rathena/npc/re/instances/CentralLaboratory.txt
Atemo 78edf851a0
Suggestion of implementation of is_party_leader and is_guild_leader script commands. (#3617)
* Implemented is_party_leader and is_guild_leader script commands.

Thanks to @cydh !
2018-11-06 16:28:09 +01:00

1385 lines
50 KiB
Plaintext

//===== rAthena Script =======================================
//= Central Laboratory
//===== Description: =========================================
//= [Walkthrough Conversion]
//= Central Laboratory Instance
//===== Changelogs: ==========================================
//= 1.0 First version. [Capuche]
//============================================================
verus01,153,155,5 script Temporary Dimension-mov PORTAL,{
.@party_id = getcharid(1);
if (.@party_id == 0) {
mes "[Temporary Dimension-mover]";
mes "Do you not have a companion to join you? Organize your party even if traveling alone.";
close;
}
switch( checkquest(12347,PLAYTIME) ) {
case -1:
switch( instance_enter("Central Laboratory") ) {
case IE_NOMEMBER:
case IE_NOINSTANCE:
case IE_OTHER:
mes "[Temporary Dimension-mover]";
mes "The passage for dimensional moving has not been vitalized.";
close;
case IE_OK:
mapannounce "verus01", "" + strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Central Laboratory.",bc_map,"0x00FF99";
setquest 12347;// Trace of Laboratory Access
end;
}
case 0:
case 1:
mes "[Temporary Dimension-mover]";
mes "There are remaining traces of the last event. Access denied.";
close;
case 2:
mes "^0000ffUse of Dimension-mover seems possible.^000000";
erasequest 12347;// Trace of Laboratory Access
close;
}
}
verus01,149,155,5 script Civilization Explorer#p 4_LGTSCIENCE,{
mes "^ff0000Taming monsters will impede progress in this dungeon. Please take note of this.^000000";
next;
mes "[Civilization Explorer]";
if (isbegin_quest(12346) == 2) {
mes "What do you want to do this time?";
next;
}
else {
mes "There are a lot of interesting things about the ancient civilizations in this area.";
next;
mes "[Civilization Explorer]";
mes "Observing the soil strata it is estimated to be 500 to 600 years old!";
mes "But many of the excavated objects here already far surpass our current technology.";
next;
mes "[Civilization Explorer]";
mes "A lot of undefined terms are found in the recovered records as well.";
next;
select("What kind of unknown terms?");
mes "[Civilization Explorer]";
mes "^0000ffMother Computer^000000 or, ^0000ff LSI Chip^000000 Or, and what else. ^0000ffChicken^000000?";
next;
mes "[Civilization Explorer]";
mes "Mm that's right. There definitely was the word Chicken. I don't know what kind of combination of technology that may be...";
next;
mes "[Civilization Explorer]";
mes "It is referrenced in the records of people who seem to 'root' amongst the many traces of technology.";
next;
if (select( "It is not a topic I would be interested in.", "Interesting. Have there been any results?" ) == 1) {
mes "[Civilization Explorer]";
mes "Unfortunate.";
close;
}
mes "[Civilization Explorer]";
mes "My aim is to research the use of technology related to the relevant times. Even though what I have found out so far is insignificant.";
next;
mes "[Civilization Explorer]";
mes "If I had it my way I would use the dimension mover to see for myself but there's too much work. Besides I am not an adventurer...";
next;
mes "[Civilization Explorer]";
mes "By any chance, would you interested in traveling to the past?";
next;
mes "[Civilization Explorer]";
mes "Even better if you show me around if you find an interesting object.";
next;
if (select( "Not interested.", "Ok." ) == 1) {
mes "[Civilization Explorer]";
mes "Unfortunate.";
close;
}
mes "[Civilization Explorer]";
mes "You are an adventurer. Tell me what you decide to do.";
if (isbegin_quest(12346) == 0)
setquest 12346;// Strange Ancient Science
next;
completequest 12346;
}
.@party_id = getcharid(1);
if (.@party_id == 0) {
mes "[Civilization Explorer]";
mes "Please talk to me after composing a party of 1 or more, or after joining a party.";
close;
}
if (is_party_leader() == false) {
mes "[Civilization Explorer]";
mes "Ah. You aren't the party leader. Take me to your leader! Or perhaps take your leader to me.";
close;
}
switch( checkquest(12347,PLAYTIME) ) {
case -1:
if (select( "Produce a crack of time", "Cancel" ) == 1) {
mes "[Civilization Explorer]";
mes "When the crack of time opens take a breath and speak again.";
instance_create("Central Laboratory");
}
close;
case 0:
case 1:
mes "[Civilization Explorer]";
mes "Ah, oh no.";
mes "There are some remaining aftereffects of dimensional travel. We cannot travel again in this condition.";
close;
case 2:
mes "^0000ffAll the traces of entering the central laboratory have been erased. Speaking with the Civilization Explorer seems possible.^000000";
erasequest 12347;// Trace of Laboratory Access
close;
}
}
// Entrance
1@lab,104,34,4 script Probationary researcher 4_LGTSCIENCE,{
if ('switch_enabled == 1) {
mes "[Probationary researcher]";
mes "The entrance door is already open.";
close;
}
if (is_party_leader() == false) {
mes "[Probationary researcher]";
mes "Please hold. I am speaking with the guide about whether or not you have been authorized.";
close;
}
mes "[Probationary researcher]";
mes "Are you participating as assistants to the experiments of research project 32001?";
next;
if (select( "Yes.", "No." ) == 2) {
mes "[Probationary researcher]";
mes "It seems you're in the wrong laboratory. Please exit and ask for help.";
close;
}
mes "[Probationary researcher]";
mes "We need about 5 seconds of time. Confirming access code.";
close2;
sleep 3000;
npctalk "Probationary researcher : The access code matches. I will open the door.";
sleep 6000;
npctalk "Probationary researcher : You may now enter. Please note that you cannot open the door from the other side.";
if ('switch_enabled == 0) {
'switch_enabled = 1;
enablenpc instance_npcname("#central_warp_1");
enablenpc instance_npcname("#central_warp_2");
enablenpc instance_npcname("#central_warp_3");
enablenpc instance_npcname("Main Switch#");
enablenpc instance_npcname("Senior researcher#pa082");
enablenpc instance_npcname("effect_switch");
for ( .@i = 1; .@i <= 8; ++.@i )
enablenpc instance_npcname( "Switch" + .@i + "#" );
'code = 5 * gettime(DT_DAYOFMONTH);
}
end;
OnInstanceInit:
'map_name$ = instance_mapname("1@lab");
'code_found = 'code = 0;
for ( .@i = 1; .@i <= 8; .@i++ )
'switch_position[.@i] = 0;
// Entrance
disablenpc instance_npcname("#central_warp_1");
disablenpc instance_npcname("#central_warp_2");
disablenpc instance_npcname("#central_warp_3");
// Switchs
disablenpc instance_npcname("Main Switch#");
disablenpc instance_npcname("Senior researcher#pa082");
disablenpc instance_npcname("effect_switch");
for ( .@i = 1; .@i <= 8; ++.@i )
disablenpc instance_npcname( "Switch" + .@i + "#" );
// Experiments
disablenpc instance_npcname("#central_warp_4");
disablenpc instance_npcname("#central_warp_5");
disablenpc instance_npcname("DR Silvia#pa0829");
disablenpc instance_npcname("DR Federico#pa0829");
disablenpc instance_npcname("DR Artemia#pa0829");
disablenpc instance_npcname("DR Vincent#pa0829");
disablenpc instance_npcname("#wp01");
disablenpc instance_npcname("#wp02");
for ( .@i = 1; .@i <= 14; ++.@i )
hideonnpc instance_npcname("#gen_" + (.@i < 10 ? "0" : "") + .@i);
disablenpc instance_npcname("#central_warp_6");
end;
}
// Switchs
1@lab,37,37,3 script Switch1# CLEAR_NPC,{
.@num = charat( strnpcinfo(1),6 );
setarray .@position$[0], "OFF", "ON";
mes "[Switch " + .@num + "]";
mes "The switch is currently in the " + .@position$[ 'switch_position[.@num] ] + " position. What will you do?";
next;
'switch_position[.@num] = !( select( "ON","OFF" ) - 1 );
close;
}
1@lab,39,37,3 duplicate(Switch1#) Switch2# CLEAR_NPC
1@lab,41,37,3 duplicate(Switch1#) Switch3# CLEAR_NPC
1@lab,43,37,3 duplicate(Switch1#) Switch4# CLEAR_NPC
1@lab,46,37,3 duplicate(Switch1#) Switch5# CLEAR_NPC
1@lab,48,37,3 duplicate(Switch1#) Switch6# CLEAR_NPC
1@lab,50,37,3 duplicate(Switch1#) Switch7# CLEAR_NPC
1@lab,52,37,3 duplicate(Switch1#) Switch8# CLEAR_NPC
1@lab,34,37,3 script Main Switch# CLEAR_NPC,{
.@string$ = 'switch_position[1] + "" + 'switch_position[2] + "" + 'switch_position[3] + "" + 'switch_position[4] + "" +
'switch_position[5] + "" + 'switch_position[6] + "" + 'switch_position[7] + "" + 'switch_position[8];
.@current_code = strtol( .@string$,2 );
npctalk "Today's access code " + 'code + ", currently entered code " + .@current_code + ".";
sleep 6000;
if ('code_found > 0)
npctalk "The door is already open.";
else if (.@current_code != 'code)
npctalk "The code is incorrect. Please try again.";
else {
'code_found = 1;
npctalk "The code is correct. Opening door.";
enablenpc instance_npcname("#central_warp_4");
enablenpc instance_npcname("#central_warp_5");
enablenpc instance_npcname("DR Silvia#pa0829");
enablenpc instance_npcname("DR Federico#pa0829");
enablenpc instance_npcname("DR Artemia#pa0829");
enablenpc instance_npcname("DR Vincent#pa0829");
enablenpc instance_npcname("#wp01");
enablenpc instance_npcname("#wp02");
donpcevent instance_npcname("effect_switch") + "::OnStop";
}
end;
}
1@lab,45,32,3 script Senior researcher#pa082 4_LGTSCIENCE,{
if ('code_found > 0) {
mes "[Senior Researcher]";
mes "The door is open so you may now enter. Please note that you cannot open the door from the other side.";
close;
}
mes "[Senior Researcher]";
mes "It seems you are here to participate in the particle acceleration experiment.";
next;
mes "[Senior Researcher]";
mes "Today's access code is ^0000ff" + 'code + "^000000.";
mes "The code needs to be entered as a binary number. Use the switches behind me to enter it.";
next;
mes "[Senior Researcher]";
mes "After entering the code press the main button near the entrance.";
for ( .@i = 1; .@i <= 8; ++.@i )
specialeffect EF_STEAL, AREA, instance_npcname("Switch" + .@i + "#");
close2;
donpcevent instance_npcname("effect_switch") + "::OnStart";
end;
}
1@lab,1,1,0 script effect_switch -1,{
OnStart:
OnTimer2000:
specialeffect 203,AREA, instance_npcname("Main Switch#");
for ( .@i = 1; .@i <= 8; ++.@i )
specialeffect (203+.@i),AREA, instance_npcname("Switch" + .@i + "#");
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
}
1@lab,81,84,7 script DR Silvia#pa0829 4_F_SCIENCE,{
mes "[DR Silvia]";
mes "After the experiment I want to go home and enjoy an ice cold beer and some fried chicken.";
next;
mes "[DR Silvia]";
mes "I haven't been home for almost 2 years.";
next;
mes "^0000ffSilvia is looking at the particle accelerator device with a very exhausted look.^000000";
close;
}
1@lab,80,87,7 script DR Federico#pa0829 4_LGTSCIENCE,{
mes "[DR Federico]";
mes "This device is more amazing the more I look at. There has never been a particle accelerator made in this scale.";
next;
mes "[DR Federico]";
mes "With this size I wonder if it's possible to create a small scale black hole...";
next;
mes "[DR Federico]";
mes "Ah, I was just talking. Such an event is closer to a disaster than an experiment haha.";
close;
}
1@lab,80,90,6 script DR Artemia#pa0829 4_F_SCIENCE,{
mes "[DR Artemia]";
mes "Look, reality doesn't like it when you grab a piece of string and give it a tug.";
next;
mes "[DR Artemia]";
mes "A dimensional distortion can happen with such a powerful particle acceleration.";
next;
mes "[DR Artemia]";
mes "I have a bad feeling about this because... Nature finds a way.";
close;
}
1@lab,81,93,6 script DR Vincent#pa0829 4_LGTSCIENCE,{
mes "[DR Vincent]";
mes "The machine is perfect. Nothing will go wrong!";
next;
mes "[DR Vincent]";
mes "Artemia worries too much. Anyway I'm going on a trip after the experiment.";
close;
}
1@lab,80,89,0 script #wp01 HIDDEN_WARP_NPC,9,9,{
end;
OnTouch:
donpcevent instance_npcname("#wp02") + "::OnStart";
disablenpc instance_npcname("#wp01");
end;
}
1@lab,80,89,0 script #wp02 HIDDEN_WARP_NPC,{
end;
function effect_gen {
.@effect = getarg(0);
.@count = getargcount();
for ( .@i = 1; .@i < .@count; .@i++ )
specialeffect .@effect, AREA, getd( "'gen_" + ( getarg(.@i) < 10 ? "0" : "" ) + getarg(.@i) + "$" );
return;
}
function effect_1_10_gen { effect_gen( getarg(0), 1,2,3,4,5,6,7,8,10 ); }
OnStart:
'vincent$ = instance_npcname("DR Vincent#pa0829");
'federico$ = instance_npcname("DR Federico#pa0829");
'silvia$ = instance_npcname("DR Silvia#pa0829");
'artemia$ = instance_npcname("DR Artemia#pa0829");
'gen_01$ = instance_npcname("#gen_01");
'gen_02$ = instance_npcname("#gen_02");
'gen_03$ = instance_npcname("#gen_03");
'gen_04$ = instance_npcname("#gen_04");
'gen_05$ = instance_npcname("#gen_05");
'gen_06$ = instance_npcname("#gen_06");
'gen_07$ = instance_npcname("#gen_07");
'gen_08$ = instance_npcname("#gen_08");
'gen_09$ = instance_npcname("#gen_09");
'gen_10$ = instance_npcname("#gen_10");
'gen_11$ = instance_npcname("#gen_11");
'gen_12$ = instance_npcname("#gen_12");
'gen_13$ = instance_npcname("#gen_13");
'gen_14$ = instance_npcname("#gen_14");
npctalk "Federico : Let us get started. Hm... Are you ready Dr. Fresa?", 'federico$;
sleep 5000;
npctalk "Artemia : Probably making final confirmation checks. An experiment of this scope needs such caution.", 'artemia$;
sleep 6000;
npctalk "Silvia : Care is needed for operating a finished product for the first experiment.", 'silvia$;
sleep 4000;
npctalk "Vincent : Ah, I hope we can finish quickly so I can go eat chicken.", 'vincent$;
sleep 3000;
npctalk "Silvia : Ah! I like that too! Call me when you go.", 'silvia$;
sleep 6000;
mapannounce 'map_name$, "?????: Ah, ah, one two one two, mic test.", bc_map,0xFF77,FW_NORMAL,12;
sleep 2000;
npctalk "Federico : She's here.", 'federico$;
sleep 3000;
mapannounce 'map_name$, "?????: Chief director Lona Fresa of project particle accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$, "Lona Fresa : Current time " + gettime(DT_MONTH) + " Month " + gettime(DT_DAYOFMONTH) + " Day 25 minutes after 10.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$, "Lona Fresa : Testing the effects of particle acceleration on its surroundings in an open space.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia : Aah... I really don't like this experiment.", 'artemia$;
sleep 3000;
mapannounce 'map_name$, "Lona Fresa : Starting the experiment. Chief researcher Dr. Federico, Artemia, Silvia, Vincent and assistant researchers.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia : Let us start~", 'artemia$;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
sleep 1800;
effect_gen( EF_MAGICALATTHIT, 1,3 );
sleep 700;
npctalk "Vincent : Starting rotation of generator.", 'vincent$;
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8 );
sleep 1500;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4 );
npctalk "Federico : Generator rotation fixed at 10000 RPM.", 'federico$;
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6 );
sleep 1000;
npctalk "Silvia : Voltage is still within the tolerance band.", 'silvia$;
sleep 400;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2 );
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7 );
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9 );
mapannounce 'map_name$, "Lona Fresa : This experiment is for the creation of new material that hasn't existed before.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,2,3,4,5,6,7,8,9 );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : Recorders make sure to make detailed records of the catalyst bed's reaction when it is installed to the accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
npctalk "Artemia : Contacting catalyst bed number 1.", 'artemia$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1100;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
npctalk "Silvia : Generator voltage unstable. Still within tolerance band.", 'silvia$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_BLASTMINEBOMB, AREA, 'gen_01$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Silvia : Detecting heat close to the tolerance band between the catalyst bed and the accelerator!", 'silvia$;
effect_gen( EF_BLASTMINEBOMB, 1,3 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_gen( EF_BLASTMINEBOMB, 1,3,8 );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4 );
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
npctalk "Vincent : Accelerator is heating.", 'vincent$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6 );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7 );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9 );
npctalk "Vincent: 320c.", 'vincent$;
sleep 300;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9,5 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 780;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : 670c It's heating up too fast!", 'vincent$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 450;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 330;
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : Broke through 1000c!!!! Dr. Fresa! We have to momentarily stop the device!", 'vincent$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 650;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : It is fine.", bc_map,0xFF77,FW_NORMAL,12;
sleep 733;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Silvia : It is not a simple problem. The temperature has far exceeded the predicted numbers!", 'silvia$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 330;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : This problem was predicted. Maintain current state.", bc_map,0xFF77,FW_NORMAL,12;
sleep 500;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : But at least.. I will have chicken later.", 'artemia$;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: Receiving changed circumstance through main server. Detecting dimensional distortion between particle accelerator and catalyst.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 710;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 330;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : Dr. Fresa! It's a dangerous situation of Mother Computer. Shut down the main power!", 'artemia$;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: Alert. New unidentified creature approaching from demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
npctalk "Vincent : What is going on. Somebody turn off that computer!", 'vincent$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 380;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 710;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Unidentifiable creature discovered. Temporarily shutting down main power.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,1;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : What... what is that?!", 'artemia$; // text can stack if OnMyMobDead already called
sleep 3000;
npctalk "Silvia : It isn't reacting to us. Maybe it can't see us?", 'silvia$;
sleep 5000;
npctalk "Vincent : But it is hostile to the project assistants! What is that creature!?", 'vincent$;
sleep 5000;
npctalk "Vincent : I can't move my body! I think space is frozen!", 'vincent$;
end;
OnMyMobDead1:
mapannounce 'map_name$, "MA-4885: Unidentified creature eliminated. Restarting device.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 2000;
npctalk "Artemia: MA-4885!! On who's order are you restarting! Stop!!", 'artemia$;
sleep 3000;
mapannounce 'map_name$, "MA-4885: Unrecognized command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 6000;
npctalk "Artemia: Dr. Fresa!! We have to stop! This is too dangerous!", 'artemia$;
sleep 3000;
mapannounce 'map_name$, "Lona Fresa : ......", bc_map,0xFF77,FW_NORMAL,12;
sleep 3000;
npctalk "Vincent: Fresa! We don't have time! Turn off the computer!!", 'vincent$;
sleep 3000;
mapannounce 'map_name$, "MA-4885: Restarting particle acceleration procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 3000;
npctalk "Silvia : Fresa! Make a decision!", 'silvia$;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
sleep 1800;
effect_gen( EF_MAGICALATTHIT, 1,3 );
mapannounce 'map_name$, "Lona Fresa : ......", bc_map,0xFF77,FW_NORMAL,12;
sleep 1700;
effect_gen( EF_MAGICALATTHIT, 1,3,8 );
sleep 1500;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4 );
sleep 1400;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6 );
sleep 1300;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2 );
mapannounce 'map_name$, "Lona Fresa : Current time 20 minutes past 11. Momentarily postpone experiment.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7 );
sleep 1100;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9 );
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9,5 );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Access denied. Cannot understand command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_BLASTMINEBOMB, AREA, 'gen_01$;
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : Mother Comp MA-4885. I am your Chief director Dr. Fresa. Cease current progress.", bc_map,0xFF77,FW_NORMAL,12;
effect_gen( EF_BLASTMINEBOMB, 1,3 );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8 );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Access denied. Cannot understand command.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 380;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6 );
sleep 410;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2 );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 450;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9 );
npctalk "Federico : Damnit! Something else is coming!!", 'federico$;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9,5 );
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: Alert. New unidentified creature approaching from demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Vincent : Oh... damnit. This is why you shouldn't install the newest CPU.", 'vincent$;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 400;
npctalk "Federico : Ah... my body...can't move. Damn", 'federico$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 530;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 700;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
mapannounce 'map_name$, "MA-4885: Unidentifiable creature discovered. Temporarily shutting down main power.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,2;
sleep 500;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 600;
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
npctalk "Silvia: Same as the last time. It seems to have no interest in us.", 'silvia$;
sleep 6000;
npctalk "Vincent: Let's completely shut down the mother computer while the main power is temporarily off!", 'vincent$;
sleep 4000;
mapannounce 'map_name$, "MA-4885: Answering question. This space is currently stuck in a distorted phase.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$, "MA-4885: Direct interaction between the demi-plane creature and this world's organisms will be possible after the phase has been balanced.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$, "MA-4885: Conducting calculations to restore balance to distorted phase. Please wait a moment.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
npctalk "Artemia: What is that crazy clump of metal saying? It is saying we aren't in the same phase as those monster like things?", 'artemia$;
sleep 5000;
npctalk "Federico: Aah, I guess we should hope that Mother computer doesn't make the right calculations.", 'federico$;
end;
OnMyMobDead2:
mapannounce 'map_name$, "MA-4885: Unidentified creature eliminated. Phase adjustment failed. Restarting relevant procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 4000;
mapannounce 'map_name$, "Lona Fresa : Mother Computer MA-4885. Looks like you are trying to synchronize the other dimension and this world.", bc_map,0xFF77,FW_NORMAL,12;
sleep 7000;
mapannounce 'map_name$, "MA-4885: That is correct.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
npctalk "Artemia: Dr. Fresa!! This ridiculous event is completely unrelated to our original experiment!", 'artemia$;
sleep 7000;
mapannounce 'map_name$, "Lona Fresa : I have fully realized that.", bc_map,0xFF77,FW_NORMAL,12;
sleep 6000;
npctalk "Silvia: Can we not shut down main power completely?", 'silvia$;
sleep 6000;
mapannounce 'map_name$, "MA-4885: Restarting particle acceleration procedure.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$, "Lona Fresa : " + gettime(DT_MONTH) + " Month " + gettime(DT_DAYOFMONTH) + " Day. Current time 38 minutes past 11 temporarily terminating particle accelerator project.", bc_map,0xFF77,FW_NORMAL,12;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
sleep 1834;
effect_gen( EF_MAGICALATTHIT, 1,3 );
sleep 1734;
effect_gen( EF_MAGICALATTHIT, 1,3,8 );
sleep 1550;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4 );
mapannounce 'map_name$, "Lona Fresa : Ending record with reasons of Mother Computer malfunction and overheating of accelerator.", bc_map,0xFF77,FW_NORMAL,12;
sleep 1400;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6 );
sleep 1300;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2 );
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7 );
sleep 700;
npctalk "Silvia : Alright! Now Dr. Fresa just has to shut down the power.", 'silvia$;
sleep 400;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9 );
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9,5 );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : Cutting off power to Mother Computer MA-4885.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
sleep 300;
effect_gen( EF_MAGICALATTHIT, 2,3,4,5,6,7,8,9,10 );
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Suspending operation of all equipment as per Administrator request.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: .....command... ----!!! Zizip... ---!! -- following command ----- !! Zizip.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 750;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Artemia : Whew... is it over?", 'artemia$;
sleep 6000;
mapannounce 'map_name$, "Lona Fresa : Completed shut down of Mother computer MA-4885. Confirm equipment suspension", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Silvia: Looks like it's over.", 'silvia$;
sleep 4000;
npctalk "Federico: Plant initialization is the best.", 'federico$;
sleep 4000;
mapannounce 'map_name$, "Lona Fresa : Recording all experiment progress and terminating at current point.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$, "Lona Fresa : The final experiment failure is unfortunate. But I will promise a more perfect experiment next time.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
mapannounce 'map_name$, "Lona Fresa : Good work everybody.", bc_map,0xFF77,FW_NORMAL,12;
sleep 5000;
npctalk "Artemia: It seems to be over.", 'artemia$;
sleep 5000;
npctalk "Federico: I thought it was Fresa's dogmatic experiment. But it was a problem with the mother comp.", 'federico$;
sleep 5000;
npctalk "Silvia: Let's just calm down. And get out of this dreadful laboratory.", 'silvia$;
sleep 5000;
npctalk "Vincent : By the way... I still can't move so what is going on?", 'vincent$;
sleep 5000;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
specialeffect EF_LORD, AREA, 'gen_11$;
mapannounce 'map_name$, "MA-4885: CODE NAME - DESCENT", bc_map,0xFF0000,FW_NORMAL,16;
sleep 2000;
effect_gen( EF_MAGICALATTHIT, 1,3 );
specialeffect EF_LORD, AREA, 'gen_12$;
sleep 1700;
effect_gen( EF_MAGICALATTHIT, 1,3,8 );
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 1500;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4 );
sleep 400;
specialeffect EF_LORD, AREA, 'gen_14$;
sleep 1000;
npctalk "Federico : What? Wasn't this the initialization stage?", 'federico$;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6 );
sleep 630;
specialeffect EF_LORD, AREA, 'gen_11$;
sleep 800;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2 );
mapannounce 'map_name$, "MA-4885 : Starting final phase transformation.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1200;
specialeffect EF_LORD, AREA, 'gen_12$;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7 );
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9 );
sleep 430;
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 480;
npctalk "Silvia : It's all over.", 'silvia$;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9,5 );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_14$;
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_11$;
sleep 780;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: A new organism will be soon transmitted from the demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 400;
specialeffect EF_LORD, AREA, 'gen_12$;
sleep 600;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1130;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_14$;
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 5 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 4 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA, 'gen_11$;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 3 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 2 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA, 'gen_12$;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: 1 seconds remaining", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Temporarily shutting down main power for syntonization with transformed phase.", bc_map,0xFFFF00,FW_NORMAL,13;
callsub S_Spawn,3;
mapannounce 'map_name$, "MA-4885: Final phase transformation process.", bc_map,0xFFFF00,FW_NORMAL,13;
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_14$;
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
mapannounce 'map_name$, "MA-4885: This world will be summoned to the demi-plane after the phase interference phenomenon with creature fades.", bc_map,"0xFFFF00";
end;
OnMyMobDead3:
mapannounce 'map_name$, "MA-4885: Phase synchronization completed before creature is eliminated. Starting dimensional travel.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 2500;
specialeffect EF_MAGICALATTHIT, AREA, 'gen_01$;
sleep 2000;
effect_gen( EF_MAGICALATTHIT, 1,3 );
sleep 1800;
effect_gen( EF_MAGICALATTHIT, 1,3,8 );
sleep 1500;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4 );
sleep 1400;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6 );
sleep 1300;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2 );
sleep 1200;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7 );
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9 );
mapannounce 'map_name$, "MA-4885: Conducting calculations to restore balance to distorted phase. Please wait a moment.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 1000;
effect_gen( EF_MAGICALATTHIT, 1,3,8,4,6,2,7,9,5 );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 810;
effect_1_10_gen( EF_MAGICALATTHIT );
npctalk "Federico : Mother comp is conducting a tremendous experiment going beyond what we thought of.", 'federico$;
sleep 710;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 550;
npctalk "Vincent : Seems more magnanimous than we are. Fresa!!! Are you listening? Sound the alarm!", 'vincent$;
sleep 310;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
npctalk "Vincent : We should at least evacuate the people in the other labs.", 'vincent$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 960;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 910;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Lona Fresa : But ... you.", bc_map,0xFF77,FW_NORMAL,12;
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1110;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
npctalk "Silvia : Gee, I don't know what will happen but I am curious about shifting dimensions. Don't mind me!", 'silvia$;
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 880;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 510;
npctalk "Artemia : Dimension moving while experimenting on new material production. Got caught up in a different level of an experiment.", 'artemia$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 883;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1100;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Alarm System : Alert! Alert! Class 1 alert issued from the Particle Laboratory. All researchers evacuate to the bunker.", bc_map,0xFF0000,FW_NORMAL,13;
sleep 850;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 950;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "Alarm System : I repeat. Class 1 alert issued from the Particle Laboratory. All researchers evacuate to the bunker.", bc_map,0xFF0000,FW_NORMAL,13;
sleep 600;
npctalk "Federico : Is this how it feels to move dimensions. How strange...", 'federico$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1030;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 1000;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 380;
specialeffect EF_SUI_EXPLOSION,AREA,'federico$;
disablenpc 'federico$;
mapannounce 'map_name$, "MA-4885: Dimension move at 20% progress. There could be dimensional interference with certain creatures. Please be aware.", bc_map,0xFFFF00,FW_NORMAL,13;
npctalk "Vincent : I wonder if the others evacuated?", 'vincent$;
specialeffect EF_BLASTMINEBOMB, AREA, 'gen_01$;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 500;
effect_gen( EF_BLASTMINEBOMB, 1,3 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 900;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 380;
effect_gen( EF_BLASTMINEBOMB, 1,3,8 );
sleep 550;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 350;
specialeffect EF_SUI_EXPLOSION,AREA,'vincent$;
disablenpc 'vincent$;
npctalk "Silvia : Ah...... I should be seeing this while having chicken and beer...", 'silvia$;
sleep 380;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4 );
sleep 700;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 730;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 860;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 350;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2 );
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_SUI_EXPLOSION,AREA,'silvia$;
disablenpc 'silvia$;
mapannounce 'map_name$, "MA-4885: Dimension move at 78% progress. Most of the dimension encroached by demi-plane.", bc_map,0xFFFF00,FW_NORMAL,13;
npctalk "Artemia : Ha... whose going to eat the chicken now?", 'artemia$;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7 );
sleep 830;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9 );
sleep 350;
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 630;
effect_gen( EF_BLASTMINEBOMB, 1,3,8,4,6,2,7,9,5 );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 930;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 400;
specialeffect EF_SUI_EXPLOSION,AREA,'artemia$;
disablenpc 'artemia$;
specialeffect EF_LORD, AREA, 'gen_11$;
sleep 400;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 934;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
specialeffect EF_LORD, AREA, 'gen_12$;
sleep 500;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 630;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 430;
effect_1_10_gen( EF_MAGICALATTHIT );
effect_1_10_gen( EF_BLASTMINEBOMB );
sleep 360;
effect_1_10_gen( EF_MAGICALATTHIT );
specialeffect EF_LORD, AREA, 'gen_14$;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 460;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 430;
specialeffect EF_LORD, AREA, 'gen_11$;
sleep 400;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
sleep 800;
effect_1_10_gen( EF_BLASTMINEBOMB );
effect_1_10_gen( EF_MAGICALATTHIT );
mapannounce 'map_name$, "MA-4885: Dimension move 100% completed. Welcome to the demi-plane dimension.", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 600;
specialeffect EF_LORD, AREA, 'gen_12$;
sleep 1800;
specialeffect EF_LORD, AREA, 'gen_13$;
sleep 2000;
specialeffect EF_LORD, AREA, 'gen_14$;
mapannounce 'map_name$, "MA-4885: A gateway possible for contact with the demi-plane open at 3 o'clock of the laboratory.", bc_map,0xFFFF00,FW_NORMAL,13;
enablenpc instance_npcname("#central_warp_6");
sleep 5000;
mapannounce 'map_name$, "MA-4885: Cannot guarantee what kind of dimension will be met due to the instability of the gateway...", bc_map,0xFFFF00,FW_NORMAL,13;
sleep 5000;
mapannounce 'map_name$, "MA-4885: If there are any surviving organisms I wish you luck. I hope to see you again.", bc_map,0xFFFF00,FW_NORMAL,13;
end;
S_Spawn:
.@round = getarg(0);
switch( .@round ) {
case 1:
setarray .@mob_id[0],
1087, // Orc Hero
1147, // Maya
1190, // Orc Lord
1115, // Eddga
1086, // GTB
1038, // Osiris
1159, // Phreeoni
1389, // Dracula
1046, // Doppelganger
1046, // Doppelganger
1059, // Mistress
1150, // Moonlight
1688, // Lady Tanee
1039, // Baphomet
1089, // Toad
1092, // Vagabond Wolf
1088, // Vocal
1096, // Angeling
1093, // Eclipse
1120, // Ghostring
1090; // Mastering
break;
case 2:
setarray .@mob_id[0],
1980, // Kublin
1157, // Pharaoh
1112, // Drake
1251, // Stormy Knight
2068, // Boitata
1373, // Lord of Death
2156, // Leak
1272, // Dark Lord
1518, // Bacsojin
1252, // Garm
1779, // Ktullanux
1708, // Thanatos
1089, // Toad
1092, // Vagabond Wolf
1088, // Vocal
1096, // Angeling
1093, // Eclipse
1120, // Ghostring
1090; // Mastering
break;
case 3:
setarray .@mob_id[0],
1623, // RSX
1418, // Evil Snake Lord
1312, // Turtle Generals
1785, // Atroce
1734, // Kiel
1719, // Detale
1768, // Gloom Under Night
2087, // Queen Scaraba
1751, // Valkyrie Randgris
2253, // Daehyon
2255, // Kades
1832, // Ifrit
1873, // Beezlebub
1089, // Toad
1092, // Vagabond Wolf
1088, // Vocal
1096, // Angeling
1120, // Ghostring
1090, // Mastering
1093; // Eclipse
break;
}
.@r = rand( getarraysize(.@mob_id) );
monster 'map_name$,90,88, "Unidentified creature",.@mob_id[.@r],1, instance_npcname("#wp02") + "::OnMyMobDead" + .@round;
return;
}
1@lab,91,80,5 script #gen_01 CLEAR_NPC,{ end; }
1@lab,96,81,5 duplicate(#gen_01) #gen_02 CLEAR_NPC
1@lab,99,85,5 duplicate(#gen_01) #gen_03 CLEAR_NPC
1@lab,99,91,5 duplicate(#gen_01) #gen_04 CLEAR_NPC
1@lab,96,95,5 duplicate(#gen_01) #gen_05 CLEAR_NPC
1@lab,91,97,5 duplicate(#gen_01) #gen_06 CLEAR_NPC
1@lab,85,96,5 duplicate(#gen_01) #gen_07 CLEAR_NPC
1@lab,82,91,5 duplicate(#gen_01) #gen_08 CLEAR_NPC
1@lab,82,86,5 duplicate(#gen_01) #gen_09 CLEAR_NPC
1@lab,85,81,5 duplicate(#gen_01) #gen_10 CLEAR_NPC
1@lab,90,97,5 duplicate(#gen_01) #gen_11 CLEAR_NPC
1@lab,82,89,5 duplicate(#gen_01) #gen_12 CLEAR_NPC
1@lab,91,80,5 duplicate(#gen_01) #gen_13 CLEAR_NPC
1@lab,99,88,5 duplicate(#gen_01) #gen_14 CLEAR_NPC
1@lab,102,28,0 warp2 #central_warp_1 2,2,1@lab,97,28
1@lab,80,28,0 warp2 #central_warp_2 2,2,1@lab,75,28
1@lab,58,28,0 warp2 #central_warp_3 2,2,1@lab,53,28
1@lab,29,38,0 warp2 #central_warp_4 2,2,1@lab,29,43
1@lab,48,82,0 warp2 #central_warp_5 2,2,1@lab,58,82
1@lab,123,88,0 warp2 #central_warp_6 2,2,verus01,152,150