
Update HC 0x20d to send the blocklist value, based on Herc:aee2f631 Revamp ZH 0x2b0e and HA 0x2725 to send difftime instead year,month,day,minutes,secondes values.. Remove duplicate code for char_ban Add missing sql_upgrade for vip
782 lines
18 KiB
C
782 lines
18 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#ifndef _MMO_H_
|
|
#define _MMO_H_
|
|
|
|
#include "cbasetypes.h"
|
|
#include "../common/db.h"
|
|
#include <time.h>
|
|
|
|
// server->client protocol version
|
|
// 0 - pre-?
|
|
// 1 - ? - 0x196
|
|
// 2 - ? - 0x78, 0x79
|
|
// 3 - ? - 0x1c8, 0x1c9, 0x1de
|
|
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
|
|
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
|
|
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
|
|
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
|
|
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
|
|
// 20070521 - 2007-05-21aSakexe+ - 0x283
|
|
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
|
|
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
|
|
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
|
|
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
|
|
// 20081126 - 2008-11-26aSakexe+ - 0x1a2
|
|
// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
|
|
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
|
|
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
|
|
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
|
|
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
|
|
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
|
|
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
|
|
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
|
|
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
|
|
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
|
|
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
|
|
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
|
|
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
|
|
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
|
|
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
|
|
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
|
|
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
|
|
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
|
|
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
|
|
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
|
|
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
|
|
|
|
#ifndef PACKETVER
|
|
#define PACKETVER 20130807
|
|
//#define PACKETVER 20120410
|
|
#endif
|
|
|
|
//Remove/Comment this line to disable sc_data saving. [Skotlex]
|
|
#define ENABLE_SC_SAVING
|
|
//Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
|
|
//Note that newer clients no longer save hotkeys in the registry!
|
|
#define HOTKEY_SAVING
|
|
|
|
#if PACKETVER < 20090603
|
|
// (27 = 9 skills x 3 bars) (0x02b9,191)
|
|
#define MAX_HOTKEYS 27
|
|
#elif PACKETVER < 20090617
|
|
// (36 = 9 skills x 4 bars) (0x07d9,254)
|
|
#define MAX_HOTKEYS 36
|
|
#else
|
|
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
|
|
#define MAX_HOTKEYS 38
|
|
#endif
|
|
|
|
#define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
|
|
#define MAX_INVENTORY 100
|
|
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
|
|
//Max value tested was 265
|
|
#define MAX_CHARS 9
|
|
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
|
|
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
|
|
#define MAX_SLOTS 4
|
|
//Max amount of a single stacked item
|
|
#define MAX_AMOUNT 30000
|
|
#define MAX_ZENY 1000000000
|
|
#define MAX_BANK_ZENY SINT32_MAX
|
|
#define MAX_FAME 1000000000
|
|
#define MAX_CART 100
|
|
#define MAX_SKILL 5020
|
|
#define GLOBAL_REG_NUM 256 // max permanent character variables per char
|
|
#define ACCOUNT_REG_NUM 64 // max permanent local account variables per account
|
|
#define ACCOUNT_REG2_NUM 16 // max permanent global account variables per account
|
|
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
|
|
#define MAX_REG_NUM 256
|
|
#define DEFAULT_WALK_SPEED 150
|
|
#define MIN_WALK_SPEED 0
|
|
#define MAX_WALK_SPEED 1000
|
|
#define MAX_STORAGE 600 /// Max number of storage slots the client can support. Used as a cap for the VIP System.
|
|
#define MAX_GUILD_STORAGE 600
|
|
#define MAX_PARTY 12
|
|
#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
|
|
#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
|
|
#define MAX_GUILDEXPULSION 32
|
|
#define MAX_GUILDALLIANCE 16
|
|
#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
|
|
#define MAX_GUILDLEVEL 50
|
|
#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
|
|
#define MAX_QUEST_DB 2700 //Max quests that the server will load
|
|
#define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
|
|
|
|
// for produce
|
|
#define MIN_ATTRIBUTE 0
|
|
#define MAX_ATTRIBUTE 4
|
|
#define ATTRIBUTE_NORMAL 0
|
|
#define MIN_STAR 0
|
|
#define MAX_STAR 3
|
|
|
|
#define MAX_STATUS_TYPE 5
|
|
|
|
#define WEDDING_RING_M 2634
|
|
#define WEDDING_RING_F 2635
|
|
|
|
//For character names, title names, guilds, maps, etc.
|
|
//Includes null-terminator as it is the length of the array.
|
|
#define NAME_LENGTH (23 + 1)
|
|
//For item names, which tend to have much longer names.
|
|
#define ITEM_NAME_LENGTH 50
|
|
//For Map Names, which the client considers to be 16 in length including the .gat extension
|
|
#define MAP_NAME_LENGTH (11 + 1)
|
|
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
|
|
//Pincode Length
|
|
#define PINCODE_LENGTH 4
|
|
|
|
#define MAX_FRIENDS 40
|
|
#define MAX_MEMOPOINTS 3
|
|
#define MAX_SKILLCOOLDOWN 20
|
|
|
|
//Size of the fame list arrays.
|
|
#define MAX_FAME_LIST 10
|
|
|
|
//Limits to avoid ID collision with other game objects
|
|
#define START_ACCOUNT_NUM 2000000
|
|
#define END_ACCOUNT_NUM 100000000
|
|
#define START_CHAR_NUM 150000
|
|
|
|
//Guilds
|
|
#define MAX_GUILDMES1 60
|
|
#define MAX_GUILDMES2 120
|
|
|
|
//Base Homun skill.
|
|
#define HM_SKILLBASE 8001
|
|
#define MAX_HOMUNSKILL 43
|
|
#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
|
|
#define HM_CLASS_BASE 6001
|
|
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
|
|
|
|
//Mail System
|
|
#define MAIL_MAX_INBOX 30
|
|
#define MAIL_TITLE_LENGTH 40
|
|
#define MAIL_BODY_LENGTH 200
|
|
|
|
//Mercenary System
|
|
#define MC_SKILLBASE 8201
|
|
#define MAX_MERCSKILL 40
|
|
#define MAX_MERCENARY_CLASS 61
|
|
|
|
//Elemental System
|
|
#define MAX_ELEMENTALSKILL 42
|
|
#define EL_SKILLBASE 8401
|
|
#define MAX_ELESKILLTREE 3
|
|
#define MAX_ELEMENTAL_CLASS 12
|
|
#define EL_CLASS_BASE 2114
|
|
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
|
|
|
|
enum item_types {
|
|
IT_HEALING = 0,
|
|
IT_UNKNOWN, //1
|
|
IT_USABLE, //2
|
|
IT_ETC, //3
|
|
IT_WEAPON, //4
|
|
IT_ARMOR, //5
|
|
IT_CARD, //6
|
|
IT_PETEGG, //7
|
|
IT_PETARMOR,//8
|
|
IT_UNKNOWN2,//9
|
|
IT_AMMO, //10
|
|
IT_DELAYCONSUME,//11
|
|
IT_SHADOWGEAR, //12
|
|
IT_CASH = 18,
|
|
IT_MAX
|
|
};
|
|
|
|
|
|
//Questlog system [Kevin] [Inkfish]
|
|
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
|
|
|
|
struct quest {
|
|
int quest_id;
|
|
unsigned int time;
|
|
int count[MAX_QUEST_OBJECTIVES];
|
|
quest_state state;
|
|
};
|
|
|
|
struct item {
|
|
int id;
|
|
short nameid;
|
|
short amount;
|
|
unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
|
|
char identify;
|
|
char refine;
|
|
char attribute;
|
|
short card[MAX_SLOTS];
|
|
unsigned int expire_time;
|
|
char favorite, bound;
|
|
uint64 unique_id;
|
|
};
|
|
|
|
struct point {
|
|
unsigned short map;
|
|
short x,y;
|
|
};
|
|
|
|
enum e_skill_flag
|
|
{
|
|
SKILL_FLAG_PERMANENT,
|
|
SKILL_FLAG_TEMPORARY,
|
|
SKILL_FLAG_PLAGIARIZED,
|
|
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
|
|
SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
|
|
SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
|
|
//...
|
|
};
|
|
|
|
struct s_skill {
|
|
unsigned short id;
|
|
unsigned char lv;
|
|
unsigned char flag; // see enum e_skill_flag
|
|
};
|
|
|
|
struct global_reg {
|
|
char str[32];
|
|
char value[256];
|
|
};
|
|
|
|
//Holds array of global registries, used by the char server and converter.
|
|
struct accreg {
|
|
int account_id, char_id;
|
|
int reg_num;
|
|
struct global_reg reg[MAX_REG_NUM];
|
|
};
|
|
|
|
//For saving status changes across sessions. [Skotlex]
|
|
struct status_change_data {
|
|
unsigned short type; //SC_type
|
|
long val1, val2, val3, val4, tick; //Remaining duration.
|
|
};
|
|
|
|
#define MAX_BONUS_SCRIPT_LENGTH 1024
|
|
struct bonus_script_data {
|
|
char script[MAX_BONUS_SCRIPT_LENGTH];
|
|
long tick;
|
|
short type, flag;
|
|
};
|
|
|
|
struct skill_cooldown_data {
|
|
unsigned short skill_id;
|
|
long tick;
|
|
};
|
|
|
|
struct storage_data {
|
|
int storage_amount;
|
|
struct item items[MAX_STORAGE];
|
|
};
|
|
|
|
struct guild_storage {
|
|
int dirty;
|
|
int guild_id;
|
|
short storage_status;
|
|
short storage_amount;
|
|
struct item items[MAX_GUILD_STORAGE];
|
|
unsigned short lock;
|
|
};
|
|
|
|
struct s_pet {
|
|
int account_id;
|
|
int char_id;
|
|
int pet_id;
|
|
short class_;
|
|
short level;
|
|
short egg_id;//pet egg id
|
|
short equip;//pet equip name_id
|
|
short intimate;//pet friendly
|
|
short hungry;//pet hungry
|
|
char name[NAME_LENGTH];
|
|
char rename_flag;
|
|
char incuvate;
|
|
};
|
|
|
|
struct s_homunculus { //[orn]
|
|
char name[NAME_LENGTH];
|
|
int hom_id;
|
|
int char_id;
|
|
short class_;
|
|
short prev_class;
|
|
int hp,max_hp,sp,max_sp;
|
|
unsigned int intimacy; //[orn]
|
|
short hunger;
|
|
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
|
|
short skillpts;
|
|
short level;
|
|
unsigned int exp;
|
|
short rename_flag;
|
|
short vaporize; //albator
|
|
int str ;
|
|
int agi ;
|
|
int vit ;
|
|
int int_ ;
|
|
int dex ;
|
|
int luk ;
|
|
|
|
char spiritball; //for homun S [lighta]
|
|
};
|
|
|
|
struct s_mercenary {
|
|
int mercenary_id;
|
|
int char_id;
|
|
short class_;
|
|
int hp, sp;
|
|
unsigned int kill_count;
|
|
unsigned int life_time;
|
|
};
|
|
|
|
struct s_elemental {
|
|
int elemental_id;
|
|
int char_id;
|
|
short class_;
|
|
int mode;
|
|
int hp, sp, max_hp, max_sp, matk, atk, atk2;
|
|
short hit, flee, amotion, def, mdef;
|
|
int life_time;
|
|
};
|
|
|
|
struct s_friend {
|
|
int account_id;
|
|
int char_id;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
#ifdef HOTKEY_SAVING
|
|
struct hotkey {
|
|
unsigned int id;
|
|
unsigned short lv;
|
|
unsigned char type; // 0: item, 1: skill
|
|
};
|
|
#endif
|
|
|
|
struct mmo_charstatus {
|
|
int char_id;
|
|
int account_id;
|
|
int partner_id;
|
|
int father;
|
|
int mother;
|
|
int child;
|
|
|
|
unsigned int base_exp,job_exp;
|
|
int zeny;
|
|
int bank_vault;
|
|
|
|
short class_;
|
|
unsigned int status_point,skill_point;
|
|
int hp,max_hp,sp,max_sp;
|
|
unsigned int option;
|
|
short manner;
|
|
unsigned char karma;
|
|
short hair,hair_color,clothes_color;
|
|
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
|
|
int fame;
|
|
|
|
// Mercenary Guilds Rank
|
|
int arch_faith, arch_calls;
|
|
int spear_faith, spear_calls;
|
|
int sword_faith, sword_calls;
|
|
|
|
short weapon; // enum weapon_type
|
|
short shield; // view-id
|
|
short head_top,head_mid,head_bottom;
|
|
short robe;
|
|
|
|
char name[NAME_LENGTH];
|
|
unsigned int base_level,job_level;
|
|
short str,agi,vit,int_,dex,luk;
|
|
unsigned char slot,sex;
|
|
|
|
uint32 mapip;
|
|
uint16 mapport;
|
|
|
|
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
|
|
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
|
|
struct storage_data storage;
|
|
struct s_skill skill[MAX_SKILL];
|
|
|
|
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
|
|
#ifdef HOTKEY_SAVING
|
|
struct hotkey hotkeys[MAX_HOTKEYS];
|
|
#endif
|
|
bool show_equip;
|
|
short rename;
|
|
|
|
time_t delete_date;
|
|
time_t unban_time;
|
|
|
|
// Char server addon system
|
|
unsigned int character_moves;
|
|
};
|
|
|
|
typedef enum mail_status {
|
|
MAIL_NEW,
|
|
MAIL_UNREAD,
|
|
MAIL_READ,
|
|
} mail_status;
|
|
|
|
struct mail_message {
|
|
int id;
|
|
int send_id;
|
|
char send_name[NAME_LENGTH];
|
|
int dest_id;
|
|
char dest_name[NAME_LENGTH];
|
|
char title[MAIL_TITLE_LENGTH];
|
|
char body[MAIL_BODY_LENGTH];
|
|
|
|
mail_status status;
|
|
time_t timestamp; // marks when the message was sent
|
|
|
|
int zeny;
|
|
struct item item;
|
|
};
|
|
|
|
struct mail_data {
|
|
short amount;
|
|
bool full;
|
|
short unchecked, unread;
|
|
struct mail_message msg[MAIL_MAX_INBOX];
|
|
};
|
|
|
|
struct auction_data {
|
|
unsigned int auction_id;
|
|
int seller_id;
|
|
char seller_name[NAME_LENGTH];
|
|
int buyer_id;
|
|
char buyer_name[NAME_LENGTH];
|
|
|
|
struct item item;
|
|
// This data is required for searching, as itemdb is not read by char server
|
|
char item_name[ITEM_NAME_LENGTH];
|
|
short type;
|
|
|
|
unsigned short hours;
|
|
int price, buynow;
|
|
time_t timestamp; // auction's end time
|
|
int auction_end_timer;
|
|
};
|
|
|
|
struct registry {
|
|
int global_num;
|
|
struct global_reg global[GLOBAL_REG_NUM];
|
|
int account_num;
|
|
struct global_reg account[ACCOUNT_REG_NUM];
|
|
int account2_num;
|
|
struct global_reg account2[ACCOUNT_REG2_NUM];
|
|
};
|
|
|
|
struct party_member {
|
|
int account_id;
|
|
int char_id;
|
|
char name[NAME_LENGTH];
|
|
unsigned short class_;
|
|
unsigned short map;
|
|
unsigned short lv;
|
|
unsigned leader : 1,
|
|
online : 1;
|
|
};
|
|
|
|
struct party {
|
|
int party_id;
|
|
char name[NAME_LENGTH];
|
|
unsigned char count; //Count of online characters.
|
|
unsigned exp : 1,
|
|
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
|
|
struct party_member member[MAX_PARTY];
|
|
};
|
|
|
|
struct map_session_data;
|
|
struct guild_member {
|
|
int account_id, char_id;
|
|
short hair,hair_color,gender,class_,lv;
|
|
uint64 exp;
|
|
int exp_payper;
|
|
short online,position;
|
|
char name[NAME_LENGTH];
|
|
struct map_session_data *sd;
|
|
unsigned char modified;
|
|
};
|
|
|
|
struct guild_position {
|
|
char name[NAME_LENGTH];
|
|
int mode;
|
|
int exp_mode;
|
|
unsigned char modified;
|
|
};
|
|
|
|
struct guild_alliance {
|
|
int opposition;
|
|
int guild_id;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
struct guild_expulsion {
|
|
char name[NAME_LENGTH];
|
|
char mes[40];
|
|
int account_id;
|
|
};
|
|
|
|
struct guild_skill {
|
|
int id,lv;
|
|
};
|
|
|
|
struct Channel;
|
|
struct guild {
|
|
int guild_id;
|
|
short guild_lv, connect_member, max_member, average_lv;
|
|
uint64 exp;
|
|
unsigned int next_exp;
|
|
int skill_point;
|
|
char name[NAME_LENGTH],master[NAME_LENGTH];
|
|
struct guild_member member[MAX_GUILD];
|
|
struct guild_position position[MAX_GUILDPOSITION];
|
|
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
|
|
int emblem_len,emblem_id;
|
|
char emblem_data[2048];
|
|
struct guild_alliance alliance[MAX_GUILDALLIANCE];
|
|
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
|
|
struct guild_skill skill[MAX_GUILDSKILL];
|
|
struct Channel *channel;
|
|
|
|
/* TODO: still used for something? */
|
|
unsigned short save_flag; // for TXT saving
|
|
};
|
|
|
|
struct guild_castle {
|
|
int castle_id;
|
|
int mapindex;
|
|
char castle_name[NAME_LENGTH];
|
|
char castle_event[NAME_LENGTH];
|
|
int guild_id;
|
|
int economy;
|
|
int defense;
|
|
int triggerE;
|
|
int triggerD;
|
|
int nextTime;
|
|
int payTime;
|
|
int createTime;
|
|
int visibleC;
|
|
struct {
|
|
unsigned visible : 1;
|
|
int id; // object id
|
|
} guardian[MAX_GUARDIANS];
|
|
int* temp_guardians; // ids of temporary guardians (mobs)
|
|
int temp_guardians_max;
|
|
};
|
|
|
|
struct fame_list {
|
|
int id;
|
|
int fame;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
enum { //Change Guild Infos
|
|
GBI_EXP =1, // Guild Experience (EXP)
|
|
GBI_GUILDLV, // Guild level
|
|
GBI_SKILLPOINT, // Guild skillpoints
|
|
GBI_SKILLLV, // Guild skill_lv ?? seem unused
|
|
};
|
|
|
|
enum { //Change Member Infos
|
|
GMI_POSITION =0,
|
|
GMI_EXP,
|
|
GMI_HAIR,
|
|
GMI_HAIR_COLOR,
|
|
GMI_GENDER,
|
|
GMI_CLASS,
|
|
GMI_LEVEL,
|
|
};
|
|
|
|
enum e_guild_skill {
|
|
GD_SKILLBASE=10000,
|
|
GD_APPROVAL=10000,
|
|
GD_KAFRACONTRACT=10001,
|
|
GD_GUARDRESEARCH=10002,
|
|
GD_GUARDUP=10003,
|
|
GD_EXTENSION=10004,
|
|
GD_GLORYGUILD=10005,
|
|
GD_LEADERSHIP=10006,
|
|
GD_GLORYWOUNDS=10007,
|
|
GD_SOULCOLD=10008,
|
|
GD_HAWKEYES=10009,
|
|
GD_BATTLEORDER=10010,
|
|
GD_REGENERATION=10011,
|
|
GD_RESTORE=10012,
|
|
GD_EMERGENCYCALL=10013,
|
|
GD_DEVELOPMENT=10014,
|
|
GD_ITEMEMERGENCYCALL=10015,
|
|
GD_MAX,
|
|
};
|
|
|
|
|
|
//These mark the ID of the jobs, as expected by the client. [Skotlex]
|
|
enum {
|
|
JOB_NOVICE,
|
|
JOB_SWORDMAN,
|
|
JOB_MAGE,
|
|
JOB_ARCHER,
|
|
JOB_ACOLYTE,
|
|
JOB_MERCHANT,
|
|
JOB_THIEF,
|
|
JOB_KNIGHT,
|
|
JOB_PRIEST,
|
|
JOB_WIZARD,
|
|
JOB_BLACKSMITH,
|
|
JOB_HUNTER,
|
|
JOB_ASSASSIN,
|
|
JOB_KNIGHT2,
|
|
JOB_CRUSADER,
|
|
JOB_MONK,
|
|
JOB_SAGE,
|
|
JOB_ROGUE,
|
|
JOB_ALCHEMIST,
|
|
JOB_BARD,
|
|
JOB_DANCER,
|
|
JOB_CRUSADER2,
|
|
JOB_WEDDING,
|
|
JOB_SUPER_NOVICE,
|
|
JOB_GUNSLINGER,
|
|
JOB_NINJA,
|
|
JOB_XMAS,
|
|
JOB_SUMMER,
|
|
JOB_HANBOK,
|
|
JOB_MAX_BASIC,
|
|
|
|
JOB_NOVICE_HIGH = 4001,
|
|
JOB_SWORDMAN_HIGH,
|
|
JOB_MAGE_HIGH,
|
|
JOB_ARCHER_HIGH,
|
|
JOB_ACOLYTE_HIGH,
|
|
JOB_MERCHANT_HIGH,
|
|
JOB_THIEF_HIGH,
|
|
JOB_LORD_KNIGHT,
|
|
JOB_HIGH_PRIEST,
|
|
JOB_HIGH_WIZARD,
|
|
JOB_WHITESMITH,
|
|
JOB_SNIPER,
|
|
JOB_ASSASSIN_CROSS,
|
|
JOB_LORD_KNIGHT2,
|
|
JOB_PALADIN,
|
|
JOB_CHAMPION,
|
|
JOB_PROFESSOR,
|
|
JOB_STALKER,
|
|
JOB_CREATOR,
|
|
JOB_CLOWN,
|
|
JOB_GYPSY,
|
|
JOB_PALADIN2,
|
|
|
|
JOB_BABY,
|
|
JOB_BABY_SWORDMAN,
|
|
JOB_BABY_MAGE,
|
|
JOB_BABY_ARCHER,
|
|
JOB_BABY_ACOLYTE,
|
|
JOB_BABY_MERCHANT,
|
|
JOB_BABY_THIEF,
|
|
JOB_BABY_KNIGHT,
|
|
JOB_BABY_PRIEST,
|
|
JOB_BABY_WIZARD,
|
|
JOB_BABY_BLACKSMITH,
|
|
JOB_BABY_HUNTER,
|
|
JOB_BABY_ASSASSIN,
|
|
JOB_BABY_KNIGHT2,
|
|
JOB_BABY_CRUSADER,
|
|
JOB_BABY_MONK,
|
|
JOB_BABY_SAGE,
|
|
JOB_BABY_ROGUE,
|
|
JOB_BABY_ALCHEMIST,
|
|
JOB_BABY_BARD,
|
|
JOB_BABY_DANCER,
|
|
JOB_BABY_CRUSADER2,
|
|
JOB_SUPER_BABY,
|
|
|
|
JOB_TAEKWON,
|
|
JOB_STAR_GLADIATOR,
|
|
JOB_STAR_GLADIATOR2,
|
|
JOB_SOUL_LINKER,
|
|
|
|
JOB_GANGSI,
|
|
JOB_DEATH_KNIGHT,
|
|
JOB_DARK_COLLECTOR,
|
|
|
|
JOB_RUNE_KNIGHT = 4054,
|
|
JOB_WARLOCK,
|
|
JOB_RANGER,
|
|
JOB_ARCH_BISHOP,
|
|
JOB_MECHANIC,
|
|
JOB_GUILLOTINE_CROSS,
|
|
|
|
JOB_RUNE_KNIGHT_T,
|
|
JOB_WARLOCK_T,
|
|
JOB_RANGER_T,
|
|
JOB_ARCH_BISHOP_T,
|
|
JOB_MECHANIC_T,
|
|
JOB_GUILLOTINE_CROSS_T,
|
|
|
|
JOB_ROYAL_GUARD,
|
|
JOB_SORCERER,
|
|
JOB_MINSTREL,
|
|
JOB_WANDERER,
|
|
JOB_SURA,
|
|
JOB_GENETIC,
|
|
JOB_SHADOW_CHASER,
|
|
|
|
JOB_ROYAL_GUARD_T,
|
|
JOB_SORCERER_T,
|
|
JOB_MINSTREL_T,
|
|
JOB_WANDERER_T,
|
|
JOB_SURA_T,
|
|
JOB_GENETIC_T,
|
|
JOB_SHADOW_CHASER_T,
|
|
|
|
JOB_RUNE_KNIGHT2,
|
|
JOB_RUNE_KNIGHT_T2,
|
|
JOB_ROYAL_GUARD2,
|
|
JOB_ROYAL_GUARD_T2,
|
|
JOB_RANGER2,
|
|
JOB_RANGER_T2,
|
|
JOB_MECHANIC2,
|
|
JOB_MECHANIC_T2,
|
|
|
|
JOB_BABY_RUNE = 4096,
|
|
JOB_BABY_WARLOCK,
|
|
JOB_BABY_RANGER,
|
|
JOB_BABY_BISHOP,
|
|
JOB_BABY_MECHANIC,
|
|
JOB_BABY_CROSS,
|
|
JOB_BABY_GUARD,
|
|
JOB_BABY_SORCERER,
|
|
JOB_BABY_MINSTREL,
|
|
JOB_BABY_WANDERER,
|
|
JOB_BABY_SURA,
|
|
JOB_BABY_GENETIC,
|
|
JOB_BABY_CHASER,
|
|
|
|
JOB_BABY_RUNE2,
|
|
JOB_BABY_GUARD2,
|
|
JOB_BABY_RANGER2,
|
|
JOB_BABY_MECHANIC2,
|
|
|
|
JOB_SUPER_NOVICE_E = 4190,
|
|
JOB_SUPER_BABY_E,
|
|
|
|
JOB_KAGEROU = 4211,
|
|
JOB_OBORO,
|
|
|
|
JOB_REBELLION = 4215,
|
|
|
|
JOB_MAX,
|
|
};
|
|
|
|
enum {
|
|
SEX_FEMALE = 0,
|
|
SEX_MALE,
|
|
SEX_SERVER
|
|
};
|
|
|
|
// sanity checks...
|
|
#if MAX_ZENY > INT_MAX
|
|
#error MAX_ZENY is too big
|
|
#endif
|
|
|
|
#endif /* _MMO_H_ */
|