
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10402 54d463be-8e91-2dee-dedb-b68131a5f0ec
3160 lines
86 KiB
Plaintext
3160 lines
86 KiB
Plaintext
//===== eAthena Script =======================================
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//= Mjolnir seal unlocking NPCs.
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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//= Quest for breaking the seal of Mjolnir.
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//===== Additional Comments: =================================
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// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
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// 1.1 Fixed wrong label names [Luups]
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//============================================================
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prontera,124,297,3 script Tialfi 706,{
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if ($God3 < 50)
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{
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mes "[Tialfi]";
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mes "Hmmm...";
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mes "I can feel a strange force";
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mes "growing stronger and stronger,";
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mes "somewhere on in Rune-Midgard.";
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next;
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mes "[Tialfi]";
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mes "Can you feel it?";
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mes "Something must be";
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mes "going on!";
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close;
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}
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else
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{
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if(god_mjo_0 == 11)
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{
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mes "[Tialfi]";
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mes "I'm waiting for the day";
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mes "when I'll finally get to";
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mes "see Thor's thunder for myself.";
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mes "I believe that one of these days,";
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mes "my dream will become reality.";
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close;
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}
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else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
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{
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if (god_mjo_0 == 10)
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{
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if (countitem(756) > 49 && countitem(757) > 49)
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{
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if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
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if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
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if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
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if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
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if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
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if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
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if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
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if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
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if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
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if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
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if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
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if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
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if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
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mes "[Tialfi]";
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mes "You came back.";
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mes "In exchange for the ores that";
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mes "you have brought me, I will";
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mes "give you one of my family";
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mes "treasures.";
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next;
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mes "[Tialfi]";
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mes "My ancestors will be glad";
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mes "that that their treasure was";
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mes "used for a good purpose.";
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next;
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mes "[Tialfi]";
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mes "You have two options in";
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mes "choosing a treasure. You can";
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mes "have a treasure that will be";
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mes "useful to yourself, or something";
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mes "that may suit one of your friends.";
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next;
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mes "[Tialfi]";
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mes "So which treasure";
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mes "would you like to have?";
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next;
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menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
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mes "[Tialfi]";
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mes "I see. Give me a moment";
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mes "to find a suitable item";
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mes "for you.";
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next;
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goto L_Gift;
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L_Friend:
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mes "[Tialfi]";
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mes "I see. Give me a moment";
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mes "to find a suitable item";
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mes "for your friend.";
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set @gift,rand(1,13);
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next;
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L_Gift:
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mes "[Tialfi]";
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mes "Okay, let's see...";
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mes "I seem to recall that I put";
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mes "it somewhere around... Hmm.";
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mes "It must be around--Ah!";
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mes "Here we are~";
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next;
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delitem 756,50;
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delitem 757,50;
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set god_mjo_0,11;
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if (@gift == 1) getitem 1471,1;
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if (@gift == 2) getitem 1526,1;
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if (@gift == 3) getitem 1231,1;
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if (@gift == 4) getitem 1367,1;
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if (@gift == 5) getitem 1722,1;
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if (@gift == 6) getitem 1230,1;
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if (@gift == 7) getitem 1141,1;
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if (@gift == 8) getitem 1813,1;
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if (@gift == 9) getitem 1557,1;
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if (@gift == 10) getitem 1235,1;
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if (@gift == 11) getitem 1227,1;
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if (@gift == 12) getitem 1913,1;
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if (@gift == 13) getitem 1963,1;
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mes "[Tialfi]";
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mes "Once again, I thank you";
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mes "for the trouble you've gone";
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mes "through on my behalf.";
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next;
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mes "[Tialfi]";
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mes "I'm unsure of how this";
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mes "treasure works, but I hope it";
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mes "will be useful to you. From";
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mes "what I know, I believe this";
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mes "is a rare item.";
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next;
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mes "[Tialfi]";
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mes "I'll be waiting for the day";
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mes "when I'll see Thor's thunder";
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mes "for myself. I believe that,";
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mes "one of these days, the dream";
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mes "I've had will come true.";
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close;
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}
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else
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{
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mes "[Tialfi]";
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mes "I need";
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mes "50 Rough Oridecon";
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mes "and 50 Rough Elunium.";
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next;
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mes "[Tialfi]";
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mes "I don't have much time, so";
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mes "go ahead and continue on";
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mes "your journeys if you can't";
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mes "bring those to me.";
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close;
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}
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}
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else
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{
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if ($God4 > 99)
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{
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mes "[Tialfi]";
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mes "I sense a strange energy";
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mes "growing more powerful";
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mes "somewhere on this continent...";
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next;
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mes "[Tialfi]";
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mes "Can you feel it?";
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mes "Something must be going on!";
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next;
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mes "[Tialfi]";
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mes "I think we'd better wait and";
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mes "see what's happening. Someone";
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mes "will deliver the news to us.";
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mes "Though, I am unsure of whether";
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mes "or not it will be good news or bad...";
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close;
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}
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else
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{
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set $God4,$God4 +1;
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if($God4 == 50)
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{
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announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
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}
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else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
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{
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announce "All four seals have been released.",bc_all;
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}
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else if($God4 == 100)
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{
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announce "[Mjolnir] has been released.",bc_all;
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}
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set god_mjo_0,10;
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mes "[Tialfi]";
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mes "You've met the four Dwarven";
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mes "Blacksmiths. I've heard that";
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mes "they will rarely speak to humans.";
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mes "So you must be special if you";
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mes "were able to talk to them.";
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next;
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mes "[Tialfi]";
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mes "Do you think that my dream";
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mes "will come true? Do you believe";
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mes "Thor's Mjolnir will appear before";
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mes "the eyes of humans? I'm afraid great";
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mes "change will come to this world.";
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next;
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mes "[Tialfi]";
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mes "Thank you for going through such";
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mes "trouble on my behalf. I wish to";
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mes "give you one of my family";
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mes "treasures as a token of my";
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mes "gratitude.";
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next;
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mes "[Tialfi]";
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mes "However, I hope you understand";
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mes "that my family would grow suspicious";
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mes "if one of the treasures were to";
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mes "just go missing.";
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next;
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mes "[Tialfi]";
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mes "Hmm, however, I don't think they'll";
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mes "complain if I exchanged one of";
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mes "the treasures for something else.";
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mes "Let me think...";
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next;
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mes "[Tialfi]";
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mes "I should be able to give you one";
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mes "of our family heirlooms if you";
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mes "can bring be 50 Rough Oridecons";
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mes "and 50 Rough Eluniums.";
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next;
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mes "[Tialfi]";
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mes "You don't have to do that if";
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mes "you don't want to. But it seems";
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mes "our family heirlooms would be";
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mes "more useful to an adventurer";
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mes "such as yourself...";
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close;
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}
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}
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}
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else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
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{
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mes "[Tialfi]";
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mes "Hmm...";
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mes "The Dwarven Blacksmiths must be";
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mes "upset at you for some reason.";
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next;
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mes "[Tialfi]";
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mes "Remember my sister's suggestion";
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mes "and speak to them with great";
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mes "courtesy. Carefully choose";
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mes "words of respect lest they be";
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mes "insulted.";
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next;
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set god_mjo_1,0;
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set god_mjo_2,0;
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set god_mjo_3,0;
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set god_mjo_4,0;
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mes "[Tialfi]";
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mes "You should be okay now. By";
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mes "this time, they've probably";
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mes "forgotten the insult. But make";
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mes "sure you speak to my sister";
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mes "for advice first.";
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close;
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}
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else if(god_mjo_0 == 2 || god_mjo_0 == 1)
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{
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mes "[Tialfi]";
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mes "Sorry for the trouble.";
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mes "I wish you good luck.";
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close;
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}
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else if(god_mjo_0 == 0)
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{
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if($God4 > 99)
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{
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mes "[Tialfi]";
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mes "Listen...I can feel unknown";
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mes "energy arising somewhere in";
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mes "this continent.";
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mes "Can you feel it? There must";
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mes "be something going on...!";
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next;
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mes "[Tialfi]";
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mes "I think we'd better wait to";
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mes "see what's happening. Someone";
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mes "will deliver the news to us.";
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mes "I am not sure if it will be a";
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mes "good news or a bad news.";
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close;
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}
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else if(BaseLevel < 70)
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{
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mes "[Tialfi]";
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mes "One of my ancestors supposedly";
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mes "was a servant of Thor. Still,";
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mes "I find it difficult to believe.";
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next;
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mes "[Tialfi]";
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mes "If the gods have all these";
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mes "powers, how could a mere human";
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mes "be of any real assistance?";
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close;
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}
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mes "[Tialfi]";
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mes "Adventurer, I have an interesting";
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mes "story to tell you. Last night,";
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mes "I had the most amazing dream";
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mes "where I was the servant of Thor,";
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mes "god of thunder.";
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next;
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mes "[Tialfi]";
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mes "In this dream, I traveled with";
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mes "Thor to Jotunnheim, land of giants.";
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mes "During our journey, he told me";
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mes "many interesting stories about";
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mes "gods and heroes.";
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next;
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mes "[Tialfi]";
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mes "Of course, I can't remember";
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mes "everything clearly, but it was";
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mes "truly fantastic.";
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next;
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mes "[Tialfi]";
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mes "For some reason, I can vividly";
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mes "recall what Thor told me about";
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mes "his weapon, Mjolnir. Mjolnir is";
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mes "a Dwarven masterpiece.";
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next;
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mes "[Tialfi]";
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mes "Thor told me that Dwarves are";
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mes "extremely talented artisans, and";
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mes "their works are supreme. So as";
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mes "I was thinking about my dream,";
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mes "I remembered...";
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next;
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mes "[Tialfi]";
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mes "There is a mountain that has the";
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mes "same name as Thor's weapon. Surely,";
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mes "the two have some relation to";
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mes "each other.";
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next;
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mes "[Tialfi]";
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mes "I've also recently heard a rumor";
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mes "that Dwarven Blacksmiths also";
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mes "reside on Mount Mjolnir.";
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next;
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mes "[Tialfi]";
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mes "I understand the mountain is";
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mes "dangerous, and that I'm in no";
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mes "position to ask such a thing...";
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next;
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mes "[Tialfi]";
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mes "I can't help wanting to know";
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mes "for myself whether or not there";
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mes "is truth to my dream. Is it";
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mes "possible for Mjolnir to resurface?";
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next;
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mes "[Tialfi]";
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mes "If you don't mind, I'd like to ask";
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mes "you to explore this mountain and";
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mes "search for these Dwarven Blacksmiths.";
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next;
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menu "No.",-,"Okay.",L_Ok;
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mes "[Tialfi]";
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mes "I see. But I still appreciate";
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mes "that you took the time to";
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mes "listen to me.";
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next;
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mes "[Tialfi]";
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mes "Hopefully someday I'll learn";
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mes "the truth about my dreams and";
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mes "about Mjolnir itself.";
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close;
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L_Ok:
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mes "[Tialfi]";
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mes "Thank you, thank you so much!";
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mes "Even though it won't be easy,";
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mes "I have faith that if the Dwarven";
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mes "Blacksmiths do exist, you'll be";
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mes "able to find them.";
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next;
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mes "[Tialfi]";
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mes "Oh, and please speak to my";
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mes "sister Roskva first. She is";
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mes "outside the North entrance";
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mes "of Prontera.";
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next;
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mes "[Tialfi]";
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mes "I'm sure that she can give";
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mes "you useful information if";
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mes "you're fortunate enough to";
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mes "encounter the Dwarves.";
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next;
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set god_mjo_0,rand(1,2);
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mes "[Tialfi]";
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mes "I'm truly lucky to meet such";
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mes "an adventurer like yourself.";
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mes "I wish you the best of luck.";
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close;
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}
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else
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{
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mes "[Tialfi]";
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mes "I believe in you.";
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mes "Just be courageous.";
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close;
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}
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}
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}
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prt_fild01,196,47,3 script Roskva 703,{
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if(god_mjo_0 == 1)
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{
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mes "[Roskva]";
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mes "You should know that Dwarven";
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mes "Blacksmiths are extremely";
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mes "offended if you do not speak";
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mes "to them with the utmost respect.";
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next;
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mes "[Roskva]";
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mes "So it's really";
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mes "important that you";
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mes "speak to the Dwarves";
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mes "as courteously as you can.";
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mes "The first Dwarf you must visit";
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mes "can be found to the East.";
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next;
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mes "[Roskva]";
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mes "Travel in a clock wise direction";
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mes "around Rune-Midgard and seek";
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mes "out the other Dwarves in order.";
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mes "Your final destination will be";
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mes "to the North.";
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next;
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mes "[Roskva]";
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mes "If you happen to speak to them";
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mes "in the wrong order, please go";
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mes "talk to my brother Tialfi again.";
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close;
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}
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else if(god_mjo_0 == 2)
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{
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mes "[Roskva]";
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mes "You should know that Dwarven";
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mes "Blacksmiths are extremely";
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mes "offended if you do not speak";
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mes "to them with the utmost respect.";
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next;
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mes "[Roskva]";
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mes "So it's really";
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mes "important that you";
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mes "speak to the Dwarves";
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mes "as courteously as you can.";
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mes "The first Dwarf you must visit";
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mes "can be found to the North.";
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next;
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mes "[Roskva]";
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mes "Travel in a counter clock wise";
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mes "direction around Rune-Midgard";
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mes "and seek out the other Dwarves";
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mes "in order. Your final destination";
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mes "will be to the East.";
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next;
|
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mes "[Roskva]";
|
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mes "If you happen to speak to them";
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mes "in the wrong order, please go";
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mes "talk to my brother Tialfi again.";
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close;
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}
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else
|
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{
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mes "[Roskva]";
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mes "A long long time ago, many";
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mes "people used to frequent this";
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mes "area. Friends and families";
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mes "would live here, sharing";
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mes "happiness and sadness.";
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next;
|
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mes "[Roskva]";
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mes "But they're all gone now.";
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mes "My parents and my friends";
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mes "have all gone to a place";
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mes " whose name I don't even know.";
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next;
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mes "[Roskva]";
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mes "I can't help";
|
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mes "but feel lonesome...";
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close;
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}
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}
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mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{
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|
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if ($God3 < 50)
|
|
{
|
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mes "[Austri]";
|
|
mes "Something is happening";
|
|
mes "somewhere on this continent.";
|
|
mes "You might not believe me,";
|
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mes "but keep getting visions of";
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mes "the Fenrir-Wolf.";
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close;
|
|
}
|
|
else
|
|
{
|
|
if($God4 > 99)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Something is happening";
|
|
mes "somewhere on this continent.";
|
|
mes "You might not believe me,";
|
|
mes "but keep getting visions of";
|
|
mes "the Fenrir-Wolf.";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 11)
|
|
{
|
|
mes "[Austri]";
|
|
mes "One day, when my people";
|
|
mes "retrieve their memories of";
|
|
mes "the past, we will be able to";
|
|
mes "grant the power of the gods";
|
|
mes "to humans.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "I believe that";
|
|
mes "time is coming...";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 10)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Ho~ you might be asked";
|
|
mes "something from the human child.";
|
|
mes "If I were you, I would do the";
|
|
mes "kid a favor right away. Somehow";
|
|
mes "he is related to us in some sense.";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 1)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What is it?! I refuse to";
|
|
mes "speak to human as rude";
|
|
mes "and contemptible as you!";
|
|
mes "Leave!";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 2)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What? I don't have anything";
|
|
mes "to talk to you.";
|
|
close;
|
|
}
|
|
else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Hm...?";
|
|
mes "Why have you";
|
|
mes "come to me, human?";
|
|
next;
|
|
menu "Nothing.",-,"Hey, 'sup!",L_Sup;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
|
|
L_Sup:
|
|
set god_mjo_1,3;
|
|
mes "[Austri]";
|
|
mes "What...?!";
|
|
mes "Do not greet the";
|
|
mes "Dwarves lightly,";
|
|
mes "mortal!";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 1)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
|
|
L_Excuse:
|
|
if(countitem(1005) > 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Ah, I see that the entire human";
|
|
mes "race is not worthy of scorn.";
|
|
mes "Unlike many of your kind,";
|
|
mes "I see that you respect your";
|
|
mes "elders.";
|
|
next;
|
|
set @mjo_east,0;
|
|
L_EastTalk:
|
|
switch(@mjo_east)
|
|
{
|
|
case 0:
|
|
mes "[Austri]";
|
|
mes "So what have";
|
|
mes "you come to";
|
|
mes "ask of me?";
|
|
next;
|
|
menu "...",-,"About Mjolnir.",L_Speak;
|
|
goto L_Listen;
|
|
|
|
case 1:
|
|
mes "[Austri]";
|
|
mes "Mjolnir...?";
|
|
mes "Thor's legendary weapon?";
|
|
mes "The hammer than can shake the";
|
|
mes "earth and tear the sky asunder?";
|
|
mes "All of legendary weapons,";
|
|
mes "Mjolnir is perhaps greatest.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "As a matter of fact, it was forged";
|
|
mes "by my ancestor. Mjolnir was the";
|
|
mes "perfect weapon, except for one";
|
|
mes "minor flaw.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "The hilt of Mjolnir was forged";
|
|
mes "shorter than intended. Are you";
|
|
mes "still listening to me?";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
|
|
goto L_Listen;
|
|
|
|
case 2:
|
|
mes "[Austri]";
|
|
mes "One day, Loki came to our";
|
|
mes "village and showed off his";
|
|
mes "treasures. He boasted that we";
|
|
mes "couldn't possibly create something";
|
|
mes "to surpass their quality.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Frankly his treasures were made";
|
|
mes "by another Dwarf tribe, but we";
|
|
mes "couldn't tolerate his insult. So";
|
|
mes "my ancestors created three";
|
|
mes "treasures of their own.";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
|
|
goto L_Listen;
|
|
|
|
case 3:
|
|
mes "[Austri]";
|
|
mes "Of the three treasures my";
|
|
mes "ancestors created, Mjolnir was";
|
|
mes "the last and greatest.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "However, while it was created,";
|
|
mes "a strange fly bit my ancestor";
|
|
mes "on the hand. Because of this";
|
|
mes "interruption, Mjolnir's hilt";
|
|
mes "is a little flawed.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "It's very sad. Although Mjolnir";
|
|
mes "is the greatest weapon ever, it";
|
|
mes "was very close to being the";
|
|
mes "epitome of craftsmanship.";
|
|
next;
|
|
menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
|
|
goto L_Listen;
|
|
|
|
case 4:
|
|
mes "[Austri]";
|
|
mes "Despite this minor flaw,";
|
|
mes "Mjolnir is still considered";
|
|
mes "the greatest of legendary weapons.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Mjolnir was the trusted weapon";
|
|
mes "Thor wielded on the battlefield";
|
|
mes "and every giant feared its power.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "I must say, a Blacksmith's";
|
|
mes "greatest pride comes when he";
|
|
mes "creates the weapon and armor";
|
|
mes "that can be considered his";
|
|
mes "life's work.";
|
|
next;
|
|
menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
|
|
goto L_Listen;
|
|
|
|
case 5:
|
|
mes "[Austri]";
|
|
mes "The reason this mountain is";
|
|
mes "called Mount Mjolnir is because";
|
|
mes "it was actually created by the";
|
|
mes "hammer.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "In a battle against demons a";
|
|
mes "thousand years ago, Thor struck";
|
|
mes "the earth with Mjolnir. The impact";
|
|
mes "caused the ground to rise,";
|
|
mes "creating this mountain.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "You can imagine just how";
|
|
mes "unfathomly powerful Mjolnir is.";
|
|
mes "However, humans can never hope";
|
|
mes "to see or even wield Mjolnir. Only";
|
|
mes "a god can handle that kind of force.";
|
|
next;
|
|
menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
|
|
goto L_Listen;
|
|
|
|
case 6:
|
|
mes "[Austri]";
|
|
mes "Hmm... But perhaps an ambitious";
|
|
mes "dwarf can forge something similar";
|
|
mes "to Mjolnir so that it can actually";
|
|
mes "be used by humans. It would have less";
|
|
mes "power, but it'd be perfectly crafted.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Yes, it's possible to create a";
|
|
mes "Mjolnir suited to humans. Still,";
|
|
mes "it wouldn't be very easy.";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
|
|
goto L_Listen;
|
|
|
|
case 7:
|
|
mes "[Austri]";
|
|
mes "Well, I happened to speak much";
|
|
mes "longer than I intended. But I hope";
|
|
mes "you learned what you wished to";
|
|
mes "know about Mjolnir.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "I feel that a great change is";
|
|
mes "coming. I do not know what kind of";
|
|
mes "effect it will have on our world,";
|
|
mes "but something important will happen...";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Perhaps only the gods can be sure";
|
|
mes "as to what the future will bring.";
|
|
mes "In any case, we must prepare ourselves";
|
|
mes "for what will happen.";
|
|
next;
|
|
menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
|
|
goto L_Listen;
|
|
|
|
case 8:
|
|
set god_mjo_1,2;
|
|
mes "[Austri]";
|
|
mes "Alright then...";
|
|
mes "If you wish to learn more, you should";
|
|
mes "speak to my brothers. Take care, human.";
|
|
close;
|
|
}
|
|
L_Listen:
|
|
set god_mjo_1,3;
|
|
mes "[Austri]";
|
|
mes "...you didn't listen to me, did you?";
|
|
mes "Why did you make me waste my time? Leave!";
|
|
mes "This is why I don't want to associate";
|
|
mes "with human beings. They always pay little";
|
|
mes "attention to the conversation with me.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Austri]";
|
|
mes "You don't seem to understand.";
|
|
mes "If you wish to prove to me that";
|
|
mes "you understand blacksmiths, you";
|
|
mes "should bring something related";
|
|
mes "to my work!";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_1 == 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
|
|
L_Excuse2:
|
|
mes "[Austri]";
|
|
mes "A respectable blacksmith cherishes";
|
|
mes "his tools and crafts with diligence";
|
|
mes "and care.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "When it comes to humans, I believe";
|
|
mes "the ones who can appreciate my line";
|
|
mes "of work are the only ones worth";
|
|
mes "talking to.";
|
|
next;
|
|
set god_mjo_1,1;
|
|
mes "[Austri]";
|
|
mes "Every good blacksmith knows the";
|
|
mes "value of a good hammer. If you can";
|
|
mes "understand that, I shall consider";
|
|
mes "speaking with you.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Now go, human.";
|
|
mes "I wish you safety";
|
|
mes "in your travels.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Austri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 2)
|
|
{
|
|
if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What is it! I do not have anything to";
|
|
mes "to such a rude human as you!";
|
|
mes "Go back to where you are from!";
|
|
close;
|
|
}
|
|
else if(god_mjo_4 == 2)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What? I don't have anything";
|
|
mes "to talk to you.";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Hey, sup!",L_Sup2;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
L_Sup2:
|
|
set god_mjo_4,3;
|
|
mes "[Austri]";
|
|
mes "What?!";
|
|
mes "Leave immediately and go study";
|
|
mes "your english properly!";
|
|
close;
|
|
}
|
|
else if(god_mjo_4 == 1)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
L_Excuse3:
|
|
if(countitem(1005) > 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Hmm, I like your polite manners.";
|
|
mes "Okay, I am willing to talk to you.";
|
|
mes "So ask me if you have any questions.";
|
|
next;
|
|
set @mjo_east,0;
|
|
L_EastTalk2:
|
|
switch(@mjo_east)
|
|
{
|
|
case 0:
|
|
mes "[Austri]";
|
|
mes "So, what would you like to ask?";
|
|
next;
|
|
menu "...",-,"About Mjolnir.",L_Speak2;
|
|
goto L_Listen2;
|
|
case 1:
|
|
mes "[Austri]";
|
|
mes "Mjolnir...you mean the Thor's legendary weapon?";
|
|
mes "There has a rumor that Mjolnir slashed the sky";
|
|
mes "and stunned the earth by one blow.";
|
|
mes "That is the greatest weapon in the legend.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "As a matter of fact, it was forged by my ancestor.";
|
|
mes "Do you know the reason why the hilt of Mjolnir";
|
|
mes "was forged that short...?";
|
|
mes "Are you listening to me?";
|
|
next;
|
|
menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
|
|
goto L_Listen2;
|
|
case 2:
|
|
mes "[Austri]";
|
|
mes "One day, Loki came to dwarf's town";
|
|
mes "and showed off his three treasure.";
|
|
mes "He provoked us by saying";
|
|
mes "nobody would make better things";
|
|
mes "than his treasures.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Frankly his treasures were made by other dwarf tribe...";
|
|
mes "but anyway, we could not put up with the insult.";
|
|
mes "So my ancestor made three treasures of our own...";
|
|
mes "Are you still listening to me?";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
|
|
goto L_Listen2;
|
|
case 3:
|
|
mes "[Austri]";
|
|
mes "Mjolnir was the last treasure among the three.";
|
|
mes "While blowing the bellows,";
|
|
mes "my ancerstor was bitten by a strange insect on his hand.";
|
|
mes "So he could not continue working.";
|
|
mes "That's how the hilt of Mjolnir became that short.";
|
|
mes "Ah, what a sad story!";
|
|
next;
|
|
menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
|
|
goto L_Listen2;
|
|
case 4:
|
|
mes "[Austri]";
|
|
mes "Despite of the sad incident,";
|
|
mes "my ancerstor created the greatest weapon";
|
|
mes "in the legend. Mjolnir became Thor's the most reliable comrade";
|
|
mes "in the battlefield. Even giants in Utgard feared";
|
|
mes "the power of the godly weapon.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "However, since the weapon had the abnormally short hilt,";
|
|
mes "Thor had to wear iron gauntlets to compensate the weakness.";
|
|
mes "I must say, blacksmiths feel most proud when they";
|
|
mes "achieve to create the best weapons and armors of their life.";
|
|
next;
|
|
menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
|
|
goto L_Listen2;
|
|
case 5:
|
|
mes "[Austri]";
|
|
mes "And I am going to tell you";
|
|
mes "the reason why this mountain has been called";
|
|
mes "as Mountain Mjolnir... during the battle against demons";
|
|
mes "occurred a thousand years ago, he hammered down";
|
|
mes "the earth using Mjolnir. Because of the impact,";
|
|
mes "the ground around the spot rose high";
|
|
mes "and formed a mountain.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "You can imagine how powerful Mjolnir would be.";
|
|
mes "It made a new mountain by one hammering.";
|
|
mes "Unfortunately, you wouldn't be able to see";
|
|
mes "the weapon in your life. Somehow it is belong to God.";
|
|
next;
|
|
menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
|
|
goto L_Listen2;
|
|
case 6:
|
|
mes "[Austri]";
|
|
mes "Perhaps an ambitious dwarf could forge";
|
|
mes "a treasure is similar to Mjolnir.";
|
|
mes "But it will not happen to be exactly the same as the original Mjolnir.";
|
|
mes "The original one cannot be held by a human being";
|
|
mes "due to the unimaginable power it holds within.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "Let's say, a modified Mjolnir which would be suited to human's power";
|
|
mes "can be made possibly...? But still, it will not";
|
|
mes "easily happen.";
|
|
mes "Just, never mind.";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
|
|
goto L_Listen2;
|
|
case 7:
|
|
mes "[Austri]";
|
|
mes "I happened to speak longer than I planned.";
|
|
mes "But this is it. I hope you will have a better understanding";
|
|
mes "about Mjolnir by now.";
|
|
mes "And obviously something has been happening";
|
|
mes "in this world...I can feel that.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "I cannot tell it will bring a good effect or a bad one to";
|
|
mes "the continent...";
|
|
mes "Maybe Gods would know.";
|
|
mes "We must prepare to survive in the changes.";
|
|
next;
|
|
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
|
|
goto L_Listen2;
|
|
case 8:
|
|
set god_mjo_4,2;
|
|
mes "[Austri]";
|
|
mes "Ok, you may leave me and visit my brothers now.";
|
|
mes "Take care.";
|
|
close;
|
|
}
|
|
L_Listen2:
|
|
set god_mjo_4,3;
|
|
mes "[Austri]";
|
|
mes "...you didn't listen to me, did you?";
|
|
mes "Why did you make me waste my time? Leave!";
|
|
mes "This is why I don't want to associate with human beings.";
|
|
mes "They always pay little attention to the conversation with me.";
|
|
close;
|
|
|
|
}
|
|
else
|
|
{
|
|
mes "[Austri]";
|
|
mes "You don't seem to understand.....";
|
|
mes "If you want to prove me that you understand how blacksmiths feel,";
|
|
mes "bring a thing related to blacksmiths!";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_4 == 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
|
|
mes "[Austri]";
|
|
mes "...";
|
|
close;
|
|
|
|
L_Excuse4:
|
|
mes "[Austri]";
|
|
mes "A respectable blacksmith cherishes his hammer and anvil.";
|
|
mes "If you wish to continue a conversation with me,";
|
|
mes "you should understand blacksmiths.";
|
|
mes "Every blacksmith knows what hammer is good for themselves.";
|
|
next;
|
|
set god_mjo_4,1;
|
|
mes "[Austri]";
|
|
mes "If you understand what I meant,";
|
|
mes "I will consider speaking to you next time.";
|
|
mes "Have a good travel.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Austri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 0)
|
|
{
|
|
mes "[Austri]";
|
|
mes "Ah...";
|
|
mes "It feels like today's going to be a great day.";
|
|
next;
|
|
mes "[Austri]";
|
|
mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Austri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
L_Speak:
|
|
set @mjo_east,@mjo_east +1;
|
|
goto L_EastTalk;
|
|
|
|
L_Speak2:
|
|
set @mjo_east,@mjo_east +1;
|
|
goto L_EastTalk2;
|
|
|
|
}
|
|
|
|
mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{
|
|
|
|
if ($God3 < 50)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "I want to compete";
|
|
mes "and fight with stronger";
|
|
mes "and stronger opponents!";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "One day, I'll return to";
|
|
mes "Svartalfaheimr and defeat";
|
|
mes "Ivaldi! Mwahahaha!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
if ($God4 > 99)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Wait, this is not the";
|
|
mes "right time to fighting...";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Something that has been hidden";
|
|
mes "is about to be born out of the";
|
|
mes "sweat of determination and";
|
|
mes "tears of sacrifice. We must";
|
|
mes "wait until then.";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 11)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "I want to compete with a stronger one!";
|
|
mes "I will be stronger and stronger,";
|
|
mes "one day when I get back to Svartalfaheimr";
|
|
mes "I shall defeat Ivaldi!";
|
|
mes "Muhahahaha...!";
|
|
close;
|
|
}
|
|
else if(god_mjo_10 == 10)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "I must admit that you're a";
|
|
mes "really strong human. Let us";
|
|
mes "fight again when we have a chance.";
|
|
mes "The next time, you may not be";
|
|
mes "so lucky!";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 1)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Go back to where you belong";
|
|
mes "before I beat you to death!";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "All you can gain here are";
|
|
mes "a few herbs.";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 2)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "That was a great fight!";
|
|
mes "Mwahahaha! I'm satisfied with";
|
|
mes "the results. I may have lost,";
|
|
mes "but we fought honorably with";
|
|
mes "everything we had.";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "So...";
|
|
mes "What brings";
|
|
mes "you here?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
|
|
mes "[Sudri]";
|
|
mes "You have too much time on";
|
|
mes "your hands. Why don't you";
|
|
mes "log out and hang out with";
|
|
mes "your friends instead?";
|
|
close;
|
|
|
|
L_Excuse:
|
|
set god_mjo_2,3;
|
|
mes "[Sudri]";
|
|
mes "Why should";
|
|
mes "I excuse you?";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "If there's anything I hate,";
|
|
mes "it's insincerity and sarcasm.";
|
|
mes "What, you wanna fight?!";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 1)
|
|
{
|
|
set @sudri_vit,200;
|
|
set @player_vit,100;
|
|
set @sudri_def,0;
|
|
set @player_def,0;
|
|
set @sudri_atk,0;
|
|
set @player_atk,0;
|
|
set @counter,0;
|
|
set @damage,0;
|
|
mes "[Sudri]";
|
|
mes "Fine, let's fight!";
|
|
mes "Old school rules!";
|
|
next;
|
|
|
|
L_Fight:
|
|
mes "Sudri : HP " + @sudri_vit + " left.";
|
|
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " initiated an attack!";
|
|
next;
|
|
menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
|
|
case11:
|
|
set @player_atk,0;
|
|
goto L_DefSudri;
|
|
case12:
|
|
set @player_atk,1;
|
|
goto L_DefSudri;
|
|
case13:
|
|
set @player_atk,2;
|
|
goto L_DefSudri;
|
|
case14:
|
|
set @player_atk,3;
|
|
goto L_DefSudri;
|
|
case15:
|
|
set @player_atk,4;
|
|
goto L_DefSudri;
|
|
L_DefSudri:
|
|
set @sudri_def,rand(1,3);
|
|
set @damage,rand(15,25);
|
|
if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
|
|
else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
|
|
else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
|
|
else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
|
|
else mes "" + strcharinfo(0) + "'s weak point revealed!";
|
|
if(@player_atk == @sudri_def)
|
|
{
|
|
specialeffect 336;
|
|
if(@sudri_def == 1)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri easily dodges";
|
|
mes "your attack by twisting";
|
|
mes "his small, yet svelte, body.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " misses!";
|
|
}
|
|
else if(@sudri_def == 2)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri blocks your";
|
|
mes "attack by crossing";
|
|
mes "his stout arms.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + "'s attack is blocked!";
|
|
}
|
|
else if(@sudri_def == 3)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri dodges your";
|
|
mes "attack with a graceful";
|
|
mes "leap to the heavens.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " misses!";
|
|
}
|
|
}
|
|
else if(@player_atk == 4)
|
|
{
|
|
skilleffect 28,10;
|
|
set @player_vit,@player_vit + 10;
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has gained 10 HP!";
|
|
}
|
|
else if(@player_atk == 1)
|
|
{
|
|
specialeffect 5;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the head!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 2)
|
|
{
|
|
specialeffect 2;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the chest!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 3)
|
|
{
|
|
specialeffect 3;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the legs!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 0)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - 10;
|
|
mes "--------------------";
|
|
mes "You were hit by";
|
|
mes "Sudri's counter attack!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost 10 HP!";
|
|
if(@player_vit < 1)
|
|
{
|
|
mes "Defeated...";
|
|
next;
|
|
goto L_Lost;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mes "--------------------";
|
|
mes "Something happened and the fight has stopped!";
|
|
close;
|
|
}
|
|
if(@sudri_vit < 1)
|
|
{
|
|
mes "" + strcharinfo(0) + " wins!";
|
|
next;
|
|
goto L_Win;
|
|
}
|
|
next;
|
|
mes "Sudri : HP " + @sudri_vit + " left.";
|
|
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
|
|
mes "--------------------";
|
|
mes "Sudri attacks...!";
|
|
next;
|
|
menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
|
|
case21:
|
|
set @player_def,0;
|
|
goto L_DefPlayer;
|
|
case22:
|
|
set @player_def,1;
|
|
goto L_DefPlayer;
|
|
case23:
|
|
set @player_def,2;
|
|
goto L_DefPlayer;
|
|
case24:
|
|
set @player_def,3;
|
|
goto L_DefPlayer;
|
|
case25:
|
|
set @player_def,4;
|
|
goto L_DefPlayer;
|
|
L_DefPlayer:
|
|
set @sudri_atk,rand(1,3);
|
|
set @damage,rand(20,25);
|
|
if(@sudri_atk == 1) mes "Sudri aims for the head!";
|
|
else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
|
|
else mes "Sudri attacks the legs!";
|
|
if(@sudri_atk == @player_def)
|
|
{
|
|
specialeffect2 336;
|
|
if(@player_def == 1)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " quickly dodged,";
|
|
mes "Sudri's arms were too short to reach at you.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
else if(@player_def == 2)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " barely blocked";
|
|
mes "Sudri's attack.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
else if(@player_def == 3)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " jumped,";
|
|
mes "dodged Sudri's attack at ease.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
}
|
|
else if(@player_def == 4)
|
|
{
|
|
set @counter,rand(1,4);
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " countered back!";
|
|
if(@counter == 1)
|
|
{
|
|
specialeffect2 131;
|
|
specialeffect 17;
|
|
set @sudri_vit,@sudri_vit - 20;
|
|
mes "You successfully countered back!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost 20 HP!";
|
|
if(@sudri_vit < 1)
|
|
{
|
|
mes "" + strcharinfo(0) + " won!";
|
|
next;
|
|
goto L_Win;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
specialeffect2 1;
|
|
set @player_vit,@player_vit - 30;
|
|
mes "You were taken a great damage on your weak spot!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost 30 HP!";
|
|
}
|
|
}
|
|
else if(@sudri_atk == 1)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the head!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 2)
|
|
{
|
|
specialeffect2 3;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the chest!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 3)
|
|
{
|
|
specialeffect2 4;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the legs!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 0)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hits "+ strcharinfo(0) +"";
|
|
mes "during a moment of";
|
|
mes "absent-mindedness!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else
|
|
{
|
|
mes "--------------------";
|
|
mes "Something happened and the fight has stopped!";
|
|
close;
|
|
}
|
|
if(@player_vit < 1)
|
|
{
|
|
mes "Sudri won!";
|
|
next;
|
|
goto L_Lost;
|
|
}
|
|
next;
|
|
goto L_Fight;
|
|
|
|
L_Lost:
|
|
mes "[Sudri]";
|
|
mes "Muhahahaha!";
|
|
mes "You're not strong enough";
|
|
mes "to beat me! I want someone";
|
|
mes "who can offer me a challenge!";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Go out, train some and get";
|
|
mes "stronger before you even";
|
|
mes "think about coming back!";
|
|
close;
|
|
|
|
L_Win:
|
|
set god_mjo_2,2;
|
|
mes "[Sudri]";
|
|
mes "You're stronger than me.";
|
|
mes "I never thought I'd meet";
|
|
mes "a human as strong as you.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "I'm impressed. Alright,";
|
|
mes "I'll tell my friends good";
|
|
mes "things about you. Hopefully,";
|
|
mes "my brothers will give you";
|
|
mes "the help you're looking for.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Okay then,";
|
|
mes "be safe on";
|
|
mes "your travels!";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 0)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "So...";
|
|
mes "What brings";
|
|
mes "you here, human?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
|
|
mes "[Sudri]";
|
|
mes "You have too much";
|
|
mes "time on your hand.";
|
|
mes "Why don't you log out";
|
|
mes "and go out with your";
|
|
mes "friends instead?";
|
|
close;
|
|
|
|
L_Excuse2:
|
|
mes "[Sudri]";
|
|
mes "Huh. You're different than other";
|
|
mes "humans. But still, trusting you";
|
|
mes "because you know how to speak";
|
|
mes "isn't very wise.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "If there's anything I love,";
|
|
mes "it's bare knuckle brawling,";
|
|
mes "old school style.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Words can be deceptive,";
|
|
mes "but if you can beat me in a";
|
|
mes "fight, I think I might just";
|
|
mes "talk to you. How about it?";
|
|
next;
|
|
menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
|
|
set god_mjo_2,3;
|
|
mes "[Sudri]";
|
|
mes "You didn't even answer me!";
|
|
mes "Fine, whatever.";
|
|
close;
|
|
|
|
L_Accept:
|
|
set god_mjo_2,1;
|
|
mes "[Sudri]";
|
|
mes "Ah, I like you already, human!";
|
|
mes "Now why don't you go do some";
|
|
mes "warm ups, and we'll fight";
|
|
mes "when you're ready?";
|
|
close;
|
|
|
|
L_Scared:
|
|
set god_mjo_2,1;
|
|
mes "[Sudri]";
|
|
mes "Eh...?";
|
|
mes "Why are you being such a coward?";
|
|
mes "Are you afraid of this old";
|
|
mes "and tiny Dwarf?";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Come on, I'll even let you";
|
|
mes "have the first hit. Just come";
|
|
mes "to me when you're ready to fight!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 2)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Go back before I beat you to death.";
|
|
mes "All you can gain here are few herbs.";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 2)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "That was a great fight....hahahaha...";
|
|
mes "I don't regret about the result.";
|
|
mes "I lost but I kept my dignity.";
|
|
close;
|
|
}
|
|
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
|
|
mes "[Sudri]";
|
|
mes "You have too much time";
|
|
mes "on your hand.";
|
|
mes "Why don't you log out";
|
|
mes "and go out with your";
|
|
mes "friends instead?";
|
|
close;
|
|
|
|
L_Excuse3:
|
|
set god_mjo_3,3;
|
|
mes "[Sudri]";
|
|
mes "Why should I excuse you?";
|
|
mes "What, are you challenging me now?";
|
|
mes "Do you want to fight with me huh?";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 1)
|
|
{
|
|
set @sudri_vit,200;
|
|
set @player_vit,100;
|
|
set @sudri_def,0;
|
|
set @player_def,0;
|
|
set @sudri_atk,0;
|
|
set @player_atk,0;
|
|
set @counter,0;
|
|
set @damage,0;
|
|
mes "[Sudri]";
|
|
mes "Fine, let's fight!";
|
|
mes "Old school rules!";
|
|
next;
|
|
|
|
L_Fight2:
|
|
mes "Sudri : HP " + @sudri_vit + " left.";
|
|
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " initiated an attack!";
|
|
next;
|
|
menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
|
|
case31:
|
|
set @player_atk,0;
|
|
goto L_DefSudri2;
|
|
case32:
|
|
set @player_atk,1;
|
|
goto L_DefSudri2;
|
|
case33:
|
|
set @player_atk,2;
|
|
goto L_DefSudri2;
|
|
case34:
|
|
set @player_atk,3;
|
|
goto L_DefSudri2;
|
|
case35:
|
|
set @player_atk,4;
|
|
goto L_DefSudri2;
|
|
L_DefSudri2:
|
|
set @sudri_def,rand(1,3);
|
|
set @damage,rand(15,25);
|
|
if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
|
|
else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
|
|
else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
|
|
else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
|
|
else mes "" + strcharinfo(0) + "'s weak point revealed!";
|
|
if(@player_atk == @sudri_def)
|
|
{
|
|
specialeffect 336;
|
|
if(@sudri_def == 1)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri easily dodges";
|
|
mes "your attack by twisting";
|
|
mes "his small, yet svelte, body.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " misses!";
|
|
}
|
|
else if(@sudri_def == 2)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri blocks your";
|
|
mes "attack by crossing";
|
|
mes "his stout arms.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + "'s attack is blocked!";
|
|
}
|
|
else if(@sudri_def == 3)
|
|
{
|
|
mes "--------------------";
|
|
mes "Sudri dodges your";
|
|
mes "attack with a graceful";
|
|
mes "leap to the heavens.";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " misses!";
|
|
}
|
|
}
|
|
else if(@player_atk == 4)
|
|
{
|
|
skilleffect 28,10;
|
|
set @player_vit,@player_vit + 10;
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has gained 10 HP!";
|
|
}
|
|
else if(@player_atk == 1)
|
|
{
|
|
specialeffect 5;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the head!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 2)
|
|
{
|
|
specialeffect 2;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the chest!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 3)
|
|
{
|
|
specialeffect 3;
|
|
set @sudri_vit,@sudri_vit - @damage;
|
|
mes "--------------------";
|
|
mes "You successfully hit";
|
|
mes "Sudri on the legs!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost " + @damage + " HP!";
|
|
}
|
|
else if(@player_atk == 0)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - 10;
|
|
mes "--------------------";
|
|
mes "You were hit by";
|
|
mes "Sudri's counter attack!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost 10 HP!";
|
|
if(@player_vit < 1)
|
|
{
|
|
mes "Defeated...";
|
|
next;
|
|
goto L_Lost2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mes "--------------------";
|
|
mes "Something happened and the fight has stopped!";
|
|
close;
|
|
}
|
|
if(@sudri_vit < 1)
|
|
{
|
|
mes "" + strcharinfo(0) + " wins!";
|
|
next;
|
|
goto L_Win2;
|
|
}
|
|
next;
|
|
mes "Sudri : HP " + @sudri_vit + " left.";
|
|
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
|
|
mes "--------------------";
|
|
mes "Sudri attacks...!";
|
|
next;
|
|
menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
|
|
case41:
|
|
set @player_def,0;
|
|
goto L_DefPlayer2;
|
|
case42:
|
|
set @player_def,1;
|
|
goto L_DefPlayer2;
|
|
case43:
|
|
set @player_def,2;
|
|
goto L_DefPlayer2;
|
|
case44:
|
|
set @player_def,3;
|
|
goto L_DefPlayer2;
|
|
case45:
|
|
set @player_def,4;
|
|
goto L_DefPlayer2;
|
|
L_DefPlayer2:
|
|
set @sudri_atk,rand(1,3);
|
|
set @damage,rand(20,25);
|
|
if(@sudri_atk == 1) mes "Sudri aims for the head!";
|
|
else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
|
|
else mes "Sudri attacks the legs!";
|
|
if(@sudri_atk == @player_def)
|
|
{
|
|
specialeffect2 336;
|
|
if(@player_def == 1)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " quickly dodged,";
|
|
mes "Sudri's arms were too short to reach at you.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
else if(@player_def == 2)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " barely blocked";
|
|
mes "Sudri's attack.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
else if(@player_def == 3)
|
|
{
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " jumped,";
|
|
mes "dodged Sudri's attack at ease.";
|
|
mes "--------------------";
|
|
mes "Sudri has failed to attack.";
|
|
}
|
|
}
|
|
else if(@player_def == 4)
|
|
{
|
|
set @counter,rand(1,4);
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " countered back!";
|
|
if(@counter == 1)
|
|
{
|
|
specialeffect2 131;
|
|
specialeffect 17;
|
|
set @sudri_vit,@sudri_vit - 20;
|
|
mes "You successfully countered back!";
|
|
mes "--------------------";
|
|
mes "Sudri has lost 20 HP!";
|
|
if(@sudri_vit < 1)
|
|
{
|
|
mes "" + strcharinfo(0) + " won!";
|
|
next;
|
|
goto L_Win2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
specialeffect2 1;
|
|
set @player_vit,@player_vit - 30;
|
|
mes "You were taken a great damage on your weak spot!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost 30 HP!";
|
|
}
|
|
}
|
|
else if(@sudri_atk == 1)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the head!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 2)
|
|
{
|
|
specialeffect2 3;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the chest!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 3)
|
|
{
|
|
specialeffect2 4;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hit " + strcharinfo(0) + "";
|
|
mes "on the legs!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else if(@sudri_atk == 0)
|
|
{
|
|
specialeffect2 5;
|
|
set @player_vit,@player_vit - @damage;
|
|
mes "--------------------";
|
|
mes "Sudri successfully";
|
|
mes "hits "+ strcharinfo(0) +"";
|
|
mes "during a moment of";
|
|
mes "absent-mindedness!";
|
|
mes "--------------------";
|
|
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
|
|
}
|
|
else
|
|
{
|
|
mes "--------------------";
|
|
mes "Something happened and the fight has stopped!";
|
|
close;
|
|
}
|
|
if(@player_vit < 1)
|
|
{
|
|
mes "Sudri won!";
|
|
next;
|
|
goto L_Lost2;
|
|
}
|
|
next;
|
|
goto L_Fight2;
|
|
|
|
L_Lost2:
|
|
mes "[Sudri]";
|
|
mes "Muhahahaha, you are not strong";
|
|
mes "enough to beat me! I want someone";
|
|
mes "who I can make an even match!";
|
|
mes "Go practice more and come back!";
|
|
close;
|
|
|
|
L_Win2:
|
|
set god_mjo_3,2;
|
|
mes "[Sudri]";
|
|
mes "Ah...you are stronger than me...I haven't thought";
|
|
mes "that there would be a strong human as you...I am impressed.";
|
|
mes "Great, great.";
|
|
mes "Okay, I will tell good things of you to my friend.";
|
|
mes "But don't forget the order to visit my friends and brothers.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Okay then, have a good travel!";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 0)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "What made you come to me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
|
|
mes "[Sudri]";
|
|
mes "You have too much time on your hand.";
|
|
mes "Why don't you log out and go out";
|
|
mes "with your friends instead?";
|
|
close;
|
|
|
|
L_Excuse4:
|
|
mes "[Sudri]";
|
|
mes "You have very sharp eyes.";
|
|
mes "I can tell you are different from other humans.";
|
|
mes "Do you want something from me?";
|
|
mes "I don't talk to humans.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "I love bare hands fighting!";
|
|
mes "I believe the action comes before the words!";
|
|
mes "So, how about a fight with me, huh?";
|
|
next;
|
|
menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
|
|
set god_mjo_3,3;
|
|
mes "[Sudri]";
|
|
mes "You didn't even answer me!";
|
|
mes "Fine, whatever.";
|
|
close;
|
|
|
|
L_Accept2:
|
|
set god_mjo_3,1;
|
|
mes "[Sudri]";
|
|
mes "What a quick answer! I like you already, human!";
|
|
mes "Why don't you go do some warm-ups?";
|
|
mes "Let's start a fight when you're ready!";
|
|
close;
|
|
|
|
L_Scared2:
|
|
set god_mjo_3,1;
|
|
mes "[Sudri]";
|
|
mes "Bah, you are a hot-blooded young man!";
|
|
mes "Why are you being so coward?";
|
|
mes "Do you fear this old and tiny dwarf man?";
|
|
mes "I don't mind, I will yield you first hit.";
|
|
mes "Come back when you are ready.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 0)
|
|
{
|
|
mes "[Sudri]";
|
|
mes "In a one on one fight,";
|
|
mes "you put everything on the";
|
|
mes "line to show your might";
|
|
mes "to your opponent.";
|
|
next;
|
|
mes "[Sudri]";
|
|
mes "Have you ever felt the";
|
|
mes "same way I do, human? Win";
|
|
mes "or lose, just giving your";
|
|
mes "all is the most satisfying accomplishment.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Sudri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
|
|
|
|
if($God3 < 50)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "If you want something,";
|
|
mes "you should earn it through";
|
|
mes "your own efforts.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "No matter what other people say,";
|
|
mes "if you're confident and your";
|
|
mes "will is unwavering, you'll always";
|
|
mes "be satisfied with the results.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "What do you think?";
|
|
mes "The youth these days...";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
|
|
if($God4 > 99)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "I don't feel like doing anything today.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Someone must have forged something";
|
|
mes "really monstrous, otherwise I";
|
|
mes "wouldn't be feeling so worthless!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Yeah, I think I need a break!";
|
|
mes "Don't you think I need a break,";
|
|
mes "human?";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 11)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "There's nothing like taking";
|
|
mes "a relaxing break after putting";
|
|
mes "your heart into your work.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "What do you think, human?";
|
|
mes "Isn't that one of life's";
|
|
mes "simple pleasures?";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 10)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "If you need something, you must get it";
|
|
mes "on your own...no matter what people say";
|
|
mes "if you are confident about your will,";
|
|
mes "it is already good regardless of the result of your action.";
|
|
mes "What do you think?";
|
|
mes "Young generations in thesedays....";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 1)
|
|
{
|
|
if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "I really hope I meet a decent";
|
|
mes "human being next time. So far,";
|
|
mes "I haven't met one useful human.";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 2)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Perfect preparation does not";
|
|
mes "always result in success.";
|
|
mes "There's a point when you've";
|
|
mes "got to just go out and do it.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "I don't know how far you'll";
|
|
mes "go, but put all your strength";
|
|
mes "into it anyway~";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "What do you want?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse;
|
|
mes "[Vestri]";
|
|
mes "If you need anything, try to";
|
|
mes "get it on your own!";
|
|
mes "Nobody is responsible on you";
|
|
mes "but yourself!";
|
|
close;
|
|
|
|
L_Excuse:
|
|
set god_mjo_3,3;
|
|
mes "[Vestri]";
|
|
mes "You didn't answer the question!";
|
|
mes "Now, you've probably got the";
|
|
mes "wrong Dwarf here.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Get out of here, and go to your";
|
|
mes "human Blacksmiths if you want";
|
|
mes "equipment upgrades!";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 1)
|
|
{
|
|
disable_items;
|
|
mes "[Vestri]";
|
|
mes "Great! Which one should";
|
|
mes "I upgrade first, huh? My heart";
|
|
mes "is pounding with anticipation...";
|
|
next;
|
|
M_Menu:
|
|
menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
|
|
getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
|
|
|
|
PART1:
|
|
set @vestripart,1;
|
|
if (getequipisequiped(1)) goto L_Check11;
|
|
goto M_Menu;
|
|
PART2:
|
|
set @vestripart,2;
|
|
if (getequipisequiped(2)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART3:
|
|
set @vestripart,3;
|
|
if (getequipisequiped(3)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART4:
|
|
set @vestripart,4;
|
|
if (getequipisequiped(4)) goto L_Check11;
|
|
goto M_Menu;
|
|
PART5:
|
|
set @vestripart,5;
|
|
if (getequipisequiped(5)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART6:
|
|
set @vestripart,6;
|
|
if (getequipisequiped(6)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART7:
|
|
set @vestripart,7;
|
|
if (getequipisequiped(7)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART8:
|
|
set @vestripart,8;
|
|
if (getequipisequiped(8)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART9:
|
|
set @vestripart,9;
|
|
if (getequipisequiped(9)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
PART10:
|
|
set @vestripart,10;
|
|
if (getequipisequiped(10)) goto L_Check11;
|
|
goto M_Menu;
|
|
|
|
L_Check11:
|
|
if(getequipisenableref(@vestripart)) goto L_Check12;
|
|
mes "[Vestri]";
|
|
mes "What, this isn't upgradable!";
|
|
mes "What the hell do you want me";
|
|
mes "to do with this?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check12:
|
|
if(getequipisidentify(@vestripart)) goto L_Check13;
|
|
mes "[Vestri]";
|
|
mes "You'd better identify this item";
|
|
mes "first. If we don't know what it";
|
|
mes "is, what's the point of upgrading it?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check13:
|
|
if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
|
|
mes "[Vestri]";
|
|
mes "Oh, this is excellent!";
|
|
mes "This piece here has been";
|
|
mes "perfectly refined!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "But this isn't what I want.";
|
|
mes "I can't do any work on this at all.";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check14:
|
|
if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
|
|
mes "[Vestri]";
|
|
mes "This item isn't even a challenge";
|
|
mes "to upgrade. You can get humans";
|
|
mes "to do this kind of beginner's stuff.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Come on...";
|
|
mes "Bring me something that presents";
|
|
mes "an element of risk!";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check15:
|
|
if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Hey...";
|
|
mes "Don't insult me by expecting me";
|
|
mes "to work on anything less than";
|
|
mes "a Level 4 weapon.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Bring me a Level 4 weapon for";
|
|
mes "me to work on next time, got it?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
}
|
|
|
|
if(getequipweaponlv(@vestripart) == 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Armor?!";
|
|
mes "Didn't I tell you that I only";
|
|
mes "work on Level 4 weapons?";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "You can have a human Blacksmith";
|
|
mes "work on that kind of stuff! Now,";
|
|
mes "a Dwarf like me needs something";
|
|
mes "that's more of a challenge!";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
}
|
|
|
|
mes "[Vestri]";
|
|
mes "Okay, let me give you the mandatory";
|
|
mes "warning. If your weapon happens";
|
|
mes "to be destroyed by chance during";
|
|
mes "the upgrade, you'll never see";
|
|
mes "the weapon again.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "That also means that if the weapon";
|
|
mes "is destroyed, any ^FF0000Cards^000000";
|
|
mes "inserted into the weapon will also";
|
|
mes "be gone.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "If you understand,";
|
|
mes "then let's get on with it!";
|
|
next;
|
|
menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
|
|
mes "[Vestri]";
|
|
mes "Bah! How do you survive in this";
|
|
mes "world with that kind of cowardice?!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Oh, forget it.";
|
|
mes "I know you're just being careful.";
|
|
mes "Damn, I was just so eager to";
|
|
mes "get to work!";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Go:
|
|
if(countitem(984) > 0) delitem 984,1;
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Huh...";
|
|
mes "You forgot to";
|
|
mes "bring an Oridecon.";
|
|
mes "Hurry up and get one.";
|
|
close;
|
|
}
|
|
|
|
if (getequippercentrefinery(@vestripart) > rand(100))
|
|
{
|
|
mes "^3355FF*Clang Clang!*^000000";
|
|
successrefitem @vestripart;
|
|
next;
|
|
emotion e_no1;
|
|
mes "[Vestri]";
|
|
mes "Mwahahaha~";
|
|
mes "I've still got it!";
|
|
mes "So aren't you happy with an";
|
|
mes "even more powerful weapon?";
|
|
next;
|
|
}
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "^3355FF*Clang Clang!*^000000";
|
|
failedrefitem @vestripart;
|
|
next;
|
|
emotion e_omg;
|
|
mes "[Vestri]";
|
|
mes "Waaahhhhh!";
|
|
mes "Dear God, no!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "I-It's alright!";
|
|
mes "Bad things happen sometimes.";
|
|
mes "Let's just think of it as both";
|
|
mes "of us having a bad day.";
|
|
mes "Yeah, not regrets!";
|
|
next;
|
|
}
|
|
set god_mjo_3,2;
|
|
enable_items;
|
|
mes "[Vestri]";
|
|
mes "Well, my friend,";
|
|
mes "if you ever visit my brothers,";
|
|
mes "please give them my regards.";
|
|
mes "Take care.";
|
|
close;
|
|
}
|
|
else if(god_mjo_3 == 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "What do you want?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse2;
|
|
mes "[Vestri]";
|
|
mes "If you need anything, try to";
|
|
mes "get it on your own!";
|
|
mes "Nobody is responsible on you";
|
|
mes "but yourself!";
|
|
close;
|
|
|
|
L_Excuse2:
|
|
mes "[Vestri]";
|
|
mes "Hmm, I am not sure if there is things";
|
|
mes "that I can help you with.";
|
|
mes "As you see, I am a blacksmith.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "I prefer upgrading weapns more than anything else!";
|
|
mes "Especially I like to upgrade a weapon that has been";
|
|
mes "forged many times already or a high level one.";
|
|
mes "Because they're challengeable!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Don't you like the idea of challenging to";
|
|
mes "a limit? To me, upgrading items makes me feel like";
|
|
mes "climbing the top of a mountain that has never been touched by dwarves!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Okay, I think we're meant to meet today.";
|
|
mes "For that, I am going to upgrade a weapon";
|
|
mes "with a free of charge";
|
|
mes "if you bring me a weapon and a forging material.";
|
|
mes "Isn't it a great offer?";
|
|
next;
|
|
set god_mjo_3,1;
|
|
mes "[Vestri]";
|
|
mes "But here's a condition.";
|
|
mes "You must bring me a level 4 weapon.";
|
|
mes "Just like I said, I want something to challenge.";
|
|
mes "Oh, don't forget an oridecon, too!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Zzzz Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 2)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "I really hope I will meet a";
|
|
mes "decent human being next time";
|
|
mes "...so far there has never been";
|
|
mes "at least one human useful.";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 2)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Prefect preparation does not";
|
|
mes "always result in success.";
|
|
mes "I am not sure how far you can go,";
|
|
mes "but put forth your strength anyway.";
|
|
close;
|
|
}
|
|
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "What do you want?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse3;
|
|
mes "[Vestri]";
|
|
mes "If you need anything, try to";
|
|
mes "get it on your own!";
|
|
mes "Nobody is responsible on you";
|
|
mes "but yourself!";
|
|
close;
|
|
|
|
L_Excuse3:
|
|
set god_mjo_2,3;
|
|
mes "[Vestri]";
|
|
mes "You didn't listen to me and you don't even know who I am.";
|
|
mes "I am not excusing you!";
|
|
mes "You got a wrong dwarf here. Go back.";
|
|
mes "Ask to your human blacksmiths for item upgrade!";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 1)
|
|
{
|
|
disable_items;
|
|
mes "[Vestri]";
|
|
mes "Great! Which one should I";
|
|
mes "upgrade first, huh?";
|
|
mes "My heart is throbbing with";
|
|
mes "excitement...";
|
|
next;
|
|
M_Menu2:
|
|
menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
|
|
getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
|
|
|
|
PART11:
|
|
set @vestripart,1;
|
|
if (getequipisequiped(1)) goto L_Check21;
|
|
goto M_Menu2;
|
|
PART12:
|
|
set @vestripart,2;
|
|
if (getequipisequiped(2)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART13:
|
|
set @vestripart,3;
|
|
if (getequipisequiped(3)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART14:
|
|
set @vestripart,4;
|
|
if (getequipisequiped(4)) goto L_Check21;
|
|
goto M_Menu2;
|
|
PART15:
|
|
set @vestripart,5;
|
|
if (getequipisequiped(5)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART16:
|
|
set @vestripart,6;
|
|
if (getequipisequiped(6)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART17:
|
|
set @vestripart,7;
|
|
if (getequipisequiped(7)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART18:
|
|
set @vestripart,8;
|
|
if (getequipisequiped(8)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART19:
|
|
set @vestripart,9;
|
|
if (getequipisequiped(9)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
PART20:
|
|
set @vestripart,10;
|
|
if (getequipisequiped(10)) goto L_Check21;
|
|
goto M_Menu2;
|
|
|
|
L_Check21:
|
|
if(getequipisenableref(@vestripart)) goto L_Check22;
|
|
mes "[Vestri]";
|
|
mes "What, this isn't upgradable!";
|
|
mes "What the hell do you want me";
|
|
mes "to do with this?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check22:
|
|
if(getequipisidentify(@vestripart)) goto L_Check23;
|
|
mes "[Vestri]";
|
|
mes "You'd better identify this item";
|
|
mes "first. If we don't know what it";
|
|
mes "is, what's the point of upgrading it?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check23:
|
|
if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
|
|
mes "[Vestri]";
|
|
mes "Oh, this is excellent!";
|
|
mes "This piece here has been";
|
|
mes "perfectly refined!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "But this isn't what I want.";
|
|
mes "I can't do any work on this at all.";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check24:
|
|
if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
|
|
mes "[Vestri]";
|
|
mes "This item isn't even a challenge";
|
|
mes "to upgrade. You can get humans";
|
|
mes "to do this kind of beginner's stuff.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Come on...";
|
|
mes "Bring me something that presents";
|
|
mes "an element of risk!";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Check25:
|
|
if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Hey...";
|
|
mes "Don't insult me by expecting me";
|
|
mes "to work on anything less than";
|
|
mes "a Level 4 weapon.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Bring me a Level 4 weapon for";
|
|
mes "me to work on next time, got it?";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
}
|
|
|
|
if(getequipweaponlv(@vestripart) == 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Armor?!";
|
|
mes "Didn't I tell you that I only";
|
|
mes "work on Level 4 weapons?";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "You can have a human Blacksmith";
|
|
mes "work on that kind of stuff! Now,";
|
|
mes "a Dwarf like me needs something";
|
|
mes "that's more of a challenge!";
|
|
close2;
|
|
enable_items;
|
|
end;
|
|
}
|
|
|
|
mes "[Vestri]";
|
|
mes "Okay, let's check this before I start.";
|
|
mes "If your weapon happens to be destroyed while upgraded,";
|
|
mes "you will not see the weapon ever again. You know that, don't you?";
|
|
mes "That also applies to any item inserted to the weapon such as";
|
|
mes "^ff0000a monster card^000000!";
|
|
mes "^ff0000Your weapon will be just gone^000000, do you understand?";
|
|
mes "If you do, let's get it on!";
|
|
next;
|
|
menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
|
|
mes "[Vestri]";
|
|
mes "Bah, how are you gonna survive in this tough world";
|
|
mes "with that kind of timid attitude?";
|
|
mes "Yeah, yeah, yeah, forget it.";
|
|
mes "Forget it!";
|
|
close;
|
|
enable_items;
|
|
end;
|
|
|
|
L_Go2:
|
|
if(countitem(984) > 0) delitem 984,1;
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Hmm, yeah you forgot to bring one thing...";
|
|
mes "That is an oridecon.";
|
|
mes "Now go bring it.";
|
|
close;
|
|
}
|
|
|
|
if (getequippercentrefinery(@vestripart) > rand(100))
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Clang! Clang! Clang!";
|
|
successrefitem @vestripart;
|
|
next;
|
|
emotion e_no1;
|
|
mes "[Vestri]";
|
|
mes "Muhahaha, I am still good!";
|
|
mes "So, aren't you happy to have a more powerful weapon?";
|
|
next;
|
|
}
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Clang! Clang! Clang!";
|
|
failedrefitem @vestripart;
|
|
next;
|
|
emotion e_omg;
|
|
mes "[Vestri]";
|
|
mes "Waaahhhhhhhhhhhhhh!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Umm, it's alright. Bad thing happens.";
|
|
mes "Let's think of it as we're having a bad day.";
|
|
mes "Yeah, I have no regrets!";
|
|
next;
|
|
}
|
|
set god_mjo_2,2;
|
|
enable_items;
|
|
mes "[Vestri]";
|
|
mes "This is it, my friend.";
|
|
mes "If you have a chance to meet my brothers,";
|
|
mes "please send my regard to them.";
|
|
mes "Take care.";
|
|
close;
|
|
}
|
|
else if(god_mjo_2 == 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "What do you want?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse4;
|
|
mes "[Vestri]";
|
|
mes "If you need anything, try to get it on your own!";
|
|
mes "Nobody is responsible on you but yourself!";
|
|
close;
|
|
|
|
L_Excuse4:
|
|
mes "[Vestri]";
|
|
mes "Hmm, I am not sure if there is things";
|
|
mes "that I can help you with.";
|
|
mes "As you see, I am a blacksmith.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "I prefer upgrading weapns more than anything else!";
|
|
mes "Especially I like to upgrade a weapon that has been";
|
|
mes "forged many times already or a high level one.";
|
|
mes "Because they're challengeable!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Don't you like the idea of challenging to";
|
|
mes "a limit? To me, upgrading items makes me feel like";
|
|
mes "climbing the top of a mountain that has never been touched by dwarves!";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Okay, I think we're meant to meet today.";
|
|
mes "For that, I am going to upgrade a weapon";
|
|
mes "with a free of charge";
|
|
mes "if you bring me a weapon and a forging material.";
|
|
mes "Isn't it a great offer?";
|
|
next;
|
|
set god_mjo_2,1;
|
|
mes "[Vestri]";
|
|
mes "But here's a condition.";
|
|
mes "You must bring me a level 4 weapon.";
|
|
mes "Just like I said, I want something to challenge.";
|
|
mes "Oh, don't forget an oridecon, too!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Zzzz Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 0)
|
|
{
|
|
mes "[Vestri]";
|
|
mes "It's always a pleasure to engage";
|
|
mes "myself in hard work, especially";
|
|
mes "smithing.";
|
|
next;
|
|
mes "[Vestri]";
|
|
mes "Upgrading is always enjoyable!";
|
|
mes "I have no regrets when failure,";
|
|
mes "and I'm always pleased when I'm";
|
|
mes "successful. I'll upgrade everyday";
|
|
mes "o make the best of my life~";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Vestri]";
|
|
mes "Zzzz Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{
|
|
|
|
if ($God3 < 50)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What, I don't have any Eluniums";
|
|
mes "or Oridecons!";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Vestri took them all. ^333333*Sigh*^000000";
|
|
mes "Those were my treasures, you know...";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
if($God4 > 99)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What's happening?";
|
|
mes "I smell something different from";
|
|
mes "the wind...I cannot tell what it is.";
|
|
mes "Should I go into a cave to fiture it out...?";
|
|
mes "Hmmm....this is odd.";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 11)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Hahahahah, even Gods know that we dwarves";
|
|
mes "are the most talented artisans among all the existing races.";
|
|
mes "Maybe we don't look that way for now,";
|
|
mes "one day we will start our business again.";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 10)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What, I don't have any Eluniums";
|
|
mes "or Oridecons!";
|
|
mes "Vestri took all of them....";
|
|
mes "Do you understand?";
|
|
close;
|
|
}
|
|
else if(god_mjo_0 == 1)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "La la la la~ La la la la~";
|
|
mes "It is happy to be in the Mjolnir forest~";
|
|
mes "I am surrounded by a peaceful and quiet air~ La la la~";
|
|
mes "I do not worry about anything~ La la la~";
|
|
close;
|
|
}
|
|
else if(god_mjo_4 == 2)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Aren't you supposed to be going back by now...? Heh,";
|
|
mes "Oh well, none of my business.";
|
|
mes "If you have some spare zeny, have some banana on the way...";
|
|
mes "Isn't a pumpkin the best taste though?";
|
|
close;
|
|
}
|
|
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What kind of business do";
|
|
mes "you have with me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse;
|
|
mes "[Nordri]";
|
|
mes "You're funny, leave me alone.";
|
|
close;
|
|
|
|
L_Excuse:
|
|
set god_mjo_4,3;
|
|
mes "[Nordri]";
|
|
mes "What? I am sorry, I cannot hear";
|
|
mes "you at this moment.";
|
|
mes "I want to sing a song really loud!";
|
|
mes "La la la~ La la la~";
|
|
close;
|
|
}
|
|
else if(god_mjo_4 == 1)
|
|
{
|
|
if(countitem(501) > 0)
|
|
{
|
|
delitem 501,1;
|
|
mes "[Nordri]";
|
|
mes "Heheh, thank you. Since you gave me";
|
|
mes "your precious red potion, I shall";
|
|
mes "tell you an old story";
|
|
mes "in return. You will like it.";
|
|
next;
|
|
set @mjo_north,0;
|
|
L_NorthTalk:
|
|
switch(@mjo_north)
|
|
{
|
|
case 0:
|
|
mes "[Nordri]";
|
|
mes "A legend says that Thor went on an adventure to Utgard,";
|
|
mes "the land of giants.";
|
|
mes "He made a bet with the king of giants.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "The first step of the bet was who ate more food than the other.";
|
|
mes "Thor ate all of meats on the table";
|
|
mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "The truth was Thor was hallucinated by a magic at the time,";
|
|
mes "so he couldn't realise that the king was not actually the king but a creature...";
|
|
mes "it was the thing which could eat up everything in the world...";
|
|
mes "I cannot remember what it was...do you?";
|
|
next;
|
|
menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
|
|
goto L_Listen;
|
|
|
|
case 1:
|
|
mes "[Nordri]";
|
|
mes "Yes, I remember now, it was the 'Blaze'.";
|
|
mes "After that, there was another match which competed who ran faster than the other.";
|
|
mes "For the match, Thor let his servant Tialfi compte with";
|
|
mes "the king's servant Hugi.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "However, no matter how many matches they did,";
|
|
mes "Hugi won everytime. Thor was once again hallucinated by a magic";
|
|
mes "so he could not realise Hugi was as a matter of fact";
|
|
mes "the....do you know what it truely was?";
|
|
next;
|
|
menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
|
|
goto L_Listen;
|
|
|
|
case 2:
|
|
mes "[Nordri]";
|
|
mes "Yes, you're right! It was the 'thoughts'!";
|
|
mes "That defiant giants gave an order to Thor to fight with his grand mother.";
|
|
mes "Thor was happy for that he would finally win this time by defeating";
|
|
mes "an old woman....but he could not.";
|
|
mes "No matter how hard he tried, he could not win over the old woman.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Thor was again hallucinated by a magic";
|
|
mes "so he could not realise the old woman was as a matter of fact";
|
|
mes "the....do you know what it truely was?";
|
|
next;
|
|
menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
|
|
goto L_Listen;
|
|
|
|
case 3:
|
|
mes "[Nordri]";
|
|
mes "Yes, it was the 'age'! No one can stop their time!";
|
|
mes "After Thor was lost every match, the king told him";
|
|
mes "the truth about the betting. And Thor became furious.";
|
|
mes "But it was no use, because the king and other giants were all gone";
|
|
mes "by then....";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "There are two things that give us lessons.";
|
|
mes "First, don't believe things as you see.";
|
|
mes "Second, don't be so sure of your power,";
|
|
mes "there are men who are more powerful than you. So you shall do your best and be humble.";
|
|
mes "Do you understand?";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Living properly will be the most important thing.";
|
|
mes "You cannot have everything what you want.";
|
|
mes "Besides, when you're obssessive about something,";
|
|
mes "you cannot think rationally about the thing.";
|
|
next;;
|
|
set god_mjo_4,2;
|
|
mes "[Nordri]";
|
|
mes "Thank you for listening to my long story.";
|
|
mes "If you meet anyone dreaming something that cannot be true,";
|
|
mes "please share this story with him.";
|
|
mes "The story about Thor that he fought against hallucination created by the giant king.";
|
|
close;
|
|
|
|
}
|
|
L_Listen:
|
|
mes "[Nordri]";
|
|
mes "...umm? I don't think that it was...hmm.";
|
|
mes "Let me think about it more.";
|
|
mes "Maybe I can remember it later....";
|
|
mes "shall we talk again with drinking a red potion?";
|
|
mes "Hahahahaha.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
|
|
mes "I am not gonna tell you unless you bring me one.";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_4 == 0)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What kind of business";
|
|
mes "do you have with me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse2;
|
|
mes "[Nordri]";
|
|
mes "You're funny, leave me alone.";
|
|
close;
|
|
|
|
L_Excuse2:
|
|
mes "[Nordri]";
|
|
mes "This is odd. Recently, there have been too many";
|
|
mes "humans interested in dwarves.";
|
|
mes "Haha, of course, I am having a good time with them though.";
|
|
next;
|
|
set god_mjo_4,1;
|
|
mes "[Nordri]";
|
|
mes "I am kind of thirsty.";
|
|
mes "Bring me a red potion, would you?";
|
|
mes "If you do, I am gonna tell you an important story.";
|
|
mes "Heheheheh.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 2)
|
|
{
|
|
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "La la la la~ La la la la~";
|
|
mes "It is happy to be in the Mjolnir forest~";
|
|
mes "I am surrounded by a peaceful and quiet air~ La la la~";
|
|
mes "I do not worry about anything~ La la la~";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 2)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Aren't you supposed to be going back by now...? Heh,";
|
|
mes "Oh well, none of my business.";
|
|
mes "If you have some spare zeny, have some banana on the way...";
|
|
mes "Isn't a pumpkin the best taste though?";
|
|
close;
|
|
}
|
|
else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What kind of business do you have with me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse3;
|
|
mes "[Nordri]";
|
|
mes "You're funny, leave me alone.";
|
|
close;
|
|
|
|
L_Excuse3:
|
|
set god_mjo_1,3;
|
|
mes "[Nordri]";
|
|
mes "What? I am sorry, I cannot hear you at this moment.";
|
|
mes "I want to sing a song really loud!";
|
|
mes "La la la~ La la la~";
|
|
close;
|
|
}
|
|
else if(god_mjo_1 == 1)
|
|
{
|
|
if(countitem(501) > 0)
|
|
{
|
|
delitem 501,1;
|
|
mes "[Nordri]";
|
|
mes "Heheh, thank you. Since you gave me";
|
|
mes "your precious red potion, I shall tell you an old story";
|
|
mes "in return. You will like it.";
|
|
next;
|
|
set @mjo_north,0;
|
|
L_NorthTalk2:
|
|
switch(@mjo_north)
|
|
{
|
|
case 0:
|
|
mes "[Nordri]";
|
|
mes "A legend says that there was a brave and wise dwarf";
|
|
mes "named Alvis long time ago.";
|
|
mes "He possessed broad knowledge as a library";
|
|
mes "and was brave as Siegfried.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Unfortunately he was too ambitious.";
|
|
mes "He was in love with Thrud who was Thor's daughter at first sight.";
|
|
mes "So he proposed to Thor to marry with Thrud.";
|
|
mes "As you expected, Thor refused his proposal.";
|
|
mes "Alvis should have stopped there but he didn't.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "So Thor asked him few questions to test him.";
|
|
mes "What was the first question....there was a question like this...";
|
|
mes "What was the name of the ground in a human's term?";
|
|
next;
|
|
menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
|
|
goto L_Listen2;
|
|
|
|
case 1:
|
|
mes "[Nordri]";
|
|
mes "Yes, it is the 'Earth'. So Thor gave him another question.";
|
|
mes "What is a giant's term for a round shell that covers the earth?";
|
|
next;
|
|
menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
|
|
goto L_Listen2;
|
|
|
|
case 2:
|
|
mes "[Nordri]";
|
|
mes "That's it, 'High House'...since they're so gigantic,";
|
|
mes "it might looked that way.";
|
|
mes "So Thor gave him another question.";
|
|
mes "What is the god's term for a ball that arise in the night?";
|
|
next;
|
|
menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
|
|
goto L_Listen2;
|
|
|
|
case 3:
|
|
mes "[Nordri]";
|
|
mes "Yes! Gods call the moon as the 'false sun'.";
|
|
mes "Alvis knew every answer but he was too defiant";
|
|
mes "so he didn't notice that the sun was arising.";
|
|
mes "So he was turned into a stone statue.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "There are two things we can learn from this story.";
|
|
mes "First, do not desire something that cannot be true.";
|
|
mes "Secone, do not be so proud of yourself...";
|
|
mes "You cannot have everything in the world.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Living properly is the most important thing.";
|
|
mes "Even if you wish something to be yours,";
|
|
mes "that does not happen every time, you know.";
|
|
mes "Thread of fate is of course long, but it can be cut off any time.";
|
|
next;
|
|
set god_mjo_1,2;
|
|
mes "[Nordri]";
|
|
mes "Thank you for listening to my long story.";
|
|
mes "If you meet anyone dreaming something that cannot be true,";
|
|
mes "please share this story with him.";
|
|
mes "The story about Alvis who was a wise and";
|
|
mes "brave ma but who was too defiant at the same time.";
|
|
}
|
|
L_Listen2:
|
|
mes "[Nordri]";
|
|
mes "...umm? I don't think that it was...hmm.";
|
|
mes "Let me think about it more.";
|
|
mes "Maybe I can remember it later....";
|
|
mes "shall we talk again with drinking a red potion?";
|
|
mes "Hahahahaha.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
|
|
mes "I am not gonna tell you unless you bring me one.";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_1 == 0)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "What kind of business do you have with me?";
|
|
next;
|
|
menu "Nothing.",-,"Excuse me.",L_Excuse4;
|
|
mes "[Nordri]";
|
|
mes "You're funny, leave me alone.";
|
|
close;
|
|
|
|
L_Excuse4:
|
|
mes "[Nordri]";
|
|
mes "This is odd. Recently, there have been too many";
|
|
mes "humans interested in dwarves.";
|
|
mes "Haha, of course, I am having a good time with them though.";
|
|
next;
|
|
set god_mjo_1,1;
|
|
mes "[Nordri]";
|
|
mes "I am kind of thirsty.";
|
|
mes "Bring me a red potion, would you?";
|
|
mes "If you do, I am gonna tell you an important story.";
|
|
mes "Heheheheh.";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Zzzz Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
}
|
|
else if(god_mjo_0 == 0)
|
|
{
|
|
mes "[Nordri]";
|
|
mes "I am Nordri the dwarf blacksmith.";
|
|
mes "I am in charge of the north part of mountain Mjolnir.";
|
|
mes "If you want to pass me, you must ask";
|
|
mes "an approval to me.";
|
|
next;
|
|
mes "[Nordri]";
|
|
mes "Calm down, it was a joke. Hahahahaha!";
|
|
close;
|
|
}
|
|
else
|
|
{
|
|
mes "[Nordri]";
|
|
mes "Zzzz Zzzz Zzzz...";
|
|
close;
|
|
}
|
|
|
|
L_Speak:
|
|
set @mjo_north,@mjo_north +1;
|
|
goto L_NorthTalk;
|
|
|
|
L_Speak2:
|
|
set @mjo_north,@mjo_north +1;
|
|
goto L_NorthTalk2;
|
|
}
|
|
|
|
}
|