rathena/npc/re/merchants/hd_refiner.txt
Atemo 6e8599cd5b
Extra npc checks (#3274)
* Extra checks
- Added some extra check in npcs script to prevent wrong behaviour
2018-07-03 23:24:04 +02:00

319 lines
10 KiB
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//===== rAthena Script =======================================
//= HD Refiners
//===== Description: =========================================
//= [Official Conversion]
//= Refiners that use HD ores to refine equipment. Upon
//= failure, the equipment is not destroyed; rather, its
//= refine level decreases by 1. The success rate is identical
//= to that for Enriched ores.
//= - "Blacksmith Mighty Hammer" only refines from +7~9.
//= - "Basta" only refines from +10 and up.
//===== Changelog: ===========================================
//= 1.0 First version. [Euphy]
//= 1.1 Removed re-roll behavior. [Secret]
//============================================================
// Blacksmith Mighty Hammer (+7~9) :: cash_smelting79
//============================================================
- script ::MightyHammer -1,{
disable_items;
mes "[Blacksmith Mighty Hammer]";
mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
mes "I refine only items that are ^CC0000+7 to +9^000000.";
next;
mes "[Blacksmith Mighty Hammer]";
mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?";
next;
mes "[Blacksmith Mighty Hammer]";
mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?";
next;
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for(set .@i,1; .@i<=10; set .@i,.@i+1)
set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Not equipped]" ) +":";
set .@part, .@indices[ select(.@menu$) ];
if (!getequipisequiped(.@part)) {
mes "[Blacksmith Mighty Hammer]";
switch(.@part) {
case 1:
mes "I'm a blacksmith, not a hairstylist.";
break;
case 2:
mes "With my hammer, I will make you a star of the sky.";
break;
case 3:
case 4:
mes "Making artificial hands is not my specialty.";
break;
case 5:
mes "Bring out the item so I can refine it!";
break;
case 6:
mes "Where is this foot odor coming from?";
break;
case 7:
case 8:
mes "Where is the accessory?";
break;
case 9:
mes "What do you want me to refine?";
break;
case 10:
mes "Huh? What do you want me to do?";
break;
}
close;
}
if (!getequipisenableref(.@part)) {
mes "[Blacksmith Mighty Hammer]";
mes "This item can't be refined.";
close;
}
if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) {
mes "[Blacksmith Mighty Hammer]";
mes "I only handle items with refine levels from +7 to +9.";
close;
}
.@refineitemid = getequipid(.@part); // save id of the item
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
.@price = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_ZENY_COST);
.@material = getequiprefinecost(.@part, REFINE_COST_HD, REFINE_MATERIAL_ID);
mes "[Blacksmith Mighty Hammer]";
mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee.";
mes "Do you have them ready?";
next;
if(select("Yes:No") == 2) {
mes "[Blacksmith Mighty Hammer]";
mes "I will wait until you are ready.";
close;
}
if (getequippercentrefinery(.@part) < 100) {
mes "[Blacksmith Mighty Hammer]";
mes "It looks like this item will likely fail to be refined.";
mes "Well, even if it fails, it only decreases by 1 refine level.";
mes "Would you like to continue refining?";
next;
if(select("Yes:No") == 2) {
mes "[Blacksmith Mighty Hammer]";
mes "Only those who overcome fear of failure will obtain a masterpiece.";
close;
}
}
if (countitem(.@material) == 0 || Zeny < .@price) {
mes "[Blacksmith Mighty Hammer]";
mes "Didn't you just say you had everything ready?";
close;
}
delitem .@material,1;
set Zeny, Zeny-.@price;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "[Blacksmith Mighty Hammer]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
mes "[Blacksmith Mighty Hammer]";
mes "Tac! Tac! Tac!";
if (getequippercentrefinery(.@part, true) > rand(100)) {
successrefitem .@part;
next;
emotion ET_BEST;
mes "[Blacksmith Mighty Hammer]";
mes "The sound refreshes my mind everytime I hear it.";
mes "Here, have it. Refine succeeded flawlessly!";
close;
}
downrefitem .@part;
next;
emotion ET_HUK;
mes "[Blacksmith Mighty Hammer]";
mes "Oops!!";
next;
mes "[Blacksmith Mighty Hammer]";
mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";
close;
}
prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826
morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826
payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826
alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826
yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826
ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826
lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826
// iRO NPC locations:
// payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826
// Basta (+10 and up) :: cash_smelting
//============================================================
- script ::Basta -1,{
disable_items;
mes "[Basta]";
mes "I'm the best Blacksmith in the whole world, Basta.";
mes "But I don't provide a normal refine service.";
mes "I only refine equipment ^CC0000over +10^000000.";
next;
mes "[Basta]";
mes "Which equipment do you want to refine?";
next;
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for(set .@i,1; .@i<=10; set .@i,.@i+1)
set .@menu$, .@menu$ + ( getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Unequipped]" ) +":";
set .@part, .@indices[ select(.@menu$) ];
if (!getequipisequiped(.@part)) {
mes "[Basta]";
switch(.@part) {
case 1:
mes "Is your head an equipment?";
break;
case 2:
mes "What do you want me to do?";
break;
case 3:
case 4:
mes "Making artificial hands is not my specialty.";
break;
case 5:
mes "Do you even know what a robe is?";
break;
case 6:
mes "If you want to refine your feet, don't come to me, try running a marathon.";
break;
case 7:
case 8:
mes "Where is the accessory?";
break;
case 9:
mes "Well... I don't see any equipment worth refining.";
break;
case 10:
mes "I can't make you smart. Go see a school teacher for that.";
break;
}
close;
}
if (!getequipisenableref(.@part)) {
mes "[Basta]";
mes "Even I cannot refine this item. There's no way.";
close;
}
if (getequiprefinerycnt(.@part) < 10) {
mes "[Basta]";
mes "Haven't I told you? I only refine equipments that are +10 and above.";
close;
}
if (getequiprefinerycnt(.@part) == 20) {
mes "[Basta]";
mes "This weapon is perfect, no need to refine it anymore~";
close;
}
.@refineitemid = getequipid(.@part); // save id of the item
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
.@price = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_ZENY_COST);
.@material = getequiprefinecost(.@part, REFINE_COST_OVER10_HD, REFINE_MATERIAL_ID);
switch(getequipweaponlv(.@part)) {
default:
case 0:
set .@type$,"armor";
break;
case 1:
case 2:
case 3:
case 4:
set .@type$,"weapon";
break;
}
mes "[Basta]";
mes "Hmm... is this the one you want to refine?";
mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and " + callfunc("F_InsertComma",.@price) + " zeny as a fee.";
mes "Do you really want to refine this?";
next;
if(select("Yes:No") == 2) {
mes "[Basta]";
mes "Okay. If that's what you want...";
close;
}
if (getequippercentrefinery(.@part, true) < 100) {
mes "[Basta]";
mes "This "+.@type$+" has already been refined pretty high.";
mes "If you try to refine it more, the refine level could decrease.";
next;
mes "[Basta]";
mes "I am different from the blacksmiths in others places.";
mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary.";
mes "Here it can only decrease by 1 level.";
next;
mes "[Basta]";
mes "Compared to other blacksmiths, the risk is smaller.";
mes "I've given all precautions. Do you want to try it?";
next;
if(select("Yes:No") == 2) {
mes "[Basta]";
mes "Well~";
mes "Not challenging at all could also be a kind of wisdom in life.";
close;
}
}
if (countitem(.@material) == 0 || Zeny < .@price) {
mes "[Basta]";
mes "Hmm... You didn't bring all the materials needed.";
mes "Come back when you have them all.";
close;
}
delitem .@material,1;
set Zeny, Zeny-.@price;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "[Basta]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
mes "Pow! Pow! Pow! Pow!";
if (getequippercentrefinery(.@part, true) > rand(100)) {
successrefitem .@part;
next;
emotion ET_BEST;
mes "[Basta]";
mes "Great! Nicely done!!";
mes "I really am the best blacksmith in the whole wide world!";
close;
}
downrefitem .@part;
next;
emotion (!rand(5))?ET_MONEY:ET_HUK;
mes "[Basta]";
mes "Aaaaaaaaaaak!!!";
next;
mes "[Basta]";
mes "Damn it!";
mes "Refining failed and refine level has decreased!";
mes "Even the best blacksmith in the world doesn't guarantee 100% success!";
mes "Too bad.";
next;
mes "[Basta]";
mes "I'll do better next time! Don't worry!";
close;
}
prt_in,57,54,3 duplicate(Basta) Basta#prt 826
morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826
payon,148,174,3 duplicate(Basta) Basta#payon 826
alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826
yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826
ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826
lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826