rathena/doc/mob_db_mode_list.txt
Playtester 7a62ab49dc Monster level 10 skills (Part 1), LoV (fixes #957)
* The following monster level 10 skills now have their official effect
-- Two-Hand Quicken: Increases ASPD by 70%. Duration 300s.
-- Lord of Vermilion: Deploys units in a 15x15 area that splash 1 cell into LP each. 520% damage per wave.
-- Thunderstorm: 20 Hits, 7x7 AoE. Splashes 3 cells into LP.
-- Decrease Agility: Reduces Agi by 50. Duration 130s.
-- Hammer Fall: 25x25 AoE. 100% base stun chance.
* Added a document that will contain all information on these special level 10 monsters skills
* Implemented official damage formula for renewal Lord of Vermilion; it only applies to LoV cast by players
2016-02-13 11:50:12 +01:00

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//===== rAthena Documentation ================================
//= rAthena Monster Modes Reference
//===== By: ==================================================
//= rAthena Dev Team
//===== Last Updated: ========================================
//= 20160130
//===== Description: =========================================
//= A reference description of rAthena's mob_db 'mode' field.
//============================================================
Bit Legend
-------------------------------------------------------------------------------
MD_CANMOVE | 0x0000001 | 1
MD_LOOTER | 0x0000002 | 2
MD_AGGRESSIVE | 0x0000004 | 4
MD_ASSIST | 0x0000008 | 8
MD_CASTSENSOR_IDLE | 0x0000010 | 16
MD_BOSS | 0x0000020 | 32
MD_PLANT | 0x0000040 | 64
MD_CANATTACK | 0x0000080 | 128
MD_DETECTOR | 0x0000100 | 256
MD_CASTSENSOR_CHASE | 0x0000200 | 512
MD_CHANGECHASE | 0x0000400 | 1024
MD_ANGRY | 0x0000800 | 2048
MD_CHANGETARGET_MELEE | 0x0001000 | 4096
MD_CHANGETARGET_CHASE | 0x0002000 | 8192
MD_TARGETWEAK | 0x0004000 | 16384
MD_RANDOMTARGET | 0x0008000 | 32768
MD_IGNOREMELEE | 0x0010000 | 65536
MD_IGNOREMAGIC | 0x0020000 | 131072
MD_IGNORERANGED | 0x0040000 | 262144
MD_MVP | 0x0080000 | 524288
MD_IGNOREMISC | 0x0100000 | 1048576
MD_KNOCKBACK_IMMUNE | 0x0200000 | 2097152
MD_NORANDOM_WALK | 0x0400000 | 4194304
MD_NOCAST_SKILL | 0x0800000 | 8388608
MD_FIXED_ITEMDROP | 0x1000000 | 16777216
Explanation for modes
-------------------------------------------------------------------------------
CanMove: Enables the mob to move/chase characters.
CanAttack: Enables the mob to attack/retaliate when you are within attack
range. Note that this only enables them to use normal attacks, skills are
always allowed.
Looter: The mob will loot up nearby items on the ground when it's on idle state.
Aggressive: normal aggressive mob, will look for a close-by player to attack.
Assist: When a nearby mob of the same class attacks, assist types will join them.
Cast Sensor Idle: Will go after characters who start casting on them if idle
or walking (without a target).
Cast Sensor Chase: Will go after characters who start casting on them if idle
or chasing other players (they switch chase targets)
Boss: Special flag which makes mobs immune to certain status changes and skills.
Plant: Always receives 1 damage from attacks.
Detector: Enables mob to detect and attack characters who are in hiding/cloak.
Change Chase: Allows chasing mobs to switch targets if another player happens
to be within attack range (handy on ranged attackers, for example)
Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have
the states "follow"/"angry". Once hit, they stop using these states and use
the normal ones. The new states are used to determine a different skill-set
for their "before attacked" and "after attacked" states. Also, when
"following", they automatically switch to whoever character is closest.
Change Target Melee: Enables a mob to switch targets when hit by a normal attack
while attacking someone else.
Change Target Chase: Enables a mob to switch targets when hit by any attack
while chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
characters that are five levels below it's own level.
For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
Ignore Melee: The mob will take 1 HP damage from physical attacks.
Ignore Magic: The mob will take 1 HP damage from magic attacks.
Ignore Range: The mob will take 1 HP damage from ranged attacks.
MVP: Flagged as MVP which makes mobs resistant to Coma.
Ignore Misc: The mob will take 1 HP damage from "none" attack type.
Knockback Immune: The mob will be unable to be knocked back.
No Random Walk: The mob will not randomly walk around while in the
idle state.
No Cast Skill: The mob will be unable to cast skills.
Fixed Item Drop: The mob's drops are not affected by item drop modifiers.
Aegis Mob Types
-------------------------------------------------------------------------------
What Aegis has are mob-types, where each type represents an AI behavior that
is mimicked by a group of rA mode bits. This is the table to convert from one
to another:
Aegis/rA (description)
01: 0x0081 (passive)
02: 0x0083 (passive, looter)
03: 0x1089 (passive, assist and change-target melee)
04: 0x3885 (angry, change-target melee/chase)
05: 0x2085 (aggressive, change-target chase)
06: 0x0000 (passive, immobile, can't attack) [plants]
07: 0x108B (passive, looter, assist, change-target melee)
08: 0x7085 (aggressive, change-target melee/chase, target weak enemies)
09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]
10: 0x0084 (aggressive, immobile)
11: 0x0084 (aggressive, immobile) [Guardian]
12: 0x2085 (aggressive, change-target chase) [Guardian]
13: 0x308D (aggressive, change-target melee/chase, assist)
17: 0x0091 (passive, cast sensor idle)
19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)
20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)
24: 0x400081 (passive, does not walk randomly) [Slave]
25: 0x0001 (passive, can't attack) [Pet]
26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
27: 0x8084 (aggressive, immobile, random target)
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
bits need to be added independently of this list (also see below).
Aegis Class Types
-------------------------------------------------------------------------------
Aegis has different class types that can't be combined but can be reflected by
a combination of rA mode bits.
Add the mode listed here to the mode above.
Aegis/rA
00: 0x0000000 (normal monster)
01: 0x0000120 (boss class, immune to status changes, immune to knockback, detector)
02: ? (guardian class, immune to status changes)
04: ? (battleground class, immune to status changes, completely ignores all skills)
05: 0x1000000 (event class, ignores all drop rate adjustments)
- Guardian and battleground classes are currently not 100% possible with
rA mode bits, it is recommended to use MD_BOSS (0x0000020) for now
Aegis Attr Types
-------------------------------------------------------------------------------
The Aegis attr types are a bitmask just like the rA mode bits and can be
directly converted. Plant mode is a combination of various of these modes.
Add the mode listed here to the resulting mode above.
Aegis/rA
01: 0x010000 (takes 1 damage from melee attacks)
02: 0x020000 (takes 1 damage from magic attacks)
04: 0x040000 (takes 1 damage from ranged attacks)
08: 0x080000 (MVP, gives MVP rewards, immune to instant death/coma effects)
16: 0x100000 (takes 1 damage from misc attacks)
23: 0x000040 (plant mode)
32: 0x200000 (cannot be knocked back)
64: ? (teleport block)
- Note that if attr=23 (1+2+4+16), it's better to use 0x40 (plant mode) for
easier reading