
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13625 54d463be-8e91-2dee-dedb-b68131a5f0ec
709 lines
25 KiB
Plaintext
709 lines
25 KiB
Plaintext
//===== eAthena Script =======================================
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//= Thief Class Tutorial and Job Specific Quest
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//===== By: ==================================================
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//= Fix up by Jukka
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena SVN (Testet in Trunk 88xx)
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= 1.0 Fully working
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//= 1.1 optimized [Lupus]
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//= TODO: Test, Add correct misceffects numbers
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//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
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//= 1.3 Fixed a few minor mistakes [Playtester]
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//============================================================
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//=================================================Thief Trainer====================================================
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moc_ruins,66,164,4 script Thief Trainer#T 84,{
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mes "[Yierhan]";
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if(Class == Job_Novice){
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mes "Eh...?";
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mes "A Novice?";
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mes "Still thinking";
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mes "what job you're";
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mes "gonna choose...";
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mes "Am I right?";
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next;
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mes "[Yierhan]";
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mes "Listen, if you ever decide to become a Thief--a smart choice";
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mes "I might add--come and talk to me. I'll show you the ropes!";
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close;
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} else if(Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class ==Job_Assassin_Cross || Class == Job_Rogue || Class == Job_Stalker){
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if(Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Rogue || Class == Job_Stalker){
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if(tu_thief01 < 8){
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mes "Whaaaat are you";
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mes "doin' here? There's";
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mes "nothing I can teach you!";
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mes "You're waaay beyond me!";
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next;
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mes "[Yierhan]";
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mes "In fact, I think";
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mes "you're qualified";
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mes "to teach me some stuff!";
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mes "Come on! I need new moves!";
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close;
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}
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}
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if(tu_thief01 == 0){
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mes "Heya pal.";
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mes "I'm Yierhan.";
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mes "I happen to be";
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mes "the guy in charge";
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mes "of training new Thieves.";
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next;
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switch(select("Training?:Training? Right now?")){
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case 1:
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mes "[Yierhan]";
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mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
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next;
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break;
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case 2:
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mes "[Yierhan]";
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mes "Right now?";
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mes "Yeah, right now!";
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mes "But if you're not ready for some reason, I guess I can wait.";
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close;
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break;
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}
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mes "[Yierhan]";
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mes "Alright, first of all, Thieves use melee attacks. Well, most of us do. There are a few who like using long range Bows. But all of us are good at bein' fast!";
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next;
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mes "[Yierhan]";
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mes "So for melee attacks, which stat increases your damage? Come on";
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mes "now, you should know this if you didn't skip the Novice Training Grounds.";
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next;
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switch(select("^6B8E23INT^000000:^2F4F2FSTR^000000:^23238EDEX^000000")){
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case 1:
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mes "[Yierhan]";
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mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
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next;
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mes "[Yierhan]";
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mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
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next;
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mes "[Yierhan]";
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mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
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set tu_thief01, 1;
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getexp 200,100;
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//misceffect EF_HIT5;
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close;
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break;
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case 2:
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mes "[Yierhan]";
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mes "Yeah, that's right! If you wanna increase your damage, you need";
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mes "to put some stat points into ^2F4F2FSTR^000000. Increasing STR also increases";
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mes "your Max Weight Limit too.";
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next;
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mes "[Yierhan]";
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mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
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next;
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mes "[Yierhan]";
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mes "Sure, ^23238EDEX^000000 and LUK can";
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mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
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set tu_thief01, 1;
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getexp 400,200;
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//misceffect EF_HIT5;
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close;
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break;
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case 3:
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mes "[Yierhan]";
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mes "Say whaaat? ^23238EDEX^000000 affects";
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mes "your attack accuracy, not your damage! Well, unless you're using";
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mes "a Bow. Otherwise, it increases your damage only by a tiny bit.";
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next;
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mes "[Yierhan]";
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mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
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next;
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mes "[Yierhan]";
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mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
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set tu_thief01, 1;
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getexp 200,100;
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//misceffect EF_HIT5;
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close;
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break;
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}
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} else if(tu_thief01 == 1){
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mes "Alright, enough about stats.";
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mes "You know what? I think I'll just talk to you about the skills that we Thieves use.";
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next;
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mes "[Yierhan]";
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mes "So level up your skills, learn a few new ones if you want, and";
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mes "then come back over here.";
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set tu_thief01, 2;
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close;
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} else if(tu_thief01 == 2){
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mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
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next;
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set @chk_th_skill1, getskilllv("TF_DOUBLE");
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set @chk_th_skill2, getskilllv("TF_MISS");
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set @chk_th_skill3, getskilllv("TF_STEAL");
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set @chk_th_skill4, getskilllv("TF_HIDING");
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set @chk_th_skill5, getskilllv("TF_POISON");
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set @chk_th_skill6, getskilllv("TF_DETOXIFY");
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if(@chk_th_skill1 == 0 && @chk_th_skill2 == 0 && @chk_th_skill3 == 0 && @chk_th_skill4 == 0 && @chk_th_skill5 == 0 && @chk_th_skill6 == 0){
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mes "[Yierhan]";
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mes "You haven't learned any skills yet? Come on, it's your skills that'll set you apart from Novices and everyone else!";
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close;
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} else {
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if(@chk_th_skill1 > 0){
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mes "[Yierhan]";
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mes "Ah, so you've learned";
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mes "Level "+@chk_th_skill1+" Double Attack.";
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mes "Nice! This skill gives you the chance to attack twice in one";
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mes "attack. Wicked!";
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next;
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mes "[Yierhan]";
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mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
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next;
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}
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if(@chk_th_skill2 > 0){
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mes "[Yierhan]";
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mes "Let's see...";
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mes "Level "+@chk_th_skill2+" Increase Dodge?";
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mes "That increases your Flee Rate, meaning you've got a better chance of dodging attacks from your enemies.";
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next;
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mes "[Yierhan]";
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mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
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mes "effect. If you don't like to bruise, this is your skill.";
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next;
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}
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if(@chk_th_skill3 > 0){
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mes "[Yierhan]";
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mes "Whoa, so you've";
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mes "got Level "+@chk_th_skill3+" Steal~";
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mes "Now that's the skill which gives our job its name! You can't use";
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mes "it against people, though...";
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next;
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mes "[Yierhan]";
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mes "But you can use Steal to take items from monsters. If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
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next;
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}
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if(@chk_th_skill4 > 0){
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mes "[Yierhan]";
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mes "You've learned";
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mes "Level "+@chk_th_skill4+" Hiding?";
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mes "Let's see, you can only learn";
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mes "that after learning the Steal skill up to a certain level.";
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next;
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mes "[Yierhan]";
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mes "Of course, you use ";
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mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
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next;
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mes "[Yierhan]";
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mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
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next;
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}
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if(@chk_th_skill5 > 0){
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mes "[Yierhan]";
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mes "Alright, I see that you";
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mes "know Level "+@chk_th_skill5+" Envenom.";
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mes "You like being dangerous,";
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mes "don't you?";
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next;
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mes "[Yierhan]";
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mes "This attack skill has the chance";
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mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
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next;
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mes "[Yierhan]";
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mes "Eh, but remember.";
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mes "If the monster's too strong for you, you might not be able to poison it. So don't go crazy.";
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next;
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}
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if(@chk_th_skill6 > 0){
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mes "[Yierhan]";
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mes "Level "+@chk_th_skill6+" Detoxify.";
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mes "If you took the trouble to learn that, you must be the cautious";
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mes "type or something.";
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next;
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mes "[Yierhan]";
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mes "You can only learn Detoxify";
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mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
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next;
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}
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}
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mes "[Yierhan]";
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mes "Alright, I guess";
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mes "if you want to know";
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mes "about any other skills,";
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mes "I can explain real quick.";
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set tu_thief01, 3;
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getexp BaseLevel*30,BaseLevel*15;
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//misceffect EF_HIT5;//CHECK
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close;
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} else if(tu_thief01 == 3){
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mes "So...";
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mes "Are there any";
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mes "skills you want";
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mes "explained or is this";
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mes "pretty much stuff you";
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mes "already know?";
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next;
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while(1){
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switch(select("Double Attack:Increase Dodge:Steal:Hiding:Envenom:Detoxify:Cancel")){
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case 1:
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mes "[Yierhan]";
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mes "Just like its name,";
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mes "Double Attack gives your attacks the chance to be a double attack, two strikes in one blow.";
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next;
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mes "[Yierhan]";
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mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
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set @read_d, 1;
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next;
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break;
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case 2:
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mes "[Yierhan]";
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mes "Increase Dodge";
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mes "gives a nice boost";
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mes "to your Flee Rate that";
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mes "the other jobs don't offer.";
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mes "Why take your lumps when you";
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mes "can avoid them altogether?";
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next;
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mes "[Yierhan]";
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mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
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mes "effect. If you don't like to bruise, this is your skill.";
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set @read_f, 1;
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next;
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break;
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case 3:
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mes "[Yierhan]";
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mes "Steal is an Active Skill that has the chance of nabbing you some";
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mes "free items! You can't use it against other people, though.";
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next;
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//misceffect EF_STEAL;
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mes "[Yierhan]";
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mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
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set @read_s, 1;
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next;
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break;
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case 4:
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mes "[Yierhan]";
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mes "Hiding is an active skill where you submerge yourself underground. You can only stay hidden so long, and you can't move, but sometimes it's better than being found!";
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next;
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mes "[Yierhan]";
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mes "Of course, you use ";
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mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
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next;
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mes "[Yierhan]";
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mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
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set @read_p, 1;
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next;
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break;
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case 5:
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mes "[Yierhan]";
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mes "Envenom is an offensive Active Skill that every Thief should know. But that's just what I think.";
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next;
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mes "[Yierhan]";
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mes "This attack skill has the chance";
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mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
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mes "Remember that.";
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set @read_h, 1;
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next;
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break;
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case 6:
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mes "[Yierhan]";
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mes "Since Thieves deal";
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mes "quite a bit with poison,";
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mes "we've got to have a way";
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mes "to, well, have a taste";
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mes "of our own medicine.";
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next;
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mes "[Yierhan]";
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mes "You can learn Detoxify";
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mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
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set @read_r, 1;
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next;
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//misceffect EF_DETOXICATION;
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next;
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break;
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case 7:
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mes "[Yierhan]";
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mes "Yeah...";
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mes "I'm tired of explaining these skills anyway. Let's move on to";
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mes "the next part of Thief training...";
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next;
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mes "[Yierhan]";
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mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
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set tu_thief01, 4;
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//misceffect EF_HIT5;
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if(@read_d){
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getexp 300,100;
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}
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if(@read_f){
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getexp 300,100;
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}
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if(@read_s){
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getexp 300,100;
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}
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if(@read_p){
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getexp 300,100;
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}
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if(@read_h){
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getexp 300,100;
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}
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if(@read_r){
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getexp 300,100;
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}
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close;
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break;
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}
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}
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} else if(tu_thief01 == 4){
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mes "Alright, we studied the skills and you've been practicing a little, right? You better have...";
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next;
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mes "[Yierhan]";
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mes "Alright, now I got some actual fight training I want you to do. Here's a chance for you to figure what skills are best for which situations.";
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next;
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mes "[Yierhan]";
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mes "Go and get me";
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mes "10 ^ff0000Feather of Birds^000000.";
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mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
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set tu_thief01, 5;
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savepoint "moc_ruins",80,164;
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getitem 602, 1;
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getexp 100,50;
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//misceffect EF_HIT5;
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close2;
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warp "moc_fild12",158,373;
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end;
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} else if(tu_thief01 == 5 || tu_thief01 == 6){
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if(countitem(916) < 10){ //Feather_Of_Birds
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mes "'Ey, you don't";
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mes "have the 10 ^ff0000Feather of Birds^000000 I asked you for ";
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mes "Remember, experience is more important";
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mes "that knowledge.";
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close2;
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warp "moc_fild07",203,38;
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end;
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} else {
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mes "Ah~ there you go.";
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mes "Well done, my friend.";
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mes "These feathers are the token of your self-improvement.";
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next;
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mes "[Yierhan]";
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mes "I hope you will continue to do your best.";
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mes "Do you have any question?";
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next;
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if(tu_thief01 == 6){
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switch(select("Regarding the Traces.", "No.")){
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case 1:
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mes "[Yierhan]";
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mes "Ah....";
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mes "You found the traces, huh?";
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mes "Hmmm...";
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mes "I really didn't want to tell you this";
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mes "as you just have become a thief...but...";
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next;
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mes "[Yierhan]";
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mes "There was a fight happened at the south of town.";
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mes "It was midnight when it was happened";
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mes "so only few people know about this.";
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mes "I stayed up late for a guild meeting";
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mes "I accidentally witnessed the fight.";
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next;
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mes "[Yierhan]";
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mes "Later I went there where the fight was occurred.";
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mes "All I found was the traces of fight were headed south.";
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mes "It seems the trace has something to do with Assassins...";
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mes "since the traces are poisons scattered around the place.";
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mes "But that is just my assumption.";
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next;
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mes "[Yierhan]";
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mes "If you are interested in, go follow the traces.";
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mes "But don't get so near the traces.";
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mes "They are still poisonous.";
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set tu_thief01, 8;
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getitem 1207, 1;
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getexp 1000,500;
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//misceffect EF_HIT5;
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close;
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break;
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case 2:
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mes "[Yierhan]";
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mes "Oh, okay then.";
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mes "I expect to see you become stronger next time.";
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mes "And please take this.";
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mes "Hahaha...";
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set tu_thief01, 7;
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getitem 1207, 1;
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getexp 500,200;
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//misceffect EF_HIT5;
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close;
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break;
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}
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} else {
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switch(select("It was nice to meet you.", "No.")){
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case 1:
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mes "[Yierhan]";
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mes "Hahaha...nice to meet you, too.";
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mes "I hope you will do your best to practice hard.";
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mes "If you do, you will become one of the greatest thieves.";
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next;
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mes "[Yierhan]";
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mes "And please take this.";
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mes "Hahaha...";
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set tu_thief01, 7;
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getitem 1207, 1;
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getexp 500,200;
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//misceffect EF_HIT5;
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close;
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break;
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|
case 2:
|
|
mes "[Yierhan]";
|
|
mes "Oh, okay then.";
|
|
mes "I expect to see you become stronger next time.";
|
|
mes "And please take this.";
|
|
mes "Hahaha...";
|
|
set tu_thief01, 7;
|
|
getitem 1207, 1;
|
|
getexp 500,200;
|
|
//misceffect EF_HIT5;
|
|
close;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if(tu_thief01 == 7){
|
|
mes "There was a fight happened at the south of town.";
|
|
mes "It was midnight when it was happened";
|
|
mes "so only few people know about this.";
|
|
mes "I stayed up late for a guild meeting";
|
|
mes "I accidentally witnessed the fight.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Later I went there where the fight was occurred.";
|
|
mes "All I found was the traces of fight were headed south.";
|
|
mes "It seems the trace has something to do with Assassins...";
|
|
mes "since the traces are poisons scattered around the place.";
|
|
mes "But that is just my assumption.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "If you are interested in, go follow the traces.";
|
|
mes "But don't get so near the traces.";
|
|
mes "They are still poisonous.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "For your information, Green Herb and Green Potion";
|
|
mes "counteracts poison. And if someone";
|
|
mes "takes out a Red Gemstone in front of you, beware.";
|
|
mes "He might try to use poison with the Gemstone.";
|
|
set tu_thief01, 8;
|
|
getexp 200,100;
|
|
//misceffect EF_HIT5;
|
|
close;
|
|
} else if(tu_thief01 == 8){
|
|
mes "So, how are you lately?";
|
|
mes "Fighting against an unknown enemy always";
|
|
mes "have a big danger within.";
|
|
mes "It seems outsiders have been wielding their power,";
|
|
mes "so be careful.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "When you are on adventure, you should be careful";
|
|
mes "for everything. Not only monsters are your enemies but";
|
|
mes "people, even your comrades.";
|
|
close;
|
|
} else if(tu_thief01 < 26){
|
|
mes "I heard that an assassin who";
|
|
mes "was on a misson has never come back.";
|
|
mes "Although the assassin guild was reported his mission was complete,";
|
|
mes "he has not come back to them yet.";
|
|
mes "He was a very competent man...as I remember.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Anyways, take care of yourself well.";
|
|
close;
|
|
} else if(tu_thief01 == 26){
|
|
mes "So, did you complete your mission?";
|
|
mes "I know it is a pretty difficult one though.";
|
|
next;
|
|
switch(select("I am still investigating.:Not yet.:Yes, I did.")){
|
|
case 1:
|
|
mes "[Yierhan]";
|
|
mes "Ah...";
|
|
mes "I see. Well, I understand that it is difficult.";
|
|
mes "Keep up the good work.";
|
|
close;
|
|
break;
|
|
case 2:
|
|
mes "[Yierhan]";
|
|
mes "Ah...";
|
|
mes "I see. Well, I understand that it is difficult.";
|
|
mes "Keep up the good work.";
|
|
close;
|
|
break;
|
|
case 3:
|
|
mes "[Yierhan]";
|
|
mes "Oh, you did!";
|
|
mes "Okay, I am ready to listen.";
|
|
mes "I was anticipating to see this time come.";
|
|
next;
|
|
mes "- You reported him with the result of investigation -";
|
|
mes "- and a scrap of cloth which you obtained during the mission. -";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Hmm...I see.";
|
|
mes "Let me see the cloth.";
|
|
next;
|
|
mes "- You gave him the scrap of cloth. -";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Umm...isn't this...?";
|
|
mes "I see, I see...";
|
|
mes "You did a great job.";
|
|
mes "You brought me really important information.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "As you see, the pattern on this cloth";
|
|
mes "is one of the Assassin's peculiar codes.";
|
|
mes "Especially this pattern looks like";
|
|
mes "ones used by high assassins.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Well, with this, I can figure out";
|
|
mes "what happened on that night.";
|
|
mes "Thank you.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "let's ask other higher guild members to take care";
|
|
mes "of the result of investigation.";
|
|
mes "You did your job perfect and now I want";
|
|
mes "you to focus on your skill trainings.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Please take this.";
|
|
mes "This is a reward for your great job.";
|
|
set tu_thief01, 27;
|
|
getitem 2307, 1;
|
|
set Zeny, Zeny + 5000;
|
|
getexp 8000,3000;
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Take care now.";
|
|
close;
|
|
break;
|
|
}
|
|
} else {
|
|
mes "Always cherish your dream.";
|
|
mes "Life without a dream cannot become a perfect one.";
|
|
close2;
|
|
}
|
|
} else if(Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Sage || Class == Job_Professor){
|
|
if(tu_magician01 < 7){
|
|
mes "I am a thief trainer.";
|
|
mes "And I can tell you are not a thief.";
|
|
mes "You should become a thief if you wanted to";
|
|
mes "be taught by me...hahaha.";
|
|
close;
|
|
} else if(tu_magician01 == 7){
|
|
mes "Hm...?";
|
|
mes "That's weird, usually only Thieves hang around this joint. What's someone like you doing here? Unless...";
|
|
next;
|
|
switch(select("I'm here on behalf of 'Mana.'")){
|
|
case 1:
|
|
mes "[Yierhan]";
|
|
mes "Ah, I've been expecting you. Good good, I asked Mana for help with something.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "You came at just the right time. You see, there have been something strange has been found in South Morroc.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Basically, we found traces of poison there were used in a fight. We were going to investigate it, but we've been distracted by other pressing matters.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "That's why we've been asking support from the Mage Guild. Fortunately, I'm well acquainted with Mana, so...";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Anyway, please head to South Morroc since it seems to be the best place to begin your investigation. You'll see what we've found right outside the South Morroc gate.";
|
|
set tu_magician01, 8;
|
|
break;
|
|
}
|
|
} else if(tu_magician01 < 26){
|
|
mes "There's stories of some highly skilled Assassin that has never returned from a mission...";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "What's strange about it is that the Assassin Guild has reported that the mission was actually completed.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Be careful, my friend. It seems your mission might be related to that mysterious Assassin...";
|
|
close;
|
|
} else if(tu_magician01 == 26){
|
|
mes "Hmm.....";
|
|
mes "So how is it going lately?";
|
|
mes "I have had so many other works recently";
|
|
mes "to focus on the investigation.";
|
|
next;
|
|
switch(select("I am still investigating.:Not yet.:I finished to investigate.")){
|
|
case 1:
|
|
mes "[Yierhan]";
|
|
mes "Ah...";
|
|
mes "I see. Well, I understand that it is difficult.";
|
|
mes "Keep up the good work.";
|
|
close2;
|
|
break;
|
|
case 2:
|
|
mes "[Yierhan]";
|
|
mes "Ah...";
|
|
mes "I see. Well, I understand that it is difficult.";
|
|
mes "Keep up the good work.";
|
|
close2;
|
|
break;
|
|
case 3:
|
|
mes "[Yierhan]";
|
|
mes "Oh, you did!";
|
|
mes "Okay, I am ready to listen.";
|
|
mes "I was anticipating to see this time come.";
|
|
next;
|
|
mes "- You reported him with the result of investigation -";
|
|
mes "- and a scrap of cloth which you obtained during the mission. -";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Hmm...I see.";
|
|
mes "Let me see the cloth.";
|
|
next;
|
|
mes "- You gave him the scrap of cloth. -";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Umm...isn't this...?";
|
|
mes "I see, I see...";
|
|
mes "You did a great job.";
|
|
mes "You brought me really important information.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "As you see, the pattern on this cloth";
|
|
mes "is one of the Assassin's peculiar codes.";
|
|
mes "Especially this pattern looks like";
|
|
mes "ones used by high assassins.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Well, with this, I can figure out";
|
|
mes "what happened on that night.";
|
|
mes "Thank you.";
|
|
next;
|
|
mes "[Yierhan]";
|
|
mes "Ah, please take my token of gratitute.";
|
|
mes "I will send a message to 'Mana' regarding your help.";
|
|
mes "Take care now.";
|
|
set tu_magician01, 27;
|
|
set Zeny, Zeny + 5000;
|
|
getexp 5000,2000;
|
|
close2;
|
|
break;
|
|
}
|
|
} else {
|
|
mes "As I assumed, it was not done by only a group.";
|
|
mes "There are at least two or three groups involved with this.";
|
|
mes "Hmm...I am concerned that something bad might happen soon.";
|
|
close;
|
|
}
|
|
}
|
|
mes "The most romantic ";
|
|
mes "thing in the desert is";
|
|
mes "of course the sand storm. Hahaha.";
|
|
close;
|
|
}
|