
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8744 54d463be-8e91-2dee-dedb-b68131a5f0ec
1529 lines
42 KiB
Plaintext
1529 lines
42 KiB
Plaintext
//===== eAthena Script =======================================
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//= Quest NPCs related to Amatsu
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//===== By: ==================================================
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//= eAthena team & others? & MasterOfMuppets
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//= Momotaro event, Sushi Quest, Amatsu Event
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//===== Additional Comments: =================================
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//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
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//= I'm sorry for the mess, I couldn't do much better with
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//= the current code I had.
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//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
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//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
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//============================================================
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amatsu.gat,223,235,4 script Publisher 763,{
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if (event_momo > 4) goto Lfin;
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if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
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mes "[Publisher]";
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mes "Hello~~!!";
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mes "Our ^00B6FFScroll Publishing Company^000000";
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mes "is professionally publishing";
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mes "tales.";
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next;
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mes "[Publisher]";
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mes "We established";
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mes "^3366FFMomotaro Field Trip^000000";
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mes "to celebrate ^00B6FF<Momotaro Story>^000000";
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mes "selling over a million copies.";
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next;
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mes "[Publisher]";
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mes "Become Momotaro and eliminate";
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mes "Dokebis, just like in the story!";
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mes "There will also be rewards.";
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next;
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menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
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mes "[Publisher]";
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mes "Eh~!? How can you not know about";
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mes "Momotaro? Don't they have this";
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mes "tale in Rune-Midgard?? Well...";
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mes "Let me tell you the story.";
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next;
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mes "[Publisher]";
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mes "Long ago, there lived an old";
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mes "married couple. They were happy,";
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mes "but didn't have any children.";
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next;
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mes "[Publisher]";
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mes "One day, while old lady was doing";
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mes "the laundry, she found a humongous";
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mes "peach. She cut it in half and...";
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mes "'Poof!' There was a baby inside!";
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next;
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mes "[Publisher]";
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mes "The old man and lady were shocked.";
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mes "They decided to adopt that baby,";
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mes "and give him their love...";
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next;
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mes "[Publisher]";
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mes "That baby grew so fast, like that";
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mes "beanstalk from 'Jack and";
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mes "Beanstalk' and became a strong boy";
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mes "in only a few days.";
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next;
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mes "[Publisher]";
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mes "That's boy's name was...";
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mes "<Momotaro>!!!";
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mes "Momotaro traveled to eliminate";
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mes "dokebis that were harassing";
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mes "the towners.";
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next;
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mes "[Publisher]";
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mes "He became friends with";
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mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
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mes "and eliminated all of the Dokebis.";
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mes "then he lived happily ever after";
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mes "with the old couple.";
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next;
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mes "[Publisher]";
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mes "How was it?";
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mes "Great, right?";
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mes "I mean, this story sold a million";
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mes "copies!";
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close;
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L1:
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mes "[Publisher]";
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mes "Yay-! You look excited!";
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mes "You'll be ready to go soon.";
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mes "Please fill out this registration";
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mes "card.";
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next;
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mes "[Publisher]";
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mes ".................";
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mes "......Mm.....Let's see.....";
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mes ".............Good!";
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mes "Alright, then!";
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mes "Let it begin~~~!!!!!!!!!";
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mes "<Momotaro Field Trip>~!";
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close2;
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warp "ama_test",52,35;
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end;
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L2:
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mes "[Publisher]";
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mes "Eh?";
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mes "...But there are sweet rewards";
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mes "waiting...";
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close;
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Lget:
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mes "[Publisher]";
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mes "How was it? Did you enjoy the event?";
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mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
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next;
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if (event_momo > 1 && event_momo < 4)
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{
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switch(rand(1,24))
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{
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case 1:
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getitem 627,1; //sweet milk
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break;
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case 2:
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getitem 629,1; //singing flower
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break;
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case 3:
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getitem 625,1; //rusty iron
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break;
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case 4:
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getitem 619,1; //unripe apple
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break;
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case 5:
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getitem 620,1; //orange juice
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break;
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case 6:
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getitem 621,1; //bitter herb
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break;
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case 7:
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getitem 622,1; //rainbow carrot
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break;
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case 8:
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getitem 623,1; //earthworm the dude
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break;
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case 9:
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getitem 624,1; //rotten fish
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break;
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case 10:
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getitem 626,1; //monster juice
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break;
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case 11:
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getitem 628,1; //well-dried bone
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break;
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case 12:
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getitem 630,1; //dew laden moss
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break;
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case 13:
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getitem 631,1; //deadly noxious herb
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break;
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case 14:
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getitem 632,1; //fatty chubby earthworm
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break;
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case 15:
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getitem 633,1; //sweet potato
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break;
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case 16:
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getitem 634,1; //tropical banana
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break;
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case 17:
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getitem 635,1; //orc trophy
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break;
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case 18:
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getitem 636,1; //no recipient
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break;
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case 19:
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getitem 637,1; //old broom
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break;
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case 20:
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getitem 638,1; //silver knife of chastity
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break;
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case 21:
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getitem 639,1; //armlet of obedience
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break;
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case 22:
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getitem 640,1; //shining stone
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break;
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case 23:
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getitem 641,1; //contract in shadow
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break;
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case 24:
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getitem 642,1; //book of the devil
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break;
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}
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}
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//Am Mut successful finish unknown
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if (event_momo == 4)
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{
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while(@i != 3)
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{
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switch(rand(1,24))
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{
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case 1:
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getitem 627,1; //sweet milk
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break;
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case 2:
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getitem 629,1; //singing flower
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break;
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case 3:
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getitem 625,1; //rusty iron
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break;
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case 4:
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getitem 619,1; //unripe apple
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break;
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case 5:
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getitem 620,1; //orange juice
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break;
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case 6:
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getitem 621,1; //bitter herb
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break;
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case 7:
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getitem 622,1; //rainbow carrot
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break;
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case 8:
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getitem 623,1; //earthworm the dude
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break;
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case 9:
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getitem 624,1; //rotten fish
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break;
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case 10:
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getitem 626,1; //monster juice
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break;
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case 11:
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getitem 628,1; //well-dried bone
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break;
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case 12:
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getitem 630,1; //dew laden moss
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break;
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case 13:
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getitem 631,1; //deadly noxious herb
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break;
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case 14:
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getitem 632,1; //fatty chubby earthworm
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break;
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case 15:
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getitem 633,1; //sweet potato
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break;
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case 16:
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getitem 634,1; //tropical banana
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break;
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case 17:
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getitem 635,1; //orc trophy
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break;
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case 18:
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getitem 636,1; //no recipient
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break;
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case 19:
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getitem 637,1; //old broom
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break;
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case 20:
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getitem 638,1; //silver knife of chastity
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break;
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case 21:
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getitem 639,1; //armlet of obedience
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break;
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case 22:
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getitem 640,1; //shining stone
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break;
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case 23:
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getitem 641,1; //contract in shadow
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break;
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case 24:
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getitem 642,1; //book of the devil
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break;
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}
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set @i,@i+1;
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}
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}
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set event_momo,5;
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mes "[Publisher]";
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mes "Well then, I will give you a small present which I have prepared.";
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mes "May the legend be widely loved also in the future......";
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close;
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Lfin:
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mes "[Publisher]";
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mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
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close;
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}
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//=====================================================================
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ama_test.gat,50,44,4 script Event Hall Staff 109,{
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mes "[Satoshi]";
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mes "Welcome to <Momotaro Field Trip>";
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next;
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mes "[Satoshi]";
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mes "I'm Satoshi who is in charge of the";
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mes "waiting room in <Momotaro Field";
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mes "Trip>.";
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next;
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mes "[Satoshi]";
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mes "Originally, I was working for the";
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mes "publishing company, but we lacked";
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mes "workers for the Field Trip...";
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mes "But working here is much better!";
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mes "Now I just watch people trying to";
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mes "accomplish the mission. Heh hehe~";
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next;
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mes "[Satoshi]";
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mes "..............";
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mes "Just kidding";
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mes "^111111*Wipes away sweat*^000000";
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next;
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mes "[Satoshi]";
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mes "Well, let me explain";
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mes "about the rules in the Field Trip";
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next;
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mes "[Satoshi]";
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mes "First of all...Did you hear";
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mes "about the story from the";
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mes "publisher?";
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next;
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menu "Yes",L1,"No",-;
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mes "[Satoshi]";
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mes "Eh? You can't just";
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mes "skip the story";
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mes "when you enter the field";
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mes "trip! I can't allow you to";
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mes "do that as a Momotaro's";
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mes "fan!!!";
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next;
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mes "[Satoshi]";
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mes "Please listen to the story";
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mes "from the publisher.";
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mes "Thank you.";
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mes "Bye~~";
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close2;
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warp "amatsu.gat",223,230;
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end;
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L1:
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mes "[Satoshi]";
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mes "Hehe...Good.";
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mes "Momotoro's Story is our";
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mes "pride. It's the best story EVER.";
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mes "Hahaha!!!";
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next;
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mes "[Satoshi]";
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mes "...Hmmhmm.";
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next;
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mes "[Satoshi]";
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mes "The Field Trip is simple.";
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mes "Go inside and eliminate";
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mes "Dokebis bravely!!!";
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mes "Just like Momotaro!!!";
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mes "Understand? Bravely!!!";
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next;
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mes "[Satoshi]";
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mes "In addition, there are three";
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mes "things you need to know.";
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next;
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mes "[Satoshi]";
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mes "First....";
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mes "You can't come back once you clear";
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mes "the field trip. Keep that in mind.";
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next;
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mes "[Satoshi]";
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mes "Secondly...";
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mes "Q-pet is prohibited";
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mes "inside of the field trip.";
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mes "if you are with a pet,";
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mes "please change it to egg status.";
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next;
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mes "[Satoshi]";
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mes "And finally...";
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mes "One person can be on the";
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mes "field trip for 6 minutes.";
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next;
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mes "[Satoshi]";
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mes "Well then, Please";
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mes "wait for you turn";
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mes "in the waitiSng room.";
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mes "Good luck in fighting!!";
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close;
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OnInit:
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waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
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OnInitCopy:
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enablewaitingroomevent "Event Hall Staff";
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areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
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disablenpc "Manager#Momotaro";
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enablenpc "Grandpa#Momotaro";
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enablenpc "Grandma#Momotaro";
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donpcevent "#MomotaroTimer::OnStopTimer";
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killmonsterall "ama_test.gat";
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end;
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OnMax:
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warpwaitingpc "ama_test.gat",51,85;
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disablewaitingroomevent "Event Hall Staff";
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disablenpc "Manager#Momotaro";
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enablenpc "Grandpa#Momotaro";
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enablenpc "Grandma#Momotaro";
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donpcevent "#MomotaroActivator::OnMomoInit";
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end;
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}
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ama_test.gat,1,1,0 script #MomotaroTimer -1,{
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OnStartTimer:
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initnpctimer;
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end;
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OnTimer180000:
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if(!isloggedin($MomotaroRID))goto s_Cleanup;
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mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
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end;
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OnTimer300000:
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if(!isloggedin($MomotaroRID))goto s_Cleanup;
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mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
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end;
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OnTimer360000:
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if(!isloggedin($MomotaroRID))goto s_Cleanup;
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mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
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OnTimer362500:
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areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
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goto s_Cleanup;
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OnTimer20000:
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OnTimer40000:
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OnTimer60000:
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OnTimer80000:
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OnTimer100000:
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OnTimer120000:
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OnTimer140000:
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OnTimer160000:
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OnTimer200000:
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OnTimer220000:
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OnTimer240000:
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OnTimer260000:
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OnTimer280000:
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OnTimer320000:
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OnTimer340000:
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if(!isloggedin($MomotaroRID))goto s_Cleanup;
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end;
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OnCleanUp:
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s_Cleanup:
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stopnpctimer;
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set $Momotaro,0;
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set $MomoDokebi,0;
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set $MomoDokebi2,0;
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set $MomotaroRID,0;
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mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
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disablenpc "Manager#Momotaro";
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donpcevent "Event Hall Staff::OnInitCopy";
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end;
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OnStopTimer:
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stopnpctimer;
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end;
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}
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ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
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if($Momotaro)end;
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set $Momotaro,1;
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set $MomotaroRID,getcharid(3);
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areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
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donpcevent "#MomotaroTimer::OnStartTimer";
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mes "[Grandpa]";
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mes "Arrrk!!!";
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next;
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mes "[Grandma]";
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mes "Honey!! Someone hacked my account";
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mes "and stole my equipment!!";
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next;
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mes "[Grandpa]";
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mes "Hmm. The Chief said the Dokebi";
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mes "earned 20 million zeny by hacking";
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mes "other's accounts...";
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next;
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mes "[Grandma]";
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mes "Dohhhhhhh!!!!";
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next;
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mes "[Grandpa]";
|
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mes "...Huh I've heard that somewhere";
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mes "before....";
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next;
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mes "[Grandpa]";
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mes "Anyway, Momotaro...";
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next;
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mes "[Grandpa]";
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mes "As you know, since we towners spends";
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mes "our time sitting and chatting,";
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mes "we can't kill Dokebis because we're";
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mes "low levels, so...Please do it for";
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mes "us.";
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next;
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mes "[Grandma]";
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mes "Momotaro...";
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mes "I really wanted to give you";
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mes "a handmade ^3151FFYummiest Red Poiton in";
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mes "the whole world^000000 ...but...";
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mes ".....I failed to make them ....";
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next;
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mes "[Grandma]";
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mes "...I'm sorry. I should have been";
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mes "leveling up before...^111111*Sob*";
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next;
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mes "[Grandma & Grandpa]";
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mes "So...Do me this favor, kid~";
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close2;
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initnpctimer;
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end;
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OnTimer5000:
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stopnpctimer;
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set $MomoDokebi,0;
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set $MomoDokebi2,0;
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disablenpc "Grandpa#Momotaro";
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disablenpc "Grandma#Momotaro";
|
|
monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
|
|
end;
|
|
|
|
OnInit:
|
|
set $Momotaro,0;
|
|
set $MomoDokebi,0;
|
|
set $MomoDokebi2,0;
|
|
set $MomotaroRID,0;
|
|
end;
|
|
|
|
}
|
|
|
|
ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
|
|
|
|
mes "[Grandpa]";
|
|
mes "Zzzzzz......";
|
|
close;
|
|
}
|
|
|
|
ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
|
|
|
|
mes "[Grandma]";
|
|
mes "Oh....!?";
|
|
close;
|
|
|
|
}
|
|
|
|
ama_test.gat,50,100,4 script Manager#Momotaro 762,{
|
|
|
|
if (event_momo >= 4) goto LSecondFin;
|
|
mes "[Manager]";
|
|
mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "The Momotaro from the legend appears in this world!";
|
|
mes "Hohohohoho!";
|
|
next;
|
|
menu "Is there some extra?",L1,"Thanks for nothing......",L2;
|
|
L1:
|
|
mes "[Manager]";
|
|
mes "Hohoho......";
|
|
mes "This is maybe not really recomending......";
|
|
mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
|
|
mes "......Hohoho......";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "......";
|
|
mes "Just a joke.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "Well then, you enjoyed the Momotaro Event Hall?";
|
|
mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "Whatever you encounter, never loose that strong spirit!";
|
|
close2;
|
|
set $Momotaro,0;
|
|
set $MomoDokebi,0;
|
|
set $MomoDokebi2,0;
|
|
set $MomotaroRID,0;
|
|
set event_momo,1;
|
|
donpcevent "Event Hall Staff::OnInitCopy";
|
|
warp "amatsu.gat",223,230;
|
|
disablenpc "Manager#Momotaro";
|
|
end;
|
|
L2:
|
|
mes "[Manager]";
|
|
mes "!!!!!";
|
|
mes "......Ho...Hohoho......";
|
|
mes "You are an amusing fellow......";
|
|
mes "Well...... One little suggestion from me to you.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
|
|
mes "As if I would look at my own young self. Hohohoho.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
|
|
mes "But I warn you, this one will be difficult.";
|
|
next;
|
|
menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
|
|
L2_1:
|
|
mes "[Manager]";
|
|
mes "Hoho......";
|
|
mes "You got tired from the last fight?";
|
|
mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
|
|
next;
|
|
mes "[Manager]";
|
|
mes "Whatever you encounter, never loose that strong spirit!";
|
|
next;
|
|
set event_momo,2;
|
|
goto LWarpOut;
|
|
L2_2:
|
|
mes "[Manager]";
|
|
mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
|
|
initnpctimer;
|
|
close;
|
|
OnTimer5000:
|
|
stopnpctimer;
|
|
if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
|
|
attachrid($MomotaroRID);
|
|
monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
|
|
monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
|
|
monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
|
|
misceffect 16;
|
|
set event_momo,3;
|
|
disablenpc "Manager#Momotaro";
|
|
end;
|
|
LSecondFin:
|
|
mes "[Manager]";
|
|
mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
|
|
mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
|
|
close2;
|
|
set event_momo,4;
|
|
LWarpOut:
|
|
mes "[Manager]";
|
|
mes "Whatever you encounter, never loose that strong spirit!";
|
|
close2;
|
|
set $Momotaro,0;
|
|
set $MomoDokebi,0;
|
|
set $MomoDokebi2,0;
|
|
set $MomotaroRID,0;
|
|
warp "amatsu.gat",223,230;
|
|
donpcevent "Event Hall Staff::OnInitCopy";
|
|
disablenpc "Manager#Momotaro";
|
|
end;
|
|
OnStart:
|
|
misceffect 215;
|
|
if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
|
|
attachrid($MomotaroRID);
|
|
mes "[Manager]";
|
|
mes "Hohoho......";
|
|
close;
|
|
|
|
}
|
|
//=======================================MobCount===============================-
|
|
ama_test.gat,0,1,0 script mobcount#momotaro -1,{
|
|
OnMobDead:
|
|
if ($MomoDokebi >= 8){
|
|
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
|
|
attachrid($MomotaroRID);
|
|
initnpctimer;
|
|
end;
|
|
}
|
|
set $MomoDokebi,$MomoDokebi+1;
|
|
set @mobrand,rand(4);
|
|
if (@mobrand == 1) goto Lrand1;
|
|
if (@mobrand == 2) goto Lrand2;
|
|
if (@mobrand == 3) goto Lrand3;
|
|
|
|
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
|
|
end;
|
|
Lrand1:
|
|
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
|
|
end;
|
|
Lrand2:
|
|
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
|
|
end;
|
|
Lrand3:
|
|
areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
|
|
end;
|
|
OnTimer5000:
|
|
donpcevent "mobcount2#momotaro::OnTimer5000";
|
|
end;
|
|
}
|
|
//=======================================MobCount2==============================-
|
|
ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
|
|
OnMobDead:
|
|
if ($MomoDokebi2 == 2) goto Lfin;
|
|
set $MomoDokebi2,$MomoDokebi2+1;
|
|
areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
|
|
Lfin:
|
|
areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
|
|
set event_momo,4;
|
|
initnpctimer;
|
|
end;
|
|
OnTimer5000:
|
|
stopnpctimer;
|
|
enablenpc "Manager#Momotaro";
|
|
donpcevent "Manager#Momotaro::OnStart";
|
|
end;
|
|
|
|
}
|
|
|
|
//============================================================
|
|
//====================================================== Sushi
|
|
//====================================================== Quest
|
|
ama_in01.gat,162,17,0 script Iron Chef 765,{
|
|
if (ama_sushi == 1) goto LStart2;
|
|
mes "[ShabuShabu]";
|
|
mes "*Sighs* This is getting worse..";
|
|
mes "Everyday more customers come,";
|
|
mes "but I can never get";
|
|
mes "enough material, even today.";
|
|
mes "A lot of customers surely will be hungry?";
|
|
next;
|
|
mes "[ShabuShabu]";
|
|
mes "*Sigh*, a customer. Welcome.";
|
|
mes "As always, my homemade sashimi";
|
|
mes "focuses on the freshness. What do you need?";
|
|
next;
|
|
menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
|
|
mes "[ShabuShabu]";
|
|
mes "Alright then, my sashimi";
|
|
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
|
|
mes "If you have a chance, come try a little sashimi!";
|
|
close;
|
|
L1:
|
|
mes "[ShabuShabu]";
|
|
mes "Alright! How much do you want?";
|
|
mes "Unit price 700 zeny, but if you only want a taste,";
|
|
mes "I'll give you a discount of 74 zeny,";
|
|
mes "If you like the taste come back and find me later.";
|
|
next;
|
|
menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
|
|
mes "[ShabuShabu]";
|
|
mes "Alright then, my shrimp sushi";
|
|
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
|
|
mes "If you have a chance, come try a little sashimi!";
|
|
close;
|
|
L1_1:
|
|
if (Zeny < 700) goto Lzeny;
|
|
set Zeny,Zeny-700;
|
|
getitem 551,10;
|
|
mes "[If you have a chance, come try a little sashimi!]";
|
|
mes "Thank you very much";
|
|
close;
|
|
L1_2:
|
|
if (Zeny < 74) goto Lzeny;
|
|
set Zeny,Zeny-74;
|
|
getitem 551,1;
|
|
mes "[If you have a chance, come try a little sashimi!]";
|
|
mes "Thank you very much";
|
|
close;
|
|
L2:
|
|
mes "[ShabuShabu]";
|
|
mes "Alright! How much do you want?";
|
|
mes "Unit price 350 zeny, but if you only want a taste,";
|
|
mes "I'll just give you a discount of 37 zeny.";
|
|
mes "If you like the taste come back and find me later";
|
|
next;
|
|
menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
|
|
mes "[ShabuShabu]";
|
|
mes "Alright then, my sashimi";
|
|
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
|
|
mes "[If you have a chance, come try a little sashimi!]";
|
|
close;
|
|
L2_1:
|
|
if (Zeny < 350) goto Lzeny;
|
|
set Zeny,Zeny-350;
|
|
getitem 544,10;
|
|
mes "[ShabuShabu]";
|
|
mes "Thank you very much";
|
|
close;
|
|
L2_2:
|
|
if (Zeny < 37) goto Lzeny;
|
|
set Zeny,Zeny-37;
|
|
getitem 544,1;
|
|
mes "[ShabuShabu]";
|
|
mes "Thank you very much";
|
|
close;
|
|
Lzeny:
|
|
mes "[ShabuShabu]";
|
|
mes "You don't have enough zeny with you";
|
|
close;
|
|
L3:
|
|
mes "[ShabuShabu]";
|
|
mes "Oh, any help is welcomed!!";
|
|
mes "I was just worrying about not having enough material everyday.";
|
|
mes "Do you want to hear my request?";
|
|
mes "Of course I will pay you to help me.";
|
|
next;
|
|
|
|
set ama_sushi,1;
|
|
mes "[ShabuShabu]";
|
|
mes "Crab Shell.";
|
|
mes "They are all out. I need them right now.";
|
|
mes "So please find ^0000FF10Crab shells^000000.";
|
|
mes "I can never find it when I need it.";
|
|
mes "I'll be counting on you.";
|
|
next;
|
|
mes "[ShabuShabu]";
|
|
mes "Then, please hurry! I'll be here";
|
|
mes "waiting for you, please don't forget my request!";
|
|
close;
|
|
LStart2:
|
|
if (countitem(964)>=10) goto Lok;
|
|
mes "[ShabuShabu]";
|
|
mes "Man, don't have my materials ready?";
|
|
mes "Oh no, you didn't forget it did you?";
|
|
next;
|
|
mes "[ShabuShabu]";
|
|
mes "^0000FF10Crab shells^000000";
|
|
mes "Don't forget again.";
|
|
mes "You must help me find them!";
|
|
close;
|
|
Lok:
|
|
delitem 964,10;
|
|
getitem 551,20;
|
|
mes "[ShabuShabu]";
|
|
mes "Hmm! Thank you so much";
|
|
next;
|
|
mes "[ShabuShabu]";
|
|
mes "Here is my thanks, take it!";
|
|
set ama_sushi,0;
|
|
close;
|
|
|
|
}
|
|
|
|
//============================================================
|
|
//===================================================== Amatsu
|
|
//====================================================== Event
|
|
amatsu.gat,189,166,4 script Kouji 764,{
|
|
mes "[Kuruchi]";
|
|
mes "Lalala Lalala Lalalalalala..";
|
|
mes "Lalala Lalala Lalalalalala..";
|
|
next;
|
|
if (event_amatsu == 2) goto L1;
|
|
if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
|
|
if (event_amatsu == 5) goto L3;
|
|
if (event_amatsu == 6) goto L4;
|
|
L0:
|
|
mes "[Kuruchi]";
|
|
mes "Hanging Under the Blue Sky's Blue Roof";
|
|
mes "Shining on Blue Wall's Reflection on the Blue Lake";
|
|
mes "Blue Hearting Containing a Blue Desire";
|
|
mes "Blue, Blue Every thing's Blue";
|
|
next;
|
|
goto LEnd;
|
|
L1:
|
|
mes "[Kuruchi]";
|
|
mes "Monk, Monk, the fox is following me";
|
|
mes "Because I have its favourite food";
|
|
mes "Ramen noodle, my favourite too";
|
|
mes "I can eat it three times a day";
|
|
set event_amatsu,3;
|
|
goto LEnd;
|
|
L2:
|
|
mes "[Kuruchi]";
|
|
mes "Monk, Monk, The Fox Is Following Me";
|
|
mes "Shout At Him To Scare It Off!";
|
|
mes "Voice Too Small So It Didn't Run Off";
|
|
mes "Followed All The Way To North Side's Shrine!";
|
|
set event_amatsu,4;
|
|
goto LEnd;
|
|
L3:
|
|
mes "[Kuruchi]";
|
|
mes "Monk, Monk, The Fox Is Following Me";
|
|
mes "Ramen noodles My Favorite";
|
|
mes "But Now I am No Longer Afraid?";
|
|
mes "I Shouted Loudly To Scare It Off!";
|
|
goto LEnd;
|
|
L4:
|
|
mes "[Kuruchi]";
|
|
mes "The Town's Dock Has An Abandoned Boat!";
|
|
mes "Everyone Forget That In The Ship";
|
|
mes "Is Full Of Treasure And Gold";
|
|
mes "A Boat That Is Feared By Everyone";
|
|
goto LEnd;
|
|
|
|
LEnd:
|
|
next;
|
|
mes "[Kuruchi]";
|
|
mes "Lalala Lalala Lalalalalala..";
|
|
mes "Lalala Lalala Lalalalalala..";
|
|
close;
|
|
}
|
|
//=====================================================================
|
|
amatsu.gat,171,174,4 script Guard Soldier#01 767,{
|
|
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
|
|
if (event_amatsu == 6) goto L1;
|
|
if (event_amatsu == 7) goto L2;
|
|
mes "[Guard Soldier]";
|
|
mes "This area is where";
|
|
mes "the Master's mother";
|
|
mes "Is here for her treatment.";
|
|
next;
|
|
mes "[Guard Soldier]";
|
|
mes "Although it's not much to talk about...";
|
|
mes "She has been sick here for several months";
|
|
mes "and started to live here";
|
|
close;
|
|
L0:
|
|
mes "[Guard Soldier]";
|
|
mes "This is where the Master's mother stays at.";
|
|
mes "Please keep quiet, we are also";
|
|
mes "very worried watching this everyday";
|
|
next;
|
|
mes "[Guard Soldier]";
|
|
mes "Why does this happen";
|
|
mes "to our benign and wise Master...";
|
|
mes "I don't understand, *sobs*...";
|
|
close;
|
|
L1:
|
|
mes "[Guard Soldier]";
|
|
mes "What? Seems like something";
|
|
mes "flew by... Didn't you see? Oh...";
|
|
mes "And I heard a loud noise... Scared the shit out of me";
|
|
close;
|
|
L2:
|
|
mes "[Guard Soldier]";
|
|
mes "Our master should be alright now.";
|
|
mes "We are also greatly relieved.";
|
|
mes "You have no idea how worried we were... Phew.";
|
|
close;
|
|
}
|
|
//=====================================================================
|
|
amatsu.gat,164,174,4 script Guard Soldier#02 767,{
|
|
if (event_amatsu == 0) goto LOnce;
|
|
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
|
|
if (event_amatsu == 6) goto L3;
|
|
if (event_amatsu == 7) goto L4;
|
|
mes "[Guard Soldier]";
|
|
mes "Hopefully she will return healthy soon...";
|
|
mes "The Master has spent a lot of time";
|
|
mes "taking care and worrying about her.";
|
|
close;
|
|
LOnce:
|
|
mes "[Guard Soldier]";
|
|
mes "Do not enter here.";
|
|
mes "This is where the master's mother is";
|
|
mes "recuperating.";
|
|
next;
|
|
mes "[Guard Soldier]";
|
|
mes "Although it's not much to talk about.";
|
|
mes "But she has been sick here for several months";
|
|
mes "and started to live here.";
|
|
set event_amatsu,1;
|
|
close;
|
|
L2:
|
|
mes "[Guard Soldier]";
|
|
mes "If you are invited by the Master...";
|
|
mes "Please do come in.";
|
|
mes "Up till today, many doctors came to diagnose but";
|
|
mes "all their efforts seem futile.";
|
|
close;
|
|
L3:
|
|
mes "[Guard Soldier]";
|
|
mes" Hey!";
|
|
mes" What's that sound!?";
|
|
mes" Where did it come from!?";
|
|
close;
|
|
L4:
|
|
mes "[Guard Soldier]";
|
|
mes "The master's mother still";
|
|
mes "hasn't fully recovered.. ";
|
|
mes "Although, it seems to have turned for the better.";
|
|
mes "But then again..";
|
|
close;
|
|
}
|
|
|
|
//=====================================================================
|
|
ama_in01.gat,22,111,0 script Old Lady#01 761,{
|
|
if (event_amatsu == 5) goto LStart2;
|
|
if (event_amatsu == 6) goto LStart3;
|
|
if (event_amatsu == 7) goto LStart4;
|
|
mes "[...]";
|
|
mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
|
|
mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
|
|
mes "What do you need here! Hurry up";
|
|
mes "Get out... Clang Clannng! Clang Clannng!^000000";
|
|
next;
|
|
mes "[...]";
|
|
mes "^FF6060I have decided to live here till";
|
|
mes "the Ishida Family line ends!";
|
|
mes "Stop bothering me and get out! Clang Clannng!^000000";
|
|
next;
|
|
warp "amatsu",167,197;
|
|
end;
|
|
LStart2:
|
|
mes "[...]";
|
|
mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
|
|
mes "Stupid Humans! What do you want now";
|
|
mes "Throw me out of here!?^000000";
|
|
next;
|
|
mes "[...]";
|
|
mes "^FF0066Seems like you learned something somewhere,";
|
|
mes "That's about all you can do";
|
|
mes "You can't do anything to me!! Clang Clannng!^000000";
|
|
next;
|
|
menu "HAAAA!!",-;
|
|
set @which,rand(2);
|
|
if (@which == 1) goto Lfail;
|
|
mes "[...]";
|
|
mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
|
|
mes "He threw me out like this!";
|
|
mes "Sick! Not fair!!^000000";
|
|
next;
|
|
mes "[...]";
|
|
mes "^FF0066That god-damned Ishida that rendered me to this.";
|
|
mes "I'll curse them forever! FOREVER!";
|
|
mes "Human, you better be careful too!^000000";
|
|
next;
|
|
monster "ama_in01.gat",22,112,"Fox",1180,1;
|
|
killmonsterall "ama_in01.gat";
|
|
getitem 1022,1;
|
|
mes "[...]";
|
|
mes "^FF0066Everything that Paul Shinaku did";
|
|
mes "will sooner or later";
|
|
mes "Bring about my downfall...^000000";
|
|
mes "^CC3300Clangggggggggggg!!^000000";
|
|
set event_amatsu,6;
|
|
close;
|
|
Lfail:
|
|
mes "[...]";
|
|
mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
|
|
mes "How dare you, wanting to throw me out!";
|
|
mes "Get out of here!! Clang Clannng!^000000";
|
|
next;
|
|
warp "amatsu",167,197;
|
|
end;
|
|
LStart3:
|
|
mes "[Ishida Sauk]";
|
|
mes "...*Sigh* Where from young man...?";
|
|
mes "Did you get rid of the fox?";
|
|
mes "Somehow I feel so tired, *sigh*...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "Thank you. Coming from another place";
|
|
mes "and still has to endure through this.";
|
|
mes "Very sorry... Sorry...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "I need to find my son.";
|
|
mes "Tell him that I got rid of the fox...";
|
|
mes "Thank you.";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "Now I am getting very tired.";
|
|
mes "I need to rest now, young man.....";
|
|
mes "Go find my son...";
|
|
close;
|
|
LStart4:
|
|
mes "[Ishida Sauk]";
|
|
mes "Oh, You are the you man who";
|
|
mes "got rid of the fox... welcome.";
|
|
mes "Sit here a while if you can...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "To be possessed by that fox...";
|
|
mes "It is all my own fault...";
|
|
mes "I didn't teach my child properly... *sigh*";
|
|
mes "He was a good kid when he was small.";
|
|
mes "It's all because I wasn't strict enough...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "Originally this town was small.";
|
|
mes "Without a castle of this size either.";
|
|
mes "But, my son got some zeny somehow";
|
|
mes "and just start bringing them to me.";
|
|
mes "Don't know what he did to get this zeny.";
|
|
mes "And has to hide the truth from even me...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "Then starting building on the castle and town,";
|
|
mes "and treated the townspeople fairly and nicely...";
|
|
mes "If that was all, then there will be no problem.";
|
|
mes "The problem came after he did some strange things...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "Yea, he angered the gods";
|
|
mes "learning some weird spells somewhere.";
|
|
mes "And started doing experimenting,";
|
|
mes "Capturing the monsters,";
|
|
mes "Doing bad things...";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "And now, the monsters";
|
|
mes "started to live in Amatsu...";
|
|
mes "The gods became so angry even ";
|
|
mes "the monks from the shrine";
|
|
mes "don't know what to do.....";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "They punished me as well...";
|
|
mes "and sent a fox here, ";
|
|
mes "hoping to give a warning,";
|
|
mes "but my son didn't stop.";
|
|
next;
|
|
mes "[Ishida Sauk]";
|
|
mes "If possible please stop my son.";
|
|
mes "I am old and almost dead.";
|
|
mes "I don't know what to do either...";
|
|
mes "Please guard this peaceful town.";
|
|
mes "I don't know what my son is smoking";
|
|
mes "doing that kind of stuff...";
|
|
close;
|
|
}
|
|
//=====================================================================
|
|
ama_in02.gat,170,62,4 script Soldier#02 767,{
|
|
mes "[Kyro]";
|
|
mes "My name is Kyro. In this town";
|
|
mes "I handle all the administrative work.";
|
|
mes "What type of service do you need?";
|
|
next;
|
|
menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
|
|
|
|
if (event_amatsu == 7) goto L1_1;
|
|
mes "[Kyro]";
|
|
mes "The master said that the guests from the continent";
|
|
mes "can move about freely,";
|
|
mes "Without any";
|
|
mes "permits or passes.";
|
|
close;
|
|
L1_1:
|
|
if (countitem(7160) == 0) goto L1_2;
|
|
mes "[Kyro]";
|
|
mes "I have already given you a pass.";
|
|
close;
|
|
L1_2:
|
|
mes "[Kyro]";
|
|
mes "Did you lose the pass?";
|
|
mes "If you want another pass";
|
|
mes "you need to pay 10,000 zeny for registration fees.";
|
|
next;
|
|
menu "Get the pass",L1_2_1,"Maybe next time",-;
|
|
mes "No problem!";
|
|
mes "If you need anything please come talk to me again!";
|
|
close;
|
|
L1_2_1:
|
|
if (Zeny < 10000) goto LError;
|
|
set Zeny,Zeny-10000;
|
|
getitem 7160,1;
|
|
mes "[Kyro]";
|
|
mes "Come, this is it.";
|
|
mes "Please be careful and don't lose it again.";
|
|
close;
|
|
LError:
|
|
mes "[Kyro]";
|
|
mes "You don't have enough zeny!";
|
|
close;
|
|
L2:
|
|
mes "[Kyro]";
|
|
mes "This will be difficult, you can";
|
|
mes "freely move around, but the master";
|
|
mes "hasn't considered anything about immigration.";
|
|
mes "But, you can stay as long as you want";
|
|
close;
|
|
L3:
|
|
mes "[Kyro]";
|
|
mes "Then that's it for now...";
|
|
mes "If there's anything else just tell me.";
|
|
close;
|
|
|
|
}
|
|
|
|
//=====================================================================
|
|
ama_in02.gat,115,177,7 script Juro 767,{
|
|
mes "[Juro]";
|
|
mes "What are you here for?";
|
|
mes "There is nothing much over here.";
|
|
next;
|
|
menu "Oh, really",-,"Please open the door for me",L2;
|
|
|
|
mes "[Juro]";
|
|
mes "The town has much more stuff.";
|
|
mes "Have a wonderful time...";
|
|
close;
|
|
L2:
|
|
if (event_amatsu != 7) goto Lnoflag;
|
|
if (countitem(7160) < 1) goto Llost;
|
|
mes "[Juro]";
|
|
mes "You already got the pass...";
|
|
mes "Do you want to go in directly? Or";
|
|
mes "Do you want me to explain first...?";
|
|
next;
|
|
menu "Direct access",-,"Listen to explanation",L2_2;
|
|
|
|
mes "[Juro]";
|
|
mes "Then, I will open the door for you.";
|
|
mes "Please take care...";
|
|
next;
|
|
warp "ama_dun01.gat",229,10;
|
|
end;
|
|
L2_2:
|
|
mes "[Juro]";
|
|
mes "The inner space seems to be ";
|
|
mes "protected by special spells.";
|
|
mes "Those who wander in carelessly,";
|
|
mes "become lost and will be assaulted";
|
|
mes "mysteriously and die.";
|
|
next;
|
|
mes "[Juro]";
|
|
mes "What I can tell you";
|
|
mes "isn't all that much.";
|
|
mes "I have not been inside.";
|
|
mes "It's a mysterious place, its only proof is";
|
|
mes "of existence is from the";
|
|
mes "survivors that ventured inside";
|
|
next;
|
|
mes "[Juro]";
|
|
mes "First of all.....";
|
|
mes "'Don't believe in what you see.'";
|
|
next;
|
|
mes "[Juro]";
|
|
mes "Second of all.....";
|
|
mes "About the spells, they have their own rules.";
|
|
mes "Everything has its own purpose,";
|
|
mes "including the spells.";
|
|
mes "Will you find some";
|
|
mes "answers?";
|
|
next;
|
|
mes "[Juro]";
|
|
mes "Then, I'll open the door for you.";
|
|
mes "Please be careful...";
|
|
next;
|
|
warp "ama_dun01.gat",229,10;
|
|
end;
|
|
Llost:
|
|
mes "[Juro]";
|
|
mes "You don't have the pass";
|
|
mes "so I cannot open the gate for you.";
|
|
mes "Please understand.";
|
|
close;
|
|
Lnoflag:
|
|
mes "[Juro]";
|
|
mes "What door are you talking about?";
|
|
mes "In a place like this there won't";
|
|
mes "be any doors as far as I know.";
|
|
mes "You might have been mistaken.";
|
|
next;
|
|
mes "[Juro]";
|
|
mes "There are more to see in town.";
|
|
mes "I hope you have a good time...";
|
|
close;
|
|
}
|
|
ama_dun01.gat,229,7,0 script Soldier#08 767,{
|
|
mes "[Juro]";
|
|
mes "Ready to leave?";
|
|
next;
|
|
menu "Leave",-,"Wait a little more",L1;
|
|
mes "[Juro]";
|
|
mes "Gogo!!";
|
|
next;
|
|
warp "ama_in02.gat",119,181;
|
|
end;
|
|
L1:
|
|
mes "[Juro]";
|
|
mes "Take care of yourself!";
|
|
close;
|
|
}
|
|
|
|
//=====================================================================
|
|
ama_in02.gat,200,176,4 script Castle Owner 768,{
|
|
if (event_amatsu == 1) goto LStart2;
|
|
if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
|
|
if (event_amatsu == 6) goto LStart4;
|
|
if (event_amatsu == 7) goto LStart5;
|
|
mes "[Ishida Yoshinake]";
|
|
mes "What! An outsider?";
|
|
mes "What do you need me for?? If it's nothing important";
|
|
mes "Talk to you later...!";
|
|
next;
|
|
mes "[Ishida Yoshinake]";
|
|
mes "Please leave! No matter who you are!!";
|
|
mes "Right now I am in a VERY bad mood!";
|
|
close;
|
|
LStart2:
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "What! A visitor...? Oh, sorry";
|
|
mes "But today I am not in the mood";
|
|
mes "of seeing a visitor!";
|
|
next;
|
|
menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
|
|
L1:
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "Oh... You are an expert pathologist?";
|
|
mes "Oh yea, if you are a foreign expert";
|
|
mes "I should be able to trust you...";
|
|
mes "I guess...";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "Welcome, as you know";
|
|
mes "I am the owner of the East Lake Castle";
|
|
mes "My name is Ishida Yoshinaku,";
|
|
mes "Nice to meet you.";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "To put it simple: my mother";
|
|
mes "is not very healthy,";
|
|
mes "of course you are here because of it";
|
|
mes "Can you cure my ailing mother??";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "So many famous and talented";
|
|
mes "Doctors has visited her already,";
|
|
mes "But not only did they not cure her!!";
|
|
mes "They worsened her condition!!";
|
|
mes "so I kept feeling disappointed";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "You, being a foreign expert,";
|
|
mes "may cure my mother's sickness!";
|
|
mes "if you do, I will give you lots of zeny and rewards...";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "Please help her,";
|
|
mes "my mother lives in the mansion outside of the castle,";
|
|
mes "After you cure her";
|
|
mes "Come see me again";
|
|
set event_amatsu,2;
|
|
close;
|
|
L2:
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "Yes! Beautiful indeed! So what";
|
|
mes "Do you want to do! Leave when you get";
|
|
mes "bored of it! Man!";
|
|
next;
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "At a pressing time like this... *Sobs*...";
|
|
mes "Leave when you become satisfied or bored!";
|
|
close;
|
|
L3:
|
|
mes "[Ishida Yoshinaku]";
|
|
mes "...Talking about me? You don't know? Eh?";
|
|
mes "I am this castle's master!";
|
|
mes "Go ask around the soldiers outside";
|
|
mes "If you are not sure!";
|
|
next;
|
|
mes "[if you are not sure]";
|
|
mes "At a pressing time like this... *Sobs*...";
|
|
mes "Leave when you become satisfied or bored!";
|
|
close;
|
|
LStart3:
|
|
mes "[Ishida Yushinaku]";
|
|
mes "How is my mother?";
|
|
mes "If you know the name of the sickness....";
|
|
mes "Please tell me immediately...";
|
|
mes "Argh... So worried!";
|
|
mes "I can't sleep at night any longer!";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "You are from the other continents,";
|
|
mes "so you must know....";
|
|
mes "now you are the only one I can trust";
|
|
close;
|
|
LStart4:
|
|
mes "[Ishida Yushinaku]";
|
|
mes "WoW, you are great, I heard";
|
|
mes "My mother is getting better already,";
|
|
mes "Anyway, what sickness was it?";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Fox? The fox is the reason? ho...";
|
|
mes "So it's not a sickness after all...!!";
|
|
mes "Why didn't I think of it earlier!!!";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Damn fox, after it ran away,";
|
|
mes "it tried to revenge like this...";
|
|
mes "But now there is no other";
|
|
mes "Way... hahaha! Hahahaha!";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Um, hmm, umm...";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Anyway, Thanks for your help!";
|
|
mes "I think my mother will return to normal now...";
|
|
mes "I want to show you my gratitude...";
|
|
mes "What to do...";
|
|
next;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Alright, I will give you this pass.";
|
|
mes "As long as you have this pass,";
|
|
mes "you can get into ANYWHERE";
|
|
mes "In this town";
|
|
next;
|
|
set event_amatsu,7;
|
|
getitem 7160,1;
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Although it's not such a great gift, but";
|
|
mes "I believe you will have use for it someday...";
|
|
mes "talk to 'Juro' For the details";
|
|
close;
|
|
LStart5:
|
|
mes "[Ishida Yushinaku]";
|
|
mes "Hey... I hope you have a";
|
|
mes "good time in Amatsu.....";
|
|
mes "We always welcome the foreigners!";
|
|
close;
|
|
}
|
|
|
|
ama_in01.gat,180,173,2 script Fox Mask 762,{
|
|
if (event_amatsu == 4) goto LStart2;
|
|
if (event_amatsu == 5) goto LStart3;
|
|
mes "[Takikuwi]";
|
|
mes "Hiya, outsider, this";
|
|
mes "Shrine is left by a monk a long time ago.";
|
|
mes "Sometimes I come here to play";
|
|
mes "along with my friend Tokari";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "If you are here to hide from the monsters,";
|
|
mes "please do come in, no monsters";
|
|
mes "can ever come in here!";
|
|
mes "You can always take a short rest in here!";
|
|
close;
|
|
LStart2:
|
|
mes "[Takikuwi]";
|
|
mes "Hiya, outsider, here to find me?";
|
|
mes "Because of the fox bothering you?";
|
|
mes "From your expression You seem to";
|
|
mes "have had quite a bit of trouble";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "Although usually the head monk";
|
|
mes "should come to help himself, this shrine";
|
|
mes "Has been deserted for a long time";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "It is very hard to get rid of a fox in a person's body";
|
|
mes "If there's alcohol and ramen noodle,";
|
|
mes "It might be a little easier,";
|
|
mes "But they are hard to find!";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "Good thing I know quite a bit";
|
|
mes "about the fox, I'll tell you";
|
|
mes "some words of advice, although foxes";
|
|
mes "are very tricky, and although they like to";
|
|
mes "make fun of humans... but it is seldom";
|
|
mes "for a fox to display hatred!";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "In another word, if there is hatred";
|
|
mes "human also did something wrong!!";
|
|
mes "Which will hurt self,";
|
|
mes "And sometimes unlucky things happen";
|
|
mes "and to friend and family as well!";
|
|
next;
|
|
mes "[Takikuwi]";
|
|
mes "Anyway, I've heard that when";
|
|
mes "there's a strong animal then a fox will chased,";
|
|
mes "away from the human.";
|
|
mes "So try hard, and try summoning the animal spirit!";
|
|
next;
|
|
menu "Haaaa!!",-;
|
|
mes "[Takikuwi]";
|
|
mes "Very good, just repeating it will";
|
|
mes "show the fox a strong spirit,";
|
|
mes "and show results, but the best thing is";
|
|
mes "to find out why the fox will enter the";
|
|
mes "person's body, but if you do this";
|
|
mes "it should help, more or less";
|
|
set event_amatsu,5;
|
|
close;
|
|
LStart3:
|
|
mes "[Takikuwi]";
|
|
mes "Don't forget, when you try summoning";
|
|
mes "you must think about!";
|
|
mes "A monster that is stronger than a fox";
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mes "or it would just be a futile effort!";
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mes "Remember....... Stronger than a fox....";
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close;
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}
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