
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15251 54d463be-8e91-2dee-dedb-b68131a5f0ec
769 lines
26 KiB
Plaintext
769 lines
26 KiB
Plaintext
//===== rAthena Script =======================================
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// Eden Group Quests - Common NPCs
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [AEGIS Conversion]
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Removed showevent use, and use of duplicates.
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//= Commented out warps that should not be active.
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//============================================================
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moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{
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if (checkweight(1201,1) == 0) {
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mes "- Wait a minute! -";
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mes "- Currently you are carrying -";
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mes "- too many items with you. -";
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mes "- Please come back again -";
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mes "- after you store some items into kafra storage. -";
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close;
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}
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mes "[Lime Evenor]";
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mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
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mes "Hello. Can I help you?";
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next;
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while(1) {
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switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) {
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case 1:
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mes "[Lime Evenor]";
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mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard.";
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next;
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mes "[Lime Evenor]";
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mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
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next;
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mes "[Lime Evenor]";
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mes "Eden members will review the missions and help those who post them up.";
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mes "Members do these missions for rewards.";
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next;
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mes "[Lime Evenor]";
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mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world.";
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mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
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next;
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break;
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case 2:
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if (countitem(6219) < 1) {
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mes "[Lime Evenor]";
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mes "You can be a Eden's member by simply registering with me.";
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mes "Would you like to join Eden Group?";
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next;
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switch(select("Yes, I want to join:No, I don't want to join")) {
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case 1:
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mes "[Lime Evenor]";
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mes "Aright. Excellent! Please write down your name here.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Are you done?";
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mes "Let me see.";
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next;
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mes "[Lime Evenor]";
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mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?";
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mes "Huh? Isn't it??";
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next;
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emotion 4,"Secretary Lime Evenor#eden";
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mes "[Lime Evenor]";
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mes "Hmm that isn't what you wrote?";
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mes "Ok, hmm, it seems a bit hard to read.";
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next;
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mes "[Lime Evenor]";
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mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
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mes "I got it right this time.";
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next;
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emotion e_no1,"Secretary Lime Evenor#eden";
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mes "[Lime Evenor]";
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mes "We already put your name on the list.";
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mes "Welcome to Eden's group new member!";
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next;
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mes "[Lime Evenor]";
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mes "Hopefully you can do great work as an Eden's member.";
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getitem 6219,1; //Para_Team_Mark
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next;
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break;
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case 2:
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mes "[Lime Evenor]";
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mes "Do you still have questions about Eden group?";
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next;
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break;
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}
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}
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else {
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mes "[Lime Evenor]";
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mes "You are already a member of the Eden Group.";
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next;
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}
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break;
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case 3:
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mes "[Lime Evenor]";
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mes "Do you want to register some missions that you want us to do?";
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next;
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switch(select("Yes, I want to register.:No, I don't.")) {
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case 1:
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mes "[Lime Evenor]";
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mes "Alrigh. Please write down your name on it.";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
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mes "Hmm, your handwriting is not clear. I can't read. it...";
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next;
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mes "[Lime Evenor]";
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mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for.";
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mes "Which map should we go to?";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "^3131FFMission Map: "+inputstr+"^000000";
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mes "hum, I will note that.";
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next;
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mes "[Lime Evenor]";
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mes "Please let me know what kind of missions your are lookng for.";
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mes "It should be briefly like 'Hunt 10 Porings.'";
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input .@input$;
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next;
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mes "[Lime Evenor]";
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mes "Are you done?";
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mes "Let me check.";
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next;
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mes "[Lime Evenor]";
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mes "Huh...........";
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next;
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mes "[Lime Evenor]";
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mes "Hum.. huh??..................";
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next;
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emotion e_dots,"Secretary Lime Evenor#eden";
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mes "[Lime Evenor]";
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mes "I think you should complete one of our missions first before you take up a new mission.";
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next;
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emotion e_pif,"Secretary Lime Evenor#eden";
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mes "[Lime Evenor]";
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mes "^3131FFClient: Lime Evenor^000000";
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mes "^3131FFMission: Practice your handwriting for one month.^000000";
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mes "You've got really bad penmanship!";
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next;
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mes "[Lime Evenor]";
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mes "^3131FFMission: "+inputstr+"^000000";
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mes "Anyway, you are done registering for a new mission.";
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next;
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mes "[Lime Evenor]";
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mes "Missions are fully booked. You have to wait an spot clears up.";
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mes "Please kindly wait until your turn.";
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next;
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break;
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case 2:
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break;
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}
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break;
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case 4:
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if (countitem(6219) > 0) {
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mes "[Lime Evenor]";
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mes "Would like to try some missions as an Eden member?";
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next;
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mes "[Lime Evenor]";
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mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
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mes "Please carefully read the mission list and the qualifications and choose one of them.";
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next;
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}
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else {
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mes "[Lime Evenor]";
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mes "You need to join Eden Group first if you want to do some missions.";
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close;
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}
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break;
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case 5:
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mes "[Lime Evenor]";
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mes "If you have any questions please come beck again.";
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close;
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}
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}
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close;
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}
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prontera,124,76,3 script Eden Teleport Officer#1 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,1;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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moc_ruins,68,164,3 script Eden Teleport Officer#2 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,2;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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geffen,132,66,3 script Eden Teleport Officer#3 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,3;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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alberta,124,67,3 script Eden Teleport Officer#4 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,4;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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aldebaran,133,119,5 script Eden Teleport Officer#5 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,5;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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izlude_in,68,162,1 script Eden Teleport Officer#6 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,6;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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prt_church,103,78,3 script Eden Teleport Officer#7 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,7;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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geffen_in,160,104,5 script Eden Teleport Officer#8 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,8;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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moc_prydb1,53,126,3 script Eden Teleport Officer#9 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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mes "Are you eager to do something good but no one offers you work?";
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,9;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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alberta_in,75,39,3 script Eden Teleport Officer#10 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
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mes "Eden group is here to help you and will show you the great future.";
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next;
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mes "[Eden Teleport Officer]";
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mes "You have nothing to do but waste your time?";
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|
mes "Are you eager to do something good but no one offers you work?";
|
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mes "Would you like to be a problem solver?";
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mes "Eden group is here to solve your problem.";
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next;
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
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set nak_warp,10;
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close2;
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warp "moc_para01",31,14;
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end;
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case 2:
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mes "[Eden Teleport Officer]";
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mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
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close;
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}
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}
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payon_in02,58,58,1 script Eden Teleport Officer#11 729,{
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mes "[Eden Teleport Officer]";
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mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
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mes "Eden group is here to help you and will show you the great future.";
|
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next;
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mes "[Eden Teleport Officer]";
|
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mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
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mes "Would you like to be a problem solver?";
|
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mes "Eden group is here to solve your problem.";
|
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next;
|
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switch(select("Move to Eden Group:Don't want to talk anymore.")) {
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case 1:
|
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mes "[Eden Teleport Officer]";
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mes "Let's go to our secret base!";
|
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set nak_warp,11;
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close2;
|
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warp "moc_para01",31,14;
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end;
|
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case 2:
|
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mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
payon,177,111,3 script Eden Teleport Officer#12 729,{
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
|
mes "Eden group is here to help you and will show you the great future.";
|
|
next;
|
|
mes "[Eden Teleport Officer]";
|
|
mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
|
mes "Would you like to be a problem solver?";
|
|
mes "Eden group is here to solve your problem.";
|
|
next;
|
|
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
|
|
case 1:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Let's go to our secret base!";
|
|
set nak_warp,12;
|
|
close2;
|
|
warp "moc_para01",31,14;
|
|
end;
|
|
case 2:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
que_ng,33,73,3 script Eden Teleport Officer#13 729,{
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
|
mes "Eden group is here to help you and will show you the great future.";
|
|
next;
|
|
mes "[Eden Teleport Officer]";
|
|
mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
|
mes "Would you like to be a problem solver?";
|
|
mes "Eden group is here to solve your problem.";
|
|
next;
|
|
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
|
|
case 1:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Let's go to our secret base!";
|
|
set nak_warp,13;
|
|
close2;
|
|
warp "moc_para01",31,14;
|
|
end;
|
|
case 2:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
que_ng,144,161,5 script Eden Teleport Officer#14 729,{
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
|
mes "Eden group is here to help you and will show you the great future.";
|
|
next;
|
|
mes "[Eden Teleport Officer]";
|
|
mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
|
mes "Would you like to be a problem solver?";
|
|
mes "Eden group is here to solve your problem.";
|
|
next;
|
|
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
|
|
case 1:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Let's go to our secret base!";
|
|
set nak_warp,14;
|
|
close2;
|
|
warp "moc_para01",31,14;
|
|
end;
|
|
case 2:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
yuno,144,189,5 script Eden Teleport Officer#15 729,{
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
|
mes "Eden group is here to help you and will show you the great future.";
|
|
next;
|
|
mes "[Eden Teleport Officer]";
|
|
mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
|
mes "Would you like to be a problem solver?";
|
|
mes "Eden group is here to solve your problem.";
|
|
next;
|
|
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
|
|
case 1:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Let's go to our secret base!";
|
|
set nak_warp,15;
|
|
close2;
|
|
warp "moc_para01",31,14;
|
|
end;
|
|
case 2:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
rachel,125,144,3 script Eden Teleport Officer#16 729,{
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
|
|
mes "Eden group is here to help you and will show you the great future.";
|
|
next;
|
|
mes "[Eden Teleport Officer]";
|
|
mes "You have nothing to do but waste your time?";
|
|
mes "Are you eager to do something good but no one offers you work?";
|
|
mes "Would you like to be a problem solver?";
|
|
mes "Eden group is here to solve your problem.";
|
|
next;
|
|
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
|
|
case 1:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "Let's go to our secret base!";
|
|
set nak_warp,16;
|
|
close2;
|
|
warp "moc_para01",31,14;
|
|
end;
|
|
case 2:
|
|
mes "[Eden Teleport Officer]";
|
|
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
moc_para01,30,10,0 script #eden_out 45,1,1,{
|
|
OnTouch:
|
|
switch (nak_warp) {
|
|
default:
|
|
case 1: warp "prontera",116,72; break;
|
|
case 2: warp "moc_ruins",64,161; break;
|
|
case 3: warp "geffen",120,39; break;
|
|
case 4: warp "alberta",117,56; break;
|
|
case 5: warp "aldebaran",168,112; break;
|
|
case 6: warp "izlude_in",73,165; break;
|
|
case 7: warp "prt_church",99,78; break;
|
|
case 8: warp "geffen_in",162,99; break;
|
|
case 9: warp "moc_prydb1",51,118; break;
|
|
case 10: warp "alberta_in",73,43; break;
|
|
case 11: warp "payon_in02",64,60; break;
|
|
case 12: warp "payon",161,58; break;
|
|
case 13: warp "que_ng",33,63; break;
|
|
case 14: warp "que_ng",144,166; break;
|
|
case 15: warp "yuno",158,125; break;
|
|
case 16: warp "rachel",115,125; break;
|
|
}
|
|
end;
|
|
}
|
|
|
|
moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26
|
|
moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27
|
|
moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164
|
|
moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18
|
|
moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
|
|
moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
|
|
moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
|
|
moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
|
|
moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33
|
|
|
|
/*
|
|
moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159
|
|
moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185
|
|
moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159
|
|
moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185
|
|
*/
|
|
|
|
moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
|
|
moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185
|
|
|
|
moc_para01,47,39,3 script #warp_2_pass 111,{
|
|
if (countitem(6219) > 0) {
|
|
mes "[Lime Evenor]";
|
|
mes "Oh, It is an exclusive place only for Eden's members.";
|
|
mes "If you are a member, you can come whenever you want!";
|
|
next;
|
|
switch(select("Enter:Don't enter")) {
|
|
case 1:
|
|
mes "This door is beautifully decorated but seems a little bit too heavy.";
|
|
close2;
|
|
warp "moc_para01",106,14;
|
|
end;
|
|
case 2:
|
|
mes "[Lime Evenor]";
|
|
mes "Well, if you are not interested.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Lime Evenor]";
|
|
mes "Oh, this is an exclusive place for Eden's member only.";
|
|
mes "If you want to go inside, you have to join the Eden group.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
moc_para01,16,22,7 script Old Adventurer#eden 900,{
|
|
mes "[Old Adventurer]";
|
|
mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
|
|
next;
|
|
mes "[Old Adventurer]";
|
|
mes "I came here to join the Eden group! I don't deserve this!";
|
|
mes ".Do you also think I look like I'm senile?";
|
|
close;
|
|
}
|
|
|
|
moc_para01,182,48,3 script Eden's chief#eden 886,{
|
|
set .@eggf,rand(1,118);
|
|
set .@eggf_1,.@eggf+1;
|
|
set .@eggf_2,.@eggf+2;
|
|
set .@eggf_6,.@eggf+6;
|
|
mes "[Eden's chief]";
|
|
mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
|
|
next;
|
|
emotion e_sob,"Eden's chief#eden";
|
|
mes "[Eden's chief]";
|
|
mes "Oh, shoot! How many eggs have I done?";
|
|
mes "Aww!!! I totally forgot! I have to count again!";
|
|
next;
|
|
emotion e_sob,"Eden's chief#eden";
|
|
mes "[Eden's chief]";
|
|
mes "Why did have you asked me to do this? What kind of mission is that?";
|
|
next;
|
|
emotion e_sob,"Eden's chief#eden";
|
|
mes "[Eden's chief]";
|
|
mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
|
|
close;
|
|
}
|
|
|
|
moc_para01,172,28,5 script Eden's Intern#eden 883,{
|
|
mes "[Eden's Intern]";
|
|
mes "Actually, I realized that.";
|
|
next;
|
|
mes "[Eden's Intern]";
|
|
mes "We have to work really hard unless you want to fail.";
|
|
next;
|
|
emotion 57,"Eden's Intern#eden";
|
|
mes "[Eden's Intern]";
|
|
mes "But, I have never learned about pharmaceuticals yet.";
|
|
next;
|
|
emotion e_sob,"Eden's Intern#eden";
|
|
mes "[Eden's Intern]";
|
|
mes "I'm going to fail. I can't do this.";
|
|
close;
|
|
}
|
|
|
|
moc_para01,20,35,5 script Office Assistant Neede#e 814,{
|
|
mes "[Neede]";
|
|
mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
|
|
mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
|
|
next;
|
|
mes "[Neede]";
|
|
mes "It reminds me that it was like a war everyday.";
|
|
next;
|
|
mes "[Neede]";
|
|
mes "The chief of ^3131FFthe restaurant on the right side^000000";
|
|
mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
|
|
next;
|
|
mes "[Neede]";
|
|
mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
|
|
next;
|
|
emotion 7,"Office Assistant Neede#e";
|
|
mes "[Neede]";
|
|
mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
|
|
next;
|
|
mes "[Neede]";
|
|
mes "Ah, that weird girl is actually our boss...";
|
|
next;
|
|
mes "[Neede]";
|
|
mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
|
|
next;
|
|
emotion e_omg,"Office Assistant Neede#e";
|
|
mes "[Neede]";
|
|
mes "Wait!";
|
|
mes "Shh! It is a secret, you can't tell anybody!";
|
|
next;
|
|
mes "[Neede]";
|
|
emotion 54,"Office Assistant Neede#e";
|
|
mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
|
|
next;
|
|
emotion e_pif,"Secretary Lime Evenor#eden";
|
|
mes "[Lime Evenor]";
|
|
mes "I am not that kind of guy.";
|
|
next;
|
|
emotion e_wah,"Office Assistant Neede#e";
|
|
mes "[Neede]";
|
|
mes "Huh? Did you hear that? Gosh~!";
|
|
close;
|
|
}
|