
- Fixed a bug in the monster_race.txt where you would get stuck in the dialog window. bugreport:5861 - Fixed a bug in 71-88 eden group mission npc's where you would get stuck in the dialog window. bugreport:5875 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16180 54d463be-8e91-2dee-dedb-b68131a5f0ec
12852 lines
318 KiB
Plaintext
12852 lines
318 KiB
Plaintext
//===== rAthena Script =======================================
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//= Hugel Monster Races
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.6
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//===== Compatible With: =====================================
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//= rAthena SVN (Trunk, r12752+)
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= - Hugel Monster Races (Single and Double)
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//= - Prize Medal Exchanging, and Monster Track NPCs.
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//= - Contains both euRO and iRO dialog.
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//= - There are no permenent variables.
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//===== Additional Comments: =================================
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//= 1.0 First version. Please report bugs. [L0ne_W0lf]
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//= 1.1 Corrected a minor typo. [L0ne_W0lf]
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//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf]
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//= 1.4 Fixed call to a non-existant event. [L0ne_W0lf]
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//= 1.5 Updated Dialog. [L0ne_W0lf]
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//= 1.6 Updated experience rewards. [L0ne_W0lf]
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//============================================================
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//============================================================
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// Monstrer Race - Single Monster Race
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//============================================================
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hugel,51,61,0 script #race_timer1-1 -1,{
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OnInit:
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enablenpc "#race_timer1-1";
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set $@mon_time_1_1,2;
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initnpctimer;
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end;
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OnEnable:
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enablenpc "#race_timer1-1";
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set $@mon_time_1_1,2;
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initnpctimer;
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end;
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OnDisable:
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disablenpc "#race_timer1-1";
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stopnpctimer;
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end;
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OnTimer10000:
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mapannounce "hugel","The Single Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0x87ceeb";
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end;
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OnTimer30000:
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mapannounce "hugel","The Single Monster Race Arena has just opened.",bc_map,"0x87ceeb";
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set $@mon_time_1_1,1;
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donpcevent "Race Progress Timer::OnEnable";
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end;
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OnTimer90000:
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mapannounce "hugel","The Single Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0x87ceeb";
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end;
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OnTimer210000:
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mapannounce "hugel","The entrance to the Single Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0x87ceeb";
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end;
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OnTimer270000:
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mapannounce "hugel","The Single Monster Race Arena's entrance will soon close.",bc_map,"0x87ceeb";
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end;
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OnTimer272000:
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mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0x87ceeb";
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end;
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OnTimer330000:
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mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0x87ceeb";
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set $@mon_time_1_1,0;
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donpcevent "#race_timer1-1::OnDisable";
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stopnpctimer;
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end;
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}
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p_track01,58,0,0 script Race Progress Timer -1,{
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OnInit:
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disablenpc "Race Progress Timer";
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end;
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OnEnable:
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enablenpc "Race Progress Timer";
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initnpctimer;
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enablenpc "starting#1";
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enablenpc "starting#2";
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enablenpc "starting#3";
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enablenpc "starting#4";
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enablenpc "starting#5";
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enablenpc "starting#6";
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set .@1st_line,rand(1,70);
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if ((.@1st_line > 0) && (.@1st_line < 11)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#5";
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enablenpc "Luk#6";
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set .@tired1,rand(50,60);
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if (.@tired1 > 49) && (.@tired1 < 61) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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}
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}
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else if ((.@1st_line > 10) && (.@1st_line < 31)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#5";
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set .@tired1,rand(40,60);
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if (.@tired1 > 49) && (.@tired1 < 61) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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}
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}
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else if ((.@1st_line > 20) && (.@1st_line < 41)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#1";
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set .@tired1,rand(30,50);
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if (.@tired1 > 39) && (.@tired1 < 51) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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}
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}
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else if ((.@1st_line > 40) && (.@1st_line < 51)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#1";
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enablenpc "Luk#2";
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set .@tired1,rand(20,40);
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if (.@tired1 > 29) && (.@tired1 < 41) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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}
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}
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else if ((.@1st_line > 50) && (.@1st_line < 61)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#1";
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enablenpc "Luk#2";
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enablenpc "Luk#3";
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set .@tired1,rand(10,30);
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if (.@tired1 > 19) && (.@tired1 < 31) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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enablenpc "Tire#5";
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}
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}
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else if ((.@1st_line > 60) && (.@1st_line < 71)) {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#1";
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enablenpc "Luk#2";
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enablenpc "Luk#3";
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enablenpc "Luk#4";
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set .@tired1,rand(0,20);
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if (.@tired1 > 9) && (.@tired1 < 21) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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enablenpc "Tire#5";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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enablenpc "Tire#5";
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enablenpc "Tire#6";
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}
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}
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else {
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set $@mr_1_luk1,.@1st_line;
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enablenpc "Luk#1";
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enablenpc "Luk#2";
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enablenpc "Luk#3";
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enablenpc "Luk#4";
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set .@tired1,rand(0,20);
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if (.@tired1 > 9) && (.@tired1 < 21) {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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enablenpc "Tire#5";
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}
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else {
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set $@mr_1_tire1,.@tired1;
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enablenpc "Tire#1";
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enablenpc "Tire#2";
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enablenpc "Tire#3";
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enablenpc "Tire#4";
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enablenpc "Tire#5";
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enablenpc "Tire#6";
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}
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}
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set .@2nd_line,rand(1,70);
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if ((.@2nd_line > 0) && (.@2nd_line < 11)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#5";
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enablenpc "Luk2#6";
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set .@tired2,rand(50,60);
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if (.@tired2 > 49) && (.@tired2 < 61) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#2";
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}
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}
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else if ((.@2nd_line > 10) && (.@2nd_line < 31)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#5";
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set .@tired2,rand(40,60);
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if (.@tired2 > 49) && (.@tired2 < 61) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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}
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}
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else if ((.@2nd_line > 20) && (.@2nd_line < 41)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#1";
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set .@tired2,rand(30,50);
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if (.@tired2 > 39) && (.@tired2 < 51) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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}
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}
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else if ((.@2nd_line > 40) && (.@2nd_line < 51)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#1";
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enablenpc "Luk2#2";
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set .@tired2,rand(20,40);
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if (.@tired2 > 29) && (.@tired2 < 41) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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}
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}
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else if ((.@2nd_line > 50) && (.@2nd_line < 61)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#1";
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enablenpc "Luk2#2";
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enablenpc "Luk2#3";
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set .@tired2,rand(10,30);
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if (.@tired2 > 19) && (.@tired2 < 31) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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enablenpc "Tire2#5";
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}
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}
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else if ((.@2nd_line > 60) && (.@2nd_line < 71)) {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#1";
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enablenpc "Luk2#2";
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enablenpc "Luk2#3";
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enablenpc "Luk2#4";
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set .@tired2,rand(0,20);
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if (.@tired2 > 9) && (.@tired2 < 21) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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enablenpc "Tire2#5";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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enablenpc "Tire2#5";
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enablenpc "Tire2#6";
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}
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}
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else {
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set $@mr_1_luk2,.@2nd_line;
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enablenpc "Luk2#1";
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enablenpc "Luk2#2";
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enablenpc "Luk2#3";
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enablenpc "Luk2#4";
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set .@tired2,rand(0,20);
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if (.@tired2 > 9) && (.@tired2 < 21) {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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enablenpc "Tire2#5";
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}
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else {
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set $@mr_1_tire2,.@tired2;
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enablenpc "Tire2#1";
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enablenpc "Tire2#2";
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enablenpc "Tire2#3";
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enablenpc "Tire2#4";
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enablenpc "Tire2#5";
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enablenpc "Tire2#6";
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}
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}
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set .@3rd_line,rand(1,70);
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if ((.@3rd_line > 0) && (.@3rd_line < 11)) {
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set $@mr_1_luk3,.@3rd_line;
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enablenpc "Luk3#5";
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enablenpc "Luk3#6";
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set .@tired3,rand(50,60);
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if (.@tired3 > 49) && (.@tired3 < 61) {
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set $@mr_1_tire3,.@tired3;
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enablenpc "Tire3#1";
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}
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|
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}
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else if ((.@3rd_line > 10) && (.@3rd_line < 31)) {
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set $@mr_1_luk3,.@3rd_line;
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enablenpc "Luk3#5";
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set .@tired3,rand(40,60);
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if (.@tired3 > 49) && (.@tired3 < 61) {
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set $@mr_1_tire3,.@tired3;
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enablenpc "Tire3#1";
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}
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else {
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set $@mr_1_tire3,.@tired3;
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enablenpc "Tire3#1";
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enablenpc "Tire3#2";
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|
}
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|
|
}
|
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else if ((.@3rd_line > 20) && (.@3rd_line < 41)) {
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set $@mr_1_luk3,.@3rd_line;
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enablenpc "Luk3#1";
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|
set .@tired3,rand(30,50);
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if (.@tired3 > 39) && (.@tired3 < 51) {
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set $@mr_1_tire3,.@tired3;
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enablenpc "Tire3#1";
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|
enablenpc "Tire3#2";
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}
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else {
|
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set $@mr_1_tire3,.@tired3;
|
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enablenpc "Tire3#1";
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|
enablenpc "Tire3#2";
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|
enablenpc "Tire3#3";
|
|
}
|
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}
|
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else if ((.@3rd_line > 40) && (.@3rd_line < 51)) {
|
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set $@mr_1_luk3,.@3rd_line;
|
|
enablenpc "Luk3#1";
|
|
enablenpc "Luk3#2";
|
|
set .@tired3,rand(20,40);
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|
if (.@tired3 > 29) && (.@tired3 < 41) {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
}
|
|
else {
|
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set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
}
|
|
}
|
|
else if ((.@3rd_line > 50) && (.@3rd_line < 61)) {
|
|
set $@mr_1_luk3,.@3rd_line;
|
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enablenpc "Luk3#1";
|
|
enablenpc "Luk3#2";
|
|
enablenpc "Luk3#3";
|
|
set .@tired3,rand(10,30);
|
|
if (.@tired3 > 19) && (.@tired3 < 31) {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
}
|
|
else {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire#1";
|
|
enablenpc "Tire#2";
|
|
enablenpc "Tire#3";
|
|
enablenpc "Tire#4";
|
|
enablenpc "Tire#5";
|
|
}
|
|
}
|
|
else if ((.@3rd_line > 60) && (.@3rd_line < 71)) {
|
|
set $@mr_1_luk3,.@3rd_line;
|
|
enablenpc "Luk3#1";
|
|
enablenpc "Luk3#2";
|
|
enablenpc "Luk3#3";
|
|
enablenpc "Luk3#4";
|
|
set .@tired3,rand(0,20);
|
|
if (.@tired3 > 9) && (.@tired3 < 21) {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
enablenpc "Tire3#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
enablenpc "Tire3#5";
|
|
enablenpc "Tire3#6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mr_1_luk3,.@3rd_line;
|
|
enablenpc "Luk3#1";
|
|
enablenpc "Luk3#2";
|
|
enablenpc "Luk3#3";
|
|
enablenpc "Luk3#4";
|
|
set .@tired3,rand(0,20);
|
|
if (.@tired3 > 9) && (.@tired3 < 21) {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
enablenpc "Tire3#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire3,.@tired3;
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
enablenpc "Tire3#5";
|
|
enablenpc "Tire3#6";
|
|
}
|
|
}
|
|
set .@4th_line,rand(1,70);
|
|
if ((.@4th_line > 0) && (.@4th_line < 11)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#5";
|
|
enablenpc "Luk4#6";
|
|
set .@tired4,rand(50,60);
|
|
if (.@tired4 > 49) && (.@tired4 < 61) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
}
|
|
}
|
|
else if ((.@4th_line > 10) && (.@4th_line < 31)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#5";
|
|
set .@tired4,rand(40,60);
|
|
if (.@tired4 > 49) && (.@tired4 < 61) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire#1";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire#1";
|
|
enablenpc "Tire#2";
|
|
}
|
|
}
|
|
else if ((.@4th_line > 20) && (.@4th_line < 41)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#1";
|
|
set .@tired4,rand(30,50);
|
|
if (.@tired4 > 39) && (.@tired4 < 51) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
}
|
|
}
|
|
else if ((.@4th_line > 40) && (.@4th_line < 51)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#1";
|
|
enablenpc "Luk4#2";
|
|
set .@tired4,rand(20,40);
|
|
if (.@tired4 > 29) && (.@tired4 < 41) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
}
|
|
}
|
|
else if ((.@4th_line > 50) && (.@4th_line < 61)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk#1";
|
|
enablenpc "Luk#2";
|
|
enablenpc "Luk#3";
|
|
set .@tired4,rand(10,30);
|
|
if (.@tired4 > 19) && (.@tired4 < 31) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
}
|
|
}
|
|
else if ((.@4th_line > 60) && (.@4th_line < 71)) {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#1";
|
|
enablenpc "Luk4#2";
|
|
enablenpc "Luk4#3";
|
|
enablenpc "Luk4#4";
|
|
set .@tired4,rand(0,20);
|
|
if (.@tired4 > 9) && (.@tired4 < 21) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
enablenpc "Tire4#6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mr_1_luk4,.@4th_line;
|
|
enablenpc "Luk4#1";
|
|
enablenpc "Luk4#2";
|
|
enablenpc "Luk4#3";
|
|
enablenpc "Luk4#4";
|
|
set .@tired4,rand(0,20);
|
|
if (.@tired4 > 9) && (.@tired4 < 21) {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire4,.@tired4;
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
enablenpc "Tire4#6";
|
|
}
|
|
}
|
|
set .@5th_line,rand(1,70);
|
|
if ((.@5th_line > 0) && (.@5th_line < 11)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#5";
|
|
enablenpc "Luk5#6";
|
|
set .@tired5,rand(50,60);
|
|
if (.@tired5 > 49) && (.@tired5 < 61) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
}
|
|
}
|
|
else if ((.@5th_line > 10) && (.@5th_line < 31)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#5";
|
|
set .@tired5,rand(40,60);
|
|
if (.@tired5 > 49) && (.@tired5 < 61) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
}
|
|
}
|
|
else if ((.@5th_line > 20) && (.@5th_line < 41)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#1";
|
|
set .@tired5,rand(30,50);
|
|
if (.@tired5 > 39) && (.@tired5 < 51) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
}
|
|
}
|
|
else if ((.@5th_line > 40) && (.@5th_line < 51)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#1";
|
|
enablenpc "Luk5#2";
|
|
set .@tired5,rand(20,40);
|
|
if (.@tired5 > 29) && (.@tired5 < 41) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
}
|
|
}
|
|
else if ((.@5th_line > 50) && (.@5th_line < 61)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#1";
|
|
enablenpc "Luk5#2";
|
|
enablenpc "Luk5#3";
|
|
set .@tired5,rand(10,30);
|
|
if (.@tired5 > 19) && (.@tired5 < 31) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
}
|
|
}
|
|
else if ((.@5th_line > 60) && (.@5th_line < 71)) {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#1";
|
|
enablenpc "Luk5#2";
|
|
enablenpc "Luk5#3";
|
|
enablenpc "Luk5#4";
|
|
set .@tired5,rand(0,20);
|
|
if (.@tired5 > 9) && (.@tired5 < 21) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
enablenpc "Tire5#6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mr_1_luk5,.@5th_line;
|
|
enablenpc "Luk5#1";
|
|
enablenpc "Luk5#2";
|
|
enablenpc "Luk5#3";
|
|
enablenpc "Luk5#4";
|
|
set .@tired5,rand(0,20);
|
|
if (.@tired5 > 9) && (.@tired5 < 21) {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire5,.@tired5;
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
enablenpc "Tire5#6";
|
|
}
|
|
}
|
|
set .@6th_line,rand(1,70);
|
|
if ((.@6th_line > 0) && (.@6th_line < 11)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#5";
|
|
enablenpc "Luk6#6";
|
|
set .@tired6,rand(50,60);
|
|
if (.@tired6 > 49) && (.@tired6 < 61) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
}
|
|
}
|
|
else if ((.@6th_line > 10) && (.@6th_line < 31)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#5";
|
|
set .@tired6,rand(40,60);
|
|
if (.@tired6 > 49) && (.@tired6 < 61) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
}
|
|
}
|
|
else if ((.@6th_line > 20) && (.@6th_line < 41)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#1";
|
|
set .@tired6,rand(30,50);
|
|
if (.@tired6 > 39) && (.@tired6 < 51) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
}
|
|
}
|
|
else if ((.@6th_line > 40) && (.@6th_line < 51)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#1";
|
|
enablenpc "Luk6#2";
|
|
set .@tired6,rand(20,40);
|
|
if (.@tired6 > 29) && (.@tired6 < 41) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
}
|
|
}
|
|
else if ((.@6th_line > 50) && (.@6th_line < 61)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#1";
|
|
enablenpc "Luk6#2";
|
|
enablenpc "Luk6#3";
|
|
set .@tired6,rand(10,30);
|
|
if (.@tired6 > 19) && (.@tired6 < 31) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
}
|
|
}
|
|
else if ((.@6th_line > 60) && (.@6th_line < 71)) {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#1";
|
|
enablenpc "Luk6#2";
|
|
enablenpc "Luk6#3";
|
|
enablenpc "Luk6#4";
|
|
set .@tired6,rand(0,20);
|
|
if (.@tired6 > 9) && (.@tired6 < 21) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
enablenpc "Tire6#6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mr_1_luk6,.@6th_line;
|
|
enablenpc "Luk6#1";
|
|
enablenpc "Luk6#2";
|
|
enablenpc "Luk6#3";
|
|
enablenpc "Luk6#4";
|
|
set .@tired6,rand(0,20);
|
|
if (.@tired6 > 9) && (.@tired6 < 21) {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
}
|
|
else {
|
|
set $@mr_1_tire6,.@tired6;
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
enablenpc "Tire6#6";
|
|
}
|
|
}
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Race Progress Timer";
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
enablenpc "Ticket Helper#single";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
mapannounce "p_track01","Welcome to the Monster Race Arena.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer10000:
|
|
mapannounce "p_track01","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer120000:
|
|
mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer123000:
|
|
mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer240000:
|
|
mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer243000:
|
|
mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer300000:
|
|
mapannounce "p_track01","The Monster Race has already begun. Good luck to all the participants.",bc_map,"0xffb6c1";
|
|
set $@mon_time_1_1,0;
|
|
set $@monster_race,0;
|
|
disablenpc "Ticket Helper#single";
|
|
donpcevent "Runner No. 1::OnEnable";
|
|
donpcevent "Runner No. 2::OnEnable";
|
|
donpcevent "Runner No. 3::OnEnable";
|
|
donpcevent "Runner No. 4::OnEnable";
|
|
donpcevent "Runner No. 5::OnEnable";
|
|
donpcevent "Runner No. 6::OnEnable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,73,22,1 script Ticket Helper#single 899,{
|
|
if (checkweight(908,200) == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena.";
|
|
mes "If you'd like to participate";
|
|
mes "in the ^3131FFSingle Monster Race^000000,";
|
|
mes "then please select 1 out of";
|
|
mes "the 6 monsters from the list.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Wait, wait...";
|
|
mes "I can't give you";
|
|
mes "anything right now.";
|
|
mes "You're carrying way";
|
|
mes "too many things...";
|
|
close;
|
|
}
|
|
mes "[Ticket Helper]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena.";
|
|
mes "If you'd like to participate";
|
|
mes "in the ^3131FFSingle Monster Race^000000,";
|
|
mes "then please select 1 out of";
|
|
mes "the 6 monsters from the list.";
|
|
next;
|
|
switch(select("Monster Status:Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "Monster 1 [^CC6600Luck^000000: " + $@mr_1_luk1 + "] [^EE0000HP^000000: " + $@mr_1_tire1 + "]";
|
|
mes "Monster 2 [^CC6600Luck^000000: " + $@mr_1_luk2 + "] [^EE0000HP^000000: " + $@mr_1_tire2 + "]";
|
|
mes "Monster 3 [^CC6600Luck^000000: " + $@mr_1_luk3 + "] [^EE0000HP^000000: " + $@mr_1_tire3 + "]";
|
|
mes "Monster 4 [^CC6600Luck^000000: " + $@mr_1_luk4 + "] [^EE0000HP^000000: " + $@mr_1_tire4 + "]";
|
|
mes "Monster 5 [^CC6600Luck^000000: " + $@mr_1_luk5 + "] [^EE0000HP^000000: " + $@mr_1_tire5 + "]";
|
|
mes "Monster 6 [^CC6600Luck^000000: " + $@mr_1_luk6 + "] [^EE0000HP^000000: " + $@mr_1_tire6 + "]";
|
|
close;
|
|
case 2:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 1?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,1;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
case 3:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 2?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use";
|
|
mes "this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,2;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
case 4:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 3?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,3;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
case 5:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 4?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,4;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
case 6:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 5?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,5;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
case 7:
|
|
if ($@mon_time_1_1 == 1) {
|
|
if (monster_race_1 > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You have selected";
|
|
mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
|
|
mes "Single Monster Race.";
|
|
mes "The start of the race";
|
|
mes "will be announced soon,";
|
|
mes "so please wait. Thank you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen Monster 6?";
|
|
mes "Alright then, please wait";
|
|
mes "until the start of the race is";
|
|
mes "announced. If the monster you";
|
|
mes "picked wins, then please use this ticket to redeem your prize.";
|
|
getitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,6;
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm sorry, but a Monster";
|
|
mes "Race is now in progress.";
|
|
mes "If you'd like to participate, then please wait for the next race.";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
|
|
OnInit:
|
|
disablenpc "Ticket Helper#single";
|
|
end;
|
|
}
|
|
|
|
p_track01,30,38,0 script Runner No. 1 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 1";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 1";
|
|
monster "p_track01",58,38,"The 1st Racer",1725,1,"Runner No. 1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 1";
|
|
killmonster "p_track01","Runner No. 1::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,1;
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 1 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
killmonster "p_track01","Runner No. 1::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,30,36,0 script Runner No. 2 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 2";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 2";
|
|
monster "p_track01",58,36,"The 2nd Racer",1726,1,"Runner No. 2::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 2";
|
|
killmonster "p_track01","Runner No. 2::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,2;
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 2 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 2 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
killmonster "p_track01","Runner No. 2::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,30,34,0 script Runner No. 3 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 3";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 3";
|
|
monster "p_track01",58,34,"The 3rd Racer",1727,1,"Runner No. 3::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 3";
|
|
killmonster "p_track01","Runner No. 3::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,3;
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 3 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 3 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
killmonster "p_track01","Runner No. 3::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,30,32,0 script Runner No. 4 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 4";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 4";
|
|
monster "p_track01",58,32,"The 4th Racer",1728,1,"Runner No. 4::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 4";
|
|
killmonster "p_track01","Runner No. 4::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,4;
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 4 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 4 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
killmonster "p_track01","Runner No. 4::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,30,30,0 script Runner No. 5 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 5";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 5";
|
|
monster "p_track01",58,30,"The 5th Racer",1730,1,"Runner No. 5::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 5";
|
|
killmonster "p_track01","Runner No. 5::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,5;
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 5 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 5 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
killmonster "p_track01","Runner No. 5::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,30,28,0 script Runner No. 6 -1,1,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Runner No. 6";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Runner No. 6";
|
|
monster "p_track01",58,28,"The 6th Racer",1729,1,"Runner No. 6::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Runner No. 6";
|
|
killmonster "p_track01","Runner No. 6::OnMyMobDead";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
initnpctimer;
|
|
set $@monster_race,6;
|
|
donpcevent "Runner No. 1::OnDisable";
|
|
donpcevent "Runner No. 2::OnDisable";
|
|
donpcevent "Runner No. 3::OnDisable";
|
|
donpcevent "Runner No. 4::OnDisable";
|
|
donpcevent "Runner No. 5::OnDisable";
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer2000:
|
|
mapannounce "p_track01","Monster 6 is the winner of this race!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track01","If you wagered on Monster 6 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer8000:
|
|
mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
donpcevent "Medal Distributor#single::OnEnable";
|
|
donpcevent "Runner No. 6::OnDisable";
|
|
killmonster "p_track01","Runner No. 6::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,67,45,5 script Medal Distributor#single 845,{
|
|
if (checkweight(908,200) == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but I can't";
|
|
mes "reward you with any medals";
|
|
mes "until you make more space";
|
|
mes "available in your Inventory.";
|
|
close;
|
|
}
|
|
set .@insa,rand(1,1000);
|
|
if (countitem(7514) > 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
next;
|
|
if ($@monster_race == 1) {
|
|
if (monster_race_1 == 1) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if ($@monster_race == 2) {
|
|
if (monster_race_1 == 2) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if ($@monster_race == 3) {
|
|
if (monster_race_1 == 3) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if ($@monster_race == 4) {
|
|
if (monster_race_1 == 4) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if ($@monster_race == 5) {
|
|
if (monster_race_1 == 5) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if ($@monster_race == 6) {
|
|
if (monster_race_1 == 6) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh, congratulations, you";
|
|
mes "have a winning ticket for";
|
|
mes "a Single Monster Race! So ";
|
|
mes "would you like to exchange your";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Let me see your ticket...";
|
|
mes "Oh! Congratulations, you";
|
|
mes "won! May I have your name?";
|
|
next;
|
|
input .@input$;
|
|
if (.@input$ == strcharinfo(0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Ah, "+strcharinfo(0)+".";
|
|
mes "You can exchange this";
|
|
mes "ticket for a Prize Medal by";
|
|
mes "entering your ticket exchange";
|
|
mes "number now. Your ticket";
|
|
mes "exchange number is ^FF0000" + .@insa + "^000000.";
|
|
next;
|
|
input .@input; //,0,1000;
|
|
if (.@input == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Oh? You don't want";
|
|
mes "to exchange your";
|
|
mes "winning ticket?";
|
|
close;
|
|
}
|
|
else if (.@input == .@insa) {
|
|
mes "[Medal Distributor]";
|
|
mes "[Medal Distributor]";
|
|
mes "Thank you! You entered";
|
|
mes "the correct number...";
|
|
mes "Everything seems to";
|
|
mes "be in order. Alright!";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but it seems";
|
|
mes "that you entered the";
|
|
mes "incorrect ticket number.";
|
|
mes "Would you mind coming";
|
|
mes "back again in a while?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "What's this...?";
|
|
mes "I think there's a problem...";
|
|
mes "Did you enter your name";
|
|
mes "incorrectly? Please check";
|
|
mes "your name, and then try again.";
|
|
close;
|
|
}
|
|
mes "[Medal Distributor]";
|
|
mes "Now please accept your";
|
|
mes "Prize Medals! You can";
|
|
mes "exchange these with";
|
|
mes "Wayne in Hugel for some";
|
|
mes "interesting items. Thank you~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_1,0;
|
|
getitem 7515,4; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
close;
|
|
}
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Medal Distributor#single";
|
|
end;
|
|
|
|
OnEnable:
|
|
emotion e_gasp;
|
|
enablenpc "Medal Distributor#single";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer1000:
|
|
mapannounce "p_track01","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer4000:
|
|
mapannounce "p_track01","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
mapannounce "p_track01","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer10000:
|
|
mapannounce "p_track01","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer13000:
|
|
mapannounce "p_track01","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer240000:
|
|
mapannounce "p_track01","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer243000:
|
|
mapannounce "p_track01","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer246000:
|
|
mapannounce "p_track01","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer249000:
|
|
mapannounce "p_track01","Thank you for your cooperation.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer252000:
|
|
mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
|
|
donpcevent "starting#1::OnDisable";
|
|
donpcevent "starting#2::OnDisable";
|
|
donpcevent "starting#3::OnDisable";
|
|
donpcevent "starting#5::OnDisable";
|
|
donpcevent "starting#6::OnDisable";
|
|
end;
|
|
|
|
OnTimer300000:
|
|
donpcevent "#race_timer1-1::OnEnable";
|
|
set $@mon_time_1_1,2;
|
|
set $@monster_race,0;
|
|
mapwarp "p_track01","hugel",63,73;
|
|
end;
|
|
|
|
OnTimer306000:
|
|
donpcevent "Race Progress Timer::OnEnable";
|
|
end;
|
|
|
|
OnTimer342000:
|
|
disablenpc "Medal Distributor#single";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track01,76,36,1 script Exit Guide#single 798,{
|
|
mes "[Exit Guide]";
|
|
mes "If you have a winning Racing";
|
|
mes "Ticket, please make sure that";
|
|
mes "you redeem it for Prize Medals";
|
|
mes "now. All Racing Tickets become";
|
|
mes "void once the next race begins.";
|
|
next;
|
|
mes "[Exit Guide]";
|
|
mes "If you wish to leave";
|
|
mes "the arena, then I can guide";
|
|
mes "you outside. Would you like";
|
|
mes "to leave the arena right now?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if (countitem(7514) == 0) {
|
|
mes "[Exit Guide]";
|
|
mes "Thank you for";
|
|
mes "your patronage, and";
|
|
mes "I hope that you come";
|
|
mes "visit us again soon~";
|
|
}
|
|
else {
|
|
mes "[Exit Guide]";
|
|
mes "In accordance with our";
|
|
mes "policies, I must take your";
|
|
mes "Racing Ticket before you leave.";
|
|
mes "Thank you for your patronage,";
|
|
mes "and I hope you enjoy your time";
|
|
mes "here in the Monster Race Arena.";
|
|
delitem 7514,1; //Monster_Ticket
|
|
}
|
|
set monster_race_1,0;
|
|
close2;
|
|
warp "hugel",63,73;
|
|
end;
|
|
case 2:
|
|
mes "[Exit Guide]";
|
|
mes "Alright, then.";
|
|
mes "Just let me know";
|
|
mes "whenever you're";
|
|
mes "ready to leave.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
hugel,58,72,6 script Eckar Ellebird#single 798,{
|
|
mes "[Eckar Ellebird]";
|
|
mes "Welcome to the biggest";
|
|
mes "attraction in Hugel, the";
|
|
mes "Monster Race Arena.";
|
|
mes "How may I help you today?";
|
|
next;
|
|
switch(select("Monster Race Info:Enter Monster Race")) {
|
|
case 1:
|
|
mes "[Eckar Ellebird]";
|
|
mes "Monster Races originated from";
|
|
mes "simple children's games in which";
|
|
mes "Cute Pets would race against each other. This grew into an adult";
|
|
mes "pastime that is so popular, we've built a racing arena in Hugel.";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Our Monster Race Arena hosts";
|
|
mes "two types of monster races. First, we have the Single Monster Race,";
|
|
mes "in which those that wagered on the 1st place monster are rewarded.";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Then, we have the Dual Monster";
|
|
mes "Race in which the house odds and rewards are greater than in Single";
|
|
mes "Monster Races: you must wager on 2 monsters, and they must place in";
|
|
mes "1st and 2nd for you to win.";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Although a small entrance";
|
|
mes "fee is required, we only use";
|
|
mes "the money to give rewards to";
|
|
mes "participants and maintain this";
|
|
mes "arena. Therefore, we're not";
|
|
mes "profiting from this enterprise.";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Also, we prohibit others";
|
|
mes "from making personal bets";
|
|
mes "and wagers, using items and";
|
|
mes "zeny, based on the outcomes";
|
|
mes "of these races. That kind of";
|
|
mes "gambling is illegal here...";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
|
|
mes "Keep in mind that winning Racing Tickets can only be exchanged for";
|
|
mes "Prize Medals during a 5 minute window after the end of the race.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
mes "[Eckar Ellebird]";
|
|
mes "The entrance fee for all races";
|
|
mes "in the Monster Race Arena is";
|
|
mes "2,000 zeny. If you'd like to wager on a Dual Monster Race, then";
|
|
mes "please ask my brother Erenes,";
|
|
mes "and he will help you.";
|
|
next;
|
|
mes "[Eckar Ellebird]";
|
|
mes "Otherwise, I'll help get you";
|
|
mes "started if you're interested";
|
|
mes "in a Single Monster Race.";
|
|
mes "Would you like wager on";
|
|
mes "a Single Monster Race?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
if (checkweight(908,700) == 0) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Oh, wow. You're carrying";
|
|
mes "an awful lot of stuff... Yeah,";
|
|
mes "you better put some of it away";
|
|
mes "in Kafra Storage or something.";
|
|
close;
|
|
}
|
|
if (Zeny > 1999) {
|
|
if (countitem(7514) > 0) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Hm? What are you doing";
|
|
mes "with an expired Racing Ticket?";
|
|
mes "Well, I better get rid of it for you before it can get mixed up";
|
|
mes "with your new Racing Ticket.";
|
|
delitem 7514,1; //Monster_Ticket
|
|
next;
|
|
if ($@mon_time_1_1 == 1) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Alright, I think you";
|
|
mes "should be all set. I hope";
|
|
mes "that you enjoy the race~";
|
|
mes "Let me guide you inside";
|
|
mes "the Monster Race Arena now.";
|
|
set zeny,zeny-2000;
|
|
set monster_race_1,0;
|
|
close2;
|
|
warp "p_track01",75,41;
|
|
end;
|
|
}
|
|
else if ($@mon_time_1_1 == 2) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "We're still finishing our";
|
|
mes "preparations for the next";
|
|
mes "Single Monster Race, so";
|
|
mes "we ask that you please";
|
|
mes "wait a little while longer.";
|
|
close;
|
|
}
|
|
else {
|
|
if (.@monster_race == 0) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Right now, a Monster Race";
|
|
mes "is in progress. It's too late to place a wager, but if you'd like";
|
|
mes "to watch, the fee is 500 zeny";
|
|
mes "for spectators. Would you like to enter the Monster Race Arena?";
|
|
next;
|
|
switch(select("Enter:Cancel")) {
|
|
case 1:
|
|
if (Zeny > 499) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Thank you~";
|
|
mes "I hope you enjoy";
|
|
mes "watching this race!";
|
|
set zeny,zeny-500;
|
|
set monster_race_1,0;
|
|
close2;
|
|
warp "p_track01",75,41;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Eckar Ellebird]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough money to pay";
|
|
mes "the 500 zeny spectator fee.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Ellebird]";
|
|
mes "Alright, then. If you'd like";
|
|
mes "to wager on a monster";
|
|
mes "race, please wait for the";
|
|
mes "current race to finish. I hope";
|
|
mes "that you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Ellebird]";
|
|
mes "I'm sorry, but a monster";
|
|
mes "race has just ended, so we're";
|
|
mes "having the 5 minute period in";
|
|
mes "which the winners can claim";
|
|
mes "their Prize Medals. The gate";
|
|
mes "will open soon, so please wait.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if ($@mon_time_1_1 == 1) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Thanks, I hope that";
|
|
mes "you enjoy this race.";
|
|
mes "Let me guide you now";
|
|
mes "to the Monster Race Arena.";
|
|
set zeny,zeny-2000;
|
|
set monster_race_1,0;
|
|
close2;
|
|
warp "p_track01",75,41;
|
|
end;
|
|
}
|
|
else if ($@mon_time_1_1 == 2) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "We're still finishing our";
|
|
mes "preparations for the next";
|
|
mes "Single Monster Race, so";
|
|
mes "we ask that you please";
|
|
mes "wait a little while longer...";
|
|
close;
|
|
}
|
|
else {
|
|
if ($@monster_race == 0) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Right now, a Monster Race";
|
|
mes "is in progress. It's too late to place a wager, but if you'd like";
|
|
mes "to watch, the fee is 500 zeny";
|
|
mes "for spectators. Would you like to enter the Monster Race Arena?";
|
|
next;
|
|
switch(select("Enter:Cancel")) {
|
|
case 1:
|
|
if (Zeny > 499) {
|
|
mes "[Eckar Ellebird]";
|
|
mes "Thank you~";
|
|
mes "I hope you enjoy";
|
|
mes "watching this race!";
|
|
set zeny,zeny-500;
|
|
set monster_race_1,0;
|
|
close2;
|
|
warp "p_track01",75,41;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Eckar Ellebird]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough money to pay";
|
|
mes "the 500 zeny spectator fee.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Ellebird]";
|
|
mes "Alright, then. If you'd like";
|
|
mes "to wager on a monster";
|
|
mes "race, please wait for the";
|
|
mes "current race to finish. I hope";
|
|
mes "that you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Ellebird]";
|
|
mes "I'm sorry, but a monster";
|
|
mes "race has just ended, so we're";
|
|
mes "having the 5 minute period in";
|
|
mes "which the winners can claim";
|
|
mes "their Prize Medals. The gate";
|
|
mes "will open soon, so please wait.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Ellebird]";
|
|
mes "I'm sorry, but you";
|
|
mes "don't have enough";
|
|
mes "money to pay the";
|
|
mes "2,000 zeny entrance fee. ";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Ellebird]";
|
|
mes "Very well. I hope that";
|
|
mes "you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
|
|
p_track01,39,49,3 script Game Guide#single 845,{
|
|
mes "[Game Guide]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena.";
|
|
mes "How can I help you?";
|
|
next;
|
|
switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
|
|
case 1:
|
|
mes "[Game Guide]";
|
|
mes "Monster Races originated from";
|
|
mes "simple children's games in which";
|
|
mes "Cute Pets would race against each other. This grew into an adult";
|
|
mes "pastime that is so popular, we've built a racing arena in Hugel.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Our Monster Race Arena hosts";
|
|
mes "two types of monster races. First, we have the Single Monster Race,";
|
|
mes "in which those that wagered on the 1st place monster are rewarded.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Then, we have the Dual Monster";
|
|
mes "Race in which the house odds and rewards are greater than in Single";
|
|
mes "Monster Races: you must wager on 2 monsters, and they must place in";
|
|
mes "1st and 2nd for you to win.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Although a small entrance";
|
|
mes "fee is required, we only use";
|
|
mes "the money to give rewards to";
|
|
mes "participants and maintain this";
|
|
mes "arena. Therefore, we're not";
|
|
mes "profiting from this enterprise.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Also, we prohibit others";
|
|
mes "from making personal bets";
|
|
mes "and wagers, using items and";
|
|
mes "zeny, based on the outcomes";
|
|
mes "of these races. That kind of";
|
|
mes "gambling is illegal here...";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
|
|
mes "Keep in mind that winning Racing Tickets can only be exchanged for";
|
|
mes "Prize Medals during a 5 minute window after the end of the race.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Game Guide]";
|
|
mes "Before placing a wager, you";
|
|
mes "must get a free Racing Ticket";
|
|
mes "from the Ticket Helper. There,";
|
|
mes "I've marked the Ticket Helper";
|
|
mes "on your Mini-Map, so you can";
|
|
mes "find him pretty easily.";
|
|
viewpoint 1,73,22,1,0xFF3355;
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Game Guide]";
|
|
mes "If you wagered on the winner";
|
|
mes "of a Single Monster Race, or";
|
|
mes "on the 1st or 2nd place winners";
|
|
mes "in a Dual Monster Race, then";
|
|
mes "you can exchange your Racing";
|
|
mes "Ticket for Prize Medals.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "However, you must exchange";
|
|
mes "your Racing Ticket with the";
|
|
mes "Medal Distributor within the";
|
|
mes "5 minute window after the end";
|
|
mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "When this 5 minute window";
|
|
mes "elapses, you will be teleported outside, and we will immediately";
|
|
mes "begin preparing for the next race. Make sure that you remember this";
|
|
mes "information when you wager.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "If you haven't received";
|
|
mes "your free Racing Ticket,";
|
|
mes "then please visit the Ticket";
|
|
mes "Helper. There, I've just marked";
|
|
mes "his location on your Mini-Map.";
|
|
viewpoint 1,67,45,2,0xCE6300;
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Game Guide]";
|
|
mes "Thank you, and";
|
|
mes "I hope you enjoy";
|
|
mes "your time here in the";
|
|
mes "Monster Racing Arena.";
|
|
close;
|
|
}
|
|
|
|
p_track01,56,38,0 script starting#1 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "Luk#1";
|
|
enablenpc "Luk#2";
|
|
enablenpc "Luk#3";
|
|
enablenpc "Luk#4";
|
|
enablenpc "Luk#5";
|
|
enablenpc "Luk#6";
|
|
enablenpc "Tire#1";
|
|
enablenpc "Tire#2";
|
|
enablenpc "Tire#3";
|
|
enablenpc "Tire#4";
|
|
enablenpc "Tire#5";
|
|
enablenpc "Tire#6";
|
|
set $@mr_1_luk1,0;
|
|
set $@mr_1_tire1,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,38,0 script Luk#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,38,0 script Luk#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,38,0 script Luk#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,38,0 script Luk#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,38,0 script Luk#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,38,0 script Luk#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,38,0 script Tire#1 -1,0,0,{
|
|
end;
|
|
OnInit:
|
|
disablenpc "Tire#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,38,0 script Tire#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,38,0 script Tire#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,38,0 script Tire#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,38,0 script Tire#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,38,0 script Tire#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,56,36,0 script starting#2 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "Luk2#1";
|
|
enablenpc "Luk2#2";
|
|
enablenpc "Luk2#3";
|
|
enablenpc "Luk2#4";
|
|
enablenpc "Luk2#5";
|
|
enablenpc "Luk2#6";
|
|
enablenpc "Tire2#1";
|
|
enablenpc "Tire2#2";
|
|
enablenpc "Tire2#3";
|
|
enablenpc "Tire2#4";
|
|
enablenpc "Tire2#5";
|
|
enablenpc "Tire2#6";
|
|
set $@mr_1_luk2,0;
|
|
set $@mr_1_tire2,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,36,0 script Luk2#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,36,0 script Luk2#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,36,0 script Luk2#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,36,0 script Luk2#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,36,0 script Luk2#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,36,0 script Luk2#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk2#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,36,0 script Tire2#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,36,0 script Tire2#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,36,0 script Tire2#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,36,0 script Tire2#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,36,0 script Tire2#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,36,0 script Tire2#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire2#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,56,34,0 script starting#3 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "Luk3#1";
|
|
enablenpc "Luk3#2";
|
|
enablenpc "Luk3#3";
|
|
enablenpc "Luk3#4";
|
|
enablenpc "Luk3#5";
|
|
enablenpc "Luk3#6";
|
|
enablenpc "Tire3#1";
|
|
enablenpc "Tire3#2";
|
|
enablenpc "Tire3#3";
|
|
enablenpc "Tire3#4";
|
|
enablenpc "Tire3#5";
|
|
enablenpc "Tire3#6";
|
|
set $@mr_1_luk3,0;
|
|
set $@mr_1_tire3,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,34,0 script Luk3#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,34,0 script Luk3#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,34,0 script Luk3#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,34,0 script Luk3#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,34,0 script Luk3#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,34,0 script Luk3#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk3#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,34,0 script Tire3#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,34,0 script Tire3#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,34,0 script Tire3#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,34,0 script Tire3#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,34,0 script Tire3#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,34,0 script Tire3#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire3#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,56,32,0 script starting#4 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "starting#4";
|
|
enablenpc "Luk4#1";
|
|
enablenpc "Luk4#2";
|
|
enablenpc "Luk4#3";
|
|
enablenpc "Luk4#4";
|
|
enablenpc "Luk4#5";
|
|
enablenpc "Luk4#6";
|
|
enablenpc "Tire4#1";
|
|
enablenpc "Tire4#2";
|
|
enablenpc "Tire4#3";
|
|
enablenpc "Tire4#4";
|
|
enablenpc "Tire4#5";
|
|
enablenpc "Tire4#6";
|
|
set $@mr_1_luk4,0;
|
|
set $@mr_1_tire4,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,32,0 script Luk4#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,32,0 script Luk4#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,32,0 script Luk4#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,32,0 script Luk4#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,32,0 script Luk4#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,32,0 script Luk4#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk4#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,32,0 script Tire4#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,32,0 script Tire4#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,32,0 script Tire4#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,32,0 script Tire4#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,32,0 script Tire4#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,32,0 script Tire4#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire4#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,56,30,0 script starting#5 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "Luk5#1";
|
|
enablenpc "Luk5#2";
|
|
enablenpc "Luk5#3";
|
|
enablenpc "Luk5#4";
|
|
enablenpc "Luk5#5";
|
|
enablenpc "Luk5#6";
|
|
enablenpc "Tire5#1";
|
|
enablenpc "Tire5#2";
|
|
enablenpc "Tire5#3";
|
|
enablenpc "Tire5#4";
|
|
enablenpc "Tire5#5";
|
|
enablenpc "Tire5#6";
|
|
set $@mr_1_luk5,0;
|
|
set $@mr_1_tire5,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,30,0 script Luk5#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,30,0 script Luk5#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,30,0 script Luk5#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,30,0 script Luk5#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,30,0 script Luk5#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,30,0 script Luk5#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk5#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,30,0 script Tire5#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,30,0 script Tire5#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,30,0 script Tire5#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,30,0 script Tire5#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,30,0 script Tire5#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,30,0 script Tire5#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire5#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,56,28,0 script starting#6 -1,0,0,{
|
|
end;
|
|
|
|
OnDisable:
|
|
enablenpc "Luk6#1";
|
|
enablenpc "Luk6#2";
|
|
enablenpc "Luk6#3";
|
|
enablenpc "Luk6#4";
|
|
enablenpc "Luk6#5";
|
|
enablenpc "Luk6#6";
|
|
enablenpc "Tire6#1";
|
|
enablenpc "Tire6#2";
|
|
enablenpc "Tire6#3";
|
|
enablenpc "Tire6#4";
|
|
enablenpc "Tire6#5";
|
|
enablenpc "Tire6#6";
|
|
set $@mr_1_luk6,0;
|
|
set $@mr_1_tire6,0;
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,33,28,0 script Luk6#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,37,28,0 script Luk6#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,53,28,0 script Luk6#3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,45,28,0 script Luk6#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,49,28,0 script Luk6#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,41,28,0 script Luk6#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk6#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,43,28,0 script Tire6#1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire6#1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,39,28,0 script Tire6#2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire6#2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,35,28,0 script Tire6#3 -1,0,0,{
|
|
end;
|
|
OnInit:
|
|
disablenpc "Tire6#3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,55,28,0 script Tire6#4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire6#4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,51,28,0 script Tire6#5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire6#5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track01,47,28,0 script Tire6#6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire6#6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
//============================================================
|
|
// Monstrer Race - Dual Monster Race
|
|
//============================================================
|
|
hugel,47,56,0 script #race_timer2-1 -1,{
|
|
OnInit:
|
|
enablenpc "#race_timer2-1";
|
|
set $@mon_time_2_1,2;
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#race_timer2-1";
|
|
set $@mon_time_2_1,2;
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "#race_timer2-1";
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer10000:
|
|
mapannounce "hugel","The Dual Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer30000:
|
|
mapannounce "hugel","The Dual Monster Race Arena has just opened.",bc_map,"0xffb6c1";
|
|
set $@mon_time_2_1,1;
|
|
donpcevent "#race_timer2-2::OnEnable";
|
|
enablenpc "Ticket Helper#2";
|
|
donpcevent "TrapGlobal#race02::OnEnable";
|
|
end;
|
|
|
|
OnTimer90000:
|
|
mapannounce "hugel","The Dual Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer210000:
|
|
mapannounce "hugel","The entrance to the Dual Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer270000:
|
|
mapannounce "hugel","The Dual Monster Race Arena's entrance will soon close.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer272000:
|
|
mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0xffb6c1";
|
|
end;
|
|
|
|
OnTimer330000:
|
|
mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0xffb6c1";
|
|
set $@mon_time_2_1,0;
|
|
donpcevent "#race_timer2-1::OnDisable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track02,42,23,0 script #race_timer2-2 -1,{
|
|
OnInit:
|
|
disablenpc "#race_timer2-2";
|
|
set $@mon_time_2_2,0;
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#race_timer2-2";
|
|
set $@mon_time_2_2,0;
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "#race_timer2-2";
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer5000:
|
|
mapannounce "p_track02","Welcome to the Monster Race Arena.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer7000:
|
|
mapannounce "p_track02","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer120000:
|
|
mapannounce "p_track02","The Dual Monster Race will start in 3 minutes.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer122000:
|
|
mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer240000:
|
|
mapannounce "p_track02","The Dual Monster Race will start shortly.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer242000:
|
|
mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
|
|
end;
|
|
|
|
OnTimer300000:
|
|
mapannounce "p_track02","The Monster Race is starting now. Good luck, everybody!",bc_map,"0x87ceeb";
|
|
set $@mon_time_2_2,1;
|
|
set $@mon_race_2_1,0;
|
|
set $@mon_race_2_2,0;
|
|
disablenpc "Ticket Helper#2";
|
|
donpcevent "#poring1::OnEnable";
|
|
donpcevent "#lunatic1::OnEnable";
|
|
donpcevent "#savagebebe1::OnEnable";
|
|
donpcevent "#desertwolf1::OnEnable";
|
|
donpcevent "#deviruchi1::OnEnable";
|
|
donpcevent "#baphomet1::OnEnable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
p_track02,80,43,0 script #race_timer2-3 -1,{
|
|
OnInit:
|
|
disablenpc "#race_timer2-3";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#race_timer2-3";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "#race_timer2-3";
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer3000:
|
|
mapannounce "p_track02","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer6000:
|
|
mapannounce "p_track02","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer9000:
|
|
mapannounce "p_track02","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer12000:
|
|
mapannounce "p_track02","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer15000:
|
|
mapannounce "p_track02","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer240000:
|
|
mapannounce "p_track02","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer243000:
|
|
mapannounce "p_track02","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer246000:
|
|
mapannounce "p_track02","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer249000:
|
|
mapannounce "p_track02","Thank you for your cooperation.",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer252000:
|
|
mapannounce "p_track02","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
|
|
end;
|
|
|
|
OnTimer300000:
|
|
mapwarp "p_track02","hugel",63,73;
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-1::OnEnable";
|
|
set $@mon_race_2_1,0;
|
|
set $@mon_race_2_2,0;
|
|
donpcevent "#race_timer2-3::OnDisable";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
hugel,62,69,1 script Eckar Erenes#double 798,{
|
|
mes "[Eckar Erenes]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena,";
|
|
mes "the pride and joy of";
|
|
mes "the village of Hugel!";
|
|
mes "How may I help you?";
|
|
next;
|
|
switch(select("Monster Race Info:Enter Monster Race")) {
|
|
case 1:
|
|
mes "[Eckar Erenes]";
|
|
mes "Monster Races originated from";
|
|
mes "simple children's games in which";
|
|
mes "Cute Pets would race against each other. This grew into an adult";
|
|
mes "pastime that is so popular, we've built a racing arena in Hugel.";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Our Monster Race Arena hosts";
|
|
mes "two types of monster races. First, we have the Single Monster Race,";
|
|
mes "in which those that wagered on the 1st place monster are rewarded.";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Then, we have the Dual Monster";
|
|
mes "Race in which the house odds and rewards are greater than in Single";
|
|
mes "Monster Races: you must wager on 2 monsters, and they must place in";
|
|
mes "1st and 2nd for you to win.";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Although a small entrance";
|
|
mes "fee is required, we only use";
|
|
mes "the money to give rewards to";
|
|
mes "participants and maintain this";
|
|
mes "arena. Therefore, we're not";
|
|
mes "profiting from this enterprise.";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Also, we prohibit others";
|
|
mes "from making personal bets";
|
|
mes "and wagers, using items and";
|
|
mes "zeny, based on the outcomes";
|
|
mes "of these races. That kind of";
|
|
mes "gambling is illegal here...";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
|
|
mes "Keep in mind that winning Racing Tickets can only be exchanged for";
|
|
mes "Prize Medals during a 5 minute window after the end of the race.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
mes "[Eckar Erenes]";
|
|
mes "The entrance fee for all races";
|
|
mes "in the Monster Race Arena is";
|
|
mes "2,000 zeny. If you'd like to wager on a Single Monster Race,";
|
|
mes "then please ask my brother";
|
|
mes "Ellebird to help you.";
|
|
next;
|
|
mes "[Eckar Erenes]";
|
|
mes "Otherwise, I'll help get you";
|
|
mes "started if you're interested";
|
|
mes "in a Dual Monster Race.";
|
|
mes "Would you like to wager";
|
|
mes "on a Dual Monster Race?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
if (checkweight(909,700) == 0) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Hmm... You're toting";
|
|
mes "too many things with you";
|
|
mes "right now. You better put";
|
|
mes "some of your stuff away in";
|
|
mes "Kafra Storage before you can";
|
|
mes "wager on any monster races...";
|
|
close;
|
|
}
|
|
if (Zeny > 1999) {
|
|
if (countitem(7514) > 0) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Hm? What are you doing";
|
|
mes "with an expired Racing Ticket?";
|
|
mes "Well, I better get rid of it for you before it can get mixed up";
|
|
mes "with your new Racing Ticket.";
|
|
delitem 7514,1; //Monster_Ticket
|
|
next;
|
|
if ($@mon_time_2_1 == 1) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Alright, I think you";
|
|
mes "should be all set. I hope";
|
|
mes "that you enjoy the race~";
|
|
mes "Let me guide you inside";
|
|
mes "the Monster Race Arena now.";
|
|
set zeny,zeny-2000;
|
|
set monster_race_2_1,0;
|
|
set monster_race_2_2,0;
|
|
close2;
|
|
warp "p_track02",75,41;
|
|
end;
|
|
}
|
|
else if ($@mon_time_2_1 == 2) {
|
|
mes "[Eckar Erenes]";
|
|
mes "We're still finishing our";
|
|
mes "preparations for the next";
|
|
mes "Double Monster Race, so";
|
|
mes "we ask that you please";
|
|
mes "wait a little while longer...";
|
|
close;
|
|
}
|
|
else {
|
|
if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Right now, a Monster Race";
|
|
mes "is in progress. It's too late to place a wager, but if you'd like";
|
|
mes "to watch, the fee is 500 zeny";
|
|
mes "for spectators. Would you like to enter the Monster Race Arena?";
|
|
next;
|
|
switch(select("Enter:Cancel")) {
|
|
case 1:
|
|
if (Zeny > 499) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Thank you~";
|
|
mes "I hope you enjoy";
|
|
mes "watching this race!";
|
|
set zeny,zeny-500;
|
|
set monster_race_2_1,0;
|
|
set monster_race_2_2,0;
|
|
close2;
|
|
warp "p_track02",75,41;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Eckar Erenes]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough money to pay";
|
|
mes "the 500 zeny spectator fee.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Erenes]";
|
|
mes "Alright, then. If you'd like";
|
|
mes "to wager on a monster";
|
|
mes "race, please wait for the";
|
|
mes "current race to finish. I hope";
|
|
mes "that you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Erenes]";
|
|
mes "I'm sorry, but a monster";
|
|
mes "race has just ended, so we're";
|
|
mes "having the 5 minute period in";
|
|
mes "which the winners can claim";
|
|
mes "their Prize Medals. The gate";
|
|
mes "will open soon, so please wait.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if ($@mon_time_2_1 == 1) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Thanks, I hope that";
|
|
mes "you enjoy this race.";
|
|
mes "Let me guide you now";
|
|
mes "to the Monster Race Arena.";
|
|
set zeny,zeny-2000;
|
|
set monster_race_2_1,0;
|
|
set monster_race_2_2,0;
|
|
close2;
|
|
warp "p_track02",75,41;
|
|
end;
|
|
}
|
|
else if ($@mon_time_2_1 == 2) {
|
|
mes "[Eckar Erenes]";
|
|
mes "We're still finishing our";
|
|
mes "preparations for the next";
|
|
mes "Double Monster Race, so";
|
|
mes "we ask that you please";
|
|
mes "wait a little while longer...";
|
|
close;
|
|
}
|
|
else {
|
|
if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Right now, a Monster Race";
|
|
mes "is in progress. It's too late to place a wager, but if you'd like";
|
|
mes "to watch, the fee is 500 zeny";
|
|
mes "for spectators. Would you like to enter the Monster Race Arena?";
|
|
next;
|
|
switch(select("Enter:Cancel")) {
|
|
case 1:
|
|
if (Zeny > 499) {
|
|
mes "[Eckar Erenes]";
|
|
mes "Thank you~";
|
|
mes "I hope you enjoy";
|
|
mes "watching this race!";
|
|
set zeny,zeny-500;
|
|
set monster_race_2_1,0;
|
|
set monster_race_2_2,0;
|
|
close2;
|
|
warp "p_track02",75,41;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Eckar Erenes]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough money to pay";
|
|
mes "the 500 zeny spectator fee.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Erenes]";
|
|
mes "Alright, then. If you'd like";
|
|
mes "to wager on a monster";
|
|
mes "race, please wait for the";
|
|
mes "current race to finish. I hope";
|
|
mes "that you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Erenes]";
|
|
mes "I'm sorry, but a monster";
|
|
mes "race has just ended, so we're";
|
|
mes "having the 5 minute period in";
|
|
mes "which the winners can claim";
|
|
mes "their Prize Medals. The gate";
|
|
mes "will open soon, so please wait.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
mes "[Eckar Erenes]";
|
|
mes "I'm sorry, but you";
|
|
mes "don't have enough";
|
|
mes "money to pay the";
|
|
mes "2,000 zeny entrance fee. ";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Eckar Erenes]";
|
|
mes "Very well. I hope that";
|
|
mes "you enjoy your time here";
|
|
mes "in the Monster Race Arena~";
|
|
close;
|
|
}
|
|
}
|
|
|
|
p_track02,73,22,1 script Ticket Helper#2 899,{
|
|
if (checkweight(908,200) == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena.";
|
|
mes "If you'd like to participate";
|
|
mes "in the ^3131FFDouble Monster Race^000000,";
|
|
mes "then please select 1 out of";
|
|
mes "the 6 monsters from the list.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Wait, wait...";
|
|
mes "I can't give you";
|
|
mes "anything right now.";
|
|
mes "You're carrying way";
|
|
mes "too many things...";
|
|
close;
|
|
}
|
|
if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Ticket Helper]";
|
|
mes "Hello there!";
|
|
mes "Interested in wagering on";
|
|
mes "the Dual Monster Race?";
|
|
mes "I'm here to help you if you've";
|
|
mes "got any questions, or if you";
|
|
mes "want to place your wager.";
|
|
next;
|
|
switch(select("Check Monster Status:Wager on Race:Monster Race?:Cancel")) {
|
|
case 1:
|
|
mes "Monster 1 [^CC6600Luck^000000: " + $@mon_r02_Luk1 + "] [^EE0000HP^000000: " + $@mon_r02_tire1 + "]";
|
|
mes "Monster 2 [^CC6600Luck^000000: " + $@mon_r02_Luk2 + "] [^EE0000HP^000000: " + $@mon_r02_Tire2 + "]";
|
|
mes "Monster 3 [^CC6600Luck^000000: " + $@mon_r02_Luk3 + "] [^EE0000HP^000000: " + $@mon_r02_Tire3 + "]";
|
|
mes "Monster 4 [^CC6600Luck^000000: " + $@mon_r02_Luk4 + "] [^EE0000HP^000000: " + $@mon_r02_Tire4 + "]";
|
|
mes "Monster 5 [^CC6600Luck^000000: " + $@mon_r02_Luk5 + "] [^EE0000HP^000000: " + $@mon_r02_Tire5 + "]";
|
|
mes "Monster 6 [^CC6600Luck^000000: " + $@mon_r02_Luk6 + "] [^EE0000HP^000000: " + $@mon_r02_Tire6 + "]";
|
|
close;
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "Alright, please choose which";
|
|
mes "two monsters that you think";
|
|
mes "will win 1st and 2nd place.";
|
|
mes "If both your monsters come";
|
|
mes "in 1st and 2nd, in any order,";
|
|
mes "you'll win the wager.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please tell me";
|
|
mes "your first choice for one";
|
|
mes "of the monsters that";
|
|
mes "will win this race.";
|
|
next;
|
|
switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please make";
|
|
mes "your second choice";
|
|
mes "for the monster that";
|
|
mes "you think will place";
|
|
mes "1st or 2nd in this race.";
|
|
next;
|
|
switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 1^000000 and ^0000FFMonster 2^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,1;
|
|
set monster_race_2_2,2;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 1^000000 and ^0000FFMonster 3^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,1;
|
|
set monster_race_2_2,3;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000 and";
|
|
mes "^0000FFMonster 4^000000.";
|
|
mes "I wish you good luck.";
|
|
emotion e_kis;
|
|
set monster_race_2_1,1;
|
|
set monster_race_2_2,4;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 1^000000 and ^0000FFMonster 5^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,1;
|
|
set monster_race_2_2,5;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a naughty";
|
|
mes "Baphomet Jr. monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 1^000000 and ^0000FFMonster 6^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,1;
|
|
set monster_race_2_2,6;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please make";
|
|
mes "your second choice";
|
|
mes "for the monster that";
|
|
mes "you think will place";
|
|
mes "1st or 2nd in this race.";
|
|
next;
|
|
switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 2^000000 and ^0000FFMonster 1^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,2;
|
|
set monster_race_2_2,1;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?.";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 2^000000 and ^0000FFMonster 3^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,2;
|
|
set monster_race_2_2,3;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 2^000000 and ^0000FFMonster 4^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,2;
|
|
set monster_race_2_2,4;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 2^000000 and ^0000FFMonster 5^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,2;
|
|
set monster_race_2_2,5;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a naughty";
|
|
mes "Baphomet Jr. monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 2^000000 and ^0000FFMonster 6^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,2;
|
|
set monster_race_2_2,6;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please make";
|
|
mes "your second choice";
|
|
mes "for the monster that";
|
|
mes "you think will place";
|
|
mes "1st or 2nd in this race.";
|
|
next;
|
|
switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 3^000000 and ^0000FFMonster 1^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,3;
|
|
set monster_race_2_2,1;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 3^000000 and ^0000FFMonster 2^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,3;
|
|
set monster_race_2_2,2;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 3^000000 and ^0000FFMonster 4^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,3;
|
|
set monster_race_2_2,4;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 3^000000 and ^0000FFMonster 5^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,3;
|
|
set monster_race_2_2,5;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a naughty";
|
|
mes "Baphomet Jr. monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 3^000000 and ^0000FFMonster 6^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,3;
|
|
set monster_race_2_2,6;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please make";
|
|
mes "your second choice";
|
|
mes "for the monster that";
|
|
mes "you think will place";
|
|
mes "1st or 2nd in this race.";
|
|
next;
|
|
switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 4^000000 and ^0000FFMonster 1^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,4;
|
|
set monster_race_2_2,1;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 4^000000 and ^0000FFMonster 2^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,4;
|
|
set monster_race_2_2,2;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?.";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 4^000000 and ^0000FFMonster 3^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,4;
|
|
set monster_race_2_2,3;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
break;
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 4^000000 and ^0000FFMonster 5^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,4;
|
|
set monster_race_2_2,5;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a naughty";
|
|
mes "Baphomet Jr. monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 4^000000 and ^0000FFMonster 6^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,4;
|
|
set monster_race_2_2,6;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Now, please make";
|
|
mes "your second choice";
|
|
mes "for the monster that";
|
|
mes "you think will place";
|
|
mes "1st or 2nd in this race.";
|
|
next;
|
|
switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 5^000000 and ^0000FFMonster 1^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,5;
|
|
set monster_race_2_2,1;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 5^000000 and ^0000FFMonster 2^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,5;
|
|
set monster_race_2_2,2;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?.";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 5^000000 and ^0000FFMonster 3^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,5;
|
|
set monster_race_2_2,3;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 5^000000 and ^0000FFMonster 4^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,5;
|
|
set monster_race_2_2,4;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 5^000000 and ^0000FFMonster 6^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,5;
|
|
set monster_race_2_2,6;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 6:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 6^000000, a naughty";
|
|
mes "Baphomet Jr. monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "Then, please pick your 2nd choice.";
|
|
next;
|
|
switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) {
|
|
case 1:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 1^000000, a friendly";
|
|
mes "Poring type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 6^000000 and ^0000FFMonster 1^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,6;
|
|
set monster_race_2_2,1;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 2^000000, an adorable";
|
|
mes "Lunatic type monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 6^000000 and ^0000FFMonster 2^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,6;
|
|
set monster_race_2_2,2;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 3^000000, a darling";
|
|
mes "Savage Bebe monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 6^000000 and ^0000FFMonster 3^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,6;
|
|
set monster_race_2_2,3;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 4^000000, a gentle Baby";
|
|
mes "Desert Wolf monster.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 6^000000 and ^0000FFMonster 4^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,6;
|
|
set monster_race_2_2,4;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Ticket Helper]";
|
|
mes "You've chosen";
|
|
mes "^0000FFMonster 5^000000, a small, yet";
|
|
mes "demonic, Deviruchi.";
|
|
mes "Are you sure you want";
|
|
mes "to choose this monster?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster 6^000000 and ^0000FFMonster 5^000000";
|
|
mes "to win this race. Good luck!";
|
|
mes "I really hope that the odds";
|
|
mes "work out in your favor~";
|
|
emotion e_kis;
|
|
set monster_race_2_1,6;
|
|
set monster_race_2_2,5;
|
|
getitem 7514,1; //Monster_Ticket
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "I'm very sorry, but a";
|
|
mes "monster race is underway.";
|
|
mes "Please wait, and then place";
|
|
mes "your wager for the next race.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
case 3:
|
|
mes "[Ticket Helper]";
|
|
mes "Monster Races originated from";
|
|
mes "simple children's games in which";
|
|
mes "Cute Pets would race against each other. This grew into an adult";
|
|
mes "pastime that is so popular, we've built a racing arena in Hugel.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Our Monster Race Arena hosts";
|
|
mes "two types of monster races. First, we have the Single Monster Race,";
|
|
mes "in which those that wagered on the 1st place monster are rewarded.";
|
|
next;
|
|
mes "[Eclar Ellbird]";
|
|
mes "Then, we have the Dual Monster";
|
|
mes "Race in which those that wagered on the 1st and 2nd place monsters";
|
|
mes "are equally rewarded. The house";
|
|
mes "odds and wager rewards are greater in Dual Races than Single Races.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Although a small entrance";
|
|
mes "fee is required, we only use";
|
|
mes "the money to give rewards to";
|
|
mes "participants and maintain this";
|
|
mes "arena. Therefore, we're not";
|
|
mes "profiting from this enterprise.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Also, we prohibit others";
|
|
mes "from making personal bets";
|
|
mes "and wagers, using items and";
|
|
mes "zeny, based on the outcomes";
|
|
mes "of these races. That kind of";
|
|
mes "gambling is illegal here...";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
|
|
mes "Keep in mind that winning Racing Tickets can only be exchanged for";
|
|
mes "Prize Medals during a 5 minute window after the end of the race.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "You're already here";
|
|
mes "inside the Monster Race";
|
|
mes "Arena, so you may as well";
|
|
mes "try placing a wager. It's";
|
|
mes "more fun than you'd think~";
|
|
close;
|
|
case 4:
|
|
mes "[Ticket Helper]";
|
|
mes "You have canceled";
|
|
mes "your wager. Okay,";
|
|
mes "I understand. Perhaps";
|
|
mes "you'd feel more comfortable";
|
|
mes "checking the monsters first?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
if (countitem(7514) > 0) {
|
|
mes "[Ticket Helper]";
|
|
mes "You've wagered on";
|
|
mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000";
|
|
mes "for this Dual Monster Race.";
|
|
next;
|
|
mes "[Ticket Helper]";
|
|
mes "The start of the race will be";
|
|
mes "announced through a broadcast.";
|
|
mes "You can refer to your Mini-Map";
|
|
mes "to track the monsters' race";
|
|
mes "positions. Thank you, and";
|
|
mes "have a good time!";
|
|
viewpoint 1,43,35,0,0xFF0000;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ticket Helper]";
|
|
mes "The start of the race will be";
|
|
mes "announced through a broadcast.";
|
|
mes "You can refer to your Mini-Map";
|
|
mes "to track the monsters' race";
|
|
mes "positions. Thank you, and";
|
|
mes "have a good time!";
|
|
viewpoint 1,43,35,0,0xFF0000;
|
|
close;
|
|
}
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Ticket Helper#2";
|
|
end;
|
|
}
|
|
|
|
p_track02,39,49,3 script Game Guide#double 845,{
|
|
mes "[Game Guide]";
|
|
mes "Welcome to the";
|
|
mes "Monster Race Arena.";
|
|
mes "How can I help you?";
|
|
next;
|
|
switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
|
|
case 1:
|
|
mes "[Game Guide]";
|
|
mes "Monster Races originated from";
|
|
mes "simple children's games in which";
|
|
mes "Cute Pets would race against each other. This grew into an adult";
|
|
mes "pastime that is so popular, we've built a racing arena in Hugel.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Our Monster Race Arena hosts";
|
|
mes "two types of monster races. First, we have the Single Monster Race,";
|
|
mes "in which those that wagered on the 1st place monster are rewarded.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Then, we have the Dual Monster";
|
|
mes "Race in which the house odds and rewards are greater than in Single";
|
|
mes "Monster Races: you must wager on 2 monsters, and they must place in";
|
|
mes "1st and 2nd for you to win.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Although a small entrance";
|
|
mes "fee is required, we only use";
|
|
mes "the money to give rewards to";
|
|
mes "participants and maintain this";
|
|
mes "arena. Therefore, we're not";
|
|
mes "profiting from this enterprise.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Also, we prohibit others";
|
|
mes "from making personal bets";
|
|
mes "and wagers, using items and";
|
|
mes "zeny, based on the outcomes";
|
|
mes "of these races. That kind of";
|
|
mes "gambling is illegal here...";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
|
|
mes "Keep in mind that winning Racing Tickets can only be exchanged for";
|
|
mes "Prize Medals during a 5 minute window after the end of the race.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Game Guide]";
|
|
mes "Before placing a wager, you";
|
|
mes "must get a free Racing Ticket";
|
|
mes "from the Ticket Helper. There,";
|
|
mes "I've marked the Ticket Helper";
|
|
mes "on your Mini-Map, so you can";
|
|
mes "find him pretty easily.";
|
|
viewpoint 1,73,22,1,0xFF3355;
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Game Guide]";
|
|
mes "If you wagered on the winner";
|
|
mes "of a Single Monster Race, or";
|
|
mes "on the 1st or 2nd place winners";
|
|
mes "in a Dual Monster Race, then";
|
|
mes "you can exchange your Racing";
|
|
mes "Ticket for Prize Medals.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "However, you must exchange";
|
|
mes "your Racing Ticket with the";
|
|
mes "Medal Distributor within the";
|
|
mes "5 minute window after the end";
|
|
mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "When this 5 minute window";
|
|
mes "elapses, you will be teleported outside, and we will immediately";
|
|
mes "begin preparing for the next race. Make sure that you remember this";
|
|
mes "information when you wager.";
|
|
next;
|
|
mes "[Game Guide]";
|
|
mes "If you haven't received";
|
|
mes "your free Racing Ticket,";
|
|
mes "then please visit the Ticket";
|
|
mes "Helper. There, I've just marked";
|
|
mes "his location on your Mini-Map.";
|
|
viewpoint 1,67,45,2,0xCE6300;
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Game Guide]";
|
|
mes "Thank you, and";
|
|
mes "I hope you enjoy";
|
|
mes "your time here in the";
|
|
mes "Monster Racing Arena.";
|
|
close;
|
|
}
|
|
|
|
p_track02,67,45,5 script Medal Distributor#medal 845,{
|
|
if (checkweight(909,20) == 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "I'm sorry, but I can't";
|
|
mes "reward you with any medals";
|
|
mes "until you make more space";
|
|
mes "available in your Inventory.";
|
|
close;
|
|
}
|
|
if (countitem(7514) > 0) {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
next;
|
|
if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) {
|
|
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) {
|
|
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) {
|
|
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
|
|
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
|
|
if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
|
|
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) {
|
|
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) {
|
|
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) {
|
|
if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) {
|
|
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) {
|
|
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) {
|
|
if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) {
|
|
if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) {
|
|
if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) {
|
|
if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Congratulations! It's really";
|
|
mes "difficult to guess the winners";
|
|
mes "of a Dual Monster Race, so you";
|
|
mes "must be really lucky! Would you";
|
|
mes "like to exchange your winning";
|
|
mes "Racing Ticket for Prize Medals?";
|
|
next;
|
|
switch(select("Yes, please.:No, thanks.")) {
|
|
case 1:
|
|
mes "[Medal Distributor]";
|
|
mes "Okay, everything looks good,";
|
|
mes "so here's your Prize Medals~";
|
|
mes "If you want to trade these";
|
|
mes "medals for items, please";
|
|
mes "visit Wayne in Hugel. We hope";
|
|
mes "you enjoyed the Monster Race~";
|
|
delitem 7514,1; //Monster_Ticket
|
|
set monster_race_2_1,7;
|
|
set monster_race_2_2,7;
|
|
getitem 7515,15; //Marvelous_Medal
|
|
close;
|
|
case 2:
|
|
mes "[Medal Distributor]";
|
|
mes "Um, are you sure? You ";
|
|
mes "can only exchange a winning";
|
|
mes "Racing Ticket for Prize Medals";
|
|
mes "for a short time after the race. If you made a mistake, you";
|
|
mes "should ask me again quickly.";
|
|
close;
|
|
}
|
|
}
|
|
else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Well, better luck next time...";
|
|
mes "Although you can't always";
|
|
mes "be lucky, it's always fun to";
|
|
mes "wager on the monster races!";
|
|
close;
|
|
}
|
|
else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
|
|
mes "[Medal Distributor]";
|
|
mes "Thanks for visiting the";
|
|
mes "Monster Race Arena, and";
|
|
mes "I hope you enjoy your time";
|
|
mes "here. I'll see you next time~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "You may not have wagered";
|
|
mes "on the winning monster in";
|
|
mes "the last race, but I hope that";
|
|
mes "you get lucky next time~";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Medal Distributor]";
|
|
mes "Hello there~";
|
|
mes "If you've wagered on the";
|
|
mes "winning monster in a recent";
|
|
mes "race, then you can exchange";
|
|
mes "your game ticket here for";
|
|
mes "some Prize Medals.";
|
|
next;
|
|
mes "[Medal Distributor]";
|
|
mes "Please remember that you can";
|
|
mes "only exchange winning Game";
|
|
mes "Tickets for Prize Medals right";
|
|
mes "after the race finishes. Prize";
|
|
mes "Medals may be given to Wayne";
|
|
mes "in Hugel in exchange for items.";
|
|
close;
|
|
}
|
|
|
|
OnInit:
|
|
disablenpc "Medal Distributor#medal";
|
|
end;
|
|
}
|
|
|
|
p_track02,76,38,1 script Exit Guide#double 798,{
|
|
mes "[Exit Guide]";
|
|
mes "If you have a winning Racing";
|
|
mes "Ticket, please make sure that";
|
|
mes "you redeem it for Prize Medals";
|
|
mes "now. All Racing Tickets become";
|
|
mes "void once the next race begins.";
|
|
next;
|
|
mes "[Exit Guide]";
|
|
mes "If you wish to leave";
|
|
mes "the arena, then I can guide";
|
|
mes "you outside. Would you like";
|
|
mes "to leave the arena right now?";
|
|
next;
|
|
switch(select("Yes:No")) {
|
|
case 1:
|
|
if (countitem(7514) == 0) {
|
|
mes "[Exit Guide]";
|
|
mes "Thank you for";
|
|
mes "your patronage, and";
|
|
mes "I hope that you come";
|
|
mes "visit us again soon~";
|
|
}
|
|
else {
|
|
mes "[Exit Guide]";
|
|
mes "In accordance with our";
|
|
mes "policies, I must take your";
|
|
mes "Racing Ticket before you leave.";
|
|
mes "Thank you for your patronage,";
|
|
mes "and I hope you enjoy your time";
|
|
mes "here in the Monster Race Arena.";
|
|
delitem 7514,1; //Monster_Ticket
|
|
}
|
|
set monster_race_2_1,0;
|
|
set monster_race_2_2,0;
|
|
close2;
|
|
warp "hugel",63,73;
|
|
end;
|
|
case 2:
|
|
mes "[Exit Guide]";
|
|
mes "Alright, then.";
|
|
mes "Just let me know";
|
|
mes "whenever you're";
|
|
mes "ready to leave.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
p_track02,30,38,0 script #poring1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#poring1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#poring1";
|
|
monster "p_track02",58,38,"Monster 1",1725,1,"#poring1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#poring1::OnMyMobDead";
|
|
disablenpc "#poring1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_lv;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,1;
|
|
donpcevent "#poring1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_lv;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,1;
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,30,36,0 script #lunatic1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#lunatic1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#lunatic1";
|
|
monster "p_track02",58,36,"Monster No. 2",1726,1,"#lunatic1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#lunatic1::OnMyMobDead";
|
|
disablenpc "#lunatic1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_ho;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,2;
|
|
donpcevent "#lunatic1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_ho;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,2;
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,30,34,0 script #savagebebe1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#savagebebe1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#savagebebe1";
|
|
monster "p_track02",58,34,"Monster No. 3",1727,1,"#savagebebe1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#savagebebe1::OnMyMobDead";
|
|
disablenpc "#savagebebe1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_heh;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,3;
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_heh;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,3;
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,30,32,0 script #desertwolf1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#desertwolf1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#desertwolf1";
|
|
monster "p_track02",58,32,"Monster No. 4",1728,1,"#desertwolf1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#desertwolf1::OnMyMobDead";
|
|
disablenpc "#desertwolf1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_kis;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,4;
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_kis;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,4;
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,30,30,0 script #deviruchi1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#deviruchi1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#deviruchi1";
|
|
monster "p_track02",58,30,"Monster No. 5",1730,1,"#deviruchi1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#deviruchi1::OnMyMobDead";
|
|
disablenpc "#deviruchi1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_gg;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,5;
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_gg;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,5;
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,30,28,0 script #baphomet1 139,0,0,{
|
|
OnInit:
|
|
disablenpc "#baphomet1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "#baphomet1";
|
|
monster "p_track02",58,28,"Monster No. 6",1729,1,"#baphomet1::OnMyMobDead";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster "p_track02","#baphomet1::OnMyMobDead";
|
|
disablenpc "#baphomet1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
if ($@mon_race_2_1 == 0) {
|
|
emotion e_pif;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_1,6;
|
|
donpcevent "#baphomet1::OnDisable";
|
|
}
|
|
else {
|
|
emotion e_pif;
|
|
specialeffect EF_MVP;
|
|
mapannounce "p_track02","The race is over! Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
|
|
set $@mon_race_2_2,6;
|
|
donpcevent "#baphomet1::OnDisable";
|
|
donpcevent "#poring1::OnDisable";
|
|
donpcevent "#lunatic1::OnDisable";
|
|
donpcevent "#savagebebe1::OnDisable";
|
|
donpcevent "#desertwolf1::OnDisable";
|
|
donpcevent "#deviruchi1::OnDisable";
|
|
donpcevent "TrapGlobal#race02::OnDisable";
|
|
enablenpc "Medal Distributor#medal";
|
|
donpcevent "#race_timer2-3::OnEnable";
|
|
}
|
|
end;
|
|
|
|
OnMyMobDead:
|
|
end;
|
|
}
|
|
|
|
p_track02,19,48,0 script TrapGlobal#race02 -1,{
|
|
OnInit:
|
|
set $@mon_r02_luk1,0;
|
|
set $@mon_r02_luk2,0;
|
|
set $@mon_r02_luk3,0;
|
|
set $@mon_r02_luk4,0;
|
|
set $@mon_r02_luk5,0;
|
|
set $@mon_r02_luk6,0;
|
|
set $@mon_r02_tire1,0;
|
|
set $@mon_r02_tire2,0;
|
|
set $@mon_r02_tire3,0;
|
|
set $@mon_r02_tire4,0;
|
|
set $@mon_r02_tire5,0;
|
|
set $@mon_r02_tire6,0;
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "TrapGlobal#race02";
|
|
enablenpc "starting#race02_1";
|
|
enablenpc "starting#race02_2";
|
|
enablenpc "starting#race02_3";
|
|
enablenpc "starting#race02_4";
|
|
enablenpc "starting#race02_5";
|
|
enablenpc "starting#race02_6";
|
|
//-------------------------------------------------------------
|
|
// Monster No. 1, Poring
|
|
//-------------------------------------------------------------
|
|
set .@firstline,rand(1,70);
|
|
if ((.@firstline > 0) && (.@firstline < 11)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_5";
|
|
enablenpc "Luk#race02_1_6";
|
|
set .@firsttired,rand(50,60);
|
|
if (.@firsttired > 49) && (.@firsttired < 61) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
}
|
|
}
|
|
else if ((.@firstline > 10) && (.@firstline < 31)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_5";
|
|
set .@firsttired,rand(40,60);
|
|
if (.@firsttired > 49) && (.@firsttired < 61) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
}
|
|
}
|
|
else if ((.@firstline > 20) && (.@firstline < 41)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_1";
|
|
set .@firsttired,rand(30,50);
|
|
if (.@firsttired > 39) && (.@firsttired < 51) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
}
|
|
}
|
|
else if ((.@firstline > 40) && (.@firstline < 51)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_1";
|
|
enablenpc "Luk#race02_1_2";
|
|
set .@firsttired,rand(20,40);
|
|
if (.@firsttired > 29) && (.@firsttired < 41) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
}
|
|
}
|
|
else if ((.@firstline > 50) && (.@firstline < 61)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_1";
|
|
enablenpc "Luk#race02_1_2";
|
|
enablenpc "Luk#race02_1_3";
|
|
set .@firsttired,rand(10,30);
|
|
if (.@firsttired > 19) && (.@firsttired < 31) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
enablenpc "Tire#race02_1_5";
|
|
}
|
|
}
|
|
else if ((.@firstline > 60) && (.@firstline < 71)) {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_1";
|
|
enablenpc "Luk#race02_1_2";
|
|
enablenpc "Luk#race02_1_3";
|
|
enablenpc "Luk#race02_1_4";
|
|
set .@firsttired,rand(0,20);
|
|
if (.@firsttired > 9) && (.@firsttired < 21) {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
enablenpc "Tire#race02_1_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firsttired;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
enablenpc "Tire#race02_1_5";
|
|
enablenpc "Tire#race02_1_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk1,.@firstline;
|
|
enablenpc "Luk#race02_1_1";
|
|
enablenpc "Luk#race02_1_2";
|
|
enablenpc "Luk#race02_1_3";
|
|
enablenpc "Luk#race02_1_4";
|
|
set .@firsttired,rand(0,20);
|
|
if (.@firsttired > 9) && (.@firsttired < 21) {
|
|
set $@mon_r02_tire1,.@firstline;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
enablenpc "Tire#race02_1_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire1,.@firstline;
|
|
enablenpc "Tire#race02_1_1";
|
|
enablenpc "Tire#race02_1_2";
|
|
enablenpc "Tire#race02_1_3";
|
|
enablenpc "Tire#race02_1_4";
|
|
enablenpc "Tire#race02_1_5";
|
|
enablenpc "Tire#race02_1_6";
|
|
}
|
|
}
|
|
//-------------------------------------------------------------
|
|
// Monster No. 2, Lunatic
|
|
//-------------------------------------------------------------
|
|
set .@secondline,rand(1,70);
|
|
if ((.@secondline > 0) && (.@secondline < 11)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_5";
|
|
enablenpc "Luk#race02_2_6";
|
|
set .@secondtired,rand(50,60);
|
|
if (.@secondtired > 49) && (.@secondtired < 61) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
}
|
|
}
|
|
else if ((.@secondline > 10) && (.@secondline < 31)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_5";
|
|
set .@secondtired,rand(40,60);
|
|
if (.@secondtired > 49) && (.@secondtired < 61) {
|
|
set $@mon_r02_tire2,.@secondline;
|
|
enablenpc "Tire#race02_2_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondline;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
}
|
|
}
|
|
else if ((.@secondline > 20) && (.@secondline < 41)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_1";
|
|
set .@secondtired,rand(30,50);
|
|
if (.@secondtired > 39) && (.@secondtired < 51) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
}
|
|
}
|
|
else if ((.@secondline > 40) && (.@secondline < 51)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_1";
|
|
enablenpc "Luk#race02_2_2";
|
|
set .@secondtired,rand(20,40);
|
|
if (.@secondtired > 29) && (.@secondtired < 41) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
}
|
|
}
|
|
else if ((.@secondline > 50) && (.@secondline < 61)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_1";
|
|
enablenpc "Luk#race02_2_2";
|
|
enablenpc "Luk#race02_2_3";
|
|
set .@secondtired,rand(10,30);
|
|
if (.@secondtired > 19) && (.@secondtired < 31) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
enablenpc "Tire#race02_2_5";
|
|
}
|
|
}
|
|
else if ((.@secondline > 60) && (.@secondline < 71)) {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_1";
|
|
enablenpc "Luk#race02_2_2";
|
|
enablenpc "Luk#race02_2_3";
|
|
enablenpc "Luk#race02_2_4";
|
|
set .@secondtired,rand(0,20);
|
|
if (.@secondtired > 9) && (.@secondtired < 21) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
enablenpc "Tire#race02_2_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
enablenpc "Tire#race02_2_5";
|
|
enablenpc "Tire#race02_2_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk2,.@secondline;
|
|
enablenpc "Luk#race02_2_1";
|
|
enablenpc "Luk#race02_2_2";
|
|
enablenpc "Luk#race02_2_3";
|
|
enablenpc "Luk#race02_2_4";
|
|
set .@secondtired,rand(0,20);
|
|
if (.@secondtired > 9) && (.@secondtired < 21) {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
enablenpc "Tire#race02_2_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire2,.@secondtired;
|
|
enablenpc "Tire#race02_2_1";
|
|
enablenpc "Tire#race02_2_2";
|
|
enablenpc "Tire#race02_2_3";
|
|
enablenpc "Tire#race02_2_4";
|
|
enablenpc "Tire#race02_2_5";
|
|
enablenpc "Tire#race02_2_6";
|
|
}
|
|
}
|
|
//-------------------------------------------------------------
|
|
// Monster No. 3, Savage Babe
|
|
//-------------------------------------------------------------
|
|
set .@thirdline,rand(1,70);
|
|
if ((.@thirdline > 0) && (.@thirdline < 11)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_5";
|
|
enablenpc "Luk#race02_3_6";
|
|
set .@thridtired,rand(50,60);
|
|
if (.@thridtired > 49) && (.@thridtired < 61) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
}
|
|
}
|
|
else if ((.@thirdline > 10) && (.@thirdline < 31)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_5";
|
|
set .@thridtired,rand(40,60);
|
|
if (.@thridtired > 49) && (.@thridtired < 61) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
}
|
|
}
|
|
else if ((.@thirdline > 20) && (.@thirdline < 41)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_1";
|
|
set .@thridtired,rand(30,50);
|
|
if (.@thridtired > 39) && (.@thridtired < 51) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
}
|
|
}
|
|
else if ((.@thirdline > 40) && (.@thirdline < 51)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_1";
|
|
enablenpc "Luk#race02_3_2";
|
|
set .@thridtired,rand(20,40);
|
|
if (.@thridtired > 29) && (.@thridtired < 41) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
}
|
|
}
|
|
else if ((.@thirdline > 50) && (.@thirdline < 61)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_1";
|
|
enablenpc "Luk#race02_3_2";
|
|
enablenpc "Luk#race02_3_3";
|
|
set .@thridtired,rand(10,30);
|
|
if (.@thridtired > 19) && (.@thridtired < 31) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
enablenpc "Tire#race02_3_5";
|
|
}
|
|
}
|
|
else if ((.@thirdline > 60) && (.@thirdline < 71)) {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_1";
|
|
enablenpc "Luk#race02_3_2";
|
|
enablenpc "Luk#race02_3_3";
|
|
enablenpc "Luk#race02_3_4";
|
|
set .@thridtired,rand(0,20);
|
|
if (.@thridtired > 9) && (.@thridtired < 21) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
enablenpc "Tire#race02_3_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
enablenpc "Tire#race02_3_5";
|
|
enablenpc "Tire#race02_3_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk3,.@thirdline;
|
|
enablenpc "Luk#race02_3_1";
|
|
enablenpc "Luk#race02_3_2";
|
|
enablenpc "Luk#race02_3_3";
|
|
enablenpc "Luk#race02_3_4";
|
|
set .@thridtired,rand(0,20);
|
|
if (.@thridtired > 9) && (.@thridtired < 21) {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
enablenpc "Tire#race02_3_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire3,.@thridtired;
|
|
enablenpc "Tire#race02_3_1";
|
|
enablenpc "Tire#race02_3_2";
|
|
enablenpc "Tire#race02_3_3";
|
|
enablenpc "Tire#race02_3_4";
|
|
enablenpc "Tire#race02_3_5";
|
|
enablenpc "Tire#race02_3_6";
|
|
}
|
|
}
|
|
//-------------------------------------------------------------
|
|
// Monster No. 4, Baby Desert Wolf
|
|
//-------------------------------------------------------------
|
|
set .@fourthline,rand(1,70);
|
|
if ((.@fourthline > 0) && (.@fourthline < 11)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_5";
|
|
enablenpc "Luk#race02_4_6";
|
|
set .@fourthtired,rand(50,60);
|
|
if (.@fourthtired > 49) && (.@fourthtired < 61) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
}
|
|
}
|
|
else if ((.@fourthline > 10) && (.@fourthline < 31)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_5";
|
|
set .@fourthtired,rand(40,60);
|
|
if (.@fourthtired > 49) && (.@fourthtired < 61) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
}
|
|
}
|
|
else if ((.@fourthline > 20) && (.@fourthline < 41)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_1";
|
|
set .@fourthtired,rand(30,50);
|
|
if (.@fourthtired > 39) && (.@fourthtired < 51) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
}
|
|
}
|
|
else if ((.@fourthline > 40) && (.@fourthline < 51)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_1";
|
|
enablenpc "Luk#race02_4_2";
|
|
set .@fourthtired,rand(20,40);
|
|
if (.@fourthtired > 29) && (.@fourthtired < 41) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
}
|
|
}
|
|
else if ((.@fourthline > 50) && (.@fourthline < 61)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_1";
|
|
enablenpc "Luk#race02_4_2";
|
|
enablenpc "Luk#race02_4_3";
|
|
set .@fourthtired,rand(10,30);
|
|
if (.@fourthtired > 19) && (.@fourthtired < 31) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
enablenpc "Tire#race02_4_5";
|
|
}
|
|
}
|
|
else if ((.@fourthline > 60) && (.@fourthline < 71)) {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_1";
|
|
enablenpc "Luk#race02_4_2";
|
|
enablenpc "Luk#race02_4_3";
|
|
enablenpc "Luk#race02_4_4";
|
|
set .@fourthtired,rand(0,20);
|
|
if (.@fourthtired > 9) && (.@fourthtired < 21) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
enablenpc "Tire#race02_4_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
enablenpc "Tire#race02_4_5";
|
|
enablenpc "Tire#race02_4_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk4,.@fourthline;
|
|
enablenpc "Luk#race02_4_1";
|
|
enablenpc "Luk#race02_4_2";
|
|
enablenpc "Luk#race02_4_3";
|
|
enablenpc "Luk#race02_4_4";
|
|
set .@fourthtired,rand(0,20);
|
|
if (.@fourthtired > 9) && (.@fourthtired < 21) {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
enablenpc "Tire#race02_4_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire4,.@fourthtired;
|
|
enablenpc "Tire#race02_4_1";
|
|
enablenpc "Tire#race02_4_2";
|
|
enablenpc "Tire#race02_4_3";
|
|
enablenpc "Tire#race02_4_4";
|
|
enablenpc "Tire#race02_4_5";
|
|
enablenpc "Tire#race02_4_6";
|
|
}
|
|
}
|
|
//-------------------------------------------------------------
|
|
// Monster No. 5, Deviruchi
|
|
//-------------------------------------------------------------
|
|
set .@fifthline,rand(1,70);
|
|
if ((.@fifthline > 0) && (.@fifthline < 11)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_5";
|
|
set .@fifthtired,rand(50,60);
|
|
if (.@fifthtired > 49) && (.@fifthtired < 61) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
}
|
|
}
|
|
else if ((.@fifthline > 10) && (.@fifthline < 31)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_5";
|
|
set .@fifthtired,rand(40,60);
|
|
if (.@fifthtired > 49) && (.@fifthtired < 61) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
}
|
|
}
|
|
else if ((.@fifthline > 20) && (.@fifthline < 41)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_1";
|
|
set .@fifthtired,rand(30,50);
|
|
if (.@fifthtired > 39) && (.@fifthtired < 51) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
}
|
|
}
|
|
else if ((.@fifthline > 40) && (.@fifthline < 51)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_1";
|
|
enablenpc "Luk#race02_5_2";
|
|
set .@fifthtired,rand(20,40);
|
|
if (.@fifthtired > 29) && (.@fifthtired < 41) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
}
|
|
}
|
|
else if ((.@fifthline > 50) && (.@fifthline < 61)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_1";
|
|
enablenpc "Luk#race02_5_2";
|
|
enablenpc "Luk#race02_5_3";
|
|
set .@fifthtired,rand(10,30);
|
|
if (.@fifthtired > 19) && (.@fifthtired < 31) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
enablenpc "Tire#race02_5_5";
|
|
}
|
|
}
|
|
else if ((.@fifthline > 60) && (.@fifthline < 71)) {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_1";
|
|
enablenpc "Luk#race02_5_2";
|
|
enablenpc "Luk#race02_5_3";
|
|
enablenpc "Luk#race02_5_4";
|
|
set .@fifthtired,rand(0,20);
|
|
if (.@fifthtired > 9) && (.@fifthtired < 21) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
enablenpc "Tire#race02_5_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
enablenpc "Tire#race02_5_5";
|
|
enablenpc "Tire#race02_5_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk5,.@fifthline;
|
|
enablenpc "Luk#race02_5_1";
|
|
enablenpc "Luk#race02_5_2";
|
|
enablenpc "Luk#race02_5_3";
|
|
enablenpc "Luk#race02_5_4";
|
|
set .@fifthtired,rand(0,20);
|
|
if (.@fifthtired > 9) && (.@fifthtired < 21) {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
enablenpc "Tire#race02_5_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire5,.@fifthtired;
|
|
enablenpc "Tire#race02_5_1";
|
|
enablenpc "Tire#race02_5_2";
|
|
enablenpc "Tire#race02_5_3";
|
|
enablenpc "Tire#race02_5_4";
|
|
enablenpc "Tire#race02_5_5";
|
|
enablenpc "Tire#race02_5_6";
|
|
}
|
|
}
|
|
//-------------------------------------------------------------
|
|
// Monster No. 6, Baphomet Jr.
|
|
//-------------------------------------------------------------
|
|
set .@sixthline,rand(1,70);
|
|
if ((.@sixthline > 0) && (.@sixthline < 11)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_5";
|
|
enablenpc "Luk#race02_6_6";
|
|
set .@sixthtired,rand(50,60);
|
|
if (.@sixthtired > 49) && (.@sixthtired < 61) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
}
|
|
}
|
|
else if ((.@sixthline > 10) && (.@sixthline < 31)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_5";
|
|
set .@sixthtired,rand(40,60);
|
|
if (.@sixthtired > 49) && (.@sixthtired < 61) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
}
|
|
}
|
|
else if ((.@sixthline > 20) && (.@sixthline < 41)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_1";
|
|
set .@sixthtired,rand(30,50);
|
|
if (.@sixthtired > 39) && (.@sixthtired < 51) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
}
|
|
}
|
|
else if ((.@sixthline > 40) && (.@sixthline < 51)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_1";
|
|
enablenpc "Luk#race02_6_2";
|
|
set .@sixthtired,rand(20,40);
|
|
if (.@sixthtired > 29) && (.@sixthtired < 41) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
}
|
|
}
|
|
else if ((.@sixthline > 50) && (.@sixthline < 61)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_1";
|
|
enablenpc "Luk#race02_6_2";
|
|
enablenpc "Luk#race02_6_3";
|
|
set .@sixthtired,rand(10,30);
|
|
if (.@sixthtired > 19) && (.@sixthtired < 31) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
enablenpc "Tire#race02_6_5";
|
|
}
|
|
}
|
|
else if ((.@sixthline > 60) && (.@sixthline < 71)) {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_1";
|
|
enablenpc "Luk#race02_6_2";
|
|
enablenpc "Luk#race02_6_3";
|
|
enablenpc "Luk#race02_6_4";
|
|
set .@sixthtired,rand(0,20);
|
|
if (.@sixthtired > 9) && (.@sixthtired < 21) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
enablenpc "Tire#race02_6_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
enablenpc "Tire#race02_6_5";
|
|
enablenpc "Tire#race02_6_6";
|
|
}
|
|
}
|
|
else {
|
|
set $@mon_r02_luk6,.@sixthline;
|
|
enablenpc "Luk#race02_6_1";
|
|
enablenpc "Luk#race02_6_2";
|
|
enablenpc "Luk#race02_6_3";
|
|
enablenpc "Luk#race02_6_4";
|
|
set .@sixthtired,rand(0,20);
|
|
if (.@sixthtired > 9) && (.@sixthtired < 21) {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
enablenpc "Tire#race02_6_5";
|
|
}
|
|
else {
|
|
set $@mon_r02_tire6,.@sixthtired;
|
|
enablenpc "Tire#race02_6_1";
|
|
enablenpc "Tire#race02_6_2";
|
|
enablenpc "Tire#race02_6_3";
|
|
enablenpc "Tire#race02_6_4";
|
|
enablenpc "Tire#race02_6_5";
|
|
enablenpc "Tire#race02_6_6";
|
|
}
|
|
}
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "TrapGlobal#race02";
|
|
donpcevent "starting#race02_1::OnDisable";
|
|
donpcevent "starting#race02_2::OnDisable";
|
|
donpcevent "starting#race02_3::OnDisable";
|
|
donpcevent "starting#race02_4::OnDisable";
|
|
donpcevent "starting#race02_5::OnDisable";
|
|
donpcevent "starting#race02_6::OnDisable";
|
|
end;
|
|
}
|
|
|
|
p_track02,56,38,0 script starting#race02_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_1";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_1";
|
|
disablenpc "Luk#race02_1_1";
|
|
disablenpc "Luk#race02_1_2";
|
|
disablenpc "Luk#race02_1_3";
|
|
disablenpc "Luk#race02_1_4";
|
|
disablenpc "Luk#race02_1_5";
|
|
disablenpc "Luk#race02_1_6";
|
|
disablenpc "Tire#race02_1_1";
|
|
disablenpc "Tire#race02_1_2";
|
|
disablenpc "Tire#race02_1_3";
|
|
disablenpc "Tire#race02_1_4";
|
|
disablenpc "Tire#race02_1_5";
|
|
disablenpc "Tire#race02_1_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,38,0 script Luk#race02_1_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,38,0 script Luk#race02_1_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,38,0 script Luk#race02_1_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,38,0 script Luk#race02_1_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,38,0 script Luk#race02_1_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,38,0 script Luk#race02_1_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_1_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,38,0 script Tire#race02_1_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,38,0 script Tire#race02_1_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,38,0 script Tire#race02_1_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,38,0 script Tire#race02_1_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,38,0 script Tire#race02_1_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,38,0 script Tire#race02_1_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_1_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,56,36,0 script starting#race02_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_2";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_2";
|
|
disablenpc "Luk#race02_2_1";
|
|
disablenpc "Luk#race02_2_1";
|
|
disablenpc "Luk#race02_2_1";
|
|
disablenpc "Luk#race02_2_4";
|
|
disablenpc "Luk#race02_2_5";
|
|
disablenpc "Luk#race02_2_6";
|
|
disablenpc "Tire#race02_2_1";
|
|
disablenpc "Tire#race02_2_2";
|
|
disablenpc "Tire#race02_2_3";
|
|
disablenpc "Tire#race02_2_4";
|
|
disablenpc "Tire#race02_2_5";
|
|
disablenpc "Tire#race02_2_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,36,0 script Luk#race02_2_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,36,0 script Luk#race02_2_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,36,0 script Luk#race02_2_3 -1,0,0,{
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,36,0 script Luk#race02_2_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,36,0 script Luk#race02_2_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,36,0 script Luk#race02_2_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_2_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,36,0 script Tire#race02_2_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,36,0 script Tire#race02_2_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,36,0 script Tire#race02_2_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,36,0 script Tire#race02_2_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,36,0 script Tire#race02_2_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,36,0 script Tire#race02_2_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_2_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,56,34,0 script starting#race02_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_3";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_3";
|
|
disablenpc "Luk#race02_3_1";
|
|
disablenpc "Luk#race02_3_2";
|
|
disablenpc "Luk#race02_3_3";
|
|
disablenpc "Luk#race02_3_4";
|
|
disablenpc "Luk#race02_3_5";
|
|
disablenpc "Luk#race02_3_6";
|
|
disablenpc "Tire#race02_3_1";
|
|
disablenpc "Tire#race02_3_2";
|
|
disablenpc "Tire#race02_3_3";
|
|
disablenpc "Tire#race02_3_4";
|
|
disablenpc "Tire#race02_3_5";
|
|
disablenpc "Tire#race02_3_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,34,0 script Luk#race02_3_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,34,0 script Luk#race02_3_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,34,0 script Luk#race02_3_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,34,0 script Luk#race02_3_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,34,0 script Luk#race02_3_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,34,0 script Luk#race02_3_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_3_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,34,0 script Tire#race02_3_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,34,0 script Tire#race02_3_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,34,0 script Tire#race02_3_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,34,0 script Tire#race02_3_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,34,0 script Tire#race02_3_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,34,0 script Tire#race02_3_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_3_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,56,32,0 script starting#race02_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_4";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "starting#race02_4";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_4";
|
|
disablenpc "Luk#race02_4_1";
|
|
disablenpc "Luk#race02_4_2";
|
|
disablenpc "Luk#race02_4_3";
|
|
disablenpc "Luk#race02_4_4";
|
|
disablenpc "Luk#race02_4_5";
|
|
disablenpc "Luk#race02_4_6";
|
|
disablenpc "Tire#race02_4_1";
|
|
disablenpc "Tire#race02_4_2";
|
|
disablenpc "Tire#race02_4_3";
|
|
disablenpc "Tire#race02_4_4";
|
|
disablenpc "Tire#race02_4_5";
|
|
disablenpc "Tire#race02_4_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,32,0 script Luk#race02_4_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,32,0 script Luk#race02_4_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,32,0 script Luk#race02_4_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,32,0 script Luk#race02_4_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,32,0 script Luk#race02_4_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,32,0 script Luk#race02_4_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_4_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,32,0 script Tire#race02_4_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,32,0 script Tire#race02_4_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,32,0 script Tire#race02_4_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,32,0 script Tire#race02_4_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,32,0 script Tire#race02_4_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,32,0 script Tire#race02_4_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_4_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,56,30,0 script starting#race02_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_5";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "starting#race02_5";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_5";
|
|
disablenpc "Luk#race02_5_1";
|
|
disablenpc "Luk#race02_5_2";
|
|
disablenpc "Luk#race02_5_3";
|
|
disablenpc "Luk#race02_5_4";
|
|
disablenpc "Luk#race02_5_5";
|
|
disablenpc "Luk#race02_5_6";
|
|
disablenpc "Tire#race02_5_1";
|
|
disablenpc "Tire#race02_5_2";
|
|
disablenpc "Tire#race02_5_3";
|
|
disablenpc "Tire#race02_5_4";
|
|
disablenpc "Tire#race02_5_5";
|
|
disablenpc "Tire#race02_5_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,30,0 script Luk#race02_5_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_1";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,30,0 script Luk#race02_5_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_2";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_2";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,30,0 script Luk#race02_5_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_3";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_3";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,30,0 script Luk#race02_5_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_4";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_4";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,30,0 script Luk#race02_5_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_5";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_5";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,30,0 script Luk#race02_5_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_5_6";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Luk#race02_5_6";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Luk#race02_5_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,30,0 script Tire#race02_5_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_1";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_1";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,30,0 script Tire#race02_5_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_2";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_2";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,30,0 script Tire#race02_5_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_3";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_3";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,30,0 script Tire#race02_5_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_4";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_4";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,30,0 script Tire#race02_5_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_5";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_5";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,30,0 script Tire#race02_5_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_5_6";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "Tire#race02_5_6";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "Tire#race02_5_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,56,28,0 script starting#race02_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "starting#race02_6";
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc "starting#race02_6";
|
|
end;
|
|
|
|
OnDisable:
|
|
disablenpc "starting#race02_6";
|
|
disablenpc "Luk#race02_6_1";
|
|
disablenpc "Luk#race02_6_2";
|
|
disablenpc "Luk#race02_6_3";
|
|
disablenpc "Luk#race02_6_4";
|
|
disablenpc "Luk#race02_6_5";
|
|
disablenpc "Luk#race02_6_6";
|
|
disablenpc "Tire#race02_6_1";
|
|
disablenpc "Tire#race02_6_2";
|
|
disablenpc "Tire#race02_6_3";
|
|
disablenpc "Tire#race02_6_4";
|
|
disablenpc "Tire#race02_6_5";
|
|
disablenpc "Tire#race02_6_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 11) {
|
|
sc_start SC_WALKSPEED,5000,60;
|
|
}
|
|
else if (.@start > 10) && (.@start < 21) {
|
|
sc_start SC_WALKSPEED,5000,70;
|
|
}
|
|
else if (.@start > 20) && (.@start < 31) {
|
|
sc_start SC_WALKSPEED,5000,80;
|
|
}
|
|
else if (.@start > 30) && (.@start < 41) {
|
|
sc_start SC_WALKSPEED,5000,90;
|
|
}
|
|
else if (.@start > 40) && (.@start < 51) {
|
|
sc_start SC_WALKSPEED,5000,100;
|
|
}
|
|
else if (.@start > 50) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,5000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,5000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,5000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,5000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,5000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,33,28,0 script Luk#race02_6_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,37,28,0 script Luk#race02_6_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,53,28,0 script Luk#race02_6_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,45,28,0 script Luk#race02_6_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_WALKSPEED,10000,110;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_WALKSPEED,10000,120;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_WALKSPEED,10000,130;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_WALKSPEED,10000,140;
|
|
}
|
|
else {
|
|
sc_start SC_WALKSPEED,10000,150;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,49,28,0 script Luk#race02_6_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,41,28,0 script Luk#race02_6_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Luk#race02_6_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_STUN,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_STUN,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_STUN,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_STUN,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,43,28,0 script Tire#race02_6_1 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_1";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,39,28,0 script Tire#race02_6_2 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_2";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,35,28,0 script Tire#race02_6_3 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_3";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,55,28,0 script Tire#race02_6_4 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_4";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,51,28,0 script Tire#race02_6_5 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_5";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
p_track02,47,28,0 script Tire#race02_6_6 -1,0,0,{
|
|
end;
|
|
|
|
OnInit:
|
|
disablenpc "Tire#race02_6_6";
|
|
end;
|
|
|
|
OnTouchNPC:
|
|
set .@start,rand(1,100);
|
|
if (.@start > 0) && (.@start < 61) {
|
|
sc_start SC_SLEEP,1000,0;
|
|
}
|
|
else if (.@start > 60) && (.@start < 71) {
|
|
sc_start SC_SLEEP,2000,0;
|
|
}
|
|
else if (.@start > 70) && (.@start < 81) {
|
|
sc_start SC_SLEEP,3000,0;
|
|
}
|
|
else if (.@start > 80) && (.@start < 91) {
|
|
sc_start SC_SLEEP,4000,0;
|
|
}
|
|
end;
|
|
}
|
|
|
|
//============================================================
|
|
// NPCs for Redeeming Price Medals (Einbroch and Hugel)
|
|
//============================================================
|
|
ein_in01,85,208,5 script Ei'felle#repay01 854,{
|
|
if (ein_medal01 < 1) {
|
|
mes "[Ei'felle]";
|
|
mes "Curses! We need to deliver";
|
|
mes "what our customers ordered,";
|
|
mes "but we've been making nothing";
|
|
mes "but shipshod products! If we";
|
|
mes "only had that metal, we could";
|
|
mes "pump up our product quality!";
|
|
next;
|
|
select("What metal are you talking about?");
|
|
mes "[Ei'felle]";
|
|
mes "There's a small village";
|
|
mes "at the outskirts of the";
|
|
mes "Schwaltzvalt Republic that";
|
|
mes "gives these special medals";
|
|
mes "that are made of this metal";
|
|
mes "which we desperately need...";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "We've sent one of our best";
|
|
mes "guildsmen to get some of those";
|
|
mes "medals for us, but he hasn't";
|
|
mes "reported back to us quite yet.";
|
|
mes "I'm getting pretty anxious...";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "I mean, we need a whole";
|
|
mes "lot of that metal to fill out";
|
|
mes "our orders and finish our";
|
|
mes "manufacturing research,";
|
|
mes "but so far, none of us have";
|
|
mes "been able to get any medals...";
|
|
next;
|
|
if (countitem(7515) > 0) {
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Oh! Are you talking";
|
|
mes "about the medals that";
|
|
mes "they give as rewards in";
|
|
mes "the Monster Race Arena?";
|
|
mes "I have some of those.";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "Huh? Show them to me...";
|
|
mes "Yes! That's exactly what";
|
|
mes "we need! Would you please";
|
|
mes "donate your medals so that we";
|
|
mes "can finally make some quality";
|
|
mes "products for our customers?";
|
|
next;
|
|
callsub S_Reward;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "If you happen to obtain any";
|
|
mes "medals from the Monster";
|
|
mes "Race Arena in Hugel, then";
|
|
mes "please bring some of them";
|
|
mes "to me. I'll be sure to repay";
|
|
mes "you for your kindness...";
|
|
close;
|
|
}
|
|
}
|
|
else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) {
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "[Ei'felle]";
|
|
mes "Goodness, you're carrying";
|
|
mes "so many things with you!";
|
|
mes "You'd better put some of";
|
|
mes "it away in Kafra Storage";
|
|
mes "before you're overwhelmed";
|
|
mes "by the bulk of your items!";
|
|
close;
|
|
}
|
|
mes "[Ei'felle]";
|
|
mes "Ah, welcome back! I've finally";
|
|
mes "made a breakthrough in my";
|
|
mes "metal research! Look, I've";
|
|
mes "developed this Glittering";
|
|
mes "Jacket! It's lightweight and";
|
|
mes "very durable, you see?";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "I wouldn't be able to have";
|
|
mes "completed this without your";
|
|
mes "help. Now, would you like to";
|
|
mes "receive this Glittering Jacket";
|
|
mes "as my way of repaying you?";
|
|
next;
|
|
switch(select("Accept:Wait for Further Development")) {
|
|
case 1:
|
|
callsub S_BonusReward,500,2319;
|
|
end;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "Ah, I see. You'd rather wait";
|
|
mes "until we develop something";
|
|
mes "more to your liking. In that";
|
|
mes "case, would you please donate";
|
|
mes "more medals to my research?";
|
|
mes "We're always low on them...";
|
|
next;
|
|
break;
|
|
}
|
|
if (countitem(7515) > 0) {
|
|
mes "[Ei'felle]";
|
|
mes "The other Blacksmith";
|
|
mes "Guildsmen are doing their";
|
|
mes "best to collect Prize Medals";
|
|
mes "in Hugel, but they keep failing";
|
|
mes "to win them! If you have any";
|
|
mes "medals, then may I have some?";
|
|
next;
|
|
callsub S_Reward;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "If you happen to obtain any";
|
|
mes "medals from the Monster";
|
|
mes "Race Arena in Hugel, then";
|
|
mes "please bring some of them";
|
|
mes "to me. I'll be sure to repay";
|
|
mes "you for your kindness...";
|
|
close;
|
|
}
|
|
}
|
|
else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) {
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "[Ei'felle]";
|
|
mes "Goodness, you're carrying";
|
|
mes "so many things with you!";
|
|
mes "You'd better put some of";
|
|
mes "it away in Kafra Storage";
|
|
mes "before you're overwhelmed";
|
|
mes "by the bulk of your items!";
|
|
close;
|
|
}
|
|
mes "[Ei'felle]";
|
|
mes "Oh, you're back!";
|
|
mes "Thanks to all the medals";
|
|
mes "that you've donated, I'm now";
|
|
mes "able to manufacture a set";
|
|
mes "of slotted armor imbued";
|
|
mes "with a property of your choice.";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "If you'd like, I can repay you";
|
|
mes "now by creating a set of slotted elemental armor for you, or we";
|
|
mes "can wait for you to donate more";
|
|
mes "medals until I can develop";
|
|
mes "something else for you.";
|
|
next;
|
|
switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "I can manufacture one set of";
|
|
mes "slotted Armor imbued with the";
|
|
mes "Fire, Earth, Wind, or Water";
|
|
mes "property. Which property would";
|
|
mes "you like your armor to have?";
|
|
next;
|
|
switch(select("Fire Property:Earth Property:Wind Property:Water Property")) {
|
|
case 1:
|
|
callsub S_BonusReward,1000,2345;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1000,2351;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1000,2349;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1000,2347;
|
|
end;
|
|
}
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "Something else...?";
|
|
mes "Oh, you must mean";
|
|
mes "the Glittering Jacket that";
|
|
mes "I developed earlier. After";
|
|
mes "all, I have any other items";
|
|
mes "to offer you for now...";
|
|
next;
|
|
callsub S_BonusReward,500,2319;
|
|
end;
|
|
case 3:
|
|
mes "[Ei'felle]";
|
|
mes "Ah, I see. You'd rather wait";
|
|
mes "until we develop something";
|
|
mes "more to your liking. In that";
|
|
mes "case, would you please donate";
|
|
mes "more medals to my research?";
|
|
mes "We're always low on them...";
|
|
next;
|
|
break;
|
|
}
|
|
if (countitem(7515) > 0) {
|
|
mes "[Ei'felle]";
|
|
mes "The other Blacksmith";
|
|
mes "Guildsmen are doing their";
|
|
mes "best to collect Prize Medals";
|
|
mes "in Hugel, but they keep failing";
|
|
mes "to win them! If you have any";
|
|
mes "medals, then may I have some?";
|
|
next;
|
|
callsub S_Reward;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "If you happen to obtain any";
|
|
mes "medals from the Monster";
|
|
mes "Race Arena in Hugel, then";
|
|
mes "please bring some of them";
|
|
mes "to me. I'll be sure to repay";
|
|
mes "you for your kindness...";
|
|
close;
|
|
}
|
|
}
|
|
else if (ein_medal01 > 1499) {
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "[Ei'felle]";
|
|
mes "Goodness, you're carrying";
|
|
mes "so many things with you!";
|
|
mes "You'd better put some of";
|
|
mes "it away in Kafra Storage";
|
|
mes "before you're overwhelmed";
|
|
mes "by the bulk of your items!";
|
|
close;
|
|
}
|
|
mes "[Ei'felle]";
|
|
mes "Ah, you're back! I've";
|
|
mes "extracted all the metal";
|
|
mes "from the medals you've";
|
|
mes "given me, and I think I have";
|
|
mes "enough to create a Level 4";
|
|
mes "Weapon. Isn't that incredible?";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "If you like, I can create";
|
|
mes "one of these weapons for you";
|
|
mes "as my way of repaying you for";
|
|
mes "your help. What do you think?";
|
|
next;
|
|
switch(select("Yes, I want a Level 4 Weapon.:Can I have something else?")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "Great, great!";
|
|
mes "Now, which kind of";
|
|
mes "Level 4 Weapon would";
|
|
mes "you like? It won't do";
|
|
mes "you much good if you";
|
|
mes "can't equip it, right?";
|
|
next;
|
|
switch(select("Dagger:One Handed Sword:Two Handed Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Knuckle:Whip:Musical Instrument")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "So you want a Dagger?";
|
|
mes "Which Level 4 Dagger";
|
|
mes "would you like me to create?";
|
|
next;
|
|
switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,13002;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1237;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,13001;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1225;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1231;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1224;
|
|
end;
|
|
case 7:
|
|
callsub S_BonusReward,1500,1230;
|
|
end;
|
|
case 8:
|
|
callsub S_BonusReward,1500,1236;
|
|
end;
|
|
case 9:
|
|
callsub S_BonusReward,1500,1229;
|
|
end;
|
|
case 10:
|
|
callsub S_BonusReward,1500,1235;
|
|
end;
|
|
case 11:
|
|
callsub S_BonusReward,1500,1233;
|
|
end;
|
|
case 12:
|
|
callsub S_BonusReward,1500,1232;
|
|
end;
|
|
case 13:
|
|
callsub S_BonusReward,1500,1234;
|
|
end;
|
|
case 14:
|
|
callsub S_BonusReward,1500,1227;
|
|
end;
|
|
case 15:
|
|
callsub S_BonusReward,1500,1241;
|
|
end;
|
|
case 16:
|
|
callsub S_BonusReward,1500,1242;
|
|
end;
|
|
case 17:
|
|
callsub S_BonusReward,1500,1228;
|
|
end;
|
|
case 18:
|
|
callsub S_BonusReward,1500,1223;
|
|
end;
|
|
case 19:
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a One Handed Sword?";
|
|
mes "Please choose which";
|
|
mes "Level 4 Weapon that";
|
|
mes "you want me to create.";
|
|
next;
|
|
switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1130;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1141;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1138;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1140;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1148;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1134;
|
|
end;
|
|
case 7:
|
|
callsub S_BonusReward,1500,1131;
|
|
end;
|
|
case 8:
|
|
callsub S_BonusReward,1500,1137;
|
|
end;
|
|
case 9:
|
|
callsub S_BonusReward,1500,1132;
|
|
end;
|
|
case 10:
|
|
callsub S_BonusReward,1500,1135;
|
|
end;
|
|
case 11:
|
|
callsub S_BonusReward,1500,1136;
|
|
end;
|
|
case 12:
|
|
callsub S_BonusReward,1500,1139;
|
|
end;
|
|
case 13:
|
|
callsub S_BonusReward,1500,1133;
|
|
end;
|
|
case 14:
|
|
break;
|
|
}
|
|
break;
|
|
case 3:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a Two Handed Sword?";
|
|
mes "Please choose which";
|
|
mes "Level 4 Weapon that";
|
|
mes "you want me to create.";
|
|
next;
|
|
switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1166;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1165;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1164;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1167;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1169;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1168;
|
|
end;
|
|
case 7:
|
|
callsub S_BonusReward,1500,1170;
|
|
end;
|
|
case 8:
|
|
break;
|
|
}
|
|
break;
|
|
case 4:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "an Axe? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1364;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1369;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1366;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1363;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1365;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1367;
|
|
end;
|
|
case 7:
|
|
callsub S_BonusReward,1500,1305;
|
|
end;
|
|
case 8:
|
|
callsub S_BonusReward,1500,1368;
|
|
end;
|
|
case 9:
|
|
break;
|
|
}
|
|
break;
|
|
case 5:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a Mace? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1524;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1528;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1525;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1523;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1526;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1527;
|
|
end;
|
|
case 7:
|
|
break;
|
|
}
|
|
break;
|
|
case 6:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a Bow? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1719;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1724;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1720;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1722;
|
|
end;
|
|
case 5:
|
|
break;
|
|
}
|
|
break;
|
|
case 7:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a Staff? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Wing Staff:Wizardry Staff:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1616;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1473;
|
|
end;
|
|
case 3:
|
|
break;
|
|
}
|
|
break;
|
|
case 8:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have";
|
|
mes "a Book? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1559;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1557;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1558;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1561;
|
|
end;
|
|
case 5:
|
|
break;
|
|
}
|
|
break;
|
|
case 9:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have a";
|
|
mes "Spear? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1474;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1414;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1413;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1415;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1469;
|
|
end;
|
|
case 6:
|
|
callsub S_BonusReward,1500,1470;
|
|
end;
|
|
case 7:
|
|
callsub S_BonusReward,1500,1467;
|
|
end;
|
|
case 8:
|
|
callsub S_BonusReward,1500,1468;
|
|
end;
|
|
case 9:
|
|
callsub S_BonusReward,1500,1466;
|
|
end;
|
|
case 10:
|
|
callsub S_BonusReward,1500,1416;
|
|
end;
|
|
case 11:
|
|
callsub S_BonusReward,1500,1471;
|
|
end;
|
|
case 12:
|
|
break;
|
|
}
|
|
break;
|
|
case 10:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have a";
|
|
mes "Katar? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Infiltrator:Bloody Roar:Unholy Touch:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1261;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1265;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1263;
|
|
end;
|
|
case 4:
|
|
break;
|
|
}
|
|
break;
|
|
case 11:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have a";
|
|
mes "Knuckle? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Hatii Claw:Berserk:Kaiser Knuckle:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1815;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1814;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1813;
|
|
end;
|
|
case 4:
|
|
break;
|
|
}
|
|
break;
|
|
case 12:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have a";
|
|
mes "Whip? Please choose";
|
|
mes "which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1962;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1963;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1500,1969;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1500,1964;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1500,1970;
|
|
end;
|
|
case 6:
|
|
break;
|
|
}
|
|
break;
|
|
case 13:
|
|
mes "[Ei'felle]";
|
|
mes "So you'd like to have a";
|
|
mes "Musical Instrument? Please";
|
|
mes "choose which Level 4 Weapon";
|
|
mes "that you want me to create.";
|
|
next;
|
|
switch(select("Oriental Lute:Electric Guitar:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,1500,1918;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1500,1913;
|
|
end;
|
|
case 3:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "Something else?";
|
|
mes "Oh, alright then, would";
|
|
mes "you like to have a Glittering";
|
|
mes "Jacket, or a set of slotted";
|
|
mes "elemental Armor? Please go";
|
|
mes "ahead and make your choice~";
|
|
next;
|
|
switch(select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) {
|
|
case 1:
|
|
callsub S_BonusReward,500,2319;
|
|
end;
|
|
case 2:
|
|
callsub S_BonusReward,1000,2345;
|
|
end;
|
|
case 3:
|
|
callsub S_BonusReward,1000,2351;
|
|
end;
|
|
case 4:
|
|
callsub S_BonusReward,1000,2349;
|
|
end;
|
|
case 5:
|
|
callsub S_BonusReward,1000,2347;
|
|
end;
|
|
case 6:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "Oh, how have you been?";
|
|
mes "Thank you so much for";
|
|
mes "donating so many medals,";
|
|
mes "they've been helpful in my";
|
|
mes "research. Still, I need more";
|
|
mes "and more of them everyday...";
|
|
next;
|
|
if (countitem(7515) > 0) {
|
|
mes "[Ei'felle]";
|
|
mes "The other Blacksmith";
|
|
mes "Guildsmen are doing their";
|
|
mes "best to collect Prize Medals";
|
|
mes "in Hugel, but they keep failing";
|
|
mes "to win them! If you have any";
|
|
mes "medals, then may I have some?";
|
|
next;
|
|
callsub S_Reward;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "If you happen to obtain any";
|
|
mes "medals from the Monster";
|
|
mes "Race Arena in Hugel, then";
|
|
mes "please bring some of them";
|
|
mes "to me. I'll be sure to repay";
|
|
mes "you for your kindness...";
|
|
close;
|
|
}
|
|
}
|
|
close;
|
|
|
|
S_Reward:
|
|
switch(select("Sure:No")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "Oh, thank you so much!";
|
|
mes "I can use the metal in those";
|
|
mes "medals to produce some high";
|
|
mes "quality products. Now, how";
|
|
mes "shall I repay you for giving me";
|
|
mes "some of your Prize Medals?";
|
|
next;
|
|
switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "You just want to improve";
|
|
mes "yourself, huh? Well, I dunno";
|
|
mes "if you want to get stronger,";
|
|
mes "smarter, or faster, but I can";
|
|
mes "coach you on some visualization if you like. Now, relax with me~";
|
|
mes "physical development.";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "Focus... and believe.";
|
|
mes "Believe that you are";
|
|
mes "becoming what you want";
|
|
mes "to be! B-believe... with";
|
|
mes "all of your freakin' heart!";
|
|
emotion e_omg,1;
|
|
emotion e_omg;
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "*Phew* How's that?";
|
|
mes "Now do you see the";
|
|
mes "power of hope?";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
if (BaseLevel < 21)
|
|
getexp 200,0;
|
|
else if ((BaseLevel > 20) && (BaseLevel < 31))
|
|
getexp 300,0;
|
|
else if ((BaseLevel > 30) && (BaseLevel < 41))
|
|
getexp 1000,0;
|
|
else if ((BaseLevel > 40) && (BaseLevel < 51))
|
|
getexp 1800,0;
|
|
else if ((BaseLevel > 50) && (BaseLevel < 61))
|
|
getexp 2500,0;
|
|
else if ((BaseLevel > 60) && (BaseLevel < 71))
|
|
getexp 4700,0;
|
|
else if ((BaseLevel > 70) && (BaseLevel < 81))
|
|
getexp 5500,0;
|
|
else if ((BaseLevel > 80) && (BaseLevel < 96))
|
|
getexp 7000,0;
|
|
else if ((BaseLevel > 95) && (BaseLevel < 111))
|
|
getexp 8800,0;
|
|
else if ((BaseLevel > 110) && (BaseLevel < 126))
|
|
getexp 10900,0;
|
|
else if ((BaseLevel > 125) && (BaseLevel < 141))
|
|
getexp 13300,0;
|
|
else
|
|
getexp 16000,0;
|
|
close;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "You want to become more";
|
|
mes "competent in your job? Um...";
|
|
mes "Alright, we can do that. Just";
|
|
mes "meditate with me, and we'll go";
|
|
mes "do some imagery work together.";
|
|
mes "I'm real good at this you know.";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "J-just... visualize";
|
|
mes "yourself... being...";
|
|
mes "t-totally... awesome!";
|
|
mes "You've gotta see it, and";
|
|
mes "you've gotta feel it in your";
|
|
mes "freakin' heart and mind!";
|
|
emotion e_omg,1;
|
|
emotion e_omg;
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "Yeap, it doesn't matter";
|
|
mes "if it's real or imagined...";
|
|
mes "Your mind will work on";
|
|
mes "whatever you feed it.";
|
|
mes "Placebos and psychosomatic symptoms-- it all ties together.";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
if (BaseLevel < 21)
|
|
getexp 0,150;
|
|
else if ((BaseLevel > 20) && (BaseLevel < 31))
|
|
getexp 0,200;
|
|
else if ((BaseLevel > 30) && (BaseLevel < 41))
|
|
getexp 0,750;
|
|
else if ((BaseLevel > 40) && (BaseLevel < 51))
|
|
getexp 0,1800;
|
|
else if ((BaseLevel > 50) && (BaseLevel < 61))
|
|
getexp 0,2500;
|
|
else if ((BaseLevel > 60) && (BaseLevel < 71))
|
|
getexp 0,3525;
|
|
else if ((BaseLevel > 70) && (BaseLevel < 81))
|
|
getexp 0,4125;
|
|
else if ((BaseLevel > 80) && (BaseLevel < 96))
|
|
getexp 0,5250;
|
|
else if ((BaseLevel > 95) && (BaseLevel < 111))
|
|
getexp 0,6600;
|
|
else if ((BaseLevel > 110) && (BaseLevel < 126))
|
|
getexp 0,8175;
|
|
else if ((BaseLevel > 125) && (BaseLevel < 141))
|
|
getexp 0,9975;
|
|
else
|
|
getexp 0,12000;
|
|
close;
|
|
case 3:
|
|
mes "[Ei'felle]";
|
|
mes "What th--?! You sure";
|
|
mes "you don't want anything?";
|
|
mes "Hm, well, I think it's kind";
|
|
mes "of bad karma if I don't give";
|
|
mes "you anything in return, so...";
|
|
mes "Think of something. Quick.";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Er, just use the medals";
|
|
mes "to further your manufacturing";
|
|
mes "research, and then you can";
|
|
mes "pay me back if your develop";
|
|
mes "something new. It's, um, like";
|
|
mes "an investment in your work!";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "Yeah... Yeah.";
|
|
mes "Okay, I see where";
|
|
mes "you're coming from.";
|
|
mes "That's pretty smart.";
|
|
mes "Okay, I'll repay you when";
|
|
mes "we develop something new!";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "Anyway, I need as many";
|
|
mes "medals as I can get as";
|
|
mes "soon as I can. How many";
|
|
mes "medals do you think you";
|
|
mes "can give me right now?";
|
|
next;
|
|
switch(select("Take them all.:How about this much?:No, I changed my mind.")) {
|
|
case 1:
|
|
mes "[Ei'felle]";
|
|
mes "Th-thank you!";
|
|
mes "Thank you so much!";
|
|
mes "Your help will greatly";
|
|
mes "advance my research,";
|
|
mes "and I promise to repay";
|
|
mes "you as soon as I can!";
|
|
set .@medals,countitem(7515);
|
|
delitem 7515,.@medals; //Marvelous_Medal
|
|
set ein_medal01,ein_medal01+.@medals;
|
|
close;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "Alright, please enter the";
|
|
mes "number of medals that";
|
|
mes "you're willing to give me.";
|
|
mes "Please don't enter any";
|
|
mes "number greater than 100.";
|
|
next;
|
|
while(1) {
|
|
input .@input;
|
|
if (.@input == 0) {
|
|
mes "[Ei'felle]";
|
|
mes "Aw, so you've decided";
|
|
mes "to cancel? Well, it's your";
|
|
mes "choice, but I'm still so";
|
|
mes "disappointed. Please come";
|
|
mes "back if you change your mind...";
|
|
close;
|
|
}
|
|
else if (.@input < 0 || .@input > 100) {
|
|
mes "[Ei'felle]";
|
|
mes "Remember, you can only";
|
|
mes "enter a number from 1 to 100.";
|
|
mes "If you want to give me more";
|
|
mes "medals, then perhaps you";
|
|
mes "should just give them all to me~ ^FFFFFF ^000000";
|
|
next;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (countitem(7515) < .@input) {
|
|
mes "[Ei'felle]";
|
|
mes "I'm sorry, but I don't";
|
|
mes "think you have that many";
|
|
mes "medals with you. Make sure";
|
|
mes "that you offer me an amount of";
|
|
mes "medals that you actually have.";
|
|
emotion e_heh;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Ei'felle]";
|
|
mes "Th-thank you!";
|
|
mes "Thank you so much!";
|
|
mes "Your help will greatly";
|
|
mes "advance my research,";
|
|
mes "and I promise to repay";
|
|
mes "you as soon as I can!";
|
|
delitem 7515,.@input; //Marvelous_Medal
|
|
set ein_medal01,ein_medal01+.@input;
|
|
close;
|
|
}
|
|
case 3:
|
|
mes "[Ei'felle]";
|
|
mes "Oh, alright...";
|
|
mes "Still, I really need";
|
|
mes "those medals, so if you";
|
|
mes "change your mind, please";
|
|
mes "come back as soon as you can.";
|
|
close;
|
|
}
|
|
delitem 7515,1; //Marvelous_Medal
|
|
set ein_medal01,1;
|
|
close;
|
|
case 4:
|
|
mes "[Ei'felle]";
|
|
mes "Well, I've been able to";
|
|
mes "create a Glittering Jacket";
|
|
mes "using the medals that you've";
|
|
mes "brought to me. But I just know";
|
|
mes "I can make something better";
|
|
mes "if you'd bring me more!";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
mes "As of now, I have the metal";
|
|
mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that";
|
|
mes "you've donated to me. The more";
|
|
mes "that you bring, the closer I can get to making a new breakthrough!";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
mes "Oh, alright...";
|
|
mes "Still, I really need";
|
|
mes "those medals, so if you";
|
|
mes "change your mind, please";
|
|
mes "come back as soon as you can.";
|
|
emotion e_sob;
|
|
close;
|
|
}
|
|
|
|
S_BonusReward:
|
|
mes "[Ei'felle]";
|
|
if (getarg(1) == 2319) {
|
|
mes "Do you really want";
|
|
mes "this "+getitemname(getarg(1))+"?";
|
|
mes "You may want to forego this";
|
|
mes "reward in favor of getting";
|
|
mes "something better later...";
|
|
}
|
|
else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
|
|
mes "Are you sure that you want";
|
|
mes "to accept this set of slotted";
|
|
if (getarg(1) == 2345)
|
|
mes "Fire property Armor? If you do,";
|
|
else if (getarg(1) == 2351)
|
|
mes "Earth property Armor? If you do,";
|
|
else if (getarg(1) == 2349)
|
|
mes "Wind property Armor? If you do,";
|
|
else if (getarg(1) == 2347)
|
|
mes "Water property Armor? If you do,";
|
|
mes "I'll need more medals from you";
|
|
mes "to make further advancements";
|
|
mes "in my manufacturing research.";
|
|
}
|
|
else {
|
|
mes "So you wish to have a";
|
|
mes getitemname(getarg(1))+"? If you choose";
|
|
mes "to have this Level 4 Weapon,";
|
|
mes "I'll need to melt many of the";
|
|
mes "medals that you've donated";
|
|
mes "to me. Shall we proceed?";
|
|
}
|
|
next;
|
|
switch(select("Decline:Accept")) {
|
|
case 1:
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "W-wait, I changed my";
|
|
mes "mind. Would it be fine";
|
|
mes "if I asked you to give";
|
|
mes "me a reward later?";
|
|
next;
|
|
mes "[Ei'felle]";
|
|
if (!getiteminfo(getarg(1),13)) { //use item level to determine if the item is armor (no weapon level)
|
|
mes "Of course, of course.";
|
|
mes "Remember, if you donate";
|
|
mes "more medals to me, then";
|
|
mes "I'll be able to create items";
|
|
mes "of higher quality for you~";
|
|
}
|
|
else {
|
|
mes "I don't think I can develop";
|
|
mes "anything better than these Level 4 Weapons, but after making";
|
|
mes "such a big investment, you should decide on what you want carefully.";
|
|
}
|
|
close;
|
|
case 2:
|
|
mes "[Ei'felle]";
|
|
if (getarg(1) == 2319) {
|
|
mes "Here you are, I trust that";
|
|
mes "this "+getitemname(getarg(1))+" will";
|
|
mes "serve you well. Thank you";
|
|
mes "for your help, and I hope that";
|
|
mes "you'll continue to donate your";
|
|
mes "medals for my metal research~";
|
|
}
|
|
else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
|
|
mes "Great choice! I'm sure";
|
|
if (getarg(1) == 2345)
|
|
mes "that this set of slotted Fire";
|
|
else if (getarg(1) == 2351)
|
|
mes "that this set of slotted Earth";
|
|
else if (getarg(1) == 2349)
|
|
mes "that this set of slotted Wind";
|
|
else if (getarg(1) == 2347)
|
|
mes "that this set of slotted Water";
|
|
mes "property Armor will serve you";
|
|
mes "well. Thank you for your help,";
|
|
mes "and if you get more medals,";
|
|
mes "please donate them to me~";
|
|
}
|
|
else {
|
|
mes "Once again, I'd like to";
|
|
mes "thank you for providing";
|
|
mes "me with all of those medals.";
|
|
mes "I imagine it must have been";
|
|
mes "difficult. In any case, I would";
|
|
mes "appreciate your continued help~";
|
|
}
|
|
set ein_medal01,ein_medal01-getarg(0);
|
|
getitem getarg(1),1;
|
|
close;
|
|
}
|
|
|
|
}
|
|
|
|
hugel,71,83,4 script Wayne 900,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "[Wayne]";
|
|
mes "Hold on a second...";
|
|
mes "If you want to exchange";
|
|
mes "your Prize Medals for items,";
|
|
mes "you'd better free up more space";
|
|
mes "in your Inventory first. Why don't you use your Kafra Storage?";
|
|
close;
|
|
}
|
|
mes "[Wayne]";
|
|
mes "Hello, there! Ever wonder";
|
|
mes "what you could do with all";
|
|
mes "the Prize Medals you can win";
|
|
mes "in Monster Race Arena? You";
|
|
mes "can donate them in Einbroch";
|
|
mes "to the Blacksmith Guild...";
|
|
next;
|
|
mes "[Wayne]";
|
|
mes "...Or you can exchange them";
|
|
mes "for items, right here and right";
|
|
mes "now, with me. As always, the";
|
|
mes "choice is really up to you.";
|
|
next;
|
|
switch(select("Prize Medal Exchange:Cancel")) {
|
|
case 1:
|
|
if (checkweight(909,550) == 0) {
|
|
mes "[Wayne]";
|
|
mes "Hold on a second...";
|
|
mes "If you want to exchange";
|
|
mes "your Prize Medals for items,";
|
|
mes "you'd better free up more space";
|
|
mes "in your Inventory first. Why don't you use your Kafra Storage?";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "Now, how many Prize Medals";
|
|
mes "would you like to exchange?";
|
|
mes "It doesn't take a genius to";
|
|
mes "figure out that you can get";
|
|
mes "more valuable items by trading";
|
|
mes "more Prize Medals at a time.";
|
|
next;
|
|
switch(select("1 Prize Medal:3 Prize Medals:7 Prize Medals:8 Prize Medals:16 Prize Medals:25 Prize Medals:42 Prize Medals:59 Prize Medals")) {
|
|
case 1:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 1 Prize Medal.";
|
|
next;
|
|
switch(select("2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions")) {
|
|
case 1:
|
|
if (countitem(7515) < 1) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
getitem 520,2; //Leaflet_Of_Hinal
|
|
close;
|
|
}
|
|
case 2:
|
|
if (countitem(7515) < 1) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
getitem 521,2; //Leaflet_Of_Aloe
|
|
close;
|
|
}
|
|
case 3:
|
|
if (countitem(7515) < 1) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
getitem 522,1; //Fruit_Of_Mastela
|
|
close;
|
|
}
|
|
case 4:
|
|
if (countitem(7515) < 1) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
getitem 1061,5; //Starsand_Of_Witch
|
|
close;
|
|
}
|
|
case 5:
|
|
if (countitem(7515) < 1) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,1; //Marvelous_Medal
|
|
getitem 545,4; //Red_Slim_Potion
|
|
close;
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 3 Prize Medals.";
|
|
next;
|
|
switch(select("1 Royal Jelly:6 Holy Waters")) {
|
|
case 1:
|
|
if (countitem(7515) < 3) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,3; //Marvelous_Medal
|
|
getitem 526,1; //Royal_Jelly
|
|
close;
|
|
}
|
|
case 2:
|
|
if (countitem(7515) < 3) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,3; //Marvelous_Medal
|
|
getitem 523,6; //Holy_Water
|
|
close;
|
|
}
|
|
}
|
|
case 3:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 7 Prize Medals.";
|
|
next;
|
|
switch(select("1 Cookie Bag:1 First Aid Kit")) {
|
|
case 1:
|
|
if (countitem(7515) < 7) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,7; //Marvelous_Medal
|
|
getitem 12130,1; //Cookie_Bag
|
|
close;
|
|
}
|
|
case 2:
|
|
if (countitem(7515) < 7) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,7; //Marvelous_Medal
|
|
getitem 12110,1; //First_Aid_Kit
|
|
close;
|
|
}
|
|
}
|
|
case 4:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 8 Prize Medals. Well, we have only 1 set, but...";
|
|
next;
|
|
select("1 Gift Box");
|
|
if (countitem(7515) < 8) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,8; //Marvelous_Medal
|
|
getitem 644,1; //Gift_Box
|
|
close;
|
|
}
|
|
case 5:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 16 Prize Medals. Well, we have only 1 set, but...";
|
|
next;
|
|
select("1 Old Blue Box");
|
|
if (countitem(7515) < 16) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,16; //Marvelous_Medal
|
|
getitem 603,1; //Old_Blue_Box
|
|
close;
|
|
}
|
|
case 6:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 25 Prize Medals. Well, we have only 1 set, but...";
|
|
next;
|
|
select("1 Taming Gift Set");
|
|
if (countitem(7515) < 25) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,25; //Marvelous_Medal
|
|
getitem 12105,1; //Set_Of_Taiming_Item
|
|
close;
|
|
}
|
|
case 7:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 42 Prize Medals. Well, we have only 1 set, but...";
|
|
next;
|
|
select("1 Old Purple Box");
|
|
if (countitem(7515) < 42) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,42; //Marvelous_Medal
|
|
getitem 617,1; //Old_Violet_Box
|
|
close;
|
|
}
|
|
case 8:
|
|
mes "[Wayne]";
|
|
mes "Now, please choose";
|
|
mes "which of the following item";
|
|
mes "sets that you'd like to receive";
|
|
mes "in exchange for 59 Prize Medals. Well, we have only 1 set, but...";
|
|
next;
|
|
select("1 Poring Box");
|
|
if (countitem(7515) < 59) {
|
|
mes "[Wayne]";
|
|
mes "Hey, you don't have";
|
|
mes "enough Prize Medals with";
|
|
mes "you. Go and get some more";
|
|
mes "if you want to exchange";
|
|
mes "them with me for anything.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Wayne]";
|
|
mes "There you go~";
|
|
mes "Thanks for using my";
|
|
mes "service, and I hope that";
|
|
mes "you come visit me again";
|
|
mes "soon. Enjoy the monster";
|
|
mes "races, fair adventurer~";
|
|
delitem 7515,59; //Marvelous_Medal
|
|
getitem 12109,1; //Poring_Box
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
case 2:
|
|
mes "[Wayne]";
|
|
mes "Well, just keep in mind";
|
|
mes "that you can always come";
|
|
mes "to me to trade in your Prize";
|
|
mes "Medals for consumable items.";
|
|
mes "That guy in Einbroch? Not sure";
|
|
mes "what he'd give you for them...";
|
|
next;
|
|
mes "[Wayne]";
|
|
mes "All I know is that he";
|
|
mes "needs a whole lot of medals";
|
|
mes "for the work that he's doing.";
|
|
mes "Still, I hear that he just may";
|
|
mes "make your donations worth";
|
|
mes "all your effort, you know?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Monstrer Race Affiliated NPCs
|
|
//============================================================
|
|
airplane,246,47,1 script Eocatt#decoy01 878,{
|
|
mes "[Eocatt]";
|
|
mes "There's an old, humble";
|
|
mes "village on the outskirts of";
|
|
mes "the Schwaltzvalt Republic.";
|
|
mes "It was just a tiny blip on the";
|
|
mes "map until they opened up";
|
|
mes "their Monster Race Arena!";
|
|
next;
|
|
mes "[Eocatt]";
|
|
mes "If you win wagers on the";
|
|
mes "monster race games, you'll";
|
|
mes "be rewarded with these Prize";
|
|
mes "Medals that are made of some";
|
|
mes "really rare metal. I hear this metal's in demand in Einbroch...";
|
|
next;
|
|
mes "[Eocatt]";
|
|
mes "Right, right...";
|
|
mes "I remember now, the";
|
|
mes "town was named Hugel.";
|
|
mes "I'm sure there's other fun";
|
|
mes "things to do there, but I'm sure that the Race Arena is a must!";
|
|
close;
|
|
}
|
|
|
|
hugel,85,93,5 script Mudie#dummy01 866,{
|
|
mes "[Mudie]";
|
|
mes "The Monster Races";
|
|
mes "are probably the biggest";
|
|
mes "attraction here in Hugel.";
|
|
mes "We don't have much else";
|
|
mes "going on here, I'm afraid.";
|
|
next;
|
|
mes "[Mudie]";
|
|
mes "If you want to go visit";
|
|
mes "the Monster Race Arena,";
|
|
mes "just head towards the";
|
|
mes "7 'o clock direction on";
|
|
mes "your Mini-Map, and look for";
|
|
mes "the hill surrounded by a fence.";
|
|
next;
|
|
mes "[Mudie]";
|
|
mes "You should find the arena";
|
|
mes "somewhere around that area.";
|
|
mes "Anyway, if you want to wager";
|
|
mes "or just watch the races, just";
|
|
mes "ask one of the Eckar brothers. I hope you enjoy our little town~";
|
|
close;
|
|
}
|
|
|
|
p_track02,32,45,5 script Eccentric Scholar#double 755,{
|
|
mes "[Eccentric Scholar]";
|
|
mes "Let's see now...";
|
|
mes "Monster 1's average speed";
|
|
mes "and luck, as affected by";
|
|
mes "wind resistance, fatigue...";
|
|
mes "What's the approximate";
|
|
mes "probability of winning...?";
|
|
next;
|
|
mes "[Eccentric Scholar]";
|
|
mes "Crunch it into my";
|
|
mes "algorithm... Carry the two...";
|
|
mes "Wait, how many significant";
|
|
mes "figures should I be using?";
|
|
mes "Ah, right, 7, to account for x,";
|
|
mes "a value representing--";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "Excuse me, but";
|
|
mes "what are you doing?";
|
|
next;
|
|
mes "[Eccentric Scholar]";
|
|
mes "S-silence!";
|
|
mes "I must complete";
|
|
mes "my calculations!";
|
|
mes "Now, where was I...?";
|
|
specialeffect EF_CLAYMORE;
|
|
emotion e_an;
|
|
close;
|
|
}
|
|
|
|
p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{
|
|
if ($@mon_time_2_2 == 0) {
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "How many times must";
|
|
mes "I wager on these races?!";
|
|
mes "I haven't won even once!";
|
|
mes "Oh, I must have the worst";
|
|
mes "luck in wagering history!";
|
|
emotion e_sob;
|
|
next;
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "I've been assigned by my";
|
|
mes "guild to bring back some";
|
|
mes "Prize Medals to Einbroch...";
|
|
mes "They're apparently made";
|
|
mes "with some rare metal, but...";
|
|
mes "It's too hard for me to win~!";
|
|
emotion e_swt2;
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "Run! Go go go!";
|
|
mes "I need to win some";
|
|
mes "medals! Otherwise, I'll";
|
|
mes "be too ashamed to return";
|
|
mes "home to Einbroch! F-faster!";
|
|
emotion e_korea;
|
|
close;
|
|
}
|
|
}
|
|
|
|
p_track02,53,45,3 script Valiant Knight#double 733,{
|
|
mes "[Valiant Knight]";
|
|
mes "Hey, have you been";
|
|
mes "wagering on the races?";
|
|
mes "If you've got a hot tip, then";
|
|
mes "would you share it with me?";
|
|
mes "I've won some wagers... But";
|
|
mes "I really wanna win more!";
|
|
next;
|
|
mes "[Valiant Knight]";
|
|
mes "Hah hah! It's like I tell";
|
|
mes "those Blacksmiths! If they";
|
|
mes "don't wanna lose all the time,";
|
|
mes "then they should just bet on the same monster. Me? I always";
|
|
mes "bet on the black Deviruchi~";
|
|
next;
|
|
mes "[Valiant Knight]";
|
|
mes "You too...!";
|
|
mes "Always bet";
|
|
mes "on Deviruchi!";
|
|
emotion e_no1;
|
|
close;
|
|
}
|
|
|
|
p_track01,27,47,5 script Drunkard#single 853,{
|
|
mes "[Familiar Drunkard]";
|
|
mes "Grrr...! ^333333*Hiccup*^000000";
|
|
mes "I just gotta win this";
|
|
mes "next game! I hafta do it!";
|
|
mes "Hey, you! Which number is";
|
|
mes "your lucky number? Huh?";
|
|
next;
|
|
mes "["+ strcharinfo(0) +"]";
|
|
mes "I, er...";
|
|
next;
|
|
mes "[Familiar Drunkard]";
|
|
mes "C'mon, I need your";
|
|
mes "lucky number cuz I ran";
|
|
mes "out of mine! Tell me!";
|
|
mes "Tell me! ^333333*Hiccup~*^000000";
|
|
close;
|
|
}
|
|
|
|
p_track01,69,31,1 script Blacksmith Guildsman#sin 107,{
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "How can this be so hard?";
|
|
mes "Why can't I win at least";
|
|
mes "one of these races? Argh!";
|
|
mes "I can't go back until I get";
|
|
mes "at least one Prize Medal!";
|
|
next;
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "Yeah, I've been assigned";
|
|
mes "by the Einbroch Factory to";
|
|
mes "get some Prize Medals since";
|
|
mes "they're made of this rare medal. But it looks like they picked";
|
|
mes "the wrong guy for this job...";
|
|
next;
|
|
mes "[Blacksmith Guildsman]";
|
|
mes "I mean, I've been here";
|
|
mes "forever and I haven't won";
|
|
mes "anything yet! Hey, do me";
|
|
mes "a favor and give any extra";
|
|
mes "Prize Medals you might have";
|
|
mes "to the Einbroch Factory, okay?";
|
|
close;
|
|
}
|
|
|
|
p_track01,45,42,3 script Absent Minded Man#single 881,{
|
|
mes "[Absent Minded Man]";
|
|
mes "Say, are you here to bet";
|
|
mes "on the monster races? I've";
|
|
mes "come all the way here, just";
|
|
mes "because some strange man";
|
|
mes "asked me to win medals. It's";
|
|
mes "the only reason I'm in Hugel...";
|
|
next;
|
|
mes "[Absent Minded Man]";
|
|
mes "But I've made more than";
|
|
mes "100 wagers, and haven't won";
|
|
mes "any of them! I mean, if I bet";
|
|
mes "on the same monster 6 times,";
|
|
mes "I should win at least once,";
|
|
mes "right? What's going on?!";
|
|
close;
|
|
}
|