
* Fixes #3585. * Resolves an issue when players change maps to instances (aside from script command instance_enter) and the active/idle timers are not adjusted. * Cleaned up the entering and leaving checks for instances. Thanks to @Atemo and @Lemongrass3110!
1161 lines
33 KiB
C++
1161 lines
33 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "instance.hpp"
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#include <stdlib.h>
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#include "../common/cbasetypes.hpp"
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#include "../common/db.hpp"
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#include "../common/ers.hpp" // ers_destroy
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#include "../common/malloc.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/socket.hpp"
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#include "../common/strlib.hpp"
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#include "../common/timer.hpp"
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#include "clan.hpp"
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#include "clif.hpp"
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#include "guild.hpp"
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#include "map.hpp"
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#include "npc.hpp"
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#include "party.hpp"
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#include "pc.hpp"
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#define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
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struct instance_data instance_data[MAX_INSTANCE_DATA];
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struct eri *instance_maps_ers = NULL; ///< Array of maps per instance
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int16 instance_start = 0;
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static DBMap *InstanceDB; /// Instance DB: struct instance_db, key: id
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static DBMap *InstanceNameDB; /// instance id, key: name
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static struct {
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int id[MAX_INSTANCE_DATA];
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int count;
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int timer;
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} instance_wait;
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/*==========================================
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* Searches for an instance ID in the database
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*------------------------------------------*/
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struct instance_db *instance_searchtype_db(unsigned short instance_id) {
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return (struct instance_db *)uidb_get(InstanceDB,instance_id);
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}
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static uint16 instance_name2id(const char *instance_name) {
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return (uint16)strdb_uiget(InstanceNameDB,instance_name);
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}
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/*==========================================
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* Searches for an instance name in the database
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*------------------------------------------*/
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struct instance_db *instance_searchname_db(const char *instance_name) {
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uint16 id = instance_name2id(instance_name);
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if (id == 0)
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return NULL;
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return (struct instance_db *)uidb_get(InstanceDB,id);
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}
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/**
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* Search for a sd of an Instance
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* @param instance_id: Instance ID
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* @param sd: Player data to attach
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* @param target: Target display type
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*/
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void instance_getsd(unsigned short instance_id, struct map_session_data **sd, enum send_target *target) {
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switch(instance_data[instance_id].mode) {
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case IM_NONE:
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(*sd) = NULL;
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(*target) = SELF;
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break;
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case IM_GUILD:
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(*sd) = guild_getavailablesd(guild_search(instance_data[instance_id].owner_id));
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(*target) = GUILD;
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break;
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case IM_PARTY:
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(*sd) = party_getavailablesd(party_search(instance_data[instance_id].owner_id));
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(*target) = PARTY;
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break;
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case IM_CHAR:
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(*sd) = map_charid2sd(instance_data[instance_id].owner_id);
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(*target) = SELF;
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break;
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case IM_CLAN:
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(*sd) = clan_getavailablesd(clan_search(instance_data[instance_id].owner_id));
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(*target) = CLAN;
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}
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return;
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}
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/*==========================================
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* Deletes an instance timer (Destroys instance)
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*------------------------------------------*/
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static TIMER_FUNC(instance_delete_timer){
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instance_destroy(id);
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return 0;
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}
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/*==========================================
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* Create subscription timer
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*------------------------------------------*/
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static TIMER_FUNC(instance_subscription_timer){
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int i, ret;
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unsigned short instance_id = instance_wait.id[0];
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struct map_session_data *sd = NULL;
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struct party_data *pd = NULL;
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struct guild *gd = NULL;
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struct clan *cd = NULL;
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enum instance_mode mode;
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if(instance_wait.count == 0 || instance_id == 0)
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return 0;
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// Check that maps have been added
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ret = instance_addmap(instance_id);
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mode = instance_data[instance_id].mode;
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switch(mode) {
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case IM_NONE:
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break;
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case IM_CHAR:
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if (ret == 0 && (sd = map_charid2sd(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell player to wait
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clif_instance_changewait(instance_id, 0xffff);
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break;
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case IM_PARTY:
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if (ret == 0 && (pd = party_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell party to wait
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clif_instance_changewait(instance_id, 0xffff);
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break;
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case IM_GUILD:
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if (ret == 0 && (gd = guild_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell guild to wait
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clif_instance_changewait(instance_id, 0xffff);
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break;
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case IM_CLAN:
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if (ret == 0 && (cd = clan_search(instance_data[instance_id].owner_id)) != NULL) // If no maps are created, tell clan to wait
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clif_instance_changewait(instance_id, 0xffff);
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break;
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default:
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return 0;
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}
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instance_wait.count--;
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memmove(&instance_wait.id[0],&instance_wait.id[1],sizeof(instance_wait.id[0])*instance_wait.count);
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memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
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for(i = 0; i < instance_wait.count; i++) {
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if( instance_data[instance_wait.id[i]].state == INSTANCE_IDLE &&
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((mode == IM_CHAR && sd != NULL) || (mode == IM_GUILD && gd != NULL) || (mode == IM_PARTY && pd != NULL) || (mode == IM_CLAN && cd != NULL))
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){
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clif_instance_changewait(instance_id, i + 1);
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}
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}
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if(instance_wait.count)
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instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
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else
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instance_wait.timer = INVALID_TIMER;
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return 0;
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}
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/*==========================================
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* Adds timer back to members entering instance
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*------------------------------------------*/
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static int instance_startkeeptimer(struct instance_data *im, unsigned short instance_id)
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{
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struct instance_db *db;
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nullpo_retr(0, im);
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// No timer
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if(im->keep_timer != INVALID_TIMER)
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return 1;
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if((db = instance_searchtype_db(im->type)) == NULL)
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return 1;
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// Add timer
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im->keep_limit = (unsigned int)time(NULL) + db->limit;
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im->keep_timer = add_timer(gettick()+db->limit*1000, instance_delete_timer, instance_id, 0);
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switch(im->mode) {
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case IM_NONE:
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break;
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case IM_CHAR:
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if (map_charid2sd(im->owner_id) != NULL) // Notify player of the added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_PARTY:
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if (party_search(im->owner_id) != NULL) // Notify party of the added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_GUILD:
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if (guild_search(im->owner_id) != NULL) // Notify guild of the added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_CLAN:
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if (clan_search(im->owner_id) != NULL) // Notify clan of the added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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default:
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return 1;
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}
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return 0;
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}
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/*==========================================
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* Creates idle timer
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* Default before instance destroy is 5 minutes
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*------------------------------------------*/
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static int instance_startidletimer(struct instance_data *im, unsigned short instance_id)
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{
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struct instance_db *db;
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nullpo_retr(1, im);
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// No current timer
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if(im->idle_timer != INVALID_TIMER)
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return 1;
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if ((db = instance_searchtype_db(im->type)) == NULL)
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return 1;
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// Add the timer
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im->idle_limit = (unsigned int)time(NULL) + db->timeout;
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im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
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switch(im->mode) {
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case IM_NONE:
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break;
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case IM_CHAR:
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if (map_charid2sd(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify player of added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_PARTY:
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if (party_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify party of added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_GUILD:
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if (guild_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify guild of added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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case IM_CLAN:
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if (clan_search(im->owner_id) != NULL && instance_searchtype_db(im->type) != NULL) // Notify clan of added instance timer
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clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
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break;
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default:
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return 1;
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}
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return 0;
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}
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/*==========================================
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* Delete the idle timer
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*------------------------------------------*/
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static int instance_stopidletimer(struct instance_data *im, unsigned short instance_id)
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{
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nullpo_retr(0, im);
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// No timer
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if(im->idle_timer == INVALID_TIMER)
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return 1;
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// Delete the timer - Party has returned or instance is destroyed
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im->idle_limit = 0;
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delete_timer(im->idle_timer, instance_delete_timer);
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im->idle_timer = INVALID_TIMER;
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switch(im->mode) {
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case IM_NONE:
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break;
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case IM_CHAR:
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if (map_charid2sd(im->owner_id) != NULL) // Notify the player
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clif_instance_changestatus(instance_id, 0, im->idle_limit);
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break;
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case IM_PARTY:
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if (party_search(im->owner_id) != NULL) // Notify the party
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clif_instance_changestatus(instance_id, 0, im->idle_limit);
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break;
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case IM_GUILD:
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if (guild_search(im->owner_id) != NULL) // Notify the guild
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clif_instance_changestatus(instance_id, 0, im->idle_limit);
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break;
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case IM_CLAN:
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if (clan_search(im->owner_id) != NULL) // Notify the clan
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clif_instance_changestatus(instance_id, 0, im->idle_limit);
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break;
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default:
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return 1;
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}
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return 0;
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}
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/*==========================================
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* Run the OnInstanceInit events for duplicated NPCs
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*------------------------------------------*/
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static int instance_npcinit(struct block_list *bl, va_list ap)
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{
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struct npc_data* nd;
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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nullpo_retr(0, nd = (struct npc_data *)bl);
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return npc_instanceinit(nd);
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}
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/*==========================================
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* Run the OnInstanceDestroy events for duplicated NPCs
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*------------------------------------------*/
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static int instance_npcdestroy(struct block_list *bl, va_list ap)
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{
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struct npc_data* nd;
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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nullpo_retr(0, nd = (struct npc_data *)bl);
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return npc_instancedestroy(nd);
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}
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/*==========================================
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* Add an NPC to an instance
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*------------------------------------------*/
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static int instance_addnpc_sub(struct block_list *bl, va_list ap)
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{
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struct npc_data* nd;
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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nullpo_retr(0, nd = (struct npc_data *)bl);
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return npc_duplicate4instance(nd, va_arg(ap, int));
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}
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// Separate function used for reloading
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void instance_addnpc(struct instance_data *im)
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{
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int i;
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// First add the NPCs
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for (i = 0; i < im->cnt_map; i++) {
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struct map_data *mapdata = map_getmapdata(im->map[i]->src_m);
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map_foreachinallarea(instance_addnpc_sub, im->map[i]->src_m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
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}
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// Now run their OnInstanceInit
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for (i = 0; i < im->cnt_map; i++) {
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struct map_data *mapdata = map_getmapdata(im->map[i]->m);
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map_foreachinallarea(instance_npcinit, im->map[i]->m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
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}
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}
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/*--------------------------------------
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* name : instance name
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* Return value could be
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* -4 = no free instances | -3 = already exists | -2 = character/party/guild not found | -1 = invalid type
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* On success return instance_id
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*--------------------------------------*/
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int instance_create(int owner_id, const char *name, enum instance_mode mode) {
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struct instance_db *db = instance_searchname_db(name);
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struct map_session_data *sd = NULL;
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struct party_data *pd = NULL;
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struct guild *gd = NULL;
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struct clan* cd = NULL;
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unsigned short i;
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nullpo_retr(-1, db);
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switch(mode) {
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case IM_NONE:
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break;
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case IM_CHAR:
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if ((sd = map_charid2sd(owner_id)) == NULL) {
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ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
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return -2;
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}
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if (sd->instance_id)
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return -3; // Player already instancing
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break;
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case IM_PARTY:
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if ((pd = party_search(owner_id)) == NULL) {
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ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
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return -2;
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}
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if (pd->instance_id)
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return -3; // Party already instancing
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break;
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case IM_GUILD:
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if ((gd = guild_search(owner_id)) == NULL) {
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ShowError("instance_create: guild %d not found for instance '%s'.\n", owner_id, name);
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return -2;
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}
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if (gd->instance_id)
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return -3; // Guild already instancing
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break;
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case IM_CLAN:
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if ((cd = clan_search(owner_id)) == NULL) {
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ShowError("instance_create: clan %d not found for instance '%s'.\n", owner_id, name);
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return -2;
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}
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if (cd->instance_id)
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return -3; // Clan already instancing
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break;
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default:
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ShowError("instance_create: unknown mode %u for owner_id %d and name %s.\n", mode, owner_id, name);
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return -2;
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}
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// Searching a Free Instance
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// 0 is ignored as this means "no instance" on maps
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ARR_FIND(1, MAX_INSTANCE_DATA, i, instance_data[i].state == INSTANCE_FREE);
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if( i >= MAX_INSTANCE_DATA )
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return -4;
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instance_data[i].type = db->id;
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instance_data[i].state = INSTANCE_IDLE;
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instance_data[i].owner_id = owner_id;
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instance_data[i].mode = mode;
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instance_data[i].keep_limit = 0;
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instance_data[i].keep_timer = INVALID_TIMER;
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instance_data[i].idle_limit = 0;
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instance_data[i].idle_timer = INVALID_TIMER;
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instance_data[i].regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
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instance_data[i].regs.arrays = NULL;
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instance_data[i].cnt_map = 0;
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switch(mode) {
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case IM_CHAR:
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sd->instance_id = i;
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break;
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case IM_PARTY:
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pd->instance_id = i;
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break;
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case IM_GUILD:
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gd->instance_id = i;
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break;
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case IM_CLAN:
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cd->instance_id = i;
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break;
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}
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instance_wait.id[instance_wait.count++] = i;
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clif_instance_create(i, instance_wait.count);
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instance_subscription_timer(0,0,0,0);
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ShowInfo("[Instance] Created: %s (%hu).\n", name, i);
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// Start the instance timer on instance creation
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instance_startkeeptimer(&instance_data[i], i);
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return i;
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}
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/*--------------------------------------
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* Adds maps to the instance
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*--------------------------------------*/
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int instance_addmap(unsigned short instance_id) {
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int i, m;
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struct instance_data *im;
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struct instance_db *db;
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struct s_instance_map *entry;
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if (instance_id == 0)
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return 0;
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im = &instance_data[instance_id];
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// If the instance isn't idle, we can't do anything
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if (im->state != INSTANCE_IDLE)
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return 0;
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if ((db = instance_searchtype_db(im->type)) == NULL)
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return 0;
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// Set to busy, update timers
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im->state = INSTANCE_BUSY;
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im->idle_limit = (unsigned int)time(NULL) + db->timeout;
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im->idle_timer = add_timer(gettick() + db->timeout * 1000, instance_delete_timer, instance_id, 0);
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// Add the maps
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if (db->maplist_count > MAX_MAP_PER_INSTANCE) {
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ShowError("instance_addmap: Too many maps (%d) created for a single instance '%s' (%hu).\n", db->maplist_count, StringBuf_Value(db->name), instance_id);
|
|
return 0;
|
|
}
|
|
|
|
// Add initial map
|
|
if ((m = map_addinstancemap(StringBuf_Value(db->enter.mapname), instance_id)) < 0) {
|
|
ShowError("instance_addmap: Failed to create initial map for instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
|
|
return 0;
|
|
}
|
|
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
|
|
entry->m = m;
|
|
entry->src_m = map_mapname2mapid(StringBuf_Value(db->enter.mapname));
|
|
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
|
|
im->map[im->cnt_map++] = entry;
|
|
|
|
// Add extra maps (if any)
|
|
for(i = 0; i < db->maplist_count; i++) {
|
|
if(strlen(StringBuf_Value(db->maplist[i])) < 1)
|
|
continue;
|
|
else if( (m = map_addinstancemap(StringBuf_Value(db->maplist[i]), instance_id)) < 0) {
|
|
// An error occured adding a map
|
|
ShowError("instance_addmap: No maps added to instance '%s' (%hu).\n", StringBuf_Value(db->name), instance_id);
|
|
return 0;
|
|
} else {
|
|
entry = ers_alloc(instance_maps_ers, struct s_instance_map);
|
|
entry->m = m;
|
|
entry->src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
|
|
RECREATE(im->map, struct s_instance_map *, im->cnt_map + 1);
|
|
im->map[im->cnt_map++] = entry;
|
|
}
|
|
}
|
|
|
|
// Create NPCs on all maps
|
|
instance_addnpc(im);
|
|
|
|
switch(im->mode) {
|
|
case IM_NONE:
|
|
break;
|
|
case IM_CHAR:
|
|
if (map_charid2sd(im->owner_id) != NULL) // Inform player of the created instance
|
|
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
|
|
break;
|
|
case IM_PARTY:
|
|
if (party_search(im->owner_id) != NULL) // Inform party members of the created instance
|
|
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
|
|
break;
|
|
case IM_GUILD:
|
|
if (guild_search(im->owner_id) != NULL) // Inform guild members of the created instance
|
|
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
|
|
break;
|
|
case IM_CLAN:
|
|
if (clan_search(im->owner_id) != NULL) // Inform clan members of the created instance
|
|
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return im->cnt_map;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* Returns an instance map ID using a map name
|
|
* name : source map
|
|
* instance_id : where to search
|
|
* result : mapid of map "name" in this instance
|
|
*------------------------------------------*/
|
|
int16 instance_mapname2mapid(const char *name, unsigned short instance_id)
|
|
{
|
|
struct instance_data *im;
|
|
int16 m = map_mapname2mapid(name);
|
|
char iname[MAP_NAME_LENGTH];
|
|
int i;
|
|
|
|
if(m < 0) {
|
|
ShowError("instance_mapname2mapid: map name %s does not exist.\n",name);
|
|
return m;
|
|
}
|
|
|
|
strcpy(iname,name);
|
|
|
|
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
|
|
return m;
|
|
|
|
im = &instance_data[instance_id];
|
|
if(im->state != INSTANCE_BUSY)
|
|
return m;
|
|
|
|
for(i = 0; i < im->cnt_map; i++)
|
|
if(im->map[i]->src_m == m) {
|
|
char alt_name[MAP_NAME_LENGTH];
|
|
if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
|
|
memmove(iname, iname+(strlen(iname)-9), strlen(iname));
|
|
snprintf(alt_name, sizeof(alt_name),"%hu#%s", instance_id, iname);
|
|
} else
|
|
snprintf(alt_name, sizeof(alt_name),"%.3hu%s", instance_id, iname);
|
|
return map_mapname2mapid(alt_name);
|
|
}
|
|
|
|
return m;
|
|
}
|
|
|
|
/*==========================================
|
|
* Removes a instance, all its maps and npcs.
|
|
*------------------------------------------*/
|
|
int instance_destroy(unsigned short instance_id)
|
|
{
|
|
struct instance_data *im;
|
|
struct map_session_data *sd = NULL;
|
|
struct party_data *pd = NULL;
|
|
struct guild *gd = NULL;
|
|
struct clan *cd = NULL;
|
|
int i, type = 0;
|
|
unsigned int now = (unsigned int)time(NULL);
|
|
enum instance_mode mode;
|
|
|
|
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
|
|
return 1;
|
|
|
|
im = &instance_data[instance_id];
|
|
|
|
if(im->state == INSTANCE_FREE)
|
|
return 1;
|
|
|
|
mode = im->mode;
|
|
switch(mode) {
|
|
case IM_NONE:
|
|
break;
|
|
case IM_CHAR:
|
|
sd = map_charid2sd(im->owner_id);
|
|
break;
|
|
case IM_PARTY:
|
|
pd = party_search(im->owner_id);
|
|
break;
|
|
case IM_GUILD:
|
|
gd = guild_search(im->owner_id);
|
|
break;
|
|
case IM_CLAN:
|
|
cd = clan_search(im->owner_id);
|
|
break;
|
|
}
|
|
|
|
if(im->state == INSTANCE_IDLE) {
|
|
for(i = 0; i < instance_wait.count; i++) {
|
|
if(instance_wait.id[i] == instance_id) {
|
|
instance_wait.count--;
|
|
memmove(&instance_wait.id[i],&instance_wait.id[i+1],sizeof(instance_wait.id[0])*(instance_wait.count-i));
|
|
memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
|
|
|
|
for(i = 0; i < instance_wait.count; i++)
|
|
if(instance_data[instance_wait.id[i]].state == INSTANCE_IDLE)
|
|
if ((mode == IM_CHAR && sd) || (mode == IM_PARTY && pd) || (mode == IM_GUILD && gd) || (mode == IM_CLAN && cd))
|
|
clif_instance_changewait(instance_id, i + 1);
|
|
|
|
if(instance_wait.count)
|
|
instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
|
|
else
|
|
instance_wait.timer = INVALID_TIMER;
|
|
type = 0;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
if(im->keep_limit && im->keep_limit <= now)
|
|
type = 1;
|
|
else if(im->idle_limit && im->idle_limit <= now)
|
|
type = 2;
|
|
else
|
|
type = 3;
|
|
|
|
// Run OnInstanceDestroy on all NPCs in the instance
|
|
for(i = 0; i < im->cnt_map; i++){
|
|
struct map_data *mapdata = map_getmapdata(im->map[i]->m);
|
|
|
|
map_foreachinallarea(instance_npcdestroy, im->map[i]->m, 0, 0, mapdata->xs, mapdata->ys, BL_NPC, im->map[i]->m);
|
|
}
|
|
|
|
for(i = 0; i < im->cnt_map; i++) {
|
|
map_delinstancemap(im->map[i]->m);
|
|
ers_free(instance_maps_ers, im->map[i]);
|
|
}
|
|
im->cnt_map = 0;
|
|
aFree(im->map);
|
|
im->map = NULL;
|
|
}
|
|
|
|
if(im->keep_timer != INVALID_TIMER) {
|
|
delete_timer(im->keep_timer, instance_delete_timer);
|
|
im->keep_timer = INVALID_TIMER;
|
|
}
|
|
if(im->idle_timer != INVALID_TIMER) {
|
|
delete_timer(im->idle_timer, instance_delete_timer);
|
|
im->idle_timer = INVALID_TIMER;
|
|
}
|
|
|
|
if (mode == IM_CHAR && sd)
|
|
sd->instance_id = 0;
|
|
else if (mode == IM_PARTY && pd)
|
|
pd->instance_id = 0;
|
|
else if (mode == IM_GUILD && gd)
|
|
gd->instance_id = 0;
|
|
else if (mode == IM_CLAN && cd)
|
|
cd->instance_id = 0;
|
|
|
|
if (mode != IM_NONE) {
|
|
if(type)
|
|
clif_instance_changestatus(instance_id, type, 0);
|
|
else
|
|
clif_instance_changewait(instance_id, 0xffff);
|
|
}
|
|
|
|
if( im->regs.vars ) {
|
|
db_destroy(im->regs.vars);
|
|
im->regs.vars = NULL;
|
|
}
|
|
|
|
if( im->regs.arrays )
|
|
instance_data[instance_id].regs.arrays->destroy(instance_data[instance_id].regs.arrays, script_free_array_db);
|
|
|
|
ShowInfo("[Instance] Destroyed %hu.\n", instance_id);
|
|
|
|
memset(&instance_data[instance_id], 0, sizeof(instance_data[instance_id]));
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warp a user into instance
|
|
*------------------------------------------*/
|
|
enum e_instance_enter instance_enter(struct map_session_data *sd, unsigned short instance_id, const char *name, short x, short y)
|
|
{
|
|
struct instance_data *im = NULL;
|
|
struct instance_db *db = NULL;
|
|
struct party_data *pd = NULL;
|
|
struct guild *gd = NULL;
|
|
struct clan *cd = NULL;
|
|
enum instance_mode mode;
|
|
int16 m;
|
|
|
|
nullpo_retr(IE_OTHER, sd);
|
|
|
|
if( (db = instance_searchname_db(name)) == NULL ){
|
|
ShowError( "instance_enter: Unknown instance \"%s\".\n", name );
|
|
return IE_OTHER;
|
|
}
|
|
|
|
// If one of the two coordinates was not given or is below zero, we use the entry point from the database
|
|
if( x < 0 || y < 0 ){
|
|
x = db->enter.x;
|
|
y = db->enter.y;
|
|
}
|
|
|
|
// Check if it is a valid instance
|
|
if( instance_id == 0 ){
|
|
// im will stay NULL and by default party checks will be used
|
|
mode = IM_PARTY;
|
|
}else{
|
|
im = &instance_data[instance_id];
|
|
mode = im->mode;
|
|
}
|
|
|
|
switch(mode) {
|
|
case IM_NONE:
|
|
break;
|
|
case IM_CHAR:
|
|
if (sd->instance_id == 0) // Player must have an instance
|
|
return IE_NOINSTANCE;
|
|
if (im->owner_id != sd->status.char_id)
|
|
return IE_OTHER;
|
|
break;
|
|
case IM_PARTY:
|
|
if (sd->status.party_id == 0) // Character must be in instance party
|
|
return IE_NOMEMBER;
|
|
if ((pd = party_search(sd->status.party_id)) == NULL)
|
|
return IE_NOMEMBER;
|
|
if (pd->instance_id == 0 || im == NULL) // Party must have an instance
|
|
return IE_NOINSTANCE;
|
|
if (im->owner_id != pd->party.party_id)
|
|
return IE_OTHER;
|
|
break;
|
|
case IM_GUILD:
|
|
if (sd->status.guild_id == 0) // Character must be in instance guild
|
|
return IE_NOMEMBER;
|
|
if ((gd = guild_search(sd->status.guild_id)) == NULL)
|
|
return IE_NOMEMBER;
|
|
if (gd->instance_id == 0) // Guild must have an instance
|
|
return IE_NOINSTANCE;
|
|
if (im->owner_id != gd->guild_id)
|
|
return IE_OTHER;
|
|
break;
|
|
case IM_CLAN:
|
|
if (sd->status.clan_id == 0) // Character must be in instance clan
|
|
return IE_NOMEMBER;
|
|
if ((cd = clan_search(sd->status.clan_id)) == NULL)
|
|
return IE_NOMEMBER;
|
|
if (cd->instance_id == 0) // Clan must have an instance
|
|
return IE_NOINSTANCE;
|
|
if (im->owner_id != cd->id)
|
|
return IE_OTHER;
|
|
break;
|
|
}
|
|
|
|
if (im->state != INSTANCE_BUSY)
|
|
return IE_OTHER;
|
|
if (im->type != db->id)
|
|
return IE_OTHER;
|
|
|
|
// Does the instance match?
|
|
if ((m = instance_mapname2mapid(StringBuf_Value(db->enter.mapname), instance_id)) < 0)
|
|
return IE_OTHER;
|
|
|
|
if (pc_setpos(sd, map_id2index(m), x, y, CLR_OUTSIGHT))
|
|
return IE_OTHER;
|
|
|
|
return IE_OK;
|
|
}
|
|
|
|
/*==========================================
|
|
* Request some info about the instance
|
|
*------------------------------------------*/
|
|
int instance_reqinfo(struct map_session_data *sd, unsigned short instance_id)
|
|
{
|
|
struct instance_data *im;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
|
|
return 1;
|
|
|
|
im = &instance_data[instance_id];
|
|
|
|
if(instance_searchtype_db(im->type) == NULL)
|
|
return 1;
|
|
|
|
// Say it's created if instance is not busy
|
|
if(im->state == INSTANCE_IDLE) {
|
|
int i;
|
|
|
|
for(i = 0; i < instance_wait.count; i++) {
|
|
if(instance_wait.id[i] == instance_id) {
|
|
clif_instance_create(instance_id, i + 1);
|
|
break;
|
|
}
|
|
}
|
|
} else if(im->state == INSTANCE_BUSY) // Give info on the instance if busy
|
|
clif_instance_status(instance_id, im->keep_limit, im->idle_limit);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Add players to the instance (for timers)
|
|
*------------------------------------------*/
|
|
int instance_addusers(unsigned short instance_id)
|
|
{
|
|
struct instance_data *im;
|
|
|
|
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
|
|
return 1;
|
|
|
|
im = &instance_data[instance_id];
|
|
if(im->state != INSTANCE_BUSY)
|
|
return 1;
|
|
|
|
// Stop the idle timer if we had one
|
|
instance_stopidletimer(im, instance_id);
|
|
|
|
// Start the instance keep timer
|
|
instance_startkeeptimer(im, instance_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Delete players from the instance (for timers)
|
|
*------------------------------------------*/
|
|
int instance_delusers(unsigned short instance_id)
|
|
{
|
|
struct instance_data *im;
|
|
int i, users = 0;
|
|
|
|
if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
|
|
return 1;
|
|
|
|
im = &instance_data[instance_id];
|
|
if(im->state != INSTANCE_BUSY)
|
|
return 1;
|
|
|
|
// If no one is in the instance, start the idle timer
|
|
for(i = 0; i < im->cnt_map && im->map[i]->m; i++)
|
|
users += max(map_getmapdata(im->map[i]->m)->users,0);
|
|
|
|
// We check the actual map.users before being updated, hence the 1
|
|
// The instance should be empty if users are now <= 1
|
|
if(users <= 1)
|
|
instance_startidletimer(im, instance_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static bool instance_db_free_sub(struct instance_db *db);
|
|
|
|
/*==========================================
|
|
* Read the instance_db.txt file
|
|
*------------------------------------------*/
|
|
static bool instance_readdb_sub(char* str[], int columns, int current)
|
|
{
|
|
uint8 i,j;
|
|
char *ptr;
|
|
int id = strtol(str[0], &ptr, 10);
|
|
struct instance_db *db;
|
|
bool isNew = false;
|
|
|
|
if (!id || id > USHRT_MAX || *ptr) {
|
|
ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid IDs are 1 ~ %d, skipping...\n", id, USHRT_MAX);
|
|
return false;
|
|
}
|
|
|
|
if (mapindex_name2id(str[4]) == 0) {
|
|
ShowError("instance_readdb_sub: Invalid map '%s' as entrance map, skipping...\n", str[4]);
|
|
return false;
|
|
}
|
|
|
|
if (!(db = (struct instance_db *)uidb_get(InstanceDB, id))) {
|
|
CREATE(db, struct instance_db, 1);
|
|
db->id = id;
|
|
db->name = StringBuf_Malloc();
|
|
db->enter.mapname = StringBuf_Malloc();
|
|
isNew = true;
|
|
} else {
|
|
StringBuf_Clear(db->name);
|
|
StringBuf_Clear(db->enter.mapname);
|
|
if (db->maplist_count) {
|
|
for (i = 0; i < db->maplist_count; i++)
|
|
StringBuf_Free(db->maplist[i]);
|
|
aFree(db->maplist);
|
|
db->maplist = NULL;
|
|
}
|
|
db->maplist_count = 0;
|
|
}
|
|
|
|
StringBuf_AppendStr(db->name, str[1]);
|
|
|
|
db->limit = strtol(str[2], &ptr, 10);
|
|
if (*ptr) {
|
|
ShowError("instance_readdb_sub: TimeLimit must be an integer value for instance '%d', skipping...\n", id);
|
|
instance_db_free_sub(db);
|
|
return false;
|
|
}
|
|
|
|
db->timeout = strtol(str[3], &ptr, 10);
|
|
if (*ptr) {
|
|
ShowError("instance_readdb_sub: IdleTimeOut must be an integer value for instance '%d', skipping...\n", id);
|
|
instance_db_free_sub(db);
|
|
return false;
|
|
}
|
|
|
|
StringBuf_AppendStr(db->enter.mapname, str[4]);
|
|
|
|
db->enter.x = (short)strtol(str[5], &ptr, 10);
|
|
if (*ptr) {
|
|
ShowError("instance_readdb_sub: EnterX must be an integer value for instance '%d', skipping...\n", id);
|
|
instance_db_free_sub(db);
|
|
return false;
|
|
}
|
|
|
|
db->enter.y = (short)strtol(str[6], &ptr, 10);
|
|
if (*ptr) {
|
|
ShowError("instance_readdb_sub: EnterY must be an integer value for instance '%d', skipping...\n", id);
|
|
instance_db_free_sub(db);
|
|
return false;
|
|
}
|
|
|
|
//Instance maps
|
|
for (i = 7; i < columns; i++) {
|
|
if (strlen(str[i])) {
|
|
if (mapindex_name2id(str[i]) == 0) {
|
|
ShowWarning("instance_readdb_sub: Invalid map '%s' in maplist, skipping...\n", str[i]);
|
|
continue;
|
|
}
|
|
|
|
if (strcmpi(str[4], str[i]) == 0) {
|
|
ShowWarning("instance_readdb_sub: '%s'(Map%d) must not be equal to EnterMap for instance id '%d', skipping...\n", str[i], i - 5, id);
|
|
continue;
|
|
}
|
|
|
|
// Check if the map is in the list already
|
|
for (j = 7; j < i; j++) {
|
|
// Skip empty columns
|
|
if (!strlen(str[j])) {
|
|
continue;
|
|
}
|
|
|
|
if (strcmpi(str[j], str[i]) == 0) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If it was already in the list
|
|
if (j < i) {
|
|
ShowWarning("instance_readdb_sub: '%s'(Map%d) was already added for instance id '%d', skipping...\n", str[i], i - 5, id);
|
|
continue; // Skip it
|
|
}
|
|
|
|
RECREATE(db->maplist, StringBuf *, db->maplist_count+1);
|
|
db->maplist[db->maplist_count] = StringBuf_Malloc();
|
|
StringBuf_AppendStr(db->maplist[db->maplist_count], str[i]);
|
|
db->maplist_count++;
|
|
}
|
|
}
|
|
|
|
if (isNew) {
|
|
uidb_put(InstanceDB, id, db);
|
|
strdb_uiput(InstanceNameDB, StringBuf_Value(db->name), id);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Free InstanceDB single entry
|
|
* @param db Instance Db entry
|
|
**/
|
|
static bool instance_db_free_sub(struct instance_db *db) {
|
|
if (!db)
|
|
return 1;
|
|
StringBuf_Free(db->name);
|
|
StringBuf_Free(db->enter.mapname);
|
|
if (db->maplist_count) {
|
|
uint8 i;
|
|
for (i = 0; i < db->maplist_count; i++)
|
|
StringBuf_Free(db->maplist[i]);
|
|
aFree(db->maplist);
|
|
}
|
|
aFree(db);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Free InstanceDB entries
|
|
**/
|
|
static int instance_db_free(DBKey key, DBData *data, va_list ap) {
|
|
struct instance_db *db = (struct instance_db *)db_data2ptr(data);
|
|
return instance_db_free_sub(db);
|
|
}
|
|
|
|
/**
|
|
* Read instance_db.txt files
|
|
**/
|
|
void instance_readdb(void) {
|
|
const char* filename[] = { DBPATH"instance_db.txt", "import/instance_db.txt"};
|
|
int f;
|
|
|
|
for (f = 0; f<ARRAYLENGTH(filename); f++) {
|
|
sv_readdb(db_path, filename[f], ',', 7, 7+MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, f > 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reload Instance DB
|
|
**/
|
|
void instance_reload(void) {
|
|
InstanceDB->clear(InstanceDB, instance_db_free);
|
|
db_clear(InstanceNameDB);
|
|
instance_readdb();
|
|
}
|
|
|
|
/*==========================================
|
|
* Reloads the instance in runtime (reloadscript)
|
|
*------------------------------------------*/
|
|
void do_reload_instance(void)
|
|
{
|
|
struct instance_data *im;
|
|
struct instance_db *db = NULL;
|
|
struct s_mapiterator* iter;
|
|
struct map_session_data *sd;
|
|
unsigned short i;
|
|
|
|
for( i = 1; i < MAX_INSTANCE_DATA; i++ ) {
|
|
im = &instance_data[i];
|
|
if(!im->cnt_map)
|
|
continue;
|
|
else {
|
|
// First we load the NPCs again
|
|
instance_addnpc(im);
|
|
|
|
// Create new keep timer
|
|
if((db = instance_searchtype_db(im->type)) != NULL)
|
|
im->keep_limit = (unsigned int)time(NULL) + db->limit;
|
|
}
|
|
}
|
|
|
|
// Reset player to instance beginning
|
|
iter = mapit_getallusers();
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
if(sd && mapdata->instance_id) {
|
|
struct party_data *pd = NULL;
|
|
struct guild *gd = NULL;
|
|
struct clan *cd = NULL;
|
|
unsigned short instance_id;
|
|
|
|
im = &instance_data[mapdata->instance_id];
|
|
switch (im->mode) {
|
|
case IM_NONE:
|
|
continue;
|
|
case IM_CHAR:
|
|
if (sd->instance_id != mapdata->instance_id) // Someone who is not instance owner is on instance map
|
|
continue;
|
|
instance_id = sd->instance_id;
|
|
break;
|
|
case IM_PARTY:
|
|
if ((!(pd = party_search(sd->status.party_id)) || pd->instance_id != mapdata->instance_id)) // Someone not in party is on instance map
|
|
continue;
|
|
instance_id = pd->instance_id;
|
|
break;
|
|
case IM_GUILD:
|
|
if (!(gd = guild_search(sd->status.guild_id)) || gd->instance_id != mapdata->instance_id) // Someone not in guild is on instance map
|
|
continue;
|
|
instance_id = gd->instance_id;
|
|
break;
|
|
case IM_CLAN:
|
|
if (!(cd = clan_search(sd->status.clan_id)) || cd->instance_id != mapdata->instance_id) // Someone not in clan is on instance map
|
|
continue;
|
|
instance_id = cd->instance_id;
|
|
break;
|
|
default:
|
|
ShowError("do_reload_instance: Unexpected instance mode for instance %s (id=%u, mode=%u).\n", (db) ? StringBuf_Value(db->name) : "Unknown", mapdata->instance_id, (unsigned short)im->mode);
|
|
continue;
|
|
}
|
|
if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd, instance_id, StringBuf_Value(db->name), -1, -1)) { // All good
|
|
clif_displaymessage(sd->fd, msg_txt(sd,515)); // Instance has been reloaded
|
|
instance_reqinfo(sd,instance_id);
|
|
} else // Something went wrong
|
|
ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,StringBuf_Value(db->name));
|
|
}
|
|
}
|
|
mapit_free(iter);
|
|
}
|
|
|
|
void do_init_instance(void) {
|
|
InstanceDB = uidb_alloc(DB_OPT_BASE);
|
|
InstanceNameDB = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),0);
|
|
|
|
instance_start = map_num;
|
|
instance_readdb();
|
|
memset(instance_data, 0, sizeof(instance_data));
|
|
memset(&instance_wait, 0, sizeof(instance_wait));
|
|
instance_wait.timer = -1;
|
|
|
|
instance_maps_ers = ers_new(sizeof(struct s_instance_map),"instance.cpp::instance_maps_ers", ERS_OPT_NONE);
|
|
|
|
add_timer_func_list(instance_delete_timer,"instance_delete_timer");
|
|
add_timer_func_list(instance_subscription_timer,"instance_subscription_timer");
|
|
}
|
|
|
|
void do_final_instance(void) {
|
|
int i;
|
|
|
|
for( i = 1; i < MAX_INSTANCE_DATA; i++ )
|
|
instance_destroy(i);
|
|
|
|
InstanceDB->destroy(InstanceDB, instance_db_free);
|
|
db_destroy(InstanceNameDB);
|
|
ers_destroy(instance_maps_ers);
|
|
}
|