
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo - Updated some arrays in ACMD_FUNC(mobinfo) - Removed element number limit for each level in db/[pre-]re/attr_fix.txt - Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier - Updated doc/mob_db.txt, follow up ca4a0ea - Updated map_msg_idn.conf Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
58 lines
2.9 KiB
Plaintext
58 lines
2.9 KiB
Plaintext
// Elemental Attribute Damage Adjustment Tables
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//
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// Structure of Database:
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// Columns - attacker's weapon element
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// Rows - target's defense element
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1 // lv1 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
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100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water
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100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth
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100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
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100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind
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100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
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100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
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100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
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25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
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100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
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2 // lv2 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
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100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water
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100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth
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100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
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100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind
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100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
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100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
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100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
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0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
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100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
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3 // lv3 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water
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100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth
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100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
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100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind
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100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
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100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
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100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
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0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
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100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
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4 // lv4 Attribute table
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//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
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100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
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100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water
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100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth
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100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
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100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind
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100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
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100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
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100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
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0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
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100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
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