rathena/src/map/homunculus.hpp
Daegaladh 3908b0e9ee
Fixed homunculus cooldown and aftercast delays (#8508)
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2024-07-27 16:07:54 +02:00

255 lines
7.1 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef HOMUNCULUS_HPP
#define HOMUNCULUS_HPP
#include <string>
#include <common/cbasetypes.hpp>
#include <common/database.hpp>
#include "mob.hpp"
#include "status.hpp" // struct status_data, struct status_change
#include "unit.hpp" // struct unit_data
#ifdef RENEWAL
#define HOMUN_LEVEL_STATWEIGHT_VALUE 0
#define APPLY_HOMUN_LEVEL_STATWEIGHT()( \
hom.str_value = hom.agi_value = \
hom.vit_value = hom.int_value = \
hom.dex_value = hom.luk_value = hom.level / 10 - HOMUN_LEVEL_STATWEIGHT_VALUE \
)
#else
#define APPLY_HOMUN_LEVEL_STATWEIGHT()
#endif
struct s_homun_exp_db {
uint16 level;
t_exp exp;
};
class HomExpDatabase : public TypesafeYamlDatabase<uint16, s_homun_exp_db> {
public:
HomExpDatabase() : TypesafeYamlDatabase("HOMUN_EXP_DB", 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
// Additional
t_exp get_nextexp(uint16 level);
};
struct s_hom_stats {
unsigned int HP, SP;
unsigned short str, agi, vit, int_, dex, luk;
};
/// Homunculus skill entry [Celest]
struct s_homun_skill_tree_entry {
uint16 id; ///< Skill ID
uint16 max; ///< Max level for this tree
uint16 need_level; ///< Homunculus level required
uint32 intimacy; ///< Intimacy required (n/100)
bool evolution; ///< Require evolution to show on skill tree
std::unordered_map<uint16, uint16> need; ///< Skills needed
};
struct s_homunculus_db {
int base_class, evo_class;
char name[NAME_LENGTH];
struct s_hom_stats base, gmin, gmax, emin, emax;
int foodID;
uint16 baseASPD;
int hungryDelay;
e_element element;
e_race race;
e_size base_size, evo_size;
std::vector<s_homun_skill_tree_entry> skill_tree;
};
enum e_hom_mode : uint8 { MH_MD_FIGHTING = 1, MH_MD_GRAPPLING };
enum e_hom_state : uint8 {
HOM_ST_ACTIVE = 0,
HOM_ST_REST = 1,
HOM_ST_MORPH = 2,
};
enum e_hom_state2 : uint8 {
SP_ACK = 0x0,
SP_INTIMATE = 0x1,
SP_HUNGRY = 0x2,
};
struct homun_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
status_change sc;
struct regen_data regen;
std::shared_ptr<s_homunculus_db> homunculusDB; //[orn]
struct s_homunculus homunculus; //[orn]
int masterteleport_timer;
map_session_data *master; //pointer back to its master
int hungry_timer; //[orn]
t_exp exp_next;
std::vector<uint16> blockskill; // [orn]
};
#define HOM_EVO 0x100 //256
#define HOM_S 0x200 //512
#define HOM_REG 0x1000 //4096
/// Houmunculus ID
enum homun_mapid {
// Normal Homunculus
MAPID_LIF = HOM_REG|0x0,
MAPID_AMISTR,
MAPID_FILIR,
MAPID_VANILMIRTH,
// Evolved Homunulus
MAPID_LIF_E = HOM_REG|HOM_EVO|0x0,
MAPID_AMISTR_E,
MAPID_FILIR_E,
MAPID_VANILMIRTH_E,
// Homunculus S
MAPID_EIRA = HOM_S|0x0,
MAPID_BAYERI,
MAPID_SERA,
MAPID_DIETER,
MAPID_ELANOR,
};
/// Homunculus class constants
enum e_homun_classid : uint16 {
MER_LIF = 6001,
MER_AMISTR,
MER_FILIR,
MER_VANILMIRTH,
MER_LIF2,
MER_AMISTR2,
MER_FILIR2,
MER_VANILMIRTH2,
MER_LIF_H,
MER_AMISTR_H,
MER_FILIR_H,
MER_VANILMIRTH_H,
MER_LIF_H2,
MER_AMISTR_H2,
MER_FILIR_H2,
MER_VANILMIRTH_H2,
// Homunculus S
MER_EIRA = 6048,
MER_BAYERI,
MER_SERA,
MER_DIETER,
MER_ELEANOR,
};
/// Homunculus type
enum homun_type : int8 {
HT_REG = 0x1,
HT_EVO = 0x2,
HT_S = 0x4,
HT_INVALID = -1,
};
/// Homunculus battle_config setting
enum homun_setting : uint8 {
HOMSET_NO_SUPPORT_SKILL = 0x01, /// Cannot be targetted by support skills, except for their master
HOMSET_NO_INSTANT_LAND_SKILL = 0x02, /// Unit/land skill doesn't applied immediately
HOMSET_FIRST_TARGET = 0x04, /// Mobs will always go after them instead of players until attacked
HOMSET_COPY_SPEED = 0x08, /// Copy their master's speed on spawn/map-change
HOMSET_DISPLAY_LUK = 0x10, /// They display luk/3+1 instead of their actual critical in the stat window, by default they don't crit
HOMSET_SAME_MATK = 0x20, /// Their Min-Matk is always the same as their max
};
enum e_homun_grade : uint8 {
HOMGRADE_HATE_WITH_PASSION = 0,
HOMGRADE_HATE,
HOMGRADE_AWKWARD,
HOMGRADE_SHY,
HOMGRADE_NEUTRAL,
HOMGRADE_CORDIAL,
HOMGRADE_LOYAL,
};
class HomunculusDatabase : public TypesafeYamlDatabase<int32, s_homunculus_db> {
private:
bool parseStatusNode(const std::string &nodeName, const std::string &subNodeName, const ryml::NodeRef &node, s_hom_stats &bonus);
public:
HomunculusDatabase() : TypesafeYamlDatabase("HOMUNCULUS_DB", 1) {
}
const std::string getDefaultLocation();
uint64 parseBodyNode(const ryml::NodeRef& node);
// Additional
std::shared_ptr<s_homunculus_db> homun_search(int32 class_);
};
extern HomunculusDatabase homunculus_db;
/// Check Homunculus Class ID
#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX)
// merc_is_hom_alive(struct homun_data *)
#define hom_is_active(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag); //albator
struct view_data* hom_get_viewdata(int class_);
int hom_class2mapid(int hom_class);
enum homun_type hom_class2type(int class_);
void hom_damage(struct homun_data *hd);
int hom_dead(struct homun_data *hd);
void hom_skillup(struct homun_data *hd,uint16 skill_id);
void hom_calc_skilltree(homun_data *hd);
short hom_checkskill(struct homun_data *hd,uint16 skill_id);
uint16 hom_skill_get_min_level(int class_, uint16 skill_id);
void hom_gainexp(struct homun_data *hd,t_exp exp);
int hom_levelup(struct homun_data *hd);
int hom_evolution(struct homun_data *hd);
int hom_mutate(struct homun_data *hd,int homun_id);
void hom_heal(struct homun_data *hd);
int hom_vaporize(map_session_data *sd, int flag);
int hom_ressurect(map_session_data *sd, unsigned char per, short x, short y);
void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
void hom_reset_stats(struct homun_data *hd);
int hom_shuffle(struct homun_data *hd); // [Zephyrus]
void hom_save(struct homun_data *hd);
bool hom_call(map_session_data *sd);
bool hom_create_request(map_session_data *sd, int class_);
void hom_menu(map_session_data *sd,int type);
int hom_food(map_session_data *sd, struct homun_data *hd);
int hom_hungry_timer_delete(struct homun_data *hd);
int hom_change_name(map_session_data *sd,char *name);
void hom_change_name_ack(map_session_data *sd, char* name, int flag);
#define hom_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
#define hom_stop_attack(hd) unit_stop_attack(&(hd)->bl)
int hom_increase_intimacy(struct homun_data * hd, unsigned int value);
int hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
int hom_skill_tree_get_max(int skill_id, int b_class);
void hom_init_timers(struct homun_data * hd);
void hom_reload(void);
void hom_addspiritball(TBL_HOM *hd, int max);
void hom_delspiritball(TBL_HOM *hd, int count, int type);
uint8 hom_get_intimacy_grade(struct homun_data *hd);
uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade);
enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy);
short hom_skill_get_index(uint16 skill_id);
void do_final_homunculus(void);
void do_init_homunculus(void);
#endif /* HOMUNCULUS_HPP */