rathena/npc/re/instances/CorOperation.txt
Everade ff7bbb9d0c
Episode 17.1 - Illusion (#6643)
Fixes https://github.com/rathena/rathena/issues/6463
Implements Episode 17.1 - Illusion

Adds viewpointmap script command
Adds getbaseexp_ratio and getjobexp_ratio script command

Comments quest log support for the Nameless Island Quest, Nameless Island Access Quest and Geoborg Family Curse Quest due to utilizing quest IDs that are used elsewhere.


Credits to @crazy-arashi for the initial content release

Co-authored-by: crazy-arashi <meganekiho@gmail.com>
Co-authored-by: aleos <aleos89@users.noreply.github.com>
Co-authored-by: Atemo <capucrath@gmail.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>

Thanks to @crazy-arashi  @Atemo  @aleos89  @Lemongrass3110  @secretdataz  @Dia  @humanwizzard  @idk-whoami  @Megelith  @Daegaladh
2022-04-13 11:23:48 +02:00

1151 lines
40 KiB
Plaintext

//===== rAthena Script =======================================
//= Cor Operation
//===== Description: =========================================
//= [Walkthrough Conversion]
//= Episode 17.1 Securing Elyumina
//= Episode 17.1 EL1-A17T Suppression (Cor Memorial)
//===== Changelog: ===========================================
//= 1.0 Initial release [crazyarashi]
//= 1.1 Optimizations and cleanup [Everade]
//============================================================
1@cor,1,1,0 script #171_cor_control -1,{
end;
OnInstanceInit:
'map$ = instance_mapname("1@cor");
'step = 0;
setcell 'map$,159,216,159,225,CELL_WALKABLE,0;
setcell 'map$,159,216,159,225,CELL_SHOOTABLE,0;
setcell 'map$,98,216,98,225,CELL_WALKABLE,0;
setcell 'map$,98,216,98,225,CELL_SHOOTABLE,0;
setcell 'map$,132,240,141,240,CELL_WALKABLE,0;
setcell 'map$,132,240,141,240,CELL_SHOOTABLE,0;
//= Story
disablenpc instance_npcname("Reinforced Energy#171_box_0");
disablenpc instance_npcname("Biological Battery#171_box_0");
disablenpc instance_npcname("Chemical Poison#171_box_1");
disablenpc instance_npcname("Rebellion#171_box_4");
disablenpc instance_npcname("Elena Volkova#171_cmd_1");
disablenpc instance_npcname("Elena Volkova#171_cmd_2");
disablenpc instance_npcname("Elyumina#171_cor_end");
disablenpc instance_npcname("Rebellion#171_cmd_6");
disablenpc instance_npcname("Rebellion#171_cmd_7");
disablenpc instance_npcname("#171_cor_warp_0");
disablenpc instance_npcname("#171_cor_warp_1");
for (.@i = 0; .@i < 6; .@i++)
disablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Rebellion#171_box_" + .@i);
disablenpc instance_npcname("Box#171_box_" + .@i);
}
//= Daily
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Elyumina#171_box_d" + .@i);
disablenpc instance_npcname("Box#171_box_d" + .@i);
}
disablenpc instance_npcname("Biological Battery#171_box_trap_0");
disablenpc instance_npcname("Chemical Poison#171_box_trap_1");
disablenpc instance_npcname("Biological Battery#171_box_trap_2");
disablenpc instance_npcname("Chemical Poison#171_box_trap_3");
disablenpc instance_npcname("Reinforced Energy#171_trap_0");
disablenpc instance_npcname("Reinforced Energy#171_trap_2");
disablenpc instance_npcname("Elyumina#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_1");
//= Boss Stage
for (.@i = 0; .@i < 11; .@i++) {
disablenpc instance_npcname("Biological Battery#171_cor_" + .@i);
disablenpc instance_npcname("Chemical Poison#171_cor_" + .@i);
}
disablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
OnStory01:
disablenpc instance_npcname("Elena Volkova#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_0");
for (.@i = 0; .@i < 6; .@i++)
disablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
for (.@i = 0; .@i < 4; .@i++) {
enablenpc instance_npcname("Rebellion#171_box_" + .@i);
enablenpc instance_npcname("Box#171_box_" + .@i);
}
enablenpc instance_npcname("Rebellion#171_box_4");
end;
OnStory02:
for (.@i = 0; .@i < 4; .@i++) {
disablenpc instance_npcname("Rebellion#171_box_" + .@i);
disablenpc instance_npcname("Box#171_box_" + .@i);
}
disablenpc instance_npcname("Rebellion#171_box_4");
enablenpc instance_npcname("Elena Volkova#171_cmd_1");
mapannounce 'map$,"Elena Volkova : Awesome, she came out! I've sent the signal, come to my location!",bc_map,0xFFFF99;
viewpointmap 'map$,1,172,223,5,0xFFFFFF;
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
viewpointmap 'map$,2,222,236,4,0xFFFFFF;
end;
OnStory03:
disablenpc instance_npcname("Elena Volkova#171_cmd_1");
donpcevent instance_npcname("#171_cor_warp_0") + "::OnActive";
end;
OnDaily01:
disablenpc instance_npcname("Elena Volkova#171_cmd_0");
disablenpc instance_npcname("Elyumina#171_cmd_0");
for (.@i = 0; .@i < 4; .@i++) {
enablenpc instance_npcname("Elyumina#171_box_d" + .@i);
enablenpc instance_npcname("Box#171_box_d" + .@i);
}
end;
OnDaily02:
viewpointmap 'map$,1,172,223,5,0xFFFFFF;
mapannounce 'map$,"Elena Volkova : Once you've finish all of it, come to the barracks and Elyumina will guide you!",bc_map,0xFFFF99;
enablenpc instance_npcname("Elyumina#171_cmd_1");
end;
OnDaily03:
disablenpc instance_npcname("Elyumina#171_cmd_1");
donpcevent instance_npcname("#171_cor_warp_1") + "::OnActive";
end;
}
1@cor,177,169,0 script #171_cor_ev HIDDEN_WARP_NPC,4,4,{
end;
OnTouch:
if (!is_party_leader())
end;
if (isbegin_quest(16360) == 2)
'mode = 1;
disablenpc();
end;
}
1@cor,180,169,3 script Elena Volkova#171_cmd_0 4_F_ELENA,5,5,{
if (!'mode) {
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "I'll start explaining the operation. First of all...";
specialeffect EF_TETRA_GROUND;
next;
for (.@i = 0; .@i < 6; .@i++)
enablenpc instance_npcname("Rebellion#171_cmd_" + .@i);
next;
mes "[Elena Volkova]";
mes "I'll start explaining the operation. First of all...";
mes "...... now you can run wild.";
next;
cutin "",255;
mes "[Rebellion]";
mes "Something seems to have exploded over there. The flames have risen from the front!";
next;
mes "[Rebellion]";
mes "There are 4 identified locations these explosion came from! I have ^FF0000shown them on your minimap.^000000";
viewpointmap 'map$,1,140,79,1,0xFFFFFF;
viewpointmap 'map$,1,160,119,2,0xFFFFFF;
viewpointmap 'map$,1,220,170,3,0xFFFFFF;
viewpointmap 'map$,1,222,236,4,0xFFFFFF;
next;
mes "[Elena Volkova]";
mes "It's quite sudden but, I'm changing the operation.";
mes "Don't worry about those already at the front, they adjust to any situation.";
next;
mes "[Elena Volkova]";
mes "Divide into 4 teams, everyone at their own locations and start suppressing the leads. If any team finds Elyumina, let us know immediately.";
next;
mes "[Elena Volkova]";
mes "Everyone, to your position! Start the operation!";
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_0");
npctalk ".....",instance_npcname("Rebellion#171_cmd_1");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_2");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_3");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_4");
npctalk "Yes!",instance_npcname("Rebellion#171_cmd_5");
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "I ask you to act separately adventurer. Please check your ^0000CDminimap^000000 to organize the situation as quickly as possible. Join the team if they need support!";
close2;
cutin "",255;
if ('step == 0) {
'step = 1;
donpcevent instance_npcname("#171_cor_control") + "::OnStory01";
}
} else {
enablenpc instance_npcname("Elyumina#171_cmd_0");
.@elyumina$ = instance_npcname("Elyumina#171_cmd_0");
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "The briefing... the criminal here will be the one to do it.";
mes "It's hard to babysit criminals.";
npctalk "Elena Volkova : The briefing... the criminal here will be the one to do it. It's hard to babysit criminals.";
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Haha! Isn't that your job? Do it properly. Why are you leaving the briefing to me?";
npctalk "Elyumina : Haha! Isn't that your job? Do it properly. Why are you leaving the briefing to me?",.@elyumina$;
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "So noisy. Before we get started. Are you part of the USU now?";
npctalk "Elena Volkova : So noisy. Before we get started. Are you part of the USU now?";
next;
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "That, that's what he said... are you afraid that I'll be scared!";
mes "Heh, I'll do the explaining because I want to take care of my children!";
npctalk "Elyumina : Heh, I'll do the explaining because I want to take care of my children!",.@elyumina$;
next;
cutin "ep171_elyumina01",0;
mes "[Elyumina]";
mes "... Okay, it's almost time.";
mes "My children will start setting up traps in <TIPBOX>[four places]<INFO>8086</INFO></TIPBOX>.";
npctalk "Elyumina : ... Okay, it's almost time. My children will start setting up traps in four places.",.@elyumina$;
next;
mes "[Elyumina]";
mes "Here, take the map. The information will also be delivered to the party members as well.";
mes "You aren't alone right? You know my children are powerful?";
npctalk "Elyumina : Here, take the map. The information will also be delivered to the party members as well.",.@elyumina$;
viewpointmap 'map$,1,140,79,1,0xFFFFFF;
viewpointmap 'map$,1,160,119,2,0xFFFFFF;
viewpointmap 'map$,1,220,170,3,0xFFFFFF;
viewpointmap 'map$,1,222,236,4,0xFFFFFF;
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Go ahead and touch the traps. The traps will activate and my lovely children will appear.";
mes "You do remember how the traps work, right?";
npctalk "Elyumina : Go ahead and touch the traps. The traps will activate and my lovely children will appear.",.@elyumina$;
next;
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "After you've cleared the four traps, EL1_A17T will come out, and this lady here will bring you to the same place as last time.";
npctalk "Elyumina : After you've cleared the four traps, EL1_A17T will come out, and this lady here will bring you to the same place as last time.",.@elyumina$;
next;
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "That's it for the explanation. Now, get to work! Muscle idiots! Ahahaha!";
npctalk "Elyumina : That's it for the explanation. Now, get to work! Muscle idiots! Ahahaha!",.@elyumina$;
emotion ET_SMILE,getnpcid(0,.@elyumina$);
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "...I'll have a conversation with this criminal in a bit... Anyways. I'm counting on you, adventurers!";
npctalk "Elena Volkova : ...I'll have a conversation with this criminal in a bit... Anyways. I'm counting on you, adventurers!";
close2;
cutin "",255;
if ('step == 0) {
'step = 1;
donpcevent instance_npcname("#171_cor_control") + "::OnDaily01";
}
}
end;
OnTouch:
npctalk "Elena Volkova : This way. Let's brief after everyone's all assembled.";
end;
}
1@cor,178,172,3 duplicate(dummy_npc) Elyumina#171_cmd_0 4_EP17_ELYUMINA
1@cor,172,223,3 script Elyumina#171_cmd_1 4_EP17_ELYUMINA,{
cutin "ep171_elyumina03",0;
mes "[Elyumina]";
mes "That was fast... It was expected that my kids wouldn't win though.";
mes "There's a lot more trouble going on up there~";
npctalk "Elyumina : That was fast... It was expected that my kids wouldn't win though. There's a lot more trouble going on up there~";
next;
cutin "ep171_elyumina01",0;
mes "[Elyumina]";
mes "... are you going straight for my EL1-A17T?";
mapannounce 'map$,"Elena Volkova : Yeah, damn criminal! Why don't you open the portal right now?",bc_map,0xFFFF99;
npctalk "Elyumina : ... are you going straight for my EL1_A17T?";
next;
if (select("Go in.:Don't go in yet.") == 2) {
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Come on, I was about to open it.";
close3;
}
cutin "ep171_elyumina04",0;
mes "[Elyumina]";
mes "Hahaha! Yes. Let's work hard. Gather more battle data for me!";
npctalk "Elyumina : Hahaha! Yes. Let's work hard. Gather more battle data for me!";
close2;
cutin "",255;
viewpointmap 'map$,2,172,223,5,0xFFFFFF;
if ('step == 1) {
'step = 2;
donpcevent instance_npcname("#171_cor_control") + "::OnDaily03";
}
end;
}
1@cor,177,165,1 duplicate(dummy_npc) Rebellion#171_cmd_0 4_M_REBELLION3
1@cor,180,165,1 duplicate(dummy_npc) Rebellion#171_cmd_1 4_M_GONY
1@cor,183,165,1 duplicate(dummy_npc) Rebellion#171_cmd_2 4_F_REBELLION3
1@cor,177,163,1 duplicate(dummy_npc) Rebellion#171_cmd_3 4_F_ANYA
1@cor,180,163,1 duplicate(dummy_npc) Rebellion#171_cmd_4 4_M_ILYA
1@cor,183,163,1 duplicate(dummy_npc) Rebellion#171_cmd_5 4_F_REBELLION2
1@cor,224,238,3 script Rebellion#171_box_0 4_M_REBELLION3,{
if (isbegin_quest(16355) == 0) {
mes "[Rebellion]";
mes "There is a suspicious box! A signal is being transmitted from the inside, it's currently being decrypted!";
close;
}
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
if (isbegin_quest(16355) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Destroy the Biological Battery and kill the monsters!";
close;
}
if (isbegin_quest(16355) == 1 && !mobcount('map$,.@event$)) {
OnTalk:
mes "[Rebellion]";
mes "Sorry for the late analysis. It wasn't a device to summon monsters.";
next;
mes "[Rebellion]";
mes "After summoning the monsters, it summons a bio-battery to strengthen the monsters and explodes.";
next;
mes "[Rebellion]";
mes "If you want to handle it, just destroy it. It's good because it's a simple solution.";
next;
mes "[Rebellion]";
mes "Well, it looks like this is over....";
next;
mes "[Rebellion]";
mes "It looks like you've found something interesting here. You should check out the other teams!";
close2;
completequest 16355;
disablenpc();
disablenpc instance_npcname("Box#" + strnpcinfo(2));
viewpointmap 'map$,2,224,236,4,0xFFFFFF;
if (isbegin_quest(16355) == 2 && isbegin_quest(16356) == 2 && 'step == 1) {
'step = 2;
doevent instance_npcname("#171_cor_control") + "::OnStory02";
}
}
end;
}
1@cor,222,236,3 script Box#171_box_0 4_STEELBOX,{
if (isbegin_quest(16355) == 0) {
mes "[Rebellion]";
mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some type of mechanism.";
next;
mes "[Rebellion]";
mes "There is a signal being transmitted from the inside... Huh, be careful. Something's happening!";
close2;
setquest 16355;
specialeffect EF_BAKU;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSpawn";
end;
}
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (isbegin_quest(16355) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Destroy the Biological Battery and kill the monsters!";
close;
}
if (isbegin_quest(16355) == 1 && !mobcount('map$,.@event$))
doevent instance_npcname("Rebellion#" + strnpcinfo(2)) + "::OnTalk";
end;
OnSpawn:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
setarray .@xy,229,229,20341,217,235,20341,222,229,20341;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (!mobcount('map$,.@event$)) {
stopnpctimer;
npctalk "Thank you for your hard work! Before you go, please listen to what I have to say for a while.",instance_npcname("Rebellion#" + strnpcinfo(2));
killmonster 'map$,instance_npcname("Biological Battery#" + strnpcinfo(2)) + "::OnBombKill";
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
stopnpctimer instance_npcname("Reinforced Energy#" + strnpcinfo(2));
disablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (mobcount('map$,.@event$)) {
npctalk "The analysis result is, that battery is providing power to the summoned monsters. Step on it and avoid damage immediately!",instance_npcname("Rebellion#" + strnpcinfo(2));
enablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
} else {
stopnpctimer;
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
}
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@event2$ = instance_npcname("Biological Battery#" + strnpcinfo(2)) + "::OnBombKill";
stopnpctimer;
if (mobcount('map$,.@event$)) {
disablenpc instance_npcname("Biological Battery#" + strnpcinfo(2));
if (unitexists(getnpcid(0,instance_npcname("Biological Battery#" + strnpcinfo(2)))))
initnpctimer;
}
end;
}
1@cor,222,235,3 script Biological Battery#171_box_0 1738,3,3,{
end;
OnTouch:
disablenpc();
stopnpctimer instance_npcname("Box#171_box_0");
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBombKill";
if (!mobcount('map$,.@event$)) {
getmapxy(.@m$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20345,1,.@event$;
}
initnpctimer;
OnBombKill:
end;
OnTimer7000:
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
if (mobcount('map$,.@event$))
enablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
else
stopnpctimer;
end;
OnTimer17000:
.@event$ = instance_npcname("Box#" + strnpcinfo(2))+"::OnMobKill";
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnBombKill";
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#" + strnpcinfo(2))))) {
disablenpc instance_npcname("Reinforced Energy#" + strnpcinfo(2));
if (mobcount('map$,.@event2$))
killmonster 'map$,.@event2$;
stopnpctimer;
if (mobcount('map$,.@event$))
initnpctimer instance_npcname("Box#171_box_0");
}
end;
}
1@cor,225,232,3 script Reinforced Energy#171_box_0 4_ENERGY_WHITE,{
if (!getd("'rf_" + strnpcinfo(2))) {
setd("'rf_" + strnpcinfo(2),1);
specialeffect2 EF_ENHANCE;
specialeffect2 EF_LIGHTSPHERE_STAR;
sc_start SC_GLASTHEIM_STATE,30000,1,10000,SCSTART_NOTICKDEF;
npctalk "Power, Overwhelming power!";
unittalk getcharid(3),strcharinfo(0) + " : My whole body is full of power!",bc_self;
sleep 1500;
disablenpc();
setd("'rf_" + strnpcinfo(2),0);
stopnpctimer instance_npcname("Biological Battery#" + strnpcinfo(2));
initnpctimer instance_npcname("Box#" + strnpcinfo(2));
}
end;
}
1@cor,218,172,5 script Rebellion#171_box_1 4_F_REBELLION2,{
if (isbegin_quest(16356) == 0) {
mes "[Rebellion]";
mes "There is a suspicious box! A signal is being transmitted from the inside, it's currently being decrypted!";
close;
}
.@event$ = instance_npcname("Box#" + strnpcinfo(2)) + "::OnMobKill";
if (isbegin_quest(16356) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Avoid the Chemical Poison and kill the monsters!";
close;
}
if (isbegin_quest(16356) == 1 && !mobcount('map$,.@event$)) {
OnTalk:
mes "[Rebellion]";
mes "It's an awful but interesting device. It wasn't a device meant to summon monsters.";
next;
mes "[Rebellion]";
mes "After summoning monsters, it constantly releases chemical poison, making it even more difficult to remove the monster.";
next;
mes "[Rebellion]";
mes "If you touch the chemical poison, it will spread like bomb. You shouldn't get any closer.";
next;
mes "[Rebellion]";
mes "So, it looks like this is over, I'll go join another team! You should too.";
close2;
disablenpc();
disablenpc instance_npcname("Box#" + strnpcinfo(2));
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
completequest 16356;
if (isbegin_quest(16355) == 2 && isbegin_quest(16356) == 2 && 'step == 1) {
'step = 2;
doevent instance_npcname("#171_cor_control") + "::OnStory02";
}
}
end;
}
1@cor,220,170,3 script Box#171_box_1 4_WOODBOX,{
if (isbegin_quest(16356) == 0) {
mes "[Rebellion]";
mes "The cause of the explosion is unknown, but I've found this suspicious box at the site. It seems to be some type of mechanism.";
next;
mes "[Rebellion]";
mes "There is a signal being transmitted from the inside... Huh, be careful. Something's happening!";
close2;
setquest 16356;
specialeffect EF_BAKU;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSpawn";
end;
}
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
if (isbegin_quest(16356) == 1 && mobcount('map$,.@event$)) {
mes "[Rebellion]";
mes "Avoid the Chemical Poison and kill the monsters!";
close;
}
if (isbegin_quest(16356) == 1 && !mobcount('map$,.@event$))
doevent instance_npcname("Rebellion#" + strnpcinfo(2)) + "::OnTalk";
end;
OnSpawn:
setd("'" + strnpcinfo(2),1);
setarray .@xy,213,175,20342,216,174,20342,219,167,20342;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
if (!mobcount('map$,.@event$)) {
stopnpctimer;
killmonster 'map$,instance_npcname("Chemical Poison#" + strnpcinfo(2)) + "::OnPoisonKill";
disablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
npctalk "Thank you for your hard work! Before you go, please listen to what I have to say for a while.",instance_npcname("Rebellion#" + strnpcinfo(2));
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (mobcount('map$,.@event$)) {
npctalk "It sprayed out a toxic chemical! Let's avoid stepping on it and continue with the battle!",instance_npcname("Rebellion#" + strnpcinfo(2));
enablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
} else
stopnpctimer;
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@event2$ = instance_npcname("Chemical Poison#" + strnpcinfo(2)) + "::OnPoisonKill";
stopnpctimer;
if (mobcount('map$,.@event$)) {
disablenpc instance_npcname("Chemical Poison#" + strnpcinfo(2));
if (unitexists(getnpcid(0,instance_npcname("Chemical Poison#171_box_1"))))
initnpctimer;
}
end;
}
1@cor,220,169,3 script Chemical Poison#171_box_1 2531,3,3,{
end;
OnTouch:
disablenpc();
stopnpctimer instance_npcname(strnpcinfo(0));
npctalk "When you come in contact with the Chemical Poison, the toxic materials spread. You've already stepped on it, hurry up and avoid it!",instance_npcname("Rebellion#" + strnpcinfo(2));
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
if (!mobcount('map$,.@event$)) {
getmapxy(.@m$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20344,1,.@event$;
}
initnpctimer;
end;
OnPoisonKill:
end;
OnTimer10000:
stopnpctimer;
initnpctimer instance_npcname("Box#" + strnpcinfo(2));
end;
}
1@cor,162,117,1 script Rebellion#171_box_2 4_M_GONY,{
mes "[Rebellion]";
mes ".....";
close;
}
1@cor,160,119,3 script Box#171_box_2 4_STEELBOX,{
mes "[Rebellion]";
mes ".....";
specialeffect EF_M03;
next;
mes "[Rebellion]";
mes ".....";
next;
mes "- Smoke is rising from the suspicious box. -";
next;
select("Have you done this already?:Are you still silent?");
mes "[Rebellion]";
mes ".....";
next;
mes "[Rebellion]";
mes "*Nods, nods*";
next;
mes "- Let's go support another team. -";
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
close2;
disablenpc();
disablenpc instance_npcname("Rebellion#" + strnpcinfo(2));
end;
}
1@cor,138,82,5 script Rebellion#171_box_3 4_F_ANYA,{
mes "[Rebellion]";
mes "Did I tell you that I'm really happy working with the Secret Wing? Thanks to them, I was chosen for this operation.";
next;
mes "[Rebellion]";
mes "Let's show them what we're all about, and that we're good guys.";
close;
}
1@cor,142,82,3 script Rebellion#171_box_4 4_M_ILYA,{
mes "[Rebellion]";
mes "I haven't seen you in a while adventurer.";
next;
mes "[Rebellion]";
mes "I already know you adventurer, but please be careful.";
close;
}
1@cor,140,79,3 script Box#171_box_3 4_WOODBOX,{
mes "[Rebellion]";
mes "Hello adventurer.";
specialeffect EF_M03;
next;
mes "[Rebellion]";
mes "It was nice to be part of this squad, we've already taken care of this box.";
next;
mes "[Rebellion]";
mes "These machines uses chemical poison, be careful.";
next;
mes "[Rebellion]";
mes "We will now conduct our search, until the signal comes. Adventurer, be careful!";
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
close2;
disablenpc();
disablenpc instance_npcname("Rebellion#171_box_3");
disablenpc instance_npcname("Rebellion#171_box_4");
end;
}
1@cor,172,223,3 script Elena Volkova#171_cmd_1 4_F_ELENA,{
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "I've been waiting for you. I've found the crazy researcher.";
mes "The other guys are surrounding the place.";
next;
mes "[Elena Volkova]";
mes "In order to control such a machine in such a fine manner, Elyumina must be around.";
next;
mes "[Elena Volkova]";
mes "It would be possible for me to handle this machine, but then I wouldn't be able to catch Elyumina.";
next;
mes "[Elena Volkova]";
mes "If you take care of the machine, the other search parties will take care of finding Elyumina.";
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "The Rebellion squad is well coordinated, this work will be best suited for us. So leave that task to us.";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "The place we'll enter will be at 9 o'clock. I confirmed that nobody was hiding there, and we blocked the exits.";
next;
mes "[Elena Volkova]";
mes "Give me a signal when you're ready to get in. I'll tell the squad to let you in.";
next;
if (select("Give signal.:Not yet.") == 2) {
mes "[Elena Volkova]";
mes "Yes it's a dangerous opponent to face. I'm sorry to have to leave you alone to fight. Let me know when you're ready.";
close3;
}
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Okay, watch out! I opened the portal so that you can go in. It's a one way entry, so make sure you're prepared!";
close2;
cutin "",255;
viewpointmap 'map$,2,172,223,5,0xFFFFFF;
if ('step == 2) {
'step = 3;
donpcevent instance_npcname("#171_cor_control") + "::OnStory03";
}
end;
}
1@cor,138,221,3 script Elena Volkova#171_cmd_2 4_F_ELENA,{
if ('mode) {
if (isbegin_quest(16363) == 0) {
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "Oh, yes. You've worked hard again this time. It's quite tough! How long do we have to use that scrap of metal for it to stop?";
next;
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Didn't I say not to call it scrap of metal?! You idiot!";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "Yeah yeah, it wasn't a scrap metal at first. But now we've caught it, it's scrap metal. Anyway, you've worked hard. You go back and rest now.";
next;
cutin "",255;
if (select("Go back.:Stay for a moment.") == 2) {
mes "[Elena Volkova]";
mes "Alright, let me know when you're ready to go out.";
close3;
}
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Good job. It's funny that we have to do this again tomorrow. See you tomorrow.";
setquest 16363;
getitem 25723,1;
getitem 25669,5;
close2;
warp "sp_cor",111,125;
}
end;
}
if (isbegin_quest(16354) == 1 && checkquest(16376,HUNTING) == 2) {
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Well done, " +strcharinfo(0)+ ". The operation was a success!";
mes "I ran away also, It's quite embarrassing since you knocked down that huge scrap of metal. I also captured something mesmerizing.";
next;
cutin "ep171_elyumina02",0;
mes "[Elyumina]";
mes "Scrap metal! It's a masterpiece! My great child!";
mes "You! You... hurt my child! You destroyed my child!";
next;
cutin "162elena_02",2;
mes "[Elena Volkova]";
mes "Did you just call those scraps children?";
mes "Well, your children are probably good. Then let's go pay the price for your children's mistakes.";
next;
cutin "162elena_01",2;
mes "[Elena Volkova]";
mes "What are you going to do now " + strcharinfo(0) + "?";
next;
if (select("I'm going right back.:I'll stay here for a bit") == 2) {
mes "[Elena Volkova]";
mes "Alright, let me know when you're ready to go out.";
close3;
}
mes "[Elena Volkova]";
mes "Good work. We'll be clearing things up here, you can take a break. I'm going to interrogate her. Take a break and then come back to me.";
completequest 16354;
erasequest 16376;
setquest 16357;
setquest 16377;
close2;
warp "sp_cor",176,169;
}
end;
}
1@cor,140,221,3 script Elyumina#171_cor_end 4_EP17_ELYUMINA,{
npctalk "Elyumina : You guys... you killed it?! You slaughtered it! Executioners!";
end;
}
1@cor,141,222,3 script Rebellion#171_cmd_6 4_M_ILYA,{
npctalk "The Illusion researcher Elyumina has been captured!";
end;
}
1@cor,141,220,3 script Rebellion#171_cmd_7 4_F_ANYA,{
npctalk "We've successfully captured her alive, the operation is over!";
end;
}
1@cor,1,1,0 script #171_cor_boss HIDDEN_WARP_NPC,{
end;
OnSummonStory:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBossKill";
monster 'map$,137,221,"EL1_A17T",20340,1,.@event$;
'boss_gid = $@mobid[0];
getunitdata 'boss_gid,.@boss_data;
getunitdata $@mobid[0],.@boss_data;
.@DAMAGE = (.@boss_data[UMOB_MAXHP]/10) * 9;
.@HP = (.@boss_data[UMOB_MAXHP] - .@DAMAGE)/2;
setunitdata $@mobid[0],UMOB_HP,.@HP;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
initnpctimer;
end;
OnSummonDaily:
.@event$ = instance_npcname(strnpcinfo(0)) + "::OnBossKill";
monster 'map$,137,221,"EL1_A17T",20340,1,.@event$;
'boss_gid = $@mobid[0];
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
initnpctimer;
end;
OnBossKill:
stopnpctimer;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnClear";
enablenpc instance_npcname("Elena Volkova#171_cmd_2");
enablenpc instance_npcname("Elyumina#171_cor_end");
enablenpc instance_npcname("Rebellion#171_cmd_6");
enablenpc instance_npcname("Rebellion#171_cmd_7");
end;
OnClear:
for (.@i = 0; .@i < 11; .@i++) {
disablenpc instance_npcname("Biological Battery#171_cor_" + .@i);
disablenpc instance_npcname("Chemical Poison#171_cor_" + .@i);
}
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnPoisonKill";
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnBombKill";
killmonster 'map$,instance_npcname(strnpcinfo(0)) + "::OnBossKill";
end;
OnTimer30000:
stopnpctimer;
donpcevent instance_npcname(strnpcinfo(0)) + "::OnSummonSkill";
end;
OnSummonSkill:
if (unitexists('boss_gid)) {
mapannounce 'map$,"Elyumina : It's starting to spread something. Prepare yourself!",bc_map,0xFFFF99;
if (rand(2)) {
.@npc$ = "Chemical Poison#171_cor_";
.@type$ = "trap_0_";
} else {
.@npc$ = "Biological Battery#171_cor_";
.@type$ = "trap_1_";
}
while(true) {
.@id = rand(11);
if (getd("'" + .@type$ + .@id))
continue;
if (unitexists('boss_gid)) {
enablenpc instance_npcname(.@npc$ + .@id);
setd("'" + .@type$ + .@id,1);
}
break;
}
initnpctimer;
}
end;
}
1@cor,151,221,3 script Biological Battery#171_cor_0 1738,3,3,{
end;
OnTouch:
.@id = atoi(replacestr(strnpcinfo(2),"171_cor_",""));
disablenpc();
setd("'trap_1_" + .@id,0);
getmapxy('map$,.@x,.@y,BL_NPC);
monster 'map$,.@x,.@y,"",20345,1,instance_npcname("#171_cor_boss") + "::OnBombKill";
initnpctimer;
end;
OnTimer7000:
if (!'rf_171_cor_0)
enablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
OnTimer12000:
stopnpctimer;
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_cor_0"))))
disablenpc instance_npcname("Reinforced Energy#171_cor_0");
end;
}
1@cor,151,221,3 script Chemical Poison#171_cor_0 2531,3,3,{
end;
OnTouch:
disablenpc();
getmapxy('map$,.@x,.@y,BL_NPC);
.@event$ = instance_npcname("#171_cor_boss") + "::OnPoisonKill";
if (!mobcount('map$,.@event$))
monster 'map$,.@x,.@y,"",20344,1,.@event$;
end;
}
1@cor,137,220,3 script Reinforced Energy#171_cor_0 4_ENERGY_WHITE,{
if (!getd("'rf_" + strnpcinfo(2))) {
setd("'rf_" + strnpcinfo(2),1);
specialeffect2 EF_ENHANCE;
specialeffect2 EF_LIGHTSPHERE_STAR;
sc_start SC_GLASTHEIM_STATE,30000,1,10000,SCSTART_NOTICKDEF;
npctalk "Power, Overwhelming power!";
unittalk getcharid(3),strcharinfo(0) + " : My whole body is full of power!",bc_self;
sleep 1500;
disablenpc();
setd("'rf_" + strnpcinfo(2),0);
}
end;
}
1@cor,145,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_1 1738,3,3
1@cor,129,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_2 1738,3,3
1@cor,138,206,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_3 1738,3,3
1@cor,136,213,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_4 1738,3,3
1@cor,138,228,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_5 1738,3,3
1@cor,138,235,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_6 1738,3,3
1@cor,102,220,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_7 1738,3,3
1@cor,108,221,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_8 1738,3,3
1@cor,115,219,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_9 1738,3,3
1@cor,122,221,3 duplicate(Biological Battery#171_cor_0) Biological Battery#171_cor_10 1738,3,3
1@cor,145,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_1 2531,3,3
1@cor,129,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_2 2531,3,3
1@cor,138,206,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_3 2531,3,3
1@cor,136,213,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_4 2531,3,3
1@cor,138,228,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_5 2531,3,3
1@cor,138,235,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_6 2531,3,3
1@cor,102,220,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_7 2531,3,3
1@cor,108,221,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_8 2531,3,3
1@cor,115,219,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_9 2531,3,3
1@cor,122,221,3 duplicate(Chemical Poison#171_cor_0) Chemical Poison#171_cor_10 2531,3,3
1@cor,161,221,0 script #171_cor_warp_0 WARPNPC,2,2,{
end;
OnActive:
enablenpc();
specialeffect EF_READYPORTAL2;
end;
OnTouch:
if (!'boss_summon) {
'boss_summon = 1;
donpcevent instance_npcname("#171_cor_boss") + "::OnSummonStory";
}
warp 'map$,151,220;
end;
}
1@cor,161,221,0 script #171_cor_warp_1 WARPNPC,2,2,{
end;
OnActive:
enablenpc();
specialeffect EF_READYPORTAL2;
end;
OnTouch:
if (!'boss_summon) {
'boss_summon = 1;
donpcevent instance_npcname("#171_cor_boss") + "::OnSummonDaily";
}
warp 'map$,151,220;
end;
}
1@cor,224,238,3 script Elyumina#171_box_d0 4_EP17_ELYUMINA,{
if ('cor == 4) {
npctalk "Elyumina : You know where the barrack is? I showed it up on your minimap. I'll head there soon.";
end;
}
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
.@var = getd("'box_" + .@id);
switch (.@var) {
case 0: .@talk$ = "Here, here! Then please, touch the box and it will activate."; break;
case 1: .@talk$ = "Chatting during a battle, quite relaxed aren't you? Hm, that's a bit annoying."; break;
case 2: .@talk$ = "That's a very good combat data... Well, go ahead now!";
}
npctalk "Elyumina : " + .@talk$;
end;
}
1@cor,218,172,5 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d1 4_EP17_ELYUMINA
1@cor,162,117,3 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d2 4_EP17_ELYUMINA
1@cor,140,82,3 duplicate(Elyumina#171_box_d0) Elyumina#171_box_d3 4_EP17_ELYUMINA
1@cor,222,236,3 script Box#171_box_d0 4_STEELBOX,{
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
if (!getd("'box_" + .@id)) {
setd("'box_" + .@id,1);
switch (.@id) {
case 0: setarray .@xy,228,232,20341,216,229,20341,223,242,20341,226,239,20341,227,242,20341,229,230,20341,214,241,20343,224,235,20343,219,244,20343,227,230,20355,215,228,20355,221,231,20355,230,227,20355; break;
case 1: setarray .@xy,224,164,20342,215,175,20342,220,174,20342,215,170,20342,216,164,20342,217,175,20342,226,164,20343,224,165,20343,215,172,20343,219,170,20356,217,176,20356,213,165,20356; break;
case 2: setarray .@xy,158,119,20341,165,125,20341,160,119,20341,162,119,20341,158,119,20341,165,113,20341,149,117,20343,162,125,20343,149,125,20343,166,113,20355,167,115,20355,166,119,20355; break;
case 3: setarray .@xy,143,72,20342,141,77,20342,146,84,20342,139,82,20342,138,75,20342,144,82,20342,140,70,20343,140,73,20343,142,72,20343,133,85,20356,140,82,20356,142,76,20356;
}
specialeffect EF_BAKU;
for (.@i = 0; .@i < getarraysize(.@xy); .@i += 3)
monster 'map$,.@xy[.@i],.@xy[.@i+1],"--ja--",.@xy[.@i+2],1,instance_npcname(strnpcinfo(0))+"::OnMobKill";
initnpctimer;
}
end;
OnMobKill:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
if (!mobcount('map$,.@event$)) {
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
setd("'box_" + .@id,2);
'cor += 1;
if (.@id == 0 || .@id == 2) {
.@npc$ = "Biological Battery#";
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
} else
.@npc$ = "Chemical Poison#";
switch (.@id) {
case 0:
viewpointmap 'map$,2,222,236,4,0xFFFFFF;
.@npc$ = "Biological Battery#";
break;
case 1:
viewpointmap 'map$,2,220,170,3,0xFFFFFF;
.@npc$ = "Chemical Poison#";
break;
case 2:
viewpointmap 'map$,2,160,119,2,0xFFFFFF;
.@npc$ = "Biological Battery#";
break;
case 3:
viewpointmap 'map$,2,140,79,1,0xFFFFFF;
.@npc$ = "Chemical Poison#";
}
killmonster 'map$,instance_npcname(.@npc$ + "171_box_trap_" + .@id) + "::OnMobKill";
disablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
if ('cor == 4)
donpcevent instance_npcname("#171_cor_control") + "::OnDaily02";
}
end;
OnTimer1000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
if (.@id == 0 || .@id == 2)
.@npc$ = "Biological Battery#";
else
.@npc$ = "Chemical Poison#";
if (mobcount('map$,.@event$))
enablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
else
stopnpctimer;
end;
OnTimer11000:
.@event$ = instance_npcname(strnpcinfo(0))+"::OnMobKill";
.@id = atoi(replacestr(strnpcinfo(2),"171_box_d",""));
stopnpctimer;
if (mobcount('map$,.@event$)) {
if (.@id == 0 || .@id == 2)
.@npc$ = "Biological Battery#";
else
.@npc$ = "Chemical Poison#";
disablenpc instance_npcname(.@npc$ + "171_box_trap_" + .@id);
if (unitexists(getnpcid(0,instance_npcname(.@npc$ + "171_box_trap_" + .@id))))
initnpctimer;
}
end;
}
1@cor,222,235,3 script Biological Battery#171_box_trap_0 1738,3,3,{
end;
OnTouch:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
stopnpctimer instance_npcname("Box#171_box_d" + .@id);
.@event$ = instance_npcname("Box#171_box_d" + .@id) + "::OnMobKill";
disablenpc();
if (mobcount('map$,.@event$)) {
.@event2$ = instance_npcname(strnpcinfo(0)) + "::OnMobKill";
getmapxy(.@m$,.@x,.@y,BL_NPC);
if (!mobcount('map$,.@event2$))
monster 'map$,.@x,.@y,"--ja--",.@mob,1,.@event2$;
initnpctimer;
}
end;
OnMobKill:
end;
OnTimer7000:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
if (.@mob == 20345) {
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_trap_" + .@id)))) {
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
enablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
}
}
end;
OnTimer10000:
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
if (.@id == 0 || .@id == 2)
.@mob = 20345;
else
.@mob = 20344;
if (.@mob == 20344) {
stopnpctimer;
initnpctimer instance_npcname("Box#171_box_d" + .@id);
}
end;
OnTimer17000:
stopnpctimer;
.@id = atoi(replacestr(strnpcinfo(2),"171_box_trap_",""));
.@event$ = instance_npcname("Box#171_box_d" + .@id) + "::OnMobKill";
if (unitexists(getnpcid(0,instance_npcname("Reinforced Energy#171_cor_0"))))
disablenpc instance_npcname("Reinforced Energy#171_trap_" + .@id);
if (mobcount('map$,.@event$))
initnpctimer instance_npcname("Box#171_box_d" + .@id);
end;
}
1@cor,220,169,3 duplicate(Biological Battery#171_box_trap_0) Chemical Poison#171_box_trap_1 2531,3,3
1@cor,160,118,3 duplicate(Biological Battery#171_box_trap_0) Biological Battery#171_box_trap_2 1738,3,3
1@cor,140,78,3 duplicate(Biological Battery#171_box_trap_0) Chemical Poison#171_box_trap_3 2531,3,3
1@cor,225,232,3 duplicate(Reinforced Energy#171_cor_0) Reinforced Energy#171_trap_0 4_ENERGY_WHITE
1@cor,163,115,3 duplicate(Reinforced Energy#171_cor_0) Reinforced Energy#171_trap_2 4_ENERGY_WHITE
1@cor,220,170,3 duplicate(Box#171_box_d0) Box#171_box_d1 4_WOODBOX
1@cor,160,119,3 duplicate(Box#171_box_d0) Box#171_box_d2 4_STEELBOX
1@cor,140,79,3 duplicate(Box#171_box_d0) Box#171_box_d3 4_WOODBOX
1@cor,159,218,0 script #cor_barricade_0 4_ROPEPILE,{
end;
OnTouch:
npctalk "The entrance is blocked!";
end;
}
1@cor,159,220,3 duplicate(#cor_barricade_0) #cor_barricade_1 4_ROPEPILE
1@cor,159,222,3 duplicate(#cor_barricade_0) #cor_barricade_2 4_ROPEPILE
1@cor,159,224,3 duplicate(#cor_barricade_0) #cor_barricade_3 4_ROPEPILE,2,2
1@cor,98,218,3 duplicate(#cor_barricade_0) #cor_barricade_4 4_ROPEPILE
1@cor,98,220,3 duplicate(#cor_barricade_0) #cor_barricade_5 4_ROPEPILE
1@cor,98,222,3 duplicate(#cor_barricade_0) #cor_barricade_6 4_ROPEPILE
1@cor,98,224,3 duplicate(#cor_barricade_0) #cor_barricade_7 4_ROPEPILE,2,2
1@cor,134,240,3 duplicate(#cor_barricade_0) #cor_barricade_8 4_ROPEPILE
1@cor,136,240,3 duplicate(#cor_barricade_0) #cor_barricade_9 4_ROPEPILE
1@cor,138,240,3 duplicate(#cor_barricade_0) #cor_barricade_10 4_ROPEPILE
1@cor,140,240,3 duplicate(#cor_barricade_0) #cor_barricade_11 4_ROPEPILE,2,2