
* Fixes #4422. * Resolves an issue hatching eggs when trading and eggs not being deleted after the pet is lost. Thanks to @sader1992!
2284 lines
55 KiB
C++
2284 lines
55 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "pet.hpp"
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#include <map>
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#include <string>
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#include <stdlib.h>
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#include <yaml-cpp/yaml.h>
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#include "../common/db.hpp"
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#include "../common/ers.hpp"
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#include "../common/malloc.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/random.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/strlib.hpp"
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#include "../common/timer.hpp"
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#include "../common/utilities.hpp"
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#include "../common/utils.hpp"
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#include "achievement.hpp"
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#include "battle.hpp"
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#include "chrif.hpp"
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#include "clif.hpp"
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#include "intif.hpp"
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#include "log.hpp"
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#include "mob.hpp"
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#include "npc.hpp"
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#include "pc.hpp"
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using namespace rathena;
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const t_tick MIN_PETTHINKTIME = 100;
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const std::string PetDatabase::getDefaultLocation(){
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return std::string(db_path) + "/pet_db.yml";
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}
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uint64 PetDatabase::parseBodyNode( const YAML::Node &node ){
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std::string mob_name;
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if( !this->asString( node, "Mob", mob_name ) ){
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return 0;
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}
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struct mob_db* mob = mobdb_search_aegisname( mob_name.c_str() );
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if( mob == nullptr ){
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this->invalidWarning( node["Target"], "Mob %s does not exist and cannot be used as a pet.\n", mob_name.c_str() );
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return 0;
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}
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uint16 mob_id = mob->vd.class_;
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std::shared_ptr<s_pet_db> pet = this->find( mob_id );
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bool exists = pet != nullptr;
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if( !exists ){
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// Check mandatory nodes
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if( !this->nodesExist( node, { "EggItem", "Fullness", "CaptureRate" } ) ){
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return 0;
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}
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pet = std::make_shared<s_pet_db>();
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pet->class_ = mob_id;
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}
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if( this->nodeExists( node, "TameItem" ) ){
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std::string item_name;
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if( !this->asString( node, "TameItem", item_name ) ){
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return 0;
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}
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struct item_data* item = itemdb_search_aegisname( item_name.c_str() );
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if( item == nullptr ){
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this->invalidWarning( node["TameItem"], "Taming item %s does not exist.\n", item_name.c_str() );
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return 0;
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}
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pet->itemID = item->nameid;
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}else{
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if( !exists ){
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pet->itemID = 0;
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}
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}
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if( this->nodeExists( node, "EggItem" ) ){
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std::string item_name;
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if( !this->asString( node, "EggItem", item_name ) ){
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return 0;
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}
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struct item_data* item = itemdb_search_aegisname( item_name.c_str() );
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if( item == nullptr ){
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this->invalidWarning( node["EggItem"], "Egg item %s does not exist.\n", item_name.c_str() );
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return 0;
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}
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pet->EggID = item->nameid;
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}
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if( this->nodeExists( node, "EquipItem" ) ){
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std::string item_name;
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if( !this->asString( node, "EquipItem", item_name ) ){
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return 0;
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}
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struct item_data* item = itemdb_search_aegisname( item_name.c_str() );
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if( item == nullptr ){
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this->invalidWarning( node["EquipItem"], "Equip item %s does not exist.\n", item_name.c_str() );
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return 0;
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}
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pet->AcceID = item->nameid;
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}else{
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if( !exists ){
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pet->AcceID = 0;
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}
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}
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if( this->nodeExists( node, "FoodItem" ) ){
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std::string item_name;
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if( !this->asString( node, "FoodItem", item_name ) ){
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return 0;
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}
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struct item_data* item = itemdb_search_aegisname( item_name.c_str() );
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if( item == nullptr ){
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this->invalidWarning( node["FoodItem"], "Food item %s does not exist.\n", item_name.c_str() );
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return 0;
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}
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pet->FoodID = item->nameid;
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}else{
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if( !exists ){
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pet->FoodID = 0;
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}
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}
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if( this->nodeExists( node, "Fullness" ) ){
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uint16 fullness;
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if( !this->asUInt16( node, "Fullness", fullness ) ){
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return 0;
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}
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if( fullness > 100 ){
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this->invalidWarning( node["Fullness"], "Fullness %hu exceeds maximum of 100. Capping...\n", fullness );
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fullness = 100;
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}
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pet->fullness = fullness;
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}
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if( this->nodeExists( node, "HungryDelay" ) ){
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uint32 delay;
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if( !this->asUInt32( node, "HungryDelay", delay ) ){
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return 0;
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}
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pet->hungry_delay = delay * 1000;
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}else{
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if( !exists ){
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pet->hungry_delay = 60000;
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}
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}
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if( this->nodeExists( node, "HungerIncrease" ) ){
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int32 increase;
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if( !this->asInt32( node, "HungerIncrease", increase ) ){
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return 0;
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}
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pet->hunger_increase = increase;
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}else{
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if( !exists ){
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pet->hunger_increase = 20;
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}
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}
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if( this->nodeExists( node, "IntimacyStart" ) ){
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uint32 start;
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if( !this->asUInt32( node, "IntimacyStart", start ) ){
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return 0;
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}
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if( start > 10000 ){
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this->invalidWarning( node["IntimacyStart"], "IntimacyStart %hu exceeds maximum of 10000. Capping...\n", start );
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start = 10000;
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}
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pet->intimate = start;
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}else{
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if( !exists ){
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pet->intimate = 250;
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}
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}
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if( this->nodeExists( node, "IntimacyFed" ) ){
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int32 fed;
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if( !this->asInt32( node, "IntimacyFed", fed ) ){
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return 0;
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}
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pet->r_hungry = fed;
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}else{
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if( !exists ){
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pet->r_hungry = 50;
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}
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}
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if( this->nodeExists( node, "IntimacyOverfed" ) ){
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int32 overfed;
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if( !this->asInt32( node, "IntimacyOverfed", overfed ) ){
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return 0;
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}
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pet->r_full = overfed;
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}else{
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if( !exists ){
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pet->r_full = -100;
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}
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}
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if( this->nodeExists( node, "IntimacyHungry" ) ){
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int32 hungry;
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if( !this->asInt32( node, "IntimacyHungry", hungry ) ){
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return 0;
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}
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pet->hungry_intimacy_dec = hungry;
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}else{
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if( !exists ){
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pet->hungry_intimacy_dec = -5;
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}
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}
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if( this->nodeExists( node, "IntimacyOwnerDie" ) ){
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int32 die;
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if( !this->asInt32( node, "IntimacyOwnerDie", die ) ){
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return 0;
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}
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pet->die = die;
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}else{
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if( !exists ){
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pet->die = -20;
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}
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}
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if( this->nodeExists( node, "CaptureRate" ) ){
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uint16 rate;
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if( !this->asUInt16( node, "CaptureRate", rate ) ){
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return 0;
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}
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if( rate > 10000 ){
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this->invalidWarning( node["CaptureRate"], "CaptureRate %hu exceeds maximum of 10000. Capping...\n", rate );
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rate = 10000;
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}
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pet->capture = rate;
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}
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if( this->nodeExists( node, "SpecialPerformance" ) ){
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bool performance;
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if( !this->asBool( node, "SpecialPerformance", performance ) ){
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return 0;
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}
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pet->s_perfor = performance;
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}else{
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if( !exists ){
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pet->s_perfor = true;
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}
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}
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if( this->nodeExists( node, "AttackRate" ) ){
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uint16 rate;
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if( !this->asUInt16( node, "AttackRate", rate ) ){
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return 0;
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}
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if( rate > 10000 ){
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this->invalidWarning( node["AttackRate"], "AttackRate %hu exceeds maximum of 10000. Capping...\n", rate );
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rate = 10000;
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}
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pet->attack_rate = rate;
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}else{
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if( !exists ){
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pet->attack_rate = 10001; // unreachable
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}
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}
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if( this->nodeExists( node, "RetaliateRate" ) ){
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uint16 rate;
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if( !this->asUInt16( node, "RetaliateRate", rate ) ){
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return 0;
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}
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if( rate > 10000 ){
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this->invalidWarning( node["RetaliateRate"], "RetaliateRate %hu exceeds maximum of 10000. Capping...\n", rate );
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rate = 10000;
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}
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pet->defence_attack_rate = rate;
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}else{
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if( !exists ){
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pet->defence_attack_rate = 10001; // unreachable
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}
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}
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if( this->nodeExists( node, "ChangeTargetRate" ) ){
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uint16 rate;
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if( !this->asUInt16( node, "ChangeTargetRate", rate ) ){
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return 0;
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}
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if( rate > 10000 ){
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this->invalidWarning( node["ChangeTargetRate"], "ChangeTargetRate %hu exceeds maximum of 10000. Capping...\n", rate );
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rate = 10000;
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}
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pet->change_target_rate = rate;
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}else{
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if( !exists ){
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pet->change_target_rate = 10001; // unreachable
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}
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}
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if( this->nodeExists( node, "AllowAutoFeed" ) ){
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bool allow;
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if( !this->asBool( node, "AllowAutoFeed", allow ) ){
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return 0;
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}
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pet->allow_autofeed = allow;
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}else{
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if( !exists ){
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pet->allow_autofeed = false;
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}
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}
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if( this->nodeExists( node, "Script" ) ){
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std::string script;
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if( !this->asString( node, "Script", script ) ){
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return 0;
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}
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pet->pet_bonus_script = parse_script( script.c_str(), this->getCurrentFile().c_str(), node["Script"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS );
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}else{
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if( !exists ){
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pet->pet_bonus_script = nullptr;
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}
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}
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if( this->nodeExists( node, "SupportScript" ) ){
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std::string script;
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if( !this->asString( node, "SupportScript", script ) ){
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return 0;
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}
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pet->pet_support_script = parse_script( script.c_str(), this->getCurrentFile().c_str(), node["SupportScript"].Mark().line + 1, SCRIPT_IGNORE_EXTERNAL_BRACKETS );
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}else{
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if( !exists ){
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pet->pet_support_script = nullptr;
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}
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}
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if( this->nodeExists( node, "Evolution" ) ){
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for( const YAML::Node& evolutionNode : node["Evolution"] ){
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std::string target_name;
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if( !this->asString( evolutionNode, "Target", target_name ) ){
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return 0;
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}
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struct mob_db* mob = mobdb_search_aegisname( target_name.c_str() );
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if( mob == nullptr ){
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this->invalidWarning( evolutionNode["Target"], "Evolution target %s does not exist.\n", target_name.c_str() );
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return 0;
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}
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uint16 targetId = mob->vd.class_;
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if( !this->nodeExists( evolutionNode, "ItemRequirements" ) ){
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this->invalidWarning( evolutionNode, "Missing required node \"ItemRequirements\".\n" );
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return 0;
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}
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std::shared_ptr<s_pet_evo_data> evolution = util::umap_find( pet->evolution_data, targetId );
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bool evolution_exists = evolution != nullptr;
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if( !evolution_exists ){
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evolution = std::make_shared<s_pet_evo_data>();
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evolution->target_mob_id = targetId;
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}
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for( const YAML::Node& requirementNode : evolutionNode["ItemRequirements"] ){
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std::string item_name;
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if( !this->asString( requirementNode, "Item", item_name ) ){
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return 0;
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}
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struct item_data* item = itemdb_search_aegisname( item_name.c_str() );
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if( item == nullptr ){
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this->invalidWarning( requirementNode["Item"], "Evolution requirement item %s does not exist.\n", item_name.c_str() );
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return 0;
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}
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uint32 amount;
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if( !this->asUInt32( requirementNode, "Amount", amount ) ){
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return 0;
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}
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if( amount > MAX_AMOUNT ){
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this->invalidWarning( requirementNode["Amount"], "Amount %u exceeds the maximum of %d.\n", amount, MAX_AMOUNT );
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return 0;
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}
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evolution->requirements[item->nameid] = amount;
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}
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if( !evolution_exists ){
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pet->evolution_data[targetId] = evolution;
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}
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}
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}
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if( !exists ){
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this->put( mob_id, pet );
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}
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return 1;
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}
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/**
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* Clear pet support bonuses from memory
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* @param sd: Pet owner
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*/
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void pet_clear_support_bonuses(struct map_session_data *sd) {
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nullpo_retv(sd);
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if (!sd->pd)
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return;
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struct pet_data *pd = sd->pd;
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if (pd->a_skill) {
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aFree(pd->a_skill);
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pd->a_skill = NULL;
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}
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if (pd->s_skill) {
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if (pd->s_skill->timer != INVALID_TIMER) {
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if (pd->s_skill->id)
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delete_timer(pd->s_skill->timer, pet_skill_support_timer);
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else
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delete_timer(pd->s_skill->timer, pet_heal_timer);
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}
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aFree(pd->s_skill);
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pd->s_skill = NULL;
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}
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if (pd->recovery) {
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if (pd->recovery->timer != INVALID_TIMER)
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delete_timer(pd->recovery->timer, pet_recovery_timer);
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aFree(pd->recovery);
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pd->recovery = NULL;
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}
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if (pd->bonus) {
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if (pd->bonus->timer != INVALID_TIMER)
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delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
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aFree(pd->bonus);
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pd->bonus = NULL;
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}
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if (pd->loot) {
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pet_lootitem_drop(pd, sd);
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if (pd->loot->item)
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aFree(pd->loot->item);
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aFree(pd->loot);
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pd->loot = NULL;
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}
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}
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/**
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* Apply the proper data on pet owners and pets during pet_db reload.
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* @param sd: Pet owner
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* @param args: va_list of arguments
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* @return 0
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*/
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static int pet_reload_sub( struct map_session_data *sd, va_list args ){
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if( sd->pd == nullptr ){
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return 0;
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}
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struct pet_data *pd = sd->pd;
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std::shared_ptr<s_pet_db> pet_db_ptr = pd->get_pet_db();
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if( pet_db_ptr == nullptr ){
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return 0;
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}
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// Clear pet bonuses
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pet_clear_support_bonuses(sd);
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// Relink the pet to the new database entry
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pd->db = mob_db( pet_db_ptr->class_ );
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if( battle_config.pet_status_support ){
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run_script( pet_db_ptr->pet_support_script, 0, sd->bl.id, 0 );
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}
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// Recalculate the player status based on the new data
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status_calc_pc( sd, SCO_NONE );
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// Recalculate the pet status based on the new data
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status_calc_pet( pd, SCO_NONE );
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return 0;
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}
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bool PetDatabase::reload(){
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if( !TypesafeYamlDatabase::reload() ){
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return false;
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}
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map_foreachpc( pet_reload_sub );
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return true;
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}
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PetDatabase pet_db;
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static struct eri *item_drop_ers; //For loot drops delay structures.
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static struct eri *item_drop_list_ers;
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/**
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* Get the value of the pet's hunger.
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* @param pd : pet requesting
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* @return Pet's hunger value
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*/
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int pet_hungry_val(struct pet_data *pd)
|
|
{
|
|
nullpo_ret(pd);
|
|
|
|
if(pd->pet.hungry > PET_HUNGRY_SATISFIED)
|
|
return 4;
|
|
else if(pd->pet.hungry > PET_HUNGRY_NEUTRAL)
|
|
return 3;
|
|
else if(pd->pet.hungry > PET_HUNGRY_HUNGRY)
|
|
return 2;
|
|
else if(pd->pet.hungry > PET_HUNGRY_VERY_HUNGRY)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the pet's intimacy.
|
|
* @param pd : pet requesting
|
|
* @param value : new intimacy value
|
|
*/
|
|
void pet_set_intimate(struct pet_data *pd, int value)
|
|
{
|
|
nullpo_retv(pd);
|
|
|
|
pd->pet.intimate = min(value, PET_INTIMATE_MAX);
|
|
|
|
struct map_session_data *sd = pd->master;
|
|
|
|
if(pd->pet.intimate <= PET_INTIMATE_NONE)
|
|
pc_delitem(sd, pet_egg_search(sd, pd->pet.pet_id), 1, 0, 0, LOG_TYPE_OTHER);
|
|
|
|
if (sd)
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
/**
|
|
* Create a pet egg.
|
|
* @param sd : player requesting
|
|
* @param item_id : item ID of tamer
|
|
* @return true:success, false:failure
|
|
*/
|
|
bool pet_create_egg(struct map_session_data *sd, unsigned short item_id)
|
|
{
|
|
std::shared_ptr<s_pet_db> pet = pet_db_search(item_id, PET_EGG);
|
|
|
|
if (!pet)
|
|
return false; //No pet egg here.
|
|
|
|
struct mob_db* mdb = mob_db(pet->class_);
|
|
|
|
if( mdb == nullptr ){
|
|
return false;
|
|
}
|
|
|
|
if (!pc_inventoryblank(sd))
|
|
return false; // Inventory full
|
|
|
|
sd->catch_target_class = pet->class_;
|
|
intif_create_pet(sd->status.account_id, sd->status.char_id, pet->class_, mdb->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, mdb->jname);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Make pet drop target.
|
|
* @param pd : pet requesting
|
|
*/
|
|
void pet_unlocktarget(struct pet_data *pd)
|
|
{
|
|
nullpo_retv(pd);
|
|
|
|
pd->target_id = 0;
|
|
pet_stop_attack(pd);
|
|
pet_stop_walking(pd,1);
|
|
}
|
|
|
|
/**
|
|
* Make pet use attack skill.
|
|
* @param pd : pet requesting
|
|
* @param target_id : ID of target
|
|
* @author [Skotlex]
|
|
*/
|
|
int pet_attackskill(struct pet_data *pd, int target_id)
|
|
{
|
|
if (!battle_config.pet_status_support || !pd->a_skill ||
|
|
(battle_config.pet_equip_required && !pd->pet.equip))
|
|
return 0;
|
|
|
|
if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
|
|
return 0;
|
|
|
|
if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { // Skotlex: Use pet's skill
|
|
int inf;
|
|
struct block_list *bl;
|
|
|
|
bl = map_id2bl(target_id);
|
|
|
|
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
|
|
!check_distance_bl(&pd->bl, bl, pd->db->range3))
|
|
return 0;
|
|
|
|
inf = skill_get_inf(pd->a_skill->id);
|
|
|
|
if (inf & INF_GROUND_SKILL)
|
|
unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
|
|
else //Offensive self skill? Could be stuff like GX.
|
|
unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
|
|
|
|
return 1; //Skill invoked.
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make sure pet can attack from given config values.
|
|
* @param pd: pet data
|
|
* @param bl: target
|
|
* @param type: pet's attack rate type
|
|
* @return 0
|
|
*/
|
|
int pet_target_check(struct pet_data *pd,struct block_list *bl,int type)
|
|
{
|
|
nullpo_ret(pd);
|
|
|
|
Assert((pd->master == 0) || (pd->master->pd == pd));
|
|
|
|
|
|
if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
|
|
pd->pet.intimate < battle_config.pet_support_min_friendly ||
|
|
pd->pet.hungry <= PET_HUNGRY_NONE ||
|
|
pd->pet.class_ == status_get_class(bl))
|
|
return 0;
|
|
|
|
if(pd->bl.m != bl->m ||
|
|
!check_distance_bl(&pd->bl, bl, pd->db->range2))
|
|
return 0;
|
|
|
|
if (!battle_config.pet_master_dead && pc_isdead(pd->master)) {
|
|
pet_unlocktarget(pd);
|
|
return 0;
|
|
}
|
|
|
|
if (!status_check_skilluse(&pd->bl, bl, 0, 0))
|
|
return 0;
|
|
|
|
std::shared_ptr<s_pet_db> pet_db_ptr = pd->get_pet_db();
|
|
int rate;
|
|
|
|
if(!type) {
|
|
rate = pet_db_ptr->attack_rate;
|
|
rate = rate * pd->rate_fix / 1000;
|
|
|
|
if(pet_db_ptr->attack_rate > 0 && rate <= 0)
|
|
rate = 1;
|
|
} else {
|
|
rate = pet_db_ptr->defence_attack_rate;
|
|
rate = rate * pd->rate_fix / 1000;
|
|
|
|
if(pet_db_ptr->defence_attack_rate > 0 && rate <= 0)
|
|
rate = 1;
|
|
}
|
|
|
|
if(rnd()%10000 < rate) {
|
|
if(pd->target_id == 0 || rnd()%10000 < pet_db_ptr->change_target_rate)
|
|
pd->target_id = bl->id;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Status change check for pets.
|
|
* @param sd : player requesting
|
|
* @param type : recovery type
|
|
* @author [Skotlex]
|
|
*/
|
|
int pet_sc_check(struct map_session_data *sd, int type)
|
|
{
|
|
struct pet_data *pd;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
pd = sd->pd;
|
|
|
|
if( pd == NULL
|
|
|| (battle_config.pet_equip_required && pd->pet.equip == 0)
|
|
|| pd->recovery == NULL
|
|
|| pd->recovery->timer != INVALID_TIMER
|
|
|| pd->recovery->type != type )
|
|
return 1;
|
|
|
|
pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Update pet's hungry value and timer and adjust intimacy based on hunger.
|
|
* @param tid : current timer value
|
|
* @param tick : how often to update
|
|
* @param id : ID of pet owner
|
|
* @return 0
|
|
*/
|
|
static TIMER_FUNC(pet_hungry){
|
|
struct map_session_data *sd;
|
|
struct pet_data *pd;
|
|
int interval;
|
|
|
|
sd = map_id2sd(id);
|
|
|
|
if(!sd)
|
|
return 1;
|
|
|
|
if(!sd->status.pet_id || !sd->pd)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->pet_hungry_timer != tid) {
|
|
ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
pd->pet_hungry_timer = INVALID_TIMER;
|
|
|
|
if (pd->pet.intimate <= PET_INTIMATE_NONE)
|
|
return 1; //You lost the pet already, the rest is irrelevant.
|
|
|
|
std::shared_ptr<s_pet_db> pet_db_ptr = pd->get_pet_db();
|
|
|
|
if (battle_config.pet_hungry_delay_rate != 100)
|
|
interval = (pet_db_ptr->hungry_delay*battle_config.pet_hungry_delay_rate) / 100;
|
|
else
|
|
interval = pet_db_ptr->hungry_delay;
|
|
|
|
pd->pet.hungry -= pet_db_ptr->fullness;
|
|
|
|
if( pd->pet.hungry < PET_HUNGRY_NONE ) {
|
|
pet_stop_attack(pd);
|
|
pd->pet.hungry = PET_HUNGRY_NONE;
|
|
pet_set_intimate(pd, pd->pet.intimate + pet_db_ptr->hungry_intimacy_dec);
|
|
|
|
if( pd->pet.intimate <= PET_INTIMATE_NONE ) {
|
|
pet_set_intimate(pd, PET_INTIMATE_NONE);
|
|
pd->status.speed = pd->get_pet_walk_speed();
|
|
}
|
|
|
|
status_calc_pet(pd,SCO_NONE);
|
|
clif_send_petdata(sd,pd,1,pd->pet.intimate);
|
|
interval = 20000; // While starving, it's every 20 seconds
|
|
}
|
|
|
|
clif_send_petdata(sd,pd,2,pd->pet.hungry);
|
|
|
|
if( battle_config.feature_pet_autofeed && pd->pet.autofeed && pd->pet.hungry <= battle_config.feature_pet_autofeed_rate ){
|
|
pet_food( sd, pd );
|
|
}
|
|
|
|
interval = max(interval, 1);
|
|
pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Search pet database for given value and type.
|
|
* @param key : value to search for
|
|
* @param type : pet type to search for (Catch, Egg, Equip, Food)
|
|
* @return Pet DB pointer on success, NULL on failure
|
|
*/
|
|
std::shared_ptr<s_pet_db> pet_db_search( int key, enum e_pet_itemtype type ){
|
|
for( auto &pair : pet_db ){
|
|
std::shared_ptr<s_pet_db> pet = pair.second;
|
|
|
|
switch(type) {
|
|
case PET_CATCH: if(pet->itemID == key) return pet; break;
|
|
case PET_EGG: if(pet->EggID == key) return pet; break;
|
|
case PET_EQUIP: if(pet->AcceID == key) return pet; break;
|
|
case PET_FOOD: if(pet->FoodID == key) return pet; break;
|
|
default:
|
|
ShowError( "pet_db_search: Unsupported type %d\n", type );
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Remove hunger timer from pet.
|
|
* @param pd : pet requesting
|
|
* @return 1
|
|
*/
|
|
int pet_hungry_timer_delete(struct pet_data *pd)
|
|
{
|
|
nullpo_ret(pd);
|
|
|
|
if(pd->pet_hungry_timer != INVALID_TIMER) {
|
|
delete_timer(pd->pet_hungry_timer,pet_hungry);
|
|
pd->pet_hungry_timer = INVALID_TIMER;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Make a pet perform/dance.
|
|
* @param sd : player requesting
|
|
* @param pd : pet requesting
|
|
* @return 1
|
|
*/
|
|
static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
|
|
{
|
|
int val;
|
|
|
|
if (pd->pet.intimate > PET_INTIMATE_LOYAL)
|
|
val = pd->get_pet_db()->s_perfor ? 4 : 3;
|
|
else if(pd->pet.intimate > PET_INTIMATE_CORDIAL) //TODO: this is way too high
|
|
val = 2;
|
|
else
|
|
val = 1;
|
|
|
|
pet_stop_walking(pd,2000<<8);
|
|
clif_pet_performance(pd, rnd()%val + 1);
|
|
pet_lootitem_drop(pd,NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Return a pet to it's egg.
|
|
* @param sd : player requesting
|
|
* @param pd : pet requesting
|
|
* @return true if everything went well, false if the egg is not found in the inventory.
|
|
*/
|
|
bool pet_return_egg( struct map_session_data *sd, struct pet_data *pd ){
|
|
pet_lootitem_drop(pd,sd);
|
|
|
|
int i = pet_egg_search( sd, pd->pet.pet_id );
|
|
|
|
if( i == -1 ){
|
|
return false;
|
|
}
|
|
|
|
sd->inventory.u.items_inventory[i].attribute = 0;
|
|
sd->inventory.dirty = true;
|
|
pd->pet.incubate = 1;
|
|
#if PACKETVER >= 20180704
|
|
clif_inventorylist(sd);
|
|
clif_send_petdata(sd, pd, 6, 0);
|
|
#endif
|
|
unit_free(&pd->bl,CLR_OUTSIGHT);
|
|
|
|
status_calc_pc(sd,SCO_NONE);
|
|
sd->status.pet_id = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Load initial pet data when hatching/creating.
|
|
* @param sd : player requesting
|
|
* @param pet : pet requesting
|
|
* @return True on success or false otherwise
|
|
*/
|
|
bool pet_data_init(struct map_session_data *sd, struct s_pet *pet)
|
|
{
|
|
struct pet_data *pd;
|
|
int interval = 0;
|
|
|
|
nullpo_retr(false, sd);
|
|
|
|
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
|
|
|
|
if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
|
|
sd->status.pet_id = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
if (sd->status.pet_id != pet->pet_id) {
|
|
if (sd->status.pet_id) {
|
|
//Wrong pet?? Set incubate to no and send it back for saving.
|
|
pet->incubate = 1;
|
|
intif_save_petdata(sd->status.account_id,pet);
|
|
sd->status.pet_id = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
//The pet_id value was lost? odd... restore it.
|
|
sd->status.pet_id = pet->pet_id;
|
|
}
|
|
|
|
std::shared_ptr<s_pet_db> pet_db_ptr = pet_db.find(pet->class_);
|
|
|
|
if( pet_db_ptr == nullptr ){
|
|
sd->status.pet_id = 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
|
|
pd->bl.type = BL_PET;
|
|
pd->bl.id = npc_get_new_npc_id();
|
|
|
|
pd->master = sd;
|
|
pd->db = mob_db(pet->class_);
|
|
memcpy(&pd->pet, pet, sizeof(struct s_pet));
|
|
status_set_viewdata(&pd->bl, pet->class_);
|
|
unit_dataset(&pd->bl);
|
|
pd->ud.dir = sd->ud.dir;
|
|
|
|
pd->bl.m = sd->bl.m;
|
|
pd->bl.x = sd->bl.x;
|
|
pd->bl.y = sd->bl.y;
|
|
unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
|
|
pd->bl.x = pd->ud.to_x;
|
|
pd->bl.y = pd->ud.to_y;
|
|
|
|
map_addiddb(&pd->bl);
|
|
status_calc_pet(pd,SCO_FIRST);
|
|
|
|
pd->last_thinktime = gettick();
|
|
pd->state.skillbonus = 0;
|
|
|
|
if( pet_db_ptr != nullptr ) {
|
|
if( battle_config.pet_status_support )
|
|
run_script(pet_db_ptr->pet_support_script,0,sd->bl.id,0);
|
|
|
|
if( pet_db_ptr->pet_bonus_script )
|
|
status_calc_pc(sd,SCO_NONE);
|
|
|
|
if( battle_config.pet_hungry_delay_rate != 100 )
|
|
interval = pet_db_ptr->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
|
|
else
|
|
interval = pet_db_ptr->hungry_delay;
|
|
if (pd->pet.hungry <= PET_HUNGRY_NONE)
|
|
interval = 20000; // While starving, it's every 20 seconds
|
|
}
|
|
|
|
interval = max(interval, 1);
|
|
|
|
pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0);
|
|
pd->masterteleport_timer = INVALID_TIMER;
|
|
|
|
if( !pet->rename_flag ){
|
|
safestrncpy( sd->pd->pet.name, pd->db->jname, NAME_LENGTH );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Begin hatching a pet.
|
|
* @param sd : player requesting
|
|
* @param pet : pet requesting
|
|
*/
|
|
int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
|
|
{
|
|
nullpo_retr(1, sd);
|
|
|
|
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
|
|
|
|
if(sd->status.pet_id && pet->incubate == 1) {
|
|
sd->status.pet_id = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
pet->incubate = 0;
|
|
pet->account_id = sd->status.account_id;
|
|
pet->char_id = sd->status.char_id;
|
|
sd->status.pet_id = pet->pet_id;
|
|
|
|
if(!pet_data_init(sd, pet)) {
|
|
return 1;
|
|
}
|
|
|
|
intif_save_petdata(sd->status.account_id,pet);
|
|
|
|
if (save_settings&CHARSAVE_PET)
|
|
chrif_save(sd, CSAVE_INVENTORY); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
|
|
|
|
if(sd->bl.prev != NULL) {
|
|
if(map_addblock(&sd->pd->bl))
|
|
return 1;
|
|
|
|
clif_spawn(&sd->pd->bl);
|
|
clif_send_petdata(sd,sd->pd, 0,0);
|
|
clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
|
|
#if PACKETVER >= 20180704
|
|
clif_send_petdata(sd, sd->pd, 6, 1);
|
|
#endif
|
|
clif_pet_equip_area(sd->pd);
|
|
clif_send_petstatus(sd);
|
|
}
|
|
|
|
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Finalize hatching process and load pet to client.
|
|
* @param account_id : account ID of owner
|
|
* @param p : pet requesting
|
|
* @param flag : 1:stop loading of pet
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag)
|
|
{
|
|
struct map_session_data *sd;
|
|
|
|
sd = map_id2sd(account_id);
|
|
|
|
if(sd == NULL)
|
|
return 1;
|
|
|
|
if(flag == 1) {
|
|
sd->status.pet_id = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
if(p->incubate == 1) {
|
|
int i = pet_egg_search(sd, p->pet_id);
|
|
|
|
if(i == -1) {
|
|
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory!\n",p->pet_id, p->name);
|
|
sd->status.pet_id = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Hide egg from inventory.
|
|
// Set pet egg to broken, before the inventory gets saved
|
|
sd->inventory.u.items_inventory[i].attribute = 1;
|
|
|
|
// Hatch the pet
|
|
pet_birth_process( sd, p );
|
|
} else {
|
|
pet_data_init(sd,p);
|
|
|
|
if(sd->pd && sd->bl.prev != NULL) {
|
|
if(map_addblock(&sd->pd->bl))
|
|
return 1;
|
|
|
|
clif_spawn(&sd->pd->bl);
|
|
clif_send_petdata(sd,sd->pd,0,0);
|
|
clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
|
|
clif_pet_equip_area(sd->pd);
|
|
clif_send_petstatus(sd);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Selected pet egg to hatch.
|
|
* @param sd : player requesting
|
|
* @param egg_index : egg index value in inventory
|
|
* @return 0
|
|
*/
|
|
int pet_select_egg(struct map_session_data *sd,short egg_index)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
|
|
return 0; //Forged packet!
|
|
|
|
if(sd->trade_partner) //The player have trade in progress.
|
|
return 0;
|
|
|
|
std::shared_ptr<s_pet_db> pet = pet_db_search(sd->inventory.u.items_inventory[egg_index].nameid, PET_EGG);
|
|
if (!pet) {
|
|
ShowError("pet does not exist, egg id %d\n", sd->inventory.u.items_inventory[egg_index].nameid);
|
|
return 0;
|
|
}
|
|
|
|
if(sd->inventory.u.items_inventory[egg_index].card[0] == CARD0_PET)
|
|
intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->inventory.u.items_inventory[egg_index].card[1], sd->inventory.u.items_inventory[egg_index].card[2]) );
|
|
else
|
|
ShowError("wrong egg item inventory %d\n",egg_index);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Display the success/failure roulette wheel when trying to catch monster.
|
|
* @param sd : player requesting
|
|
* @param target_class : monster ID of pet to catch
|
|
* @return 0
|
|
*/
|
|
int pet_catch_process1(struct map_session_data *sd,int target_class)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
sd->catch_target_class = target_class;
|
|
clif_catch_process(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Begin the actual catching process of a monster.
|
|
* @param sd : player requesting
|
|
* @param target_id : monster ID of pet to catch
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_catch_process2(struct map_session_data* sd, int target_id)
|
|
{
|
|
struct mob_data* md;
|
|
int pet_catch_rate = 0;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
md = (struct mob_data*)map_id2bl(target_id);
|
|
|
|
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture.
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
sd->itemid = sd->itemindex = -1;
|
|
return 1;
|
|
}
|
|
|
|
//FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage]
|
|
|
|
std::shared_ptr<s_pet_db> pet = pet_db.find(md->mob_id);
|
|
|
|
// If the target is a valid pet, we have a few exceptions
|
|
if( pet ){
|
|
//catch_target_class == PET_CATCH_UNIVERSAL is used for universal lures (except bosses for now). [Skotlex]
|
|
if (sd->catch_target_class == PET_CATCH_UNIVERSAL && !status_has_mode(&md->status,MD_STATUS_IMMUNE)){
|
|
sd->catch_target_class = md->mob_id;
|
|
//catch_target_class == PET_CATCH_UNIVERSAL_ITEM is used for catching any monster required the lure item used
|
|
}else if (sd->catch_target_class == PET_CATCH_UNIVERSAL_ITEM && sd->itemid == pet->itemID){
|
|
sd->catch_target_class = md->mob_id;
|
|
}
|
|
}
|
|
|
|
if(sd->catch_target_class != md->mob_id || !pet) {
|
|
clif_emotion(&md->bl, ET_ANGER); //mob will do /ag if wrong lure is used on them.
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
|
|
return 1;
|
|
}
|
|
|
|
pet_catch_rate = (pet->capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100;
|
|
|
|
if(pet_catch_rate < 1)
|
|
pet_catch_rate = 1;
|
|
|
|
if(battle_config.pet_catch_rate != 100)
|
|
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
|
|
|
|
if(rnd()%10000 < pet_catch_rate) {
|
|
achievement_update_objective(sd, AG_TAMING, 1, md->mob_id);
|
|
unit_remove_map(&md->bl,CLR_OUTSIGHT);
|
|
status_kill(&md->bl);
|
|
clif_pet_roulette(sd,1);
|
|
|
|
struct mob_db *mdb = mob_db(pet->class_);
|
|
|
|
intif_create_pet(sd->status.account_id, sd->status.char_id, pet->class_, mdb->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, mdb->jname);
|
|
} else {
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Is invoked _only_ when a new pet has been created is a product of packet 0x3880
|
|
* see mapif_pet_created@int_pet.cpp for more information.
|
|
* Handles new pet data from inter-server and prepares item information to add pet egg.
|
|
* @param account_id : account ID of owner
|
|
* @param pet_class : class of pet
|
|
* @param pet_id : pet ID otherwise means failure
|
|
* @return true : success, false : failure
|
|
**/
|
|
bool pet_get_egg(uint32 account_id, short pet_class, int pet_id ) {
|
|
struct map_session_data *sd;
|
|
struct item tmp_item;
|
|
int ret = 0;
|
|
|
|
if( pet_id == 0 || pet_class == 0 )
|
|
return false;
|
|
|
|
sd = map_id2sd(account_id);
|
|
|
|
if( sd == NULL )
|
|
return false;
|
|
|
|
// i = pet_search_petDB_index(sd->catch_target_class,PET_CLASS);
|
|
// issue: 8150
|
|
// Before this change in cases where more than one pet egg were requested in a short
|
|
// period of time it wasn't possible to know which kind of egg was being requested after
|
|
// the first request. [Panikon]
|
|
std::shared_ptr<s_pet_db> pet = pet_db.find(pet_class);
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
|
|
if(!pet) {
|
|
intif_delete_petdata(pet_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
memset(&tmp_item,0,sizeof(tmp_item));
|
|
tmp_item.nameid = pet->EggID;
|
|
tmp_item.identify = 1;
|
|
tmp_item.card[0] = CARD0_PET;
|
|
tmp_item.card[1] = GetWord(pet_id,0);
|
|
tmp_item.card[2] = GetWord(pet_id,1);
|
|
tmp_item.card[3] = 0; //New pets are not named.
|
|
|
|
if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
|
|
clif_additem(sd,0,0,ret);
|
|
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
|
|
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);
|
|
|
|
/**
|
|
* Pet menu options.
|
|
* @param sd : player requesting
|
|
* @param menunum : menu option chosen
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_menu(struct map_session_data *sd,int menunum)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->pd == NULL)
|
|
return 1;
|
|
|
|
//You lost the pet already.
|
|
if(!sd->status.pet_id || sd->pd->pet.intimate <= PET_INTIMATE_NONE || sd->pd->pet.incubate)
|
|
return 1;
|
|
|
|
switch(menunum) {
|
|
case 0:
|
|
clif_send_petstatus(sd);
|
|
break;
|
|
case 1:
|
|
pet_food(sd, sd->pd);
|
|
break;
|
|
case 2:
|
|
pet_performance(sd, sd->pd);
|
|
break;
|
|
case 3:
|
|
pet_return_egg(sd, sd->pd);
|
|
break;
|
|
case 4:
|
|
pet_unequipitem(sd, sd->pd);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Apply pet's new name.
|
|
* @param sd : player requesting
|
|
* @param name : new pet name
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_change_name(struct map_session_data *sd,char *name)
|
|
{
|
|
int i;
|
|
struct pet_data *pd;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
pd = sd->pd;
|
|
|
|
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
|
|
return 1;
|
|
|
|
for(i = 0; i < NAME_LENGTH && name[i]; i++) {
|
|
if( !(name[i]&0xe0) || name[i]==0x7f)
|
|
return 1;
|
|
}
|
|
|
|
return intif_rename_pet(sd, name);
|
|
}
|
|
|
|
/**
|
|
* Request to change pet's name.
|
|
* @param sd : player requesting
|
|
* @param name : new pet name
|
|
* @param flag : 1:cannot use this name
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
|
|
{
|
|
struct pet_data *pd = sd->pd;
|
|
|
|
if (!pd)
|
|
return 0;
|
|
|
|
normalize_name(name," ");//bugreport:3032
|
|
|
|
if ( !flag || !strlen(name) ) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd,280)); // You cannot use this name for your pet.
|
|
clif_send_petstatus(sd); //Send status so client knows pet name change got rejected.
|
|
return 0;
|
|
}
|
|
|
|
memcpy(pd->pet.name, name, NAME_LENGTH);
|
|
clif_name_area(&pd->bl);
|
|
pd->pet.rename_flag = 1;
|
|
clif_pet_equip_area(pd);
|
|
clif_send_petstatus(sd);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Apply a pet's equipment.
|
|
* @param sd : player requesting
|
|
* @param index : index value of item
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_equipitem(struct map_session_data *sd,int index)
|
|
{
|
|
struct pet_data *pd;
|
|
unsigned short nameid;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
pd = sd->pd;
|
|
|
|
if (!pd)
|
|
return 1;
|
|
|
|
std::shared_ptr<s_pet_db> pet_db_ptr = pd->get_pet_db();
|
|
|
|
if( pet_db_ptr == nullptr ){
|
|
return 1;
|
|
}
|
|
|
|
nameid = sd->inventory.u.items_inventory[index].nameid;
|
|
|
|
if(pet_db_ptr->AcceID == 0 || nameid != pet_db_ptr->AcceID || pd->pet.equip != 0) {
|
|
clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
|
|
return 1;
|
|
}
|
|
|
|
pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
|
|
pd->pet.equip = nameid;
|
|
status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
|
|
clif_pet_equip_area(pd);
|
|
|
|
if (battle_config.pet_equip_required) { // Skotlex: start support timers if need
|
|
t_tick tick = gettick();
|
|
|
|
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
|
|
if (pd->s_skill->id)
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
|
|
else
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
|
|
}
|
|
|
|
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
|
|
pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Remove a pet's equipment.
|
|
* @param sd : player requesting
|
|
* @param pd : pet requesting
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
|
|
{
|
|
struct item tmp_item;
|
|
unsigned short nameid;
|
|
unsigned char flag = 0;
|
|
|
|
if(pd->pet.equip == 0)
|
|
return 1;
|
|
|
|
nameid = pd->pet.equip;
|
|
pd->pet.equip = 0;
|
|
status_set_viewdata(&pd->bl, pd->pet.class_);
|
|
clif_pet_equip_area(pd);
|
|
memset(&tmp_item,0,sizeof(tmp_item));
|
|
tmp_item.nameid = nameid;
|
|
tmp_item.identify = 1;
|
|
|
|
if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed
|
|
if( pd->state.skillbonus ) {
|
|
pd->state.skillbonus = 0;
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) {
|
|
if( pd->s_skill->id )
|
|
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
|
else
|
|
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
|
pd->s_skill->timer = INVALID_TIMER;
|
|
}
|
|
|
|
if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) {
|
|
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Feed a pet and update intimacy.
|
|
* @param sd : playerr requesting
|
|
* @param pd : pet requesting
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_food(struct map_session_data *sd, struct pet_data *pd)
|
|
{
|
|
nullpo_retr(1, sd);
|
|
nullpo_retr(1, pd);
|
|
|
|
std::shared_ptr<s_pet_db> pet_db_ptr = pd->get_pet_db();
|
|
int i,k;
|
|
|
|
k = pet_db_ptr->FoodID;
|
|
i = pc_search_inventory(sd,k);
|
|
|
|
if( i < 0 ) {
|
|
clif_pet_food(sd,k,0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
|
|
|
|
if (pd->pet.hungry > PET_HUNGRY_SATISFIED) {
|
|
pet_set_intimate(pd, pd->pet.intimate + pet_db_ptr->r_full);
|
|
if (pd->pet.intimate <= PET_INTIMATE_NONE) {
|
|
pet_set_intimate(pd, PET_INTIMATE_NONE);
|
|
pet_stop_attack(pd);
|
|
pd->status.speed = pd->get_pet_walk_speed();
|
|
}
|
|
}
|
|
else {
|
|
if( battle_config.pet_friendly_rate != 100 )
|
|
k = (pet_db_ptr->r_hungry * battle_config.pet_friendly_rate) / 100;
|
|
else
|
|
k = pet_db_ptr->r_hungry;
|
|
|
|
if( pd->pet.hungry > PET_HUNGRY_NEUTRAL) {
|
|
k >>= 1;
|
|
k = max(k, 1);
|
|
}
|
|
|
|
pet_set_intimate(pd, pd->pet.intimate + k);
|
|
}
|
|
|
|
status_calc_pet(pd,SCO_NONE);
|
|
pd->pet.hungry = min(pd->pet.hungry + pet_db_ptr->hunger_increase, PET_HUNGRY_STUFFED);
|
|
|
|
if( pd->pet.hungry > 100 )
|
|
pd->pet.hungry = 100;
|
|
|
|
log_feeding(sd, LOG_FEED_PET, pet_db_ptr->FoodID);
|
|
|
|
clif_send_petdata(sd,pd,2,pd->pet.hungry);
|
|
clif_send_petdata(sd,pd,1,pd->pet.intimate);
|
|
clif_pet_food(sd, pet_db_ptr->FoodID,1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Let a pet walk around and update walk timer.
|
|
* @param pd : pet requesting
|
|
* @param tick : last walk time
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
static int pet_randomwalk(struct pet_data *pd,t_tick tick)
|
|
{
|
|
nullpo_ret(pd);
|
|
|
|
Assert((pd->master == 0) || (pd->master->pd == pd));
|
|
|
|
if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
|
|
const int retrycount = 20;
|
|
int i, c, d = 12-pd->move_fail_count;
|
|
|
|
if(d < 5)
|
|
d = 5;
|
|
|
|
for(i = 0; i < retrycount; i++) {
|
|
int r = rnd(), x, y;
|
|
|
|
x = pd->bl.x+r%(d*2+1)-d;
|
|
y = pd->bl.y+r/(d*2+1)%(d*2+1)-d;
|
|
|
|
if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)) {
|
|
pd->move_fail_count = 0;
|
|
break;
|
|
}
|
|
|
|
if(i + 1 >= retrycount) {
|
|
pd->move_fail_count++;
|
|
|
|
if(pd->move_fail_count > 1000) {
|
|
ShowWarning("Pet can't move. Holding position %d, class = %d\n",pd->bl.id,pd->pet.class_);
|
|
pd->move_fail_count = 0;
|
|
pd->ud.canmove_tick = tick + 60000;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(i = c = 0; i < pd->ud.walkpath.path_len; i++) {
|
|
if( direction_diagonal( pd->ud.walkpath.path[i] ) )
|
|
c += pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
|
|
else
|
|
c += pd->status.speed;
|
|
}
|
|
|
|
pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet AI decision making when supporting master.
|
|
* @param pd : pet requesting
|
|
* @param sd : player requesting
|
|
* @param tick : last support time
|
|
* @return 0
|
|
*/
|
|
static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, t_tick tick)
|
|
{
|
|
struct block_list *target = NULL;
|
|
|
|
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
|
|
return 0;
|
|
|
|
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
|
|
return 0;
|
|
|
|
pd->last_thinktime = tick;
|
|
|
|
if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
|
|
return 0;
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
|
|
return 0; // No thinking when you just started to walk.
|
|
|
|
if(pd->pet.intimate <= PET_INTIMATE_NONE) {
|
|
// Pet should just... well, random walk.
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) {
|
|
// Master too far, chase.
|
|
if(pd->target_id)
|
|
pet_unlocktarget(pd);
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
|
|
return 0; // Already walking to him
|
|
|
|
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
|
|
return 0; // Can't move yet.
|
|
|
|
pd->status.speed = (sd->battle_status.speed>>1);
|
|
|
|
if(pd->status.speed == 0)
|
|
pd->status.speed = 1;
|
|
|
|
if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Return speed to normal.
|
|
if (pd->status.speed != pd->get_pet_walk_speed()) {
|
|
if (pd->ud.walktimer != INVALID_TIMER)
|
|
return 0; // Wait until the pet finishes walking back to master.
|
|
|
|
pd->status.speed = pd->get_pet_walk_speed();
|
|
pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1;
|
|
}
|
|
|
|
if (pd->target_id) {
|
|
target = map_id2bl(pd->target_id);
|
|
|
|
if (!target || pd->bl.m != target->m || status_isdead(target) ||
|
|
!check_distance_bl(&pd->bl, target, pd->db->range3)) {
|
|
target = NULL;
|
|
pet_unlocktarget(pd);
|
|
}
|
|
}
|
|
|
|
if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick) > 0) {
|
|
// Use half the pet's range of sight.
|
|
map_foreachinallrange(pet_ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target);
|
|
}
|
|
|
|
if (!target) { // Just walk around.
|
|
if (check_distance_bl(&sd->bl, &pd->bl, 3))
|
|
return 0; // Already next to master.
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
|
|
return 0; // Already walking to him
|
|
|
|
unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
|
|
|
|
if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if(pd->ud.target == target->id &&
|
|
(pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
|
|
return 0; //Target already locked.
|
|
|
|
if (target->type != BL_ITEM) { // enemy targeted
|
|
if(!battle_check_range(&pd->bl,target,pd->status.rhw.range)) { // Chase
|
|
if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
|
|
pet_unlocktarget(pd); // Unreachable target.
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Continuous attack.
|
|
unit_attack(&pd->bl, pd->target_id, 1);
|
|
} else { // Item Targeted, attempt loot
|
|
if (!check_distance_bl(&pd->bl, target, 1)) { // Out of range
|
|
if(!unit_walktobl(&pd->bl, target, 1, 1)) // Unreachable target.
|
|
pet_unlocktarget(pd);
|
|
|
|
return 0;
|
|
} else {
|
|
struct flooritem_data *fitem = (struct flooritem_data *)target;
|
|
|
|
if(pd->loot->count < pd->loot->max) {
|
|
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item,sizeof(pd->loot->item[0]));
|
|
pd->loot->weight += itemdb_weight(fitem->item.nameid)*fitem->item.amount;
|
|
map_clearflooritem(target);
|
|
}
|
|
|
|
//Target is unlocked regardless of whether it was picked or not.
|
|
pet_unlocktarget(pd);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Call pet AI based on targets around.
|
|
* @param sd : player requesting
|
|
* @param ap
|
|
* tick : last search time
|
|
* @return 0
|
|
*/
|
|
static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
|
|
{
|
|
t_tick tick = va_arg(ap,t_tick);
|
|
|
|
if(sd->status.pet_id && sd->pd)
|
|
pet_ai_sub_hard(sd->pd,sd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Begin searching for targets.
|
|
* @param tid : (unused)
|
|
* @param tick : last search time
|
|
* @param id : (unused)
|
|
* @param data : data to pass to pet_ai_sub_foreachclient
|
|
* @return 0
|
|
*/
|
|
static TIMER_FUNC(pet_ai_hard){
|
|
map_foreachpc(pet_ai_sub_foreachclient,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet search and grab loot if it can.
|
|
* @param bl : item data
|
|
* @param ap
|
|
* pd : pet requesting
|
|
* target : item
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
|
|
{
|
|
struct pet_data* pd;
|
|
struct flooritem_data *fitem = (struct flooritem_data *)bl;
|
|
struct block_list **target;
|
|
int sd_charid = 0;
|
|
|
|
pd = va_arg(ap,struct pet_data *);
|
|
target = va_arg(ap,struct block_list**);
|
|
|
|
sd_charid = fitem->first_get_charid;
|
|
|
|
if(sd_charid && sd_charid != pd->master->status.char_id)
|
|
return 0;
|
|
|
|
if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
|
|
((*target) == NULL || //New target closer than previous one.
|
|
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) {
|
|
(*target) = bl;
|
|
pd->target_id = bl->id;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet drop their looted items.
|
|
* @param tid : (unused)
|
|
* @param tick : (unused)
|
|
* @param data : items that were looted
|
|
* @return 0
|
|
*/
|
|
static TIMER_FUNC(pet_delay_item_drop){
|
|
struct item_drop_list *list;
|
|
struct item_drop *ditem;
|
|
|
|
list = (struct item_drop_list *)data;
|
|
ditem = list->item;
|
|
|
|
while (ditem) {
|
|
struct item_drop *ditem_prev;
|
|
|
|
map_addflooritem(&ditem->item_data,ditem->item_data.amount,
|
|
list->m,list->x,list->y,
|
|
list->first_charid,list->second_charid,list->third_charid,4,0);
|
|
ditem_prev = ditem;
|
|
ditem = ditem->next;
|
|
ers_free(item_drop_ers, ditem_prev);
|
|
}
|
|
|
|
ers_free(item_drop_list_ers, list);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet drop their looted items.
|
|
* @param pd : pet requesting
|
|
* @param sd : player requesting
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
|
|
{
|
|
int i;
|
|
struct item_drop_list *dlist;
|
|
struct item_drop *ditem;
|
|
|
|
if(!pd || !pd->loot || !pd->loot->count)
|
|
return 0;
|
|
|
|
dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
|
|
dlist->m = pd->bl.m;
|
|
dlist->x = pd->bl.x;
|
|
dlist->y = pd->bl.y;
|
|
dlist->first_charid = 0;
|
|
dlist->second_charid = 0;
|
|
dlist->third_charid = 0;
|
|
dlist->item = NULL;
|
|
|
|
for(i = 0; i < pd->loot->count; i++) {
|
|
struct item *it;
|
|
|
|
it = &pd->loot->item[i];
|
|
|
|
if(sd){
|
|
unsigned char flag = 0;
|
|
|
|
if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
|
|
clif_additem(sd,0,0,flag);
|
|
ditem = ers_alloc(item_drop_ers, struct item_drop);
|
|
memcpy(&ditem->item_data, it, sizeof(struct item));
|
|
ditem->next = dlist->item;
|
|
dlist->item = ditem;
|
|
}
|
|
} else {
|
|
ditem = ers_alloc(item_drop_ers, struct item_drop);
|
|
memcpy(&ditem->item_data, it, sizeof(struct item));
|
|
ditem->next = dlist->item;
|
|
dlist->item = ditem;
|
|
}
|
|
}
|
|
|
|
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
|
|
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
|
|
pd->loot->count = 0;
|
|
pd->loot->weight = 0;
|
|
pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms
|
|
|
|
if (dlist->item)
|
|
add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
|
|
else
|
|
ers_free(item_drop_list_ers, dlist);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Pet bonus giving skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @author [Valaris], rewritten by [Skotlex]
|
|
*/
|
|
TIMER_FUNC(pet_skill_bonus_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
int bonus;
|
|
int timer = 0;
|
|
|
|
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->bonus->timer != tid) {
|
|
ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
// determine the time for the next timer
|
|
if (pd->state.skillbonus && pd->bonus->delay > 0) {
|
|
bonus = 0;
|
|
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
|
|
} else if (pd->pet.intimate) {
|
|
bonus = 1;
|
|
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
|
|
} else { //Lost pet...
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
if (pd->state.skillbonus != bonus) {
|
|
pd->state.skillbonus = bonus;
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
// wait for the next timer
|
|
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet recovery skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @param data : (unused)
|
|
* @return 0
|
|
* @author [Valaris], rewritten by [Skotlex]
|
|
*/
|
|
TIMER_FUNC(pet_recovery_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->recovery == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->recovery->timer != tid) {
|
|
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
if(sd->sc.data[pd->recovery->type]) {
|
|
//Display a heal animation?
|
|
//Detoxify is chosen for now.
|
|
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
|
|
status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
|
|
clif_emotion(&pd->bl, ET_OK);
|
|
}
|
|
|
|
pd->recovery->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet natural regeneration timer.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to regenerate
|
|
* @param id : ID of pet owner
|
|
*/
|
|
TIMER_FUNC(pet_heal_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct status_data *status;
|
|
struct pet_data *pd;
|
|
unsigned int rate = 100;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->s_skill->timer != tid) {
|
|
ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
status = status_get_status_data(&sd->bl);
|
|
|
|
if(pc_isdead(sd) ||
|
|
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
|
|
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
|
|
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
|
|
) { //Wait (how long? 1 sec for every 10% of remaining)
|
|
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
pet_stop_attack(pd);
|
|
pet_stop_walking(pd,1);
|
|
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
|
|
status_heal(&sd->bl, pd->s_skill->lv,0, 0);
|
|
pd->s_skill->timer = add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet support skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @param data : (unused)
|
|
* @author [Skotlex]
|
|
*/
|
|
TIMER_FUNC(pet_skill_support_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
struct status_data *status;
|
|
short rate = 100;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->s_skill->timer != tid) {
|
|
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
status = status_get_status_data(&sd->bl);
|
|
|
|
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
|
|
//Wait until the pet can act again.
|
|
pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
if(pc_isdead(sd) ||
|
|
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
|
|
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
|
|
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
|
|
) { //Wait (how long? 1 sec for every 10% of remaining)
|
|
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
pet_stop_attack(pd);
|
|
pet_stop_walking(pd,1);
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
|
|
|
|
if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
|
|
unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
|
|
else
|
|
unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Search for the egg of pet pointed by pd from the player's inventory
|
|
* @param sd : player
|
|
* @param pet_id : pet ID of the pet
|
|
* @return index of egg in player's inventory or -1 if the egg is not found.
|
|
*/
|
|
int pet_egg_search(struct map_session_data* sd, int pet_id) {
|
|
for (int i = 0; i < MAX_INVENTORY; i++) {
|
|
if (sd->inventory.u.items_inventory[i].card[0] == CARD0_PET &&
|
|
pet_id == MakeDWord(sd->inventory.u.items_inventory[i].card[1], sd->inventory.u.items_inventory[i].card[2]))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Check if the pet owner has the required evolution items
|
|
* @param sd: Player requesting the evolution item check
|
|
* @param pet_id: Pet's database ID
|
|
* @return True on success or false otherwise
|
|
*/
|
|
bool pet_evolution_requirements_check(struct map_session_data *sd, short pet_id) {
|
|
nullpo_retr(false, sd);
|
|
|
|
if (sd->pd == nullptr)
|
|
return false;
|
|
|
|
auto pet_db_ptr = sd->pd->get_pet_db();
|
|
auto evo_data = pet_db_ptr->evolution_data.find(pet_id);
|
|
|
|
if (evo_data == pet_db_ptr->evolution_data.end()) {
|
|
return false;
|
|
}
|
|
|
|
for (const auto &requirement : evo_data->second->requirements) {
|
|
int count = 0;
|
|
for (int i = 0; i < MAX_INVENTORY; i++) {
|
|
if (sd->inventory.u.items_inventory[i].nameid == requirement.first) {
|
|
count += sd->inventory.u.items_inventory[i].amount;
|
|
}
|
|
}
|
|
if (count < requirement.second)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Process a pet evolution request
|
|
* @param sd: Player requesting the evolution
|
|
* @param pet_id: Pet's database ID
|
|
*/
|
|
void pet_evolution(struct map_session_data *sd, int16 pet_id) {
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->pd == nullptr) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_UNKNOWN);
|
|
return;
|
|
}
|
|
|
|
if (!battle_config.feature_petevolution) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_UNKNOWN);
|
|
return;
|
|
}
|
|
|
|
if (sd->pd->pet.intimate < PET_INTIMATE_LOYAL) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_RG_FAMILIAR);
|
|
return;
|
|
}
|
|
|
|
if (sd->pd->pet.equip) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_RG_FAMILIAR);
|
|
return;
|
|
}
|
|
|
|
auto pet_db_ptr = sd->pd->get_pet_db();
|
|
|
|
if (pet_db_ptr->evolution_data.find(pet_id) == pet_db_ptr->evolution_data.end()) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_NOTEXIST_CALLPET);
|
|
return;
|
|
}
|
|
|
|
if (!pet_evolution_requirements_check(sd, pet_id)) {
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_MATERIAL);
|
|
return;
|
|
}
|
|
|
|
for (const auto &requirement : pet_db_ptr->evolution_data[pet_id]->requirements) {
|
|
int count = requirement.second;
|
|
for (int i = 0; i < MAX_INVENTORY; i++) {
|
|
item *slot = &sd->inventory.u.items_inventory[i];
|
|
int deduction = min(requirement.second, slot->amount);
|
|
if (slot->nameid == requirement.first) {
|
|
pc_delitem(sd, i, deduction, 0, 0, LOG_TYPE_OTHER);
|
|
count -= deduction;
|
|
if (count == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<s_pet_db> new_data = pet_db.find(pet_id);
|
|
|
|
if( new_data == nullptr ){
|
|
return;
|
|
}
|
|
|
|
int idx = pet_egg_search(sd, sd->pd->pet.pet_id);
|
|
|
|
if( idx == -1 ){
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::FAIL_NOTEXIST_CALLPET);
|
|
return;
|
|
}
|
|
|
|
// Virtually delete the old egg
|
|
log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->inventory.u.items_inventory[idx]);
|
|
clif_delitem(sd, idx, 1, 0);
|
|
|
|
// Change the old egg to the new one
|
|
sd->inventory.u.items_inventory[idx].nameid = new_data->EggID;
|
|
sd->inventory_data[idx] = itemdb_search(new_data->EggID);
|
|
|
|
// Virtually add it to the inventory
|
|
log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->inventory.u.items_inventory[idx]);
|
|
clif_additem(sd, idx, 1, 0);
|
|
|
|
// Remove the old pet from sight
|
|
unit_remove_map(&sd->pd->bl, CLR_OUTSIGHT);
|
|
|
|
// Prepare the new pet
|
|
sd->pd->pet.class_ = pet_id;
|
|
sd->pd->pet.egg_id = new_data->EggID;
|
|
pet_set_intimate(sd->pd, new_data->intimate);
|
|
if( !sd->pd->pet.rename_flag ){
|
|
struct mob_db* mdb = mob_db( pet_id );
|
|
|
|
safestrncpy(sd->pd->pet.name, mdb->jname, NAME_LENGTH);
|
|
}
|
|
status_set_viewdata(&sd->pd->bl, pet_id);
|
|
|
|
// Save the pet and inventory data
|
|
intif_save_petdata(sd->status.account_id, &sd->pd->pet);
|
|
if (save_settings&CHARSAVE_PET)
|
|
chrif_save(sd, CSAVE_INVENTORY);
|
|
|
|
// Spawn it
|
|
if (map_addblock(&sd->pd->bl))
|
|
return;
|
|
|
|
clif_spawn(&sd->pd->bl);
|
|
clif_send_petdata(sd, sd->pd, 0, 0);
|
|
clif_send_petdata(sd, sd->pd, 5, battle_config.pet_hair_style);
|
|
clif_pet_equip_area(sd->pd);
|
|
clif_send_petstatus(sd);
|
|
clif_emotion(&sd->bl, ET_BEST);
|
|
clif_specialeffect(&sd->pd->bl, EF_HO_UP, AREA);
|
|
|
|
clif_pet_evolution_result(sd, e_pet_evolution_result::SUCCESS);
|
|
clif_inventorylist(sd);
|
|
}
|
|
|
|
/**
|
|
* Initialize pet data.
|
|
*/
|
|
void do_init_pet(void)
|
|
{
|
|
pet_db.load();
|
|
|
|
item_drop_ers = ers_new(sizeof(struct item_drop),"pet.cpp::item_drop_ers",ERS_OPT_NONE);
|
|
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.cpp::item_drop_list_ers",ERS_OPT_NONE);
|
|
|
|
add_timer_func_list(pet_hungry,"pet_hungry");
|
|
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
|
|
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
|
|
add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
|
|
add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
|
|
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
|
|
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
|
|
add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
|
|
}
|
|
|
|
/**
|
|
* Destroy pet data.
|
|
*/
|
|
void do_final_pet(void)
|
|
{
|
|
ers_destroy(item_drop_ers);
|
|
ers_destroy(item_drop_list_ers);
|
|
|
|
pet_db.clear();
|
|
}
|