
* Fixed slotted Memory Book not giving the combo bonus (bugreport:2997) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13683 54d463be-8e91-2dee-dedb-b68131a5f0ec
138 lines
4.6 KiB
Plaintext
138 lines
4.6 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium (Payon)
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= NPCs that relate to Payon Guild Castle 1
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
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//= Fixed position of Guild dungeon switch.
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//============================================================
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// Guild Flag (Town)
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//============================================================
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payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{
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end;
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OnRecvCastlePy01:
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FlagEmblem GetCastleData("payg_cas01",1);
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end;
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}
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payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-2 722
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// Guild Flag (Outside Castle)
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//============================================================
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pay_gld,125,236,4 script Bright Arbor#f1-3::BrightArbor2 722,{
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set .@GID, GetCastleData("payg_cas01",1);
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if (.@GID == 0) {
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mes " [ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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}
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else {
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if (getcharid(2) == .@GID) {
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if (select("Return to the guild castle.:Quit.") == 1) {
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if (getcharid(2) == GetCastleData("payg_cas01",1)) {
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warp "payg_cas01",212,108;
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//warp "payg_cas01",54 144;
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end;
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}
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}
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close;
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}
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mes "[ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Following the ordinance of the";
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mes "Divine Rune Midgard Kingdom,";
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mes "we approve that this place is in";
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mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
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mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
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mes "If there is anyone who objects to this,";
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mes " prove your strength and honor with a steel blade in your hand.";
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}
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close;
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OnRecvCastlePy01:
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FlagEmblem GetCastleData("payg_cas01",1);
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end;
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}
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pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722
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pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722
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pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-6 722
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// Guild Flag (Inside Castle)
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//============================================================
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payg_cas01,238,67,4 script Bright Arbor#f1-7::BrightArbor3 722,{
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end;
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OnRecvCastlePy01:
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FlagEmblem GetCastleData("payg_cas01",1);
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end;
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}
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payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722
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payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722
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payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722
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payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722
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payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722
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// AGIT Manager
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//============================================================
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payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1
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// Steward
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//============================================================
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payg_cas01,120,58,4 duplicate(Gld_Mngr_Template) Kurunnadi#payg_cas01 55
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// Guardians
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//============================================================
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payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1
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// Kafra Staff
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//============================================================
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payg_cas01,128,58,3 duplicate(Gld_Kafra_Template) Kafra Staff#payg_cas01 117
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// Master's Room Exit
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//============================================================
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payg_cas01,295,8,0 script #switch_Py01 111,{
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mes " ";
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mes "There's a small lever. Will you pull it? ";
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next;
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if(select("Pull.:Do not.") == 2) close;
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warp "payg_cas01",120,59;
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end;
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}
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// Guild Treasure Protection
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//============================================================
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payg_cas01,291,8,0 duplicate(Gld_Trea_Protect) ban_warp#payg_cas01 -1,6,6
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// Guild Treasure Spawns
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//============================================================
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payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
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// Guild Dungeon Switch
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//============================================================
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payg_cas01,101,25,0 duplicate(Gld_Dun_Template) #payg_cas01 111
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