
* Fixes #3385. * Updated the header guard names to C++ standards. Thanks to @elfring's suggestion!
133 lines
6.6 KiB
C++
133 lines
6.6 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef INTIF_HPP
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#define INTIF_HPP
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#include "../common/cbasetypes.hpp"
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#include "../common/mmo.hpp"
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struct party_member;
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struct guild_member;
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struct guild_position;
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struct s_pet;
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struct s_homunculus;
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struct s_mercenary;
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struct s_elemental;
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struct mail_message;
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struct auction_data;
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struct s_achievement_db;
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struct map_session_data;
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int intif_parse(int fd);
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int intif_broadcast(const char* mes, int len, int type);
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int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY);
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int intif_broadcast_obtain_special_item(struct map_session_data *sd, unsigned short nameid, unsigned int sourceid, unsigned char type);
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int intif_broadcast_obtain_special_item_npc(struct map_session_data *sd, unsigned short nameid);
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int intif_main_message(struct map_session_data* sd, const char* message);
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int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len);
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int intif_wis_message_to_gm(char *Wisp_name, int permission, char *mes);
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int intif_saveregistry(struct map_session_data *sd);
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int intif_request_registry(struct map_session_data *sd, int flag);
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bool intif_request_guild_storage(uint32 account_id, int guild_id);
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bool intif_send_guild_storage(uint32 account_id, struct s_storage *gstor);
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int intif_create_party(struct party_member *member,char *name,int item,int item2);
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int intif_request_partyinfo(int party_id, uint32 char_id);
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int intif_party_addmember(int party_id,struct party_member *member);
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int intif_party_changeoption(int party_id, uint32 account_id, int exp, int item);
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int intif_party_leave(int party_id, uint32 account_id, uint32 char_id, const char *name, enum e_party_member_withdraw type);
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int intif_party_changemap(struct map_session_data *sd, int online);
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int intif_break_party(int party_id);
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int intif_party_message(int party_id, uint32 account_id, const char *mes,int len);
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int intif_party_leaderchange(int party_id,uint32 account_id,uint32 char_id);
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int intif_party_sharelvlupdate(unsigned int share_lvl);
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int intif_guild_create(const char *name, const struct guild_member *master);
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int intif_guild_request_info(int guild_id);
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int intif_guild_addmember(int guild_id, struct guild_member *m);
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int intif_guild_leave(int guild_id, uint32 account_id, uint32 char_id, int flag, const char *mes);
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int intif_guild_memberinfoshort(int guild_id, uint32 account_id, uint32 char_id, int online, int lv, int class_);
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int intif_guild_break(int guild_id);
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int intif_guild_message(int guild_id, uint32 account_id, const char *mes, int len);
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int intif_guild_change_gm(int guild_id, const char* name, int len);
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int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len);
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int intif_guild_change_memberinfo(int guild_id, uint32 account_id, uint32 char_id, int type, const void *data, int len);
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int intif_guild_position(int guild_id, int idx, struct guild_position *p);
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int intif_guild_skillup(int guild_id, uint16 skill_id, uint32 account_id, int max);
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int intif_guild_alliance(int guild_id1, int guild_id2, uint32 account_id1, uint32 account_id2, int flag);
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int intif_guild_notice(int guild_id, const char *mes1, const char *mes2);
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int intif_guild_emblem(int guild_id, int len, const char *data);
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int intif_guild_castle_dataload(int num, int *castle_ids);
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int intif_guild_castle_datasave(int castle_id, int index, int value);
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#ifdef BOUND_ITEMS
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void intif_itembound_guild_retrieve(uint32 char_id, uint32 account_id, int guild_id);
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#endif
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int intif_create_pet(uint32 account_id, uint32 char_id, short pet_type, short pet_lv, unsigned short pet_egg_id, unsigned short pet_equip, short intimate, short hungry, char rename_flag, char incubate, char *pet_name);
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int intif_request_petdata(uint32 account_id, uint32 char_id, int pet_id);
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int intif_save_petdata(uint32 account_id, struct s_pet *p);
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int intif_delete_petdata(int pet_id);
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int intif_rename(struct map_session_data *sd, int type, char *name);
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#define intif_rename_pc(sd, name) intif_rename(sd, 0, name)
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#define intif_rename_pet(sd, name) intif_rename(sd, 1, name)
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#define intif_rename_hom(sd, name) intif_rename(sd, 2, name)
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int intif_homunculus_create(uint32 account_id, struct s_homunculus *sh);
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int intif_homunculus_requestload(uint32 account_id, int homun_id);
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int intif_homunculus_requestsave(uint32 account_id, struct s_homunculus* sh);
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int intif_homunculus_requestdelete(int homun_id);
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/******QUEST SYTEM*******/
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void intif_request_questlog(struct map_session_data * sd);
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int intif_quest_save(struct map_session_data * sd);
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// MERCENARY SYSTEM
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int intif_mercenary_create(struct s_mercenary *merc);
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int intif_mercenary_request(int merc_id, uint32 char_id);
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int intif_mercenary_delete(int merc_id);
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int intif_mercenary_save(struct s_mercenary *merc);
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// MAIL SYSTEM
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int intif_Mail_requestinbox(uint32 char_id, unsigned char flag, enum mail_inbox_type type);
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int intif_Mail_read(int mail_id);
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bool intif_mail_getattach( struct map_session_data* sd, struct mail_message *msg, enum mail_attachment_type type );
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int intif_Mail_delete(uint32 char_id, int mail_id);
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int intif_Mail_return(uint32 char_id, int mail_id);
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int intif_Mail_send(uint32 account_id, struct mail_message *msg);
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bool intif_mail_checkreceiver(struct map_session_data* sd, char* name);
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// AUCTION SYSTEM
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int intif_Auction_requestlist(uint32 char_id, short type, int price, const char* searchtext, short page);
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int intif_Auction_register(struct auction_data *auction);
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int intif_Auction_cancel(uint32 char_id, unsigned int auction_id);
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int intif_Auction_close(uint32 char_id, unsigned int auction_id);
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int intif_Auction_bid(uint32 char_id, const char* name, unsigned int auction_id, int bid);
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// ELEMENTAL SYSTEM
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int intif_elemental_create(struct s_elemental *ele);
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int intif_elemental_request(int ele_id, uint32 char_id);
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int intif_elemental_delete(int ele_id);
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int intif_elemental_save(struct s_elemental *ele);
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// CLAN SYSTEM
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int intif_clan_requestclans();
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int intif_clan_message(int clan_id,uint32 account_id,const char *mes,int len);
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int intif_clan_member_joined( int clan_id );
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int intif_clan_member_left( int clan_id );
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// ACHIEVEMENT SYSTEM
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void intif_request_achievements(uint32 char_id);
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int intif_achievement_save(struct map_session_data *sd);
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int intif_achievement_reward(struct map_session_data *sd, struct s_achievement_db *adb);
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int intif_request_accinfo(int u_fd, int aid, int group_lv, char* query, char type);
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// STORAGE
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bool intif_storage_request(struct map_session_data *sd, enum storage_type type, uint8 stor_id, uint8 mode);
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bool intif_storage_save(struct map_session_data *sd, struct s_storage *stor);
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int CheckForCharServer(void);
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#endif /* INTIF_HPP */
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