
* Changed 'JobLevel' to 'NeedLevel' and don't make it as optional. * Make sure homun_skill_tree.txt column number is 15! Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
120 lines
5.4 KiB
Plaintext
120 lines
5.4 KiB
Plaintext
// Homunculus Skill Tree Database
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//
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// Structure of Database:
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// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
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//
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// 01. Class Homunculus ID.
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// 02. SkillID Skill ID of the homunuculus skill.
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// 03. MaxLv Maximum level of the homunuculus skill.
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// 04. NeedLevel Homunculus level required for the skill to become available
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// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
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// 06. Prerequisite SkillLv Level of the required homunculus skill.
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// ...
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// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
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//
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// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
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//Lif
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6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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//Amistr
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6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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//Filir
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6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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//Vanilmirth
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6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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//Lif2
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6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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//Amistr2
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6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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//Filir2
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6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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//Vanilmirth2
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6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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//Lif_H
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6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
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//Amistr_H
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6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
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//Filir_H
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6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
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//Vanilmirth_H
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6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
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//Lif2_H
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6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
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6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
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6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
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6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
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//Amistr2_H
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6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
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6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
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6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
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6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
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//Filir2_H
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6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
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6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
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6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
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6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
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//Vanilmirth2_H
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6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
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6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
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6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
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6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
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//Eira
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6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
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6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
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6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
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6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
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6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
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//Bayeri
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6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
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6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
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6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
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6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
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6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
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//Sera
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6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
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6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
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6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
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6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
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//Dieter
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6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
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6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
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6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
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6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
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6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
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//Elanor
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6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
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6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
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6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
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6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
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6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
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6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
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6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
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