
* Implemented NPC_REVERBERATION (some parts are from https://github.com/idathena/trunk credit to @exneval) Credit to @RagnarokNova for some texts correction and for the monster spawn ([source](https://rathena.org/board/topic/104496-nightmareish-jitterbug-episode-143/)) Credit to https://www.divine-pride.net/ for the monsters datas.
199 lines
10 KiB
Plaintext
199 lines
10 KiB
Plaintext
// Skill Unit Database
|
|
//
|
|
// Structure of Database:
|
|
// Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
|
|
//
|
|
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
|
|
// target = friend (party +guildmates +neutral players) / party / guild
|
|
// ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
|
|
// flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
|
|
// 0x00002(UF_NOREITERATION) Spell cannot be stacked
|
|
// 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
|
|
// 0x00008(UF_NOOVERLAP) Spell effects do not overlap
|
|
// 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
|
|
// 0x00020(UF_NOPC) Spell cannot affect players.
|
|
// 0x00040(UF_NOMOB) Spell cannot affect mobs.
|
|
// 0x00080(UF_SKILL) Spell CAN affect skills.
|
|
// 0x00100(UF_DANCE) Dance skill
|
|
// 0x00200(UF_ENSEMBLE) Ensemble skill
|
|
// 0x00400(UF_SONG) Song skill
|
|
// 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
|
|
// 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
|
|
// 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
|
|
// 0x04000(UF_CRAZYWEED_IMMUNE) Immune to GN_CRAZYWEED removal
|
|
// 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
|
|
// 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
|
|
// 0x20000(UF_HIDDEN_TRAP) Hidden trap, see 'traps_setting' skill config to enable this flag
|
|
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
|
|
//
|
|
// Notes:
|
|
// 0x89,0x8a,0x8b without indication
|
|
//
|
|
// u1 u2 lay r intr target flag
|
|
//
|
|
|
|
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
|
|
18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
|
|
21,0x86, , 0, 2:2:2:2:2:2:2:2:2:2:3,1000,enemy, 0x010 //MG_THUNDERSTORM
|
|
25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA
|
|
27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
|
|
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
|
79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
|
|
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
|
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
|
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
|
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
|
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
|
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
|
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
|
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
|
115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
|
|
116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
|
|
117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
|
|
118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
|
|
119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
|
|
120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
|
|
121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
|
|
122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
|
|
123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
|
|
125,0x99, , 0, 1,1000,all, 0x8040 //HT_TALKIEBOX
|
|
140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
|
|
220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
|
|
229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
|
|
254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
|
|
285,0x9a, , 3, 0, -1,all, 0x8010 //SA_VOLCANO
|
|
286,0x9b, , 3, 0, -1,all, 0x8010 //SA_DELUGE
|
|
287,0x9c, , 3, 0, -1,all, 0x8010 //SA_VIOLENTGALE
|
|
288,0x9d, , 3:3:4:4:5,0, -1,all, 0x8010 //SA_LANDPROTECTOR
|
|
306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
|
|
307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
|
|
308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
|
|
309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
|
|
310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
|
|
311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
|
|
312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
|
|
313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
|
|
317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
|
|
319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
|
|
320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
|
|
321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
|
|
322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
|
|
325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
|
|
327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
|
|
328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
|
|
329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
|
|
330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
|
|
336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
|
|
339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_GRANDDARKNESS
|
|
362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
|
|
369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
|
|
395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
|
|
404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
|
|
405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
|
|
409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
|
|
410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
|
|
428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
|
|
429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
|
|
430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
|
|
484,0xb8, , 2, 0,1000,enemy, 0x8818 //HW_GRAVITATION
|
|
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
|
|
516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
|
|
521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
|
|
527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
|
|
535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN
|
|
536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU
|
|
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
|
|
539,0x86, , 3, 0,1000,enemy, 0x010 //NJ_HYOUSYOURAKU
|
|
541,0x86, , 2:2:3:3:4, 0,1000,enemy, 0x010 //NJ_RAIGEKISAI
|
|
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
|
|
|
|
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
|
|
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
|
|
|
|
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
|
|
|
2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
|
|
|
|
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
|
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
|
|
|
2238,0xd8, , 0, 1,1000,enemy, 0x9006 //RA_ELECTRICSHOCKER
|
|
2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
|
|
2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
|
|
2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
|
|
2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
|
|
2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
|
|
2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
|
|
2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
|
|
|
|
2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
|
|
2274,0xe3, , 2, 0, -1,all, 0x000 //NC_STEALTHFIELD
|
|
|
|
2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
|
|
2300,0xcd, , 0, 0,1000,all, 0x8006 //SC_DIMENSIONDOOR
|
|
2301,0xce, , 2, 0,1000,all, 0xA00E //SC_CHAOSPANIC
|
|
2302,0xcf, , 2, 0, -1,all, 0xA002 //SC_MAELSTROM
|
|
2303,0xd0, , 3, 0, -1,all, 0xA058 //SC_BLOODYLUST
|
|
2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
|
|
|
|
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
|
|
|
2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
|
|
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
|
2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
|
|
|
|
2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
|
|
2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
|
|
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
|
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
|
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
|
2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
|
|
2452,0xe4, , 3, 0, -1,all, 0xA010 //SO_WARMER
|
|
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
|
|
2465,0xf1, , 1, 0, -1,all, 0x2010 //SO_FIRE_INSIGNIA
|
|
2466,0xf2, , 1, 0, -1,all, 0x2010 //SO_WATER_INSIGNIA
|
|
2467,0xf3, , 1, 0, -1,all, 0x2010 //SO_WIND_INSIGNIA
|
|
2468,0xf4, , 1, 0, -1,all, 0x2010 //SO_EARTH_INSIGNIA
|
|
|
|
2479,0xe5, , 0, 1,1000,enemy, 0x8006 //GN_THORNS_TRAP
|
|
2482,0xe6,0x7f, -1, 1, 300,enemy, 0x8000 //GN_WALLOFTHORN
|
|
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
|
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
|
|
2487,0xe8, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
|
2488,0xe9, , 2, 0, -1,all, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
|
|
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
|
|
|
|
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
|
|
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
|
|
|
|
3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
|
|
3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
|
|
3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
|
|
3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
|
|
3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
|
|
|
|
5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
|
|
5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
|
|
5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
|
|
|
|
8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
|
|
8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
|
|
8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
|
|
8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
|
|
8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
|
|
|
|
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
|
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
|
|
8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
|
|
8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
|
|
|
|
8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
|
|
8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
|
|
8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
|
|
8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
|
|
|
|
10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
|
|
10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
|
|
10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
|
|
10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
|