rathena/npc/quests/quests_lighthalzen.txt
L0ne_W0lf 6f62ea2499 * Added quest log support for the following quests.
- Factory Quest, Murder Quest, Cursed Spirit Quest, Juno Remedy Quest, Airship Ticket Quest, How the Airship Works, Ice Necklace Quest, Siblings Quest, Thor Volcano Base Quest, Muff's Loan, Broken Diamond, and the Z-Gang Quest


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14490 54d463be-8e91-2dee-dedb-b68131a5f0ec
2010-11-23 00:42:25 +00:00

11659 lines
297 KiB
Plaintext

//===== eAthena Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
//= 4.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= Grammar/script check please. This was a quick job.
//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
//= 0.3 Initial Release
//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
//= Thanks to Linuxwolf for a grammar check as well =).
//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
//= 1.4 Fixed password abuse. When people don't read the password under the picture
//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
//= 1.6 Added Gywall's Pickpocket Quest
//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
//= 2.0 Removed Duplicates [Silent]
//= 2.1 Added first part of Bio Ethics Quest [Evera]
//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
//= out after finished part... Don't want players getting stuck ;_; [Evera]
//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
//= mind was somewhere else when writing @_@ [Evera]
//= 2.4 Fixed the bug where a str&int debug was shown in the console for
//= test tube in bio labs quest. [Evera]
//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
//= reused cubekey var for 4 Cube Room key vars
//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
//= 3.0 Added Cursed Spirit Quest. [SinSloth]
//= Moved a book non-related to Lighthalzen quests.
//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
//= reference to it in the Aegis script.
//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
//= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
//= since its symbol depends on the time. [SinSloth]
//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
//= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
//= You can't finish the quest. (bugreport:1798) [Samuray22]
//= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
//= Changed temp char vars to normal vars, that unset at end.
//= Tube just makes sure you have 1 or more permits.
//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
//= Replaced effect numerics with constants.
//= 4.5 Official Gangster Alert script. [Gepard]
//= 4.6 Added quest log entries for:
//= - Cursed Spirit Quest
//============================================================
// Gangster Alert [Aegis Conversion]
//------------------------------------------------------------
lighthalzen,1,1,0 script Law Enforcement -1,{
end;
OnEnable:
mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
initnpctimer;
for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
end;
OnTimer220000:
killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
set $@Lhz_Gangster_Alert, 0;
stopnpctimer;
end;
OnMyMobDead:
end;
}
lighthalzen,267,200,3 script Guard#lhz01 868,{
if (countitem(7350) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
mes "realize you were carrying";
mes "a pass and had authorization.";
close2;
warp "lighthalzen",303,229;
end;
}
if ($@Lhz_Gangster_Alert >= 100) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
close;
}
if ($@Lhz_Gangster_Alert > 14) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
set $@Lhz_Gangster_Alert, 100;
close;
}
if (gettime(3) >= 22 || gettime(3) < 2) {
mes "[Guard]";
mes "Zzzz... Zzz...";
mes "ZZZzzzzzzzzzz...";
next;
mes "^3355FFThis guard is";
mes "dozing off, so this is";
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
warp "lighthalzen",303,229;
end;
}
if (rand(1,6) == 3) {
mes "^3355FFThe guard seems distracted";
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
warp "lighthalzen",303,229;
end;
}
else {
mes "[Guard]";
mes "Hold it right there!";
mes "I can't permit anyone";
mes "to enter the slums.";
mes "Go back to where you";
mes "came from, adventurer!";
close;
}
}
lighthalzen,294,223,7 script Guard#lhz02 868,{
if (countitem(7350) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
mes "realize you were carrying";
mes "a pass and had authorization.";
close2;
warp "lighthalzen",260,199;
end;
}
if ($@Lhz_Gangster_Alert >= 100) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
close;
}
if ($@Lhz_Gangster_Alert > 14) {
mes "[Guard]";
mes "Recently too many people";
mes "have been traveling between";
mes "Uptown and the ghetto, so";
mes "we've heightened security";
mes "around here. But how can";
mes "so many sneak through us?";
donpcevent "Law Enforcement::OnEnable";
set $@Lhz_Gangster_Alert, 100;
close;
}
if (gettime(3) >= 22 || gettime(3) < 2) {
mes "[Guard]";
mes "Zzzz... Zzz...";
mes "ZZZzzzzzzzzzz...";
next;
mes "^3355FFThis guard is";
mes "dozing off, so this is";
mes "the perfect opportunity";
mes "to sneak past him.^000000";
close2;
set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
warp "lighthalzen",260,199;
end;
}
if (rand(1,6) == 3) {
mes "^3355FFThe guard seems distracted";
mes "and is looking elsewhere. Now's";
mes "your chance to sneak past him!^000000";
close2;
set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
warp "lighthalzen",260,199;
end;
}
else {
mes "[Guard]";
mes "Hold it right there!";
mes "I can't permit anyone to";
mes "enter Uptown Lighthalzen!";
mes "If you don't have a pass,";
mes "then move on out of here!";
close;
}
}
//============================================================
// Cube Room
//============================================================
lighthalzen,341,224,3 script Fishbone 868,{
// Retain prior position in quest.
if (piciburn) {
set lhz_sincube,piciburn;
set piciburn,0;
}
// Quest is finished.
if (MISC_QUEST&512) {
mes "[Fishbone]";
mes "Oh hey, it's you!";
mes "Now, listen. If you wanna";
mes "get into Regenschirm again,";
mes "you gotta enter that Sewer Pipe";
mes "that's like, northeast from me.";
mes "It's gross, but you gotta...";
next;
mes "[Fishbone]";
mes "Anyway, good luck in";
mes "whatever it is you're doing";
mes "here in Lighthazlen. Oh, and";
mes "be real careful! Something";
mes "shadier than me is going";
mes "on in this big city~";
close;
}
// Apparantly if the boss quest progress is at 6, you skip the level requirement.
if (lhz_boss == 6 || BaseLevel >= 60) {
if (lhz_sincube == 0) {
mes "[Fishbone]";
mes "What...?";
mes "Is there something";
mes "on my face? Quit looking";
mes "at me and let me do my work.";
set lhz_sincube,1;
close;
}
else if (lhz_sincube == 1) {
mes "[Fishbone]";
mes "Hey. Hey you.";
mes "You're still looking";
mes "at me. Quit it. I'm busy";
mes "here and you're bothering me.";
set lhz_sincube,2;
close;
}
else if (lhz_sincube == 2) {
mes "[Fishbone]";
mes "Seriously, you are";
mes "starting to really get";
mes "on my nerves! What could";
mes "you possibly want from me?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Nothing really.";
mes "I just feel like";
mes "watching you work.";
mes "What exactly are you";
mes "doing anyway, huh?";
next;
mes "[Fishbone]";
mes "Hey! If I could just show";
mes "you what I'm doing, I wouldn't";
mes "be so uptight about you looking";
mes "at what I'm doing, now would I?";
next;
mes "["+strcharinfo(0)+"]";
mes "Nah...";
mes "I just think";
mes "you're uptight";
mes "in general.";
next;
mes "[Fishbone]";
mes "Muthafruit!";
mes "So you're just";
mes "gonna sit and watch";
mes "me all day?! Fine! Then";
mes "I'll just ignore you, jerk!";
next;
mes "[Fishbone]";
mes "...";
mes "......";
mes "Damn it!";
mes "This is really";
mes "ticking me off! Why";
mes "don't you go away?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Well, I was also";
mes "wondering why you're";
mes "working in a place that's";
mes "so, um... depressing.";
next;
mes "[Fishbone]";
mes "Alright, fine!";
mes "But once I tell you";
mes "what I do here, you're";
mes "outta here! Okay? Now,";
mes "your lips are frickin' sealed.";
mes "See, what I do is kinda illegal.";
next;
mes "[Fishbone]";
mes "I provide routes that let";
mes "people enter Lighthalzen,";
mes "or even go anywhere in this";
mes "city, without authorization.";
mes "Hell, I could even get you";
mes "into that Laboratory...";
next;
mes "["+strcharinfo(0)+"]";
mes "W-wait!";
mes "Laboratory?!";
mes "Are you serious?";
mes "Can you get me";
mes "into that place?";
next;
mes "[Fishbone]";
mes "Sonuva--You're not";
mes "gonna leave me alone,";
mes "are you? Look, you seem";
mes "okay, even if you are kinda";
mes "stubborn, kid. But I don't trust";
mes "or serve strangers, period.";
next;
mes "["+strcharinfo(0)+"]";
mes "But isn't there";
mes "anything I can do";
mes "so you can help me";
mes "get into the Laboratory?";
next;
mes "[Fishbone]";
mes "No way, no how.";
mes "No matter how much you";
mes "beg, I can't take a chance";
mes "and just trust anyone who";
mes "wants to know a secret";
mes "route. Now get outta here!";
set lhz_sincube,3;
close;
}
else if (lhz_sincube == 3) {
mes "["+strcharinfo(0)+"]";
mes "Please...";
mes "Please tell me";
mes "how I can get inside";
mes "the Laboratory. I'm...";
mes "I'm begging you!";
next;
mes "[Fishbone]";
mes "No! Now shaddup";
mes "and stop begging, okay?";
mes "You're only embarassing";
mes "yourself! Good grief...";
set lhz_sincube,4;
close;
}
else if (lhz_sincube == 4) {
mes "["+strcharinfo(0)+"]";
mes "Why won't you";
mes "heeeeelp meee?";
mes "Pleeeeeeeease~";
mes "You're the only one";
mes "who knoooooows~";
next;
mes "[Fishbone]";
mes "Yeesh, you're a nutty";
mes "kid. Look, ''no'' means";
mes "''no.'' That's it. That's";
mes "final. How many times do";
mes "you gotta make me spell it out?";
next;
mes "["+strcharinfo(0)+"]";
mes "But there's gotta";
mes "be something I can";
mes "do so you'll help me?";
mes "Th-that's the way i-it";
mes "always w-works. You";
mes "can't just-- You c-can't...";
next;
mes "[Fishbone]";
mes "Alright, you got me.";
mes "But if I'm gonna risk";
mes "my life to help you get";
mes "into that Laboratory I want";
mes "something in return. Okay?";
next;
mes "[Fishbone]";
mes "All you need to do is";
mes "come back here with";
mes "^FF000071,381,305,294,921,000 zeny^000000.";
mes "Then I'll give you all the help";
mes "you need. Alright, good luck";
mes "to you, brave adventurer.";
next;
mes "["+strcharinfo(0)+"]";
mes "You're joking right?!";
mes "There's no way I can ever";
mes "get that much zeny! I'd...";
mes "I'd have to at least take";
mes "over the world or, or...";
next;
mes "[Fishbone]";
mes "Good point.";
mes "Fine, maybe that";
mes "price is a little high.";
mes "I'll just cut it in half,";
mes "then. Still want my";
mes "help? Then bring me...";
next;
mes "[Fishbone]";
mes " ";
mes " ";
mes "...^FF000020 Jellopy^000000.";
next;
mes "[Fishbone]";
mes "Gosh.";
mes "It's like I'm";
mes "doing this for free...";
next;
if (select("Okay.:No! It's impossible!") == 1) {
mes "[Fishbone]";
mes "Alright, then";
mes "bring me back a";
mes "total of 20 Jellopy.";
mes "But you gotta have";
mes "exactly 20 Jellopy on";
mes "you, okay? Seeya pal~";
set lhz_sincube,5;
close;
}
mes "[Fishbone]";
mes "What are you--";
mes "Okay, now you're the";
mes "one who's joking around.";
mes "Look, it's either bring me";
mes "20 Jellopy or 71,381,3--";
mes "whatever number I said-- zeny!";
close;
}
else if (lhz_sincube == 5) {
mes "[Fishbone]";
mes "So...";
mes "Did you bring";
mes "the stuff?";
next;
switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) {
case 1:
mes "[Fishbone]";
mes "Still working on it?";
mes "Okay, I know I didn't";
mes "ask you for very much,";
mes "but gimme some respect";
mes "and get serious about it!";
mes "It's 20 friggin' Jellopies!";
close;
case 2:
if (countitem(909) > 19) {
mes "[Fishbone]";
mes "Ooh. Hey, good work.";
mes "Okay, I can see you're";
mes "the reliable type. A deal";
mes "is a deal, so I'll tell you";
mes "how you can get inside";
mes "that Laboratory.";
next;
mes "[Fishbone]";
mes "Now, if you're wondering";
mes "why I don't got much qualm";
mes "against helping you, it's";
mes "because I used to work in";
mes "the Laboratory... But then";
mes "they laid me off unfairly.";
next;
mes "[Fishbone]";
mes "Anyway, anything I can";
mes "do to cause them trouble";
mes "is good in my book. Let me";
mes "get some stuff ready and";
mes "then I'll tell you what you";
mes "really need to know.";
delitem 909,20; //Jellopy
set lhz_sincube,6;
close;
}
mes "[Fishbone]";
mes "Uh...";
mes "I said 20 Jellopies,";
mes "didn't I? This ain't";
mes "enough pal, so go out";
mes "and get some more!";
close;
case 3:
mes "[Fishbone]";
mes "What the...?";
mes "How could you forget";
mes "something like that?";
mes "Anyway, I asked you to";
mes "bring 20 Jellopies.";
close;
}
}
else if (lhz_sincube == 6) {
mes "[Fishbone]";
if (lhz_boss == 6) {
mes "way to get into Regenschrim";
mes "Lab. However, I do know of";
mes "this secret maze that should";
mes "get you there. Still, if you're";
mes "willing and ready to go...";
}
else {
mes "Okay...";
mes "Are you ready now?";
mes "I'm gonna send you";
mes "someplace where you";
mes "can find the Lab entrance.";
}
next;
switch(select("Not yet.:Yes.")) {
case 1:
mes "[Fishbone]";
mes "Eh...?";
mes "Alright, it's";
mes "not a problem.";
mes "Just take your time.";
close;
}
mes "[Fishbone]";
mes "Great!";
mes "Okay then,";
mes "here we go!";
close2;
set lhz_sincube,7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
else if (lhz_sincube < 10) {
mes "[Fishbone]";
mes "Hm, you must not have";
mes "accomplished whatever";
if (lhz_boss == 6) {
mes "it is you need to do in the";
mes "Regenschirm Laboratory yet.";
}
else {
mes "it was you were doing";
mes "in the Laboratory. Do";
}
mes "you want me to send";
mes "you there again?";
next;
if (select("No.:Yes.") == 1) {
mes "[Fishbone]";
mes "Geez, you must have";
mes "really had a hard time";
mes "there. Okay, well, when";
mes "you're ready to go there,";
mes "just let me know, got it?";
close;
}
mes "[Fishbone]";
mes "Got a lot of";
mes "spirit in you,";
mes "don't you? Heh!";
mes "I like you style~";
mes "Get ready, 'cuz";
mes "here we go...!";
close2;
set lhz_sincube,7;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
else if (lhz_sincube == 10) {
mes "[Fishbone]";
mes "Hey, you came back!";
mes "Good, I was starting";
mes "to get a little worried";
mes "about what happened to";
mes "you. So did you get what";
mes "you wanted over there?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah...";
mes "I hope so,";
mes "anyway.";
next;
mes "[Fishbone]";
mes "Good! Whatever you did,";
mes "I hope it messes them up big";
mes "time! I usedta be a respected";
mes "scientist for Regenschirm till";
mes "they laid me off! Serves those";
mes "ungrateful jerkoffs right!";
next;
mes "[Fishbone]";
mes "Then again, my current";
mes "line of work seems to suit";
mes "me much better. And I don't";
mes "gotta worry about formulas";
mes "and algorithms anymore.";
next;
mes "[Fishbone]";
mes "Oh yeah, the place you";
mes "just went to? There's a";
mes "secret path the Laboratory";
mes "there. If you want, I can";
mes "send you back there. So";
mes "what do you say?";
next;
if (select("Sure:No thanks~") == 1) {
mes "[Fishbone]";
mes "Okay then, here";
mes "we go! Good luck";
mes "to you, buddy.";
close2;
switch(rand(1,3)) {
case 1: warp "lhz_cube",67,193; break;
case 2: warp "lhz_cube",66,136; break;
case 3: warp "lhz_cube",66,74; break;
}
end;
}
mes "[Fishbone]";
mes "Alright, it's your";
mes "choice. Oh, and that";
mes "pass you have should";
mes "let you into the Laboratory";
mes "anyway. Good luck to you, pal.";
close;
}
mes "[Fishbone]";
mes "Heya pal!";
mes "It's been a while.";
mes "You doin' good? I'm";
mes "just peachy, thanks~";
close;
}
else if (BaseLevel < 60) {
mes "Hey kid, get";
mes "outta here! Can't";
mes "you tell I'm dealin'";
mes "in something shady";
mes "here? This is no place";
mes "for baby faced guys like you!";
close;
}
else if (lhz_boss > 6) {
mes "[Fishbone]";
mes "Heya pal!";
mes "It's been a while.";
mes "You doin' good? I'm";
mes "just peachy, thanks~";
close;
}
}
lhz_cube,237,198,0 script Bundle of Files#cube 111,{
if (lhz_sincube < 7) {
mes "^3355FFThere are a bunch";
mes "of files scattered";
mes "on the ground.^000000";
close;
}
else if (lhz_sincube < 10) {
if (lhz_secret01 < 1) {
mes "^3355FFThere are a bunch";
mes "of files scattered";
mes "on the ground. They";
mes "seem to contain all";
mes "sorts of information,";
mes "but they're all mixed up.^000000";
next;
if (select("Rummage through the files.:Cancel") == 1) {
mes "^3355FFWhile you are";
mes "rummaging through";
mes "the files, a Red Key";
mes "drops to the ground";
mes "with a clink. You decide";
mes "to keep this ^000000Red Key^3355FF.^000000";
set lhz_secret01,1;
}
close;
}
mes "^3355FFThis is the place";
mes "where you found the";
mes "^000000Red Key^3355FF while you were";
mes "looking through the files";
mes "scattered on the ground.^000000";
close;
}
mes "^3355FFThis is the place";
mes "where you found the";
mes "^000000Red Key^3355FF while you were";
mes "looking through the files";
mes "scattered on the ground.^000000";
close;
}
lhz_cube,234,202,0 script Picture#cube 111,{
if (lhz_secret01 < 2) {
mes "^3355FFThis picture hanging";
mes "on the wall catches";
mes "your attention for some";
mes "inexplicably strange reason.^000000";
next;
if (select("Look behind picture.:Cancel") == 1) {
mes "^3355FFYou push and pull";
mes "with all your strength,";
mes "but the picture won't";
mes "budge. If it's too hard";
mes "to move, there must be";
mes "something hidden behind it.^000000";
}
close;
}
else if (lhz_secret01 == 2) {
mes "^3355FFThis picture hanging";
mes "on the wall catches";
mes "your attention for some";
mes "inexplicably strange reason.^000000";
next;
if (select("Look behind picture.:Cancel") == 1) {
mes "^3355FFYou push and pull";
mes "with all your strength,";
mes "but this picture is too";
mes "hard to move with just";
mes "brute strength alone.^000000";
next;
input .@input$;
if (.@input$ == "Jackknife") {
mes "^3355FFYou take the";
mes "Jackknife, thrust";
mes "it under the picture";
mes "and twist it in order to";
mes "pry the picture off the wall.^000000";
next;
mes "^3355FFBehind the picture, you";
mes "find that the following";
mes "numbers are written:^000000";
mes " ";
set .@number_rand,rand(1,3);
if (.@number_rand == 1) {
mes "4 3 2 9 1 6 8 2 7";
set lhz_secret01,3;
}
else if (.@number_rand == 2) {
mes "3 6 4 1 2 8 7 1 5";
set lhz_secret01,4;
}
else {
mes "4 9 3 7 6 2 8 6 6";
set lhz_secret01,5;
}
close;
}
mes "^3355FFUnfortunately,";
mes "doing that apparently";
mes "wasn't enough to move";
mes "the picture. Perhaps you";
mes "should try something else.^000000";
close;
}
close;
}
else if (lhz_secret01 < 6) {
mes "^3355FFThe following numbers";
mes "were written behind the";
mes "picture. If they were hidden,";
mes "these numbers must have";
mes "some kind of importance.^000000";
mes " ";
if (lhz_secret01 == 3) {
mes "4 3 2 9 1 6 8 2 7";
}
else if (lhz_secret01 == 4) {
mes "3 6 4 1 2 8 7 1 5";
}
else if (lhz_secret01 == 5) {
mes "4 9 3 7 6 2 8 6 6";
}
close;
}
mes "^3355FFThere is a picture";
mes "hanging on the wall.^000000";
next;
if (select("Look beneath picture.:Cancel") == 1) {
mes "^3355FFThere are some";
mes "numbers behind the";
mes "picture, but now there is";
mes "no need to memorize them.^000000";
}
close;
}
lhz_cube,242,201,0 script Drawer#cube 111,{
if (lhz_secret01 < 1) {
mes "^3355FFThe drawer here";
mes "looks interesting,";
mes "but it's locked and";
mes "you can't open it.^000000";
close;
}
else if (lhz_secret01 == 1) {
mes "^3355FF The drawer here";
mes "looks interesting, but";
mes "it's locked. Hopefully, you";
mes "can figure how to open it.^000000";
next;
input .@input$;
if (.@input$ == "Red Key") {
mes "^3355FFYou insert the Red Key";
mes "into the lock and open the";
mes "drawer. Inside, you find a";
mes "^000000Jackknife^3355FF that you decide";
mes "to take. After all, it might";
mes "be handy sometime.^000000";
set lhz_secret01,2;
}
else {
mes "^3355FFUnfortunately, you";
mes "can't open or break";
mes "the lock on the drawer";
mes "by doing that. You need";
mes "to try something else.^000000";
}
close;
}
mes "^3355FFThis is the drawer";
mes "in which you found the";
mes "^000000Jackknife^3355FF. It is now empty";
mes "and devoid of purpose.^000000";
close;
}
lhz_cube,248,179,0 script Chest#cube 111,{
if (lhz_sincube < 7) {
mes "^3355FFYou've found a chest";
mes "with an axe laid on";
mes "top. The axe's purpose";
mes "is completely utilitarian";
mes "and isn't suited for battle.^000000";
close;
}
else if (lhz_sincube == 7) {
mes "^3355FFYou've found a chest,";
mes "but more importantly,";
mes "there is a utility Axe";
mes "laid on top of it.^000000";
next;
if (select("Take the utility Axe.:Cancel") == 1) {
mes "^3355FFWithout shame or";
mes "an ounce of guilt, you";
mes "pick up the utility ^000000Axe^3355FF";
mes "and claim it as your own.^000000";
set lhz_sincube,8;
}
close;
}
mes "^3355FFThis is just a normal";
mes "chest. There used to be";
mes "a utility ^000000Axe^3355FF on top of";
mes "it until you picked it up.^000000";
close;
}
lhz_cube,237,183,0 script Barrel#cube 111,{
set number_line,0;
if (lhz_sincube < 8) {
mes "^3355FFYou have";
mes "found a shabbily";
mes "constructed barrel.^000000";
close;
}
else if (lhz_sincube == 8) {
mes "^3355FFYou have";
mes "found a shabbily";
mes "constructed barrel.";
mes "You sense that there's";
mes "something inside, but";
mes "you need something to";
mes "smash the barrel open.^000000";
next;
input .@input$;
if (.@input$ == "Axe") {
mes "^3355FFAxe in hand, you lift";
mes "it above your head and";
mes "swing it downwards,";
mes "smashing off the top of";
mes "the barrel. Inside, you find a";
mes "box topped with a metal plate.^000000";
next;
mes "^3355FFThe numbers one";
mes "through nine are";
mes "etched on the surface";
mes "of the metal plate on";
mes "top of the box you found,";
mes "like some kind of keypad...^000000";
set lhz_sincube,9;
}
else {
mes "^3355FFDoing that probably won't";
mes "break open this keg. You'll";
mes "need to try something else.^000000";
}
close;
}
else if (lhz_sincube == 9) {
if (lhz_secret01 < 3) {
mes "^3355FFYou decide to enter";
mes "some numbers into the";
mes "metallic keypad. Remember,";
mes "you can only enter single";
mes "digit numbers at one time...^000000";
next;
for( set $@i, 0; .@i < 9; set .@i, .@i + 1 )
input .@input;
mes "^3355FFNothing happened...^000000";
close;
}
else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
switch(lhz_secret01) {
case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
}
mes "^3355FFYou decide to enter";
mes "some numbers into the";
mes "numberpad etched on the";
mes "metal plate on top of the box";
mes "you found inside the keg.^000000";
next;
for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) {
input .@input;
if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
}
if (.@number_line == 9) {
mes "^3355FFThe metal plate slides";
mes "open and you find a key";
mes "Key inside the box. You";
mes "to keep this ^000000Yellow Key^3355FF.^000000";
set lhz_secret01,6;
}
else {
mes "^3355FFNothing happened.";
mes "It's likely that you did not";
mes "enter the correct numbers.^000000";
}
close;
}
mes "^3355FFThis is the box with";
mes "the keypad in which you";
mes "found the ^000000Yellow Key^3355FF.";
mes "The box is now empty.^000000";
close;
}
mes "^3355FFThis is a box";
mes "topped with a metal";
mes "plate that looks like";
mes "a crudely made keypad.^000000";
close;
}
lhz_cube,224,192,0 script Power Generator#cube 111,{
if (lhz_secret01 < 6) {
mes "^3355FFThis is a noisily";
mes "operating huge machine";
mes "with a front panel that has";
mes "a strange mark. There is a";
mes "keyhole on the machine";
mes "right next to this panel.^000000";
next;
input .@input$;
mes "^3355FFNothing happened.";
mes "You probably need";
mes "to find the right key to";
mes "insert into the keyhole.^000000";
close;
}
else if (lhz_secret01 == 6) {
mes "^3355FFThis is a noisily";
mes "operating huge machine";
mes "with a front panel that has";
mes "a strange mark. There is a";
mes "keyhole on the machine";
mes "right next to this panel.^000000";
next;
input .@input$;
if (.@input$ == "Yellow Key") {
mes "^3355FFYou insert the";
mes "Yellow Key into the";
mes "keyhole and turn it,";
mes "causing the machine";
mes "to sputter and deactivate.^000000";
next;
mes "^3355FFYou notice that the";
mes "^000000Status Light ^3355FFnext to the";
mes "bed has now turned off.^000000";
set lhz_secret01,7;
}
else {
mes "^3355FFNothing happened.";
mes "You probably need";
mes "to find the right key to";
mes "insert into the keyhole.^000000";
}
close;
}
mes "^3355FFIt's a giant machine.^000000";
close;
}
lhz_cube,244,201,0 script Status Light#cube 111,{
if (lhz_secret01 < 7) {
mes "^3355FFThe Status Light is";
mes "on. It looks like there's";
mes "something inside the";
mes "bulb, but you can't get";
mes "near it since it generates";
mes "incredibly scorching heat.^000000";
next;
mes "^3355FFNow, if you could";
mes "somehow shut down the";
mes "Power Generator in this";
mes "room, the bulb would be";
mes "cool enough for you to touch...^000000";
close;
}
else if (lhz_secret01 == 7) {
mes "The Status Light";
mes "is now off and the";
mes "bulb has cooled down.";
next;
if (select("Smash the light bulb.:Cancel") == 1) {
mes "^3355FFYou smash the";
mes "Status Light's bulb";
mes "and discover another key.";
mes "You obtained a ^000000Black Key^3355FF.^000000";
set lhz_secret01,8;
}
close;
}
mes "^3355FFYou find the remains";
mes "of a broken light bulb.^000000";
close;
}
lhz_cube,234,200,0 script Desk#cube 111,{
if (lhz_secret02 <= 1) {
mes "^3355FFYou've found";
mes "a completely";
mes "cluttered desk.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFVarious documents,";
mes "books and lab equipment";
mes "are scattered on the desk.";
mes "But none of them seem";
mes "all that useful right now.^000000";
close;
case 2:
if (lhz_secret02 < 1) {
mes "^3355FFUnder this desk, of";
mes "all conceivable places,";
mes "you find a ^000000Short Stick^3355FF";
mes "that you decide to keep.";
mes "You never know when";
mes "you'll need one of those.^000000";
set lhz_secret02,1;
}
else {
mes "^3355FFThis is where you";
mes "found your ^000000Short Stick^3355FF.";
mes "Sadly, there are no more";
mes "hidden treasures for you to";
mes "discover beneath this desk.^000000";
}
close;
case 3:
mes "^3355FFThe desk drawer is";
mes "locked and probably";
mes "with good reason. After all,";
mes "you just tried to invade this";
mes "private and intimate space.^000000";
close;
}
}
else if (lhz_secret02 == 2) {
mes "^3355FFYou're back at the";
mes "messy desk which";
mes "is probably used by";
mes "a high ranking executive";
mes "who has someone else";
mes "do his desk tidying for him.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFAlas, no matter how much";
mes "you rummage through it,";
mes "the clutter on the desk";
mes "proves to be useless to you.^000000";
next;
if (Sex) {
mes "^3355FFAn issue of the";
mes "Dancer magazine,";
mes "''Harmonic Lick'' catches";
mes "your eye, but you really";
mes "shouldn't be interested";
mes "in that publication just";
mes "because of the pictures.^000000";
}
else {
mes "^3355FFAn issue of the female";
mes "entertainment magazine,";
mes "''Magnum Break'' catches";
mes "your eye, but adventurers";
mes "have no time to look at";
mes "pictures of beautiful men.^000000";
}
close;
case 2:
mes "^3355FFUnder the desk, you";
mes "discover another Short";
mes "Stick which happens to";
mes "fit perfectly into the other";
mes "Short Stick you found earlier.";
next;
mes "^3355FFYou combine the two";
mes "lesser sticks to create";
mes "a stick that is superior";
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
set lhz_secret02,3;
close;
case 3:
mes "^3355FFThis desk drawer is";
mes "locked shut and probably";
mes "always will be. It's likely";
mes "that nothing really valuable";
mes "is inside, aside from perhaps";
mes "a hip flask or a candy stash.";
close;
}
}
mes "^3355FFThis desk is cluttered";
mes "with all sorts of random";
mes "objects, but such is its";
mes "destiny as office equipment.^000000";
next;
switch(select("On the desk:Under the desk:Desk drawer")) {
case 1:
mes "^3355FFAlas, no matter how much";
mes "you rummage through it,";
mes "the clutter on the desk";
mes "proves to be useless to you.^000000";
next;
mes "^3355FFThere's part of a newspaper";
mes "here, but it's only the Comics";
mes "section which, of course, isn't";
mes "informative enough for world";
mes "savvy adventurers like you.^000000";
close;
case 2:
mes "^3355FFThis is where you found";
mes "one of two Short Sticks";
mes "to make your ^000000Long Stick^3355FF.";
mes "There isn't anything else";
mes "under here, so it's impossible";
mes "to make your stick any longer.^000000";
close;
case 3:
mes "^3355FFThis desk drawer is";
mes "locked very securely.";
mes "The owner of this desk";
mes "was wise to provide a";
mes "measure of drawer security.";
mes "But why put sticks under the";
mes "desk? This is most curious...^000000";
close;
}
}
lhz_cube,247,198,0 script Bed#cube 111,{
if (lhz_secret02 == 0) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFUnder the bed, you";
mes "discover a ^000000Short Stick^3355FF";
mes "which you decide to";
mes "keep. You never know";
mes "when certain, seemingly";
mes "useless objects will save you.^000000";
set lhz_secret02,2;
}
close;
}
else if (lhz_secret02 == 1) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFUnder the bed, you";
mes "discover another Short";
mes "Stick which happens to";
mes "fit perfectly into the other";
mes "Short Stick you found earlier.";
next;
mes "^3355FFYou combine the two";
mes "lesser sticks to create";
mes "a stick that is superior";
mes "to the sum of its parts.";
mes "You are now the proud";
mes "bearer of a ^000000Long Stick^3355FF.^000000";
set lhz_secret02,3;
}
close;
}
else if (lhz_secret02 == 2) {
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFIn a distant and";
mes "dusty corner beneath";
mes "the bed, you manage to";
mes "spot an object. If only you";
mes "could reach it somehow...^000000";
next;
input .@input$;
if (.@input$ == "Short Stick") {
mes "^3355FFYou try to reach";
mes "the object by using";
mes "your Short Stick. After";
mes "a few attempts, you had no";
mes "choice but to admit that your";
mes "stick just wasn't long enough.^000000";
}
else {
mes "^3355FFUnfortunately,";
mes "whatever you used to";
mes "try to reach the object";
mes "didn't work. You'll have";
mes "to think of something else.^000000";
}
}
close;
}
else if (lhz_secret02 == 3) {
mes "^3355FFYou find a messy";
mes "bed that may be more";
mes "than meets the eye.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
}
else {
mes "^3355FFIn a distant and";
mes "dusty corner beneath";
mes "the bed, you manage to";
mes "spot an object. If only you";
mes "could reach it somehow...^000000";
next;
input .@input$;
if (.@input$ == "Long Stick") {
mes "^3355FFWith Long Stick in";
mes "hand, you manage to";
mes "reach the object and drag";
mes "it under the bed towards you.";
mes "You now possess the ^000000Cube^3355FF";
mes "that was under the bed.^000000";
set lhz_secret02,4;
}
else {
mes "^3355FFUnfortunately,";
mes "whatever you used to";
mes "try to reach the object";
mes "didn't work. You'll have";
mes "to think of something else.^000000";
}
}
close;
}
mes "^3355FFYou've found a bed";
mes "in which the sheets";
mes "are slovenly arranged.^000000";
next;
if (select("On the bed:Under the bed") == 1) {
mes "^3355FFNo one's in the bed";
mes "and if you climbed in,";
mes "you'd just be alone. For";
mes "some people, this may";
mes "be an immutable truth.^000000";
close;
}
mes "^3355FFThis is where you";
mes "managed to find some";
mes "sort of strange ^000000Cube^3355FF.^000000";
close;
}
lhz_cube,229,184,0 script Goblet#cube 111,{
if (lhz_sincube < 10) {
if (lhz_secret03 == 0) {
mes "^3355FFYou see an empty";
mes "bottle and a goblet.";
mes "It looks like you";
mes "missed the party.^000000";
next;
if (select("Examine the goblet.:Cancel") == 1) {
mes "^3355FFInside the goblet,";
mes "you find a ^000000Rusty Key^3355FF";
mes "which you decide to keep.";
mes "However, you'll need to get";
mes "rid of that rust somehow.";
mes "Perhaps you can dip the key";
mes "in some corrosive chemical?^000000";
set lhz_secret03,1;
}
close;
}
mes "^3355FFThis is the goblet where";
mes "you found that ^000000Rusty Key^3355FF.^000000";
close;
}
mes "^3355FFThis is goblet cup where";
mes "you found that ^000000Rusty Key^3355FF.^000000";
close;
}
lhz_cube,231,202,0 script Chemicals#cube 111,{
if (lhz_secret03 < 1) {
mes "^3355FFThere is a bottle";
mes "containing slightly";
mes "corrosive chemicals";
mes "that is sitting on the ledge.^000000";
next;
input .@input$;
mes "^3355FFWhatever you tried to";
mes "pour the chemicals on";
mes "wasn't affected at all.";
mes "You should try pouring the";
mes "chemicals on something else.^000000";
close;
}
else if (lhz_secret03 == 1) {
mes "^3355FFThere is a bottle";
mes "containing slightly";
mes "corrosive chemicals";
mes "that is sitting on the ledge.^000000";
next;
input .@input$;
if (.@input$ == "Rusty Key") {
mes "^3355FFPouring the chemicals";
mes "on the Rusty Key removes";
mes "the rust, making it usable";
mes "again. Now that it is clean,";
mes "the Rusty Key has become";
mes "a sparkling ^000000Green Key^3355FF.^000000";
set lhz_secret03,2;
}
else {
mes "^3355FFWhatever you tried to";
mes "pour the chemicals on";
mes "wasn't affected at all.";
mes "You should try pouring the";
mes "chemicals on something else.^000000";
}
close;
}
mes "^3355FFThese are the chemicals";
mes "that you used to clean the";
mes "Rusty Key so that it was";
mes "restored to its original glory,";
mes "becoming the ^000000Green Key^3355FF.^000000";
close;
}
lhz_cube,249,191,0 script Cabinet#cube 111,{
if (lhz_secret03 < 2) {
mes "^3355FFYou've found a";
mes "cabinet that contains";
mes "many drawers. Perhaps";
mes "something useful is inside?";
next;
if (select("Open:Cancel") == 1) {
input .@input$;
mes "^3355FFUnfortunately, the";
mes "cabinet has been locked.";
mes "You'll need the right key";
mes "in order to open the drawers.^000000";
}
close;
}
else if (lhz_secret03 == 2) {
mes "^3355FFYou've found a";
mes "cabinet that contains";
mes "many drawers. Perhaps";
mes "something useful is inside?";
next;
input .@input$;
if (.@input$ == "Green Key") {
mes "^3355FFYou take the Green Key";
mes "and finds that it fits into";
mes "one of the drawer keyholes.";
mes "You open the drawer and";
mes "obtain a strange ^000000Polygon^3355FF.^000000";
set lhz_secret03,3;
}
else {
mes "^3355FFWhatever you tried";
mes "did not succeed in";
mes "opening this cabinet.";
mes "Think. Think of how";
mes "locks are unlocked...";
mes "Then you'll find the";
mes "answer you seek.^000000";
}
close;
}
mes "^3355FFThis is the locker";
mes "where you used the";
mes "Green Key to open one";
mes "of the Drawers and obtained";
mes "a ^000000Polygon^3355FF. You're pretty happy";
mes "with your Polygon and don't";
mes "need to open the other drawers.^000000";
close;
}
lhz_cube,224,197,0 script Experiment Tube#cube 111,{
if (lhz_secret01 < 8) {
mes "^3355FFYou find a strange";
mes "tube that seems to";
mes "contain something.";
mes "Underneath the tube is";
mes "a thin plate with a keyhole";
mes "and a card insertion slot.^000000";
next;
input .@input$;
mes "^3355FFNothing happened.";
mes "You'll probably need";
mes "to find the right key for";
mes "the keyhole and the correct";
mes "card to insert into the slot.^000000";
close;
}
else if (lhz_secret01 == 8) {
mes "^3355FFYou find a strange";
mes "tube that seems to";
mes "contain something.";
mes "Underneath the tube is";
mes "a thin plate with a keyhole";
mes "and a card insertion slot.^000000";
next;
input .@input$;
if (.@input$ == "Black Key") {
mes "^3355FFYou insert the Black Key";
mes "into the keyhole, causing";
mes "the experiment tube to open";
mes "and reveal an ^000000Oval^3355FF which you";
mes "you choose to take with you.^000000";
set lhz_secret01,9;
}
else {
mes "^3355FFNothing happened...^000000";
}
close;
}
else if (lhz_secret01 == 9) {
mes "^3355FFThis is where you";
mes "obtained the ^000000Oval^3355FF.";
mes "As you look around";
mes "the tube's location,";
mes "you notice an artificial";
mes "ground fissure which";
mes "can probably open up...^000000";
close;
}
else {
if (lhz_sincube == 10) {
mes "^3355FFThere is a narrow,";
mes "rectangular card slot";
mes "in front of the tube.^000000";
next;
input .@input$;
if (.@input$ == "Laboratory Permit") {
if (countitem(2657)) {
mes "^3355FFYou insert the";
mes "Laboratory Permit";
mes "into the slot and the";
mes "man made fissure in the";
mes "ground splits open, revealing";
mes "an underground staircase.^000000";
next;
if (select("Go downstairs:Cancel") == 1) {
mes "^3355FFYou walk down";
mes "the long flight";
mes "of winding stairs...^000000";
close2;
//remove variables that are no longer used.
set lhz_sincube,0;
set lhz_secret01,0;
set lhz_secret02,0;
set lhz_secret03,0;
set MISC_QUEST,MISC_QUEST|512;
warp "lhz_cube",177,13;
end;
}
close;
}
mes "^3355FF..............";
mes "Nothing happened.^000000";
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
mes "^3355FFThis is where you";
mes "obtained the ^000000Oval^3355FF.";
mes "As you look around";
mes "the tube's location,";
mes "you notice an articial";
mes "ground fissure which";
mes "can probably open up...^000000";
close;
}
}
lhz_cube,248,193,0 script Box#cube1 111,{
if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes.^000000";
next;
select("Oval Hole:Cubic Hole:Polygon Hole");
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
}
else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes.^000000";
next;
switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
case 1:
if (lhz_secret01 == 9) {
next;
input .@input$;
if (.@input$ == "Oval") {
mes "^3355FFYou insert the Oval";
mes "into the Oval shaped";
mes "hole where it fits perfectly.^000000";
set lhz_secret01,10;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret01 == 10) {
mes "^3355FFThe Oval shaped hole";
mes "already has an Oval in it.";
mes "Besides, it's not you have";
mes "any Ovals to spare, anyway.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
case 2:
if (lhz_secret02 == 4) {
next;
input .@input$;
if (.@input$ == "Cube") {
mes "^3355FFYou insert the Cube";
mes "into the Cubic hole";
mes "and it clicks into place.";
mes "Your formal Kindergarten";
mes "training is finally justified.^000000";
set lhz_secret02,5;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret02 == 5) {
mes "^3355FFYou already placed";
mes "a Cube into the hole.";
mes "You could take it back";
mes "out and put it in again,";
mes "but that would just be";
mes "a total waste of time.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
case 3:
if (lhz_secret03 == 3) {
next;
input .@input$;
if (.@input$ == "Polygon") {
mes "^3355FFFortunately, the";
mes "nondescript Polygon";
mes "that you have is exactly";
mes "the same shape as this";
mes "nondescript Polygonal hole.";
mes "The Polygon fits perfectly,";
mes "almost as if it were destiny.^000000";
set lhz_secret03,4;
close;
}
mes "^3355FFNothing happened.^000000";
close;
}
else if (lhz_secret03 == 4) {
mes "^3355FFThe Polygon is already";
mes "inserted into the hole.";
mes "Trust that this is as much";
mes "as this Polygon can do for you.^000000";
close;
}
input .@input$;
mes "^3355FFNothing happened.^000000";
close;
}
}
else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
mes "^3355FFYou find a box with";
mes "three distinctively";
mes "shaped holes that";
mes "are now filled with the";
mes "objects you've inserted.^000000";
next;
if (select("Open the box.:Cancel") == 1) {
mes "^3355FFYou open the box";
mes "and find that there's";
mes "a small card labeled";
mes "''Laboratory Permit'' inside.";
mes "You pocket this ^000000Laboratory";
mes "Permit^3355FF, knowing that you";
mes "will be needing it later.";
set lhz_sincube,10;
getitem 2657,1; //Lab_Passport
}
close;
}
mes "^3355FFYou find the open box";
mes "which used to contain";
mes "the ^000000Laboratory Permit^3355FF.";
mes "This box is no longer";
mes "useful to you now, but";
mes "once upon a time, its";
mes "mysteries were a challenge.^000000";
close;
}
lhz_cube,250,184,0 script Door#cube 111,{
mes "^3355FFYou've come upon a";
mes "door that leads outside.^000000";
next;
if (select("Exit:Cancel") == 1) {
warp "lighthalzen",310,302;
end;
}
close;
}
lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
OnTouch:
if (MISC_QUEST&512) {
warp "lhz_cube",231,90;
end;
}
mes "^3355FFYou found a passage that";
mes "seems to lead somewhere,";
mes "but you get the feeling that";
mes "you shouldn't enter it for now.^000000";
close;
}
//============================================================
// Lighthalzen Pickpocket Mini-Quest
//============================================================
lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
end;
OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 100) {
set zeny,zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 200) {
set zeny,zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 10) {
set zeny,zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good guy!";
next;
if (rand(1,4) == 1) {
enablenpc "Suspicious Guy#lhz_03";
disablenpc "Suspicious Guy#lhz_01";
}
else {
enablenpc"Suspicious Guy#lhz_02";
disablenpc "Suspicious Guy#lhz_01";
}
close;
}
}
lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
end;
OnInit:
disablenpc "Suspicious Guy#lhz_02";
end;
OnTouch:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 100) {
set zeny,zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 200) {
set zeny,zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 10) {
set zeny,zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good guy!";
if (rand(1,4) == 1) {
enablenpc "Suspicious Guy#lhz_03";
disablenpc "Suspicious Guy#lhz_02";
}
else {
enablenpc "Suspicious Guy#lhz_01";
disablenpc "Suspicious Guy#lhz_02";
}
close;
}
}
lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
end;
OnInit:
disablenpc "Suspicious Guy#lhz_03";
end;
OnTouch:
switch(rand(1,5)) {
case 1:
case 2:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 100) {
set zeny,zeny-100;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I sense something...";
mes "No. It might just";
mes "be my imagination.";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 3:
case 4:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 200) {
set zeny,zeny-200;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "I could have sworn";
mes "that these pockets full";
mes "of zeny were heavier";
mes "just a second ago...";
next;
mes "[?????]";
mes "^333333Heh heh heh heh...^000000";
close;
case 5:
mes "^3355FF*SHHHHHHUK!*^000000";
specialeffect EF_STEAL;
if (zeny >= 10) {
set zeny,zeny-10;
}
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh...?";
mes "What the?!";
mes "That guy, did he just...?";
mes "He did! Hey! That guy";
mes "stole some of my money!";
next;
mes "[Suspicious Guy]";
mes "Oh crap!";
mes "Gotta scram!";
mes "Eat my dust, good gu--!";
next;
mes "[" + strcharinfo(0) + "]";
mes "Oh no, you don't!";
mes "I'm turning you in,";
mes "you pickpocket!";
next;
mes "[Suspicious Guy]";
mes "No...! I'm sorry!";
mes "I'll give you back";
mes "your money, just ";
mes "let me go! Crap!";
emotion e_sob;
next;
mes "[" + strcharinfo(0) + "]";
mes "Alright, fine,";
mes "but you better quit";
mes "this life of crime!";
next;
mes "[Suspicious Guy]";
mes "You're right, that was";
mes "wrong of me. Thanks";
mes "for letting me go. Since";
mes "you did me a favor, I'll";
mes "sell you some tonic that";
mes "I use to run really fast.";
next;
mes "[Suspicious Guy]";
mes "I can only sell up to";
mes "three of my secret tonic";
mes "to you since that's all";
mes "I have. Each one will";
mes "cost 15,000 zeny. So";
mes "what do you say?";
next;
switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
case 1: set .@number,1; set .@price,15000*1; break;
case 2: set .@number,2; set .@price,15000*2; break;
case 3: set .@number,3; set .@price,15000*3; break;
case 4:
mes "[Suspicious Guy]";
mes "Well...";
mes "You're just gonna";
mes "let me go, then?";
mes "That's awful generous.";
mes "Thanks, I appreciate it.";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
if (.@number) {
if (Zeny < .@price) {
mes "[Suspicious Guy]";
mes "Er, since I'm quitting";
mes "pickpocketing, I need";
mes "to make cash legitimately";
mes "as a business person. I'm";
mes "real sorry pal, but I can't just";
mes "give these tonics away!";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
else {
if ((MaxWeight-Weight) < 400) {
mes "[Suspicious Guy]";
mes "Eh, I'm sorry, but you";
mes "don't have enough room";
mes "in your inventory to even";
mes "hold these tonics. Sorry";
mes "pal, but this deal's off.";
next;
mes "[Suspicious Guy]";
mes "Anyway, I'm gonna";
mes "get back to work.";
mes "Heh heh heh~";
}
else {
mes "[Suspicious Guy]";
if (.@number == 1) {
mes "Only one? Alright, you";
mes "might be a cheapskate,";
mes "but I do owe you. Just";
mes "take this and I hope we never";
mes "bump into each other again!";
}
else if (.@number == 2) {
mes "Two, huh? I can dig it.";
mes "Now take these and I hope";
mes "we never see each other";
mes "ever again! Ciao, baby~";
}
else {
mes "You want all three?";
mes "Heh, you're much smarter";
mes "than I thought! Alright, take";
mes "these with my compliments,";
mes "but I hope we never bump";
mes "into each other ever again!";
}
set zeny,zeny-.@price;
getitem 12016,.@number; //Speed_Up_Potion
}
}
}
if (rand(1,2) == 1) {
enablenpc "Suspicious Guy#lhz_01";
disablenpc "Suspicious Guy#lhz_03";
}
else {
enablenpc "Suspicious Guy#lhz_02";
disablenpc "Suspicious Guy#lhz_03";
}
close;
}
}
//==============================================================
// Friendship
//==============================================================
lhz_in02,201,210,5 script Digotz 869,{
if (BaseLevel < 50) {
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "Not to be rude or";
mes "anything, but this town";
mes "should be safe enough for";
mes "you to explore. I mean, you";
mes "just seem to be kind of new";
mes "at this adventurer thing...";
close;
}
if (friendship > 14) {
mes "^3355FFDigotz has passed";
mes "away, but the look on";
mes "his face seems very";
mes "peaceful and content.^000000";
close;
}
if (friendship == 14) {
mes "^3355FFDigotz is seriously";
mes "injured from a wound";
mes "by a knife that is still";
mes "embedded in his belly.^000000";
next;
mes "["+ strcharinfo(0) +"]";
mes "Digotz...?";
mes "Oh no, let me";
mes "get you some help!";
next;
mes "[Digotz]";
mes "H-hey... It's the";
mes "adventurer... Man,";
mes "that Maku. He always";
mes "did bring me bad luck...";
mes "It's too late for me and";
mes "I don't have much time...";
next;
mes "[Digotz]";
mes "Those guards I told you";
mes "about... The ones who don't";
mes "want the poor and the rich to";
mes "mingle? I... Guess they found";
mes "I was gonna meet my old pal.";
mes "I just wanted to see him...";
next;
mes "[Digotz]";
mes "This guy... In a black";
mes "suit... He just... He just";
mes "stabbed me! I... God. It's";
mes "been so long since I've talked";
mes "to him. We'll hang out and have";
mes "fun, just like the good old days.";
next;
mes "[Digotz]";
mes "I missed my buddies, but now...";
mes "Now I can hear them calling me.";
mes "Now we can all be together just";
mes "like we all promised. Yeah...";
mes "I was wrong. Life's too short";
mes "to be angry with your frie--";
next;
mes "[Digotz]";
mes "..............";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
next;
mes "[Digotz]";
mes "..............";
mes ".......................";
mes "...............................";
next;
mes "^3355FFDigotz stopped breathing.";
mes "You remove the Knife from";
mes "his lifeless body as a final";
mes "courtesy to a man who";
mes "dearly loved his friends.^000000";
next;
set friendship,15;
getitem 1201,1; //Knife
close;
}
if (friendship == 13) {
mes "[Digotz]";
mes "Wh-whoa, I need to";
mes "get ready! That Maku's";
mes "gonna make fun of me if";
mes "I look too rich and pampered.";
mes "Damn! Where did I put all of";
mes "my fashionable street clothes?";
close;
}
if ((friendship == 12 && countitem(7351) > 0)) {
mes "[Digotz]";
mes "Even if Benkaistein";
mes "did come back, I don't";
mes "think I could forgive Maku.";
mes "In fact, you know what?";
mes "I think I'd even be madder!";
next;
if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
mes "[Digotz]";
mes "Why am I so ticked off?";
mes "^3355FF*Sigh*^000000 You have something";
mes "to show me? Huh? Benkaistein";
mes "wanted me to read this diary";
mes "of his? Sure, why not? I do";
mes "owe him a lot over the years...";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump off these hills";
mes "and try to fly. Dumb, I know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.^000000";
next;
mes "[Digotz]";
mes "Oh yeah, I remember that!";
mes "Maku wore the wings most";
mes "of the time, but I still hold";
mes "the record for staying in the";
mes "air the longest! Yeah, I was";
mes "a regular Kid Pegasus~";
next;
mes "[Benkaistein's Journal]";
mes "^856363Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...^000000";
next;
mes "[Digotz]";
mes "Huh. I don't remember";
mes "that so well. But I know that";
mes "Benkaistein, me and Maku";
mes "weren't afraid of anything back";
mes "then. We must have been totally";
mes "nuts to fight a monster, though.";
next;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
mes "go visit him and see if he's okay.^000000";
next;
mes "[Digotz]";
mes "I think I remember being";
mes "pretty sick. Maku was worried?";
mes "I... I must have had a horrible";
mes "life threatening disease like,";
mes "um, Gonorrhitis. You know.";
mes "That might have been it.";
next;
mes "[Benkaistein's Journal]";
mes "^856363Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.^000000";
next;
mes "[Digotz]";
mes "Well, we were a lot";
mes "younger and closer back";
mes "then, so... ^333333*Ahem!*^000000 Why did";
mes "Benkaistein even write that?!";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.^000000";
next;
mes "[Digotz]";
mes "I... I was forced to make";
mes "that oath! And people do";
mes "change, you know! I mean,";
mes "we were basically just kids,";
mes "it's not like that oath really";
mes "means anything now, does it?";
next;
set friendship,13;
mes "[Digotz]";
mes "That does it. I'm gonna";
mes "go see that Maku. I don't";
mes "miss him or anything, but";
mes "I gotta get him to cancel";
mes "that oath. And maybe I'll";
mes "beat up him a little bit.";
close;
}
mes "[Digotz]";
mes "I don't understand";
mes "why I'm so angry!";
mes "I'm starting to act";
mes "more like Maku, though,";
mes "don't get me wrong, it's";
mes "not like I care about the guy.";
close;
}
if (friendship == 7) {
mes "[Digotz]";
mes "Even if Benkaistein came";
mes "back from wherever he was";
mes "studying, I don't think he'd be";
mes "able to get Maku to apologize";
mes "to me. That guy is just way";
mes "too stubborn for his own good!";
close;
}
if (friendship == 6) {
mes "[Digotz]";
mes "Oh, it's been a while.";
mes "What are you doing back";
mes "over here? And, um, did";
mes "you deliver that message";
mes "to Maku? Now when I think";
mes "about it, I was kind of--";
next;
mes "["+ strcharinfo(0) +"]";
mes "I delivered your message";
mes "word for word, and Maku";
mes "got angry, called you names";
mes "and has been threatening to";
mes "beat you up pretty badly.";
next;
mes "[Digotz]";
mes "That no-good, dirty";
mes "lying rotten scoundrel!";
mes "If it weren't for those";
mes "guards, I'd head over to";
mes "the ghetto and beat Maku";
mes "up myself! That stupid guy!";
next;
mes "[Digotz]";
mes "During times like this,";
mes "I really miss ^FF0000Benkaistein^000000.";
mes "That guy would always have";
mes "an answer for this kind of";
mes "situation. Yeah, I think he's";
mes "in some far off town, studying.";
next;
mes "[Digotz]";
mes "Supposedly he's in that";
mes "place, whatever it's called,";
mes "since there's a ton of books";
mes "there that he can use. But";
mes "yeah, Benkaistein would";
mes "always be the mediator...";
next;
mes "[Digotz]";
mes "Even back then, when";
mes "me, him and Maku used to";
mes "hang out, Benkaistein would";
mes "mediate if we got into some";
mes "argument. Still, he couldn't";
mes "do anything about Maku now...";
set friendship,7;
next;
mes "[Digotz]";
mes "I don't know why,";
mes "but I'm so angry!";
mes "Why am I stressing";
mes "out so much over this?!";
close;
}
if ((friendship == 4 || friendship == 5)) {
mes "[Digotz]";
mes "Still checking out";
mes "Uptown Lighthalzen?";
mes "Not like I'd care, but if you";
mes "do happen to see Maku,";
mes "deliver this little message";
mes "for me, sentence by sentence.";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "^FF0000You're still a stubborn jerk!";
mes "^FF0000You owe me at least 3 lunches!";
mes "^FF0000Not to mention an apology!";
mes "^FF0000But who cares what you think?!";
mes "I'm so goddamn happy without you!^000000";
close;
}
if (friendship == 3) {
mes "[Digotz]";
mes "I know that the";
mes "opulence of Uptown";
mes "seems rather attractive,";
mes "but trust me. This place";
mes "is colorless. Now, have";
mes "you visited the poor district?";
next;
select("Yes, I did already...");
mes "["+ strcharinfo(0) +"]";
mes "Yes, I did already...";
mes "And I met someone";
mes "named Maku there.";
next;
mes "[Digotz]";
mes "Maku?! Oh, he must have";
mes "mentioned something about";
mes "me. But I don't care what he";
mes "says, unless it's an apology";
mes "for being a fully blown jerk.";
mes "Ever since we were kids...";
next;
mes "[Digotz]";
mes "Anyway, we used to be close,";
mes "but that guy was never a true";
mes "friend of mine! Like that one";
mes "time he cheated to beat me at";
mes "arm wrestling! Or when he never";
mes "thanked me for buying us lunch!";
next;
mes "[Digotz]";
mes "Sure, he might have helped";
mes "me a little in meeting my first";
mes "girlfriend, but I'll never ever";
mes "forgive him for fixing me up";
mes "on the worst blind dates a";
mes "man can possibly experience!";
next;
mes "[Digotz]";
mes "Maku doesn't know a damn";
mes "about friendship! Even if I did";
mes "want to see him, there are these";
mes "people who don't want the rich";
mes "to ever meet with the poor.";
next;
mes "[Digotz]";
mes "If Maku's fine, that's";
mes "good enough to hear for";
mes "me! There's no need for me";
mes "to go all the way over there";
mes "and check up on him! I only";
mes "have one regret though...";
next;
mes "[Digotz]";
mes "I only wish I had one";
mes "last chance to see Maku...";
mes "So that I could kick his sorry";
mes "ass myself! Yeah, that's right!";
mes "Arrogant bastard! But still,";
mes "I'm not able to do that...";
next;
mes "[Digotz]";
mes "The security guards here";
mes "will never allow the rich and";
mes "poor to meet, fearing that";
mes "the poor will disturb the peace";
mes "and order of the city. It's a dumb rule made for dumb people.";
next;
mes "[Digotz]";
mes "Still, it's pretty scary that";
mes "someone can get punished";
mes "for violating such a stupid";
mes "taboo, actually. Anyway, if";
mes "you see Maku again, tell";
mes "him this for me, got it?";
next;
mes "[Digotz]";
mes "^FF0000Hopeless bastard!";
mes "^FF0000You're still a stubborn jerk!";
mes "^FF0000You owe me at least 3 lunches!";
mes "^FF0000Not to mention an apology!";
mes "^FF0000But who cares what you think?!";
mes "I'm so goddamn happy without you!^000000";
set friendship,4;
close;
}
if (friendship == 2) {
mes "[Digotz]";
mes "What are you still";
mes "doing hanging around";
mes "here? There's nothing";
mes "interesting in Uptown";
mes "for you to see, adventurer.";
next;
mes "[Digotz]";
mes "Gosh...!";
mes "Just hearing about";
mes "Maku makes me so feel";
mes "so upset for some reason!";
close;
}
if (friendship == 1) {
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "My name is Digotz,";
mes "just another citizen";
mes "of Upper Lighthalzen.";
mes "I hope that you enjoy";
mes "your stay in my hometown.";
next;
select("Do you know someone named Maku?");
mes "[Digotz]";
mes "Maku? Maku. Yes, he's my";
mes "childhood friend. Or he was,";
mes "anyway. Now he's just a jerk.";
mes "In any case, we can't hang";
mes "out, even if we wanted to,";
mes "for several reasons.";
next;
mes "[Digotz]";
mes "Hey, why am I even";
mes "talking about this? It's";
mes "not like I'm bothered by";
mes "the fact me and Maku aren't";
mes "pals anymore. You know what?";
mes "Just forget everything I said.";
set friendship,2;
close;
}
mes "[Digotz]";
mes "Oh, an adventurer?";
mes "Welcome to Uptown";
mes "Lighthalzen. However,";
mes "I'm afraid this area won't";
mes "have much to offer you";
mes "in the way of excitement.";
next;
mes "[Digotz]";
mes "Feel free to take";
mes "a look around if you";
mes "so wish. I'm actually";
mes "glad to see somebody";
mes "aside from the stuck up";
mes "rich people who live here.";
close;
}
lighthalzen,337,232,3 script Maku 870,{
if (friendship > 14) {
cutin "lhz_macu07",2;
mes "[Maku]";
mes "Why is this guy so";
mes "late? Once he shows";
mes "up, I swear, I'm gonna...!";
next;
mes "[Maku]";
mes "Eh, he might have";
mes "some kinda reason for";
mes "being late, but if he don't,";
mes "I've been saving a whole";
mes "six pack of kickass to open,";
mes "just for him. Heh heh heh~";
close2;
cutin "lhz_macu07",255;
end;
}
if (friendship == 14) {
cutin "lhz_macu05",2;
mes "[Maku]";
mes "Why is Digotz";
mes "so late? This isn't";
mes "like him at all. Maybe";
mes "something's wrong?";
close2;
cutin "lhz_macu05",255;
end;
}
if (friendship == 13 && countitem(7351) > 0) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Hey, what is that? You want";
mes "I should read this journal?";
mes "Er, okay, but I'm none too";
mes "comfortable going through";
mes "somebody's diary. It's just";
mes "kinda... creepy, you know?";
next;
mes "[Maku]";
mes "Hey, this thing is";
mes "Benkaistein's. I haven't";
mes "seen that guy in a long while.";
mes "Ah, so he gave it to you for me";
mes "to read? Alright, I owe him a";
mes "favor or two, so I oughta...";
next;
cutin "lhz_macu06",255;
mes "[Benkaistein's Journal]";
mes "^856363Today, me, Digotz and";
mes "Maku played this crazy flying";
mes "game. Basically, we make";
mes "these wings out of wood and";
mes "paper, jump off these hills";
mes "and try to fly. Dumb, I know.^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363Today it was my turn to";
mes "jump and flap my arms with";
mes "these fake, badly made wings.";
mes "It's not really a fun game when";
mes "I think about it. Boy, I hope";
mes "we don't do that again.^000000";
next;
cutin "lhz_macu03",2;
mes "[Maku]";
mes "What is he talking about?!";
mes "That game was real fun!";
mes "Yeah, I usually wore the";
mes "wings and Digotz always";
mes "wanted to wear them too.";
next;
cutin "lhz_macu03",255;
mes "[Benkaistein's Journal]";
mes "^856363Maku, Digotz and me went";
mes "outside of town. Of course,";
mes "we didn't tell anyone or else";
mes "we'd get in trouble. It was";
mes "a really exciting day. But";
mes "then, we ran into a monster!^000000";
next;
mes "[Benkaistein's Journal]";
mes "^856363I wanted to run away but Maku";
mes "and Digotz wanted to beat it so";
mes "that we could become heroes.";
mes "Of course, we got hurt pretty";
mes "bad and the monster got away.";
mes "Boy, mom was not happy...^000000";
next;
cutin "lhz_macu03",2;
mes "[Maku]";
mes "That's right! Back then,";
mes "the three of us weren't";
mes "afraid of anything! Of course,";
mes "Digotz got beat up the most.";
mes "But I gotta say, he was also";
mes "the most fearless of us.";
next;
cutin "lhz_macu03",255;
mes "[Benkaistein's Journal]";
mes "^856363Digot's been sick for three";
mes "days now. It's just a normal";
mes "cold and Maku keeps saying";
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
mes "go visit him and see if he's okay.^000000";
next;
cutin "lhz_macu04",2;
mes "[Maku]";
mes "Wh-what?! No, I wasn't";
mes "worried at all! That must";
mes "have been the time Digot";
mes "caught Clymonia. You know,";
mes "that, uh, horrible disease. No";
mes "one should have that one!";
next;
cutin "lhz_macu04",255;
mes "[Benkaistein's Journal]";
mes "^856363Mom and dad keep telling";
mes "me not to hang out with Maku";
mes "anymore. Their reason is really";
mes "dumb, and I don't care if he is";
mes "poor. He's one of the best guys";
mes "that I'll ever know.^000000";
next;
cutin "lhz_macu01",2;
mes "[Benkaistein's Journal]";
mes "^856363Digotz's family is really";
mes "rich and they don't want him";
mes "to see Maku anymore either.";
mes "But Digotz doesn't care.";
mes "I know he likes Maku a lot.^000000";
next;
mes "[Maku]";
mes "...";
mes "......";
next;
cutin "lhz_macu01",255;
mes "[Benkaistein's Journal]";
mes "^856363Today, the three of us";
mes "made an oath of brotherhood,";
mes "just like we read in the comic";
mes "book. We swore we'd always";
mes "be friends no matter what.";
mes "For always and for always.^000000";
next;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Well, that's true,";
mes "I guess, but people";
mes "change! Besides, we got";
mes "that idea from a comic book!";
mes "Well, if he apologizes first,";
mes "I guess I better forgive him.";
next;
mes "["+ strcharinfo(0) +"]";
mes "Good...";
mes "Because Digotz said";
mes "that he'll be coming";
mes "by in a few days.";
next;
cutin "lhz_macu07",2;
mes "[Maku]";
mes "What?! He's really coming";
mes "here? What for? It's too late";
mes "to patch things up! Still, I'd be";
mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
mes "a lesson once he's here!";
next;
mes "[Maku]";
mes "And, um, gimme that";
mes "journal! I'm gonna read";
mes "more of it so I can make";
mes "fun of Digotz. Bwahahaha!";
mes "But yeah, um, thanks. Not";
mes "that I'm grateful or anything.";
cutin "lhz_macu07",255;
next;
delitem 7351,1; //Friend's_Diary
set friendship,14;
if (BaseLevel > 90) {
getexp 700000,0;
}
else if (BaseLevel > 75) {
getexp 400000,0;
}
else {
getexp 200000,0;
}
cutin "lhz_macu04",2;
mes "[Maku]";
mes "So, uh, I guess";
mes "I'll see you later.";
mes "Um, now I gotta get";
mes "ready for something.";
mes "^333333(But not to see Digotz!)^000000";
close2;
cutin "lhz_macu04",255;
end;
}
if (friendship > 5 && friendship < 13) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Arrrrgh! Whenever I hear";
mes "about that Digotz, I get so";
mes "peeved! Is that guy giving";
mes "me the brushoff just because";
mes "I'm not a rich guy like he is?!";
next;
mes "[Maku]";
mes "I can't...";
mes "I can't even beat him up";
mes "all properly because of";
mes "all those freakin' guards!";
mes "Arrrrrrrgh! Man, where's";
mes "Benkaistein when I need him?";
close2;
cutin "lhz_macu06",255;
end;
}
if (friendship == 5) {
mes "[Maku]";
mes "RrrrRrrrr....";
mes "RrrrrRRRrrRR....";
mes "GGGGGRRRRR...";
next;
mes "^3355FFUh oh...";
mes "It looks like Maku";
mes "is starting to rage";
mes "just a bit too much.^000000";
next;
mes "...";
mes "......";
mes ".........";
next;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Gggrrrr...";
next;
mes "[Maku]";
mes "GRAAAAAAAAH~!";
mes "Who the hell does he";
mes "think he is, telling me";
mes "all sorts of crap!? Digotz,";
mes "you're not getting away";
mes "with this! Gonna wreck you!!";
next;
mes "^3355FFMaku's seething quickly";
mes "explodes into pure, violent";
mes "rage. You manage to calm";
mes "him down after a while, but";
mes "barely keep yourself from";
mes "getting killed in this outburst.^000000";
percentheal -50,0;
next;
mes "[Maku]";
mes "^333333*Pant pant* *Whew~*^000000";
mes "D-don't worry, I've got";
mes "a grip on myself now.";
mes "Thanks for not letting me";
mes "get too crazy. Times like";
mes "this, I really miss ^FF0000Benkaistein^000000.";
next;
mes "[Maku]";
mes "Benkaistein would always";
mes "make sure that I'd stay out";
mes "of fights. I really miss that";
mes "guy. Still, he ain't around...";
next;
set friendship,6;
mes "[Maku]";
mes "Damn those guards!";
mes "If they weren't there,";
mes "I could just go over and";
mes "kick Digotz's ass! I swear,";
mes "if it weren't for them...!";
close2;
cutin "lhz_macu06",255;
end;
}
if (friendship == 4) {
cutin "lhz_macu05",2;
mes "[Maku]";
mes "What the hell are you";
mes "still doing around here?";
mes "You must have better things";
mes "to do than talk to a ruffian";
mes "like me or that snobby and";
mes "totally prickish Digotz.";
next;
select("Speaking of which...");
mes "["+ strcharinfo(0) +"]";
mes "Speaking of which...";
mes "I spoke to Digotz again.";
mes "He told me to give you a";
mes "message, but I'm not sure th--";
next;
mes "[Maku]";
mes "That no-good bastard";
mes "has a message for me?!";
mes "Oh, I'm soooo honored~";
mes "Tell me what that fink";
mes "has to say, line by line!";
next;
input .@input$;
if (.@input$ == "Hopeless bastard!") {
mes "[Maku]";
mes "''Hopeless bastard?!''";
mes "Well, at least he had";
mes "the stomach to say that.";
mes "Through somebody else";
mes "anyway! What else'd he say?!";
next;
input .@input$;
if (.@input$ == "You're still a stubborn jerk!") {
mes "[Maku]";
mes "''Stubborn jerk?!''";
mes "Takes one to know one,";
mes "bastard! Why I oughta--";
mes "Grrr! What'd he say next?!";
next;
input .@input$;
if (.@input$ == "You owe me at least 3 lunches!") {
mes "[Maku]";
mes "Three lunches?!";
mes "I treated that guy to";
mes "lunch, like, fifteen times!";
mes "I tell you, the guy does not";
mes "know the meaning of friendship!";
mes "What else did that moron say?!";
next;
input .@input$;
if (.@input$ == "Not to mention an apology!") {
cutin "lhz_macu05",255;
mes "[Maku]";
mes "Me, apologize?!";
mes "He should be on his hands";
mes "and knees begging for my";
mes "frickin' forgiveness! That...";
mes "That selfish no-good stupid...";
mes "W-what else did he tell you?!";
next;
input .@input$;
if (.@input$ == "But who cares what you think?!") {
mes "[Maku]";
mes "''Who cares what I think?!''";
mes "GRRRAAAH~!! Who cares";
mes "what he thinks!! ^333333*Pant Pant*^000000";
mes "I'm gonna murderlize that";
mes "dumb creep! He can't possibly";
mes "make me angrier than I am now!";
next;
input .@input$;
if (.@input$ == "I'm so goddamn happy without you!") {
set friendship,5;
cutin "lhz_macu06",2;
mes "[Maku]";
mes "That's it.";
mes "It's decided. The";
mes "next time I see Digotz,";
mes "I'm gonna plaster his";
mes "face all over the floor.";
close2;
cutin "lhz_macu06",255;
end;
}
}
}
}
}
}
mes "[Maku]";
mes "Wha...? I dunno if Digotz";
mes "would say something like";
mes "that. You sure you heard";
mes "him carefully enough? It's";
mes "been a while, but I know";
mes "how Digotz talks, man.";
close2;
cutin "lhz_macu01",255;
end;
}
if (friendship == 3) {
cutin "lhz_macu03",2;
mes "[Maku]";
mes "Man, I need to blow off some";
mes "steam! Sure, me and Digotz";
mes "were buds before and maybe";
mes "we might seem like friends now,";
mes "but not anymore, though we used";
mes "to be closer than this. Argh!";
next;
mes "[Maku]";
mes "Don't get me wrong, I don't";
mes "miss the guy or anything like";
mes "that and I don't feel sorry about";
mes "what happened. But if he ever";
mes "came to apologize to me, I'd";
mes "probably accept, you know.";
next;
mes "[Maku]";
mes "Well, after thinking";
mes "about it, of course.";
mes "I mean, I'm not the one";
mes "holding a grudge. It's all";
mes "that guy's fault! Sheeeesh!";
close2;
cutin "lhz_macu03",255;
end;
}
if (friendship == 2) {
mes "[Maku]";
mes "Hey, what are you";
mes "doing back over here?";
mes "I thought I recommended";
mes "going over to check out";
mes "Uptown Lighthalzen. This";
mes "place is pretty run-down...";
next;
select("I actually met Digotz and...");
cutin "lhz_macu05",2;
mes "[Maku]";
mes "You what...?!";
mes "You saw my old pal,";
mes "Digotz?! Er, I mean,";
mes "Mister Alexander Digotz,";
mes "who usedta be my buddy,";
mes "but obviously not anymore.";
next;
cutin "lhz_macu05",255;
cutin "lhz_macu02",2;
mes "[Maku]";
mes "Sure, we were real close";
mes "at one time, but that was";
mes "too long ago. It's been a";
mes "long time since we hung";
mes "out and he probably hates";
mes "my penniless guts and...";
set friendship,3;
next;
mes "[Maku]";
mes "Crud, just listen to";
mes "me, I sound like a wuss.";
mes "I don't miss Digotz! In fact,";
mes "I hate the guy, one hundred";
mes "percent! The next time I see";
mes "him, I'll beat him to a pulp!";
close2;
cutin "lhz_macu02",255;
end;
}
if (friendship == 1) {
cutin "lhz_macu01",2;
mes "[Maku]";
mes "Hey, you're one of";
mes "those adventurers, eh?";
mes "Welcome to the ghetto.";
mes "Nothing too adventurous";
mes "here, but hey, you can";
mes "explore all you want.";
next;
mes "[Maku]";
mes "I don't know if you know,";
mes "but actually, the people who";
mes "live here ain't allowed to";
mes "explore this whole city. It's";
mes "kind of taboo to talk about,";
mes "but what do I care, right?";
next;
mes "[Maku]";
mes "Yeah, basically the rich";
mes "people here are too afraid";
mes "of the poor people comin' to";
mes "see them, so the security in";
mes "this city is pretty tight! Those";
mes "upper class guys are trash...";
next;
mes "[Maku]";
mes "I didn't used to think";
mes "this way. I actually used";
mes "to have a pretty rich friend";
mes "till I found out he's not all";
mes "I thought he was. That";
mes "moron! Why's he like that?!";
next;
mes "[Maku]";
mes "Eh, forget about it.";
mes "Why am I even talking";
mes "about my personal life";
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
set friendship,1;
next;
mes "[Maku]";
mes "Well, when you get";
mes "bored of the ghetto,";
mes "you really oughta check";
mes "out the rich section of town.";
mes "I'm bitter, but I'll also admit";
mes "it's way nicer than this place.";
close2;
cutin "lhz_macu01",255;
end;
}
cutin "lhz_macu01",2;
mes "[Maku]";
mes "Hey, you're one of";
mes "those adventurers, eh?";
mes "Welcome to the ghetto.";
mes "Nothing too adventurous";
mes "here, but hey, you can";
mes "explore all you want.";
next;
mes "[Maku]";
mes "I don't know if you know,";
mes "but actually, the people who";
mes "live here ain't allowed to";
mes "explore this whole city. It's";
mes "kind of taboo to talk about,";
mes "but what do I care, right?";
next;
mes "[Maku]";
mes "Yeah, basically the rich";
mes "people here are too afraid";
mes "of the poor people comin' to";
mes "see them, so the security in";
mes "this city is pretty tight! Those";
mes "upper class guys are trash...";
next;
mes "[Maku]";
mes "I didn't used to think";
mes "this way. I actually used";
mes "to have a pretty rich friend";
mes "till I found out he's not all";
mes "I thought he was. That";
mes "moron! Why's he like that?!";
next;
mes "[Maku]";
mes "Eh, forget about it.";
mes "Why am I even talking";
mes "about my personal life";
mes "to someone I just met";
mes "anyway? Sure, we all";
mes "do it, but still...";
set friendship,1;
next;
mes "[Maku]";
mes "Well, when you get";
mes "bored of the ghetto,";
mes "you really oughta check";
mes "out the rich section of town.";
mes "I'm bitter, but I'll also admit";
mes "it's way nicer than this place.";
close2;
cutin "lhz_macu01",255;
cutin "lhz_macu02",255;
cutin "lhz_macu03",255;
cutin "lhz_macu04",255;
cutin "lhz_macu05",255;
cutin "lhz_macu06",255;
cutin "lhz_macu07",255;
end;
}
yuno_in04,107,14,5 script Student 754,{
if (friendship == 7 || friendship == 8) {
mes "[Joey Choryee]";
mes "This is a study area where";
mes "you're not supposed to speak,";
mes "walk or even breathe loudly.";
mes "Still, students like Benkaistein can tune out the whole world";
mes "when they study hard enough...";
next;
set friendship,8;
mes "[Joey Choryee]";
mes "Benkaistein...?";
mes "He's in the north part";
mes "of this room. He's a real";
mes "nice guy, but a little anal.";
mes "Well, he's too organized";
mes "and he labels everything!";
close;
}
mes "[Joey Choryee]";
mes "Property damage. Huh.";
mes "It has to do with lightning";
mes "and fire and water and stuff";
mes "like that? Here I thought it";
mes "meant, I dunno, buildings";
mes "getting wrecked or something.";
close;
}
yuno_in04,96,106,5 script Passionate Student 754,{
if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if (friendship == 15) {
mes "[Benkaistein]";
mes "Were you able to bring";
mes "my journal to Digotz and";
mes "Maku? I'm pretty sure it'd";
mes "remind them of all the good";
mes "times we had. I know they";
mes "sure can be stubborn...";
next;
mes "[Benkaistein]";
mes "Anyway, I really";
mes "appreciate all your";
mes "help. When I go back";
mes "home, I look forward to";
mes "seeing the two of them again.";
next;
mes "[Benkaistein]";
mes "Until then, I need to research,";
mes "finish my thesis and accomplish";
mes "my academic goals. Oh, please";
mes "take this pass which will let you";
mes "go back and forth between the";
mes "rich and poor areas as my thanks.";
next;
set friendship,16;
if (BaseLevel > 90) {
getexp 700000,0;
}
else if (BaseLevel > 75) {
getexp 400000,0;
}
else {
getexp 200000,0;
}
getitem 7350,1; //Pass
mes "[Benkaistein]";
mes "Anyway, I wish you";
mes "safety in your travels,";
mes "adventurer. When the three";
mes "of us get together, I'll be";
mes "sure to let you know~";
close;
}
if ((friendship == 11 && countitem(7351) > 0)) {
mes "[Benkaistein]";
mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
mes "Now where did I put";
mes "that thing? Hmmmm...";
next;
mes "[Benkaistein]";
mes "Oh, is that it?";
mes "Did you find my";
mes "journal? Quick, let";
mes "me check. Yes, yes...";
mes "This is it! Thank you";
mes "for finding this for me!";
next;
mes "[Benkaistein]";
mes "Would you mind doing";
mes "a favor for me? It'd be";
mes "better if I talk to them";
mes "myself, but I'm too busy";
mes "working on this thesis...";
next;
mes "[Benkaistein]";
mes "Would you please give this";
mes "journal to Digotz and Maku?";
mes "I wrote in it when we were";
mes "really young, so it should";
mes "remind them of all the good";
mes "times we used to share.";
next;
set friendship,12;
mes "[Benkaistein]";
mes "Anyway, this should at";
mes "least help them realize";
mes "how stupid they've been";
mes "acting. Thanks in advance,";
mes "and please take care of";
mes "Maku and Digotz for me.";
close;
}
if ((friendship == 10 || friendship == 11)) {
mes "[Benkaistein]";
mes "Aw nuts, this is";
mes "taking much longer";
mes "than I had expected.";
mes "Now where did I put";
mes "that thing? Hmmmm...";
next;
mes "^3355FFPerhaps it would";
mes "be best if you help";
mes "Benkaistein look for";
mes "he is searching for.^000000";
close;
}
if (friendship == 9) {
mes "[Passionate Student]";
mes "Oh, you startled me!";
mes "Still, I'm aware that it's";
mes "hard to get my attention";
mes "once I immerse myself";
mes "in a book. So, how can";
mes "I help you, adventurer?";
next;
select("Tell him about Maku and Digotz.");
mes "[Benkaistein]";
mes "Oh, how are my friends";
mes "doing? Oh, what? They're";
mes "having a huge fight just";
mes "because one's rich and";
mes "the other one's poor?";
mes "That's pretty childish!";
next;
mes "[Benkaistein]";
mes "But then again, that's just";
mes "like them. *Sigh* I really want";
mes "to go back home and get those";
mes "two to make up, but I also need";
mes "to finish this thesis. Let's see... What can I possibly do from here?";
next;
set friendship,10;
mes "[Benkaistein]";
mes "Oh, I know what I can do!";
mes "Wait, but where did I put it?";
mes "Oh, how could I lose something";
mes "so important? Wait! Would you";
mes "please wait a second while";
mes "I look for something?";
close;
}
if (friendship == 8) {
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
mes "Porings, ah, there it is.";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
mes "^3355FFUpon briefly glancing at";
mes "this student's belongings,";
mes "you notice that the name";
mes "''Benkaistein'' is printed";
mes "on them. This is the friend";
mes "mentioned by Maku and Digotz!^000000";
next;
select("Excuse me...");
mes "["+ strcharinfo(0) +"]";
mes "Excuse me...";
mes "Benkaistein?";
next;
mes "[Passionate Student]";
mes "...The world of humans";
mes "and the world of demons,";
mes "yes, yes... No, what I'm";
mes "looking for is a reference";
mes "to the heavens or Asgard.";
mes "Hmm, this here might help...";
next;
select("Hey...");
mes "["+ strcharinfo(0) +"]";
mes "Hey...";
mes "Over here.";
mes "Benkaistein!";
next;
mes "[Passionate Student]";
mes "...Oh, now that's a very";
mes "interesting observation.";
mes "If I can incorporate that";
mes "into my thesis without too";
mes "much trouble, my standpoint";
mes "would look much more solid...";
next;
select("HEY YOU...!");
mes "["+ strcharinfo(0) +"]";
mes "HEY YOU...!";
mes "BENKAISTEIN~!";
next;
mes "[Passionate Student]";
mes "Oh, good heavens!";
mes "C-can't you keep";
mes "your voice down?";
mes "I-I'm trying to study!";
mes "No, wait. Have you been";
mes "calling me all this time?";
set friendship,9;
close;
}
mes "[Passionate Student]";
mes "Let's see, now.";
mes "Wind Magic, Black Magic,";
mes "Porings, ah, there it is.";
mes "Monster race properties.";
mes "Hopefully this contains";
mes "the information I need...";
next;
mes "^3355FFThis student seems to";
mes "be dilligently conducting";
mes "intensive research on some";
mes "academic subject. For now,";
mes "it would be best to leave him";
mes "alone so that he can study.^000000";
close;
}
yuno_in04,168,117,3 script Book#lhz 111,{
if (friendship == 11) {
mes "^3355FFThere's nothing";
mes "over here that you";
mes "really need anymore.^000000";
close;
}
if (friendship == 10) {
set friendship,11;
getitem 7351,1; //Friend's_Diary
mes "^3355FFThis book is labeled,";
mes "''Benkaistein's Journal";
mes "Vol. 6.'' This is probably";
mes "what Benkaistein was trying";
mes "to find, so it might be best to";
mes "bring this and show it to him.^000000";
close;
}
mes "^3355FFThere's nothing of";
mes "any real interest";
mes "over here for now.^000000";
close;
}
///Cursed Spirit Quest
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "loli_ruri_stand.wav",0;
setquest 2086;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,5);
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "tao_gunka_stand.wav",0;
setquest 2086;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "loli_ruri_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
soundeffect "tao_gunka_stand.wav",0;
setquest 2086;
set lhz_curse,1;
end;
}
else if(lhz_curse < 26)
{
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
if(@lhz_ghost == 1)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "Enjoy... this...";
soundeffect "tao_gunka_stand.wav",0;
close;
}
else if(@lhz_ghost == 4)
{
mes "[???]";
mes "......";
next;
mes "[???]";
mes "I... I despise the living...";
soundeffect "tao_gunka_stand.wav",0;
close;
}
end;
}
}
}
lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
lighthalzen,344,278,0 script #kiz03 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Honey, I'm sorry,";
mes "but I... We know how";
mes "hungry you are, but we";
mes "have nothing to feed you.";
next;
mes "[?????]";
mes "*Sniff* I know, I know,";
mes "but somehow, that tragic";
mes "truth eats away at me just";
mes "a little bit more everyday...";
next;
mes "[?????]";
mes "D-damn it...!";
mes "Why do we have";
mes "to live like this?!";
mes "It's like we're less";
mes "than animals. I hate this!";
next;
mes "...............";
next;
mes "...............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "Those voices weren't";
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
close2;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi01) set lhz_spi01,1;
end;
}
}
}
lhz_in03,178,22,0 script #kiz04 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Hey, you won't";
mes "believe it! Rekenber";
mes "decided to hire us!";
next;
mes "[?????]";
mes "You sure that's so great?";
mes "Those big corporations";
mes "always take advantage";
mes "of the little guy. We're";
mes "probably gonna end up";
mes "slavin' away for our wages...";
next;
mes "[?????]";
mes "No, that's not the";
mes "case at all. I mean,";
mes "sure, we won't start off";
mes "with much responsibility,";
mes "but they'll pay us well!";
next;
mes "[?????]";
mes "Well, we do need to eat.";
mes "If they're true to their word,";
mes "that'll be even better!";
next;
mes "...............";
next;
mes "...............";
next;
mes "[???]";
mes "Waaaah!";
mes "Waaaaaah~!";
next;
mes "[????]";
mes "Woman, shut this";
mes "baby up! Shut up, kid!";
next;
mes "[?????]";
mes "Honey, please...";
mes "He's just a baby!";
next;
mes "[????]";
mes "I don't care how";
mes "crummy this house is!";
mes "It's mine and I want quiet!";
next;
mes "...............";
next;
mes "...............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
mes "I'm hearing things";
mes "again! Where are all of";
mes "these voices coming from?";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi02) set lhz_spi02,1;
end;
}
}
}
lighthalzen,295,227,0 script #kiz05 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "loli_ruri_stand.wav",0;
next;
mes "[?????]";
mes "Mommy, why don't those";
mes "dirty people get new clothes?";
mes "Don't they know it's gross?";
mes "They're scaring me...";
next;
mes "[???????]";
mes "Honey, don't look at";
mes "them and hurry up!";
next;
mes "[????]";
mes "Please, do you have";
mes "any spare change? I...";
mes "I need something to eat...";
next;
mes "...............";
next;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "This is...";
mes "This is insane!";
mes "I must be hallucinating!";
close2;
soundeffect "loli_ruri_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(!lhz_spi03) set lhz_spi03,1;
end;
}
}
}
lighthalzen,364,315,0 script #kiz06 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "Listen, I know you're";
mes "the newest hire, but you've";
mes "shown us a lot of potential.";
mes "I think you'd be a perfect";
mes "fit for this new position.";
next;
mes "[???????]";
mes "Are you really serious?";
next;
mes "[?????]";
mes "I'll tell it to you straight.";
mes "This new position will require";
mes "you to be away from home once";
mes "in a while, but that comes with";
mes "the new responsibilities.";
next;
mes "[?????]";
mes "But you'll receive";
mes "many new benefits that";
mes "I'm sure your family would";
mes "appreciate and you'll be";
mes "generously compensated.";
next;
mes "[???????]";
mes "...............";
next;
mes "[???????]";
mes "...Alright, I'm in.";
next;
mes "...............";
next;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,5000,0;
if(!lhz_spi04) set lhz_spi04,1;
end;
}
}
}
lhz_in01,113,150,0 script #kiz07 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[?????]";
mes "So, what exactly did you";
mes "want me to do? I'm sorry,";
mes "I wasn't able to gather my";
mes "actual job function from";
mes "the presentation...";
next;
mes "[???]";
mes "Hee hee hee~";
mes "Don't worry about it.";
mes "Just relax and stay";
mes "right where you are.";
next;
mes "[?????]";
mes "Mmm. Alright.";
mes "I just thought that I was";
mes "supposed to go somewhere,";
mes "that's all. Um, shouldn't";
mes "I be getting ready...?";
next;
mes "[???]";
mes "Oh, don't worry about";
mes "that, either. All of the";
mes "arrangements will be";
mes "taken care of. You'll";
mes "be taken to that far";
mes "off place very soon...";
next;
mes "...............";
next;
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(lhz_curse == 6) set lhz_curse,7;
end;
}
}
}
lhz_in01,272,227,0 script #kiz08 -1,2,2,{
OnTouch:
if(countitem(7345))
{
if(!lhz_curse)
{
sc_start SC_Curse,1000,0;
end;
}
else if(lhz_curse < 26)
{
mes "...............";
next;
mes "...............";
sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
next;
mes "[????]";
mes "Oh, I'm so sorry to";
mes "hear that you want to";
mes "quit. Are you sure there";
mes "isn't anything we can do";
mes "to change your mind?";
next;
mes "[???]";
mes "Well, I'm thinking of";
mes "retiring early and just";
mes "spending more time";
mes "with my family. But I won't";
mes "ever talk about the company";
mes "or any of its, well, secrets.";
next;
mes "[????]";
mes "I really appreciate";
mes "your honesty and sincerity.";
mes "You've really done a great";
mes "job for us and I can't thank";
mes "you enough for your years of";
mes "dedication to this company.";
next;
mes "[???]";
mes "Thank you, sir.";
next;
mes "[???]";
mes "It would be a great loss";
mes "for this company to let you";
mes "go now. But I guess we have";
mes "no choice, since you've had";
mes "that horrible accident.";
next;
mes "[???]";
mes "Sir...?";
mes "Accident...?";
mes "I don't understand";
mes "what you're talking ab--";
next;
mes "[???]";
mes "N-no! Please...!";
mes "I didn't, I swear on";
mes "my life that I won't ever";
mes "say anything about this";
mes "place! I'm begging you,";
mes "for the love of god!";
next;
mes "[????]";
mes "Your life...?";
mes "Sorry, not good enough.";
mes "You should have known.";
next;
mes "[???]";
mes "Ssstop! I have chil--";
mes "MY LEEEEGS!! OH MY GOD";
mes "WHAT HAVE YOU DONE TO";
mes "MY LEGS?! HELP ME, OH MY G--";
next;
mes "...............";
next;
mes "...............";
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_All;
sc_start SC_Curse,3000,0;
if(lhz_curse == 11) set lhz_curse,12;
end;
}
}
}
lhz_in01,206,129,0 script #kiz09 -1,5,5,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "...............";
next;
mes "...............";
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
close2;
warp "lhz_que01",26,27;
end;
}
else if(lhz_curse > 0 && lhz_curse < 26)
{
sc_start SC_Curse,1000,0;
end;
}
}
}
lhz_que01,21,31,5 script #Varmunt 755,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
emotion e_swt;
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
emotion e_ok,0,"#Rekenber";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes ".....................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful";
mes "as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time";
mes "for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
set lhz_curse,13;
close2;
warp "lhz_in01",206,129;
end;
}
else
{
warp "lhz_in01",206,129;
end;
}
}
warp "lhz_in01",206,129;
end;
}
lhz_que01,29,24,3 script #Rekenber 754,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 12)
{
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
emotion e_swt,0,"#Varmunt";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
mes "but the project you're offering";
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
emotion e_ok;
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
mes "your cooperation. We need";
mes "your genius and will provide";
mes "whatever you require.";
next;
mes "[Varmunt]";
mes "I'm flattered.";
mes "And of course, I'll";
mes "do my best. It's just";
mes "that this deal sounds";
mes "too good to be true...";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes ".....................";
next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
mes "impossible ahead of schedule.";
mes "An imitation of Ymir's Heart!";
mes "This will surely spur Airship";
mes "and Guardian development~!";
next;
mes "[Varmunt]";
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
mes "if this imitation isn't as powerful";
mes "as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
mes ".........";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "...............";
next;
soundeffect "loli_ruri_stand.wav",0;
mes "..................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
mes "If you're unhappy with the";
mes "Rekenber Corporation for";
mes "any reason whatsoever...";
next;
mes "[Varmunt]";
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
mes "what I've agreed to do. It's time";
mes "for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
mes "Please, Doctor Varmunt,";
mes "reconsider! You may have";
mes "full use of our facilities to";
mes "conduct your research. I'm";
mes "willing to make you an offer.";
next;
mes "[Varmunt]";
mes "No, I can't...";
mes "If I continue to work";
mes "here, I'm afraid I might";
mes "make a lot of people";
mes "unhappy. But, thank";
mes "you for everything.";
next;
mes "[??]";
mes "Wait...";
mes "Doctor Varmunt.";
mes "You forgot your cane.";
next;
mes "[Varmunt]";
mes "Since when have you";
mes "seen me use a cane?";
mes "And even if I did,";
mes "that one isn't mi--";
next;
mes "...";
next;
mes "...";
mes "......";
next;
mes "...";
mes "......";
mes ".........";
set lhz_curse,13;
close2;
warp "lhz_in01",206,129;
end;
}
else
{
warp "lhz_in01",206,129;
end;
}
}
warp "lhz_in01",206,129;
end;
}
lhz_in01,282,166,0 script #kiz10 -1,3,3,{
OnTouch:
if(countitem(7345))
{
if(lhz_curse == 16)
{
mes "...............";
next;
mes "...............";
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
close2;
warp "lhz_que01",98,59;
end;
}
else if(lhz_curse > 0 && lhz_curse < 26)
{
sc_start SC_Curse,1000,0;
end;
}
}
}
lhz_que01,99,74,5 script #pecomaster 48,{
if(checkweight(7341,1) != 1)
{
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your";
mes "inventory. Please come back";
mes "after you've made more available";
mes "inventory space.^000000";
close;
}
else if(lhz_curse == 16)
{
mes "[???]";
mes "It's over.";
mes "I really want";
mes "to quit. This is";
mes "the end for me.";
next;
mes "[Peco Peco]";
mes "^3131FFThis is the end!^000000";
mes "^3131FFThis is the end!^000000";
next;
mes "[???]";
mes "He was right to say that";
mes "we'd be paid well, but going";
mes "through this much torture isn't";
mes "worth any sum of money in the";
mes "world to me. *Sigh* Money...";
next;
mes "[???]";
mes "She must be so worried";
mes "about me by now. And her";
mes "health is so bad. I'm such";
mes "a fool for leaving her behind.";
mes "";
next;
mes "[Peco Peco]";
mes "^3131FFSuch a fool!^000000";
mes "^3131FFSuch a fool!^000000";
mes "^3131FF*Squaaawk~*^000000";
next;
mes "[???]";
mes "Damn it!";
mes "Shut up, you stupid bird!";
mes "Be quiet for just a minute!";
next;
mes "[Peco Peco]";
mes "^3131FF*Squaaawk!*^000000";
mes "^3131FFDeath Penalty!^000000";
mes "^3131FFDeath Penalty!^000000";
next;
mes "[???]";
mes "Death penalty?";
mes "Where'd you learn";
mes "to say something weird";
mes "like that? Huh. That's...";
next;
mes "............";
next;
mes "............";
next;
mes "............";
next;
mes "[???]";
mes "I'm the only one still";
mes "in this room. Everyone";
mes "else left and never came";
mes "back. If they were... And";
mes "I were to go out... Then...";
mes "Maybe I better not leave.";
next;
mes "[???]";
mes "If I could only give";
mes "this pendant back to";
mes "her, she wouldn't have";
mes "to worry about me that";
mes "much. But I might not";
mes "be able to get back...";
next;
mes "[???]";
mes "............";
next;
mes "[?????]";
mes "Hey there, been";
mes "waiting long? It's";
mes "time for you to finish";
mes "up your contract.";
next;
mes "[???]";
mes "Finish up my...?";
mes "N-no! I've decided!";
mes "I'm not leaving this room!";
next;
mes "[?????]";
mes "Hey hey, what the hell";
mes "are you talking about?";
mes "You came here to work,";
mes "didn't you? And now it's";
mes "time for you to collect, so...";
next;
mes "[???]";
mes "N-no, l-let go of me!";
mes "Please let me go!";
mes "I want to see her again,";
mes "please let me see her...!";
next;
mes ".........";
mes "............";
next;
mes "^3131FF*Clink*^000000";
next;
mes "[??]";
mes "Hm? Who the hell";
mes "brought in this cheap";
mes "jewery? Someone must";
mes "have forgotten to throw";
mes "away their trash...";
next;
mes "[????]";
mes "Yeah, it's just a";
mes "cheap trinket. That";
mes "pendant isn't even";
mes "worth picking up.";
next;
mes "^3131FFYou pick up an old^000000";
mes "pendant from the ground.";
mes "No matter how hard you try,";
mes "you can't open its clasp to see";
mes "what this pendant contains.^000000";
changequest 2090,2091;
set lhz_curse,17;
getitem 7341,1;
close2;
warp "lhz_in01",278,161;
end;
}
else
{
warp "lhz_in01",278,161;
end;
}
}
lhz_que01,90,71,5 script #birdie 1019,3,3,{
end;
OnTouch:
mes "[Peco Peco]";
mes "You're a fool!";
mes "You're a fool!";
mes "You're a fool!";
close;
}
lighthalzen,346,263,3 script Elder 846,{
if((!countitem(7345)) || (lhz_curse > 18))
{
L_NoText:
mes "[Elder]";
mes "Predators are always";
mes "on the lookout for easy";
mes "prey. Be careful, youngster!";
mes "You look innocent enough";
mes "to become a victim in the city.";
next;
switch( select( "About Lighthalzen","About the Slum","????" ) )
{
case 1:
mes "[Elder]";
mes "Lighthalzen might seem";
mes "like a splendid city at first,";
mes "but you'll quickly learn that";
mes "the poor are segregated from";
mes "the rich and treated as less";
mes "than second class citizens.";
next;
mes "[Elder]";
mes "At first, separation between";
mes "the rich and poor districts was";
mes "subtly enforced. They built the";
mes "railroad right between the two";
mes "districts to make it easier for";
mes "the rich to ignore the poor.";
next;
mes "[Elder]";
mes "But now they even have";
mes "guards to make sure that";
mes "the poor can't bother the";
mes "rich. I'm pretty sure that";
mes "this segregation won't be";
mes "ending anytime soon...";
next;
mes "[Elder]";
mes "Now, I've heard that the";
mes "Rekenber Corporation is";
mes "actually providing jobs for";
mes "people in the slums. Beggars";
mes "can't be choosers, so I'm sure";
mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
mes "To live in the slum is to";
mes "be familiar with poverty,";
mes "disease, condemnation";
mes "and contempt. But we're all";
mes "still people, you know, so let";
mes "go of any of your misgivings.";
next;
mes "[Elder]";
mes "We're struggling just";
mes "to survive here. At the";
mes "very least, please respect";
mes "that. It's a fact that the";
mes "people in the rich district";
mes "seem to keep forgetting.";
close;
case 3:
mes "[Elder]";
mes "Well, if you need any";
mes "help around here or have";
mes "any questions, come back";
mes "and ask me. I get the feeling";
mes "that we'll probably meet again.";
close;
}
}
else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04))
{
mes "[Elder]";
mes "No wonder you look";
mes "so weary. Come, let";
mes "me help relieve you";
mes "of the burden that";
mes "you're carrying.";
next;
switch( select( "Um, burden...?","Crazy old woman!" ) )
{
case 1:
mes "[Elder]";
mes "Ah yes, they may not";
mes "be apparent to you, but";
mes "my eyes can clearly see";
mes "them. Yes. You're being";
mes "followed by those things.";
next;
switch( select( "Things?" ) )
{
case 1:
break;
}
mes "[Elder]";
mes "Yes. the best way I can";
mes "describe them is as evil";
mes "thoughts left in the world";
mes "when someone dies in";
mes "such a way that his grudge";
mes "survives to menace the living.";
next;
mes "[Elder]";
mes "Sometimes, these lingering";
mes "thoughts are created when";
mes "someone is broken hearted";
mes "or clings to this plane of the";
mes "sake of a loved one. Yes, those";
mes "thoughts are following you.";
next;
mes "[Elder]";
mes "I don't know why they";
mes "are following you, but I'm";
mes "certain they're there. Have";
mes "you been experiencing chills";
mes "down your spine, cold sweats,";
mes "maybe even hearing voices?";
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_Curse,5000,0;
next;
switch( select( "Yes! How do I get rid of them?" ) )
{
case 1:
break;
}
mes "[Elder]";
mes "Well, usually these lingering";
mes "thoughts have some sort of";
mes "physical anchor, an object";
mes "that has feelings attached";
mes "to it, something important";
mes "to its late owner.";
next;
mes "[Elder]";
mes "The rage they're directing";
mes "at you seems to be growing";
mes "and I can see the angry spirits";
mes "pulling at the hems of your";
mes "clothes. Tell me, have you";
mes "wronged anyone recently?!";
next;
switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) )
{
case 1:
break;
case 2:
break;
}
mes "[Elder]";
mes "Well, you better do";
mes "something soon, before";
mes "the evil taints your mind";
mes "and drives you to insanity!";
mes "Now, I need to know for sure";
mes "if you've hearing voices.";
next;
switch( select( "Y-yes, I have." ) )
{
case 1:
break;
}
mes "[Elder]";
mes "There's still hope.";
mes "The spirits are trying";
mes "to reach you for now, but";
mes "if you wait too long, you may";
mes "become a victim of their wrath.";
mes "Hurry, there is much to do!";
next;
mes "[Elder]";
mes "You must appease these";
mes "forces by finding out what";
mes "happened to them in life.";
mes "Now, I don't possess great";
mes "power, but I can encourage";
mes "the spirits to guide you.";
next;
mes "[Elder]";
mes "I can only have the spirits";
mes "reveal the places they wish";
mes "for you to search only once.";
mes "You must remember the";
mes "locations that I am about";
mes "to show you. Get ready...";
specialeffect2 EF_SIGHT;
next;
mes "[Elder]";
mes "Yaaaaappp ---!";
specialeffect2 EF_SIGHTRASHER;
specialeffect2 EF_VOLCANO;
specialeffect2 EF_PORTAL;
next;
mes "[Elder]";
mes "There! The locations";
mes "you must search should";
mes "be clear to you now! Don't";
mes "forget these placemarks!";
viewpoint 1,104,282,1,0xFF99FF33;
viewpoint 1,105,282,2,0xFF99FF33;
viewpoint 1,104,281,3,0xFF99FF33;
viewpoint 1,105,281,4,0xFF99FF33;
next;
mes "[Elder]";
mes "Good luck, youngster.";
mes "I hope you can appease";
mes "the wrath of these spirits...";
mes "But as long as you let them";
mes "guide you, you ought to be safe.";
changequest 2086,2087;
set lhz_curse,6;
close;
case 2:
mes "[Elder]";
mes "Crazy...? Hm, you must";
mes "not quite understand what's";
mes "happening to you. Please do";
mes "not hesitate to come back to";
mes "me when you realize that you";
mes "need my help, youngster.";
close;
}
}
else if((lhz_curse > 5) && (lhz_curse < 17))
{
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
mes "you right now. But if you";
mes "find anything related to the";
mes "spirits that torment you,";
mes "please let me know.";
close;
}
else if(lhz_curse == 17)
{
if(!countitem(7341))
{
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
mes "you right now. But if you";
mes "find anything related to the";
mes "spirits that torment you,";
mes "please let me know.";
close;
}
mes "[Elder]";
mes "Greetings, adventurer.";
mes "How goes your search for";
mes "the remains of the spirits";
mes "that still cling to this plane?";
next;
switch( select( "Show her the Pendant.","Cancel" ) )
{
case 1:
mes "[Elder]";
mes "Oh my... There are some";
mes "incredibly powerful emotions";
mes "clinging to this pendant. If we";
mes "don't do anything about this,";
mes "you'll be cursed very soon.";
mes "This is what you must do.";
next;
mes "[Elder]";
mes "Hurry and bring";
mes "^0000ff5 Holy Water^000000 and";
mes "^0000ff1 Bouquet^000000. The Holy Water";
mes "will purify this Pendant and";
mes "the Bouquet will comfort";
mes "the spirit of its owner.";
next;
mes "[Elder]";
mes "You don't have much";
mes "time, so return to me";
mes "as soon as possible!";
mes "It won't be long until";
mes "the spirits are consumed";
mes "by their supernatural rage...";
changequest 2091,2092;
set lhz_curse,18;
close;
case 2:
mes "[Elder]";
mes "Oh... You look so pale, are";
mes "you alright? Heh heh~";
close;
}
}
else if(lhz_curse == 18)
{
if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341)))
{
mes "[Elder]";
mes "Hurry and bring";
mes "^0000ff5 Holy Water^000000 and";
mes "^0000ff1 Bouquet^000000. The Holy Water";
mes "will purify this Pendant and";
mes "the Bouquet will comfort";
mes "the spirit of its owner.";
close;
}
mes "[Elder]";
mes "Good, good.";
mes "All is readiness.";
mes "Please be silent as";
mes "I focus my spirit for the";
mes "great task before me.";
next;
mes "[Elder]";
mes "...";
mes "......";
mes ".........";
mes "Hoooooooo...";
specialeffect2 EF_SUFFRAGIUM;
next;
mes "[Elder]";
mes "Yaaaaapp ---!";
specialeffect2 EF_ASPERSIO;
next;
mes "[Elder]";
mes "Whew! I've managed";
mes "to nullify this curse for you.";
mes "That still doesn't change the";
mes "fact that what happened to this";
mes "pendant's owner was tragic...";
next;
mes "[Elder]";
mes "Why don't you bring";
mes "this pendant to the place";
mes "where it really belongs?";
mes "I'm sure that would bring";
mes "great comfort to its owner.";
next;
mes "^3131FFSuddenly, the clasp on";
mes "the pendant pops open,";
mes "revealing a picture of a happy";
mes "couple. Somehow, the girl in";
mes "the picture, sitting uncomfortably";
mes "in an old chair, looks familiar...^000000";
delitem 523,5; // Holy Water
delitem 744,1; // Bouquet
changequest 2092,2093;
set lhz_curse,19;
close;
}
else goto L_NoText;
}
lhz_in03,32,162,3 script Crippled Girl 53,{
if(lhz_curse == 23)
{
if(countitem(7341))
{
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh... Oh. I'm so";
mes "sorry. But maybe this";
mes "is for the best? Here,";
mes "I think you should keep";
mes "this pendant, though.";
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 EF_MAPPILLAR3;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "[Setsu]";
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "This is awkward.";
delitem 7341,1;
set lhz_curse,24;
close;
}
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
next;
mes "[Crippled Girl]";
mes "Oh, thanks,";
mes "I'm fine. But...";
mes "Have we met before?";
next;
mes "["+strcharinfo(0)+"]";
mes "Yeah, we did.";
mes "You should know who";
mes "I am by now. Hey, you";
mes "didn't forget, did you?";
next;
mes "[Lady]";
mes "Oh, how do I put this?";
mes "The fever she had for the";
mes "last few days. She's gotten";
mes "better, but she's forgotten";
mes "everything that's happened";
mes "in the past few weeks...";
next;
mes "^3131ffThis would be a good";
mes "opportunity to give her the...^000000";
close;
}
else if(lhz_curse == 24)
{
mes "[Setsu]";
mes "...";
mes "......";
close;
}
else if(lhz_curse == 25)
{
mes "[Setsu]";
mes "Excuse me, I can't still";
mes "walk but I don't cry";
mes "anymore. I'm doing my best!";
close;
}
else
{
mes "[Crippled Girl]";
mes "...";
mes "......";
mes "*Sigh...*";
next;
switch( select( "Hello, how are you?" ) )
{
case 1:
break;
}
mes "[Crippled Girl]";
mes "Oh, I'm fine,";
mes "thanks for asking.";
mes "I'm just waiting for";
mes "somebody, that's all.";
if(lhz_curse == 19)
{
next;
switch( select( "Show her the Pendant.","Okay, have a good day." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Um, would you have";
mes "any idea who might";
mes "have owned this pendant?";
next;
if (!countitem(7341))
{
mes "[Crippled Girl]";
mes "What are you talking about?";
close;
}
emotion e_gasp;
mes "[Crippled Girl]";
mes "Oh, that's mine!";
mes "I gave it to my big brother";
mes "before he went away on some";
mes "sort of business trip. You must";
mes "be his friend, is that right?";
next;
mes "["+strcharinfo(0)+"]";
mes "Actually, um,";
mes "you know what...?";
next;
switch( select( "Brutal Truth","Break it to her gently" ) )
{
case 1:
mes "...";
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...So basically, your";
mes "brother's ghost, oh right,";
mes "did I mention he was dead?";
mes "Anyway, so he's not alive";
mes "anymore, but his spirit or";
mes "whatever is still around and--";
next;
mes "[Crippled Girl]";
mes "...";
mes "......";
next;
mes "[Crippled Girl]";
mes "...Dead?";
mes "No! I don't believe you!";
mes "He can't die! He was the";
mes "bravest and the sweetest";
mes "and the-- Leave me alone!";
mes "Oh god, get the hell away!";
next;
mes "["+strcharinfo(0)+"]";
mes "...";
mes "......";
mes "Sheesh.";
mes "Don't kill the";
mes "messenger.";
changequest 2093,2094;
set lhz_curse,23;
close2;
warp "lighthalzen",322,323;
end;
case 2:
mes "[Crippled Girl]";
mes "Did you meet my";
mes "big brother...?";
next;
mes "[Crippled Girl]";
mes "My brother is a strong";
mes "person, and I should be";
mes "happy of that, because";
mes "nothing could happen";
mes "to him.";
next;
mes "["+strcharinfo(0)+"]";
mes "Um... yes. So...";
next;
mes "["+strcharinfo(0)+"]";
mes "Sure, your big brother must be happy.";
mes "He'll come back sometime.";
mes "You should sleep to be healthy";
mes "once your brother returns.";
next;
mes "[Crippled Girl]";
mes "Yes! I must be okay";
mes "and be able to walk when my";
mes "brother come.";
if(!countitem(7341)) close;
next;
mes "^3131ffYou place the";
mes "old pendant";
mes "into her hands.^000000";
next;
specialeffect2 EF_MAPPILLAR3;
mes "......";
next;
mes "["+strcharinfo(0)+"]";
mes "...............";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFSetsu, please remember";
mes "that I'd never do anything";
mes "to hurt you. Forgive me for";
mes "leaving you behind. I hope";
mes "that one day we'll meet";
mes "again, little princess.^000000";
next;
mes "[Possessed "+strcharinfo(0)+"]";
mes "^3131FFUntil then, I want";
mes "you to be happy, okay?";
mes "Your brother's always";
mes "gonna be looking out for";
mes "you, one way or another...^000000";
next;
mes "[Setsu]";
mes "My brother's...";
mes "That's my brother's";
mes "voice! Brother!";
next;
mes "["+strcharinfo(0)+"]";
mes "Eh? What? Whoa...";
mes "What came over me?";
mes "The last thing I reme--";
next;
mes "^FF0000Tears fall from the";
mes "girl's face, then you...^000000";
next;
switch( select( "Distract her","Comfort her" ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Oh, all of this was a play...";
mes "Y-yes a play, I was practising.";
mes "Ha ha~ Is it okay, isn't it?";
next;
mes "[Setsu]";
mes "Oh, you surprised me!";
mes "Even though I didn't think";
mes "it was really my brother, you know?";
next;
mes "["+strcharinfo(0)+"]";
mes "Excuse me...";
next;
mes "[Setsu]";
mes "I'll do my best!";
mes "I must be okay when my brother return.";
mes "He'll be very proud of me.";
mes "Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of that.";
delitem 7341,1;
changequest 2093,2094;
set lhz_curse,25;
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Crying have no use!";
mes "You're a very pretty";
mes "girl to be ruining your";
mes "face with useless tears.";
next;
mes "[Setsu]";
mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "You should do your best";
mes "to be healthy for the time";
mes "your big brother return.";
next;
mes "[Setsu]";
mes "Yes...";
next;
mes "["+strcharinfo(0)+"]";
mes "Listen, when your brother";
mes "return you'll celebrate in";
mes "a beautiful place.";
next;
mes "[Setsu]";
mes "Really?";
mes "It's a promise then! Heh heh~";
next;
mes "["+strcharinfo(0)+"]";
mes "I hope it'll be soon!";
mes "When I return I want you to be";
mes "able to walk. See you soon, then!";
next;
mes "[Setsu]";
mes "I'll try hard!";
delitem 7341,1;
changequest 2093,2094;
set lhz_curse,25;
close;
}
}
case 2:
mes "[Crippled Girl]";
mes "Okay,";
mes "bye-bye...";
close;
}
}
close;
}
}
lighthalzen,324,322,1 script #lhz_door1 45,2,2,{
OnTouch:
if((lhz_curse > 19) && (lhz_curse < 23))
{
mes "^3131ffThe door is locked.^000000";
close;
}
else if(lhz_curse > 23)
{
mes "^3131ffThe door is locked.^000000";
next;
mes "[Citizen]";
mes "I'm sorry, but another";
mes "epidemic is starting to";
mes "spread around the slums.";
mes "We're not going outside and";
mes "we're keeping our children safe!";
next;
mes "[Citizen]";
mes "Not to be unfriendly,";
mes "but you should be careful";
mes "too. The living conditions";
mes "of this area aren't exactly";
mes "sanitary, you know?";
close;
}
else
{
warp "lhz_in03",15,162;
end;
}
}
lhz_in03,12,162,1 script #lhz_door2 45,1,1,{
OnTouch:
warp "lighthalzen",321,322;
end;
}
lighthalzen,319,321,0 script #brother -1,3,3,{
OnTouch:
if((lhz_curse == 24) || (lhz_curse == 25))
{
mes "*Shhhzzzz!*";
next;
mes "[????]";
mes "............";
specialeffect2 EF_PORTAL;
next;
mes "[???]";
mes "^FF0000...I'm sorry...";
mes "......I appreciate";
mes "that you............^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-huh?!";
mes "What was that?";
mes "That can't be the";
mes "wind, I must be";
mes "hearing things again...";
next;
mes "["+strcharinfo(0)+"]";
mes "Wait. I thought I was";
mes "rid of those thoughts";
mes "or spirits, whatever was";
mes "haunting me before. Maybe";
mes "they still want me to do";
mes "something for them. Hmmm...";
next;
mes "["+strcharinfo(0)+"]";
mes "I get the feeling that";
mes "all of their suffering";
mes "is tied to the ^FF0000Rekenber";
mes "Corporation^000000 and that";
mes "^FF0000Regenschirm Laboratory^000000.";
changequest 2094,2095;
set lhz_curse,26;
if(BaseLevel < 70) getexp 800000,300000;
else if(BaseLevel < 80) getexp 1000000,500000;
else if(BaseLevel < 90) getexp 1500000,800000;
else getexp 2000000,1000000;
close;
}
}
lhz_in01,114,181,3 script Representative 71,{
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
if(lhz_curse == 7) menu "Building Information",L_Building,"Corporation History",L_History;
else menu "Building Information",L_Building;
while(1) {
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
switch( select( "1F","2F","B1","Cancel" ) )
{
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
break;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by the ^3131FFRegenshirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors";
next;
break;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
L_History:
mes "[Representative]";
mes "If you're interested in";
mes "learning the history of";
mes "our corporation, please";
mes "speak to the representative";
mes "inside our Library. Thank you.";
next;
mes "[Representative]";
mes "Please head down";
mes "the hallway to the left in";
mes "order to find our Library.";
mes "Thank you and have a nice day.";
changequest 2087,2088;
set lhz_curse,8;
close;
}
lhz_in01,27,247,5 script Representative#lhz 71,{
if(lhz_curse > 6)
{
mes "[Representative]";
mes "Welcome to the";
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
switch( select( "Corporation History","Rekenber's Businesses" ) )
{
case 1:
mes "[Representative]";
mes "Rekenber was established";
mes "400 years ago, around the";
mes "same time as the foundation";
mes "of the Schwaltzvalt Republic.";
next;
mes "[Representative]";
mes "We began as the ''Zent Zerter";
mes "Lighthal Research Center,''";
mes "named after our first chairman.";
mes "In 560 A.W. (After War), our";
mes "organization was renamed after";
mes "our new chairman, Mr. Rekenber.";
next;
mes "[Representative]";
mes "Mr. Rekenber expanded the";
mes "Corporation's purposes, but";
mes "also founded the Regenschirm";
mes "Laboratory to continue this";
mes "company's original goal of";
mes "scientific research.";
next;
mes "[Representative]";
mes "In the year 700 A.W.,";
mes "^ff0000Doctor Varmunt^000000 joined";
mes "Regenschirm. It was his work";
mes "in science that enabled the";
mes "Rekenber Corporation to grow";
mes "into the nation's biggest company.";
if(lhz_curse == 8) set lhz_curse,9;
else if(lhz_curse == 9) {
changequest 2088,2089;
set lhz_curse,10;
}
next;
break;
case 2:
mes "[Representative]";
mes "In addition to merchandising,";
mes "freight transport and trading,";
mes "the Rekenber Corporation is";
mes "also heavily involved with";
mes "providing the Airship service,";
mes "one of our major projects.";
next;
mes "[Representative]";
mes "Rekenber is involved in";
mes "almost any business that";
mes "you can imagine. Remember";
mes "that Rekenber is the name";
mes "that you can trust.";
if (lhz_curse == 8) set lhz_curse,9;
else if(lhz_curse == 9) {
changequest 2088,2089;
set lhz_curse,10;
}
next;
break;
}
mes "[Representative]";
mes "If you'd like to know more";
mes "about our mission statement,";
mes "please refer to the Rekenber";
mes "Guidebook located to my side.";
mes "Thank you and have a nice day.";
close;
}
mes "[Representative]";
mes "Greetings, and welcome";
mes "to the Rekenber Corporation.";
mes "How may I be of service today?";
next;
switch( select( "Building Information" ) )
{
case 1:
while (1) {
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
switch( select( "1F","2F","B1","Cancel" ) )
{
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
mes "be found at the end of the";
mes "left hallway. Our library is";
mes "a great resource of innovative";
mes "ideas and information for our";
mes "system development employees.";
next;
mes "[Representative]";
mes "The ^3131FFBall Room^000000, where";
mes "various official events are";
mes "usually held, can be accessed";
mes "through the right hallway.";
next;
break;
case 2:
mes "[Representative]";
mes "Please use the stairs";
mes "located on both sides of";
mes "the Help Desk to go to the";
mes "Second Floor. The Second";
mes "Floor is mostly used for";
mes "administrative purposes.";
next;
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
mes "^3131FFSecretary Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
case 3:
mes "[Representative]";
mes "The first underground floor";
mes "is used by the ^3131FFRegenshirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
mes "is not accessible to visitors";
next;
break;
case 4:
mes "[Representative]";
mes "We are always doing our";
mes "best to provide the best";
mes "services to our customers.";
mes "Remember that Rekenber";
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
}
}
}
}
lhz_in01,25,251,3 script Rekenber Guidebook 111,{
mes "...............";
next;
mes "^0000FF#The Vision^000000";
mes "In the pursuit of knowledge,";
mes "Rekenber will search the";
mes "Rune-Midgart continent for";
mes "ancient relics. We hope to make";
mes "significant scientific progress by";
mes "learning the secrets of the past.";
next;
mes "By making scientific";
mes "headway, we hope we can";
mes "improve current technologies";
mes "to provide more convenient";
mes "and affordable services in";
mes "the Schwaltzvalt Republic.";
next;
mes "^0000ff#The Commitment^000000";
mes "Although magic and the";
mes "power of gods has always";
mes "maintained an aura of mystery";
mes "and superstition, Rekenber hopes";
mes "^0000ffto understand these forces from";
mes "a more logical standpoint^000000.";
next;
mes "^ff0000Our goal is to make";
mes "the lives of our customers";
mes "easier and more enjoyable";
mes "by making the ancient power";
mes "of the gods more accessible";
mes "by means of new technologies.^000000";
if(lhz_curse == 10) set lhz_curse,11;
next;
mes "...............";
close;
}
lhz_in01,273,121,1 script Mad Scientist 865,{
if(lhz_curse == 13)
{
mes "[Wolfchev]";
mes "No one shall";
mes "interrupt my";
mes "research! If you";
mes "dare, I'll simply...";
mes "Eat you. Eat you alive.";
next;
switch( select( "No... N-no!","Do you need any help?" ) )
{
case 1:
mes "[Wolfchev]";
mes "Out of my sight,";
mes "microcephalic fool!";
close;
case 2:
mes "[Wolfchev]";
mes "Huh? You think I have";
mes "the luxury of remembering";
mes "the face of every part-timer";
mes "I've fired? Get lost, or I'll";
mes "treat you to the pain of";
mes "being eaten alive!";
set lhz_curse,14;
close;
}
}
else if(lhz_curse == 14)
{
mes "[Wolfchev]";
mes "You again?!";
mes "What the hell do";
mes "you want from me?!";
emotion e_ag,0;
next;
switch( select( "Let me speak with you.","Sorry for bothering you." ) )
{
case 1:
mes "[Wolfchev]";
mes "I don't have time to";
mes "waste with drivel! I'm";
mes "too busy with my research!";
next;
mes "[Wolfchev]";
mes "............!";
emotion e_gasp,0;
next;
mes "[Wolfchev]";
mes "Ah, but wait! I am collecting";
mes "something. Yes, bring me the";
mes "thing I must collect. Yes, yes.";
mes "Here's a hint... It's round...";
mes "Shiny... Kids love playing games";
mes "with them! Oh, I said too much!";
changequest 2089,2090;
set lhz_curse,15;
close;
case 2:
emotion e_pif;
mes "[Wolfchev]";
mes "''Sorry?!'' Do you";
mes "think ''sorry'' will";
mes "get back that precious";
mes "minute I've lost yelling";
mes "at you?! Get the hell out!";
close;
}
}
else if(lhz_curse == 15)
{
if(!countitem(746))
{
mes "[Wolfchev]";
mes "It's a round and shining thing!";
mes "Hurry up! Bweh-heh-heh!";
emotion e_slur,0;
close;
}
delitem 746,1;
mes "[Wolfchev]";
mes "Yes...! Beads!";
mes "You brought them!";
mes "You're not as dumb";
mes "as I thought you'd be!";
next;
switch( select( "Why do you want Glass Beads?" ) )
{
case 1:
break;
}
mes "[Wolfchev]";
mes "............";
mes "I take that back!";
mes "You should know by";
mes "now that I would never";
mes "tell you why I neeeed";
mes "these Beads. Bweh-heh!";
emotion e_slur,0;
next;
mes "[Wolfchev]";
mes "This favor you've done";
mes "is worth a small chat and";
mes "I can spare a minute or two";
mes "for you inane questions. So";
mes "what is it you want to know?!";
next;
L_Ask1:
switch( select( "Ask about hobbies","Ask about work" ) )
{
case 1:
mes "[Wolfchev]";
mes "Oh. Oh no, oh no,";
mes "I couldn't possibly...";
mes "It's a-- I-it's a secret.";
mes "You wouldn't want to know";
mes "anyway. Bweh-heh-heh-heh!";
next;
goto L_Ask1;
case 2:
mes "[Wolfchev]";
mes "Oh, I don't know if you";
mes "can call it work. After all,";
mes "I do research whatever it is";
mes "I want. And they pay me to";
mes "do it! This is the best place";
mes "for a scientist like me, yes.";
next;
mes "[Wolfchev]";
mes "Now, in a perfect world,";
mes "my test subjects would be";
mes "much more cooperative, but";
mes "I suppose I cannot blame";
mes "them. Not that I cause them";
mes "undue suffering or anything...";
next;
}
switch( select( "What kind of research?" ) )
{
case 1:
mes "[Wolfchev]";
mes "Well, I couldn't tell you";
mes "exactly. But don't you";
mes "worry, the discovery I'm";
mes "working on will benefit the";
mes "entire world, you'll see.";
next;
mes "[Wolfchev]";
mes "Let's just say that once";
mes "I'm successful, I'll satisfy";
mes "one of mankind's most primal";
mes "instincts, the desire to become";
mes "powerful and gain dominance";
mes "over those that are weaker.";
next;
mes "[Wolfchev]";
mes "I haven't made as much";
mes "progress as I'd like, but";
mes "no matter. It's only a matter";
mes "of experimentation! Yes, to";
mes "make mankind stronger and";
mes "better and more powerful and--";
next;
}
switch( select( "Um, what are you testing on?" ) )
{
case 1:
mes "[Wolfchev]";
mes "What do you know?";
mes "I better get back to";
mes "work if I wish to keep";
mes "on schedule. I can't afford";
mes "the leisure of speaking with";
mes "you any longer. Bweh heh heh!";
set lhz_curse,16;
close;
}
}
else
{
mes "[Wolfchev]";
mes "Waaah~!";
mes "Do not disturb my study!";
close;
}
}
lhz_in01,286,226,3 script Secretary Slierre 831,{
if(lhz_curse == 26)
{
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "If you have questions regarding";
mes "the Rekenber Corporation, I can";
mes "direct you to someone qualified";
mes "to give you an answer.";
next;
switch( select( "About the slums.","About you." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "The slums? All I know";
mes "is that this corporation";
mes "specifically targeted that";
mes "area in order to provide ample";
mes "opportunity for employment.";
set lhz_curse,27;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm Sueii Slierre,";
mes "the personal secretary";
mes "for the chairman of the";
mes "Rekenber Corporation.";
close;
}
}
else if(lhz_curse == 27)
{
mes "[Sueii Slierre]";
mes "Did you have something";
mes "else to ask? I can only";
mes "divulge information that is";
mes "public knowledge, but I can";
mes "tell you who to contact for";
mes "more specific inquiries.";
next;
switch( select( "About the Laboratory","About the Corporation" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Rekenber is perhaps the";
mes "biggest contributer of the";
mes "Regenschirm Laboratory.";
mes "Their work will benefit the";
mes "entire Rune-Midgart continent,";
mes "hence our highly involved support.";
next;
mes "[Sueii Slierre]";
mes "A representative at the";
mes "Help Desk will be happy";
mes "to assist you if you have";
mes "more inquiries regarding";
mes "the Regenschirm Laboratory.";
set lhz_curse,28;
close;
case 2:
mes "[Sueii Slierre]";
mes "I'm sorry, but I don't have";
mes "any special information";
mes "regarding our corporation.";
mes "Why don't you ask one of";
mes "our representatives at the";
mes "Help Desk to learn more?";
close;
}
}
else if(lhz_curse == 28)
{
mes "[Sueii Slierre]";
mes "You're back? I really";
mes "doubt that I can be of";
mes "any assistance to you.";
next;
switch( select( "Wolfchev's Research" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "..............!";
emotion e_gasp,0;
next;
mes "[Sueii Slierre]";
mes "How do you know";
mes "Wolfchev? Are you an";
mes "acquaintance of his or...?";
next;
switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Well, Wolfchev is not";
mes "only brilliant, he's also";
mes "a respected professional.";
mes "He should be doing just fine.";
next;
break;
case 2:
mes "[Sueii Slierre]";
mes "Ah, you should be";
mes "very proud of Wolfchev.";
mes "In addition to being a";
mes "genius, Wolfchev is also";
mes "quite the professional,";
mes "truly a model scientist.";
next;
break;
case 3:
mes "[Sueii Slierre]";
mes "Ah yes, Wolfchev has";
mes "quite the reputation. In";
mes "fact, he's in such high";
mes "demand that Regenschirm";
mes "wants him on their staff.";
close;
}
mes "[Sueii Slierre]";
mes "...";
mes "......";
next;
mes "[Sueii Slierre]";
mes "I'm sorry, but please";
mes "understand that my office";
mes "isn't the place for visitors to";
mes "submit their general inquiries.";
mes "Please visit the Help Desk if";
mes "you have any more questions.";
next;
switch( select( "About Wolfchev's Research" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "I couldn't tell you any";
mes "more about Wolfchev.";
mes "But is there anything you";
mes "need to tell me about him?";
mes "Well, if you have something";
mes "to ask, be quick about it.";
emotion e_hmm,0;
next;
switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "I remember hearing that he";
mes "received a high recommendation";
mes "to work here, but specifics elude";
mes "me since I don't work in Human";
mes "Resources. There's a rumor that";
mes "he had a troubled love life...";
next;
mes "[Sueii Slierre]";
mes "But aside from a few";
mes "rumors, we really don't";
mes "know much about Wolfchev's";
mes "personal life. But then again,";
mes "it may be unethical to pry too";
mes "much into our employee's lives.";
close;
case 2:
mes "[Sueii Slierre]";
mes "Wolfchev's test subjects?";
mes "Well, I know we have a policy";
mes "of using the most humane";
mes "methods depending on the";
mes "experiment. And of course, he";
mes "should only be testing on animals.";
next;
switch( select( "Wolfchev's research is great!","His experiments are suspicious..." ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Yes yes, I'd agree if";
mes "I understood science a";
mes "little bit better. Now, you'll";
mes "have to excuse me. I've been";
mes "distracted long enough as it is...";
close2;
warp "lhz_in01",228,226;
end;
case 2:
mes "[Sueii Slierre]";
mes "What exactly do you mean?";
mes "Are you sure that you haven't";
mes "misunderstood anything about";
mes "Wolfchev's work? You'll need";
mes "to illustrate your claim for us";
mes "to be on the same page...";
next;
switch( select( "Show Evidence","Cancel" ) )
{
case 1:
L_Evidence:
if (!countitem(7345))
{
mes "[Sueii Slierre]";
mes "What evidence are you";
mes "talking about? Look,";
mes "I'm very busy at the moment,";
mes "I can't lose too much time";
mes "with you. Talk to me when you";
mes "have something concrete.";
set lhz_curse,29;
close;
}
mes "^3131ffWhile saying that you";
mes "show the handcuffs to";
mes "Sueii Slierre.^000000";
next;
mes "^3131ffThe expression in";
mes "Sueii Slierre's face tenses";
mes "a little.^000000";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
next;
switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) )
{
case 1:
break;
case 2:
break;
}
mes "[Sueii Slierre]";
mes "...............";
mes "...............";
mes "...............";
mes "...............";
next;
mes "[Sueii Slierre]";
mes "...............";
emotion e_heh,0;
next;
mes "[Sueii Slierre]";
mes "Then, you say that";
mes "Wolfchev is doing a";
mes "suspicious research or that";
mes "the Regenschirm Laboratory";
mes "is behind all of this?";
next;
switch( select( "Both","No" ) )
{
case 1:
break;
case 2:
mes "[Sueii Slierre]";
mes "Where do you see suspicious";
mes "behaviour?";
next;
switch( select( "Regenschirm Laboratory","Wolfchev" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "Regenschirm is part of";
mes "the culture of Schwaltzvalt";
mes "Republic.";
next;
mes "[Sueii Slierre]";
mes "It's not possible that they're";
mes "doing suspicious research.";
next;
switch( select( "What about Regenschirm's Life Form Research?" ) )
{
case 1:
mes "[Sueii Slierre]";
mes "...............?";
mes "I don't know much of that";
mes "kind of research.";
next;
break;
}
break;
case 2:
break;
}
break;
}
mes "[Sueii Slierre]";
mes "Anyway, we'll start";
mes "an investigation about";
mes "Wolfchev and his research";
mes "to bright this matter a bit.";
next;
mes "[Sueii Slierre]";
mes "I'll tell you if we";
mes "find something of interest.";
set lhz_curse,30;
close;
case 2:
mes "[Sueii Slierre]";
mes "If you're finished,";
mes "I'd like to get back on";
mes "task. Please excuse me.";
close;
}
}
}
}
else if(lhz_curse == 29) goto L_Evidence;
else if(lhz_curse == 30)
{
set @lhz_invest,rand(1,10);
if (@lhz_invest < 8)
{
mes "[Sueii Slierre]";
mes "We're still investigating.";
mes "Please wait.";
close;
}
else if(checkweight(1119,1) != 1)
{
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your";
mes "inventory. Please come back";
mes "after you've made more available";
mes "inventory space.^000000";
close;
}
mes "[Sueii Slierre]";
mes "Oh good, you're here.";
mes "You were right all along.";
mes "In our investigation, we found";
mes "that Wolfchev was conducting";
mes "unauthorized and very dangerous";
mes "research. I owe you our thanks.";
next;
switch( select( "What was he doing...?" ) )
{
case 1:
break;
}
mes "[Sueii Slierre]";
mes "It turns out that Wolfchev";
mes "was kidnapping weak and sick";
mes "people from the slums and";
mes "using them as his guinea pigs.";
mes "Rest assured, he'll be punished";
mes "for his behavior, if not fired.";
next;
mes "[Sueii Slierre]";
mes "I think you deserve an";
mes "apology. Without your";
mes "report, our corporation's";
mes "reputation could have been";
mes "potetially damaged. Thank you.";
next;
mes "[Sueii Slierre]";
mes "Yes, there's nothing so";
mes "taboo as trying to perform";
mes "Homunculus experiments";
mes "on people! Anyway, please";
mes "accept this as a token of";
mes "our gratitude, adventurer.";
changequest 2094,2095;
set lhz_curse,31;
getitem 617,1;
getitem 12016,10;
next;
mes "[Sueii Slierre]";
mes "Let me promise you";
mes "that Rekenber will ensure";
mes "that this kind of incident";
mes "will not be repeated and";
mes "we'll do everything in our";
mes "power to compensate for this...";
close;
}
else if(lhz_curse > 30)
{
mes "[Sueii Slierre]";
mes "I'm glad to know that";
mes "we have such proactive";
mes "and concerned customers";
mes "such as yourself to support";
mes "the Rekenber Corporation.";
close;
}
else
{
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
mes "Please visit the Help Desk";
mes "if you have any questions about";
mes "the Rekenber Corporation.";
mes "Thank you for cooperating.";
close;
}
}
lhz_que01,94,24,0 script #trace -1,2,2,{
OnTouch:
if(lhz_curse > 30)
{
mes "^3131FFThere's no trace of";
mes "that mad scientist. Only";
mes "his stacks of well organized";
mes "files remain here in the lab.^000000";
if(lhz_curse == 31) {
completequest 2095;
set lhz_curse,32;
}
close;
}
}
lhz_in01,43,114,1 script #warp1 45,1,1,{
OnTouch:
if(lhz_curse > 30)
{
warp "lhz_que01",97,30;
end;
}
warp "lhz_in01",277,130;
end;
}
lhz_que01,97,33,1 script #warp2 45,1,1,{
OnTouch:
warp "lhz_in01",43,120;
end;
}
lhz_in01,278,132,1 script #warp3 45,1,1,{
OnTouch:
warp "lhz_in01",43,120;
end;
}
lhz_que01,89,15,3 script A File 111,{
mes "............";
next;
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "............";
close;
}
lhz_in01,269,114,3 script Documents 111,{
mes "............";
next;
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Kashutii";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "Name: Prufoz";
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
next;
mes "............";
close;
}
// President Quest aka. Schwartzvalt Trilogy Quest
lighthalzen,179,170,4 script Ordinary Man 98,{
if(!lhz_boss)
{
mes "[Ghalstein]";
mes "Hello there~";
mes "Isn't Lighthalzen such";
mes "a wonder to behold with";
mes "all of its splendor and";
mes "magnificent beauty?";
next;
switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
{
case 1:
mes "[Ghalstein]";
mes "Oh, and the weather is";
mes "so nice today, perfect";
mes "for a stroll in the park";
mes "or a lovely picnic. Ah~";
break;
case 2:
mes "[Ghalstein]";
mes "Oh, I'm so glad you";
mes "agree. The people who";
mes "live here are so kind and";
mes "so happy, you can literally";
mes "feel everyone's gentle warmth.";
break;
case 3:
mes "[Ghalstein]";
mes "Well, maybe if you";
mes "don't see it right this";
mes "moment, I'm sure you'll";
mes "discover something to";
mes "love about this city soon.";
break;
}
next;
if(BaseLevel < 60)
{
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
close;
}
mes "[Ghalstein]";
mes "Yes, Lighthalzen";
mes "couldn't be perfecter.";
mes "Ahahahaha... But still...";
mes "Hm. Um. Oh, never mind.";
next;
mes "[Ghalstein]";
mes "Ha ha ha!";
mes "Anyway, I hope you";
mes "have a good day today~";
set lhz_boss,1;
close;
}
else if(lhz_boss == 1)
{
set @weather,rand(1,5);
if(@weather == 4)
{
mes "[Ghalstein]";
mes "Hm? It's a little";
mes "cloudy today, isn't it?";
mes "It would be nice to stay";
mes "inside, listening to some";
mes "nice music while enjoying";
mes "a hot cup of tea, wouldn't it?";
close;
}
mes "[Ghalstein]";
mes "Ahhh!";
mes "Such pleasant weather~";
mes "I'm so glad I'm outside";
mes "and enjoying the sunlight.";
mes "Feel it. It's so warm and";
mes "nice on your face, isn't it?";
close;
}
else if(lhz_boss == 2)
{
mes "[Ghalstein]";
mes "The sun is gently";
mes "shining, the breeze is";
mes "gently blowing. Oh, this";
mes "weather could not be better!";
next;
switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
{
case 1:
mes "[Ghalstein]";
mes "Yes, right now is the";
mes "best time to be outside";
mes "and to enjoy all of this";
mes "fresh, wonderful air. Come,";
mes "take a deep breath with me.";
mes "Ooooh. Ahhhhhh~ Excellent!";
close;
case 2:
mes "[Ghalstein]";
mes "...";
mes "......";
mes "I don't quite follow what";
mes "you're saying. I was merely";
mes "enjoying the sunny perfection";
mes "of Lighthalzen as usual...";
next;
switch( select( "But I heard you talking about something..." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "No! You must";
mes "have mistaken me";
mes "for somebody else!";
mes "Now, if you'll excuse me...";
set lhz_boss,3;
next;
mes "^3355FFEven if it wasn't";
mes "Ghalstein that you";
mes "just heard, he reacted";
mes "pretty strongly to what";
mes "you said to to him. Almost";
mes "as if he had something to hide... ^000000";
close;
}
}
else if(lhz_boss == 3)
{
mes "[Ghalstein]";
mes "Hm? Judging from the";
mes "look on your face, you";
mes "apparently still believe";
mes "that I was involved in some";
mes "kind of clandestine meeting.";
next;
switch( select( "Yes, I'm sure of it!","Well..." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of it!";
mes "That was definitely you!";
mes "Your voice, your way of";
mes "speaking is unmistakable!";
next;
mes "[Ghalstein]";
mes "......";
mes "..........";
mes "...............";
next;
mes "[Ghalstein]";
mes "Alright. Yes, it's";
mes "true that I did meet";
mes "someone in secret. But";
mes "what gives you the right";
mes "to interrogate me in this";
mes "rather aggressive fashion?";
next;
switch( select( "I'm not interrogating...","Sorry about that." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "I'm not interrogating";
mes "you. No, not at all.";
mes "It's, um, it's just...";
next;
switch( select( "Who are you dealing with?","I was just curious." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "Who are you dealing";
mes "with? I heard something";
mes "about some organization";
mes "that's supposedly very";
mes "powerful and I'm starting";
mes "to get really concerned.";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't think I can";
mes "ignore hearing about";
mes "any kind of dangerous";
mes "corporation, even if";
mes "I wanted to. Turning my";
mes "back to this seems wrong...";
next;
mes "[Ghalstein]";
mes "Hm...";
mes "You really";
mes "feel that way?";
next;
mes "[Ghalstein]";
mes "Please give me";
mes "a moment. I need";
mes "some time to think";
mes "about how I can best";
mes "handle this situation.";
set lhz_boss,4;
close;
case 2:
mes "[Ghalstein]";
mes "Just curious...?";
mes "Well, I hope that";
mes "you don't interfere";
mes "too much with other";
mes "people's lives just";
mes "out of curiosity.";
next;
mes "[Ghalstein]";
mes "You really shouldn't";
mes "make something your";
mes "business if you're not";
mes "interested or willing";
mes "to commit. Now, if you";
mes "would excuse me...";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Sorry about that.";
mes "I didn't mean to";
mes "stick my nose into";
mes "your personal business.";
next;
mes "[Ghalstein]";
mes "Well, that's quite";
mes "alright. I accept";
mes "your apology, but";
mes "I must warn you";
mes "not to pry into my";
mes "personal affairs.";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "Now I don't know.";
mes "I suppose I could";
mes "be wrong, I guess.";
next;
mes "[Ghalstein]";
mes ".......";
mes "Yes, I wouldn't";
mes "recommend running";
mes "around, indiscriminately";
mes "accusing random people";
mes "of doing strange things.";
close;
}
}
else if(lhz_boss == 4)
{
mes "[Ghalstein]";
mes "I've come into a";
mes "decision and found";
mes "a way that I can let";
mes "you into my confidence";
mes "without putting the efforts";
mes "of my organization at risk.";
next;
mes "[Ghalstein]";
mes "As you may have already";
mes "guessed, I'm a member of an";
mes "organization whose ultimate";
mes "goal is to put an end to the";
mes "Rekenber Corporation.";
next;
mes "[Ghalstein]";
mes "However, before I relate";
mes "more information regarding";
mes "my organization and its work, I shall require your cooperation.";
next;
switch( select( "How can I cooperate?" ) )
{
case 1:
break;
}
mes "["+strcharinfo(0)+"]";
mes "How can I cooperate?";
mes "Um, what exactly is it";
mes "that you want me to do?";
next;
mes "[Ghalstein]";
mes "You do seem interested";
mes "in knowing more about us,";
mes "and we can also use your";
mes "expertise as an adventurer.";
mes "But first you must decide if";
mes "you will commit to cooperation.";
next;
switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
{
case 1:
mes "[Ghalstein]";
mes "Alright, let me make this ";
mes "clearer for you. You have";
mes "two choices.";
next;
switch( select( "Two choices?" ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes " If you choose";
mes "to cooperate with us, you'll";
mes "need to periodically drink";
mes "this red magic tonic.";
next;
mes "[Ghalstein]";
mes "The red tonic will allow";
mes "us to monitor your every";
mes "move so that we know you";
mes "won't betray us. You'll have to";
mes "continue cooperating or else";
mes "we won't give you the cure.";
next;
mes "[Ghalstein]";
mes "Throughout our mission,";
mes "you'll need to take a red";
mes "tonic every so often to avoid";
mes "suffering fron unpleasant";
mes "consequences. When we";
mes "finish, you get the antidote.";
next;
switch( select( "........." ) )
{
case 1:
break;
}
mes "[Ghalstein]";
mes "If you choose not to";
mes "cooperate, simply drink";
mes "this blue tonic, which will";
mes "erase every fragment of your";
mes "memory regarding our meeting.";
next;
mes "[Ghalstein]";
mes "So, what have";
mes "you decided to do?";
next;
switch( select( "Don't cooperate","Cooperate" ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
set lhz_boss,5;
close;
}
break;
}
break;
case 2:
mes "[Ghalstein]";
mes "Ah, good choice.";
mes "So will you take";
mes "this red tonic?";
next;
switch( select( "Do not take it.","Take it." ) )
{
case 1:
break;
case 2:
mes "[Ghalstein]";
mes "Very good.";
mes "Then please,";
mes "drink this right away.";
next;
mes "^3355FFYou drink the red tonic.";
mes "It doesn't feel any different";
mes "from a Red Potion, but it";
mes "would be wise to cooperate";
mes "with Ghalstein until this";
mes "mission is accomplished.^000000";
next;
mes "[Ghalstein]";
mes "You may feel a little";
mes "disoriented after drinking";
mes "this tonic for the first time.";
mes "I'll give you a moment to";
mes "steady yourself before we";
mes "talk about our mission.";
set lhz_boss,5;
close;
}
case 3:
break;
}
mes "[Ghalstein]";
mes "You really feel";
mes "that way? Well, that's";
mes "a shame. Pity, really...";
next;
mes "^3355FFYou suddenly get the";
mes "weird feeling that someone";
mes "has been behind you this";
mes "entire time. As you slowly";
mes "turn around to look, you";
mes "were knocked unconscious...^000000";
percentheal 100,0;
percentheal -50,0;
next;
mes "..........";
mes "........";
mes ".....";
mes "..";
next;
mes "[??????]";
mes "^666666Now...^000000";
if(Sex == 1) mes "^666666Make him^000000";
else mes "^666666Make her^000000";
mes "^666666swallow this pill.^000000";
next;
mes "^3355FFYou're forced to swallow";
mes "some strange pill which";
mes "immediately makes all your";
mes "thoughts hazier until it begins";
mes "to feel like your entire mind";
mes "is getting bleached somehow.^000000";
set lhz_boss,0;
close2;
warp "lighthalzen",217,313;
end;
}
else if(lhz_boss == 5)
{
mes "[Ghalstein]";
mes "So how are you feeling?";
mes "Any nausea that you may";
mes "be experiencing should";
mes "be going away very soon.";
mes "Anyway, let's get started.";
next;
mes "[Ghalstein]";
mes "Rekenber Corporation";
mes "is closely affiliated with";
mes "Regenschirm, an underground";
mes "laboratory inhabited by strange";
mes "and suspicious creatures.";
next;
mes "[Ghalstein]";
mes "Your mission will be to";
mes "infiltrate this underground lab";
mes "and bring back evidence which";
mes "proves the existence of these";
mes "creatures. You must gather";
mes "various kinds of proof.";
next;
mes "[Ghalstein]";
mes "But more importantly,";
mes "there is ^FF0000something there";
mes "that you have to bring";
mes "back to me^000000. I can't tell";
mes "you exactly what it is,";
mes "but trust me. You'll know.";
next;
mes "[Ghalstein]";
mes "If you search the";
mes "Laboratory enough,";
mes "you'll find what I'm";
mes "talking about. In any";
mes "case, you'll need to find";
mes "a way to get inside the lab.";
next;
mes "[Ghalstein]";
mes "It might be helpful to";
mes "know that we've received";
mes "reports about disappearances";
mes "of people from the ^FF0000eastside";
mes "slums^000000. We believe they are";
mes "perhaps traveling illegally...";
next;
mes "[Ghalstein]";
mes "If someone there is";
mes "transporting people";
mes "without authorization,";
mes "maybe you can find a";
mes "contact who can sneak";
mes "you inside the Laboratory.";
set lhz_boss,6;
close;
}
else if(lhz_boss == 6)
{
mes "[Ghalstein]";
mes "For now, it may be best";
mes "to start investigating the";
mes "eastside slums to see if you";
mes "can find somebody who can";
mes "get you inside the Laboratory.";
close;
}
else if(lhz_boss == 7)
{
if(!MISC_QUEST&512)
{
mes "[Ghalstein]";
mes "An error occurred.";
close;
}
if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
{
mes "[Ghalstein]";
mes "Ah, this looks like a";
mes "sufficient amount of";
mes "evidence for us to be";
mes "able to effectively attack";
mes "our enemy. I believe you're";
mes "ready for the next mission.";
next;
mes "[Ghalstein]";
mes "But first, I believe it's";
mes "time for another red tonic";
mes "dose so that we can keep";
mes "monitoring you. Oh, and";
mes "don't worry, it's not addictive";
mes "or anything strange like that.";
next;
mes "[Ghalstein]";
mes "Now, find ^FF0000Gusharr^000000, one of";
mes "our members, ^FF0000near Juno^000000.";
mes "He will tell you about your";
mes "next mission. Show this to";
mes "him to prove that you are";
mes "working with us. Don't forget.";
delitem 7346,1;
delitem 7347,10;
delitem 7345,10;
set lhz_boss,8;
getitem 7348,1;
close;
}
else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
{
mes "[Ghalstein]";
mes "When you get inside the";
mes "Laboratory, make sure that";
mes "you search around for any";
mes "records and get any sort of";
mes "concrete evidence we can";
mes "use. I'll be counting on you.";
close;
}
else
{
mes "[Ghalstein]";
mes "We'll need more evidence";
mes "than this from the Laboratory";
mes "to make any impact against our";
mes "enemy. I know what we need is";
mes "difficult to find, but I'm sure";
mes "that you can pull this off.";
close;
}
}
else if(lhz_boss == 8)
{
mes "[Ghalstein]";
mes "Please find Gushaar";
mes "in the vicinity of Juno.";
mes "He will give you all the";
mes "details for your next mission.";
close;
}
else if(lhz_boss < 25)
{
mes "[Ghalstein]";
mes "You've made the decision";
mes "to help us in order to learn";
mes "more about our organzation.";
mes "We appreciate all the help we";
mes "can get, but I hope you don't";
mes "regret getting in this deep.";
next;
mes "[Ghalstein]";
mes "There's a certain price";
mes "for knowledge. I believe";
mes "you're capable of paying it,";
mes "but whether or not this ordeal";
mes "will be worthwhile to you is";
mes "difficult to determine.";
close;
}
else if(lhz_boss < 43)
{
mes "[Ghalstein]";
mes "You're so close to";
mes "accomplishing your";
mes "mission. If all goes as";
mes "planned, we can do some";
mes "real damage to our enemy.";
mes "And you'll finally be free.";
close;
}
else if(lhz_boss == 43)
{
mes "[Ghalstein]";
mes "I can't believe what";
mes "happened. I just heard";
mes "that the president was";
mes "betrayed! This is horrible!";
mes "We'll have to start all over.";
mes "Was it all for nothing?!";
next;
mes "[Ghalstein]";
mes "No. No, Jargeah would be";
mes "so disappointed in me if";
mes "I just gave up. I'll have to";
mes "follow our dream, no matter";
mes "what the obstacles are.";
mes "Jargeah, give me strength!";
next;
mes "[Ghalstein]";
mes "Also, you've done a great";
mes "service for us. Although we";
mes "failed, you carried out your";
mes "missions perfectly. Here,";
mes "take this antidote so that";
mes "you'll finally be free of us.";
next;
mes "[Ghalstein]";
mes "I'd like you to take";
mes "this small gift, as way";
mes "of apology. We asked you";
mes "to do so much, but ultimately,";
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
set lhz_boss,44;
getitem 617,1;
getexp 1800000,0;
next;
mes "[Ghalstein]";
mes "I'd like to thank you";
mes "for everything. Hopefully,";
mes "you found the answers";
mes "that you were looking for";
mes "when you decided to help";
mes "us. Farewell, faithful friend.";
close;
}
else
{
mes "[Ghalstein]";
mes "I hate being patient,";
mes "but the old adage is";
mes "true. He who runs away,";
mes "lives to fight another day.";
mes "But that day seems so";
mes "far off into the future...";
close;
}
}
lighthalzen,173,167,1 script Switch -1,2,4,{
OnTouch:
if(lhz_boss == 1)
{
mes "[??????]";
mes "^666666Come on.";
mes "This way.^000000";
next;
mes "[??????]";
mes "^333333Hurry up, before";
mes "the others see you...^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "(Wait a second...";
mes "That voice is";
mes "awfully familiar.)";
next;
switch( select( "Ignore it.","Keep listening." ) )
{
case 1:
mes "["+strcharinfo(0)+"]";
mes "(That voice is";
mes "awfully familiar...";
mes "But what do I care?)";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "(This is too weird.";
mes "I guess I better keep";
mes "listening to see what";
mes "I can learn about this...)";
next;
mes "[??????]";
mes "^333333So why did you tell";
mes "me to come to such";
mes "a dangerous place...?^000000";
next;
mes "^3355FFThat's...^000000";
mes "That's ^660000Ghalstein's^3355FF voice!^000000";
next;
mes "[????]";
mes "^666666Something unexpected";
mes "came up. Hence the sudden";
mes "change in plans. Now listen...^000000";
next;
mes "^3355FFSuddenly, both of the";
mes "voices grew much quieter";
mes "as the two men spoke to each";
mes "other in low, hoarse whispers";
mes "that are almost inaudible.^000000";
next;
mes "[????]";
mes "^666666....";
mes "...Relate.....";
mes "...Business.....Kafr...^000000";
next;
mes "[Ghalstein]";
mes "^333333Oh. That does";
mes "sound very urgent.";
mes "But it's not safe to";
mes "talk about this here.";
mes "Let's move somewhere";
mes "a little more secure.^000000";
next;
mes "[????]";
mes "^666666No problem.";
mes "........................^000000";
next;
mes "........................";
mes ".....................";
mes "..................";
next;
mes "^3355FFThat other voice...";
mes "Whoever it belonged";
mes "to is gone! What's";
mes "going on here?^000000";
set lhz_boss,2;
close;
}
}
}
yuno_fild04,165,245,4 script Dismal Guy 89,{
if(lhz_boss < 8)
{
mes "[Gushaar]";
mes "Decisions, decisions.";
mes "Sometimes it's hard to";
mes "make a choice when it";
mes "isn't clear which one will";
mes "give you the most benefit.";
next;
mes "[Gushaar]";
mes "I think most of the good";
mes "things in life have some";
mes "kind of cost, but they're";
mes "usually worth it. I mean,";
mes "nothing would have any";
mes "worth without any cost, right?";
close;
}
else if(lhz_boss == 8)
{
mes "[Gushaar]";
mes "Alright. Choose";
mes "your poison. I got";
mes "two different kinds of";
mes "tonics for you, red and blue.";
mes "So which one will you drink?";
next;
switch( select( "????","Red Tonic","Blue Tonic" ) )
{
case 1:
mes "[Gushaar]";
mes "Well, when you don't";
mes "make a decision, you";
mes "don't take action. And";
mes "when you don't take any";
mes "action, nothing happens.";
mes "Come on, don't be boring~";
close;
case 2:
mes "[Gushaar]";
mes "Red, huh? I like";
mes "your style. But, eh,";
mes "isn't there something";
mes "you want to show me first?";
next;
switch( select( "Oh, right!","What are you talking about?" ) )
{
case 1:
if(!countitem(7348))
{
mes "[Gushaar]";
mes "Hey... Umm...";
mes "Aren't you supposed";
mes "to be carrying some";
mes "sort of secret something?";
mes "I'd tell you want it was if we";
mes "weren't so, well, secretive.";
close;
}
mes "^3355FFYou suavely flash";
mes "your Membership Card";
mes "to Gushaar, who gives";
mes "you an approving nod.^000000";
next;
mes "[Gushaar]";
mes "Yeah, that's what";
mes "I wanted to see. Good,";
mes "you're the one I've been";
mes "waiting here for. Alright,";
mes "just give me a second...";
set lhz_boss,9;
close;
case 2:
mes "[Gushaar]";
mes "Huh?! Oh geez, I almost";
mes "never make this mistake.";
mes "I'm sorry, I thought you might";
mes "have been someone else.";
close;
}
case 3:
mes "[Gushaar]";
mes "Blue...? Huh.";
mes "That shouldn't be";
mes "the one you want.";
mes "Well, if you're who";
mes "I think you are... Are you?";
close;
}
}
else if(lhz_boss == 9)
{
mes "[Gushaar]";
mes "Alright, first of all,";
mes "you should know why the";
mes "Rekenber Corporation is";
mes "our sworn enemy. Did you";
mes "know that it basically controls";
mes "the Schwaltzvalt Republic?";
next;
mes "[Gushaar]";
mes "They're so powerful, they";
mes "manipulate everything in the";
mes "economy, media and even the";
mes "politics of this nation. There are other corporations, sure, but";
mes "they're nothing in comparsion.";
next;
mes "[Gushaar]";
mes "Rekenber Corporation...";
mes "They've even got a hold on";
mes "all the other companies, simply";
mes "by bribing politicians to pass";
mes "the bills they want passed.";
mes "This isn't a real republic...";
next;
mes "[Gushaar]";
mes "The ultimate goal of our";
mes "group, ''Secret Wing,'' is to";
mes "establish true independence";
mes "in the Schwaltzvalt Republic";
mes "by destroying Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Fortunately, the new president";
mes "of the Schwaltzvalt Republic,";
mes "Mr. Weierstrass, is sympathetic";
mes "to our cause. He is working with us to bring about a revolution and";
mes "overthrow Rekenber Corporation.";
next;
mes "[Gushaar]";
mes "Your mission will be to";
mes "visit with the president and";
mes "bring back any information";
mes "he may have for us. Remember,";
mes "because of his position, you can only see him during certain hours.";
set lhz_boss,10;
close;
}
else if(lhz_boss == 10)
{
mes "[Gushaar]";
mes "I hope you understand";
mes "''Secret Wing's'' ultimate";
mes "goal now. In any case, you've";
mes "got to meet our president,";
mes "Karl Theodor Weierstrass.";
next;
mes "[Gushaar]";
mes "It won't be easy to see";
mes "such an important man,";
mes "so show your Secret Wing";
mes "Membership Card to his";
mes "secretary and there should";
mes "be very little hassle.";
next;
mes "[Gushaar]";
mes "Because of his schedule,";
mes "you'll only be allowed to see";
mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
set lhz_boss,11;
close;
}
else
{
mes "[Gushaar]";
mes "Rekenber...";
mes "I shall see your";
mes "destruction if it's the";
mes "very last thing I do!";
close;
}
}
yuno_pre,69,20,4 script Secretary#1 862,{
if(lhz_boss < 11)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Hmm...?";
mes "I'm the personal";
mes "secretary to the";
mes "president of the";
mes "Schwartzvalt Republic,";
mes "if that's what you mean.";
close;
}
}
else if(lhz_boss < 16)
{
mes "[Hes O'Neil]";
mes "Good day, how";
mes "may I help you?";
next;
switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
{
case 1:
if(!countitem(7348))
{
mes "^3355FFWait a second...";
mes "You don't seem to";
mes "be carrying your";
mes "''Secret Wing''";
mes "Membership Card.^000000";
close;
}
if(((gettime(3) > 10) && (gettime(3) < 15)) || ((gettime(3) > 19) && (gettime(3) <= 23)))
{
mes "^3355FFYou suavely flash";
mes "your ''Secret Wing''";
mes "Membership Card.^000000";
next;
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "The president has";
mes "been expecting you.";
mes "Please, right this way.";
close2;
warp "yuno_pre",113,53;
end;
}
mes "[Hes O'Neil]";
mes "Oh... I see.";
mes "I'm sorry, but you've";
mes "come too early for your";
mes "appointment. Would you";
mes "come back to see the";
mes "president later?";
close;
case 2:
mes "[Hes O'Neil]";
mes "President Weierstrass?";
mes "Do you have an appointment";
mes "to meet with him today?";
next;
switch( select( "Yes","No" ) )
{
case 1:
mes "[Hes O'Neil]";
mes "Alright, let me see.";
mes "May I please have your";
mes "name so that I can look";
mes "it up in today's schedule?";
next;
switch( select( ""+strcharinfo(0)+"" ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes ""+strcharinfo(0)+"?";
mes "I'm sorry, but I can't find";
mes "your name on the list. You";
mes "can only visit the president";
mes "if you have an appointment.";
mes "Thank you for your cooperation.";
close;
case 2:
mes "[Hes O'Neil]";
mes "I'm so sorry, but because";
mes "the president is an incredibly" ;
mes "busy man, he can only make";
mes "time to see the people who";
mes "have an appointment.";
close;
}
case 3:
mes "[Hes O'Neil]";
mes "Since this is an";
mes "important government";
mes "building, please keep";
mes "in mind that certain areas,";
mes "monitored by guards, are";
mes "off limits to visitors.";
close;
}
}
else if(lhz_boss == 16)
{
if(!countitem(7342))
{
mes "[Hes O'Neil]";
mes "Hm? I thought the";
mes "president was supposed";
mes "to give you some kind of";
mes "file, but perhaps I was";
mes "mistaken? Let me think...";
close;
}
mes "[Hes O'Neil]";
mes "Hello, may I be";
mes "of any assistance?";
next;
switch( select( "I brought this." ) )
{
case 1:
break;
}
mes "[Hes O'Neil]";
mes "Ah, the file folder";
mes "I needed. I'm so sorry";
mes "to trouble you. Thank";
mes "you so much for your help.";
delitem 7342,1;
set lhz_boss,17;
close;
}
else if(lhz_boss < 21)
{
mes "[Hes O'Neil]";
mes "I'm sorry, but the";
mes "president is currently";
mes "outside on business.";
mes "Please come back to";
mes "visit him another time.";
close;
}
else if(lhz_boss < 43)
{
mes "[Hes O'Neil]";
mes "Oh, the president";
mes "is expecting you.";
mes "Please, go right";
if(Sex == 1) mes "on ahead, sir.";
else mes "on ahead, ma'am.";
close2;
warp "yuno_pre",113,53;
end;
}
else if(hg_tre == 56)
{
mes "[Hes O'Neil]";
mes "The President has given the order that ";
mes "nobody is allowed to enter this place.";
next;
mes "["+strcharinfo(0)+"]";
mes "However, you will change your mind after listening to my explanation.";
next;
mes "[Hes O'Neil]";
mes "...............";
mes "Is it something very important?";
next;
mes "["+strcharinfo(0)+"]";
mes "It is the most important thing.";
next;
mes "[Hes O'Neil]";
mes "Alright then, there you go.";
mes "(Whisper) I hope you will become his source of strength.";
close2;
warp "yuno_pre",113,53;
end;
}
else if(hg_tre > 56)
{
mes "[Hes O'Neil]";
mes "The president said that you're welcome to visit him anytime.";
close2;
warp "yuno_pre",113,53;
end;
}
else
{
mes "[Hes O'Neil]";
mes "I'm sorry...";
mes "It seems that the";
mes "president would like";
mes "to have some privacy now.";
close;
}
}
yuno_pre,95,71,5 script Guard 852,{
if(lhz_boss < 11)
{
mes "[Guard]";
mes "You are in the";
mes "President's House.";
mes "Arms are prohibited";
mes "without authorization in";
mes "this government building.";
mes "Thank you for your cooperation.";
close2;
nude;
warp "yuno_pre",83,22;
end;
}
else if(lhz_boss == 11 || lhz_boss == 12)
{
if(lhz_boss == 12) set @visit_pre,rand(1,10);
if(@visit_pre == 7)
{
mes "[?????]";
mes "I see.";
mes "Then...";
next;
mes "[????????]";
mes "Ummm....";
mes "Understood...";
mes "......";
next;
enablenpc "A Fine Gentleman";
next;
mes "[?????]";
mes "..........";
next;
mes "[Guard]";
mes "Ah, Mr. Keshnaar.";
mes "Are you leaving?";
next;
mes "[Keshnaar]";
mes "Yes, it's about time";
mes "for me to depart. Ah,";
mes "and may I ask who this";
if(Sex == 1) mes "young gentleman here is?";
else mes "lovely young lady is?";
next;
mes "[Guard]";
mes "Mr. Keshnaar,";
mes "I present "+strcharinfo(0)+".";
mes ""+strcharinfo(0)+", allow me";
mes "to introduce Eridan Keshnaar.";
next;
mes "[Keshnaar]";
mes "A pleasure to meet you.";
mes "Now, if you would excuse";
mes "me, I have some business";
mes "to attend to. Good day~";
next;
mes "[Guard]";
mes "Take care,";
mes "Mr. Keshnaar.";
set lhz_boss,13;
disablenpc "A Fine Gentleman";
close;
}
mes "[Guard]";
mes "Please wait a moment.";
mes "Currently, the president";
mes "is seeing another guest.";
mes "Thank you for your patience.";
if(lhz_boss == 11) set lhz_boss,12;
close;
}
else if(lhz_boss == 13)
{
mes "[Guard]";
mes "Now you may enter";
mes "and speak with the";
mes "president. Thank you";
mes "for waiting all this time.";
next;
switch( select( "Thank you.","Who was that gentleman...?" ) )
{
case 1:
if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
else
{
if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
else mes "A Miss "+strcharinfo(0)+"";
}
mes "has arrived to see you now.";
next;
mes ".....";
next;
mes "[Mr. President]";
mes "Oh, you're early!";
mes "I'm sorry, but would you";
mes "please wait one minute?";
next;
mes "[Guard]";
mes "Yes, sir.";
mes "My apologies, but would";
mes "you please wait until the";
mes "president is ready?";
close;
case 2:
mes "[Guard]";
mes "Oh, Mr. Keshnaar is the";
mes "government negotiator from";
mes "the Rekenber Corporation.";
mes "He often visits the president";
mes "to discuss various issues.";
set lhz_boss,14;
close;
}
}
else
{
mes "[Guard]";
mes "Greetings.";
mes "You may enter to";
mes "see the president.";
close2;
warp "yuno_pre",78,69;
end;
}
}
yuno_pre,96,69,2 script A Fine Gentleman 754,{
OnInit:
disablenpc "A Fine Gentleman";
end;
}
yuno_pre,69,79,4 script Mr. President 872,{
if(checkweight(7342,1) != 1)
{
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please enlighten your weight -";
mes "- and try again. -";
close;
}
cutin "lhz_karl.bmp",2;
if(lhz_boss < 11)
{
mes "[Karl]";
mes "How did you get in here?";
mes "Please leave this place";
mes "immediately! Security...!";
close2;
cutin "",255;
warp "yuno_pre",83,22;
}
else if(lhz_boss == 14)
{
mes "[Karl]";
mes "Ah, welcome~";
mes "I understand that you";
mes "must have had a lot of";
mes "trouble coming here.";
mes "It's a pleasure to";
mes "finally meet you.";
next;
mes "[Karl]";
mes "As I'm sure Ghalstein";
mes "has told you, ''Secret Wing''";
mes "was formed to overthrow the";
mes "evil Rekenber Corporation.";
mes "Now, I'm sure that you must";
mes "have some questions for me...";
next;
L_Mission:
switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
{
case 1:
mes "[Karl]";
mes "Rekenber has been";
mes "unopposed for a very long";
mes "time. Our nation is unhappy";
mes "with their rule, but since our";
mes "country lacks solidarity, the";
mes "people can do nothing.";
next;
mes "[Karl]";
mes "But one day, I was contacted";
mes "by some people who claimed to";
mes "share my sentiments against";
mes "the Rekenber Corporation.";
mes "Later, I learned that they were";
mes "from the Kafra Corporation.";
next;
mes "[Karl]";
mes "Apparently, they were";
mes "facing some aggressive";
mes "competition from Cool";
mes "Event Corp, which is";
mes "actually backed by the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "We decided to pool our";
mes "resources to deal with what";
mes "we perceived as a common";
mes "enemy. Before long, we gathered";
mes "more devotees to our cause and";
mes "formed the ''Secret Wing.''";
next;
mes "[Karl]";
mes "It may be helpful for";
mes "you to know that our";
mes "direct contact to the";
mes "Kafra Corporation is the";
mes "^FF00003rd Security Team^000000. Oh, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "It's true that companies";
mes "exist to create money, but";
mes "the Rekenber Corporation";
mes "is much more nefarious.";
mes "They actually want to dominate the entire Rune-Midgard continent.";
next;
mes "[Karl]";
mes "In fact, the chairman of";
mes "that company is shrouded";
mes "in mystery. Although I'm";
mes "the president, I go through";
mes "many difficulties just to";
mes "send a message to him.";
next;
mes "[Karl]";
mes "It's disheartening,";
mes "but we really have no";
mes "idea what their true goals";
mes "and plans might be. Now, did";
mes "you have any other questions?";
next;
goto L_Mission;
case 3:
mes "[Karl]";
mes "''Secret Wing's'' only";
mes "goal is to destroy the";
mes "Rekenber Corporation in";
mes "order to break the Schwaltzvalt Republic free from its oppression.";
next;
mes "[Karl]";
mes "Of course, we realize";
mes "that it will take time and";
mes "a lot of sacrifice to make";
mes "this a reality. Now, do you";
mes "have anything else to ask?";
next;
goto L_Mission;
case 4:
mes "[Karl]";
mes "Ah, your next mission.";
mes "I'm ready to give you";
mes "some of the details if";
mes "you no longer have any";
mes "questions to ask. Let me";
mes "know when you are ready.";
next;
goto L_Mission;
case 5:
mes "[Karl]";
mes "Very well, then.";
mes "Your mission will not";
mes "be too difficult, but it does";
mes "have great urgency so you";
mes "must accomplish it as soon";
mes "as you can. Understood?";
next;
switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
{
case 1:
mes "[Karl]";
mes "Hm? I thought you";
mes "didn't have any more";
mes "questions. However, I still";
mes "have the luxury to give you";
mes "any answers that I can provide.";
next;
goto L_Mission;
case 2:
mes "[Karl]";
mes "I'm glad to hear that.";
mes "Alright, give me a second";
mes "to search for this file before";
mes "I explain the mission.";
set lhz_boss,15;
close2;
cutin "",255;
end;
}
}
}
else if(lhz_boss == 15)
{
mes "[Karl]";
mes "Now, you must first visit";
mes "the Kafra Headquarters in";
mes "Al De Baran and meet someone";
mes "named ^FF0000Benith^000000. She will tell you";
mes "all about your next mission.";
next;
mes "[Karl]";
mes "Be careful and do not";
mes "freely mention anything";
mes "about ''Secret Wing'' or";
mes "your cooperation with us as";
mes "it may jeopardize our goals.";
mes "Hurry, time is of the essence.";
next;
mes "[Karl]";
mes "Ah, before I forget,";
mes "please bring this file";
mes "folder to ^FF0000Ms. Hes O'Neil^000000";
mes "for me before you leave.";
mes "Thank you very much.";
set lhz_boss,16;
getitem 7342,1;
close2;
cutin "",255;
end;
}
else if(lhz_boss < 21)
{
mes "[Karl]";
mes "Hurry and complete";
mes "the mission given to";
mes "you by Benith, who is";
mes "in the Kafra Headquarters";
mes "in Al De Baran. It is a very";
mes "urgent, high priority task...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 21)
{
if(!countitem(7343))
{
mes "[Karl]";
mes "Hm? I was expecting";
mes "for you to bring me";
mes "back an important file.";
mes "Please hurry, our entire";
mes "organization is at stake!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "Good work, I hear that";
mes "the mission was a success.";
mes "An official success anyway.";
mes "...............................";
next;
mes "[Karl]";
mes "Poor, dear sweet";
mes "Jargeah. Why him?";
mes "Must fate be so cruel";
mes "and harsh? I still can't";
mes "believe he's gone. Just";
mes "last week, we were...";
next;
mes "[Karl]";
mes "I'm sorry. You didn't";
mes "know him that well, but";
mes "all those who did know";
mes "him, loved him. And I can";
mes "say that with pride. L-let";
mes "me check the files a minute...";
delitem 7343,1;
set lhz_boss,22;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 22)
{
set @read_pre,rand(1,5);
if(@read_pre == 3)
{
mes "[Karl]";
mes "Hm. After completely";
mes "reviewing this file, I've";
mes "found that it offers some";
mes "great leads, but it's still not";
mes "enough hard evidence to";
mes "really hurt Rekenber.";
next;
mes "[Karl]";
mes "However, according to";
mes "this, there's a researcher";
mes "from Rekenber named";
mes "Shinokas who vanished all";
mes "of a sudden. Apparently, he";
mes "knew some kind of secret.";
next;
mes "[Karl]";
mes "Luckily, my men have";
mes "reported sightings of";
mes "Shinokas somewhere in";
mes "Einbroch. He's certainly";
mes "out there. But what does";
mes "he have to hide?";
next;
mes "[Karl]";
mes "We must learn his";
mes "secret if we hope to";
mes "do any lasting damage to";
mes "the Rekenber Corporation.";
mes "Your next mission is to";
mes "find Shinokas. Good luck.";
next;
mes "[Karl]";
mes "And please hurry.";
mes "I don't want our enemies";
mes "to discover Shinokas before";
mes "we can get him to talk.";
if(Shinokas_Quest == 11) set lhz_boss,24;
else set lhz_boss,23;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I'm sorry, but it's";
mes "taking me a long time";
mes "to analyze the information";
mes "in this file. A-and Jargeah";
mes "sacrificed himself to get";
mes "it for us. ^333333*Sigh*^000000 Jargeah...";
next;
mes "[Karl]";
mes "Why don't you relax";
mes "while I peruse this";
mes "file? I should be done";
mes "with this soon, hopefully...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 23)
{
if(Shinokas_Quest == 11)
{
mes "[Karl]";
mes "Ymir's Heart Pieces?";
mes "Is that what they're";
mes "trying to collect?";
mes "What are they going";
mes "to do with something";
mes "so incredibly dangerous?!";
next;
mes "[Karl]";
mes "Huh. This new information";
mes "raises some new questions.";
mes "Fortunately, we have a new";
mes "lead from the spy who got";
mes "us the info on Shinokas.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "We don't know how";
mes "helpful Shinokas's";
mes "information may be for";
mes "us, but we must learn";
mes "anything we can about";
mes "the Rekenber Corporation.";
next;
mes "[Karl]";
mes "There is so much we";
mes "don't know about them.";
mes "Their motives, their methods,";
mes "almost all of the important";
mes "details are still in the dark.";
next;
mes "[Karl]";
mes "By all means, you";
mes "must find Shinokas and";
mes "see what you can learn!";
mes "Your efforts will not go";
mes "unrecognized, "+strcharinfo(0)+".";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 24)
{
mes "[Karl]";
mes "Hm? What's wrong?";
mes "Now that I think about";
mes "it, you reacted as if you";
mes "recognized his name back";
mes "when I mentioned Shinokas.";
next;
switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
{
case 1:
mes "[Karl]";
mes "Then it must be";
mes "my imagination.";
mes "Okay then, go and";
mes "find Shinokas, he";
mes "may be in grave";
mes "danger as we speak!";
close2;
cutin "",255;
end;
case 2:
mes "[Karl]";
mes "Oh...";
mes "You've already met";
mes "Shinokas, did you?";
mes "You witnessed his ";
mes "death?! This is a very";
mes "strange coincidence.";
next;
mes "[Karl]";
mes "I see, there must be";
mes "no need to investigate";
mes "Shinokas now. And you";
mes "did learn the secret for";
mes "which he was hunted...";
next;
mes "[Guard]";
mes "Mr. President,";
mes "Ms. Hes O' Neil has an";
mes "urgent message for you.";
next;
mes "[Karl]";
mes "Hmm...";
mes "Then please,";
mes "let her in.";
next;
enablenpc "Secretary#2";
next;
mes "[Hes O'Neil]";
mes "Sir, I'm sorry";
mes "for interrupting";
mes "you, but there's";
mes "something I need to";
mes "show you immediately!";
next;
mes "[Karl]";
mes "Alright, let's";
mes "have it. Let me";
mes "see those new files.";
mes "Oh, these are--! Thank";
mes "you, Ms. O' Neil, you";
mes "may leave now.";
next;
mes "[Hes O'Neil]";
mes "Thank you sir.";
mes "Once again, let me";
mes "apologize for disturbing";
mes "your private conference.";
next;
disablenpc "Secretary#2";
next;
mes "[Karl]";
mes "Alright. Please let me";
mes "review these documents";
mes "to see if there are any";
mes "new developments in the";
mes "investigation involving";
mes "Shinokas and his secret...";
set lhz_boss,25;
close2;
cutin "",255;
end;
}
}
else if(lhz_boss == 25)
{
set @talk_pre,rand(1,10);
if(@talk_pre == 8)
{
mes "[Karl]";
mes "Alright, I just";
mes "completed reading";
mes "all of these new reports";
mes "from our field agents.";
mes "Thank you for waiting.";
next;
mes "[Karl]";
mes "We've recently learned that";
mes "Shinokas managed to access";
mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
mes "That's how Shinokas was able";
mes "to learn so much about them.";
next;
mes "[Karl]";
mes "It will be difficult";
mes "and very dangerous to";
mes "access this archive, so";
mes "I want you to meet with";
mes "someone from the Kafra";
mes "Corporation near Lighthalzen.";
next;
mes "[Karl]";
mes "If you keep looking around";
mes "the ^3355FFfields just outside of";
mes "Lighthalzen^000000, she'll certainly";
mes "find. I'm sorry that I can't";
mes "tell you more, but we've got";
mes "to protect our security...";
next;
mes "[Karl]";
mes "And don't worry...";
mes "She'll know exactly";
mes "who you are and";
mes "how to help you.";
set lhz_boss,26;
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "I apologize, but it's";
mes "taking me a long time";
mes "to go through all of the";
mes "reports in these files.";
mes "Please give me a little more";
mes "time to make sense of them.";
close2;
cutin "",255;
end;
}
else if(lhz_boss < 37)
{
mes "[Karl]";
mes "I hope you continue";
mes "to keep up the good";
mes "work, not only for the";
mes "sake of the Schwaltzvalt";
mes "Republic, but for peace";
mes "on all of Rune-Midgard.";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 37)
{
if(!countitem(7344))
{
mes "[Karl]";
mes "Did you find any";
mes "of that evidence in";
mes "the Secret Archive yet?";
mes "Hurry! The movements in";
mes "Rekenber Corporation are";
mes "making me feel really uneasy.";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, you're here.";
mes "I've already received a";
mes "message from Esuna";
mes "about your success.";
mes "If you would, please";
mes "let me read the file...";
next;
mes "[Karl]";
mes "Ah, now everything is";
mes "clearer. Shinokas and his";
mes "friends were killed over";
mes "that piece of Ymir's Heart.";
mes "That's what the Rekenber";
mes "Corporation ultimately wants.";
next;
mes "[Karl]";
mes "But this raises some";
mes "new questions. What";
mes "are they planning to";
mes "do with Ymir's Heart?";
mes "It must be more powerful";
mes "than we had thought...";
next;
mes "[Karl]";
mes "We'll need even more";
mes "information. For now,";
mes "please go back to Esuna.";
mes "It seems that she just";
mes "received some critically";
mes "important intel to give you.";
delitem 7344,1;
set lhz_boss,38;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 38)
{
mes "[Karl]";
mes "Please hurry and meet";
mes "Esuna just outside of";
mes "Lighthalzen. Perhaps I am";
mes "getting paranoid, but I keep";
mes "getting the feeling that";
mes "Rekenber is on to us...";
close2;
cutin "",255;
end;
}
else if(lhz_boss == 39)
{
if(!countitem(7343))
{
mes "[Karl]";
mes "You don't have the";
mes "file? Retrieve it for";
mes "me as soon as you can.";
mes "It's imperative that I read";
mes "what Esuna has to report!";
close2;
cutin "",255;
end;
}
mes "[Karl]";
mes "Ah, good to see you";
mes "again. I hear you have";
mes "some important news for";
mes "me, something of the utmost";
mes "urgency. But I fear the worst.";
next;
switch( select( "Give the file from Esuna." ) )
{
case 1:
break;
}
mes "[Karl]";
mes "What...?";
mes "I can't believe this!";
mes "How can our security";
mes "be breached like this?!";
mes "Only someone from";
mes "really deep inside could...";
next;
mes "[Karl]";
mes "Please...";
mes "Would you go and";
mes "speak to Esuna one";
mes "more time? I need to";
mes "know more about how";
mes "all of this happened...";
delitem 7343,1;
set lhz_boss,40;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 41)
{
mes "[Karl]";
mes "No...";
mes "I can't...";
mes "Kurelle? We've";
mes "worked together,";
mes "trusted each other";
mes "for years. No, it's not....";
next;
mes "[Karl]";
mes "If it's true, then";
mes "that means I've been";
mes "playing into the enemy's";
mes "hands this whole time.";
mes "I've... I've got to know";
mes "and ask Kurelle myself.";
next;
mes "[Karl]";
mes "O'Neil!";
mes "Bring Kurelle in";
mes "here, right now!";
next;
mes "[Hes O'Neil]";
mes "...Yes, sir.";
mes "Right away.";
next;
set lhz_boss,42;
close2;
cutin "",255;
end;
}
else if(lhz_boss == 42)
{
mes "[Guard]";
mes "Advisor Kurelle";
mes "is here now.";
next;
mes "[Karl]";
mes "Let him in!";
mes "...................";
next;
mes "[Guard]";
mes "...............?";
mes "Yes, sir...";
next;
enablenpc "A Neat Gentleman";
next;
mes "[Kurelle]";
mes "Hello, Mr. President.";
mes "What exactly did you";
mes "need from me today?";
next;
mes "[Karl]";
mes "...........";
mes ".......";
mes "...";
next;
mes "[Kurelle]";
mes "???";
mes ".......";
next;
mes "[Karl]";
mes "Did you...";
mes "Why did you betray us?!";
mes "After all this time, why now?";
next;
mes "[Kurelle]";
mes "...";
mes "......";
mes "So you know.";
mes "Well, you're smarter";
mes "than I gave you credit for.";
next;
mes "[Kurelle]";
mes "Ha ha ha~";
mes "Right, it was me.";
mes "Your right hand man.";
mes "I reported everything";
mes "you were doing to the";
mes "Rekenber Corporation.";
next;
mes "[Karl]";
mes "But why...?";
mes "I thought we were";
mes "working together for";
mes "the greater good, to";
mes "do the right thing?";
next;
mes "[Kurelle]";
mes "Forget that! I'm sick";
mes "of being second place";
mes "to you. All our lives, you've";
mes "always been on top. School,";
mes "athletics, politics. Well, here's my chance to finally beat you!";
next;
mes "[Karl]";
mes "I can't believe this. All";
mes "those years of friendship";
mes "were all a lie? We even";
mes "joined Secret Wing together.";
mes "This whole time, you were";
mes "harboring a silly grudge...";
next;
mes "[Kurelle]";
mes "Shut up! It's not a";
mes "silly grudge! ...You there.";
mes "Adventurer. Can't you see";
mes "this man is finished?! But";
mes "it's not too late. Join us.";
mes "Rekenber could use you.";
next;
mes "[Kurelle]";
mes "Now that I've helped";
mes "the Rekenber Corporation,";
mes "I'll get their support in the";
mes "next presidential election.";
mes "I'll beat you for sure, Karl!";
mes "Bwahahahahahaahahahhaah~!";
next;
disablenpc "A Neat Gentleman";
mes ".......";
mes ".........";
mes "...........";
next;
mes "[Karl]";
mes "It's all over for";
mes "now. This isn't good";
mes "at all. You're finished";
mes "here too. Go and talk to";
mes "^3355FFGhalstein^000000 again. It's time";
mes "we let you loose, adventurer.";
set lhz_boss,43;
close2;
cutin "",255;
end;
}
else if(hg_tre == 56)
{
if(!countitem(7342))
{
mes "["+strcharinfo(0)+"]";
mes "Ah, where did I put the record?";
close;
}
mes "[Karl]";
mes "It's you.....!";
mes "It's really been a long time.";
next;
mes "["+strcharinfo(0)+"]";
mes "So, are you still having the idea to go against Rekenber?";
next;
mes "[Karl]";
mes "...................";
next;
mes "[Karl]";
mes "I'm not sure.";
mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
next;
mes "["+strcharinfo(0)+"]";
mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
next;
emotion e_gasp,0;
mes "[Karl]";
mes "...!";
mes "Did you do that? ";
mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
mes "You are really a great friend.";
next;
mes "[Karl]";
mes "Didn't you speak about the research record just now?";
mes "Oh! Can you give me the record?";
mes "It will be a big trouble to them.";
next;
mes "["+strcharinfo(0)+"]";
mes "If you insist to go against them, I will give you the record.";
next;
mes "[Karl]";
mes "I am the president of this country.";
mes "I have failed before but I won't stop trying when there is still an opportunity.";
next;
mes "[Karl]";
mes "You remind me of the day I made up my mind to rebuild this country.";
mes "How could I forgot such important responsibilities of mine.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's great.";
mes "Here's the record.";
mes "I hope you will make good use of it. ";
next;
mes "[Karl]";
mes "Let's see...";
next;
mes "[Karl]";
mes "Oh! That's some interesting information.";
next;
mes "["+strcharinfo(0)+"]";
mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
next;
mes "[Karl]";
mes ".....I feel so sorry for what I did.";
next;
mes "[Karl]";
mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
next;
mes "[Karl]";
mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
next;
mes "[Karl]";
mes "Thank you so much. ";
mes "You can count on me to right what was wrong.";
set hg_tre,57;
delitem 7342,1;
getexp 2000000,0;
getitem 617,1;
close2;
cutin "",255;
end;
}
else if(hg_tre == 57)
{
mes "[Karl]";
mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
next;
mes "[Karl]";
mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
mes "You have done well for the Schwaltzvalt Republic.";
close2;
cutin "",255;
end;
}
else
{
mes "[Karl]";
mes ".........";
mes "............";
close2;
cutin "",255;
end;
}
}
yuno_pre,77,68,0 script Secretary#2 862,{
OnInit:
disablenpc "Secretary#2";
end;
}
yuno_pre,75,73,0 script A Neat Gentleman 109,{
OnInit:
disablenpc "A Neat Gentleman";
end;
}
yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
OnTouch:
if(lhz_boss == 16)
{
mes "^3355FFWhat the...?";
mes "You can hear";
mes "whispers coming";
mes "from the window.^000000";
next;
mes "[????]";
mes "^333333That's expected...";
mes "But... Why did...";
mes "... the president...^000000";
next;
mes "[?????]";
mes "^666666.......So...................";
mes "...their investigation...";
mes "............of course.........";
mes "...just bait...................^000000";
next;
mes "[????]";
mes "^333333...Next election.....";
mes "..............................";
mes "....you'll be................";
mes "...............Can't stop us.^000000";
next;
mes "^3355FFThe whispers grow";
mes "lower and lower until";
mes "you can no longer hear";
mes "anything. One of those";
mes "voices seemed so familiar...^000000";
close;
}
}
aldebaran,58,225,4 script Kafra Employee#l1 116,{
if(lhz_boss != 17)
{
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Headquarters.";
mes "Here in the heart of";
mes "Kafra's operations, you";
mes "can be provided with special";
mes "services offered nowhere else!";
next;
mes "[Kafra Employee]";
mes "If you need anything,";
mes "please inquire the Kafra";
mes "Employees inside the building.";
mes "Thank you and have a good day~";
close;
}
mes "[Kafra Employee]";
mes "Good day~";
mes "The Kafra Corporation is";
mes "always working to ensure";
mes "our customers' satisfaction.";
mes "How may I help you today?";
next;
switch( select( "I have a question.","I'm fine, thanks." ) )
{
case 1:
mes "[Kafra Employee]";
mes "Sure, I'll answer your";
mes "question to the best of";
mes "my ability. However, I may";
mes "need to reference you to";
mes "another employee for";
mes "specialized information.";
next;
switch( select( "Do you know where I can find Benith?" ) )
{
case 1:
break;
}
mes "[Kafra Employee]";
mes "Oh, Benith? Sure, you";
mes "can find her here inside";
mes "Kafra Headquarters to the";
mes "right somewhere. She wears";
mes "a special uniform, so you";
mes "can spot her easily.";
next;
mes "[Kafra Employee]";
mes "Okay then,";
mes "have a good day!";
mes "Always remember";
mes "that the Kafra Service";
mes "will be on your side~";
close;
case 2:
mes "[Kafra Employee]";
mes "Feel free to ask any";
mes "one of our conveniently";
mes "located employees if you";
mes "ever have need of Kafra's";
mes "special services. Thank";
mes "you and have a nice day~";
close;
}
}
aldeba_in,155,240,5 script Kafra Employee#l2 859,{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "Therefore, elections will";
mes "be held to determine which";
mes "company will provide this";
mes "Dungeon Teleport Service.";
mes "Please check the eligibility";
mes "requirements before voting.";
close;
}
else if(lhz_boss == 17)
{
mes "[Kafra Employee]";
mes "Welcome to";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "Glad you asked. Right now,";
mes "we're developing a brand new";
mes "program with Cool Event Corp.";
next;
mes "[Kafra Employee]";
mes "This new program will";
mes "provide a direct teleport";
mes "service to dungeons for";
mes "the convenience of our";
mes "valued customers. Is";
mes "that not... exciting?";
next;
mes "[Kafra Employee]";
mes "Due to technical issues,";
mes "Kafra Corp and Cool Event";
mes "Corp cannot provide teleport";
mes "services to the same dungeon,";
mes "so one common teleport service";
mes "provider will be selected.";
next;
mes "[Kafra Employee]";
mes "We'd like to inform";
mes "you that the customers";
mes "will decide the teleport";
mes "service provider through";
mes "an election. Your vote will";
mes "be much appreciated.";
next;
mes "[Kafra Employee]";
mes "Remember to take part";
mes "in the polls that will be";
mes "taking place in the cities";
mes "of Prontera and Juno.";
mes "Happy voting.";
next;
switch( select( "Okay.","I can't wait!" ) )
{
case 1:
mes "[Kafra Employee]";
mes "Uh oh...";
mes "Did you have a question?";
mes "In all honesty, I don't know";
mes "very much about the services";
mes "Kafra offers. My work is...";
mes "I'm in a different department.";
next;
switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
{
case 1:
mes "[Kafra Employee]";
mes "*Whew!*";
mes "Oh good. Well, if you";
mes "do have any questions";
mes "about the Kafra Services,";
mes "please ask one of the regular";
mes "Kafra Employees. Thank you.";
close;
case 2:
mes "[Benith]";
mes "Yes, that's me.";
mes "Is there anything";
mes "that I can do for you?";
next;
switch( select( "No, not really.","Show Membership Card." ) )
{
case 1:
mes "[Benith]";
mes "Really?";
mes "Okay, then.";
close;
case 2:
if(!countitem(7348))
{
mes "^3355FFWait...";
mes "You can't show";
mes "your ''Secret Wing''";
mes "Membership Card";
mes "if you don't have it!^000000";
close;
}
mes "[Benith]";
mes "Oh, I've been waiting";
mes "for you. Finally, I can";
mes "drop this promotional";
mes "pretense and get down";
mes "to business and tell you";
mes "about your mission.";
next;
mes "[Benith]";
mes "As an experienced";
mes "adventurer, your specialty";
mes "is in retrieving items and";
mes "fighting against monsters.";
mes "We have a rescue mission";
mes "that suits your expertise.";
next;
mes "[Benith]";
mes "One of our special";
mes "agents got into an";
mes "accident and is stuck";
mes "in ^FF0000Grim Reaper's Valley^000000,";
mes "located somewhere between";
mes "Einbroch and Lighthalzen.";
next;
mes "[Benith]";
mes "Our agent, Jargeah,";
mes "is reported to be hiding";
mes "near a broken bridge there.";
mes "All of our other agents are";
mes "assigned on other missions,";
mes "so you're all he has right now.";
next;
mes "[Benith]";
mes "He's seriously wounded,";
mes "so please hurry before";
mes "the enemy can get to him...";
set lhz_boss,18;
close;
}
}
case 2:
mes "[Kafra Employee]";
mes "That makes one of u--";
mes "I mean, your participation";
mes "is very much appreciated.";
mes "Remember that Kafra is";
mes "always on your side.";
close;
}
}
else if(lhz_boss == 18)
{
mes "[Benith]";
mes "Please hurry and save";
mes "Jargeah. If the enemy";
mes "gets to him before we";
mes "do, all his efforts, as well";
mes "as his life, may be forfeit.";
next;
mes "[Benith]";
mes "You should be able to";
mes "find him near a broken";
mes "bridge in Grim Reaper's";
mes "Valley, which is located";
mes "somewhere between";
mes "Einbroch and Lighthalzen.";
close;
}
else if(lhz_boss == 19)
{
if(!countitem(7343))
{
mes "[Benith]";
mes "Please hurry!";
mes "I don't want the enemy";
mes "to find Jargeah before";
mes "we do! His life and the";
mes "Secret Wing are at stake!";
close;
}
mes "[Benith]";
mes "Great, you're back,";
mes "and you even have the";
mes "information that Jargeah";
mes "managed to obtain. But...";
mes "Where's Jargeah? Is he...?";
next;
switch( select( "He's in a better place." ) )
{
case 1:
break;
}
mes "[Benith]";
mes "...";
mes "......";
next;
mes "[Benith]";
mes "What...?! Noooo!";
mes "Comrade Jargeah!";
mes "I swear to you your";
mes "death won't be in vain!";
mes "Why did another good man";
mes "have to die? Answer me!!";
next;
mes "[Benith]";
mes "I can't... No. We must";
mes "first honor Jargeah's noble";
mes "sacrifice before we can allow ourselves the luxury of mourning";
mes "our loss. Let me read these files first before you deliver them...";
delitem 7343,1;
set lhz_boss,20;
close;
}
else if(lhz_boss == 20)
{
mes "[Benith]";
mes "Alright. Please take";
mes "this file to ^FF0000him^000000 now.";
mes "I believe you know";
mes "whom I am talking about.";
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
set lhz_boss,21;
getitem 7343,1;
next;
mes "[Benith]";
mes "I swear by my father's";
mes "grave that the tears I shed";
mes "for Jargeah will only be";
mes "matched by the blood I will";
mes "spill in holy retribution.";
mes "Jargeah, watch over me!";
close;
}
else
{
mes "[Benith]";
mes "W-welcome to the";
mes "Kafra Headquarters.";
mes "What's new with Kafra?";
mes "^333333Glad... You... Asked...^000000";
close;
}
}
lhz_fild02,228,214,0 script Wounded Man 849,{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
mes "^3355FFIt's a wounded man...!^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-hey...!";
mes "Are you hurt?";
mes "Do you need any he--";
next;
mes "[?????]";
mes "N-no..!";
mes "Get away, do-gooder!";
mes "Don't attract attention,";
mes "they're gonna find me!";
mes "Don't worry, don't ask,";
mes "j-just get the hell away!";
close;
}
else if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Can't hold out...";
mes "Much longer. They...";
mes "They better send";
mes "someone soon...";
next;
switch( select( "Jargeah?","Ignore him." ) )
{
case 1:
mes "[Jargeah]";
mes "^333333*Cough Gasp*^000000";
mes "H-how do you know my...";
mes "Never mind that. Who...";
mes "What... What organization";
mes "are you working for...?";
next;
input @jargeah$;
if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
{
mes "[Jargeah]";
mes "Th-thank goodness!";
mes "You finally came for me.";
mes "If you came a little later,";
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
set lhz_boss,19;
getitem 7343,1;
next;
mes "[Jargeah]";
mes "Oh... Oh no.";
mes "*Cough cough*";
mes "I think... It might";
mes "T-tell Cilantro that...";
mes "Tell her I still lov-- ^333333*Huk*^000000";
close2;
disablenpc "Wounded Man";
end;
}
mes "[Jargeah]";
mes "No... No, you're";
mes "not the one who's";
mes "supposed to come";
mes "for m-me... ^333333*Huk*^000000";
next;
mes "^3355FFThis isn't good.";
mes "Jargeah just passed";
mes "out in a very ugly way.";
close;
case 2:
mes "^3355FFAnd so you left the";
mes "wounded man alone. Not";
mes "exactly the best moral choice.^000000";
close;
}
}
OnInit:
disablenpc "Wounded Man";
end;
}
lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
OnTouch:
if(lhz_boss == 18)
{
mes "[?????]";
mes "^333333*Cough cough*^000000";
mes "Everything's getting";
mes "darker. So c-cold...";
enablenpc "Wounded Man";
close;
}
}
lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
OnTouch:
if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
{
mes "[????]";
mes "Here,";
mes "Come this way.";
close2;
enablenpc "Mysterious Woman";
warp "lhz_fild01",64,223;
end;
}
}
lhz_fild01,66,219,4 script Mysterious Woman 859,{
if(lhz_boss == 26)
{
if(checkweight(7343,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
mes "[Esuna]";
mes "I've been waiting for you.";
mes "We don't have much time,";
mes "so I'll explain quickly. Your";
mes "mission is to sneak into the";
mes "Rekenber Corporation and";
mes "steal incriminating evidence.";
next;
mes "[Esuna]";
mes "However, this place won't";
mes "be easy to infiltrate and";
mes "there'll be more security";
mes "because they learned about";
mes "what happened with Shinokas";
mes "and... and Jargeah. Jargeah...";
next;
mes "[Esuna]";
mes "You'll need to acquire";
mes "identification through one";
mes "of our agents who's managed";
mes "to get in really deep without";
mes "arousing any suspicion.";
next;
mes "[Esuna]";
mes "Afterwards, find the";
mes "^FF0000Secret Archive^000000, disable the";
mes "security system and steal";
mes "that evidence as quickly as";
mes "possible. Understood?";
next;
mes "[Esuna]";
mes "For now, use the pass you";
mes "have for the Rekenber buildings";
mes "and meet up with Agent ^FF0000Lestin^000000.";
mes "He'll explain everything else,";
mes "so be careful and don't let";
mes "them get suspicious of you!";
set lhz_boss,27;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 27)
{
mes "[Esuna]";
mes "Use the pass that you";
mes "have to enter the Rekenber";
mes "buildings and find Secret";
mes "Agent Lestin. Remember";
mes "that he's undercover...";
close;
}
else if(lhz_boss < 36)
{
mes "[Esuna]";
mes ".........";
close;
}
else if(lhz_boss == 36)
{
mes "[Esuna]";
mes "Good work.";
mes "Please bring this file";
mes "to President Weierstrass";
mes "right away. We'll also be";
mes "directly sending information";
mes "as a safeguard measure.";
next;
mes "[Esuna]";
mes "I know it's sudden, but";
mes "there's a new development.";
mes "I can't explain it now, but you";
mes "have to check on the president";
mes "for me first. Plus, this new";
mes "intel needs to be confirmed...";
set lhz_boss,37;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss < 38)
{
mes "[Esuna]";
mes "........";
mes ".....";
close;
}
else if(lhz_boss == 38)
{
mes "[Esuna]";
mes "You're back. Listen,";
mes "you could not have helped";
mes "us out at a worse time. We";
mes "just learned that something";
mes "horrible has happened...";
next;
mes "[Esuna]";
mes "I can't give you all";
mes "the details now, but";
mes "you've got to give this";
mes "file to the president as";
mes "quickly as you can. Hurry!";
set lhz_boss,39;
getitem 7343,1;
close2;
disablenpc "Mysterious Woman";
end;
}
else if(lhz_boss == 39)
{
mes "[Esuna]";
mes "What are you waiting";
mes "for?! It's important that";
mes "you give that file to the";
mes "president as soon as";
mes "possible! It's bad news,";
mes "but he deserves to know...";
close;
}
else if(lhz_boss == 40)
{
mes "[Esuna]";
mes "Good, you're back.";
mes "Listen, all members of";
mes "Secret Wing need to leave";
mes "the Schwaltzvalt Republic";
mes "immediately! We've been";
mes "severely compromised...";
next;
switch( select( "What happened?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "We've been tremendously";
mes "damaged. A lot of agents";
mes "died to give us this intel,";
mes "but we've been betrayed.";
mes "The president's closest";
mes "aide totally sold us out...";
next;
switch( select( "Who could have done such....?" ) )
{
case 1:
break;
}
mes "[Esuna]";
mes "I can't believe Kurelle";
mes "did this to us. And there's no";
mes "way we can save the president.";
mes "Even if we wanted to, we need";
mes "to stick with our contigency";
mes "plan. We all knew the risks...";
next;
mes "[Esuna]";
mes "Kurelle has been secretly";
mes "meeting with directors from";
mes "Rekenber Corporation and";
mes "his mansion is littered with";
mes "incriminating evidence...";
next;
mes "[Esuna]";
mes "Damn it! We have no";
mes "choice but to abandon";
mes "the president now! But";
mes "this won't mean that his";
mes "sacrifice, and Jargeah's";
mes "death, will be vain!";
next;
mes "[Esuna]";
mes "Still, aside from a few";
mes "agents, almost all of Secret";
mes "Wing must pull out of the";
mes "Schwaltzvalt Republic for";
mes "now so that we can live to";
mes "fight another day.";
next;
mes "[Esuna]";
mes "For now, this is";
mes "goodbye. Take care...";
set lhz_boss,41;
close2;
disablenpc "Mysterious Woman";
end;
}
else
{
mes "[Esuna]";
mes "..........";
mes "......";
mes "....";
close;
}
OnInit:
disablenpc "Mysterious Woman";
end;
}
lhz_in01,93,45,4 script Researcher#1 865,{
if(lhz_boss < 28)
{
mes "[Researcher]";
mes "You know what's weird?";
mes "Why do they use blue and";
mes "red wires when they make";
mes "bombs? There's so many";
mes "others you could use, like";
mes "pink or yellow or or green...";
if(lhz_boss == 27)
{
next;
mes "[Researcher]";
mes "Hey, here's a completely";
mes "hypothetical question. Let's";
mes "say you find a bomb and it's";
mes "about to go off. You better";
mes "cut a wire! So which one are";
mes "you gonna cut? Red or blue?";
next;
switch( select( "Red","Blue" ) )
{
case 1:
mes "[Researcher]";
mes "Red, eh...?";
mes "...................";
mes "Heh, yeah, just like";
mes "in the movies. I like";
mes "the way you think~";
if(!countitem(7348)) close;
next;
mes "^3355FFYou surrepticiously";
mes "check the researcher's";
mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
next;
mes "[Lestin]";
mes "So...";
mes "Is there anything";
mes "I can help you with?";
next;
switch( select( "No","Yes" ) )
{
case 1:
mes "[Lestin]";
mes "Alright then.";
mes "Just be quiet when";
mes "you're in the Laboratory.";
mes "The people here work";
mes "pretty feverishly and get";
mes "irritated pretty easily, okay?";
close;
case 2:
mes "[Lestin]";
mes "So what exactly did";
mes "you need? I'm just an";
mes "ordinary researcher,";
mes "so I don't know how";
mes "much help I could be...";
next;
switch( select( "Show Secret Wing Card." ) )
{
case 1:
break;
}
mes "[Lestin]";
mes "Whoa, whoa~!";
mes "Careful where you";
mes "flash that! Okay, I know";
mes "who you are. But we better";
mes "continue this someplace";
mes "a bit more private...";
close2;
warp "lhz_in01",283,166;
end;
}
case 2:
mes "[Researcher]";
mes "Blue, huh? Yeah,";
mes "that's what everyone";
mes "else here picks. Now";
mes "what color would I pick?";
mes "Well, that's a secret~";
close;
}
}
close;
}
else
{
mes "[Lestin]";
mes "Geez, I've been so";
mes "tired lately. Work?";
mes "Forget it, I'm gonna";
mes "just kick back today~";
close;
}
}
lhz_in01,285,169,3 script Researcher#2 865,{
if(checkweight(7349,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 27)
{
mes "[Researcher]";
mes "This is a restricted";
mes "area. Please leave";
mes "immediately.";
close;
}
else if(lhz_boss == 27)
{
mes "[Lestin]";
mes "This place should be";
mes "safe enough for us to talk";
mes "for now, so please listen";
mes "carefully. Esuna must have";
mes "told you that they beefed";
mes "up security lately, right?";
next;
mes "[Lestin]";
mes "Anyway, since my location";
mes "is being monitored, I can't";
mes "risk going inside there. You";
mes "need to sneak in on your own";
mes "when the guards change shifts. It's an old trick, but it works.";
next;
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
set lhz_boss,28;
getitem 7349,1;
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
else if(lhz_boss < 35)
{
mes "[Lestin]";
mes "Remember, you gotta";
mes "sneak past that set of";
mes "two guards while they're";
mes "changing shifts. If you hide";
mes "behind a corner and wait for";
mes "a bit, you should get lucky.";
next;
mes "[Lestin]";
mes "Once you sneak into the";
mes "Secret Archive, look for";
mes "the File Search Engine that";
mes "should be right next to the";
mes "door. You gotta use to find";
mes "specific information, okay?";
next;
mes "[Lestin]";
mes "My suggestion? You really";
mes "ought to look for any files";
mes "containing any information";
mes "regarding ^3355FFRekenber's secret";
mes "that Shinokas discovered^000000.";
next;
mes "[Lestin]";
mes "Remember that this pass";
mes "will get you into the Secret";
mes "Archive for only 3 minutes";
mes "at a time. Be really careful";
mes "and don't get caught!";
close;
}
else if(lhz_boss == 35)
{
if((!countitem(7349)) || (!countitem(7344)))
{
mes "[Lestin]";
mes "My pass will get you inside,";
mes "but you'll only be able to";
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
next;
mes "[Lestin]";
mes "When you're finished,";
mes "come back and give me";
mes "the pass since it'll be real";
mes "suspicious if I don't have it.";
mes "Good luck to you. This job";
mes "is risky, but not impossible.";
close;
}
mes "[Lestin]";
mes "You found what you were";
mes "looking for? That must have";
mes "been like looking for a needle";
mes "in a haystick, but you managed";
mes "to do it. Great work, guy~";
next;
mes "[Lestin]";
mes "It's a good thing you";
mes "found that when you did.";
mes "Although it'd help to steal";
mes "even more intel, sticking";
mes "around even longer makes";
mes "it easier for us to get caught.";
next;
mes "[Lestin]";
mes "Alright, you better get";
mes "out of here and find Esuna";
mes "now. Watch your back and";
mes "be careful. We're not all";
mes "clear until this is all over.";
next;
mes "[Lestin]";
mes "Esuna should be right";
mes "outside of the city of";
mes "Lighthalzen where you";
mes "found her last time. She'll";
mes "know that you're coming.";
delitem 7349,1;
set lhz_boss,36;
close;
}
else
{
mes "[Lestin]";
mes "Oh man...";
mes "Everyone here is";
mes "getting too paranoid";
mes "for their own good!";
mes "You better steer clear";
mes "from this place for now.";
close;
}
}
lhz_in01,187,31,0 script #Sneak 111,4,3,{
end;
OnTouch:
if((lhz_boss > 27) && (lhz_boss < 35))
{
set @sneaktime,gettimetick(0) % 100;
if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
{
mes "^3355FFAs you approach";
mes "the corner, you can";
mes "hear hushed whispers";
mes "just over the wall.^000000";
next;
mes "[Senior Guard]";
mes "Hey, my shift is over.";
mes "Hurry and get the next";
mes "guy to relieve me, will you?";
next;
mes "[Rookie Guard]";
mes "Already?";
mes "Wow, time sure";
mes "flies fast. Fine,";
mes "wait here a bit.";
next;
mes "^3355FFOne of the guards left";
mes "his post, and now there";
mes "is only one remaining";
mes "guard monitoring this area.^000000";
next;
mes "[Senior Guard]";
mes "Criminy...";
mes "I need to go to";
mes "the bathroom. Well,";
mes "I'm sure nothing will";
mes "happen while I'm gone.";
next;
mes "^3355FFYou listen to the";
mes "guard's footsteps as";
mes "they grow fainter and";
mes "fainter into the distance.^000000";
next;
switch( select( "Sneak in now.","Wait for another chance." ) )
{
case 1:
mes "^3355FFThis is the perfect";
mes "opportunity to infiltrate";
mes "the Secret Archive! You";
mes "approach the door and";
mes "find a device where you";
mes "can insert Lestin's card pass.^000000";
next;
switch( select( "Insert Card","Retreat" ) )
{
case 1:
if(!countitem(7349))
{
mes "^3355FFYou forgot to bring";
mes "the card pass that";
mes "you got from Lestin.";
mes "You need it in order";
mes "to open this door.^000000";
close;
}
mes "^3355FFAfter inserting the";
mes "pass, a panel within";
mes "the door slides open,";
mes "revealing a numeric keypad.";
mes "You need to input the correct";
mes "password to open the door.^000000";
next;
L_Enter:
input @sneakpass;
if(@sneakpass == 738495)
{
mes "^3355FF*Beep~*";
mes "You hear a pleasant";
mes "sounding electronic chirp,";
mes "signaling that you have input";
mes "the correct password. The door";
mes "automatically slides open.";
next;
switch( select( "Enter","Retreat" ) )
{
case 1:
mes "[Security System]";
mes "You have 3 minutes to";
mes "search the Information Archive.";
mes "When this time elapses, you";
mes "will be automatically sent";
mes "outside for security reasons.";
close2;
set lhz_boss,29;
donpcevent "Timer_Sneak::OnEnter";
warp "lhz_in01",177,35;
end;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
}
mes "^3355FF*Eeeeeee*";
mes "The door emits an";
mes "unnerving, high pitched";
mes "screech after you input";
mes "the password. You really";
mes "should try to input it again.^000000";
set @sneakerror,@sneakerror +1;
next;
if(@sneakerror > 2)
{
mes "[Security System]";
mes "*Gzzzzz*";
mes "You have entered the";
mes "password incorrectly";
mes "3 times. Please stand by";
mes "for managerial assistance.";
next;
mes "^3355FFUh oh!";
mes "You better get";
mes "out of here before";
mes "you get caught!^000000";
close2;
warp "lhz_in01",191,49;
end;
}
goto L_Enter;
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
case 2:
mes "^3355FFPerhaps now would";
mes "not be the best time to";
mes "enter the Secret Archive.";
mes "Or at least, that's what";
mes "you've decided for yourself.^000000";
close;
}
donpcevent "Door#sneak::OnSneak";
end;
}
}
}
lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
OnTouch:
warp "lhz_in01",191,49;
end;
OnInit:
disablenpc "Timer_Sneak";
end;
OnEnter:
stopnpctimer;
initnpctimer;
end;
OnTimer180000:
enablenpc "Timer_Sneak";
end;
OnTimer190000:
stopnpctimer;
disablenpc "Timer_Sneak";
end;
}
lhz_in01,182,35,0 script File Search Engine 111,{
if((lhz_boss > 28) && (lhz_boss < 35))
{
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive. However,";
mes "you must enter the correct";
mes "keywords to in order to find";
mes "specific file locations.";
next;
L_Search:
switch( select( "Search Engine.","Cancel." ) )
{
case 1:
mes "^663300- Search Engine Initiated -";
mes "- Please enter a keyword -";
mes " ";
mes "*Search Engine";
mes "is case sensitve.";
mes "Please do not use";
mes "capital letters.^000000";
next;
input @sneaksearch$;
if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Kafra Corporation and";
mes "Cool Event Corp are";
mes "located in Arena 3-2.^000000";
set lhz_boss,30;
close;
}
else if(@sneaksearch$ == "shinokas")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Shinokas are located";
mes "in Arena 1-5.^000000";
set lhz_boss,31;
close;
}
else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "S.T.E.I.N are considered";
mes "highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if(@sneaksearch$ == "ymir")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Ymir's Heart are ranked";
mes "as highly classified and";
mes "cannot be accessed";
mes "through this system.^000000";
close;
}
else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
{
mes "^663300[Search Result]";
mes "2nd Class documents on";
mes "President Karl Weierstrass";
mes "are located in Area 1-7. For";
mes "more highly classified files";
mes "on Weierstrass, please use";
mes "a higher security archive.^000000";
set lhz_boss,32;
close;
}
else if(@sneaksearch$ == "einbroch")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Einbroch are stored";
mes "in Area 6-1.^000000";
set lhz_boss,33;
close;
}
else if(@sneaksearch$ == "lighthalzen")
{
mes "^663300[Search Result]" ;
mes "Documents regarding";
mes "Lighthalzen are stored";
mes "in Area 3-3.^000000";
set lhz_boss,34;
close;
}
else if(@sneaksearch$ == "rekenber")
{
mes "^663300[Search Result]";
mes "Documents regarding";
mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
next;
goto L_Search;
}
else
{
mes "^663300[Search Result]";
mes "Keyword not found.";
mes "Please search another";
mes "archive or increase";
mes "access permissions.^000000";
close;
}
case 2:
mes "^663300[Search Engine Close]";
mes "File search has been";
mes "canceled. Please be aware";
mes "that sudden shutdown may";
mes "cause system errors.^000000";
close;
}
}
mes "^3355FFThis machine can be";
mes "used to locate specific";
mes "documents within the";
mes "Secret Archive, However,";
mes "you no longer need to";
mes "search through the files.^000000";
close;
}
lhz_in01,177,31,0 script Door#sneak 111,{
if(lhz_boss < 29)
{
mes "[Guard]";
mes "This is a";
mes "restricted area.";
mes "Please keep clear";
mes "if you do not have";
mes "special authorization.";
mes "Thank you for cooperating.";
close;
}
else if(lhz_boss < 36)
{
mes "^3355FFThe door is shut, but";
mes "there is a device that";
mes "looks sort of like the";
mes "entry keypad that was on";
mes "the other side of this door.^000000";
next;
switch( select( "Manipulate device.","Investigate further." ) )
{
case 1:
mes "^3355FFOnce you touch the";
mes "device, it automatically";
mes "responds and the door";
mes "quickly slides open.^000000";
close2;
warp "lhz_in01",177,26;
end;
case 2:
close;
}
}
}
lhz_in01,184,40,0 script Area 1-5 111,{
if(checkweight(7344,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if((lhz_boss > 28) && (lhz_boss < 31))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 31)
{
mes "^3355FFWait, one of these files";
mes "looks pretty incriminating.";
mes "It seems to contain the";
mes "kind of information that";
mes "you've been looking for.^000000";
next;
mes "[Classified Info]";
mes "^8C1717A piece of Ymir's Heart";
mes "was uncovered in one of";
mes "the mines in Einbech and";
mes "immediately transported to";
mes "the Laboratory for research.^000000";
next;
mes "[Classified Info]";
mes "^8C1717However, something";
mes "happened to the miners";
mes "who discovered the piece";
mes "of Ymir's Heart. Apparently,";
mes "a beast from Einbroch folk";
mes "lore inhabited the area...^000000";
set lhz_boss,35;
getitem 7344,1;
close;
}
}
lhz_in01,184,52,0 script Area 1-7 111,{
if((lhz_boss > 28) && (lhz_boss < 32))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 32)
{
mes "^3355FFThis looks like a file";
mes "containing information";
mes "on President Weierstrauss.";
mes "Perhaps there's something";
mes "in here that might be helpful.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Karl Weierstrass has";
mes "been a long distinguished";
mes "politician in the Schwaltzvalt";
mes "Republic and was elected as";
mes "its president in the year 984.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although he has enjoyed";
mes "high popularity ratings and";
mes "success in his endorsing his";
mes "policies, Wierstrass is rumored";
mes "to be have some sort of feud";
mes "against Rekenber.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although there is no";
mes "need to bring this to the";
mes "attention of the media, it";
mes "is highly recommended";
mes "to monitor his activities";
mes "throughout his term...^000000";
next;
mes "^3355FFThere's a great amount";
mes "of information in this file,";
mes "but it doesn't look like any";
mes "of it will be of help to you.";
mes "You should continue with";
mes "your search for evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,46,0 script Area 3-2 111,{
if((lhz_boss > 28) && (lhz_boss < 30))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 30)
{
mes "^3355FFYou've found a file";
mes "containing information";
mes "on the Kafra Corporation";
mes "and Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Rekenber Corporation.";
mes "in an effort to expand its";
mes "power into the Rune-Midgarts";
mes "Kingdom, will cooperate with";
mes "and support Cool Event Corp.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Although this partnership";
mes "has been greatly successful,";
mes "Kafra Corporation has been";
mes "working to check Cool Event";
mes "Corp's explosive growth.^000000";
next;
mes "[Classified Info]";
mes "^8C1717More than Kafra Corporation's";
mes "lobbying, Kafra's 3rd Security";
mes "Team stands as a formidable";
mes "threat to our success. One of";
mes "our highest priorities is to";
mes "investigate their activities.^000000";
next;
mes "[Classified Info]";
mes "^8C1717It is believed that Kafra's";
mes "3rd Security Team has alrady";
mes "placed secret agents in key";
mes "strategic locations within";
mes "the Schwaltzvalt Republic.^000000";
next;
mes "^3355FFThis file is very intriguing,";
mes "but it doesn't really cover";
mes "any information that can be";
mes "considered incriminating.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,184,48,0 script Area 3-3 111,{
if((lhz_boss > 28) && (lhz_boss < 34))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 34)
{
mes "[Classified Info]";
mes "^8C1717...After negotiating with";
mes "the existing residents, all of";
mes "the property rights were sold";
mes "and the city was renamed";
mes "''Lighthalzen'' in 865.^000000";
next;
mes "[Classified Info]";
mes "^8C1717The city was then separated";
mes "into three districts. These are";
mes "the common trade district, the";
mes "old residential district and";
mes "the Rekenber Headquarters.";
mes ".................^000000";
next;
mes "^3355FFThis file covers";
mes "Lighthalzen's history.";
mes "However, the founding of";
mes "the city is common knowlege,";
mes "so this document probably won't";
mes "have any significant evidence.^000000";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_in01,177,56,0 script Area 6-1 111,{
if((lhz_boss > 28) && (lhz_boss < 33))
{
mes "^3355FFThere's literally thousands";
mes "of documents to sort through.";
mes "There's no way you can find";
mes "something of value here in";
mes "just three minutes...^000000";
close;
}
else if(lhz_boss == 33)
{
mes "[Classified Info]";
mes "^8C1717........";
mes "Our organization purchased";
mes "all of western Einbech and";
mes "began construction of Einbroch";
mes "in 927 in order to obtain more";
mes "pieces of Ymir's Heart.^000000";
next;
mes "[Classified Info]";
mes "^8C1717Unofficially, each and";
mes "every single factory belongs";
mes "to the Rekenber Corporation.";
mes "Their highest priority is";
mes "to uncover Ymir Heart Pieces...^000000";
next;
mes "^3355FFAlthough this file contains";
mes "surprising information about";
mes "Einbroch, none of it can be";
mes "considered to be incriminating";
mes "evidence against Rekenber.";
close;
}
else
{
mes "^3355FFThis file doesn't";
mes "look like it contains";
mes "any evidence that will";
mes "help you. You should";
mes "continue your search";
mes "through the rest of the files.^000000";
close;
}
}
lhz_dun02,282,278,0 script Broken Machine 111,{
if(checkweight(7346,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
mes "Please come back after";
mes "using the Kafra Service";
mes "to store some of your items.^000000";
close;
}
if(lhz_boss < 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
else if(lhz_boss == 6)
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.";
mes "However, you catch the";
mes "glimmer of a dim light";
mes "amongst the scrap metal.^000000";
next;
switch( select( "Investigate it.","Ignore it." ) )
{
case 1:
mes "^3355FFAfter digging through";
mes "the discarded machinery,";
mes "you find a strange rock that";
mes "is about as large as your fist";
mes "and shimmers with a faint glow.^000000";
next;
switch( select( "This might be important.","This doesn't seem useful." ) )
{
case 1:
mes "^3355FFThis weird rock";
mes "might be just the";
mes "thing that ^000000Ghalstein^3355FF";
mes "sent you here to find.";
mes "He was probably right";
mes "not to describe it to you.";
mes "Words alone aren't enough...^000000";
set lhz_boss,7;
getitem 7346,1;
close;
case 2:
mes "^3355FFJust because this rock";
mes "looks funny doesn't make";
mes "it any more special than";
mes "the countless number of";
mes "rocks you've seen in";
mes "your entire lifetime.^000000";
close;
}
case 2:
mes "^3355FFWhat can possibly";
mes "be of value in this";
mes "pile of useless junk?^000000";
close;
}
}
else
{
mes "^3355FFThere are several";
mes "broken machines lying";
mes "around that pretty much";
mes "seem completely useless.^000000";
close;
}
}
lhz_in02,19,274,2 script Maintenance Guy 851,{
mes "[Kudiuu]";
mes "Holy...!";
mes "Will this place";
mes "ever get cleaned up?!";
mes "^333333*Cough cough*^000000 There's";
mes "so much dust here, it's";
mes "almost a health hazard!";
close;
}
// Rekenber Job Quest
lhz_in01,174,258,3 script Young Man#reken 868,{
if(lhz_rekenber > 21)
{
mes "[Kazien]";
mes "Just...";
mes "Leave me alone.";
mes "I feel nothing but";
mes "guilt when I see you.";
next;
mes "[Kazien]";
mes "Don't take it the wrong";
mes "way. I mean, it's not like";
mes "you did nothing wrong. I'm";
mes "the one who's... Geez. I wish";
mes "I could live the way you do.";
mes "Someday I'll be strong enough...";
close;
}
else if(lhz_rekenber == 21)
{
mes "[Kazien]";
mes "Hey, you're back. As usual,";
mes "you've done a good job. You";
mes "look exhausted: did you run";
mes "into those thugs again?";
mes "Why don't you take a rest?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Kazien...";
mes "While I was fighting";
mes "those thugs, one of the";
mes "packages was accidentally";
mes "opened, and I saw what was";
mes "inside of those packages.";
next;
mes "[Kazien]";
mes "......";
mes ".........";
mes "............";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wh-why are you supplying";
mes "those things? If we let those";
mes "packages get imported by";
mes "other countries, it can";
mes "cause a lot of trouble...!";
next;
mes "[Kazien]";
mes "Stop. Please.";
mes "J-just stop it.";
mes "I don't want to";
mes "hear anymore.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hold it, I deserve an";
mes "answer! How can you turn";
mes "a blind eye and provide just";
mes "anyone with ^FF0000hi-tech weapons";
mes "and guardians^000000? It's like you're";
mes "promoting war and violence!";
next;
mes "[" + strcharinfo(0) + "]";
mes "And what about your little";
mes "brother Lyozien? He has";
mes "no idea what he's doing!";
mes "Don't we have a responsibility";
mes "to the world to make sure these";
mes "weapons aren't distributed?";
next;
mes "[Kazien]";
mes "Shut up! You don't";
mes "know anything! Just";
mes "shut up! I'm doing this";
mes "for the sake of my family!";
mes "You don't know what it's like";
mes "to live in Lighthalzen's slums!";
next;
mes "[" + strcharinfo(0) + "]";
mes ".................";
next;
mes "[Kazien]";
mes "There'd be days when my";
mes "brother and I'd have nothing";
mes "to eat. So when I heard about";
mes "this job, I took it. What good";
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
mes "[Kazien]";
mes "Now, my brother Lyozien is";
mes "a gentle soul, has nothing";
mes "but love for everybody. So, of";
mes "course I can't tell him what";
mes "I'm really doing--he'd never";
mes "agree to it, believe me.";
next;
mes "[Kazien]";
mes "I hate this job and what";
mes "I'm doing and I want to quit.";
mes "But then what? Go back to the";
mes "slums? Forget it. As long as";
mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
next;
mes "[Kazien]";
mes "At least this way, keeping";
mes "it all secret, I can protect";
mes "Lyozien from the ugly nature";
mes "of this job, even if I'm dirtying my hands, making money";
mes "off of other people's deaths.";
next;
mes "[" + strcharinfo(0) + "]";
mes "But that still isn't right.";
mes "You're selling weapons so";
mes "that people can kill each other! Even if it's for the sake of";
mes "providing for your family...";
next;
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
mes "what other people'll think.";
mes "I might go to hell when";
mes "I die, but that's my problem.";
next;
mes "[Kazien]";
mes "Besides, you adventurers";
mes "are always running around";
mes "with your swords and magic spells... Isn't that just as bad?";
mes "It's not the weapons or the power that's bad: it's how they're used.";
next;
mes "[Kazien]";
mes "Granted, most of my clients";
mes "are pretty questionable, and";
mes "you adventurers usually use";
mes "your powers for good, but...";
mes "Damn it! Just... Don't come";
mes "back. I can't work like this...";
next;
mes "[Kazien]";
mes "Look, I can't have";
mes "you working with me";
mes "and Lyozien anymore.";
mes "Sorry, but it's for Lyozien's";
mes "own good. That, and you";
mes "make me feel guilty...";
set lhz_rekenber,22;
getexp 550000,0;
close;
}
else if(lhz_rekenber > 16)
{
mes "[Kazien]";
mes "Hey now, you better";
mes "get a move on. You gotta";
mes "assist another delivery to";
mes "the Rune-Midgarts Kingdom.";
close;
}
else if(lhz_rekenber == 16)
{
mes "[Kazien]";
mes "Ah, I heard from Lyozien";
mes "that you guys finished your";
mes "delivery. You're probably";
mes "the best part-timer that I've";
mes "had in a long, long while.";
next;
mes "[Kazien]";
mes "Anyway, we've got yet";
mes "another delivery for the";
mes "Rune-Midgarts Kingdom. It's";
mes "weird that we're getting more";
mes "orders from there, but orders from other countries are decreasing.";
next;
mes "[Kazien]";
mes "Eh, I don't have the time";
mes "to wonder about stuff like";
mes "that. Lyozien's waiting for";
mes "you, so get to it, okay?";
next;
mes "[" + strcharinfo(0) + "]";
mes "W-wait! During the last";
mes "delivery, I was attacked";
mes "by a group of thugs that";
mes "wanted to destroy the";
mes "packages? Why would";
mes "they want to do that?";
next;
mes "[Kazien]";
mes "Look... You're better";
mes "off not knowing. Or are";
mes "you asking me to pay you";
mes "more for this job since";
mes "you're risking your life?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I understand that the";
mes "customer's confidentiality";
mes "is important, but I'd feel a";
mes "lot better if I knew what was";
mes "in those packages, and why me";
mes "and Lyozien are being attacked.";
next;
mes "[Kazien]";
mes "Listen, I'm not obligated--";
mes "I can't tell you. Heck, I can't";
mes "even tell my own brother what's";
mes "in those packages. You can see";
mes "that, can't you? Anyway, you";
mes "can handle those thugs, right?";
next;
mes "[Kazien]";
mes "Right. Now get back to";
mes "the Airship and talk to";
mes "Lyozien again. Don't give";
mes "him any trouble and make";
mes "sure you protect him.";
set lhz_rekenber,17;
getexp 450000,0;
close;
}
else if(lhz_rekenber > 11)
{
mes "[Kazien]";
mes "What are you doing";
mes "waiting around here";
mes "for? You've got a job to";
mes "do, so hurry up and do it~";
close;
}
else if(lhz_rekenber == 11)
{
mes "[Kazien]";
mes "Hey, you're back. I got a";
mes "message from Rune-Midgarts,";
mes "telling us they received their";
mes "order. Good work! So how do";
mes "you like working with Lyozien?";
mes "He's one of my best men.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, aren't you and";
mes "Lyozien supposed";
mes "to be brothers?";
next;
mes "[Kazien]";
mes "Whoa, he told you that?";
mes "I guess he feels that he";
mes "can trust you enough with";
mes "that kind of personal talk...";
mes "Yeah, he's my little brother.";
mes "And a better man than me...";
next;
mes "[Kazien]";
mes "I've gotten my hands";
mes "pretty dirty doing this...";
mes "Oh, forget it. You came ";
mes "here for a job, right?";
mes "Luckily, I got another";
mes "delivery for you to work on...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Actually, Kazien...";
mes "I was curious. What";
mes "exactly are we delivering?";
mes "I mean, not even Lyozien";
mes "doesn't know exactly what";
mes "is in those packages.";
next;
mes "[Kazien]";
mes "Huh... Does that mean";
mes "you can't work with us if";
mes "you don't know exactly what";
mes "you're doing?";
next;
mes "[Kazien]";
mes " Come on, I told";
mes "you before--absolute secrecy.";
mes "It goes both ways, you know.";
next;
mes "[Kazien]";
mes "Look, for your own good,";
mes "quit asking. Knowing what";
mes "you're delivering wouldn't";
mes "change a thing. Trust me.";
next;
mes "[Kazien]";
mes "Anyway, this next job is";
mes "more of the same. Meet";
mes "Lyozien in the international";
mes "flight Airship and protect";
mes "another package destined";
mes "for the Rune-Midgarts Kingdom.";
next;
set lhz_rekenber,12;
getexp 400000,0;
mes "[Kazien]";
mes "Alright, I'll see you";
mes "later. The important";
mes "thing is that you do the";
mes "best job that you can.";
mes "And don't give Lyozien";
mes "any trouble: that's my job!";
close;
}
else if(lhz_rekenber > 7)
{
mes "[Kazien]";
mes "Lyozien is waiting for";
mes "you on the international";
mes "flight Airship, so go and";
mes "meet him there as soon";
mes "as you can. Alright then,";
mes "I'll see you later.";
close;
}
else if(lhz_rekenber == 7)
{
mes "[Kazien]";
mes "Hey, you're back~";
mes "Great, I guess that means";
mes "that you've decided to work";
mes "for us! Alright, let me tell you about your first real job. As";
mes "always: ^FF0000keep it on the down-low^000000.";
next;
mes "[Kazien]";
mes "Go to the Airship for the";
mes "international flights, not";
mes "the domestic ones, and meet";
mes "a man named ^FF0000Lyozien^000000 inside.";
mes "He's our courier that'll provide you with further instructions.";
next;
mes "[Kazien]";
mes "Oh. You can talk to Lyozien";
mes "about the job, but definitely";
mes "not to anybody else. Anyway,";
mes "when you're done with what";
mes "he asks you to do, come back";
mes "to me for another job, okay?";
next;
set lhz_rekenber,8;
mes "[Kazien]";
mes "Don't forget...";
mes "Talk to ^FF0000Lyozien^000000, our";
mes "courier, on the Airship";
mes "for the international flights.";
close;
}
else if(lhz_rekenber == 6)
{
set @rekenrand,rand(1,15);
if(@rekenrand == 7)
{
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Wait. No. You only remind";
mes "me of someone I've met. Um,";
mes "have we met before? I don't";
mes "remember at all. Oooh, I hate";
mes "being this busy, I can't focus!";
next;
set lhz_rekenber,0;
mes "[Kazien]";
mes "Arrgh, this is not good.";
mes "We are this busy but we don't have enough people,";
mes "yet it is not that extrememly bad";
mes "to a point that we need to hire more people.";
next;
mes "[Kazien]";
mes "Will you step back? You are hindering my vision.";
close;
}
else
{
mes "[Kazien]";
mes "Oh, hey, it's you again.";
mes "Listen, you didn't come here";
mes "looking for a part time job,";
mes "did you? I already told you";
mes "that I can't bring myself";
mes "to trust you, you know?";
next;
mes "[Kazien]";
mes "Look, you're not a bad guy,";
mes "so I'm sure you'd be perfect";
mes "for some other employer.";
mes "Don't feel bad... Um, what";
mes "was your name again? Wait,";
mes "did you even give it to me...?";
close;
}
}
else if(lhz_rekenber == 5)
{
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Well, I came back to";
mes "let you know that I haven't";
mes "been able to find a way inside";
mes "the Einbroch Laboratory. There";
mes "was the guard, but I couldn't";
mes "really tell him anything.";
next;
mes "[Kazien]";
mes "Whaaaat~?";
mes "I'm sure he would";
mes "have let you in if you";
mes "told him that you had";
mes "to talk to Garins, right?";
next;
mes "[" + strcharinfo(0) + "]";
mes "But...";
mes "I thought you said";
mes "I'm not supposed to";
mes "tell anyone the details";
mes "of my assignment?";
next;
mes "[Kazien]";
mes "Heh... Yeah.";
mes "Yeah, that's right.";
mes "Heh heh heh! Hahahaha!";
mes "Great! I'm happy to say,";
mes "buddy, you passed the test!";
next;
mes "[" + strcharinfo(0) + "]";
mes "H-huh? But I never";
mes "even got to see Garins...";
mes "I didn't finish the task";
mes "that you assigned to me.";
next;
mes "[Kazien]";
mes "Garins is just some";
mes "cool name I made up.";
mes "He doesn't really exist.";
mes "I just wanted to test your";
mes "trustworthiness, is all.";
mes "Now do you understand?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I... I guess.";
mes "Still, you just tricked";
mes "me! How am I supposed";
mes "to trust you now?";
next;
mes "[Kazien]";
mes "Oh... You...";
mes "You got a point, there.";
mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
mes "Take some time, consider working for me, and then come back, okay?";
set lhz_rekenber,7;
close;
}
else if(lhz_rekenber == 4)
{
mes "[Kazien]";
mes "So, were you able to";
mes "contact Garins? Or did";
mes "you encounter any problems?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Well, I wasn't able to";
mes "find him. In fact, I don't";
mes "think that Garins even works";
mes "at the Einbroch Laboratory.";
next;
mes "[Kazien]";
mes "Whaaaat~?";
mes "That can't be true.";
mes "Well, how'd you";
mes "find that out?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I happened to ask the";
mes "Laboratory Guard, but";
mes "he wouldn't even let me in.";
next;
set lhz_rekenber,6;
mes "[Kazien]";
mes "Uh oh...";
mes "I thought so.";
mes "I'm sorry, pal, but";
mes "you failed the test.";
next;
mes "[" + strcharinfo(0) + "]";
mes "H-huh? What?";
mes "What do you mean?";
next;
mes "[Kazien]";
mes "You told that to the guard,";
mes "but you weren't supposed";
mes "to let anyone know any detail";
mes "about your assignment. Yeah...";
mes "Garins is just a name I made";
mes "up. He doesn't really exist.";
next;
mes "[Kazien]";
mes "I know you meant well,";
mes "you know, doing whatever";
mes "you can to finish whatever";
mes "goal you have, but you can't";
mes "forget the details. Anyway,";
mes "sorry, but we can't use you...";
close;
}
else if(lhz_rekenber == 3)
{
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
mes "and ^FF0000confirm that he received";
mes "his order^000000. We pride ourselves";
mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
next;
mes "[Kazien]";
mes "I'll just be waiting";
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
close;
}
else if(lhz_rekenber == 2)
{
mes "[Kazien]";
mes "Okay, I got it! Your first";
mes "assignment for us is pretty";
mes "simple, but think of it as";
mes "something of a trial run.";
mes "You know, for us to see";
mes "how reliable you are.";
next;
mes "[Kazien]";
mes "All you gotta do is head";
mes "to Einbroch, find the Lab";
mes "there, and find a researcher";
mes "named Garins. You need to";
mes "confirm whether he safely";
mes "received his order from us.";
next;
mes "[Kazien]";
mes "Simple stuff, yeah?";
mes "Now, you can't let anyone";
mes "know about your assignment.";
mes "Otherwise, we can't trust you";
mes "for more important stuff. And";
mes "I really wanna trust you.";
next;
mes "[Kazien]";
mes "Remember, visit ^FF0000Garins^000000";
mes "in the ^FF0000Einbroch Laboratory^000000";
mes "and ^FF0000confirm that he received";
mes "his order^000000. We pride ourselves";
mes "in our clients' confidentiality, so keep it secret, got it?";
next;
set lhz_rekenber,3;
mes "[Kazien]";
mes "I'll just be waiting";
mes "around over here, so";
mes "once you're done with";
mes "that, come back to me.";
close;
}
else if(lhz_rekenber == 1)
{
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
mes "our workload right now. Still,";
mes "it's not so bad that we gotta";
mes "invest in some new hires.";
next;
mes "[Kazien]";
mes "Oh hey, sorry buddy,";
mes "but you mind stepping";
mes "back? It's just that you're";
mes "blocking my view is all.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, did you just say";
mes "that you need help?";
mes "I'd like to help solve";
mes "your problem, er, for";
mes "a nominal fee or some";
mes "kind of reward. You know...";
next;
mes "[Kazien]";
mes "Hey, alright~";
mes "I could use an extra";
mes "hand if you're willing";
mes "to work part time. Plus,";
mes "you're a straight shooter.";
mes "I like that. Let's see now...";
next;
if(BaseLevel < 70)
{
mes "[Kazien]";
mes "Awww, I'm sorry, pal.";
mes "I know you mean well, but";
mes "to put it bluntly, you're not";
mes "not strong enough for this";
mes "kinda work. Hey, but if you put on";
mes "some muscle, ask me again, okay?";
close;
}
mes "[Kazien]";
mes "Yeah, okay. You look like";
mes "you can handle this. But";
mes "are you the type of person";
mes "I can trust? Hey, you can";
mes "keep confidential information";
mes "without telling anyone, right?";
next;
switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
{
case 1:
set lhz_rekenber,2;
mes "[Kazien]";
mes "Great, great.";
mes "I guess we can just";
mes "get down to business,";
mes "then. Let me think. First,";
mes "I should give you something";
mes "easy to do to test you out...";
close;
case 2:
mes "[Kazien]";
mes "Awww, man.";
mes "I can't hire you";
mes "if you're gonna blab";
mes "your mouth. Sorry buddy,";
mes "but I can't afford to take";
mes "any risks. You understand...";
close;
}
}
mes "[Kazien]";
mes "We're so busy, we barely";
mes "have enough people to cover";
mes "our workload right now. Still,";
mes "it's not so bad that we gotta";
mes "invest in some new hires.";
next;
mes "[Kazien]";
mes "Oh hey, sorry buddy,";
mes "but you mind stepping";
mes "back? It's just that you're";
mes "blocking my view is all.";
close;
}
lighthalzen,141,162,3 script Old Man#reken 85,{
mes "[Old Man]";
mes "Lately, Kazien seems";
mes "to be having a hard time";
mes "managing his business.";
mes "Always complaining that";
mes "he lacks the manpower...";
next;
mes "[Old Man]";
mes "I don't know what kind of";
mes "business he's conducting,";
mes "but why don't you help him";
mes "out? I don't believe that any";
mes "particularly special skills are";
mes "required for some positions.";
next;
mes "[Old Man]";
mes "Well, if you're interested,";
mes "you can find Kazien inside";
mes "the corporation building.";
mes "Young people like him should";
mes "never be too proud to ask for help. He still needs to learn...";
if(!lhz_rekenber) set lhz_rekenber,1;
close;
}
einbroch,55,52,3 script Laboratory Guard#reken 852,{
if(lhz_rekenber == 3)
{
mes "[Laboratory Guard]";
mes "Hold it! This is";
mes "a restricted area to";
mes "the public! Unless you";
mes "have some special business,";
mes "you'll have to leave right now.";
next;
switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
{
case 1:
mes "[Laboratory Guard]";
mes "Yes? State the nature";
mes "of your business here,";
mes "as well as any person that";
mes "you wish to contact inside";
mes "of this laboratory facility.";
next;
switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
{
case 1:
mes "[" + strcharinfo(0) + "]";
mes "I need to see Mr. Garins";
mes "and confirm that he received";
mes "a package that was sent to him.";
next;
mes "[Laboratory Guard]";
mes "Garins, eh?";
mes "Alright, let me check";
mes "the employee list. Hmm...";
mes "Garins... Garins... Eh?";
mes "He's not here. Maybe you";
mes "came to the wrong place?";
next;
mes "[Laboratory Guard]";
mes "Sorry, but it looks like";
mes "you've wasted your time.";
mes "We don't have a Garins";
mes "working here. Anyway,";
mes "I still can't allow you to";
mes "enter the laboratory.";
set lhz_rekenber,4;
close;
case 2:
break;
}
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Whoa, I'm leaving!";
mes "(^333333I better speak to Kazien";
mes "and let him know I'm having";
mes "trouble getting past this";
mes "guard. Otherwise, I might";
mes "never finish this job!^000000)";
set lhz_rekenber,5;
close;
}
}
mes "[Laboratory Guard]";
mes "This area is restricted";
mes "to the public. Unless you";
mes "have some kind of special";
mes "authorization, I'm going";
mes "to have to ask you to leave.";
close;
}
airplane_01,96,48,3 script Man#Lyozien 868,{
if(lhz_rekenber > 21)
{
mes "[Lyozien]";
mes "Hey, I hear from my";
mes "brother that you can't work";
mes "with us anymore because";
mes "of some scheduling conflict.";
mes "I'm sorry to hear that: it was";
mes "really good working with you...";
close;
}
else if(lhz_rekenber == 21)
{
mes "[Lyozien]";
mes "Oh good, you're back.";
mes "Mr. Ahman just left and";
mes "picked up his goods. We're";
mes "done here, so you have to";
mes "do now is report to my";
mes "brother in Lighthalzen.";
next;
mes "[Lyozien]";
mes "You sure you're alright?";
mes "You seem kind of upset.";
mes "Do you need to take a";
mes "break or something?";
close;
}
else if(lhz_rekenber == 20)
{
mes "[Lyozien]";
mes "Heya, keep up the";
mes "good work. Once you";
mes "talk to Mr. Ahman inside";
mes "Izlude Airport, we'll be";
mes "done with this delivery.";
close;
}
else if(lhz_rekenber == 19)
{
mes "[Lyozien]";
mes "Whoa, you were great!";
mes "There were more of them";
mes "this time, but you easily";
mes "dispatched them. Great job!";
next;
mes "[" + strcharinfo(0) + "]";
mes "Thanks, but...";
mes "Now I'm really worried";
mes "about what could be in";
mes "those packages. Are you";
mes "sure you don't know, Lyozien?";
next;
mes "[Lyozien]";
mes "You don't know when to";
mes "stop, do you? Nah, I don't";
mes "know at all. Besides, so long";
mes "as my brother says it's a bad";
mes "idea, then I don't wanna find";
mes "out for myself. Oh, hey...";
next;
set lhz_rekenber,20;
getitem 504,1;
mes "[Lyozien]";
mes "Here's a little";
mes "something to refresh";
mes "yourself after that fight.";
mes "Keep up the good work, okay?";
mes "Then, we'll be done once you";
mes "contact Mr. Ahman in Izlude.";
close;
}
else if(lhz_rekenber == 18)
{
mes "[Lyozien]";
mes "Okay, just like before, we";
mes "gotta get these packages to";
mes "Mr. Ahmam. When we arrive";
mes "in Izlude, find Mr. Ahman in";
mes "the Airport and tell him that";
mes "his packages have arrived.";
next;
mes "[Lyozien]";
mes "W-wait...";
mes "Did you hear that?";
mes "I heard--I think it's them.";
mes "Those thugs are back! Don't";
mes "let them damage the packages!";
close2;
set lhz_rekenber,19;
donpcevent "#bully2::OnEnter";
donpcevent "Man#Lyozien::OnStop";
end;
}
else if(lhz_rekenber == 17)
{
mes "[Lyozien]";
mes "I heard that you upset";
mes "Kyozien a little bit with";
mes "your questions. I mean,";
mes "I totally understand, but";
mes "you gotta remember that";
mes "we've got obligations.";
next;
mes "[Lyozien]";
mes "I know that these packages";
mes "might be putting us in danger,";
mes "but I trust my brother. If he says those thugs are bad guys, then";
mes "they're definitely bad guys.";
next;
mes "[Lyozien]";
mes "Yeah, ever since we were";
mes "kids, Kyozien has always";
mes "been right. Even though";
mes "I'd like to know what's in the";
mes "boxes, I don't ever wanna";
mes "disappoint him, you know?";
next;
set lhz_rekenber,18;
mes "[Lyozien]";
mes "Anyway, that's";
mes "enough chit-chat";
mes "for now. Let's get";
mes "back to work, shall we?";
close;
}
else if(lhz_rekenber == 16)
{
mes "[Lyozien]";
mes "I'm lucky that you're";
mes "around to keep those";
mes "thugs off our backs, eh?";
mes "Hey, when you're ready for";
mes "another job, just talk to";
mes "my brother Kazien, okay?";
close;
}
else if(lhz_rekenber == 15)
{
mes "[Lyozien]";
mes "So you spoke to";
mes "Mr. Ahman already?";
mes "Good, good. Now we can";
mes "go back to the Schwaltzvalt";
mes "Republic for our next job.";
next;
mes "[Lyozien]";
mes "Just talk to my brother";
mes "Kazien and he should give";
mes "you any details you need";
mes "to know. Man, it's good";
mes "that you're working for us.";
mes "Those thugs frighten me...";
set lhz_rekenber,16;
close;
}
else if(lhz_rekenber == 14)
{
mes "[Lyozien]";
mes "Now that those thugs are";
mes "gone, let's concentrate on";
mes "our task. Like before, just";
mes "get off at Izlude and then tell";
mes "Mr. Ahman that his packages";
mes "have arrived. See you later~";
close;
}
else if(lhz_rekenber == 13)
{
mes "[Lyozien]";
mes "Oh, thank you!";
mes "You saved my life!";
mes "As you can tell, I'm";
mes "not much of a fighter...";
mes "I just ran and hid when";
mes "those thugs appeared.";
next;
mes "[Lyozien]";
mes "That's one reason why" ;
mes "my brother has been hiring";
mes "you adventurers-- we need";
mes "packages from those hoodlums.";
mes "They're always after us...";
next;
mes "[Lyozien]";
mes "Every time I see them,";
mes "they're yelling things like";
mes "we're the servants of evil,";
mes "or that the packages must";
mes "be destroyed. Boy, I sure";
mes "am glad that you're here!";
set lhz_rekenber,14;
close;
}
else if(lhz_rekenber == 12)
{
mes "[Lyozien]";
mes "Hey, we already have another";
mes "package to deliver all the way";
mes "to the Rune-Midgarts Kingdom";
mes "again. Can you believe it? We";
mes "seem to be doing a lot of";
mes "business around there lately.";
next;
mes "[Lyozien]";
mes "It's so far away from";
mes "home, but a job's a job.";
mes "We're obliged to do what";
mes "we're been assigned to do";
mes "until we qui--whoa. You";
mes "hear that? Wh-what was...?";
next;
mes "[Lyozien]";
mes "Awwww, nuts!";
mes "It's those thugs!";
mes "I'll explain later, but";
mes "for now, please protect";
mes "the packages and make";
mes "sure they don't get them!";
close2;
set lhz_rekenber,13;
donpcevent "Man#Lyozien::OnStop";
donpcevent "#bully1::OnEnter";
end;
}
if(lhz_rekenber == 11)
{
mes "[Lyozien]";
mes "Hey, would you go see";
mes "my brother Kazien to see";
mes "if he's got another job for";
mes "us to do? I'll just be over";
mes "here waiting when you need";
mes "to find me. See you later~";
close;
}
else if(lhz_rekenber == 10)
{
mes "[Lyozien]";
mes "Good work, Mr. Ahman just";
mes "arrived and picked up his";
mes "packages. It looks like we're";
mes "done for today. When you're";
mes "ready for another job, just";
mes "ask to my brother Kazien, okay?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Lyozien, do you know";
mes "what kinds of things";
mes "we're delivering?";
next;
mes "[Lyozien]";
mes "No clue. I've been";
mes "a little curious myself,";
mes "but my brother warned me";
mes "not to ask. Besides, I don't";
mes "think it makes a difference";
mes "to what we gotta do, right?";
next;
mes "[Lyozien]";
mes "Anyway, it oughta be";
mes "fine. I mean, our clients";
mes "are entitled to their privacy";
mes "anyway. You've been in that";
mes "sort of situation, right? You";
mes "know, embarassing orders...";
next;
mes "[Lyozien]";
mes "No? Eh, just meet up with";
mes "my brother to see if he's";
mes "got another job for us, okay?";
mes "If you wanna find me again,";
mes "I'll be waiting right here.";
set lhz_rekenber,11;
close;
}
else if(lhz_rekenber == 9)
{
mes "[Lyozien]";
mes "Alright, when this Airship";
mes "arrives in Izlude, get off and";
mes "enter the Airport to meet with";
mes "a man named Mr. Ahman.";
mes "Let him know his order has";
mes "already arrived, okay?";
close;
}
else if(lhz_rekenber == 8)
{
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
mes "this area, and kind of go";
mes "around the piles? Yeah,";
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but";
mes "are you Lyozien?";
next;
mes "[Lyozien]";
mes "Hey, are you the one that";
mes "my brother Kazien sent?";
mes "Nice, I've been waiting";
mes "for you. As you can see,";
mes "I'm having trouble handling";
mes "all of these packages here.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Wait, Kazien is";
mes "your brother? That's";
mes "weird, you figure he";
mes "would mention that.";
next;
mes "[Lyozien]";
mes "Oh, yeah, he's been like";
mes "that ever since we lived";
mes "in Lighthalzen's slums.";
mes "Luckily, he joined the";
mes "corporation and helped";
mes "us improve our lots in life...";
next;
mes "[Lyozien]";
mes "That's why I appreciate the";
mes "fact that he lets me work for";
mes "him. I can't let him down.";
mes "Anyway, back to business: we";
mes "gotta deliver these goods to";
mes "the Rune-Midgarts Kingdom.";
next;
mes "[Lyozien]";
mes "I have to ensure that these";
mes "packages aren't damaged or";
mes "stolen by thieves. Your job is";
mes "to go to Izlude, find Mr. Ahman";
mes "at the Airport, and tell him that his orders have safely arrived.";
next;
set lhz_rekenber,9;
mes "[Lyozien]";
mes "Once you tell Mr. Ahman";
mes "that message, he'll take";
mes "care of picking up his own";
mes "packages. But yeah, I need";
mes "to stay behind to guard these";
mes "products in the meantime.";
close;
}
mes "[Lyozien]";
mes "Um, would you mind";
mes "treading lightly around";
mes "this area, and kind of go";
mes "around the piles? Yeah,";
mes "these are all pretty fragile.";
mes "Thanks, I appreciate it.";
close;
OnEnter:
enablenpc "Man#Lyozien";
end;
OnStop:
disablenpc "Man#Lyozien";
end;
}
izlude,186,57,5 script Scamp 853,{
if(lhz_rekenber > 21)
{
mes "[Ahman]";
mes "Oh, hello. I've heard";
mes "that you had to quit.";
mes "It's quite a pity, really.";
mes "If it weren't for you, some";
mes "of my packages would have";
mes "been destroyed by those thugs.";
close;
}
else if(lhz_rekenber == 21)
{
mes "[Ahman]";
mes "Shouldn't you be";
mes "taking a break? Besides,";
mes "Lyozien is still waiting for";
mes "you the Airship, isn't he?";
close;
}
else if(lhz_rekenber == 20)
{
mes "[Ahman]";
mes "Oh, have my packages";
mes "arrived? Good, good.";
mes "I appreciate all of your";
mes "hard work. I'm surprised";
mes "they haven't hired you";
mes "full time by now.";
next;
mes "[Ahman]";
mes "Is something the matter?";
mes "You seem really pale. Oh";
mes "well, you'll have plenty of";
mes "time to relax on the Airship.";
mes "Oh, and don't worry, I'll";
mes "take care of the packages.";
set lhz_rekenber,21;
close;
}
else if (lhz_rekenber > 15 && lhz_rekenber < 20)
{
mes "[Ahman]";
mes "Oh, hello. I'm not";
mes "expecting any packages";
mes "at this moment, although";
mes "I'm aware that there are a";
mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
close;
}
else if(lhz_rekenber == 15)
{
mes "[Ahman]";
mes "Shouldn't you be on";
mes "your way and report to";
mes "Lyozien? You should hurry";
mes "before the Airship takes off.";
close;
}
else if(lhz_rekenber == 14)
{
mes "[Ahman]";
mes "Ah, it's you again.";
mes "I assume that means that";
mes "my packages have arrived";
mes "safely. Is that right?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Yes, that's right.";
mes "Actually, this time we ";
mes "were attacked by a group";
mes "of thugs, so I was wondering";
mes "if you knew anything about it... ";
next;
mes "[Ahman]";
mes "They attacked again?";
mes "Oh, that isn't good.";
mes "Well, I have no idea";
mes "what's going on. I wish";
mes "I had some idea of what";
mes "they were up to, really.";
next;
set lhz_rekenber,15;
mes "[Ahman]";
mes "For now, you should";
mes "go and report to Lyozien.";
mes "I assume that you protected";
mes "my packages, so thank you";
mes "for your diligent work. Now, I shall pick up what I ordered...";
close;
}
else if (lhz_rekenber > 10 && lhz_rekenber < 14)
{
mes "[Ahman]";
mes "Oh, it's you again.";
mes "Shouldn't you be getting";
mes "on the Airship and heading";
mes "back to the Schwaltzvalt";
mes "Republic? There are more";
mes "deliveries in queue, you know.";
close;
}
else if(lhz_rekenber == 10)
{
mes "[Ahman]";
mes "Thank you for letting me";
mes "know that my order has arrived.";
mes "You should go back to Lyozien";
mes "now so you can finish your job.";
mes "Perhaps I'll see you again";
mes "sometime, adventurer.";
close;
}
else if(lhz_rekenber == 9)
{
mes "[Man]";
mes "Hmm, can you really";
mes "call this place an Airport?";
mes "It's far too small, wouldn't";
mes "you agree? Still, I kind of";
mes "enjoy sitting around here.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but do";
mes "you know where I can";
mes "find a man named Ahman?";
mes "I have a message for him.";
next;
mes "[Ahman]";
mes "I'm Ahman, how can--";
mes "Oh! You must be here to";
mes "tell me that my packages";
mes "have arrived. Am I correct?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Y-yes. That's right.";
mes "Your packages have";
mes "arrived and they're";
mes "being guarded until";
mes "you come to pick them up.";
next;
mes "[Ahman]";
mes "Ah, that's very good to";
mes "know. Say, are you a new";
mes "worker for Lyozien and Kazien?";
mes "I don't believe I've seen you";
mes "around before. Have they finally started hiring part timers?";
next;
mes "[" + strcharinfo(0) + "]";
mes "Yes, that's right.";
mes "Actually, I'm working for";
mes "them part time. I heard";
mes "they were really busy, so";
mes "I sort of volunteered my time.";
next;
mes "[Ahman]";
mes "Alright, alright.";
mes "I suppose that you";
mes "also don't know what's";
mes "being delivered in these";
mes "packages, just like Lyozien.";
next;
mes "[Ahman]";
mes "Well, it's all confidential";
mes "information anyway, so don't";
mes "worry about it. Thank you for";
mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
mes "tell Lyozien. Take care now~";
set lhz_rekenber,10;
close;
}
mes "[Man]";
mes "Hmm, can you really";
mes "call this place an Airport?";
mes "It's far too small, wouldn't";
mes "you agree? Still, I kind of";
mes "enjoy sitting around here.";
close;
}
airplane_01,1,1,1 script #bully1 -1,{
OnInit:
disablenpc "#bully1";
end;
OnEnter:
enablenpc "#bully1";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
set .bullymobs,2;
end;
OnReset:
killmonster "airplane_01","#bully1::OnMyMobDead";
end;
OnMyMobDead:
set .bullymobs,.bullymobs -1;
if(.bullymobs < 1)
{
mes "[Bully]";
mes "Damn it! N-next time...";
mes "Next time we'll g-get rid";
mes "of those damned packages!";
mes "^333333*Cough cough*^000000 For now, we";
mes "retreat and fight another day!";
close2;
donpcevent "#bully1::OnInit";
donpcevent "Man#Lyozien::OnEnter";
stopnpctimer;
}
end;
OnTimer120000:
donpcevent "#bully1::OnReset";
donpcevent "#bully1::OnInit";
donpcevent "Man#Lyozien::OnEnter";
stopnpctimer;
end;
}
airplane_01,2,2,1 script #bully2 -1,{
OnInit:
disablenpc "#bully2";
end;
OnEnter:
enablenpc "#bully2";
initnpctimer;
monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
set .bullymobs,3;
end;
OnReset:
killmonster "airplane_01","#bully2::OnMyMobDead";
end;
OnMyMobDead:
set .bullymobs,.bullymobs -1;
if(.bullymobs < 1)
{
mes "^3355FFHey-- there's a slit";
mes "in the wrapping on one";
mes "of the packages. It was";
mes "probably ripped a little";
mes "while you were fighting.^000000";
close2;
donpcevent "#bully2::OnInit";
donpcevent "#packidentity::OnEnter";
stopnpctimer;
}
end;
OnTimer120000:
donpcevent "#bully2::OnReset";
donpcevent "#bully2::OnInit";
donpcevent "#packidentity::OnEnter";
stopnpctimer;
end;
}
airplane_01,99,47,3 script #packidentity 139,2,2,{
end;
OnInit:
disablenpc "#packidentity";
end;
OnEnter:
enablenpc "#packidentity";
end;
OnTouch:
if(lhz_rekenber == 19)
{
mes "^3355FFYou peek through the";
mes "slit in the wrapping";
mes "that is covering one";
mes "of the packages.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Oh... my God!";
mes "These are... These are";
mes "weapons of mass destruction.";
mes "There's even parts for assembling guardians, the kinds that usually";
mes "defend those Guild Castles...";
close2;
donpcevent "Man#Lyozien::OnEnter";
donpcevent "#packidentity::OnInit";
end;
}
}
lhz_in01,187,247,3 script #flashback1 139,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
mes "[Kazien]";
mes "-Don't you have anything to protect, huh?- ";
mes "-Are you sure that you're always doing the right thing?-";
next;
mes "[Kazien]";
mes "Answer me! Answer me! Answer meee!";
next;
set lhz_rekenber,23;
mes "[" + strcharinfo(0) + "]";
mes ".............Damn it.";
close;
}
end;
}
lhz_in01,75,248,3 script #flashback2 139,2,2,{
OnTouch:
if(lhz_rekenber == 22)
{
mes "[Kazien]";
mes "Look man, this is what";
mes "I decided. I don't care";
mes "what other people'll think.";
mes "I might go to hell when";
mes "I die, but that's my problem.";
next;
mes "[Kazien]";
mes "Besides, you adventurers";
mes "are always running around";
mes "with your swords and magic spells... Isn't that just as bad?";
mes "It's not the weapons or the power that's bad: it's how they're used.";
next;
mes "[Kazien]";
mes "There'd be days when my";
mes "brother and I'd have nothing";
mes "to eat. So when I heard about";
mes "this job, I took it. What good";
mes "is world peace if I'm not even";
mes "alive to enjoy it, huh?";
next;
set lhz_rekenber,23;
mes "[" + strcharinfo(0) + "]";
mes "......";
mes ".........";
mes "Damn it!";
close;
}
end;
}