
* Resolves an issue with Mercenary causing the server to crash when killed through the script command unitkill. * Blame dd67f9d.
615 lines
14 KiB
C
615 lines
14 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/mmo.h"
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#include "../common/random.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "log.h"
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#include "clif.h"
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#include "intif.h"
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#include "itemdb.h"
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#include "pc.h"
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#include "party.h"
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#include "trade.h"
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#include "mercenary.h"
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#include <stdlib.h>
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#include <math.h>
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struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
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static uint16 mercenary_count;
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/**
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* Search Mercenary by class
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* @param class_ Class ID of Mercenary
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* @return The index of mercenary on mercenary_db, or -1 if not found
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**/
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static int16 mercenary_search_index(int class_) {
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int16 i;
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ARR_FIND(0, mercenary_count, i, mercenary_db[i].class_ == class_);
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return (i == mercenary_count)?-1:i;
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}
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/**
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* Check if the Class ID is a Mercenary
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* @param class_ The Class ID
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* @return true if Class ID is a Mercenary, false otherwise
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**/
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bool mercenary_class(int class_){
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return (bool)(mercenary_search_index(class_) > -1);
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}
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/**
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* Get View Data of Mercenary by Class ID
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* @param class_ The Class ID
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* @return View Data of Mercenary
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**/
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struct view_data * mercenary_get_viewdata(int class_){
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int i = mercenary_search_index(class_);
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if( i < 0 )
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return 0;
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return &mercenary_db[i].vd;
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}
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/**
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* Get mercenary skill index for mercenary skill tree
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* @param skill_id
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* @return Index in skill_tree or -1
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**/
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short mercenary_skill_get_index(uint16 skill_id) {
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if (!SKILL_CHK_MERC(skill_id))
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return -1;
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skill_id -= MC_SKILLBASE;
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if (skill_id >= MAX_MERCSKILL)
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return -1;
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return skill_id;
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}
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/**
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* Create a new Mercenary for Player
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* @param sd The Player
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* @param class_ Mercenary Class
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* @param lifetime Contract duration
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* @return false if failed, true otherwise
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**/
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bool mercenary_create(struct map_session_data *sd, int class_, unsigned int lifetime) {
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struct s_mercenary merc;
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struct s_mercenary_db *db;
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int16 i;
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nullpo_retr(false,sd);
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if( (i = mercenary_search_index(class_)) < 0 )
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return false;
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db = &mercenary_db[i];
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memset(&merc,0,sizeof(struct s_mercenary));
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merc.char_id = sd->status.char_id;
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merc.class_ = class_;
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merc.hp = db->status.max_hp;
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merc.sp = db->status.max_sp;
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merc.life_time = lifetime;
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// Request Char Server to create this mercenary
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intif_mercenary_create(&merc);
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return true;
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}
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/**
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* Get current Mercenary lifetime
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* @param md The Mercenary
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* @return The Lifetime
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**/
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int mercenary_get_lifetime(struct mercenary_data *md) {
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const struct TimerData * td;
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if( md == NULL || md->contract_timer == INVALID_TIMER )
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return 0;
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td = get_timer(md->contract_timer);
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return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
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}
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/**
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* Get Guild type of Mercenary
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* @param md Mercenary
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* @return -1 if not found, 0 - ARCH_MERC_GUILD, 1 - SPEAR_MERC_GUILD, or 2 - SWORD_MERC_GUILD
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**/
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int mercenary_get_guild(struct mercenary_data *md){
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uint16 class_;
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if( md == NULL || md->db == NULL )
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return -1;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return ARCH_MERC_GUILD;
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if( class_ >= 6027 && class_ <= 6036 )
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return SPEAR_MERC_GUILD;
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if( class_ >= 6037 && class_ <= 6046 )
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return SWORD_MERC_GUILD;
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return -1;
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}
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/**
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* Get Faith value of Mercenary
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* @param md Mercenary
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* @return the Faith value
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**/
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int mercenary_get_faith(struct mercenary_data *md) {
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struct map_session_data *sd;
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uint16 class_;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return sd->status.arch_faith;
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if( class_ >= 6027 && class_ <= 6036 )
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return sd->status.spear_faith;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_faith;
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return 0;
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}
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/**
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* Set faith value of Mercenary
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* @param md The Mercenary
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* @param value Faith Value
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**/
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void mercenary_set_faith(struct mercenary_data *md, int value) {
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struct map_session_data *sd;
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uint16 class_;
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int *faith;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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faith = &sd->status.arch_faith;
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else if( class_ >= 6027 && class_ <= 6036 )
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faith = &sd->status.spear_faith;
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else if( class_ >= 6037 && class_ <= 6046 )
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faith = &sd->status.sword_faith;
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else
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return;
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*faith += value;
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*faith = cap_value(*faith, 0, SHRT_MAX);
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clif_mercenary_updatestatus(sd, SP_MERCFAITH);
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}
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/**
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* Get Mercenary's calls
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* @param md Mercenary
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* @return Number of calls
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**/
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int mercenary_get_calls(struct mercenary_data *md) {
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struct map_session_data *sd;
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uint16 class_;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return sd->status.arch_calls;
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if( class_ >= 6027 && class_ <= 6036 )
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return sd->status.spear_calls;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_calls;
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return 0;
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}
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/**
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* Set Mercenary's calls
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* @param md Mercenary
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* @param value
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**/
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void mercenary_set_calls(struct mercenary_data *md, int value) {
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struct map_session_data *sd;
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uint16 class_;
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int *calls;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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calls = &sd->status.arch_calls;
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else if( class_ >= 6027 && class_ <= 6036 )
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calls = &sd->status.spear_calls;
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else if( class_ >= 6037 && class_ <= 6046 )
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calls = &sd->status.sword_calls;
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else
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return;
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*calls += value;
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*calls = cap_value(*calls, 0, INT_MAX);
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}
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/**
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* Save Mercenary data
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* @param md Mercenary
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**/
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void mercenary_save(struct mercenary_data *md) {
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md->mercenary.hp = md->battle_status.hp;
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md->mercenary.sp = md->battle_status.sp;
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md->mercenary.life_time = mercenary_get_lifetime(md);
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intif_mercenary_save(&md->mercenary);
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}
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/**
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* Ends contract of Mercenary
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**/
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static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) {
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struct map_session_data *sd;
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struct mercenary_data *md;
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if( (sd = map_id2sd(id)) == NULL )
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return 1;
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if( (md = sd->md) == NULL )
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return 1;
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if( md->contract_timer != tid )
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{
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ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
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return 0;
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}
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md->contract_timer = INVALID_TIMER;
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mercenary_delete(md, 0); // Mercenary soldier's duty hour is over.
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return 0;
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}
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/**
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* Delete Mercenary
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* @param md Mercenary
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* @param reply
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**/
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int mercenary_delete(struct mercenary_data *md, int reply) {
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struct map_session_data *sd = md->master;
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md->mercenary.life_time = 0;
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mercenary_contract_stop(md);
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if( !sd )
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return unit_free(&md->bl, CLR_OUTSIGHT);
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if( md->devotion_flag )
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{
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md->devotion_flag = 0;
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status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
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}
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switch( reply )
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{
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case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
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case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
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}
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clif_mercenary_message(sd, reply);
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return unit_remove_map(&md->bl, CLR_OUTSIGHT);
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}
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/**
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* Stop contract of Mercenary
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* @param md Mercenary
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**/
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void mercenary_contract_stop(struct mercenary_data *md) {
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nullpo_retv(md);
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if( md->contract_timer != INVALID_TIMER )
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delete_timer(md->contract_timer, merc_contract_end);
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md->contract_timer = INVALID_TIMER;
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}
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/**
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* Init contract of Mercenary
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* @param md Mercenary
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**/
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void merc_contract_init(struct mercenary_data *md) {
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if( md->contract_timer == INVALID_TIMER )
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md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
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md->regen.state.block = 0;
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}
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/**
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* Received mercenary data from char-serv
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* @param merc : mercenary datas
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* @param flag : if inter-serv request was sucessfull
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* @return false:failure, true:sucess
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*/
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bool mercenary_recv_data(struct s_mercenary *merc, bool flag)
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{
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struct map_session_data *sd;
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struct mercenary_data *md;
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struct s_mercenary_db *db;
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int i = mercenary_search_index(merc->class_);
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if( (sd = map_charid2sd(merc->char_id)) == NULL )
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return false;
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if( !flag || i < 0 ) { // Not created - loaded - DB info
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sd->status.mer_id = 0;
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return false;
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}
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db = &mercenary_db[i];
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if( !sd->md ) {
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sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
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md->bl.type = BL_MER;
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md->bl.id = npc_get_new_npc_id();
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md->devotion_flag = 0;
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md->master = sd;
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md->db = db;
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memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
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status_set_viewdata(&md->bl, md->mercenary.class_);
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status_change_init(&md->bl);
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unit_dataset(&md->bl);
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md->ud.dir = sd->ud.dir;
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md->bl.m = sd->bl.m;
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md->bl.x = sd->bl.x;
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md->bl.y = sd->bl.y;
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unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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md->bl.x = md->ud.to_x;
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md->bl.y = md->ud.to_y;
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map_addiddb(&md->bl);
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status_calc_mercenary(md, SCO_FIRST);
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md->contract_timer = INVALID_TIMER;
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md->masterteleport_timer = INVALID_TIMER;
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merc_contract_init(md);
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} else {
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memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
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md = sd->md;
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}
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if( sd->status.mer_id == 0 )
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mercenary_set_calls(md, 1);
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sd->status.mer_id = merc->mercenary_id;
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if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
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if(map_addblock(&md->bl))
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return false;
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clif_spawn(&md->bl);
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clif_mercenary_info(sd);
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clif_mercenary_skillblock(sd);
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}
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return true;
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}
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/**
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* Heals Mercenary
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* @param md Mercenary
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* @param hp HP amount
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* @param sp SP amount
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**/
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void mercenary_heal(struct mercenary_data *md, int hp, int sp) {
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if (md->master == NULL)
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return;
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if( hp )
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clif_mercenary_updatestatus(md->master, SP_HP);
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if( sp )
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clif_mercenary_updatestatus(md->master, SP_SP);
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}
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/**
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* Delete Mercenary
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* @param md: Mercenary
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* @return false for status_damage
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*/
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bool mercenary_dead(struct mercenary_data *md) {
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mercenary_delete(md, 1);
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return false;
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}
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/**
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* Gives bonus to Mercenary
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* @param md Mercenary
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**/
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void mercenary_killbonus(struct mercenary_data *md) {
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const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
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uint8 index = rnd() % ARRAYLENGTH(scs);
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sc_start(&md->bl,&md->bl, scs[index], 100, rnd() % 5, 600000);
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}
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/**
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* Mercenary does kill
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* @param md Mercenary
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**/
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void mercenary_kills(struct mercenary_data *md){
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if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX
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md->mercenary.kill_count++;
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if( (md->mercenary.kill_count % 50) == 0 )
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{
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mercenary_set_faith(md, 1);
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mercenary_killbonus(md);
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}
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if( md->master )
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clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
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}
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/**
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* Check if Mercenary has the skill
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* @param md Mercenary
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* @param skill_id The skill
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* @return Skill Level or 0 if Mercenary doesn't have the skill
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**/
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int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) {
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short idx = mercenary_skill_get_index(skill_id);
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if( !md || !md->db || idx == -1)
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return 0;
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return md->db->skill[idx].lv;
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}
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/**
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* Read each line of Mercenary's database
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**/
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static bool mercenary_readdb_sub(char* str[], int columns, int current)
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{
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int ele;
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uint16 i, class_ = atoi(str[0]);
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struct s_mercenary_db *db;
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struct status_data *status;
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//Find the ID, already exist or not in mercenary_db
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ARR_FIND(0,mercenary_count,i,mercenary_db[i].class_ == class_);
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if (i >= mercenary_count)
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db = &mercenary_db[mercenary_count];
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else
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db = &mercenary_db[i];
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db->class_ = class_;
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safestrncpy(db->sprite, str[1], NAME_LENGTH);
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safestrncpy(db->name, str[2], NAME_LENGTH);
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db->lv = atoi(str[3]);
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status = &db->status;
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db->vd.class_ = db->class_;
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status->max_hp = atoi(str[4]);
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status->max_sp = atoi(str[5]);
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status->rhw.range = atoi(str[6]);
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status->rhw.atk = atoi(str[7]);
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status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
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status->def = atoi(str[9]);
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status->mdef = atoi(str[10]);
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status->str = atoi(str[11]);
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status->agi = atoi(str[12]);
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status->vit = atoi(str[13]);
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status->int_ = atoi(str[14]);
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status->dex = atoi(str[15]);
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status->luk = atoi(str[16]);
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db->range2 = atoi(str[17]);
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db->range3 = atoi(str[18]);
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status->size = atoi(str[19]);
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status->race = atoi(str[20]);
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ele = atoi(str[21]);
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status->def_ele = ele%20;
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status->ele_lv = (unsigned char)floor(ele/20.);
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if( !CHK_ELEMENT(status->def_ele) )
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|
{
|
|
ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_ALL - 1);
|
|
status->def_ele = ELE_NEUTRAL;
|
|
}
|
|
if( !CHK_ELEMENT_LEVEL(status->ele_lv) )
|
|
{
|
|
ShowWarning("Mercenary %d has invalid element level %d (max is %d)\n", db->class_, status->ele_lv, MAX_ELE_LEVEL);
|
|
status->ele_lv = 1;
|
|
}
|
|
|
|
status->aspd_rate = 1000;
|
|
status->speed = atoi(str[22]);
|
|
status->adelay = atoi(str[23]);
|
|
status->amotion = atoi(str[24]);
|
|
status->dmotion = atoi(str[25]);
|
|
|
|
if (i >= mercenary_count)
|
|
mercenary_count++;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Load Mercenary's database
|
|
**/
|
|
void mercenary_readdb(void) {
|
|
const char *filename[]={ "mercenary_db.txt",DBIMPORT"/mercenary_db.txt"};
|
|
uint8 i;
|
|
|
|
mercenary_count = 0; //Reset the counter
|
|
memset(mercenary_db,0,sizeof(mercenary_db));
|
|
for(i = 0; i<ARRAYLENGTH(filename); i++){
|
|
sv_readdb(db_path, filename[i], ',', 26, 26, MAX_MERCENARY_CLASS, &mercenary_readdb_sub, i);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Read each line of Mercenary's skill
|
|
**/
|
|
static bool mercenary_read_skilldb_sub(char* str[], int columns, int current)
|
|
{// <merc id>,<skill id>,<skill level>
|
|
struct s_mercenary_db *db;
|
|
uint16 class_, skill_id, skill_lv;
|
|
uint8 i = 0;
|
|
short idx = -1;
|
|
|
|
class_ = atoi(str[0]);
|
|
ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
|
|
if( i == MAX_MERCENARY_CLASS )
|
|
{
|
|
ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
|
|
return false;
|
|
}
|
|
|
|
skill_id = atoi(str[1]);
|
|
if( (idx = mercenary_skill_get_index(skill_id)) == -1 ) {
|
|
ShowError("read_mercenary_skilldb: Invalid Mercenary skill '%s'.\n", str[1]);
|
|
return false;
|
|
}
|
|
|
|
db = &mercenary_db[i];
|
|
skill_lv = atoi(str[2]);
|
|
|
|
db->skill[idx].id = skill_id;
|
|
db->skill[idx].lv = skill_lv;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Load Mercenary's skill database
|
|
**/
|
|
void mercenary_read_skilldb(void){
|
|
const char *filename[]={ "mercenary_skill_db.txt",DBIMPORT"/mercenary_skill_db.txt"};
|
|
uint8 i;
|
|
|
|
for(i = 0; i<ARRAYLENGTH(filename); i++){
|
|
sv_readdb(db_path, filename[i], ',', 3, 3, -1, &mercenary_read_skilldb_sub, i);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Init Mercenary datas
|
|
**/
|
|
void do_init_mercenary(void){
|
|
mercenary_readdb();
|
|
mercenary_read_skilldb();
|
|
|
|
//add_timer_func_list(mercenary_contract, "mercenary_contract");
|
|
}
|
|
|
|
/**
|
|
* Do Final Mercenary datas
|
|
**/
|
|
void do_final_mercenary(void){
|
|
//Nothing to do yet
|
|
}
|