rathena/src/map/itemdb.c
aleos89 daa9e018f4 Release of Doram Race!
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
2016-03-19 14:09:30 -04:00

1789 lines
49 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "itemdb.h"
#include "battle.h" // struct battle_config
#include "cashshop.h"
#include "intif.h"
#include <stdlib.h>
static DBMap *itemdb; /// Item DB
static DBMap *itemdb_combo; /// Item Combo DB
static DBMap *itemdb_group; /// Item Group DB
struct item_data *dummy_item; /// This is the default dummy item used for non-existant items. [Skotlex]
/**
* Check if combo exists
* @param combo_id
* @return NULL if not exist, or struct item_combo*
*/
struct item_combo *itemdb_combo_exists(unsigned short combo_id) {
return (struct item_combo *)uidb_get(itemdb_combo, combo_id);
}
/**
* Check if item group exists
* @param group_id
* @return NULL if not exist, or s_item_group_db *
*/
struct s_item_group_db *itemdb_group_exists(unsigned short group_id) {
return (struct s_item_group_db *)uidb_get(itemdb_group, group_id);
}
/**
* Search for item name
* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
* @see DBApply
*/
static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *item = (struct item_data *)db_data2ptr(data), **dst, **dst2;
char *str;
str = va_arg(ap,char *);
dst = va_arg(ap,struct item_data **);
dst2 = va_arg(ap,struct item_data **);
//Absolute priority to Aegis code name.
if (strcmpi(item->name,str) == 0)
*dst = item;
//Second priority to Client displayed name.
if (strcmpi(item->jname,str) == 0)
*dst2 = item;
return 0;
}
/*==========================================
* Return item data from item name. (lookup)
* @param str Item Name
* @return item data
*------------------------------------------*/
struct item_data* itemdb_searchname(const char *str)
{
struct item_data *item = NULL, * item2 = NULL;
itemdb->foreach(itemdb,itemdb_searchname_sub,str,&item,&item2);
return item ? item : item2;
}
/**
* @see DBMatcher
*/
static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
{
struct item_data *item = (struct item_data *)db_data2ptr(&data);
char *str = va_arg(ap,char *);
if (stristr(item->jname,str))
return 0;
if (stristr(item->name,str))
return 0;
return strcmpi(item->jname,str);
}
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
* @param *data
* @param size
* @param str
* @return Number of matches item
*------------------------------------------*/
int itemdb_searchname_array(struct item_data** data, int size, const char *str)
{
DBData *db_data[MAX_SEARCH];
int i, count = 0, db_count;
db_count = itemdb->getall(itemdb, (DBData**)&db_data, size, itemdb_searchname_array_sub, str);
for (i = 0; i < db_count && count < size; i++)
data[count++] = (struct item_data*)db_data2ptr(db_data[i]);
return count;
}
/**
* Return a random group entry from Item Group
* @param group_id
* @param sub_group: 0 is 'must' item group, random groups start from 1 to MAX_ITEMGROUP_RANDGROUP+1
* @return Item group entry or NULL on fail
*/
struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group) {
struct s_item_group_db *group = (struct s_item_group_db *) uidb_get(itemdb_group, group_id);
struct s_item_group_entry *list = NULL;
uint16 qty = 0;
if (!group) {
ShowError("itemdb_get_randgroupitem: Invalid group id %d\n", group_id);
return NULL;
}
if (sub_group > MAX_ITEMGROUP_RANDGROUP+1) {
ShowError("itemdb_get_randgroupitem: Invalid sub_group %d\n", sub_group);
return NULL;
}
if (sub_group == 0) {
list = group->must;
qty = group->must_qty;
}
else {
list = group->random[sub_group-1].data;
qty = group->random[sub_group-1].data_qty;
}
if (!qty) {
ShowError("itemdb_get_randgroupitem: No item entries for group id %d and sub group %d\n", group_id, sub_group);
return NULL;
}
return &list[rnd()%qty];
}
/**
* Return a random Item ID from from Item Group
* @param group_id
* @param sub_group: 0 is 'must' item group, random groups start from 1 to MAX_ITEMGROUP_RANDGROUP+1
* @return Item ID or UNKNOWN_ITEM_ID on fail
*/
unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group) {
struct s_item_group_entry *entry = itemdb_get_randgroupitem(group_id, sub_group);
return entry ? entry->nameid : UNKNOWN_ITEM_ID;
}
/** [Cydh]
* Gives item(s) to the player based on item group
* @param sd: Player that obtains item from item group
* @param group_id: The group ID of item that obtained by player
* @param *group: struct s_item_group from itemgroup_db[group_id].random[idx] or itemgroup_db[group_id].must[sub_group][idx]
*/
static void itemdb_pc_get_itemgroup_sub(struct map_session_data *sd, struct s_item_group_entry *data) {
uint16 i, get_amt = 0;
struct item tmp;
nullpo_retv(data);
memset(&tmp, 0, sizeof(tmp));
tmp.nameid = data->nameid;
tmp.bound = data->bound;
tmp.identify = 1;
tmp.expire_time = (data->duration) ? (unsigned int)(time(NULL) + data->duration*60) : 0;
if (data->isNamed) {
tmp.card[0] = itemdb_isequip(data->nameid) ? CARD0_FORGE : CARD0_CREATE;
tmp.card[1] = 0;
tmp.card[2] = GetWord(sd->status.char_id, 0);
tmp.card[3] = GetWord(sd->status.char_id, 1);
}
if (!itemdb_isstackable(data->nameid))
get_amt = 1;
else
get_amt = data->amount;
// Do loop for non-stackable item
for (i = 0; i < data->amount; i += get_amt) {
char flag = 0;
tmp.unique_id = data->GUID ? pc_generate_unique_id(sd) : 0; // Generate GUID
if ((flag = pc_additem(sd, &tmp, get_amt, LOG_TYPE_SCRIPT))) {
clif_additem(sd, 0, 0, flag);
if (pc_candrop(sd, &tmp))
map_addflooritem(&tmp, tmp.amount, sd->bl.m, sd->bl.x,sd->bl.y, 0, 0, 0, 0, 0);
}
else if (!flag && data->isAnnounced)
intif_broadcast_obtain_special_item(sd, data->nameid, sd->itemid, ITEMOBTAIN_TYPE_BOXITEM);
}
}
/** [Cydh]
* Find item(s) that will be obtained by player based on Item Group
* @param group_id: The group ID that will be gained by player
* @param nameid: The item that trigger this item group
* @return val: 0:success, 1:no sd, 2:invalid item group
*/
char itemdb_pc_get_itemgroup(uint16 group_id, struct map_session_data *sd) {
uint16 i = 0;
struct s_item_group_db *group;
nullpo_retr(1,sd);
if (!(group = (struct s_item_group_db *) uidb_get(itemdb_group, group_id))) {
ShowError("itemdb_pc_get_itemgroup: Invalid group id '%d' specified.\n",group_id);
return 2;
}
// Get the 'must' item(s)
if (group->must_qty) {
for (i = 0; i < group->must_qty; i++)
if (&group->must[i])
itemdb_pc_get_itemgroup_sub(sd,&group->must[i]);
}
// Get the 'random' item each random group
for (i = 0; i < MAX_ITEMGROUP_RANDGROUP; i++) {
uint16 rand;
if (!(&group->random[i]) || !group->random[i].data_qty) //Skip empty random group
continue;
rand = rnd()%group->random[i].data_qty;
if (!(&group->random[i].data[rand]) || !group->random[i].data[rand].nameid)
continue;
itemdb_pc_get_itemgroup_sub(sd,&group->random[i].data[rand]);
}
return 0;
}
/** Searches for the item_data. Use this to check if item exists or not.
* @param nameid
* @return *item_data if item is exist, or NULL if not
*/
struct item_data* itemdb_exists(unsigned short nameid) {
return ((struct item_data*)uidb_get(itemdb,nameid));
}
/// Returns name type of ammunition [Cydh]
const char *itemdb_typename_ammo (enum e_item_ammo ammo) {
switch (ammo) {
case AMMO_ARROW: return "Arrow";
case AMMO_THROWABLE_DAGGER: return "Throwable Dagger";
case AMMO_BULLET: return "Bullet";
case AMMO_SHELL: return "Shell";
case AMMO_GRENADE: return "Grenade";
case AMMO_SHURIKEN: return "Shuriken";
case AMMO_KUNAI: return "Kunai";
case AMMO_CANNONBALL: return "Cannonball";
case AMMO_THROWABLE_ITEM: return "Throwable Item/Sling Item";
}
return "Ammunition";
}
/// Returns human readable name for given item type.
/// @param type Type id to retrieve name for ( IT_* ).
const char* itemdb_typename(enum item_types type)
{
switch(type)
{
case IT_HEALING: return "Potion/Food";
case IT_USABLE: return "Usable";
case IT_ETC: return "Etc.";
case IT_WEAPON: return "Weapon";
case IT_ARMOR: return "Armor";
case IT_CARD: return "Card";
case IT_PETEGG: return "Pet Egg";
case IT_PETARMOR: return "Pet Accessory";
case IT_AMMO: return "Arrow/Ammunition";
case IT_DELAYCONSUME: return "Delay-Consume Usable";
case IT_SHADOWGEAR: return "Shadow Equipment";
case IT_CASH: return "Cash Usable";
}
return "Unknown Type";
}
/*==========================================
* Converts the jobid from the format in itemdb
* to the format used by the map server. [Skotlex]
*------------------------------------------*/
static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
{
int i;
bclass[0]= bclass[1]= bclass[2]= 0;
//Base classes
if (jobmask & 1<<JOB_NOVICE)
{ //Both Novice/Super-Novice are counted with the same ID
bclass[0] |= 1<<MAPID_NOVICE;
bclass[1] |= 1<<MAPID_NOVICE;
}
for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
{
if (jobmask & 1<<i)
bclass[0] |= 1<<(MAPID_NOVICE+i);
}
//2-1 classes
if (jobmask & 1<<JOB_KNIGHT)
bclass[1] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_PRIEST)
bclass[1] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_WIZARD)
bclass[1] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_BLACKSMITH)
bclass[1] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_HUNTER)
bclass[1] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ASSASSIN)
bclass[1] |= 1<<MAPID_THIEF;
//2-2 classes
if (jobmask & 1<<JOB_CRUSADER)
bclass[2] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_MONK)
bclass[2] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_SAGE)
bclass[2] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_ALCHEMIST)
bclass[2] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_BARD)
bclass[2] |= 1<<MAPID_ARCHER;
// Bard/Dancer share the same slot now.
// if (jobmask & 1<<JOB_DANCER)
// bclass[2] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ROGUE)
bclass[2] |= 1<<MAPID_THIEF;
//Special classes that don't fit above.
if (jobmask & 1<<21) //Taekwon boy
bclass[0] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<22) //Star Gladiator
bclass[1] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<23) //Soul Linker
bclass[2] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<JOB_GUNSLINGER)
bclass[0] |= 1<<MAPID_GUNSLINGER;
if (jobmask & 1<<JOB_NINJA) { //Kagerou/Oboro jobs can equip Ninja equips. [Rytech]
bclass[0] |= 1<<MAPID_NINJA;
bclass[1] |= 1<<MAPID_NINJA;
}
if (jobmask & 1<<26) //Bongun/Munak
bclass[0] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<27) //Death Knight
bclass[1] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<28) //Dark Collector
bclass[2] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<29) //Kagerou / Oboro
bclass[1] |= 1<<MAPID_NINJA;
if (jobmask & 1<<30) //Rebellion
bclass[1] |= 1<<MAPID_GUNSLINGER;
if (jobmask & 1<<31) //Summoner
bclass[0] |= 1<<MAPID_SUMMONER;
}
/**
* Create dummy item_data as dummy_item and dummy item group entry as dummy_itemgroup
*/
static void itemdb_create_dummy(void) {
CREATE(dummy_item, struct item_data, 1);
memset(dummy_item, 0, sizeof(struct item_data));
dummy_item->nameid = 500;
dummy_item->weight = 1;
dummy_item->value_sell = 1;
dummy_item->type = IT_ETC; //Etc item
safestrncpy(dummy_item->name, "UNKNOWN_ITEM", sizeof(dummy_item->name));
safestrncpy(dummy_item->jname, "Unknown Item", sizeof(dummy_item->jname));
dummy_item->view_id = UNKNOWN_ITEM_ID;
}
/**
* Create new item data
* @param nameid
*/
static struct item_data *itemdb_create_item(unsigned short nameid) {
struct item_data *id;
CREATE(id, struct item_data, 1);
memset(id, 0, sizeof(struct item_data));
id->nameid = nameid;
id->type = IT_ETC; //Etc item
uidb_put(itemdb, nameid, id);
return id;
}
/*==========================================
* Loads an item from the db. If not found, it will return the dummy item.
* @param nameid
* @return *item_data or *dummy_item if item not found
*------------------------------------------*/
struct item_data* itemdb_search(unsigned short nameid) {
struct item_data* id = NULL;
if (nameid == dummy_item->nameid)
id = dummy_item;
else if (!(id = (struct item_data*)uidb_get(itemdb, nameid))) {
ShowWarning("itemdb_search: Item ID %hu does not exists in the item_db. Using dummy data.\n", nameid);
id = dummy_item;
}
return id;
}
/** Checks if item is equip type or not
* @param id Item data
* @return True if item is equip, false otherwise
*/
bool itemdb_isequip2(struct item_data *id) {
nullpo_ret(id);
switch (id->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
case IT_SHADOWGEAR:
return true;
default:
return false;
}
}
/** Checks if item is stackable or not
* @param id Item data
* @return True if item is stackable, false otherwise
*/
bool itemdb_isstackable2(struct item_data *id)
{
nullpo_ret(id);
switch(id->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
case IT_SHADOWGEAR:
return false;
default:
return true;
}
}
/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------*/
bool itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) {
return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
bool itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) {
return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
bool itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&128) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&256) || gmlv >= item->gm_lv_trade_override));
}
bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int))
{
struct item_data* item_data = itemdb_search(item->nameid);
int i;
if (!func(item_data, gmlv, gmlv2))
return false;
if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return true;
for(i = 0; i < item_data->slot; i++) {
if (!item->card[i]) continue;
if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
return false;
}
return true;
}
/** Specifies if item-type should drop unidentified.
* @param nameid ID of item
*/
char itemdb_isidentified(unsigned short nameid) {
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
case IT_SHADOWGEAR:
return 0;
default:
return 1;
}
}
/** Search by name for the override flags available items (Give item another sprite)
* Structure: <nameid>,<sprite>
*/
static bool itemdb_read_itemavail(char* str[], int columns, int current) {
unsigned short nameid, sprite;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemavail: Invalid item id %hu.\n", nameid);
return false;
}
sprite = atoi(str[1]);
if( sprite > 0 )
{
id->flag.available = 1;
id->view_id = sprite;
}
else
{
id->flag.available = 0;
}
return true;
}
static int itemdb_group_free(DBKey key, DBData *data, va_list ap);
/** Read item group data
* Structure: GroupID,ItemID,Rate{,Amount,isMust,isAnnounced,Duration,GUID,isBound,isNamed}
*/
static void itemdb_read_itemgroup_sub(const char* filename, bool silent)
{
FILE *fp;
int ln = 0, entries = 0;
char line[1024];
if ((fp=fopen(filename,"r")) == NULL) {
if(silent == 0) ShowError("Can't read %s\n", filename);
return;
}
while (fgets(line,sizeof(line),fp)) {
DBData data;
int group_id = -1;
unsigned int j, prob = 1;
uint8 rand_group = 1;
char *str[10], *p;
struct s_item_group_random *random = NULL;
struct s_item_group_db *group = NULL;
struct s_item_group_entry entry;
bool found = false;
ln++;
if (line[0] == '/' && line[1] == '/')
continue;
if (strstr(line,"import")) {
char w1[16], w2[64];
if (sscanf(line,"%15[^:]: %63[^\r\n]",w1,w2) == 2 &&
strcmpi(w1,"import") == 0)
{
itemdb_read_itemgroup_sub(w2, 0);
continue;
}
}
memset(str,0,sizeof(str));
for (j = 0, p = line; j < 9 && p;j++) {
str[j] = p;
p = strchr(p,',');
if (p) *p++=0;
}
if (str[0] == NULL) //Empty Group ID
continue;
if (j < 3) {
if (j > 1) // Or else it barks on blank lines...
ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
continue;
}
memset(&entry, 0, sizeof(entry));
entry.amount = 1;
entry.bound = BOUND_NONE;
// Checking group_id
trim(str[0]);
if (ISDIGIT(str[0][0]))
group_id = atoi(str[0]);
else // Try reads group id by const
script_get_constant(trim(str[0]), &group_id);
if (group_id < 0) {
ShowWarning("itemdb_read_itemgroup: Invalid Group ID '%s' (%s:%d)\n", str[0], filename, ln);
continue;
}
// Remove from DB
if (strcmpi(str[1], "clear") == 0 && itemdb_group->remove(itemdb_group, db_ui2key(group_id), &data)) {
itemdb_group_free(db_ui2key(group_id), &data, NULL);
ShowNotice("Item Group '%s' has been cleared.\n", str[0]);
continue;
}
// Checking sub group
prob = atoi(str[2]);
if (str[4] != NULL)
rand_group = atoi(str[4]);
if (rand_group < 0 || rand_group > MAX_ITEMGROUP_RANDGROUP) {
ShowWarning("itemdb_read_itemgroup: Invalid sub group '%d' for group '%s' in %s:%d\n", rand_group, str[0], filename, ln);
continue;
}
if (rand_group != 0 && prob < 1) {
ShowWarning("itemdb_read_itemgroup: Random item must has probability. Group '%s' in %s:%d\n", str[0], filename, ln);
continue;
}
// Checking item
trim(str[1]);
if (ISDIGIT(str[1][0]) && ISDIGIT(str[1][1]) && itemdb_exists((entry.nameid = atoi(str[1]))))
found = true;
else {
struct item_data *id = itemdb_searchname(str[1]);
if (id) {
entry.nameid = id->nameid;
found = true;
}
}
if (!found) {
ShowWarning("itemdb_read_itemgroup: Non-existant item '%s' in %s:%d\n", str[1], filename, ln);
continue;
}
if (str[3] != NULL) entry.amount = cap_value(atoi(str[3]),1,MAX_AMOUNT);
if (str[5] != NULL) entry.isAnnounced= atoi(str[5]);
if (str[6] != NULL) entry.duration = cap_value(atoi(str[6]),0,UINT16_MAX);
if (str[7] != NULL) entry.GUID = atoi(str[7]);
if (str[8] != NULL) entry.bound = cap_value(atoi(str[8]),BOUND_NONE,BOUND_MAX-1);
if (str[9] != NULL) entry.isNamed = atoi(str[9]);
if (!(group = (struct s_item_group_db *) uidb_get(itemdb_group, group_id))) {
CREATE(group, struct s_item_group_db, 1);
group->id = group_id;
uidb_put(itemdb_group, group->id, group);
}
// Must item (rand_group == 0), place it here
if (!rand_group) {
RECREATE(group->must, struct s_item_group_entry, group->must_qty+1);
group->must[group->must_qty++] = entry;
// If 'must' item isn't set as random item, skip the next process
if (!prob) {
entries++;
continue;
}
rand_group = 0;
}
else
rand_group -= 1;
random = &group->random[rand_group];
RECREATE(random->data, struct s_item_group_entry, random->data_qty+prob);
// Put the entry to its rand_group
for (j = random->data_qty; j < random->data_qty+prob; j++)
random->data[j] = entry;
random->data_qty += prob;
entries++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename);
return;
}
static void itemdb_read_itemgroup(const char* basedir, bool silent) {
char filepath[256];
sprintf(filepath, "%s/%s", basedir, "item_group_db.txt");
itemdb_read_itemgroup_sub(filepath, silent);
return;
}
/** Read item forbidden by mapflag (can't equip item)
* Structure: <nameid>,<mode>
*/
static bool itemdb_read_noequip(char* str[], int columns, int current) {
unsigned short nameid;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_noequip: Invalid item id %hu.\n", nameid);
return false;
}
id->flag.no_equip |= atoi(str[1]);
return true;
}
/** Reads item trade restrictions [Skotlex]
* Structure: <nameid>,<mask>,<gm level>
*/
static bool itemdb_read_itemtrade(char* str[], int columns, int current) {
unsigned short nameid, flag, gmlv;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
//ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid);
//return false;
// FIXME: item_trade.txt contains items, which are commented in item database.
return true;
}
flag = atoi(str[1]);
gmlv = atoi(str[2]);
if( flag > 511 ) {//Check range
ShowWarning("itemdb_read_itemtrade: Invalid trading mask %hu for item id %hu.\n", flag, nameid);
return false;
}
if( gmlv < 1 )
{
ShowWarning("itemdb_read_itemtrade: Invalid override GM level %hu for item id %hu.\n", gmlv, nameid);
return false;
}
id->flag.trade_restriction = flag;
id->gm_lv_trade_override = gmlv;
return true;
}
/** Reads item delay amounts [Paradox924X]
* Structure: <nameid>,<delay>{,<delay sc group>}
*/
static bool itemdb_read_itemdelay(char* str[], int columns, int current) {
unsigned short nameid;
int delay;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemdelay: Invalid item id %hu.\n", nameid);
return false;
}
delay = atoi(str[1]);
if( delay < 0 )
{
ShowWarning("itemdb_read_itemdelay: Invalid delay %d for item id %hu.\n", id->delay, nameid);
return false;
}
id->delay = delay;
if (columns == 2)
id->delay_sc = SC_NONE;
else if( ISDIGIT(str[2][0]) )
id->delay_sc = atoi(str[2]);
else{ // Try read sc group id from const db
int constant;
if( !script_get_constant(trim(str[2]), &constant) ){
ShowWarning("itemdb_read_itemdelay: Invalid sc group \"%s\" for item id %hu.\n", str[2], nameid);
return false;
}
id->delay_sc = (short)constant;
}
return true;
}
/** Reads item stacking restrictions
* Structure: <item id>,<stack limit amount>,<type>
*/
static bool itemdb_read_stack(char* fields[], int columns, int current) {
unsigned short nameid, amount;
unsigned int type;
struct item_data* id;
nameid = (unsigned short)strtoul(fields[0], NULL, 10);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid);
return false;
}
if( !itemdb_isstackable2(id) )
{
ShowWarning("itemdb_read_stack: Item id '%hu' is not stackable.\n", nameid);
return false;
}
amount = (unsigned short)strtoul(fields[1], NULL, 10);
type = strtoul(fields[2], NULL, 10);
if( !amount )
{// ignore
return true;
}
id->stack.amount = amount;
id->stack.inventory = (type&1)!=0;
id->stack.cart = (type&2)!=0;
id->stack.storage = (type&4)!=0;
id->stack.guildstorage = (type&8)!=0;
return true;
}
/** Reads items allowed to be sold in buying stores
* <nameid>
*/
static bool itemdb_read_buyingstore(char* fields[], int columns, int current) {
unsigned short nameid;
struct item_data* id;
nameid = atoi(fields[0]);
if( ( id = itemdb_exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_buyingstore: Invalid item id %hu.\n", nameid);
return false;
}
if( !itemdb_isstackable2(id) )
{
ShowWarning("itemdb_read_buyingstore: Non-stackable item id %hu cannot be enabled for buying store.\n", nameid);
return false;
}
id->flag.buyingstore = true;
return true;
}
/** Item usage restriction (item_nouse.txt)
* <nameid>,<flag>,<override>
*/
static bool itemdb_read_nouse(char* fields[], int columns, int current) {
unsigned short nameid, flag, override;
struct item_data* id;
nameid = atoi(fields[0]);
if( ( id = itemdb_exists(nameid) ) == NULL ) {
ShowWarning("itemdb_read_nouse: Invalid item id %hu.\n", nameid);
return false;
}
flag = atoi(fields[1]);
override = atoi(fields[2]);
id->item_usage.flag = flag;
id->item_usage.override = override;
return true;
}
/** Misc Item flags
* <item_id>,<flag>
* &1 - As dead branch item
* &2 - As item container
* &4 - GUID item, cannot be stacked even same or stackable item
*/
static bool itemdb_read_flag(char* fields[], int columns, int current) {
unsigned short nameid = atoi(fields[0]);
uint8 flag;
bool set;
struct item_data *id;
if (!(id = itemdb_exists(nameid))) {
ShowError("itemdb_read_flag: Invalid item item with id %hu\n", nameid);
return true;
}
flag = abs(atoi(fields[1]));
set = atoi(fields[1]) > 0;
if (flag&1) id->flag.dead_branch = set ? 1 : 0;
if (flag&2) id->flag.group = set ? 1 : 0;
if (flag&4 && itemdb_isstackable2(id)) id->flag.guid = set ? 1 : 0;
if (flag&8) id->flag.bindOnEquip = true;
if (flag&16) id->flag.broadcast = 1;
return true;
}
/**
* @return: amount of retrieved entries.
**/
static int itemdb_combo_split_atoi (char *str, int *val) {
int i;
for (i=0; i<MAX_ITEMS_PER_COMBO; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if( i == 0 ) //No data found.
return 0;
return i;
}
/**
* <combo{:combo{:combo:{..}}}>,<{ script }>
**/
static void itemdb_read_combos(const char* basedir, bool silent) {
uint32 lines = 0, count = 0;
char line[1024];
char path[256];
FILE* fp;
sprintf(path, "%s/%s", basedir, "item_combo_db.txt");
if ((fp = fopen(path, "r")) == NULL) {
if(silent==0) ShowError("itemdb_read_combos: File not found \"%s\".\n", path);
return;
}
// process rows one by one
while(fgets(line, sizeof(line), fp)) {
char *str[2], *p;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
p = trim(p);
if (*p == '\0')
continue;// empty line
if (!strchr(p,','))
{
/* is there even a single column? */
ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path);
continue;
}
str[0] = p;
p = strchr(p,',');
*p = '\0';
p++;
str[1] = p;
p = strchr(p,',');
p++;
if (str[1][0] != '{') {
ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
continue;
}
/* no ending key anywhere (missing \}\) */
if ( str[1][strlen(str[1])-1] != '}' ) {
ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
continue;
} else {
int items[MAX_ITEMS_PER_COMBO];
int v = 0, retcount = 0;
struct item_data * id = NULL;
int idx = 0;
if((retcount = itemdb_combo_split_atoi(str[0], items)) < 2) {
ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path);
continue;
}
/* validate */
for(v = 0; v < retcount; v++) {
if( !itemdb_exists(items[v]) ) {
ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]);
break;
}
}
/* failed at some item */
if( v < retcount )
continue;
id = itemdb_exists(items[0]);
idx = id->combos_count;
/* first entry, create */
if( id->combos == NULL ) {
CREATE(id->combos, struct item_combo*, 1);
id->combos_count = 1;
} else {
RECREATE(id->combos, struct item_combo*, ++id->combos_count);
}
CREATE(id->combos[idx],struct item_combo,1);
id->combos[idx]->nameid = (unsigned short*)aMalloc( retcount * sizeof(unsigned short) );
id->combos[idx]->count = retcount;
id->combos[idx]->script = parse_script(str[1], path, lines, 0);
id->combos[idx]->id = count;
id->combos[idx]->isRef = false;
/* populate ->nameid field */
for( v = 0; v < retcount; v++ ) {
id->combos[idx]->nameid[v] = items[v];
}
/* populate the children to refer to this combo */
for( v = 1; v < retcount; v++ ) {
struct item_data * it;
int index;
it = itemdb_exists(items[v]);
index = it->combos_count;
if( it->combos == NULL ) {
CREATE(it->combos, struct item_combo*, 1);
it->combos_count = 1;
} else {
RECREATE(it->combos, struct item_combo*, ++it->combos_count);
}
CREATE(it->combos[index],struct item_combo,1);
/* we copy previously alloc'd pointers and just set it to reference */
memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo));
/* we flag this way to ensure we don't double-dealloc same data */
it->combos[index]->isRef = true;
}
uidb_put(itemdb_combo,id->combos[idx]->id,id->combos[idx]);
}
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",count,path);
return;
}
/**
* Process Roulette items
*/
bool itemdb_parse_roulette_db(void)
{
int i, j;
uint32 count = 0;
// retrieve all rows from the item database
if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", db_roulette_table)) {
Sql_ShowDebug(mmysql_handle);
return false;
}
for (i = 0; i < MAX_ROULETTE_LEVEL; i++)
rd.items[i] = 0;
for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
int k, limit = MAX_ROULETTE_COLUMNS - i;
for (k = 0; k < limit && SQL_SUCCESS == Sql_NextRow(mmysql_handle); k++) {
char* data;
unsigned short item_id, amount;
int level, flag;
Sql_GetData(mmysql_handle, 1, &data, NULL); level = atoi(data);
Sql_GetData(mmysql_handle, 2, &data, NULL); item_id = atoi(data);
Sql_GetData(mmysql_handle, 3, &data, NULL); amount = atoi(data);
Sql_GetData(mmysql_handle, 4, &data, NULL); flag = atoi(data);
if (!itemdb_exists(item_id)) {
ShowWarning("itemdb_parse_roulette_db: Unknown item ID '%hu' in level '%d'\n", item_id, level);
continue;
}
if (amount < 1) {
ShowWarning("itemdb_parse_roulette_db: Unsupported amount '%hu' for item ID '%hu' in level '%d'\n", amount, item_id, level);
continue;
}
if (flag < 0 || flag > 1) {
ShowWarning("itemdb_parse_roulette_db: Unsupported flag '%d' for item ID '%hu' in level '%d'\n", flag, item_id, level);
continue;
}
j = rd.items[i];
RECREATE(rd.nameid[i], unsigned short, ++rd.items[i]);
RECREATE(rd.qty[i], unsigned short, rd.items[i]);
RECREATE(rd.flag[i], int, rd.items[i]);
rd.nameid[i][j] = item_id;
rd.qty[i][j] = amount;
rd.flag[i][j] = flag;
++count;
}
}
// free the query result
Sql_FreeResult(mmysql_handle);
for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
int limit = MAX_ROULETTE_COLUMNS - i;
if (rd.items[i] == limit)
continue;
if (rd.items[i] > limit) {
ShowWarning("itemdb_parse_roulette_db: level %d has %d items, only %d supported, capping...\n", i + 1, rd.items[i], limit);
rd.items[i] = limit;
continue;
}
/** this scenario = rd.items[i] < limit **/
ShowWarning("itemdb_parse_roulette_db: Level %d has %d items, %d are required. Filling with Apples...\n", i + 1, rd.items[i], limit);
rd.items[i] = limit;
RECREATE(rd.nameid[i], unsigned short, rd.items[i]);
RECREATE(rd.qty[i], unsigned short, rd.items[i]);
RECREATE(rd.flag[i], int, rd.items[i]);
for (j = 0; j < MAX_ROULETTE_COLUMNS - i; j++) {
if (rd.qty[i][j])
continue;
rd.nameid[i][j] = ITEMID_APPLE;
rd.qty[i][j] = 1;
rd.flag[i][j] = 0;
}
}
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, db_roulette_table);
return true;
}
/**
* Free Roulette items
*/
static void itemdb_roulette_free(void) {
int i;
for (i = 0; i < MAX_ROULETTE_LEVEL; i++) {
if (rd.nameid[i])
aFree(rd.nameid[i]);
if (rd.qty[i])
aFree(rd.qty[i]);
if (rd.flag[i])
aFree(rd.flag[i]);
rd.nameid[i] = NULL;
rd.qty[i] = NULL;
rd.flag[i] = NULL;
rd.items[i] = 0;
}
}
/*======================================
* Applies gender restrictions according to settings. [Skotlex]
*======================================*/
static char itemdb_gendercheck(struct item_data *id)
{
if (id->nameid == WEDDING_RING_M) //Grom Ring
return 1;
if (id->nameid == WEDDING_RING_F) //Bride Ring
return 0;
if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
return 1;
if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
return 0;
return (battle_config.ignore_items_gender) ? 2 : id->sex;
}
/**
* [RRInd]
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
**/
static void itemdb_re_split_atoi(char *str, int *val1, int *val2) {
int i, val[2];
for (i=0; i<2; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if( i == 0 ) {
*val1 = *val2 = 0;
return;//no data found
}
if( i == 1 ) {//Single Value
*val1 = val[0];
*val2 = 0;
return;
}
//We assume we have 2 values.
*val1 = val[0];
*val2 = val[1];
return;
}
/**
* Processes one itemdb entry
*/
static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt) {
/*
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_upper | equip_genders | equip_locations | weapon_level | equip_level | refineable | view | script | equip_script | unequip_script |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
*/
unsigned short nameid;
struct item_data* id;
if( atoi(str[0]) <= 0 || atoi(str[0]) >= MAX_ITEMID || atoi(str[0]) == dummy_item->nameid )
{
ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", atoi(str[0]), line, source);
return false;
}
nameid = atoi(str[0]);
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
if (!(id = itemdb_exists(nameid)))
id = itemdb_create_item(nameid);
safestrncpy(id->name, str[1], sizeof(id->name));
safestrncpy(id->jname, str[2], sizeof(id->jname));
id->type = atoi(str[3]);
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_SHADOWGEAR && id->type < IT_CASH ) || id->type >= IT_MAX )
{// catch invalid item types
ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %hu. IT_ETC will be used.\n", id->type, nameid);
id->type = IT_ETC;
}
if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed only after target confirmation
id->type = IT_USABLE;
id->flag.delay_consume = 1;
} else //In case of an itemdb reload and the item type changed.
id->flag.delay_consume = 0;
//When a particular price is not given, we should base it off the other one
//(it is important to make a distinction between 'no price' and 0z)
if ( str[4][0] )
id->value_buy = atoi(str[4]);
else
id->value_buy = atoi(str[5]) * 2;
if ( str[5][0] )
id->value_sell = atoi(str[5]);
else
id->value_sell = id->value_buy / 2;
/*
if ( !str[4][0] && !str[5][0])
{
ShowWarning("itemdb_parse_dbrow: No buying/selling price defined for item %hu (%s), using 20/10z\n", nameid, id->jname);
id->value_buy = 20;
id->value_sell = 10;
} else
*/
if (id->value_buy/124. < id->value_sell/75.)
ShowWarning("itemdb_parse_dbrow: Buying/Selling [%d/%d] price of item %hu (%s) allows Zeny making exploit through buying/selling at discounted/overcharged prices!\n",
id->value_buy, id->value_sell, nameid, id->jname);
id->weight = atoi(str[6]);
#ifdef RENEWAL
itemdb_re_split_atoi(str[7],&id->atk,&id->matk);
#else
id->atk = atoi(str[7]);
#endif
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->slot = atoi(str[10]);
if (id->slot > MAX_SLOTS)
{
ShowWarning("itemdb_parse_dbrow: Item %hu (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n", nameid, id->jname, id->slot, MAX_SLOTS, MAX_SLOTS);
id->slot = MAX_SLOTS;
}
itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
id->class_upper = atoi(str[12]);
id->sex = atoi(str[13]);
id->equip = atoi(str[14]);
if (!id->equip && itemdb_isequip2(id))
{
ShowWarning("Item %hu (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
id->type = IT_ETC;
}
if( id->type != IT_SHADOWGEAR && id->equip&EQP_SHADOW_GEAR )
{
ShowWarning("Item %hu (%s) have invalid equipment slot! Making it an etc item.\n", nameid, id->jname);
id->type = IT_ETC;
}
id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX);
itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax);
id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this
id->look = atoi(str[18]);
id->flag.available = 1;
id->view_id = 0;
id->sex = itemdb_gendercheck(id); //Apply gender filtering.
if (id->script) {
script_free_code(id->script);
id->script = NULL;
}
if (id->equip_script) {
script_free_code(id->equip_script);
id->equip_script = NULL;
}
if (id->unequip_script) {
script_free_code(id->unequip_script);
id->unequip_script = NULL;
}
if (*str[19])
id->script = parse_script(str[19], source, line, scriptopt);
if (*str[20])
id->equip_script = parse_script(str[20], source, line, scriptopt);
if (*str[21])
id->unequip_script = parse_script(str[21], source, line, scriptopt);
if (!id->nameid) {
id->nameid = nameid;
uidb_put(itemdb, nameid, id);
}
return true;
}
/**
* Read item from item db
* item_db2 overwriting item_db
*/
static int itemdb_readdb(void){
const char* filename[] = {
DBPATH"item_db.txt",
DBIMPORT"/item_db.txt"
};
int fi;
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
uint32 lines = 0, count = 0;
char line[1024];
char path[256];
FILE* fp;
sprintf(path, "%s/%s", db_path, filename[fi]);
fp = fopen(path, "r");
if( fp == NULL ) {
ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path);
continue;
}
// process rows one by one
while(fgets(line, sizeof(line), fp))
{
char *str[32], *p;
int i;
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
while( ISSPACE(*p) )
++p;
if( *p == '\0' )
continue;// empty line
for( i = 0; i < 19; ++i )
{
str[i] = p;
p = strchr(p,',');
if( p == NULL )
break;// comma not found
*p = '\0';
++p;
}
if( p == NULL )
{
ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
// Script
if( *p != '{' )
{
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[19] = p;
p = strstr(p+1,"},");
if( p == NULL )
{
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
p[1] = '\0';
p += 2;
// OnEquip_Script
if( *p != '{' )
{
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[20] = p;
p = strstr(p+1,"},");
if( p == NULL )
{
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
p[1] = '\0';
p += 2;
// OnUnequip_Script (last column)
if( *p != '{' )
{
ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
str[21] = p;
if ( str[21][strlen(str[21])-2] != '}' ) {
/* lets count to ensure it's not something silly e.g. a extra space at line ending */
int v, lcurly = 0, rcurly = 0;
for( v = 0; v < strlen(str[21]); v++ ) {
if( str[21][v] == '{' )
lcurly++;
else if ( str[21][v] == '}' )
rcurly++;
}
if( lcurly != rcurly ) {
ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
continue;
}
}
if (!itemdb_parse_dbrow(str, path, lines, 0))
continue;
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, path);
}
return 0;
}
/**
* Read item_db table
*/
static int itemdb_read_sqldb(void) {
const char* item_db_name[] = {
#ifdef RENEWAL
item_db_re_db,
#else
item_db_db,
#endif
item_db2_db
};
int fi;
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
uint32 lines = 0, count = 0;
// retrieve all rows from the item database
if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) {
Sql_ShowDebug(mmysql_handle);
continue;
}
// process rows one by one
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format
char* str[22];
char* dummy = "";
int i;
++lines;
for( i = 0; i < 22; ++i ) {
Sql_GetData(mmysql_handle, i, &str[i], NULL);
if( str[i] == NULL )
str[i] = dummy; // get rid of NULL columns
}
if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS))
continue;
++count;
}
// free the query result
Sql_FreeResult(mmysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]);
}
return 0;
}
/** Check if the item is restricted by item_noequip.txt
* @param id Item that will be checked
* @param m Map ID
* @return true: can't be used; false: can be used
*/
bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
if (!id->flag.no_equip)
return false;
/* on restricted maps the item is consumed but the effect is not used */
if ((!map_flag_vs(m) && id->flag.no_equip&1) || // Normal
(map[m].flag.pvp && id->flag.no_equip&2) || // PVP
(map_flag_gvg(m) && id->flag.no_equip&4) || // GVG
(map[m].flag.battleground && id->flag.no_equip&8) || // Battleground
(map[m].flag.restricted && id->flag.no_equip&(8*map[m].zone)) // Zone restriction
)
return true;
return false;
}
/**
* Check if item is available in spellbook_db or not
* @param nameid
* @return True if item is spellbook; False if not
*/
bool itemdb_is_spellbook2(unsigned short nameid) {
unsigned char i;
if (!nameid || !itemdb_exists(nameid) || !skill_spellbook_count)
return false;
ARR_FIND(0, MAX_SKILL_SPELLBOOK_DB, i, skill_spellbook_db[i].nameid == nameid);
return i == MAX_SKILL_SPELLBOOK_DB ? false : true;
}
/**
* Read all item-related databases
*/
static void itemdb_read(void) {
int i;
const char* dbsubpath[] = {
"",
"/"DBIMPORT,
};
if (db_use_sqldbs)
itemdb_read_sqldb();
else
itemdb_readdb();
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
uint8 n1 = (uint8)(strlen(db_path)+strlen(dbsubpath[i])+1);
uint8 n2 = (uint8)(strlen(db_path)+strlen(DBPATH)+strlen(dbsubpath[i])+1);
char* dbsubpath1 = (char*)aMalloc(n1+1);
char* dbsubpath2 = (char*)aMalloc(n2+1);
if(i==0) {
safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
safesnprintf(dbsubpath2,n2,"%s/%s%s",db_path,DBPATH,dbsubpath[i]);
}
else {
safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
safesnprintf(dbsubpath2,n1,"%s%s",db_path,dbsubpath[i]);
}
sv_readdb(dbsubpath1, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail, i);
sv_readdb(dbsubpath1, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, i);
sv_readdb(dbsubpath1, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse, i);
itemdb_read_itemgroup(dbsubpath2, i);
itemdb_read_combos(dbsubpath2,i); //TODO change this to sv_read ? id#script ?
sv_readdb(dbsubpath2, "item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip, i);
sv_readdb(dbsubpath2, "item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade, i);
sv_readdb(dbsubpath2, "item_delay.txt", ',', 2, 3, -1, &itemdb_read_itemdelay, i);
sv_readdb(dbsubpath2, "item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore, i);
sv_readdb(dbsubpath2, "item_flag.txt", ',', 2, 2, -1, &itemdb_read_flag, i);
aFree(dbsubpath1);
aFree(dbsubpath2);
}
}
/*==========================================
* Initialize / Finalize
*------------------------------------------*/
/**
* Destroys the item_data.
*/
static void destroy_item_data(struct item_data* self) {
if( self == NULL )
return;
// free scripts
if( self->script )
script_free_code(self->script);
if( self->equip_script )
script_free_code(self->equip_script);
if( self->unequip_script )
script_free_code(self->unequip_script);
if( self->combos_count ) {
int i;
for( i = 0; i < self->combos_count; i++ ) {
if( !self->combos[i]->isRef ) {
aFree(self->combos[i]->nameid);
if (self->combos[i]->script)
script_free_code(self->combos[i]->script);
}
aFree(self->combos[i]);
}
aFree(self->combos);
}
#if defined(DEBUG)
// trash item
memset(self, 0xDD, sizeof(struct item_data));
#endif
// free self
aFree(self);
}
/**
* @see DBApply
*/
static int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *id = (struct item_data *)db_data2ptr(data);
destroy_item_data(id);
return 0;
}
static int itemdb_group_free(DBKey key, DBData *data, va_list ap) {
struct s_item_group_db *group = (struct s_item_group_db *)db_data2ptr(data);
uint8 j;
if (!group)
return 0;
if (group->must_qty)
aFree(group->must);
group->must_qty = 0;
for (j = 0; j < MAX_ITEMGROUP_RANDGROUP; j++) {
if (!group->random[j].data_qty || !(&group->random[j]))
continue;
aFree(group->random[j].data);
group->random[j].data_qty = 0;
}
aFree(group);
return 0;
}
/**
* Reload Item DB
*/
void itemdb_reload(void) {
struct s_mapiterator* iter;
struct map_session_data* sd;
int i,d,k;
itemdb_group->clear(itemdb_group, itemdb_group_free);
itemdb->clear(itemdb, itemdb_final_sub);
db_clear(itemdb_combo);
if (battle_config.feature_roulette)
itemdb_roulette_free();
// read new data
itemdb_read();
cashshop_reloaddb();
if (battle_config.feature_roulette)
itemdb_parse_roulette_db();
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
for( i = 0; i < MAX_MOB_DB; i++ ) {
struct mob_db *entry;
if( !((i < MOBID_TREAS01 || i > MOBID_TREAS40) && (i < MOBID_TREAS41 || i > MOBID_TREAS49)) )
continue;
entry = mob_db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {
struct item_data *id;
if( !entry->dropitem[d].nameid )
continue;
id = itemdb_search(entry->dropitem[d].nameid);
for (k = 0; k < MAX_SEARCH; k++) {
if (id->mob[k].chance <= entry->dropitem[d].p)
break;
}
if (k == MAX_SEARCH)
continue;
if (id->mob[k].id != i)
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = entry->dropitem[d].p;
id->mob[k].id = i;
}
}
// readjust itemdb pointer cache for each player
iter = mapit_geteachpc();
for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) {
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
pc_setinventorydata(sd);
pc_check_available_item(sd); // Check for invalid(ated) items.
/* clear combo bonuses */
if( sd->combos.count ) {
aFree(sd->combos.bonus);
aFree(sd->combos.id);
aFree(sd->combos.pos);
sd->combos.bonus = NULL;
sd->combos.id = NULL;
sd->combos.pos = NULL;
sd->combos.count = 0;
if( pc_load_combo(sd) > 0 )
status_calc_pc(sd, SCO_FORCE);
}
}
mapit_free(iter);
}
/**
* Finalizing Item DB
*/
void do_final_itemdb(void) {
db_destroy(itemdb_combo);
itemdb_group->destroy(itemdb_group, itemdb_group_free);
itemdb->destroy(itemdb, itemdb_final_sub);
destroy_item_data(dummy_item);
if (battle_config.feature_roulette)
itemdb_roulette_free();
}
/**
* Initializing Item DB
*/
void do_init_itemdb(void) {
itemdb = uidb_alloc(DB_OPT_BASE);
itemdb_combo = uidb_alloc(DB_OPT_BASE);
itemdb_group = uidb_alloc(DB_OPT_BASE);
itemdb_create_dummy();
itemdb_read();
if (battle_config.feature_roulette)
itemdb_parse_roulette_db();
}