
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
149 lines
4.8 KiB
Plaintext
149 lines
4.8 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for Geffen Guild Castles
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= v1.2 Optimized with functions.[kobra_k88]
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//============================================================
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//<============================ Castle 1 ==================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{
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OnRecvCastleG01:
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end;
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OnInit:
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if($boxNumG01 == 0) end;
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set $@bxG01, $boxNumG01;
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callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
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end;
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OnDied:
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mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
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set $boxNumG01, $boxNumG01 -1;
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if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{
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callfunc "F_GldTreasSw","gefg_cas01",40,49;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{
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OnRecvCastleG02:
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end;
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OnInit:
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if($boxNumG02 == 0) end;
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set $@bxG02, $boxNumG02;
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callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
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end;
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OnDied:
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mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
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set $boxNumG02, $boxNumG02 -1;
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if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{
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callfunc "F_GldTreasSw", "gefg_cas02",12,67;
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}
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//<================================= Castle 3 ===============================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{
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OnRecvCastleG03:
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end;
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OnInit:
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if($boxNumG03 == 0) end;
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set $@bxG03, $boxNumG03;
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callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
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end;
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OnDied:
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mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
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set $boxNumG03, $boxNumG03 -1;
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if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{
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callfunc "F_GldTreasSw", "gefg_cas03",106,24;
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end;
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}
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//<=============================== Castle 4 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{
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OnRecvCastleG04:
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end;
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OnInit:
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if($boxNumG04 == 0) end;
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set $@bxG04, $boxNumG04;
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callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
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end;
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OnDied:
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mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
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set $boxNumG04, $boxNumG04 -1;
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if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{
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callfunc "F_GldTreasSw", "gefg_cas04",73,47;
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end;
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}
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{
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OnRecvCastleG05:
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end;
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OnInit:
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if($boxNumG05 == 0) end;
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set $@bxG05, $boxNumG05;
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callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
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end;
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OnDied:
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mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
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set $boxNumG05, $boxNumG05 -1;
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if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{
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callfunc "F_GldTreasSw", "gefg_cas05",70,53;
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close;
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}
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