- Changed name of the setting log_pick to log_filter since that's what it does now. - Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration. - Cleaned a bit the contents of log_athena.conf git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
1832 lines
61 KiB
C
1832 lines
61 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <math.h>
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#include <limits.h>
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "log.h"
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#include "clif.h"
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#include "chrif.h"
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#include "intif.h"
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#include "itemdb.h"
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#include "map.h"
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#include "pc.h"
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#include "status.h"
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#include "skill.h"
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#include "mob.h"
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#include "pet.h"
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#include "battle.h"
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#include "charcommand.h"
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#include "atcommand.h"
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static char command_symbol = '#';
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extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
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#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
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CCMD_FUNC(jobchange);
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CCMD_FUNC(petrename);
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CCMD_FUNC(petfriendly);
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CCMD_FUNC(stats);
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CCMD_FUNC(option);
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CCMD_FUNC(save);
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CCMD_FUNC(stats_all);
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CCMD_FUNC(reset);
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CCMD_FUNC(spiritball);
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CCMD_FUNC(itemlist);
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CCMD_FUNC(effect);
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CCMD_FUNC(storagelist);
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CCMD_FUNC(item);
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CCMD_FUNC(warp);
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CCMD_FUNC(zeny);
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CCMD_FUNC(fakename);
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CCMD_FUNC(baselevel);
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CCMD_FUNC(joblevel);
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CCMD_FUNC(questskill);
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CCMD_FUNC(lostskill);
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CCMD_FUNC(skreset);
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CCMD_FUNC(streset);
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CCMD_FUNC(model);
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CCMD_FUNC(stpoint);
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CCMD_FUNC(skpoint);
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CCMD_FUNC(changesex);
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CCMD_FUNC(feelreset);
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CCMD_FUNC(help);
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/*==========================================
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*CharCommandInfo charcommand_info[]構造体の定義
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*------------------------------------------
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*/
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// First char of commands is configured in charcommand_athena.conf. Leave # in this list for default value.
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// to set default level, read charcommand_athena.conf first please.
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static CharCommandInfo charcommand_info[] = {
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{ CharCommandJobChange, "#job", 60, charcommand_jobchange },
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{ CharCommandJobChange, "#jobchange", 60, charcommand_jobchange },
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{ CharCommandPetRename, "#petrename", 50, charcommand_petrename },
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{ CharCommandPetFriendly, "#petfriendly", 50, charcommand_petfriendly },
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{ CharCommandStats, "#stats", 40, charcommand_stats },
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{ CharCommandOption, "#option", 60, charcommand_option },
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{ CharCommandReset, "#reset", 60, charcommand_reset },
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{ CharCommandSave, "#save", 60, charcommand_save },
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{ CharCommandStatsAll, "#statsall", 40, charcommand_stats_all },
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{ CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball },
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{ CharCommandItemList, "#itemlist", 40, charcommand_itemlist },
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{ CharCommandEffect, "#effect", 40, charcommand_effect },
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{ CharCommandStorageList, "#storagelist", 40, charcommand_storagelist },
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{ CharCommandItem, "#item", 60, charcommand_item },
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{ CharCommandWarp, "#warp", 60, charcommand_warp },
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{ CharCommandWarp, "#rura", 60, charcommand_warp },
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{ CharCommandWarp, "#rura+", 60, charcommand_warp },
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{ CharCommandZeny, "#zeny", 60, charcommand_zeny },
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{ CharCommandFakeName, "#fakename", 20, charcommand_fakename},
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//*********************************Recently added commands*********************************************
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{ CharCommandBaseLevel, "#baselvl", 20, charcommand_baselevel},
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{ CharCommandBaseLevel, "#blvl", 60, charcommand_baselevel},
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{ CharCommandBaseLevel, "#baselvlup", 60, charcommand_baselevel},
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{ CharCommandJobLevel, "#joblvl", 60, charcommand_joblevel},
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{ CharCommandJobLevel, "#jlvl", 60, charcommand_joblevel},
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{ CharCommandJobLevel, "#joblvlup", 60, charcommand_joblevel},
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{ CharCommandQuestSkill, "#questskill", 60, charcommand_questskill },
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{ CharCommandLostSkill, "#lostskill", 60, charcommand_lostskill },
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{ CharCommandSkReset, "#skreset", 60, charcommand_skreset },
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{ CharCommandStReset, "#streset", 60, charcommand_streset },
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{ CharCommandModel, "#model", 50, charcommand_model },
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{ CharCommandSKPoint, "#skpoint", 60, charcommand_skpoint },
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{ CharCommandSTPoint, "#stpoint", 60, charcommand_stpoint },
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{ CharCommandChangeSex, "#changesex", 60, charcommand_changesex },
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{ CharCommandFeelReset, "#feelreset", 60, charcommand_feelreset },
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{ CharCommandHelp, "#help", 20, charcommand_help },
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// add new commands before this line
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{ CharCommand_Unknown, NULL, 1, NULL }
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};
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int get_charcommand_level(const CharCommandType type) {
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int i;
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for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
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if (charcommand_info[i].type == type)
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return charcommand_info[i].level;
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return 100; // 100: command can not be used
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}
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/*==========================================
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*is_charcommand @コマンドに存在するかどうか確認する
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*------------------------------------------
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*/
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CharCommandType
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is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) {
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const char* str = message;
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int s_flag = 0;
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CharCommandInfo info;
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CharCommandType type;
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nullpo_retr(CharCommand_None, sd);
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if (!message || !*message)
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return CharCommand_None;
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memset(&info, 0, sizeof(info));
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str += strlen(sd->status.name);
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while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
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if (*str == ':')
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s_flag = 1;
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str++;
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}
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if (!*str)
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return CharCommand_None;
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if (map[sd->bl.m].flag.nocommand &&
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(gmlvl > 0? gmlvl:pc_isGM(sd)) < battle_config.gm_skilluncond)
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{ //Command not allowed on this map.
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char output[200];
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sprintf(output, msg_table[143]);
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clif_displaymessage(fd, output);
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return AtCommand_None;
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}
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type = charcommand(sd, gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info);
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if (type != CharCommand_None) {
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char command[100];
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char output[200];
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const char* p = str;
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memset(command, '\0', sizeof(command));
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memset(output, '\0', sizeof(output));
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while (*p && !isspace(*p))
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p++;
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if (p - str >= sizeof(command)) // too long
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return CharCommand_Unknown;
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strncpy(command, str, p - str);
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while (isspace(*p))
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p++;
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if (type == CharCommand_Unknown || info.proc == NULL) {
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snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command.
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clif_displaymessage(fd, output);
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} else {
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if (info.proc(fd, sd, command, p) != 0) {
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// Command can not be executed
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snprintf(output, sizeof(output), msg_txt(154), command); // %s failed.
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clif_displaymessage(fd, output);
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}
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}
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return info.type;
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}
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return CharCommand_None;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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CharCommandType charcommand(struct map_session_data* sd, const int level, const char* message, CharCommandInfo* info) {
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char* p = (char *)message;
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if (!info)
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return CharCommand_None;
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if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
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return CharCommand_None;
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if (!p || !*p) {
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ShowError("char command message is empty\n");
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return CharCommand_None;
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}
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if (*p == command_symbol) { // check first char.
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char command[101];
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int i = 0;
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memset(info, 0, sizeof(CharCommandInfo));
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sscanf(p, "%100s", command);
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command[sizeof(command)-1] = '\0';
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while (charcommand_info[i].type != CharCommand_Unknown) {
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if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
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p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
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break;
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}
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i++;
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}
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if (charcommand_info[i].type == CharCommand_Unknown) {
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// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
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if (level == 0)
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return CharCommand_None;
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else
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return CharCommand_Unknown;
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} else if((log_config.gm) && (charcommand_info[i].level >= log_config.gm)) {
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log_atcommand(sd, message);
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}
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memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
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} else {
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return CharCommand_None;
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}
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return info->type;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
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int i;
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for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
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if (strcmpi(charcommand_info[i].command + 1, name) == 0)
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return &charcommand_info[i];
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return NULL;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int charcommand_config_read(const char *cfgName) {
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char line[1024], w1[1024], w2[1024];
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CharCommandInfo* p;
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FILE* fp;
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if ((fp = fopen(cfgName, "r")) == NULL) {
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ShowError("CharCommands configuration file not found: %s\n", cfgName);
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return 1;
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}
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while (fgets(line, sizeof(line)-1, fp)) {
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if (line[0] == '/' && line[1] == '/')
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continue;
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if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
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continue;
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p = get_charcommandinfo_byname(w1);
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if (p != NULL) {
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p->level = atoi(w2);
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if (p->level > 100)
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p->level = 100;
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else if (p->level < 0)
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p->level = 0;
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}
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if (strcmpi(w1, "import") == 0)
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charcommand_config_read(w2);
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else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
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w2[0] != '/' && // symbol of standard ragnarok GM commands
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w2[0] != '%' && // symbol of party chat speaking
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w2[0] != '$' && // symbol of guild chat speaking
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w2[0] != '@') // symbol of atcommand
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command_symbol = w2[0];
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}
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fclose(fp);
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return 0;
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}
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/*==========================================
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* 対象キャラクターを転職させる upper指定で転生や養子も可能
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*------------------------------------------
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*/
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int charcommand_jobchange(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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char character[100];
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struct map_session_data* pl_sd;
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int job = 0, upper = -1;
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memset(character, '\0', sizeof(character));
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if (!message || !*message) {
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clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
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return -1;
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}
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if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper指定してある
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upper = -1;
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if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper指定してない上に何か足りない
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clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
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return -1;
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}
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}
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if ((pl_sd = map_nick2sd(character)) != NULL) {
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int j;
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if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
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if ((job >= 0 && job < MAX_PC_CLASS)) {
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for (j=0; j < MAX_INVENTORY; j++) {
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if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0)
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pc_unequipitem(pl_sd, j, 3);
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}
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if (pc_jobchange(pl_sd, job, upper) == 0)
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clif_displaymessage(fd, msg_table[48]); // Character's job changed.
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else {
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clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[3]); // Character not found.
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return -1;
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}
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int charcommand_petrename(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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char character[NAME_LENGTH];
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struct map_session_data *pl_sd;
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memset(character, '\0', sizeof(character));
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if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
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clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
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return -1;
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}
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if ((pl_sd = map_nick2sd(character)) != NULL) {
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if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
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if (pl_sd->pet.rename_flag != 0) {
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pl_sd->pet.rename_flag = 0;
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intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet);
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clif_send_petstatus(pl_sd);
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clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
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} else {
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clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_txt(3)); // Character not found.
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return -1;
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}
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int charcommand_petfriendly(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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int friendly = 0;
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int t = 0;
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char character[NAME_LENGTH];
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struct map_session_data *pl_sd;
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memset(character, '\0', sizeof(character));
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if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
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clif_displaymessage(fd, "Please, enter a valid value (usage: "
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"#petfriendly <0-1000> <player>).");
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return -1;
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}
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if (((pl_sd = map_nick2sd(character)) != NULL) && pc_isGM(sd)>pc_isGM(pl_sd)) {
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if (pl_sd->status.pet_id > 0 && pl_sd->pd) {
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if (friendly >= 0 && friendly <= 1000) {
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if (friendly != pl_sd->pet.intimate) {
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t = pl_sd->pet.intimate;
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pl_sd->pet.intimate = friendly;
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clif_send_petstatus(pl_sd);
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clif_pet_emotion(pl_sd->pd,0);
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clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
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clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
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} else {
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clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
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return -1;
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}
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} else {
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return -1;
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}
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} else {
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clif_displaymessage(fd, msg_txt(3)); // Character not found.
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return -1;
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}
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return 0;
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}
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/*==========================================
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*
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*------------------------------------------
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*/
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int charcommand_stats(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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char character[NAME_LENGTH];
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char job_jobname[100];
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char output[200];
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struct map_session_data *pl_sd;
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int i;
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memset(character, '\0', sizeof(character));
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memset(job_jobname, '\0', sizeof(job_jobname));
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memset(output, '\0', sizeof(output));
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if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
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clif_displaymessage(fd, "Please, enter a player name (usage: #stats <char name>).");
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return -1;
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}
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if ((pl_sd = map_nick2sd(character)) != NULL) {
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struct {
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const char* format;
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int value;
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} output_table[] = {
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{ "Base Level - %d", 0 },
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{ NULL, 0 },
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{ "Hp - %d", 0 },
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{ "MaxHp - %d", 0 },
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{ "Sp - %d", 0 },
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{ "MaxSp - %d", 0 },
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{ "Str - %3d", 0 },
|
|
{ "Agi - %3d", 0 },
|
|
{ "Vit - %3d", 0 },
|
|
{ "Int - %3d", 0 },
|
|
{ "Dex - %3d", 0 },
|
|
{ "Luk - %3d", 0 },
|
|
{ "Zeny - %d", 0 },
|
|
{ NULL, 0 }
|
|
};
|
|
//direct array initialization with variables is not standard C compliant.
|
|
output_table[0].value = pl_sd->status.base_level;
|
|
output_table[1].format = job_jobname;
|
|
output_table[1].value = pl_sd->status.job_level;
|
|
output_table[2].value = pl_sd->status.hp;
|
|
output_table[3].value = pl_sd->status.max_hp;
|
|
output_table[4].value = pl_sd->status.sp;
|
|
output_table[5].value = pl_sd->status.max_sp;
|
|
output_table[6].value = pl_sd->status.str;
|
|
output_table[7].value = pl_sd->status.agi;
|
|
output_table[8].value = pl_sd->status.vit;
|
|
output_table[9].value = pl_sd->status.int_;
|
|
output_table[10].value = pl_sd->status.dex;
|
|
output_table[11].value = pl_sd->status.luk;
|
|
output_table[12].value = pl_sd->status.zeny;
|
|
sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)");
|
|
sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
|
|
clif_displaymessage(fd, output);
|
|
for (i = 0; output_table[i].format != NULL; i++) {
|
|
sprintf(output, output_table[i].format, output_table[i].value);
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Reset
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_reset(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char character[NAME_LENGTH];
|
|
char output[200];
|
|
struct map_session_data *pl_sd;
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
memset(output, '\0', sizeof(output));
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: #reset <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
|
|
pc_resetstate(pl_sd);
|
|
pc_resetskill(pl_sd,1);
|
|
sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
|
|
clif_displaymessage(fd, output);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_option(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char character[NAME_LENGTH];
|
|
int opt1 = 0, opt2 = 0, opt3 = 0;
|
|
struct map_session_data* pl_sd;
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
|
|
if (!message || !*message ||
|
|
sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
|
|
opt1 < 0 || opt2 < 0 || opt3 < 0) {
|
|
clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
|
|
pl_sd->sc.opt1 = opt1;
|
|
pl_sd->sc.opt2 = opt2;
|
|
pc_setoption(pl_sd, opt3);
|
|
clif_displaymessage(fd, msg_table[58]); // Character's options changed.
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_save(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char map_name[MAP_NAME_LENGTH];
|
|
char character[NAME_LENGTH];
|
|
struct map_session_data* pl_sd;
|
|
int x = 0, y = 0;
|
|
int m;
|
|
|
|
memset(map_name, '\0', sizeof(map_name));
|
|
memset(character, '\0', sizeof(character));
|
|
|
|
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
|
|
clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < MAP_NAME_LENGTH-4) // 16 - 4 (.gat)
|
|
strcat(map_name, ".gat");
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
|
|
m = map_mapname2mapid(map_name);
|
|
if (m < 0 && !mapindex_name2id(map_name)) {
|
|
clif_displaymessage(fd, msg_table[1]); // Map not found.
|
|
return -1;
|
|
} else {
|
|
//FIXME: What do you do if the map is in another map server with the nowarpto flag?
|
|
if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
|
|
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
|
|
return -1;
|
|
}
|
|
if (m>=0)
|
|
pc_setsavepoint(pl_sd, map[m].index, x, y);
|
|
else
|
|
pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
|
|
clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------
|
|
*/
|
|
//** Character Stats All by fritz
|
|
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
|
|
{
|
|
char output[1024], gmlevel[1024];
|
|
int i;
|
|
int count, users;
|
|
struct map_session_data *pl_sd, **pl_allsd;
|
|
|
|
memset(output, '\0', sizeof(output));
|
|
memset(gmlevel, '\0', sizeof(gmlevel));
|
|
|
|
count = 0;
|
|
pl_allsd = map_getallusers(&users);
|
|
for(i = 0; i < users; i++) {
|
|
if ((pl_sd = pl_allsd[i]))
|
|
{
|
|
if (pc_isGM(pl_sd) > 0)
|
|
sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
|
|
else
|
|
sprintf(gmlevel, " ");
|
|
|
|
sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
|
|
clif_displaymessage(fd, output);
|
|
sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
|
|
clif_displaymessage(fd, output);
|
|
clif_displaymessage(fd, "--------");
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (count == 0)
|
|
clif_displaymessage(fd, msg_table[28]); // No player found.
|
|
else if (count == 1)
|
|
clif_displaymessage(fd, msg_table[29]); // 1 player found.
|
|
else {
|
|
sprintf(output, msg_table[30], count); // %d players found.
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* CharSpiritBall Function by PalasX
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char character[NAME_LENGTH];
|
|
int spirit = 0;
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
|
|
if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
|
|
clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
|
|
return -1;
|
|
}
|
|
|
|
if((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (spirit >= 0 && spirit <= 0x7FFF) {
|
|
if (pl_sd->spiritball != spirit || spirit > 999) {
|
|
if (pl_sd->spiritball > 0)
|
|
pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
|
|
pl_sd->spiritball = spirit;
|
|
clif_spiritball(pl_sd);
|
|
// no message, player can look the difference
|
|
if (spirit > 1000)
|
|
clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #itemlist <character>: Displays the list of a player's items.
|
|
*------------------------------------------
|
|
*/
|
|
int
|
|
charcommand_itemlist(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
struct item_data *item_data, *item_temp;
|
|
int i, j, equip, count, counter, counter2;
|
|
char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
|
|
struct item *i_item; //Current inventory item.
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
memset(output, '\0', sizeof(output));
|
|
memset(equipstr, '\0', sizeof(equipstr));
|
|
memset(outputtmp, '\0', sizeof(outputtmp));
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
|
|
counter = 0;
|
|
count = 0;
|
|
for (i = 0; i < MAX_INVENTORY; i++) {
|
|
i_item = &pl_sd->status.inventory[i];
|
|
if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
|
|
counter = counter + i_item->amount;
|
|
count++;
|
|
if (count == 1) {
|
|
sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
if ((equip = i_item->equip)) {
|
|
strcpy(equipstr, "| equiped: ");
|
|
if (equip & EQP_GARMENT)
|
|
strcat(equipstr, "robe/gargment, ");
|
|
if (equip & EQP_ACC_L)
|
|
strcat(equipstr, "left accessory, ");
|
|
if (equip & EQP_ARMOR)
|
|
strcat(equipstr, "body/armor, ");
|
|
if ((equip & EQP_WEAPON) == EQP_HAND_R)
|
|
strcat(equipstr, "right hand, ");
|
|
if ((equip & EQP_WEAPON) == EQP_HAND_L)
|
|
strcat(equipstr, "left hand, ");
|
|
if ((equip & EQP_WEAPON) == EQP_WEAPON)
|
|
strcat(equipstr, "both hands, ");
|
|
if (equip & EQP_SHOES)
|
|
strcat(equipstr, "feet, ");
|
|
if (equip & EQP_ACC_R)
|
|
strcat(equipstr, "right accessory, ");
|
|
if ((equip & EQP_HELM) == EQP_HEAD_LOW)
|
|
strcat(equipstr, "lower head, ");
|
|
if ((equip & EQP_HELM) == EQP_HEAD_TOP)
|
|
strcat(equipstr, "top head, ");
|
|
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP))
|
|
strcat(equipstr, "lower/top head, ");
|
|
if ((equip & EQP_HELM) == EQP_HEAD_MID)
|
|
strcat(equipstr, "mid head, ");
|
|
if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID))
|
|
strcat(equipstr, "lower/mid head, ");
|
|
if ((equip & EQP_HELM) == EQP_HELM)
|
|
strcat(equipstr, "lower/mid/top head, ");
|
|
// remove final ', '
|
|
equipstr[strlen(equipstr) - 2] = '\0';
|
|
} else
|
|
memset(equipstr, '\0', sizeof(equipstr));
|
|
if (i_item->refine)
|
|
sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
|
|
else
|
|
sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
|
|
clif_displaymessage(fd, output);
|
|
memset(output, '\0', sizeof(output));
|
|
counter2 = 0;
|
|
|
|
if(i_item->card[0]==CARD0_PET) { //pet eggs
|
|
if (i_item->card[3])
|
|
sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
|
|
else
|
|
sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
|
|
strcat(output, outputtmp);
|
|
} else
|
|
if(i_item->card[0]==CARD0_FORGE) { //forged items.
|
|
sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
|
|
} else
|
|
if(i_item->card[0]==CARD0_CREATE) { //created items.
|
|
sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
|
|
strcat(output, outputtmp);
|
|
} else //Normal slots
|
|
for (j = 0; j < item_data->slot; j++) {
|
|
if (pl_sd->status.inventory[i].card[j]) {
|
|
if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
|
|
if (output[0] == '\0')
|
|
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
|
|
else
|
|
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
|
|
strcat(output, outputtmp);
|
|
}
|
|
}
|
|
}
|
|
if (output[0] != '\0') {
|
|
output[strlen(output) - 2] = ')';
|
|
output[strlen(output) - 1] = '\0';
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
}
|
|
}
|
|
if (count == 0)
|
|
clif_displaymessage(fd, "No item found on this player.");
|
|
else {
|
|
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #effect by [MouseJstr]
|
|
*
|
|
* Create a effect localized on another character
|
|
*------------------------------------------
|
|
*/
|
|
int
|
|
charcommand_effect(const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd = NULL;
|
|
char target[255];
|
|
int type = 0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) {
|
|
clif_displaymessage(fd, "usage: #effect <type+> <target>.");
|
|
return -1;
|
|
}
|
|
|
|
if((pl_sd=map_nick2sd((char *) target)) == NULL)
|
|
return -1;
|
|
|
|
clif_specialeffect(&pl_sd->bl, type, AREA);
|
|
clif_displaymessage(fd, msg_table[229]); // Your effect has changed.
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #storagelist <character>: Displays the items list of a player's storage.
|
|
*------------------------------------------
|
|
*/
|
|
int
|
|
charcommand_storagelist(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct storage *stor;
|
|
struct map_session_data *pl_sd;
|
|
struct item_data *item_data, *item_temp;
|
|
int i, j, count, counter, counter2;
|
|
char character[NAME_LENGTH], output[200], outputtmp[200];
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
memset(output, '\0', sizeof(output));
|
|
memset(outputtmp, '\0', sizeof(outputtmp));
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
|
|
if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
|
|
counter = 0;
|
|
count = 0;
|
|
for (i = 0; i < MAX_STORAGE; i++) {
|
|
if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) {
|
|
counter = counter + stor->storage_[i].amount;
|
|
count++;
|
|
if (count == 1) {
|
|
sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
if (stor->storage_[i].refine)
|
|
sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid);
|
|
else
|
|
sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid);
|
|
clif_displaymessage(fd, output);
|
|
memset(output, '\0', sizeof(output));
|
|
counter2 = 0;
|
|
for (j = 0; j < item_data->slot; j++) {
|
|
if (stor->storage_[i].card[j]) {
|
|
if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) {
|
|
if (output[0] == '\0')
|
|
sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
|
|
else
|
|
sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
|
|
strcat(output, outputtmp);
|
|
}
|
|
}
|
|
}
|
|
if (output[0] != '\0') {
|
|
output[strlen(output) - 2] = ')';
|
|
output[strlen(output) - 1] = '\0';
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
}
|
|
}
|
|
if (count == 0)
|
|
clif_displaymessage(fd, "No item found in the storage of this player.");
|
|
else {
|
|
sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
|
|
clif_displaymessage(fd, output);
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, "This player has no storage.");
|
|
return 0;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number)
|
|
{
|
|
int flag = 0;
|
|
int loop = 1, get_count = number,i;
|
|
struct item item_tmp;
|
|
|
|
if(sd && item_data){
|
|
if (item_data->type == 4 || item_data->type == 5 ||
|
|
item_data->type == 7 || item_data->type == 8) {
|
|
loop = number;
|
|
get_count = 1;
|
|
}
|
|
for (i = 0; i < loop; i++) {
|
|
memset(&item_tmp, 0, sizeof(item_tmp));
|
|
item_tmp.nameid = item_data->nameid;
|
|
item_tmp.identify = 1;
|
|
|
|
if ((flag = pc_additem((struct map_session_data*)sd,
|
|
&item_tmp, get_count)))
|
|
clif_additem((struct map_session_data*)sd, 0, 0, flag);
|
|
}
|
|
//Logs (A)dmins items [Lupus]
|
|
if(log_config.enable_logs&0x400)
|
|
log_pick(sd, "A", 0, item_tmp.nameid, number, &item_tmp);
|
|
|
|
}
|
|
}
|
|
/*==========================================
|
|
* #item command (usage: #item <name/id_of_item> <quantity> <player>)
|
|
* by MC Cameri
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_item(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char item_name[100];
|
|
char character[NAME_LENGTH];
|
|
struct map_session_data *pl_sd;
|
|
int number = 0, item_id, flag;
|
|
struct item item_tmp;
|
|
struct item_data *item_data;
|
|
int get_count, i, pet_id;
|
|
char tmp_cmdoutput[1024];
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(item_name, '\0', sizeof(item_name));
|
|
|
|
if (!message || !*message || sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3) {
|
|
clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>).");
|
|
return -1;
|
|
}
|
|
|
|
if (number <= 0)
|
|
number = 1;
|
|
|
|
item_id = 0;
|
|
if ((item_data = itemdb_searchname(item_name)) != NULL ||
|
|
(item_data = itemdb_exists(atoi(item_name))) != NULL)
|
|
item_id = item_data->nameid;
|
|
|
|
if (item_id >= 500) {
|
|
get_count = number;
|
|
// check pet egg
|
|
pet_id = search_petDB_index(item_id, PET_EGG);
|
|
if (item_data->type == 4 || item_data->type == 5 ||
|
|
item_data->type == 7 || item_data->type == 8) {
|
|
get_count = 1;
|
|
}
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
|
|
for (i = 0; i < number; i += get_count) {
|
|
// if pet egg
|
|
if (pet_id >= 0) {
|
|
pl_sd->catch_target_class = pet_db[pet_id].class_;
|
|
intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
|
|
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
|
|
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
|
|
100, 0, 1, pet_db[pet_id].jname);
|
|
// if not pet egg
|
|
} else {
|
|
memset(&item_tmp, 0, sizeof(item_tmp));
|
|
item_tmp.nameid = item_id;
|
|
item_tmp.identify = 1;
|
|
|
|
if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
|
|
clif_additem(pl_sd, 0, 0, flag);
|
|
}
|
|
}
|
|
|
|
//Logs (A)dmins items [Lupus]
|
|
if(log_config.enable_logs&0x400)
|
|
log_pick(sd, "A", 0, item_tmp.nameid, number, &item_tmp);
|
|
|
|
clif_displaymessage(fd, msg_table[18]); // Item created.
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){
|
|
struct map_session_data **pl_allsd;
|
|
int users;
|
|
pl_allsd = map_getallusers(&users);
|
|
for (i = 0; i < users; i++) {
|
|
if ((pl_sd = pl_allsd[i])) {
|
|
charcommand_giveitem_sub(pl_sd,item_data,number);
|
|
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number);
|
|
clif_displaymessage(pl_sd->fd, tmp_cmdoutput);
|
|
}
|
|
}
|
|
snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number);
|
|
clif_displaymessage(fd, tmp_cmdoutput);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #warp/#rura/#rura+ <mapname> <x> <y> <char name>
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_warp(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char map_name[MAP_NAME_LENGTH];
|
|
char character[NAME_LENGTH];
|
|
int x = 0, y = 0;
|
|
struct map_session_data *pl_sd;
|
|
int m;
|
|
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(map_name, '\0', sizeof(map_name));
|
|
memset(character, '\0', sizeof(character));
|
|
|
|
if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) {
|
|
clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>");
|
|
return -1;
|
|
}
|
|
|
|
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < MAP_NAME_LENGTH-4) // 16 - 4 (.gat)
|
|
strcat(map_name, ".gat");
|
|
|
|
if ((pl_sd = map_nick2sd(character)) == NULL) {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
m = map_mapname2mapid(map_name);
|
|
if (m < 0) {
|
|
clif_displaymessage(fd, msg_table[1]); // Map not found.
|
|
return -1;
|
|
}
|
|
if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) {
|
|
clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
|
|
x = y = 0;
|
|
}
|
|
if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
|
|
clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
|
|
return -1;
|
|
}
|
|
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
|
|
clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
|
|
return -1;
|
|
}
|
|
if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) {
|
|
clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
|
|
clif_displaymessage(fd, msg_table[15]); // Player warped (message sends to player too).
|
|
return 0;
|
|
}
|
|
//No error message specified...?
|
|
return -1;
|
|
}
|
|
|
|
/*==========================================
|
|
* #zeny <charname>
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_zeny(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char character[NAME_LENGTH];
|
|
int zeny = 0, new_zeny;
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) {
|
|
clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
new_zeny = pl_sd->status.zeny + zeny;
|
|
if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
|
|
new_zeny = MAX_ZENY;
|
|
else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
|
|
new_zeny = 0;
|
|
if (new_zeny != pl_sd->status.zeny) {
|
|
pl_sd->status.zeny = new_zeny;
|
|
clif_updatestatus(pl_sd, SP_ZENY);
|
|
clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
|
|
} else {
|
|
if (zeny < 0)
|
|
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
|
|
else
|
|
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #fakename <char name> <fake name>
|
|
*------------------------------------------
|
|
*/
|
|
|
|
int charcommand_fakename(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char name[NAME_LENGTH];
|
|
char char_name[NAME_LENGTH];
|
|
|
|
nullpo_retr(-1, sd);
|
|
|
|
name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex]
|
|
if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) {
|
|
clif_displaymessage(sd->fd,"Usage: #fakename <char name> <fake name>.");
|
|
clif_displaymessage(sd->fd,"Or: #fakename <char name> to disable.");
|
|
return 0;
|
|
}
|
|
|
|
if(!(pl_sd = map_nick2sd(char_name))) {
|
|
clif_displaymessage(sd->fd,"Character not found.");
|
|
return -1;
|
|
}
|
|
|
|
if(strlen(name) < 1 || !name) {
|
|
if(strlen(pl_sd->fakename) > 1) {
|
|
pl_sd->fakename[0]='\0';
|
|
clif_charnameack(0, &pl_sd->bl);
|
|
clif_displaymessage(sd->fd,"Returned to real name.");
|
|
} else {
|
|
clif_displaymessage(sd->fd,"Character does not has a fake name.");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if(strlen(name) < 2) {
|
|
clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
|
|
return 0;
|
|
}
|
|
|
|
memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
|
|
clif_charnameack(0, &pl_sd->bl);
|
|
clif_displaymessage(sd->fd,"Fake name enabled.");
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* #baselvl <#> <nickname>
|
|
* Transferred by: Kevin
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_baselevel(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int level = 0, i, status_point=0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
|
|
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #baselvl <#> <nickname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change base level only lower or same gm level
|
|
|
|
if (level > 0) {
|
|
if (pl_sd->status.base_level == pc_maxbaselv(sd)) { // check for max level by Valaris
|
|
clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
|
|
return 0;
|
|
} // End Addition
|
|
if ((unsigned int)level > pc_maxbaselv(pl_sd) ||
|
|
pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
|
|
level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
|
|
for (i = 1; i <= level; i++)
|
|
status_point += (pl_sd->status.base_level + i + 14) / 5;
|
|
if (pl_sd->status.status_point > USHRT_MAX - status_point)
|
|
pl_sd->status.status_point = USHRT_MAX;
|
|
else
|
|
pl_sd->status.status_point += status_point;
|
|
pl_sd->status.base_level += (unsigned int)level;
|
|
clif_updatestatus(pl_sd, SP_BASELEVEL);
|
|
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
|
|
clif_updatestatus(pl_sd, SP_STATUSPOINT);
|
|
status_calc_pc(pl_sd, 0);
|
|
status_percent_heal(&pl_sd->bl, 100, 100);
|
|
clif_misceffect(&pl_sd->bl, 0);
|
|
clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
|
|
} else {
|
|
if (pl_sd->status.base_level == 1) {
|
|
clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
|
|
return -1;
|
|
}
|
|
level *= -1;
|
|
if ((unsigned int)level >= pl_sd->status.base_level)
|
|
level = pl_sd->status.base_level -1;
|
|
if (pl_sd->status.status_point > 0) {
|
|
for (i = 0; i > -level; i--)
|
|
status_point -= (pl_sd->status.base_level +i + 14) / 5;
|
|
if (pl_sd->status.status_point < status_point)
|
|
pl_sd->status.status_point = 0;
|
|
else
|
|
pl_sd->status.status_point -= status_point;
|
|
clif_updatestatus(pl_sd, SP_STATUSPOINT);
|
|
} // to add: remove status points from stats
|
|
pl_sd->status.base_level -= (unsigned int)level;
|
|
clif_updatestatus(pl_sd, SP_BASELEVEL);
|
|
clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
|
|
status_calc_pc(pl_sd, 0);
|
|
clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0; //正常終了
|
|
}
|
|
|
|
/*==========================================
|
|
* #jlvl <#> <nickname>
|
|
* Transferred by: Kevin
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_joblevel(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int level = 0;
|
|
//転生や養子の場合の元の職業を算出する
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
|
|
clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #joblvl <#> <nickname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
|
|
if (level > 0) {
|
|
if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) {
|
|
clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
|
|
return -1;
|
|
}
|
|
if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
|
|
pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
|
|
level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
|
|
pl_sd->status.job_level += (unsigned int)level;
|
|
clif_updatestatus(pl_sd, SP_JOBLEVEL);
|
|
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
|
|
|
|
if (pl_sd->status.skill_point > USHRT_MAX - level)
|
|
pl_sd->status.skill_point = USHRT_MAX;
|
|
else
|
|
pl_sd->status.skill_point += level;
|
|
clif_updatestatus(pl_sd, SP_SKILLPOINT);
|
|
status_calc_pc(pl_sd, 0);
|
|
clif_misceffect(&pl_sd->bl, 1);
|
|
clif_displaymessage(fd, msg_table[68]); // character's job level raised.
|
|
} else {
|
|
if (pl_sd->status.job_level == 1) {
|
|
clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
|
|
return -1;
|
|
}
|
|
level*=-1;
|
|
if ((unsigned int)level >= pl_sd->status.job_level)
|
|
level = pl_sd->status.job_level-1;
|
|
pl_sd->status.job_level -= (unsigned int)level;
|
|
clif_updatestatus(pl_sd, SP_JOBLEVEL);
|
|
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
|
|
if (pl_sd->status.skill_point < level)
|
|
pc_resetskill(pl_sd, 0); //Need more skill points to substract
|
|
if (pl_sd->status.skill_point < level)
|
|
pl_sd->status.skill_point = 0;
|
|
else
|
|
pl_sd->status.skill_point -= level;
|
|
clif_updatestatus(pl_sd, SP_SKILLPOINT);
|
|
status_calc_pc(pl_sd, 0);
|
|
clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* #questskill <skill_#> <nickname>
|
|
* Transferred by: Kevin
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_questskill(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int skill_id = 0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
|
|
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> <nickname>).");
|
|
return -1;
|
|
}
|
|
|
|
if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
|
|
if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_checkskill(pl_sd, skill_id) == 0) {
|
|
pc_skill(pl_sd, skill_id, 1, 0);
|
|
clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* #lostskill <skill_#> <nickname>
|
|
* Transferred by: Kevin
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_lostskill(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int skill_id = 0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
|
|
clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
|
|
return -1;
|
|
}
|
|
|
|
if (skill_id >= 0 && skill_id < MAX_SKILL) {
|
|
if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_checkskill(pl_sd, skill_id) > 0) {
|
|
pl_sd->status.skill[skill_id].lv = 0;
|
|
pl_sd->status.skill[skill_id].flag = 0;
|
|
clif_skillinfoblock(pl_sd);
|
|
clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Skill Reset
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_skreset(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
char tmp_cmdoutput[1024];
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
|
|
pc_resetskill(pl_sd,1);
|
|
sprintf(tmp_cmdoutput, msg_table[206], player); // '%s' skill points reseted!
|
|
clif_displaymessage(fd, tmp_cmdoutput);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Stat Reset
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_streset(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
char tmp_cmdoutput[1024];
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
|
|
pc_resetstate(pl_sd);
|
|
sprintf(tmp_cmdoutput, msg_table[207], player); // '%s' stats points reseted!
|
|
clif_displaymessage(fd, tmp_cmdoutput);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Model by chbrules
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_model(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
int hair_style = 0, hair_color = 0, cloth_color = 0;
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
char tmp_cmdoutput[1024];
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
|
|
sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
|
|
MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
|
|
clif_displaymessage(fd, tmp_cmdoutput);
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
|
|
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
|
|
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
|
|
/* Removed this check for being too strange. [Skotlex]
|
|
if (cloth_color != 0 &&
|
|
pl_sd->status.sex == 1 &&
|
|
(pl_sd->status.class_ == JOB_ASSASSIN || pl_sd->status.class_ == JOB_ROGUE)) {
|
|
clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
|
|
return -1;
|
|
} else {
|
|
*/
|
|
pc_changelook(pl_sd, LOOK_HAIR, hair_style);
|
|
pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
|
|
pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
|
|
clif_displaymessage(fd, msg_table[36]); // Appearence changed.
|
|
// }
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Skill Point (Rewritten by [Yor])
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_skpoint(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int new_skill_point;
|
|
int point = 0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
|
|
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
|
|
new_skill_point = USHRT_MAX;
|
|
else if (point < 0 && pl_sd->status.skill_point < -point)
|
|
new_skill_point = 0;
|
|
else
|
|
new_skill_point = pl_sd->status.skill_point + point;
|
|
if (new_skill_point != (int)pl_sd->status.skill_point) {
|
|
pl_sd->status.skill_point = new_skill_point;
|
|
clif_updatestatus(pl_sd, SP_SKILLPOINT);
|
|
clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
|
|
} else {
|
|
if (point < 0)
|
|
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
|
|
else
|
|
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Character Status Point (rewritten by [Yor])
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_stpoint(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
struct map_session_data *pl_sd;
|
|
char player[NAME_LENGTH];
|
|
int new_status_point;
|
|
int point = 0;
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
|
|
clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(player)) != NULL) {
|
|
if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
|
|
new_status_point = USHRT_MAX;
|
|
else if (point < 0 && pl_sd->status.status_point < -point)
|
|
new_status_point = 0;
|
|
else
|
|
new_status_point = pl_sd->status.status_point + point;
|
|
if (new_status_point != (int)pl_sd->status.status_point) {
|
|
pl_sd->status.status_point = new_status_point;
|
|
clif_updatestatus(pl_sd, SP_STATUSPOINT);
|
|
clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
|
|
} else {
|
|
if (point < 0)
|
|
clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
|
|
else
|
|
clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* charchangesex command (usage: charchangesex <player_name>)
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_changesex(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char player[NAME_LENGTH];
|
|
nullpo_retr(-1, sd);
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
|
|
return -1;
|
|
}
|
|
|
|
// check player name
|
|
if (strlen(player) < 4) {
|
|
clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
|
|
return -1;
|
|
} else if (strlen(player) > 23) {
|
|
clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
|
|
return -1;
|
|
} else {
|
|
chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
|
|
clif_displaymessage(fd, msg_table[88]); // Character name sends to char-server to ask it.
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Feel (SG save map) Reset
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_feelreset(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char character[NAME_LENGTH];
|
|
char output[200];
|
|
struct map_session_data *pl_sd;
|
|
|
|
memset(character, '\0', sizeof(character));
|
|
memset(output, '\0', sizeof(output));
|
|
|
|
if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
|
|
clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset <charname>).");
|
|
return -1;
|
|
}
|
|
|
|
if ((pl_sd = map_nick2sd(character)) != NULL) {
|
|
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
|
|
pc_resetfeel(pl_sd);
|
|
sprintf(output, msg_table[267], character); // '%s' designated maps reseted!
|
|
clif_displaymessage(fd, output);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
|
|
return -1;
|
|
}
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[3]); // Character not found.
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* #help - Char commands [Kayla]
|
|
*------------------------------------------
|
|
*/
|
|
int charcommand_help(
|
|
const int fd, struct map_session_data* sd,
|
|
const char* command, const char* message)
|
|
{
|
|
char buf[2048], w1[2048], w2[2048];
|
|
int i, gm_level;
|
|
FILE* fp;
|
|
nullpo_retr(-1, sd);
|
|
|
|
memset(buf, '\0', sizeof(buf));
|
|
|
|
if ((fp = fopen(charhelp_txt, "r")) != NULL) {
|
|
clif_displaymessage(fd, msg_table[26]); /* Help commands: */
|
|
gm_level = pc_isGM(sd);
|
|
while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
|
|
if (buf[0] == '/' && buf[1] == '/')
|
|
continue;
|
|
for (i = 0; buf[i] != '\0'; i++) {
|
|
if (buf[i] == '\r' || buf[i] == '\n') {
|
|
buf[i] = '\0';
|
|
break;
|
|
}
|
|
}
|
|
if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
|
|
clif_displaymessage(fd, buf);
|
|
else if (gm_level >= atoi(w1))
|
|
clif_displaymessage(fd, w2);
|
|
}
|
|
fclose(fp);
|
|
} else {
|
|
clif_displaymessage(fd, msg_table[27]); /* File help.txt not found. */
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|