
* Created setter and getter functions. * Adjusted all calls to use these functions. * Converted mapflags to C++ map container. * Converted drop_list to vector. * Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16. * Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place. * Renamed nosumstarmiracle to nosunmoonstarmiracle. * Adjusted skill_damage mapflag to use proper defined constants. * Refactored map index into a vector. Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
508 lines
12 KiB
C++
508 lines
12 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "chat.hpp"
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#include <cstring>
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#include "../common/cbasetypes.hpp"
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#include "../common/malloc.hpp"
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#include "../common/mmo.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/strlib.hpp"
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#include "achievement.hpp"
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#include "atcommand.hpp" // msg_txt()
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#include "battle.hpp" // struct battle_config
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#include "clif.hpp"
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#include "map.hpp"
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#include "npc.hpp" // npc_event_do()
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#include "pc.hpp"
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#include "pc_groups.hpp"
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int chat_triggerevent(struct chat_data *cd); // forward declaration
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/// Initializes a chatroom object (common functionality for both pc and npc chatrooms).
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/// Returns a chatroom object on success, or NULL on failure.
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static struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
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{
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struct chat_data* cd;
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nullpo_retr(NULL, bl);
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cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
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safestrncpy(cd->title, title, sizeof(cd->title));
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safestrncpy(cd->pass, pass, sizeof(cd->pass));
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cd->pub = pub;
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cd->users = 0;
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cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
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cd->trigger = trigger;
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cd->zeny = zeny;
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cd->minLvl = minLvl;
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cd->maxLvl = maxLvl;
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memset(cd->usersd, 0, sizeof(cd->usersd));
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cd->owner = bl;
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safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event));
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cd->bl.id = map_get_new_object_id();
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cd->bl.m = bl->m;
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cd->bl.x = bl->x;
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cd->bl.y = bl->y;
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cd->bl.type = BL_CHAT;
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cd->bl.next = cd->bl.prev = NULL;
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if( cd->bl.id == 0 ) {
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aFree(cd);
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cd = NULL;
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}
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map_addiddb(&cd->bl);
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if( bl->type != BL_NPC )
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cd->kick_list = idb_alloc(DB_OPT_BASE);
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return cd;
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}
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/**
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* Player chat room creation.
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* @param sd : player requesting
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* @param title : title of chat room
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* @param pass : password for chat room
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* @param limit : amount allowed to enter
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* @param pub : public or private
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* @return 0
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*/
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int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
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{
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struct chat_data* cd;
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nullpo_ret(sd);
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if( sd->chatID )
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return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
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if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open
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return 0;
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if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) {
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clif_displaymessage(sd->fd, msg_txt(sd,281));
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return 0; //Can't create chatrooms on this map.
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}
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if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) {
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clif_displaymessage (sd->fd, msg_txt(sd,665));
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return 0;
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}
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pc_stop_walking(sd,1);
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cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
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if( cd ) {
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cd->users = 1;
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cd->usersd[0] = sd;
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pc_setchatid(sd,cd->bl.id);
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pc_stop_attack(sd);
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clif_createchat(sd,0);
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clif_dispchat(cd,0);
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if (status_isdead(&sd->bl))
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achievement_update_objective(sd, AG_CHAT_DYING, 1, 1);
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else
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achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1);
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} else
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clif_createchat(sd,1);
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return 0;
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}
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/**
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* Join an existing chat room.
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* @param sd : player requesting
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* @param chatid : ID of the chat room
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* @param pass : password of chat room
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* @return 0
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*/
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int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
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{
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struct chat_data* cd;
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nullpo_ret(sd);
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cd = (struct chat_data*)map_id2bl(chatid);
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if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) {
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clif_joinchatfail(sd,0);
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return 0;
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}
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if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc_has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) {
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clif_joinchatfail(sd,1);
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return 0;
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}
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if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
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if(sd->status.base_level < cd->minLvl)
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clif_joinchatfail(sd,5);
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else
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clif_joinchatfail(sd,6);
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return 0;
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}
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if( sd->status.zeny < cd->zeny ) {
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clif_joinchatfail(sd,4);
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return 0;
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}
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if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
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clif_joinchatfail(sd,2);//You have been kicked out of the room.
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return 0;
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}
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pc_stop_walking(sd,1);
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cd->usersd[cd->users] = sd;
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cd->users++;
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pc_setchatid(sd,cd->bl.id);
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clif_joinchatok(sd, cd); //To the person who newly joined the list of all
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clif_addchat(cd, sd); //Reports To the person who already in the chat
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clif_dispchat(cd, 0); //Reported number of changes to the people around
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if (cd->owner->type == BL_PC)
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achievement_update_objective(map_id2sd(cd->owner->id), AG_CHAT_COUNT, 1, cd->users);
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chat_triggerevent(cd); //Event
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return 0;
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}
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/**
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* Make player (sd) leave a chat room.
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* @param sd : player requesting
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* @param kicked : for clif notification, kicked=1 or regular leave
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* @return 0:success, 1:failed
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*/
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int chat_leavechat(struct map_session_data* sd, bool kicked)
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{
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struct chat_data* cd;
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int i;
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int leavechar;
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nullpo_retr(1, sd);
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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if( cd == NULL ) {
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pc_setchatid(sd, 0);
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return 1;
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}
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ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
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if ( i == cd->users ) { // Not found in the chatroom?
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pc_setchatid(sd, 0);
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return -1;
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}
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clif_leavechat(cd, sd, kicked);
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pc_setchatid(sd, 0);
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cd->users--;
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leavechar = i;
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for( i = leavechar; i < cd->users; i++ )
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cd->usersd[i] = cd->usersd[i+1];
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if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom
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struct skill_unit* unit;
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struct skill_unit_group* group;
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clif_clearchat(cd, 0);
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db_destroy(cd->kick_list);
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map_deliddb(&cd->bl);
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map_delblock(&cd->bl);
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map_freeblock(&cd->bl);
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unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
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group = (unit != NULL) ? unit->group : NULL;
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if (group != NULL)
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ext_skill_unit_onplace(unit, &sd->bl, group->tick);
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return 1;
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}
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if( leavechar == 0 && cd->owner->type == BL_PC ) { // Set and announce new owner
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cd->owner = (struct block_list*) cd->usersd[0];
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clif_changechatowner(cd, cd->usersd[0]);
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clif_clearchat(cd, 0);
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//Adjust Chat location after owner has been changed.
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map_delblock( &cd->bl );
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cd->bl.x = cd->usersd[0]->bl.x;
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cd->bl.y = cd->usersd[0]->bl.y;
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if(map_addblock( &cd->bl ))
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return 1;
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clif_dispchat(cd,0);
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} else
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clif_dispchat(cd,0); // refresh chatroom
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return 0;
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}
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/**
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* Change a chat room's owner.
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* @param sd : player requesting
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* @param nextownername : string of new owner (name should be in chatroom)
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* @return 0:success, 1:failure
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*/
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int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
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{
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struct chat_data* cd;
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struct map_session_data* tmpsd;
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int i;
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nullpo_retr(1, sd);
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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if( cd == NULL || (struct block_list*) sd != cd->owner )
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return 1;
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ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
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if( i == cd->users )
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return -1; // name not found
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// erase temporarily
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clif_clearchat(cd,0);
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// set new owner
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cd->owner = (struct block_list*) cd->usersd[i];
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clif_changechatowner(cd,cd->usersd[i]);
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// swap the old and new owners' positions
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tmpsd = cd->usersd[i];
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cd->usersd[i] = cd->usersd[0];
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cd->usersd[0] = tmpsd;
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// set the new chatroom position
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map_delblock( &cd->bl );
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cd->bl.x = cd->owner->x;
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cd->bl.y = cd->owner->y;
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if(map_addblock( &cd->bl ))
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return 1;
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// and display again
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clif_dispchat(cd,0);
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return 0;
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}
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/**
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* Change a chat room's status (title, etc).
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* @param sd : player requesting
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* @param title : new title
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* @param pass : new password
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* @param limit : new limit
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* @param pub : public or private
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* @return 1:success, 0:failure
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*/
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int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
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{
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struct chat_data* cd;
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nullpo_retr(1, sd);
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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if( cd == NULL || (struct block_list *)sd != cd->owner )
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return 1;
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safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
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safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
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cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
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cd->pub = pub;
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clif_changechatstatus(cd);
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clif_dispchat(cd,0);
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return 0;
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}
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/**
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* Kicks a user from the chat room.
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* @param cd : chat to be kicked from
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* @param kickusername : player name to be kicked
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* @retur 1:success, 0:failure
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*/
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int chat_npckickchat(struct chat_data* cd, const char* kickusername)
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{
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int i;
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nullpo_ret(cd);
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ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
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if( i == cd->users )
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return -1;
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chat_leavechat(cd->usersd[i],1);
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return 0;
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}
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/**
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* Kick a member from a chat room.
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* @param sd : player requesting
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* @param kickusername : player name to be kicked
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* @retur 1:success, 0:failure
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*/
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int chat_kickchat(struct map_session_data* sd, const char* kickusername)
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{
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struct chat_data* cd;
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int i;
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nullpo_retr(1, sd);
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cd = (struct chat_data *)map_id2bl(sd->chatID);
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if( cd == NULL || (struct block_list *)sd != cd->owner )
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return -1;
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ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
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if( i == cd->users )
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return -1;
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if (pc_has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK))
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return 0; //gm kick protection [Valaris]
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idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1);
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chat_leavechat(cd->usersd[i],1);
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return 0;
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}
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/**
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* Creates a chat room for a NPC.
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* @param nd : NPC requesting
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* @param title : title of chat room
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* @param limit : limit of users in chat room
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* @param pub : public or private
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* @param trigger : event trigger
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* @param ev : event name
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* @param zeny : zeny cost
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* @param minLvl : minimum level to enter
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* @param maxLvl : maximum level to enter
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* @return 0
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*/
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int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
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{
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struct chat_data* cd;
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nullpo_ret(nd);
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if( nd->chat_id ) {
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ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
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return 0;
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}
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if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) {
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ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
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return 0;
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}
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cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl);
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if( cd ) {
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nd->chat_id = cd->bl.id;
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clif_dispchat(cd,0);
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}
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return 0;
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}
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/**
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* Removes a chat room for a NPC.
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* @param nd : NPC requesting
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*/
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int chat_deletenpcchat(struct npc_data* nd)
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{
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struct chat_data *cd;
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nullpo_ret(nd);
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cd = (struct chat_data*)map_id2bl(nd->chat_id);
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if( cd == NULL )
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return 0;
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chat_npckickall(cd);
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clif_clearchat(cd, 0);
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map_deliddb(&cd->bl);
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map_delblock(&cd->bl);
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map_freeblock(&cd->bl);
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nd->chat_id = 0;
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return 0;
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}
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/**
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* Trigger NPC event when entering the chat room.
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* @param cd : chat room to trigger event
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* @return 0
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*/
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int chat_triggerevent(struct chat_data *cd)
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{
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nullpo_ret(cd);
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if( cd->users >= cd->trigger && cd->npc_event[0] )
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npc_event_do(cd->npc_event);
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return 0;
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}
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/**
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* Enables the event of the chat room.
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* At most, 127 users are needed to trigger the event.
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* @param cd : chat room to trigger event
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*/
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int chat_enableevent(struct chat_data* cd)
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{
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nullpo_ret(cd);
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cd->trigger &= 0x7f;
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chat_triggerevent(cd);
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return 0;
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}
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/**
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* Disables the event of the chat room.
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* @param cd : chat room to trigger event
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*/
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int chat_disableevent(struct chat_data* cd)
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{
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nullpo_ret(cd);
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cd->trigger |= 0x80;
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return 0;
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}
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/**
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* Kicks all the users from the chat room.
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* @param cd : chat room to trigger event
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*/
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int chat_npckickall(struct chat_data* cd)
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{
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nullpo_ret(cd);
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while( cd->users > 0 )
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chat_leavechat(cd->usersd[cd->users-1],0);
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return 0;
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}
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