git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12572 54d463be-8e91-2dee-dedb-b68131a5f0ec
1580 lines
41 KiB
C
1580 lines
41 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/mmo.h"
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#include "../common/malloc.h"
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#include "../common/socket.h"
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#include "../common/db.h"
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#include "../common/lock.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "char.h"
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#include "inter.h"
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#include "int_storage.h"
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#include "int_guild.h"
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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char guild_txt[1024] = "save/guild.txt";
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char castle_txt[1024] = "save/castle.txt";
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#ifndef TXT_SQL_CONVERT
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static DBMap* guild_db; // int guild_id -> struct guild*
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static DBMap* castle_db; // int castle_id -> struct guild_castle*
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static int guild_newid = 10000;
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static unsigned int guild_exp[100];
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int mapif_guild_broken(int guild_id, int flag);
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static bool guild_check_empty(struct guild *g);
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int guild_calcinfo(struct guild *g);
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int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
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int mapif_guild_info(int fd, struct guild *g);
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int guild_break_sub(DBKey key, void *data, va_list ap);
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/// serializes the guild data structure into the provided string
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int inter_guild_tostr(char* str, struct guild* g)
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{
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int i, c, len;
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// save guild base info
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len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t",
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g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2);
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// save guild member info
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for(i = 0; i < g->max_member; i++)
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{
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struct guild_member *m = &g->member[i];
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len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%s\t",
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m->account_id, m->char_id,
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m->hair, m->hair_color, m->gender,
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m->class_, m->lv, m->exp, m->exp_payper, m->position,
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((m->account_id > 0) ? m->name : "-"));
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}
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// save guild position info
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for(i = 0; i < MAX_GUILDPOSITION; i++) {
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struct guild_position *p = &g->position[i];
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len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
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}
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// save guild emblem
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len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
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for(i = 0; i < g->emblem_len; i++) {
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len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
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}
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len += sprintf(str + len, "$\t");
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// save guild alliance info
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c = 0;
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for(i = 0; i < MAX_GUILDALLIANCE; i++)
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if (g->alliance[i].guild_id > 0)
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c++;
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len += sprintf(str + len, "%d\t", c);
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for(i = 0; i < MAX_GUILDALLIANCE; i++) {
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struct guild_alliance *a = &g->alliance[i];
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if (a->guild_id > 0)
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len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
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}
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// save guild expulsion info
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c = 0;
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for(i = 0; i < MAX_GUILDEXPULSION; i++)
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if (g->expulsion[i].account_id > 0)
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c++;
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len += sprintf(str + len, "%d\t", c);
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for(i = 0; i < MAX_GUILDEXPULSION; i++) {
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struct guild_expulsion *e = &g->expulsion[i];
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if (e->account_id > 0)
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len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
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e->account_id, 0, 0, 0, e->name, "#", e->mes );
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}
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// save guild skill info
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for(i = 0; i < MAX_GUILDSKILL; i++) {
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len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
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}
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len += sprintf(str + len, "\t");
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return 0;
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}
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#endif //TXT_SQL_CONVERT
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/// parses the guild data string into a guild data structure
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int inter_guild_fromstr(char* str, struct guild* g)
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{
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int i, c;
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char *pstr;
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memset(g, 0, sizeof(struct guild));
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{// load guild base info
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int guildid;
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char name[256]; // only 24 used
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char master[256]; // only 24 used
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int guildlv;
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int max_member;
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unsigned int exp;
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int skpoint;
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char mes1[256]; // only 60 used
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char mes2[256]; // only 120 used
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int len;
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if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n",
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&guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 )
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return 1;
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// remove '#'
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mes1[strlen(mes1)-1] = '\0';
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mes2[strlen(mes2)-1] = '\0';
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g->guild_id = guildid;
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g->guild_lv = guildlv;
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g->max_member = max_member;
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g->exp = exp;
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g->skill_point = skpoint;
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safestrncpy(g->name, name, sizeof(g->name));
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safestrncpy(g->master, master, sizeof(g->master));
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safestrncpy(g->mes1, mes1, sizeof(g->mes1));
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safestrncpy(g->mes2, mes2, sizeof(g->mes2));
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str+= len;
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}
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{// load guild member info
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int accountid;
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int charid;
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int hair, hair_color, gender;
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int class_, lv;
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unsigned int exp;
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int exp_payper;
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int position;
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char name[256]; // only 24 used
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int len;
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int i;
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for( i = 0; i < g->max_member; i++ )
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{
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struct guild_member* m = &g->member[i];
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if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t%n",
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&accountid, &charid, &hair, &hair_color, &gender,
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&class_, &lv, &exp, &exp_payper, &position,
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name, &len) < 11)
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return 1;
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m->account_id = accountid;
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m->char_id = charid;
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m->hair = hair;
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m->hair_color = hair_color;
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m->gender = gender;
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m->class_ = class_;
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m->lv = lv;
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m->exp = exp;
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m->exp_payper = exp_payper;
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m->position = position;
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safestrncpy(m->name, name, NAME_LENGTH);
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str+= len;
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}
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}
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{// load guild position info
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int mode, exp_mode;
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char name[256]; // only 24 used
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int len;
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int i = 0;
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int j;
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while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t')
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{
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struct guild_position *p = &g->position[i];
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if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3)
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return 1;
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p->mode = mode;
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p->exp_mode = exp_mode;
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name[strlen(name)-1] = 0;
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safestrncpy(p->name, name, NAME_LENGTH);
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i++;
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str+= len;
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}
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}
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{// load guild emblem
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int emblemlen;
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int emblemid;
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char emblem[4096];
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int len;
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emblemid = 0;
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if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 )
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if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format
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return 1;
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g->emblem_len = emblemlen;
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g->emblem_id = emblemid;
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for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) {
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int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
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if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
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if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
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if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
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if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
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if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
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if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
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g->emblem_data[i] = (x1<<4) | x2;
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}
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str+= len;
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}
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{// load guild alliance info
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int guildid;
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int opposition;
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char name[256]; // only 24 used
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int len;
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if (sscanf(str, "%d\t%n", &c, &len) < 1)
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return 1;
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str+= len;
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for(i = 0; i < c; i++)
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{
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struct guild_alliance* a = &g->alliance[i];
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if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3)
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return 1;
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a->guild_id = guildid;
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a->opposition = opposition;
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safestrncpy(a->name, name, NAME_LENGTH);
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str+= len;
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}
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}
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{// load guild expulsion info
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int accountid;
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char name[256]; // only 24 used
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char message[256]; // only 40 used
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int len;
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int i;
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if (sscanf(str, "%d\t%n", &c, &len) < 1)
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return 1;
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str+= len;
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for(i = 0; i < c; i++)
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{
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struct guild_expulsion *e = &g->expulsion[i];
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if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3)
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return 1;
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e->account_id = accountid;
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safestrncpy(e->name, name, sizeof(e->name));
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message[strlen(message)-1] = 0; // remove '#'
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safestrncpy(e->mes, message, sizeof(e->mes));
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str+= len;
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}
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}
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{// load guild skill info
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int skillid;
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int skilllv;
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int len;
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int i;
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for(i = 0; i < MAX_GUILDSKILL; i++)
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{
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if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2)
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break;
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g->skill[i].id = skillid;
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g->skill[i].lv = skilllv;
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str+= len;
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}
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str = strchr(str, '\t');
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}
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return 0;
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}
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#ifndef TXT_SQL_CONVERT
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// ギルド城データの文字列への変換
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int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
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{
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int len;
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len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
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gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
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gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
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gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible,
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gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible);
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return 0;
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}
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#endif ///TXT_SQL_CONVERT
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// ギルド城データの文字列からの変換
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int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
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{
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int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC;
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int guardian[8];
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int dummy;
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memset(gc, 0, sizeof(struct guild_castle));
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// structure of guild castle with the guardian hp included
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if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
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&castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
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&guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7],
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&dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 )
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// structure of guild castle without the hps (current one)
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if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
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&castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC,
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&guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 )
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return 1;
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gc->castle_id = castleid;
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gc->guild_id = guildid;
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gc->economy = economy;
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gc->defense = defense;
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gc->triggerE = triggerE;
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gc->triggerD = triggerD;
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gc->nextTime = nextTime;
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gc->payTime = payTime;
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gc->createTime = createTime;
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gc->visibleC = visibleC;
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gc->guardian[0].visible = guardian[0];
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gc->guardian[1].visible = guardian[1];
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gc->guardian[2].visible = guardian[2];
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gc->guardian[3].visible = guardian[3];
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gc->guardian[4].visible = guardian[4];
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gc->guardian[5].visible = guardian[5];
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gc->guardian[6].visible = guardian[6];
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gc->guardian[7].visible = guardian[7];
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return 0;
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}
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#ifndef TXT_SQL_CONVERT
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// ギルド関連データベース読み込み
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int inter_guild_readdb(void)
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{
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int i;
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FILE *fp;
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char line[1024];
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char path[1024];
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sprintf(path, "%s%s", db_path, "/exp_guild.txt");
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fp = fopen(path, "r");
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if (fp == NULL) {
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ShowError("can't read db/exp_guild.txt\n");
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return 1;
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}
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i = 0;
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while(fgets(line, sizeof(line), fp) && i < 100)
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{
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if (line[0] == '/' && line[1] == '/')
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continue;
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guild_exp[i] = (unsigned int)atof(line);
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i++;
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}
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fclose(fp);
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return 0;
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}
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// ギルドデータの読み込み
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int inter_guild_init()
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{
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char line[16384];
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struct guild *g;
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struct guild_castle *gc;
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FILE *fp;
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int i, j, c = 0;
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inter_guild_readdb();
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guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
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castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
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if ((fp = fopen(guild_txt,"r")) == NULL)
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return 1;
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while(fgets(line, sizeof(line), fp))
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{
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j = 0;
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if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
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guild_newid = i;
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continue;
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}
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g = (struct guild *) aCalloc(sizeof(struct guild), 1);
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if(g == NULL){
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ShowFatalError("int_guild: out of memory!\n");
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exit(EXIT_FAILURE);
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}
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// memset(g, 0, sizeof(struct guild)); not needed...
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if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
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if (g->guild_id >= guild_newid)
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guild_newid = g->guild_id + 1;
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idb_put(guild_db, g->guild_id, g);
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guild_check_empty(g);
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guild_calcinfo(g);
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} else {
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ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c);
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aFree(g);
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}
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c++;
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}
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fclose(fp);
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c = 0;//カウンタ初期化
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if ((fp = fopen(castle_txt, "r")) == NULL) {
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return 1;
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}
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while(fgets(line, sizeof(line), fp))
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{
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gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
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if(gc == NULL){
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ShowFatalError("int_guild: out of memory!\n");
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exit(EXIT_FAILURE);
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}
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// memset(gc, 0, sizeof(struct guild_castle)); No need...
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if (inter_guildcastle_fromstr(line, gc) == 0) {
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idb_put(castle_db, gc->castle_id, gc);
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} else {
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ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c);
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aFree(gc);
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}
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c++;
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}
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fclose(fp);
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|
if (!c) {
|
|
ShowStatus(" %s - making Default Data...\n", castle_txt);
|
|
//デフォルトデータを作成
|
|
for(i = 0; i < MAX_GUILDCASTLE; i++) {
|
|
gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1);
|
|
if (gc == NULL) {
|
|
ShowFatalError("int_guild: out of memory!\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
gc->castle_id = i;
|
|
idb_put(castle_db, gc->castle_id, gc);
|
|
}
|
|
ShowStatus(" %s - making done\n",castle_txt);
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void inter_guild_final()
|
|
{
|
|
castle_db->destroy(castle_db, NULL);
|
|
guild_db->destroy(guild_db, NULL);
|
|
return;
|
|
}
|
|
|
|
struct guild *inter_guild_search(int guild_id)
|
|
{
|
|
return (struct guild*)idb_get(guild_db, guild_id);
|
|
}
|
|
|
|
// ギルドデータのセーブ
|
|
int inter_guild_save()
|
|
{
|
|
FILE *fp;
|
|
int lock;
|
|
DBIterator* iter;
|
|
struct guild* g;
|
|
struct guild_castle* gc;
|
|
|
|
// save guild data
|
|
if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
|
|
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
|
|
return 1;
|
|
}
|
|
|
|
iter = guild_db->iterator(guild_db);
|
|
for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
|
|
{
|
|
char line[16384];
|
|
inter_guild_tostr(line, g);
|
|
fprintf(fp, "%s\n", line);
|
|
}
|
|
iter->destroy(iter);
|
|
|
|
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
|
|
lock_fclose(fp, guild_txt, &lock);
|
|
|
|
// save castle data
|
|
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
|
|
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
|
|
return 1;
|
|
}
|
|
|
|
iter = castle_db->iterator(castle_db);
|
|
for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
|
|
{
|
|
char line[16384];
|
|
inter_guildcastle_tostr(line, gc);
|
|
fprintf(fp, "%s\n", line);
|
|
}
|
|
iter->destroy(iter);
|
|
|
|
lock_fclose(fp, castle_txt, &lock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド名検索
|
|
struct guild* search_guildname(char *str)
|
|
{
|
|
DBIterator* iter;
|
|
struct guild* g;
|
|
|
|
iter = guild_db->iterator(guild_db);
|
|
for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) )
|
|
{
|
|
if (strcmpi(g->name, str) == 0)
|
|
break;
|
|
}
|
|
iter->destroy(iter);
|
|
|
|
return g;
|
|
}
|
|
|
|
// ギルドが空かどうかチェック
|
|
static bool guild_check_empty(struct guild *g)
|
|
{
|
|
int i;
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
|
|
if( i < g->max_member)
|
|
return false; // not empty
|
|
|
|
// 誰もいないので解散
|
|
guild_db->foreach(guild_db, guild_break_sub, g->guild_id);
|
|
inter_guild_storage_delete(g->guild_id);
|
|
mapif_guild_broken(g->guild_id, 0);
|
|
idb_remove(guild_db, g->guild_id);
|
|
return true;
|
|
}
|
|
|
|
unsigned int guild_nextexp(int level)
|
|
{
|
|
if (level == 0)
|
|
return 1;
|
|
if (level > 0 && level < 100)
|
|
return guild_exp[level-1];
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドスキルがあるか確認
|
|
int guild_checkskill(struct guild *g, int id)
|
|
{
|
|
int idx = id - GD_SKILLBASE;
|
|
|
|
|
|
if(idx < 0 || idx >= MAX_GUILDSKILL)
|
|
|
|
return 0;
|
|
|
|
return g->skill[idx].lv;
|
|
}
|
|
|
|
// ギルドの情報の再計算
|
|
int guild_calcinfo(struct guild *g)
|
|
{
|
|
int i, c;
|
|
unsigned int nextexp;
|
|
struct guild before = *g;
|
|
|
|
// スキルIDの設定
|
|
for(i = 0; i < MAX_GUILDSKILL; i++)
|
|
g->skill[i].id=i+GD_SKILLBASE;
|
|
|
|
// ギルドレベル
|
|
if (g->guild_lv <= 0)
|
|
g->guild_lv = 1;
|
|
nextexp = guild_nextexp(g->guild_lv);
|
|
if (nextexp > 0) {
|
|
while(g->exp >= nextexp && nextexp > 0) { //fixed guild exp overflow [Kevin]
|
|
g->exp -= nextexp;
|
|
g->guild_lv++;
|
|
g->skill_point++;
|
|
nextexp = guild_nextexp(g->guild_lv);
|
|
}
|
|
}
|
|
|
|
// ギルドの次の経験値
|
|
g->next_exp = guild_nextexp(g->guild_lv);
|
|
|
|
// メンバ上限(ギルド拡張適用)
|
|
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv.
|
|
if(g->max_member > MAX_GUILD)
|
|
{
|
|
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
|
|
g->max_member = MAX_GUILD;
|
|
}
|
|
|
|
// 平均レベルとオンライン人数
|
|
g->average_lv = 0;
|
|
g->connect_member = 0;
|
|
c = 0;
|
|
for(i = 0; i < g->max_member; i++) {
|
|
if (g->member[i].account_id > 0) {
|
|
g->average_lv += g->member[i].lv;
|
|
c++;
|
|
if (g->member[i].online > 0)
|
|
g->connect_member++;
|
|
}
|
|
}
|
|
if(c) g->average_lv /= c;
|
|
|
|
// 全データを送る必要がありそう
|
|
if (g->max_member != before.max_member ||
|
|
g->guild_lv != before.guild_lv ||
|
|
g->skill_point != before.skill_point) {
|
|
mapif_guild_info(-1, g);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// map serverへの通信
|
|
|
|
// ギルド作成可否
|
|
int mapif_guild_created(int fd, int account_id, struct guild *g)
|
|
{
|
|
WFIFOHEAD(fd, 10);
|
|
WFIFOW(fd,0) = 0x3830;
|
|
WFIFOL(fd,2) = account_id;
|
|
if (g != NULL) {
|
|
WFIFOL(fd,6) = g->guild_id;
|
|
ShowInfo("Created Guild (%d %s)\n", g->guild_id, g->name);
|
|
}else{
|
|
WFIFOL(fd,6) = 0;
|
|
}
|
|
WFIFOSET(fd,10);
|
|
return 0;
|
|
}
|
|
|
|
// ギルド情報見つからず
|
|
int mapif_guild_noinfo(int fd, int guild_id)
|
|
{
|
|
WFIFOHEAD(fd, 8);
|
|
WFIFOW(fd,0) = 0x3831;
|
|
WFIFOW(fd,2) = 8;
|
|
WFIFOL(fd,4) = guild_id;
|
|
WFIFOSET(fd,8);
|
|
ShowNotice("int_guild: info not found %d\n", guild_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド情報まとめ送り
|
|
int mapif_guild_info(int fd, struct guild *g)
|
|
{
|
|
unsigned char buf[8+sizeof(struct guild)];
|
|
|
|
WBUFW(buf,0) = 0x3831;
|
|
memcpy(buf + 4, g, sizeof(struct guild));
|
|
WBUFW(buf,2) = 4 + sizeof(struct guild);
|
|
if (fd < 0)
|
|
mapif_sendall(buf, WBUFW(buf,2));
|
|
else
|
|
mapif_send(fd, buf, WBUFW(buf,2));
|
|
|
|
return 0;
|
|
}
|
|
|
|
// メンバ追加可否
|
|
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
|
|
{
|
|
WFIFOHEAD(fd, 15);
|
|
WFIFOW(fd,0) = 0x3832;
|
|
WFIFOL(fd,2) = guild_id;
|
|
WFIFOL(fd,6) = account_id;
|
|
WFIFOL(fd,10) = char_id;
|
|
WFIFOB(fd,14) = flag;
|
|
WFIFOSET(fd, 15);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 脱退/追放通知
|
|
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
|
|
{
|
|
unsigned char buf[79];
|
|
|
|
WBUFW(buf, 0) = 0x3834;
|
|
WBUFL(buf, 2) = guild_id;
|
|
WBUFL(buf, 6) = account_id;
|
|
WBUFL(buf,10) = char_id;
|
|
WBUFB(buf,14) = flag;
|
|
memcpy(WBUFP(buf,15), mes, 40);
|
|
memcpy(WBUFP(buf,55), name, NAME_LENGTH);
|
|
mapif_sendall(buf, 55+NAME_LENGTH);
|
|
// mapif_sendall(buf, 79);
|
|
ShowInfo("Character left guild (Guild %d, %d - %s: %s)\n", guild_id, account_id, name, mes);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// オンライン状態とLv更新通知
|
|
int mapif_guild_memberinfoshort(struct guild *g, int idx)
|
|
{
|
|
unsigned char buf[19];
|
|
|
|
WBUFW(buf, 0) = 0x3835;
|
|
WBUFL(buf, 2) = g->guild_id;
|
|
WBUFL(buf, 6) = g->member[idx].account_id;
|
|
WBUFL(buf,10) = g->member[idx].char_id;
|
|
WBUFB(buf,14) = (unsigned char)g->member[idx].online;
|
|
WBUFW(buf,15) = g->member[idx].lv;
|
|
WBUFW(buf,17) = g->member[idx].class_;
|
|
mapif_sendall(buf, 19);
|
|
return 0;
|
|
}
|
|
|
|
// 解散通知
|
|
int mapif_guild_broken(int guild_id, int flag)
|
|
{
|
|
unsigned char buf[7];
|
|
|
|
WBUFW(buf,0) = 0x3836;
|
|
WBUFL(buf,2) = guild_id;
|
|
WBUFB(buf,6) = flag;
|
|
mapif_sendall(buf, 7);
|
|
ShowInfo("Guild Break (%d)\n", guild_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド内発言
|
|
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
|
|
{
|
|
unsigned char buf[2048];
|
|
|
|
WBUFW(buf,0) = 0x3837;
|
|
WBUFW(buf,2) = len + 12;
|
|
WBUFL(buf,4) = guild_id;
|
|
WBUFL(buf,8) = account_id;
|
|
memcpy(WBUFP(buf,12), mes, len);
|
|
mapif_sendallwos(sfd, buf, len + 12);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド基本情報変更通知
|
|
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
|
|
{
|
|
unsigned char buf[2048];
|
|
|
|
WBUFW(buf,0) = 0x3839;
|
|
WBUFW(buf,2) = len+10;
|
|
WBUFL(buf,4) = guild_id;
|
|
WBUFW(buf,8) = type;
|
|
memcpy(WBUFP(buf,10),data,len);
|
|
mapif_sendall(buf,len+10);
|
|
return 0;
|
|
}
|
|
|
|
// ギルドメンバ情報変更通知
|
|
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
|
|
{
|
|
unsigned char buf[4096];
|
|
|
|
WBUFW(buf, 0) = 0x383a;
|
|
WBUFW(buf, 2) = len + 18;
|
|
WBUFL(buf, 4) = guild_id;
|
|
WBUFL(buf, 8) = account_id;
|
|
WBUFL(buf,12) = char_id;
|
|
WBUFW(buf,16) = type;
|
|
memcpy(WBUFP(buf,18), data, len);
|
|
mapif_sendall(buf,len+18);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドスキルアップ通知
|
|
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
|
|
{
|
|
unsigned char buf[14];
|
|
|
|
WBUFW(buf, 0) = 0x383c;
|
|
WBUFL(buf, 2) = guild_id;
|
|
WBUFL(buf, 6) = skill_num;
|
|
WBUFL(buf,10) = account_id;
|
|
mapif_sendall(buf, 14);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド同盟/敵対通知
|
|
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
|
|
{
|
|
unsigned char buf[67];
|
|
|
|
WBUFW(buf, 0) = 0x383d;
|
|
WBUFL(buf, 2) = guild_id1;
|
|
WBUFL(buf, 6) = guild_id2;
|
|
WBUFL(buf,10) = account_id1;
|
|
WBUFL(buf,14) = account_id2;
|
|
WBUFB(buf,18) = flag;
|
|
memcpy(WBUFP(buf,19), name1, NAME_LENGTH);
|
|
memcpy(WBUFP(buf,19+NAME_LENGTH), name2, NAME_LENGTH);
|
|
mapif_sendall(buf,19+2*NAME_LENGTH);
|
|
/*
|
|
memcpy(WBUFP(buf,43), name2, NAME_LENGTH);
|
|
mapif_sendall(buf, 67);
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
// ギルド役職変更通知
|
|
int mapif_guild_position(struct guild *g, int idx)
|
|
{
|
|
unsigned char buf[2048];
|
|
|
|
WBUFW(buf,0) = 0x383b;
|
|
WBUFW(buf,2) = sizeof(struct guild_position) + 12;
|
|
WBUFL(buf,4) = g->guild_id;
|
|
WBUFL(buf,8) = idx;
|
|
memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
|
|
mapif_sendall(buf, WBUFW(buf,2));
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド告知変更通知
|
|
int mapif_guild_notice(struct guild *g)
|
|
{
|
|
unsigned char buf[186];
|
|
|
|
WBUFW(buf,0) = 0x383e;
|
|
WBUFL(buf,2) = g->guild_id;
|
|
memcpy(WBUFP(buf,6), g->mes1, 60);
|
|
memcpy(WBUFP(buf,66), g->mes2, 120);
|
|
mapif_sendall(buf, 186);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドエンブレム変更通知
|
|
int mapif_guild_emblem(struct guild *g)
|
|
{
|
|
unsigned char buf[2048];
|
|
|
|
WBUFW(buf,0) = 0x383f;
|
|
WBUFW(buf,2) = g->emblem_len + 12;
|
|
WBUFL(buf,4) = g->guild_id;
|
|
WBUFL(buf,8) = g->emblem_id;
|
|
memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
|
|
mapif_sendall(buf, WBUFW(buf,2));
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapif_guild_master_changed(struct guild *g, int aid, int cid)
|
|
{
|
|
unsigned char buf[14];
|
|
WBUFW(buf,0)=0x3843;
|
|
WBUFL(buf,2)=g->guild_id;
|
|
WBUFL(buf,6)=aid;
|
|
WBUFL(buf,10)=cid;
|
|
mapif_sendall(buf,14);
|
|
return 0;
|
|
}
|
|
|
|
int mapif_guild_castle_dataload(int castle_id, int index, int value)
|
|
{
|
|
unsigned char buf[9];
|
|
|
|
WBUFW(buf,0) = 0x3840;
|
|
WBUFW(buf,2) = castle_id;
|
|
WBUFB(buf,4) = index;
|
|
WBUFL(buf,5) = value;
|
|
mapif_sendall(buf,9);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapif_guild_castle_datasave(int castle_id, int index, int value)
|
|
{
|
|
unsigned char buf[9];
|
|
|
|
WBUFW(buf,0) = 0x3841;
|
|
WBUFW(buf,2) = castle_id;
|
|
WBUFB(buf,4) = index;
|
|
WBUFL(buf,5) = value;
|
|
mapif_sendall(buf,9);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapif_guild_castle_alldataload(int fd)
|
|
{
|
|
DBIterator* iter;
|
|
struct guild_castle* gc;
|
|
int len = 4;
|
|
|
|
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
|
|
WFIFOW(fd,0) = 0x3842;
|
|
iter = castle_db->iterator(castle_db);
|
|
for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) )
|
|
{
|
|
memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
|
|
len += sizeof(struct guild_castle);
|
|
}
|
|
iter->destroy(iter);
|
|
WFIFOW(fd,2) = len;
|
|
WFIFOSET(fd, len);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// map serverからの通信
|
|
|
|
// ギルド作成要求
|
|
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
|
|
{
|
|
struct guild *g;
|
|
int i;
|
|
|
|
for(i = 0; i < NAME_LENGTH && name[i]; i++) {
|
|
if (!(name[i] & 0xe0) || name[i] == 0x7f) {
|
|
ShowInfo("Create Guild: illegal guild name [%s]\n", name);
|
|
mapif_guild_created(fd, account_id, NULL);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if ((g = search_guildname(name)) != NULL) {
|
|
ShowInfo("Create Guild: same name guild exists [%s]\n", name);
|
|
mapif_guild_created(fd, account_id, NULL);
|
|
return 0;
|
|
}
|
|
|
|
// Check Authorised letters/symbols in the name of the character
|
|
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
|
|
for (i = 0; i < NAME_LENGTH && name[i]; i++)
|
|
if (strchr(char_name_letters, name[i]) == NULL) {
|
|
mapif_guild_created(fd,account_id,NULL);
|
|
return 0;
|
|
}
|
|
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
|
|
for (i = 0; i < NAME_LENGTH && name[i]; i++)
|
|
if (strchr(char_name_letters, name[i]) != NULL) {
|
|
mapif_guild_created(fd,account_id,NULL);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
g = (struct guild *) aCalloc(sizeof(struct guild), 1);
|
|
if (g == NULL) {
|
|
ShowFatalError("int_guild: CreateGuild: out of memory !\n");
|
|
mapif_guild_created(fd, account_id, NULL);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
// memset(g, 0, sizeof(struct guild)); Meh...
|
|
g->guild_id = guild_newid++;
|
|
memcpy(g->name, name, NAME_LENGTH);
|
|
memcpy(g->master, master->name, NAME_LENGTH);
|
|
memcpy(&g->member[0], master, sizeof(struct guild_member));
|
|
|
|
g->position[0].mode = 0x11;
|
|
strcpy(g->position[ 0].name, "GuildMaster");
|
|
strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
|
|
for(i = 1; i < MAX_GUILDPOSITION-1; i++)
|
|
sprintf(g->position[i].name, "Position %d", i + 1);
|
|
|
|
// ここでギルド情報計算が必要と思われる
|
|
g->max_member = 16;
|
|
g->average_lv = master->lv;
|
|
g->connect_member = 1;
|
|
for(i = 0; i < MAX_GUILDSKILL; i++)
|
|
g->skill[i].id=i + GD_SKILLBASE;
|
|
|
|
idb_put(guild_db, g->guild_id, g);
|
|
|
|
mapif_guild_created(fd, account_id, g);
|
|
mapif_guild_info(fd, g);
|
|
|
|
if(log_inter)
|
|
inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
|
|
name, g->guild_id, master->name, master->account_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド情報要求
|
|
int mapif_parse_GuildInfo(int fd, int guild_id)
|
|
{
|
|
struct guild *g;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g != NULL){
|
|
guild_calcinfo(g);
|
|
mapif_guild_info(fd, g);
|
|
} else
|
|
mapif_guild_noinfo(fd, guild_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドメンバ追加要求
|
|
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
|
|
{
|
|
struct guild *g;
|
|
int i;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g == NULL) {
|
|
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
|
|
return 0;
|
|
}
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
|
if( i < g->max_member )
|
|
{
|
|
memcpy(&g->member[i], m, sizeof(struct guild_member));
|
|
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
|
|
guild_calcinfo(g);
|
|
mapif_guild_info(-1, g);
|
|
}
|
|
else
|
|
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Delete member from guild
|
|
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes)
|
|
{
|
|
int i, j;
|
|
|
|
struct guild* g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if( g == NULL )
|
|
{
|
|
//TODO
|
|
return 0;
|
|
}
|
|
|
|
// Find the member
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
|
|
if( i == g->max_member )
|
|
{
|
|
//TODO
|
|
return 0;
|
|
}
|
|
|
|
if( flag )
|
|
{ // 追放の場合追放リストに入れる
|
|
ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 );
|
|
if (j == MAX_GUILDEXPULSION)
|
|
{ // 一杯なので古いのを消す
|
|
for(j = 0; j < MAX_GUILDEXPULSION - 1; j++)
|
|
g->expulsion[j] = g->expulsion[j+1];
|
|
j = MAX_GUILDEXPULSION - 1;
|
|
}
|
|
// Save the expulsion entry
|
|
g->expulsion[j].account_id = account_id;
|
|
safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH);
|
|
safestrncpy(g->expulsion[j].mes, mes, 40);
|
|
}
|
|
|
|
mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
|
|
|
|
memset(&g->member[i], 0, sizeof(struct guild_member));
|
|
|
|
if (guild_check_empty(g) == 0)
|
|
mapif_guild_info(-1,g);// まだ人がいるのでデータ送信
|
|
|
|
return 0;
|
|
}
|
|
|
|
// オンライン/Lv更新
|
|
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
|
|
{
|
|
struct guild *g;
|
|
int i, sum, c;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g == NULL)
|
|
return 0;
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
|
|
if( i < g->max_member )
|
|
{
|
|
g->member[i].online = online;
|
|
g->member[i].lv = lv;
|
|
g->member[i].class_ = class_;
|
|
mapif_guild_memberinfoshort(g, i);
|
|
}
|
|
|
|
g->average_lv = 0;
|
|
g->connect_member = 0;
|
|
c = 0; // member count
|
|
sum = 0; // total sum of base levels
|
|
|
|
for(i = 0; i < g->max_member; i++)
|
|
{
|
|
if( g->member[i].account_id > 0 )
|
|
{
|
|
sum += g->member[i].lv;
|
|
c++;
|
|
}
|
|
if( g->member[i].online )
|
|
g->connect_member++;
|
|
}
|
|
|
|
if( c ) // this check should always succeed...
|
|
g->average_lv = sum / c;
|
|
|
|
//FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage]
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド解散処理用(同盟/敵対を解除)
|
|
int guild_break_sub(DBKey key, void *data, va_list ap)
|
|
{
|
|
struct guild *g = (struct guild *)data;
|
|
int guild_id = va_arg(ap, int);
|
|
int i;
|
|
|
|
for(i = 0; i < MAX_GUILDALLIANCE; i++) {
|
|
if (g->alliance[i].guild_id == guild_id)
|
|
g->alliance[i].guild_id = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// ギルド解散要求
|
|
int mapif_parse_BreakGuild(int fd, int guild_id)
|
|
{
|
|
struct guild *g;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if(g == NULL)
|
|
return 0;
|
|
|
|
guild_db->foreach(guild_db, guild_break_sub, guild_id);
|
|
inter_guild_storage_delete(guild_id);
|
|
mapif_guild_broken(guild_id, 0);
|
|
|
|
if(log_inter)
|
|
inter_log("guild %s (id=%d) broken\n", g->name, guild_id);
|
|
|
|
idb_remove(guild_db, guild_id);
|
|
return 0;
|
|
}
|
|
|
|
// ギルドメッセージ送信
|
|
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
|
|
{
|
|
return mapif_guild_message(guild_id, account_id, mes, len, fd);
|
|
}
|
|
|
|
// ギルド基本データ変更要求
|
|
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
|
|
{
|
|
struct guild *g;
|
|
short dw = *((short *)data);
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g == NULL)
|
|
return 0;
|
|
|
|
switch(type) {
|
|
case GBI_GUILDLV:
|
|
if (dw > 0 && g->guild_lv + dw <= 50) {
|
|
g->guild_lv+=dw;
|
|
g->skill_point+=dw;
|
|
} else if (dw < 0 && g->guild_lv + dw >= 1)
|
|
g->guild_lv += dw;
|
|
mapif_guild_info(-1, g);
|
|
return 0;
|
|
default:
|
|
ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
|
|
break;
|
|
}
|
|
mapif_guild_basicinfochanged(guild_id, type, data, len);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドメンバデータ変更要求
|
|
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
|
|
{
|
|
int i;
|
|
struct guild *g;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if(g == NULL)
|
|
return 0;
|
|
|
|
for(i = 0; i < g->max_member; i++)
|
|
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
|
|
break;
|
|
if (i == g->max_member) {
|
|
ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
|
|
return 0;
|
|
}
|
|
switch(type) {
|
|
case GMI_POSITION: // 役職
|
|
g->member[i].position = *((int *)data);
|
|
break;
|
|
case GMI_EXP: // EXP
|
|
{
|
|
unsigned int exp, old_exp=g->member[i].exp;
|
|
g->member[i].exp=*((unsigned int *)data);
|
|
if (g->member[i].exp > old_exp)
|
|
{
|
|
exp = g->member[i].exp - old_exp;
|
|
if (guild_exp_rate != 100)
|
|
exp = exp*guild_exp_rate/100;
|
|
if (exp > UINT_MAX - g->exp)
|
|
g->exp = UINT_MAX;
|
|
else
|
|
g->exp+=exp;
|
|
guild_calcinfo(g);
|
|
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
|
|
}
|
|
break;
|
|
}
|
|
case GMI_HAIR:
|
|
{
|
|
g->member[i].hair=*((int *)data);
|
|
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
|
|
break;
|
|
}
|
|
case GMI_HAIR_COLOR:
|
|
{
|
|
g->member[i].hair_color=*((int *)data);
|
|
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
|
|
break;
|
|
}
|
|
case GMI_GENDER:
|
|
{
|
|
g->member[i].gender=*((int *)data);
|
|
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
|
|
break;
|
|
}
|
|
case GMI_CLASS:
|
|
{
|
|
g->member[i].class_=*((int *)data);
|
|
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
|
|
break;
|
|
}
|
|
case GMI_LEVEL:
|
|
{
|
|
g->member[i].lv=*((int *)data);
|
|
mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
|
|
break;
|
|
}
|
|
mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
|
|
{
|
|
return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
|
|
}
|
|
|
|
// ギルド役職名変更要求
|
|
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
|
|
{
|
|
struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
|
|
|
|
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
|
|
return 0;
|
|
}
|
|
memcpy(&g->position[idx], p, sizeof(struct guild_position));
|
|
mapif_guild_position(g, idx);
|
|
ShowInfo("int_guild: position [%d] changed\n", idx);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルドスキルアップ要求
|
|
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id)
|
|
{
|
|
struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
|
|
int idx = skill_num - GD_SKILLBASE;
|
|
|
|
if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
|
|
return 0;
|
|
|
|
if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
|
|
g->skill[idx].lv++;
|
|
g->skill_point--;
|
|
if (guild_calcinfo(g) == 0)
|
|
mapif_guild_info(-1, g);
|
|
mapif_guild_skillupack(guild_id, skill_num, account_id);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
|
|
static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
|
|
{
|
|
int i;
|
|
char name[NAME_LENGTH];
|
|
for(i=0;i<MAX_GUILDALLIANCE;i++)
|
|
if(g->alliance[i].guild_id == guild_id)
|
|
{
|
|
strcpy(name, g->alliance[i].name);
|
|
g->alliance[i].guild_id=0;
|
|
break;
|
|
}
|
|
if (i == MAX_GUILDALLIANCE)
|
|
return -1;
|
|
|
|
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
|
|
return 0;
|
|
}
|
|
|
|
// ギルド同盟要求
|
|
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
|
|
{
|
|
struct guild *g[2];
|
|
int j, i;
|
|
|
|
g[0] = (struct guild*)idb_get(guild_db, guild_id1);
|
|
g[1] = (struct guild*)idb_get(guild_db, guild_id2);
|
|
|
|
if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild.
|
|
return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,
|
|
account_id1, account_id2, flag); //Try to do a manual removal of said guild.
|
|
|
|
if (g[0] == NULL || g[1] == NULL)
|
|
return 0;
|
|
|
|
if (!(flag & 0x8)) {
|
|
for(i = 0; i < 2 - (flag & 1); i++) {
|
|
for(j = 0; j < MAX_GUILDALLIANCE; j++)
|
|
if (g[i]->alliance[j].guild_id == 0) {
|
|
g[i]->alliance[j].guild_id = g[1-i]->guild_id;
|
|
memcpy(g[i]->alliance[j].name, g[1-i]->name, NAME_LENGTH);
|
|
g[i]->alliance[j].opposition = flag & 1;
|
|
break;
|
|
}
|
|
}
|
|
} else { // 関係解消
|
|
for(i = 0; i < 2 - (flag & 1); i++) {
|
|
for(j = 0; j < MAX_GUILDALLIANCE; j++)
|
|
if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
|
|
g[i]->alliance[j].guild_id = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ギルド告知変更要求
|
|
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
|
|
{
|
|
struct guild *g;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g == NULL)
|
|
return 0;
|
|
memcpy(g->mes1, mes1, 60);
|
|
memcpy(g->mes2, mes2, 120);
|
|
|
|
return mapif_guild_notice(g);
|
|
}
|
|
|
|
// ギルドエンブレム変更要求
|
|
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
|
|
{
|
|
struct guild *g;
|
|
|
|
g = (struct guild*)idb_get(guild_db, guild_id);
|
|
if (g == NULL)
|
|
return 0;
|
|
memcpy(g->emblem_data, data, len);
|
|
g->emblem_len = len;
|
|
g->emblem_id++;
|
|
|
|
return mapif_guild_emblem(g);
|
|
}
|
|
|
|
int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
|
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{
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struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);
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if (gc == NULL) {
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return mapif_guild_castle_dataload(castle_id, 0, 0);
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}
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switch(index) {
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case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
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case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
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case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
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case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
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case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
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case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
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case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
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case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
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case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
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case 10:
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case 11:
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case 12:
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case 13:
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case 14:
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case 15:
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case 16:
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case 17:
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return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible);
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default:
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ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
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return 0;
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}
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return 0;
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}
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int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
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{
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struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id);
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if (gc == NULL)
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return mapif_guild_castle_datasave(castle_id, index, value);
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switch(index) {
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case 1:
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if (gc->guild_id != value) {
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int gid = (value) ? value : gc->guild_id;
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struct guild *g = (struct guild*)idb_get(guild_db, gid);
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if(log_inter)
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inter_log("guild %s (id=%d) %s castle id=%d\n",
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(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
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}
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gc->guild_id = value;
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if(gc->guild_id == 0) {
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//Delete guardians.
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memset(&gc->guardian, 0, sizeof(gc->guardian));
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}
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break;
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case 2: gc->economy = value; break;
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case 3: gc->defense = value; break;
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case 4: gc->triggerE = value; break;
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case 5: gc->triggerD = value; break;
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case 6: gc->nextTime = value; break;
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case 7: gc->payTime = value; break;
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case 8: gc->createTime = value; break;
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case 9: gc->visibleC = value; break;
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case 10:
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case 11:
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case 12:
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case 13:
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case 14:
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case 15:
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case 16:
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case 17:
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gc->guardian[index-10].visible = value; break;
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default:
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ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
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return 0;
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}
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return mapif_guild_castle_datasave(gc->castle_id, index, value);
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}
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int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
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{
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struct guild *g = (struct guild*)idb_get(guild_db, guild_id);
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struct guild_member gm;
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int pos;
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if(g==NULL || g->guild_id<=0 || len > NAME_LENGTH)
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return 0;
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for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
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if (pos == g->max_member)
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return 0; //Character not found??
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memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
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memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
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memcpy(&g->member[0], &gm, sizeof(struct guild_member));
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g->member[pos].position = g->member[0].position;
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g->member[0].position = 0; //Position 0: guild Master.
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safestrncpy(g->master, name, NAME_LENGTH);
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ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",name, guild_id, g->name);
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return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
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}
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// map server からの通信
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// ・1パケットのみ解析すること
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// ・パケット長データはinter.cにセットしておくこと
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// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
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// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
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int inter_guild_parse_frommap(int fd)
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{
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RFIFOHEAD(fd);
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switch(RFIFOW(fd,0)) {
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case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
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case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
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case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
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case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
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case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break;
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case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
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case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
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case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
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case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
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case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
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case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
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case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
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case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
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case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break;
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case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break;
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case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
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case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;
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default:
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return 0;
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}
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return 1;
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}
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// processes a mapserver connection event
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int inter_guild_mapif_init(int fd)
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{
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return mapif_guild_castle_alldataload(fd);
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}
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// サーバーから脱退要求(キャラ削除用)
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int inter_guild_leave(int guild_id, int account_id, int char_id)
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{
|
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return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
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}
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#endif //TXT_SQL_CONVERT
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