591 lines
19 KiB
Plaintext
591 lines
19 KiB
Plaintext
//===== rAthena Script =======================================
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//= The Last Room
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//===== Description: =========================================
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//= [Walkthrough Conversion]
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//= The Last Room Instance
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//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//============================================================
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un_myst,163,38,5 script Mark 4_M_BLUEMAN,{
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mes "[Mark]";
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cutin "bu_mark1.bmp",0;
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if (BaseLevel < 150) {
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mes "It's dangerous here.";
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mes "It would be better to come back next time when we are stronger.";
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close3;
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}
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if (getcharid(1) < 1) {
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mes "...It doesn't feel right here.";
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mes "It may be dangerous alone so it might be better to form a party.";
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close3;
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}
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mes "Unlike the other doors we saw this door has traces of it being blocked from this side.";
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next;
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mes "[Mark]";
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mes "Is there something inside?";
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next;
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switch( checkquest(11379,PLAYTIME) ) {
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case -1:
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.@party_id = getcharid(1);
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if (is_party_leader() == true)
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.@string$ = "Open door.";
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.@s = select( .@string$, "Go in.", "Quit." );
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if (.@s == 1) {
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mes "[Mark]";
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mes "I'm opening the door.";
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mes "Go in when the door is completely open.";
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instance_create("Last room");
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}
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else if (.@s == 2) {
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mes "[Mark]";
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switch( instance_enter("Last room") ) {
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case IE_NOMEMBER:
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case IE_NOINSTANCE:
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case IE_OTHER:
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mes "The door won't open right.";
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break;
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case IE_OK:
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mapannounce "un_myst", strcharinfo(0) + " of the party, " + getpartyname(.@party_id) + ", is entering Last room.",bc_map,"0x00FF99";
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setquest 11379;// Final Room
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if (isbegin_quest(11380) == 0)
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setquest 11380;// Final Room
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break;
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}
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}
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close3;
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case 0:
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case 1:
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mes "[Mark]";
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cutin "bu_mark1.bmp",0;
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mes "...You look tired.";
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mes "Since you went there you should take a day to rest.";
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close3;
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case 2:
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mes "[Mark]";
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cutin "bu_mark1.bmp",0;
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mes "I can't believe you want to enter a place like this again...";
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erasequest 11379;// Final Room
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close3;
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}
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}
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// 1st step
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1@uns,139,41,3 script Mark#room1 4_M_BLUEMAN,{
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mes "[Mark]";
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mes "Something doesn't feel right. It is better that we move carefully.";
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cutin "bu_mark4.bmp",0;
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close3;
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}
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1@uns,145,32,5 script Alph#room1 4_M_BLACKMAN,{
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mes "[Alph]";
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mes "There are suspicious traces everywhere.";
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mes "Some kind of heavy machine seems to have passed...";
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cutin "bu_alp1.bmp",2;
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close3;
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}
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1@uns,145,37,3 script Tamarin#room1 4_M_TAMARIN,{
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mes "[Tamarin]";
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mes "Verity, are you alright?";
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mes "You do not look good...";
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cutin "ep143_taang.bmp",2;
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close3;
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}
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1@uns,143,38,5 script Du#room1 4_M_REDMAN,{
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mes "[Du]";
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mes "I have a bad feeling about this...";
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cutin "bu_du1.bmp",2;
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close3;
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}
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1@uns,143,39,5 script Maggi#room1 4_F_PINKWOMAN,{
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mes "[Maggi]";
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mes "Aahh....";
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cutin "bu_maggi4.bmp",2;
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close3;
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}
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1@uns,144,37,3 script Verity#room1 4_F_BERRYTEA,{
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if ('protocole < 2) {
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mes "[Verity]";
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mes "Umph...I suddenly have a feeling that's not good.";
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cutin "EP15_2_brt_6.bmp",2;
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if (is_party_leader() == false) {
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mes "I wish to talk with the leader.";
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close3;
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}
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npctalk "Verity: Umph...I suddenly have a feeling that's not good.";
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next;
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mes "[Verity]";
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mes "Something is splitting my head....Ugh....";
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npctalk "Verity: Something is splitting my head....Ugh....";
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next;
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mes "[Verity]";
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mes "....Ugh....";
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npctalk "Verity: ....Ugh....";
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next;
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mes "[Du]";
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mes "Sister! Are you alright?!";
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cutin "bu_du5.bmp",2;
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npctalk "Du: Sister! Are you alright?!", instance_npcname("Du#room1");
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next;
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mes "[Verity]";
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mes "....Have to go back....";
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cutin "EP15_2_brt_7.bmp",2;
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npctalk "Verity: ....Have to go back....";
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next;
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mes "[Tamarin]";
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mes "Verity, are you alright?";
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mes "Can you walk?";
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cutin "ep143_tahuk.bmp",2;
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npctalk "Tamarin: Verity, are you alright? Can you walk?", instance_npcname("Tamarin#room1");
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next;
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mes "[Verity]";
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mes "Ugh...";
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cutin "EP15_2_brt_6.bmp",2;
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npctalk "Verity: Ugh...";
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next;
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mes "[Du]";
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mes "" + strcharinfo(0) + "! I think it is better that you go back.";
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cutin "bu_du5.bmp",2;
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npctalk "Du: " + strcharinfo(0) + "! I think it is better that you go back.", instance_npcname("Du#room1");
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next;
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mes "[Verity]";
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mes "N...no. I will catch up soon so go on ahead.";
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cutin "EP15_2_brt_4.bmp",2;
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npctalk "Verity: N...no. I will catch up soon so go on ahead.";
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next;
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mes "[Tamarin]";
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mes "Then I will stay with Verity until she recovers so you can go on ahead.";
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cutin "ep143_tahuk.bmp",2;
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npctalk "Tamarin: Then I will stay with Verity until she recovers so you can go on ahead.";
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close2;
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if ('protocole == 0)
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'protocole = 1;
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cutin "",255;
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}
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end;
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}
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1@uns,140,45,0 script #lrdoor2 HIDDEN_WARP_NPC,6,6,{
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end;
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OnTouch:
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if ('protocole == 0)
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warp 'map_name$,142,30;
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else if ('protocole == 1) {
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'protocole = 2;
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disablenpc instance_npcname("#lrdoor2");
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disablenpc instance_npcname("Mark#room1");
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disablenpc instance_npcname("Du#room1");
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disablenpc instance_npcname("Tamarin#room1");
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disablenpc instance_npcname("Verity#room1");
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disablenpc instance_npcname("Maggi#room1");
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disablenpc instance_npcname("Alph#room1");
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mapannounce 'map_name$, "-----------------Creak---------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "-----Creak---Wrr--------------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "--------------Wirrrrrrr-----------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "-----Zizip--------Zizizip------------------",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "System message : Intruder detected.",bc_map,"0xFF0000";
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sleep 2000;
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mapannounce 'map_name$, "System message : Sealing off entrance and eliminating intruder according to designated protocols.",bc_map,"0xFF0000";
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donpcevent instance_npcname("protocole1") + "::OnStart";
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}
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end;
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}
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1@uns,1,1,0 script protocole1 -1,{
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end;
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OnStart:
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enablenpc instance_npcname("protocole1");
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monster 'map_name$,47,49,"System message",3253,1, instance_npcname("protocole1") + "::OnMyMobDead2";
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callsub S_Spawn;
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OnTimer300000:
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mapannounce 'map_name$, "System message : Eliminating intruder.",bc_map,"0xFF0000";
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callsub S_Spawn;
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S_Spawn:
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initnpctimer;
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.@npc_name$ = instance_npcname("protocole1");
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// don't kill System message
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killmonster 'map_name$, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$,118,56,131,67, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 62,82, 61,67, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 46,89, 64,96, "Machine Component",3251,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$,118,56,131,67, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 62,82, 61,67, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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areamonster 'map_name$, 46,89, 64,96, "Machine Component",3252,6, .@npc_name$ + "::OnMyMobDead";
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end;
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OnMyMobDead:
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OnMyMobDead2:
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.@count = mobcount( 'map_name$, instance_npcname("protocole1") + "::OnMyMobDead" ) + mobcount( 'map_name$, instance_npcname("protocole1") + "::OnMyMobDead2" );
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if (.@count < 1) {
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mapannounce 'map_name$, "System message : First protocol failed. Commencing next protocol.",bc_map,"0xFF0000";
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stopnpctimer;
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enablenpc instance_npcname("Tamarin#room2");
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disablenpc instance_npcname("protocole1");
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}
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end;
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}
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1@uns,67,97,3 script Tamarin#room2 4_M_TAMARIN,{
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mes "[Tamarin]";
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mes "Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
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cutin "ep143_tahuk.bmp",2;
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if (is_party_leader() == false) {
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next;
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mes "[Tamarin]";
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mes "I don't think this is a problem we can solve by talking amongst ourselves.";
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mes "Let's ask the leader's opinion first.";
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close3;
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}
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npctalk "Tamarin: Huff huff... Verity suddenly huff huff couldn't even stand straight before huff huff...";
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next;
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mes "[Tamarin]";
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mes "Ran off so fast huff...huff... to even catch up. Huff huff";
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npctalk "Tamarin: Ran off so fast huff...huff... to even catch up. Huff huff";
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next;
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mapannounce 'map_name$, "System message : An unidentified object is moving fast from Zone 1 to Zone 2.",bc_map,"0xFF0000";
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mes "[Tamarin]";
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mes "Uh... Could Verity have gone that far?";
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npctalk "Tamarin: Uh... Could Verity have gone that far?";
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next;
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mapannounce 'map_name$, "System message : Commencing emergency protocol.",bc_map,"0xFF0000";
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mes "[Tamarin]";
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mes "We need to find Verity quickly";
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npctalk "Tamarin: We need to find Verity quickly";
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next;
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mes "[Tamarin]";
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mes "There is only the route going up so go ahead.";
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npctalk "Tamarin: There is only the route going up so go ahead.";
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close2;
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if ('protocole == 2) {
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'protocole = 3;
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enablenpc instance_npcname("#lrdoor4");
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for ( .@i = 1; .@i < 16; ++.@i )
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enablenpc instance_npcname( "#lrboom" + .@i );
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enablenpc instance_npcname("Verity#room2");
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enablenpc instance_npcname("Verity#room3");
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}
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cutin "",255;
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end;
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}
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// 2nd step
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1@uns,100,121,0 warp2 #lrdoor4 3,3,1@uns,145,107
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1@uns,157,94,0 script #lrboom1 4_CRACK,2,2,{
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end;
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OnTouch:
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.@npc_name$ = instance_npcname( strnpcinfo(0) );
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areamonster 'map_name$,176,26,196,52, "Machine Component", (3251 + rand(2)), 3, .@npc_name$ + "::OnMyMobDead";
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mapannounce 'map_name$, "System message : Intruder detected in Zone 2.",bc_map,"0xFF0000";
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disablenpc .@npc_name$;
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end;
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OnMyMobDead:
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end;
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}
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1@uns,164,97,0 duplicate(#lrboom1) #lrboom2 4_CRACK,2,2
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1@uns,166,92,0 duplicate(#lrboom1) #lrboom3 4_CRACK,2,2
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1@uns,170,96,0 duplicate(#lrboom1) #lrboom4 4_CRACK,2,2
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1@uns,175,93,0 duplicate(#lrboom1) #lrboom5 4_CRACK,2,2
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1@uns,190,97,0 duplicate(#lrboom1) #lrboom6 4_CRACK,2,2
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1@uns,194,94,0 duplicate(#lrboom1) #lrboom7 4_CRACK,2,2
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1@uns,199,96,0 duplicate(#lrboom1) #lrboom8 4_CRACK,2,2
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1@uns,206,93,0 duplicate(#lrboom1) #lrboom9 4_CRACK,2,2
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1@uns,217,91,0 duplicate(#lrboom1) #lrboom10 4_CRACK,2,2
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1@uns,224,79,0 duplicate(#lrboom1) #lrboom11 4_CRACK,2,2
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1@uns,227,73,0 duplicate(#lrboom1) #lrboom12 4_CRACK,2,2
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1@uns,227,69,0 duplicate(#lrboom1) #lrboom13 4_CRACK,2,2
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1@uns,220,63,0 duplicate(#lrboom1) #lrboom14 4_CRACK,2,2
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1@uns,201,60,0 duplicate(#lrboom1) #lrboom15 4_CRACK,2,2
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1@uns,224,29,3 script Verity#room2 4_F_BERRYTEA,{
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mes "[Verity]";
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mes "Ah...Where am I..";
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mes "What happened?";
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cutin "EP15_2_brt_6.bmp",2;
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next;
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mes "[Verity]";
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mes "My head...is splitting.";
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mes "A sound coming from this...door...";
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next;
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if (select( "Quit.", "Go inside." ) == 1) {
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mes "[Verity]";
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mes "Go back...we have to go back...";
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cutin "EP15_2_brt_7.bmp",2;
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close3;
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}
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mes "[Verity]";
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mes "Quickly...we have to go back...";
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cutin "EP15_2_brt_7.bmp",2;
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close2;
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warp 'map_name$,240,255;
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cutin "",255;
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end;
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}
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// Last step
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1@uns,242,253,3 script Verity#room3 4_F_BERRYTEA,{
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mes "[Verity]";
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mes "Finally.. We came back...";
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mes "Finally.....";
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cutin "EP15_2_brt_7.bmp",2;
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close2;
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cutin "",255;
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if ('protocole == 3) {
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'protocole = 4;
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disablenpc instance_npcname("Verity#room3");
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donpcevent instance_npcname("protocole3") + "::OnStart";
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}
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end;
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}
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1@uns,1,1,0 script protocole3 -1,{
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end;
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OnStart:
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enablenpc instance_npcname("protocole3");
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initnpctimer;
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mapannounce 'map_name$, "System message : Intruder detected in Mother Room.",bc_map,"0xFF0000";
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monster 'map_name$,247,270,"T_W_O",3254,1, instance_npcname("protocole3") + "::OnMyMobDead";
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end;
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OnTimer2000:
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mapannounce 'map_name$, "System message : Commencing final protocol.",bc_map,"0xFF0000";
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end;
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OnTimer4000:
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mapannounce 'map_name$, "System message : Changing all systems from maintenance mode to combat mode.",bc_map,"0xFF0000";
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end;
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OnTimer6000:
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mapannounce 'map_name$, "System message : This is the final protocol to protect... all unrelated personnel please evacuate.",bc_map,"0xFF0000";
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end;
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OnTimer9000:
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mapannounce 'map_name$, "T_W_O : Have to go back..... This place isn't it....",bc_map,"0xFF0000";
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end;
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OnTimer28000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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end;
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OnTimer30000:
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mapannounce 'map_name$, "T_W_O : Who am I? Why am I here?.",bc_map,"0xFF0000";
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end;
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OnTimer58000:
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mapannounce 'map_name$, "System message : There may be critical damage within the Zone during system damage so please be careful.",bc_map,"0xFF0000";
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end;
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OnTimer88000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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end;
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OnTimer98000:
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mapannounce 'map_name$, "T_W_O : There is nothing left....",bc_map,"0xFF0000";
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end;
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OnTimer108000:
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mapannounce 'map_name$, "T_W_O : I... Nor them....",bc_map,"0xFF0000";
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end;
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OnTimer148000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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end;
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OnTimer208000:
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mapannounce 'map_name$, "System message : System damage occurred.",bc_map,"0xFF0000";
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areamonster 'map_name$,222,250,267,281, "System message",3253,3, instance_npcname("protocole3") + "::OnMyMobDead2";
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stopnpctimer;
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end;
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OnMyMobDead:
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stopnpctimer;
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killmonster 'map_name$, instance_npcname("protocole3") + "::OnMyMobDead2";
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mapannounce 'map_name$, "System message : All protocols failed. Locking down area excluding threat element.",bc_map,"0xFF0000";
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enablenpc instance_npcname("Alph#room4");
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enablenpc instance_npcname("Tamarin#room4");
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enablenpc instance_npcname("Maggi#room4");
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enablenpc instance_npcname("Du#room4");
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enablenpc instance_npcname("Mark#room4");
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enablenpc instance_npcname("Verity#room4");
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disablenpc instance_npcname("protocole3");
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end;
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OnMyMobDead2:
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end;
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}
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1@uns,236,258,1 script Alph#room4 4_M_BLACKMAN,{
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mes "[Alph]";
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mes "It's too early to relax...";
|
|
cutin "bu_alp1.bmp",2;
|
|
close3;
|
|
}
|
|
|
|
1@uns,244,257,3 script Tamarin#room4 4_M_TAMARIN,{
|
|
mes "[Tamarin]";
|
|
mes "Verity!!!";
|
|
mes "Pull yourself together!";
|
|
cutin "ep143_tahuk.bmp",2;
|
|
close3;
|
|
}
|
|
|
|
1@uns,245,254,3 script Maggi#room4 4_F_PINKWOMAN,{
|
|
mes "[Maggi]";
|
|
mes "Verity, are you alright?";
|
|
cutin "bu_maggi4.bmp",2;
|
|
close3;
|
|
}
|
|
|
|
1@uns,244,254,3 script Du#room4 4_M_REDMAN,{
|
|
mes "[Du]";
|
|
mes "Sister!";
|
|
mes "What happened?!";
|
|
mes "Are you alright?";
|
|
cutin "bu_du5.bmp",2;
|
|
close3;
|
|
}
|
|
|
|
1@uns,242,255,5 script Mark#room4 4_M_BLUEMAN,{
|
|
mes "[Mark]";
|
|
mes "Everybody out of the way!";
|
|
mes "I will cast Heal!!!";
|
|
cutin "bu_mark4.bmp",0;
|
|
close3;
|
|
}
|
|
|
|
1@uns,242,253,3 script Verity#room4 4_F_BERRYTEA,{
|
|
mes "[Du]";
|
|
mes "Sister!";
|
|
mes "What happened?!";
|
|
mes "Are you alright?";
|
|
cutin "bu_du5.bmp",2;
|
|
npctalk "Du: Sister! What happened?! Are you alright?", instance_npcname("Du#room4");
|
|
next;
|
|
mes "[Tamarin]";
|
|
mes "Verity!!!";
|
|
mes "Pull yourself together!";
|
|
cutin "ep143_tahuk.bmp",2;
|
|
npctalk "Tamarin: Verity!!! Pull yourself together!", instance_npcname("Tamarin#room4");
|
|
next;
|
|
mes "[Mark]";
|
|
mes "Everybody out of the way!";
|
|
mes "I will cast Heal!!!";
|
|
cutin "bu_mark4.bmp",0;
|
|
npctalk "Mark: Everybody out of the way! I will cast Heal!!!", instance_npcname("Mark#room4");
|
|
next;
|
|
mes "[Verity]";
|
|
mes "Uh..uhm...";
|
|
cutin "EP15_2_brt_4.bmp",2;
|
|
npctalk "Verity: Uh..uhm...";
|
|
next;
|
|
mes "[Verity]";
|
|
mes "Oh...";
|
|
mes "What is going on.";
|
|
mes "With serious faces.";
|
|
cutin "EP15_2_brt_5.bmp",2;
|
|
npctalk "Verity Oh... What is going on. With serious faces.";
|
|
next;
|
|
mes "[Du]";
|
|
mes "What do you think!";
|
|
mes "You don't remember?";
|
|
cutin "bu_du4.bmp",2;
|
|
npctalk "Du: What do you think! You don't remember?", instance_npcname("Du#room4");
|
|
next;
|
|
mes "[Verity]";
|
|
mes "Remember?";
|
|
cutin "EP15_2_brt_5.bmp",2;
|
|
npctalk "Verity: Remember?";
|
|
next;
|
|
mes "[Verity]";
|
|
mes "... Come to think of it where am I?";
|
|
cutin "EP15_2_brt_3.bmp",2;
|
|
npctalk "Verity: ... Come to think of it where am I?";
|
|
next;
|
|
mes "[Tamarin]";
|
|
mes "Verity you really don't remember anything?";
|
|
mes "Before...";
|
|
cutin "ep143_tahuk.bmp",2;
|
|
npctalk "Tamarin: Verity you really don't remember anything? Before...", instance_npcname("Tamarin#room4");
|
|
next;
|
|
mes "[Verity]";
|
|
mes "Uhm...";
|
|
mes "I think my head was splitting since I went underground...";
|
|
npctalk "Verity: I think my head was splitting since I went underground...";
|
|
cutin "EP15_2_brt_3.bmp",2;
|
|
next;
|
|
mes "[Verity]";
|
|
mes "I don't remember anything after that.";
|
|
npctalk "Verity: I don't remember anything after that.";
|
|
cutin "EP15_2_brt_5.bmp",2;
|
|
next;
|
|
mes "[Du]";
|
|
mes "Just now something tremendous...";
|
|
cutin "bu_du4.bmp",2;
|
|
npctalk "Du: Just now something tremendous...", instance_npcname("Du#room4");
|
|
next;
|
|
mes "[Alph]";
|
|
mes "Hey... I don't think this is a situation where we should be chatting right now.";
|
|
cutin "bu_alp3.bmp",2;
|
|
npctalk "Alph: Hey... I don't think this is a situation where we should be chatting right now.", instance_npcname("Alph#room4");
|
|
next;
|
|
mes "[Du]";
|
|
mes "You call this chatting?";
|
|
mes "It was tremendous before okay?";
|
|
cutin "bu_du4.bmp",2;
|
|
npctalk "Du: You call this chatting? It was tremendous before okay?", instance_npcname("Du#room4");
|
|
next;
|
|
mes "[Alph]";
|
|
mes "Do you hear this?";
|
|
mes "Something is coming...";
|
|
cutin "bu_alp1.bmp",2;
|
|
npctalk "Alph: Do you hear this? Something is coming...", instance_npcname("Alph#room4");
|
|
next;
|
|
mes "[Tamarin]";
|
|
mes "Now...now that I look the ground is..., shaking a little, right?";
|
|
cutin "ep143_tahuk.bmp",2;
|
|
npctalk "Tamarin: Now...now that I look the ground is..., shaking a little, right?", instance_npcname("Tamarin#room4");
|
|
next;
|
|
mes "[Du]";
|
|
mes "What...what's this?";
|
|
cutin "bu_du4.bmp",2;
|
|
npctalk "Du: What...what's this?", instance_npcname("Du#room4");
|
|
next;
|
|
mes "[Alph]";
|
|
mes "This is...dangerous.";
|
|
mes "This is not a level we can handle...";
|
|
cutin "bu_alp2.bmp",2;
|
|
npctalk "Alph: This is...dangerous. This is not a level we can handle...", instance_npcname("Alph#room4");
|
|
next;
|
|
mes "[Mark]";
|
|
mes "Qui...quickly outside!!!!!";
|
|
cutin "bu_mark4.bmp",0;
|
|
npctalk "Mark: Qui...quickly outside!!!!!", instance_npcname("Mark#room4");
|
|
close2;
|
|
warp "un_bunker",299,162;
|
|
cutin "",255;
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
'map_name$ = instance_mapname("1@uns");
|
|
'protocole = 0;
|
|
|
|
// 1st step
|
|
disablenpc instance_npcname("protocole1");
|
|
disablenpc instance_npcname("Tamarin#room2");
|
|
disablenpc instance_npcname("#lrdoor4");
|
|
|
|
// 2nd step
|
|
disablenpc instance_npcname("Verity#room2");
|
|
for ( .@i = 1; .@i < 16; ++.@i )
|
|
disablenpc instance_npcname( "#lrboom" + .@i );
|
|
|
|
// Last step
|
|
disablenpc instance_npcname("Verity#room3");
|
|
disablenpc instance_npcname("protocole3");
|
|
disablenpc instance_npcname("Alph#room4");
|
|
disablenpc instance_npcname("Tamarin#room4");
|
|
disablenpc instance_npcname("Maggi#room4");
|
|
disablenpc instance_npcname("Du#room4");
|
|
disablenpc instance_npcname("Mark#room4");
|
|
disablenpc instance_npcname("Verity#room4");
|
|
end;
|
|
}
|