
- fixed vending_tax not working at all (integer division in r10182) - undid change from r8273 where pc_getzeny() treated zeny overflow as an error condition; officially, the value is just bounded to MAX_ZENY - fixed stupid code that, instead of properly checking and filtering invalid items during shop setup, opted to 'hide' these items from the vending list instead... - removed some custom error message packets related to vending - fixed a glitch where the server would open a shop with no items when all entered items were tagged as invalid - split zeny handling from trade_tradeadditem() into a separate func (trade_tradeaddzeny()) - removed loads of redundant code from vending.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11344 54d463be-8e91-2dee-dedb-b68131a5f0ec
277 lines
7.6 KiB
C
277 lines
7.6 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/nullpo.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "clif.h"
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#include "itemdb.h"
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#include "atcommand.h"
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#include "map.h"
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#include "chrif.h"
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#include "vending.h"
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#include "pc.h"
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#include "skill.h"
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#include "battle.h"
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#include "log.h"
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#include "irc.h"
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#include <stdio.h>
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#include <string.h>
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/*==========================================
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* Close shop
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*------------------------------------------*/
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void vending_closevending(struct map_session_data* sd)
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{
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nullpo_retv(sd);
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sd->vender_id = 0;
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clif_closevendingboard(&sd->bl,0);
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if( use_irc && irc_announce_shop_flag )
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irc_announce_shop(sd,0);
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}
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/*==========================================
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* Request a shop's item list
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*------------------------------------------*/
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void vending_vendinglistreq(struct map_session_data* sd, int id)
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{
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struct map_session_data* vsd;
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nullpo_retv(sd);
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if( (vsd = map_id2sd(id)) == NULL )
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return;
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if( vsd->vender_id == 0 )
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return; // not vending
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clif_vendinglist(sd, id, vsd->vending);
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}
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/*==========================================
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* Purchase item(s) from a shop
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*------------------------------------------*/
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void vending_purchasereq(struct map_session_data* sd, int id, const uint8* data, int count)
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{
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int i, j, w, new_ = 0, blank, vend_list[MAX_VENDING];
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double z;
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unsigned short amount;
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short idx;
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struct s_vending vending[MAX_VENDING]; // against duplicate packets
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struct map_session_data* vsd = map_id2sd(id);
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nullpo_retv(sd);
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if( vsd == NULL || vsd->vender_id == 0 || vsd->vender_id == sd->bl.id )
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return; // invalid shop
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if( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) )
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return; // shop too far away
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if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
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return; // invalid amount of purchased items
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blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
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// duplicate item in vending to check hacker with multiple packets
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memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
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// some checks
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z = 0.; // zeny counter
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w = 0; // weight counter
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for( i = 0; i < count; i++ )
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{
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amount = *(uint16*)(data + 4*i + 0);
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idx = *(uint16*)(data + 4*i + 2);
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idx -= 2;
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if( amount <= 0 )
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return;
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// check of item index in the cart
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if( idx < 0 || idx >= MAX_CART )
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return;
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ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
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if( j == vsd->vend_num )
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return; //picked non-existing item
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else
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vend_list[i] = j;
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z += ((double)vsd->vending[j].value * (double)amount);
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if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
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{
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clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
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return;
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}
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w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
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if( w + sd->weight > sd->max_weight )
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{
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clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
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return;
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}
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//Check to see if cart/vend info is in sync.
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if( vending[j].amount > vsd->status.cart[idx].amount )
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vending[j].amount = vsd->status.cart[idx].amount;
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// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
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// here, we check cumulative amounts
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if( vending[j].amount < amount )
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{
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// send more quantity is not a hack (an other player can have buy items just before)
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clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
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return;
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}
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vending[j].amount -= amount;
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switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
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case ADDITEM_EXIST:
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break; //We'd add this item to the existing one (in buyers inventory)
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case ADDITEM_NEW:
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new_++;
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if (new_ > blank)
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return; //Buyer has no space in his inventory
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break;
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case ADDITEM_OVERAMOUNT:
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return; //too many items
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}
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}
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//Logs (V)ending Zeny [Lupus]
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if( log_config.zeny > 0 )
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log_zeny(vsd, "V", sd, (int)z);
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pc_payzeny(sd, (int)z);
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if( battle_config.vending_tax )
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z -= z * (battle_config.vending_tax/10000.);
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pc_getzeny(vsd, (int)z);
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for( i = 0; i < count; i++ )
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{
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amount = *(uint16*)(data + 4*i + 0);
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idx = *(uint16*)(data + 4*i + 2);
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idx -= 2;
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//Logs sold (V)ending items [Lupus]
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if(log_config.enable_logs&0x4) {
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log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx]);
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log_pick_pc( sd, "V", vsd->status.cart[idx].nameid, amount, &vsd->status.cart[idx]);
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}
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// vending item
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pc_additem(sd, &vsd->status.cart[idx], amount);
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vsd->vending[vend_list[i]].amount -= amount;
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pc_cart_delitem(vsd, idx, amount, 0);
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clif_vendingreport(vsd, idx, amount);
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//print buyer's name
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if( battle_config.buyer_name )
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{
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char temp[256];
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sprintf(temp, msg_txt(265), sd->status.name);
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clif_disp_onlyself(vsd,temp,strlen(temp));
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}
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}
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//Always save BOTH: buyer and customer
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if( save_settings&2 )
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{
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chrif_save(sd,0);
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chrif_save(vsd,0);
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}
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//check for @AUTOTRADE users [durf]
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if( vsd->state.autotrade )
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{
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//see if there is anything left in the shop
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ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
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if( i == vsd->vend_num )
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{
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//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
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vending_closevending(vsd);
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map_quit(vsd); //They have no reason to stay around anymore, do they?
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}
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}
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}
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/*==========================================
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* Open shop
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* data := {<index>.w <amount>.w <value>.l}[count]
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*------------------------------------------*/
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void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
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{
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int i, j;
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int vending_skill_lvl;
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nullpo_retv(sd);
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if( !flag ) // cancelled
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return; // nothing to do
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if (pc_istrading(sd))
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return; // can't have 2 shops at once
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vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
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// skill level and cart check
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if( !vending_skill_lvl || !pc_iscarton(sd) )
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{
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clif_skill_fail(sd, MC_VENDING, 0, 0);
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return;
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}
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// check number of items in shop
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if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
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{ // invalid item count
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clif_skill_fail(sd, MC_VENDING, 0, 0);
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return;
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}
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// filter out invalid items
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i = 0;
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for( j = 0; j < count; j++ )
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{
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int index = *(uint16*)(data + 8*j + 0);
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unsigned int amount = *(uint16*)(data + 8*j + 2);
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unsigned int value = *(uint32*)(data + 8*j + 4);
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index -= 2; // offset adjustment (client says that the first cart position is 2)
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if( index < 0 || index >= MAX_CART // invalid position
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|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
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//NOTE: official server does not do any of the following checks!
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|| !sd->status.cart[index].identify // unidentified item
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|| sd->status.cart[index].attribute == 1 // broken item
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|| !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item
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continue;
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sd->vending[i].index = index;
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sd->vending[i].amount = amount;
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sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value);
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i++; // item successfully added
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}
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if( i != j )
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clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
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if( i == 0 )
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{ // no valid item found
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clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
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return;
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}
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sd->vender_id = sd->bl.id;
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sd->vend_num = i;
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safestrncpy(sd->message, message, MESSAGE_SIZE);
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pc_stop_walking(sd,1);
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clif_openvending(sd,sd->vender_id,sd->vending);
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clif_showvendingboard(&sd->bl,message,0);
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if( use_irc && irc_announce_shop_flag )
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irc_announce_shop(sd,1);
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}
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