
* Fixes #3385. * Updated the header guard names to C++ standards. Thanks to @elfring's suggestion!
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef QUEST_HPP
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#define QUEST_HPP
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#include "../common/cbasetypes.hpp"
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#include "../common/strlib.hpp"
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#include "map.hpp"
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struct map_session_data;
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struct quest_dropitem {
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uint16 nameid;
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uint16 count;
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uint16 rate;
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uint16 mob_id;
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//uint8 bound;
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//bool isAnnounced;
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//bool isGUID;
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};
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struct quest_objective {
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uint16 mob;
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uint16 count;
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};
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struct quest_db {
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// TODO: find out if signed or unsigned in client
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int id;
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unsigned int time;
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bool time_type;
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uint8 objectives_count;
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struct quest_objective *objectives;
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uint8 dropitem_count;
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struct quest_dropitem *dropitem;
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StringBuf name;
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};
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extern struct quest_db quest_dummy; ///< Dummy entry for invalid quest lookups
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// Questlog check types
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enum quest_check_type {
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HAVEQUEST, ///< Query the state of the given quest
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PLAYTIME, ///< Check if the given quest has been completed or has yet to expire
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HUNTING, ///< Check if the given hunting quest's requirements have been met
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};
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int quest_pc_login(TBL_PC *sd);
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int quest_add(TBL_PC * sd, int quest_id);
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int quest_delete(TBL_PC * sd, int quest_id);
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int quest_change(TBL_PC * sd, int qid1, int qid2);
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int quest_update_objective_sub(struct block_list *bl, va_list ap);
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void quest_update_objective(TBL_PC * sd, int mob_id);
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int quest_update_status(TBL_PC * sd, int quest_id, enum quest_state status);
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int quest_check(TBL_PC * sd, int quest_id, enum quest_check_type type);
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struct quest_db *quest_search(int quest_id);
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void do_init_quest(void);
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void do_final_quest(void);
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void do_reload_quest(void);
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#endif /* QUEST_HPP */
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