rathena/src/tool/csv2yaml.hpp
Aleos 240f71cbce
Converts Homunculus Database to YAML (#4659)
* Converts the Homunculus Database and Homunculus Skill Tree Database into one YAML flat file.
* General cleanups and optimizations.
* Includes CSV2YAML converter.
Thanks to @Lemongrass3110 and @Atemo!
Co-authored-by: Atemo <capucrath@gmail.com>
2023-02-15 14:42:51 -05:00

541 lines
24 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef CSV2YAML_HPP
#define CSV2YAML_HPP
#include <common/core.hpp>
#include "yaml.hpp"
using rathena::server_core::Core;
using rathena::server_core::e_core_type;
namespace rathena{
namespace tool_csv2yaml{
class Csv2YamlTool : public Core{
protected:
bool initialize( int argc, char* argv[] ) override;
public:
Csv2YamlTool() : Core( e_core_type::TOOL ){
}
};
}
}
// Required constant and structure definitions
#define MAX_GUILD_SKILL_REQUIRE 5
#define MAX_SKILL_ITEM_REQUIRE 10
#define MAX_SKILL_STATUS_REQUIRE 3
#define MAX_SKILL_EQUIP_REQUIRE 10
#define MAX_QUEST_DROPS 3
#define MAX_MAP_PER_INSTANCE 255
#define MAX_ARROW_RESULT 5 /// Max Arrow results/created
#define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
#define MAX_ITEMRATIO_MOBS 10
//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 105 since Expanded Super Baby needs it.
#define MAX_SKILL_TREE 105
#define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
///Maximum amount of items a combo may require
#define MAX_ITEMS_PER_COMBO 6
#define MAX_HOM_SKILL_REQUIRE 5
struct s_skill_tree_entry_csv {
std::string skill_name;
uint16 skill_id, skill_lv, baselv, joblv;
std::map<std::string, uint16> need; /// skill_id, skill_lv
};
std::map<uint16, std::vector<s_skill_tree_entry_csv>> skill_tree; /// job id (for order), entry
// Database to memory maps
struct s_skill_unit_csv : s_skill_db {
std::string target_str;
int unit_flag_csv;
};
std::unordered_map<uint16, s_skill_require> skill_require;
std::unordered_map<uint16, s_skill_db> skill_cast;
std::unordered_map<uint16, s_skill_db> skill_castnodex;
std::unordered_map<uint16, s_skill_unit_csv> skill_unit;
std::unordered_map<uint16, s_skill_copyable> skill_copyable;
std::unordered_map<uint16, s_skill_db> skill_nearnpc;
std::unordered_map<int32, std::vector<s_homun_skill_tree_entry>> hom_skill_tree;
static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL * 2 + 1];
struct s_item_flag_csv2yaml {
bool buyingstore, dead_branch, group, guid, broadcast, bindOnEquip, delay_consume;
e_item_drop_effect dropEffect;
};
struct s_item_delay_csv2yaml {
uint32 delay;
std::string sc;
};
struct s_item_stack_csv2yaml {
uint16 amount;
bool inventory, cart, storage, guild_storage;
};
struct s_item_nouse_csv2yaml {
uint16 override;
bool sitting;
};
struct s_item_trade_csv2yaml {
uint16 override;
bool drop, trade, trade_partner, sell, cart, storage, guild_storage, mail, auction;
};
std::unordered_map<t_itemid, t_itemid> item_avail;
std::unordered_map<t_itemid, bool> item_buyingstore;
std::unordered_map<t_itemid, s_item_flag_csv2yaml> item_flag;
std::unordered_map<t_itemid, s_item_delay_csv2yaml> item_delay;
std::unordered_map<t_itemid, s_item_stack_csv2yaml> item_stack;
std::unordered_map<t_itemid, s_item_nouse_csv2yaml> item_nouse;
std::unordered_map<t_itemid, s_item_trade_csv2yaml> item_trade;
struct s_random_opt_group_csv : s_random_opt_group {
std::vector<uint16> rate;
};
std::unordered_map<uint16, std::string> rand_opt_db;
std::unordered_map<uint16, s_random_opt_group_csv> rand_opt_group;
struct s_randomsummon_entry_csv2yaml {
std::string mob_name;
uint32 rate;
};
struct s_randomsummon_group_csv2yaml {
std::string group_name,
default_mob;
std::vector<std::shared_ptr<s_randomsummon_entry_csv2yaml>> list;
};
std::map<std::string, s_randomsummon_group_csv2yaml> summon_group;
struct s_item_group_entry_csv2yaml {
std::string item_name;
uint16 duration,
amount;
uint32 rate;
bool isAnnounced,
GUID,
isNamed;
std::string bound;
};
struct s_item_group_db_csv2yaml {
std::string group_name;
std::map<uint16, std::vector<s_item_group_entry_csv2yaml>> item;
};
std::map<std::string, s_item_group_db_csv2yaml> item_group;
struct s_mob_drop_csv : s_mob_drop {
std::string group_string;
bool mvp;
};
std::unordered_map<uint16, std::vector<uint32>> mob_race2;
std::map<uint32, std::vector<s_mob_drop_csv>> mob_drop;
struct s_job_param {
int32 str, agi, vit, int_, dex, luk;
};
std::unordered_map<int, std::vector<int>> job_db2;
std::unordered_map<int, std::vector<int64>> job_hp, job_sp;
std::unordered_map<int, s_job_param> job_param;
std::unordered_map<int, int> exp_base_level, exp_job_level;
struct s_elemental_skill_csv {
std::string skill_name,
mode_name;
uint16 lv;
};
std::unordered_map<uint16, std::vector<s_elemental_skill_csv>> elemental_skill_tree;
struct s_mercenary_skill_csv {
std::string skill_name;
uint16 max_lv;
};
std::unordered_map<uint16, std::vector<s_mercenary_skill_csv>> mercenary_skill_tree;
static std::map<std::string, int> um_mapid2jobname {
{ "Novice", JOB_NOVICE }, // Novice and Super Novice share the same value
{ "SuperNovice", JOB_NOVICE },
{ "Swordman", JOB_SWORDMAN },
{ "Mage", JOB_MAGE },
{ "Archer", JOB_ARCHER },
{ "Acolyte", JOB_ACOLYTE },
{ "Merchant", JOB_MERCHANT },
{ "Thief", JOB_THIEF },
{ "Knight", JOB_KNIGHT },
{ "Priest", JOB_PRIEST },
{ "Wizard", JOB_WIZARD },
{ "Blacksmith", JOB_BLACKSMITH },
{ "Hunter", JOB_HUNTER },
{ "Assassin", JOB_ASSASSIN },
{ "Crusader", JOB_CRUSADER },
{ "Monk", JOB_MONK },
{ "Sage", JOB_SAGE },
{ "Rogue", JOB_ROGUE },
{ "Alchemist", JOB_ALCHEMIST },
{ "BardDancer", JOB_BARD }, // Bard and Dancer share the same value
{ "BardDancer", JOB_DANCER },
{ "Gunslinger", JOB_GUNSLINGER },
{ "Ninja", JOB_NINJA },
{ "Taekwon", 21 },
{ "StarGladiator", 22 },
{ "SoulLinker", 23 },
// { "Gangsi", 26 },
// { "DeathKnight", 27 },
// { "DarkCollector", 28 },
#ifdef RENEWAL
{ "KagerouOboro", 29 }, // Kagerou and Oboro share the same value
{ "Rebellion", 30 },
{ "Summoner", 31 },
#endif
};
static std::unordered_map<std::string, equip_pos> um_equipnames {
{ "Head_Low", EQP_HEAD_LOW },
{ "Head_Mid", EQP_HEAD_MID },
{ "Head_Top", EQP_HEAD_TOP },
{ "Right_Hand", EQP_HAND_R },
{ "Left_Hand", EQP_HAND_L },
{ "Armor", EQP_ARMOR },
{ "Shoes", EQP_SHOES },
{ "Garment", EQP_GARMENT },
{ "Right_Accessory", EQP_ACC_R },
{ "Left_Accessory", EQP_ACC_L },
{ "Costume_Head_Top", EQP_COSTUME_HEAD_TOP },
{ "Costume_Head_Mid", EQP_COSTUME_HEAD_MID },
{ "Costume_Head_Low", EQP_COSTUME_HEAD_LOW },
{ "Costume_Garment", EQP_COSTUME_GARMENT },
{ "Ammo", EQP_AMMO },
{ "Shadow_Armor", EQP_SHADOW_ARMOR },
{ "Shadow_Weapon", EQP_SHADOW_WEAPON },
{ "Shadow_Shield", EQP_SHADOW_SHIELD },
{ "Shadow_Shoes", EQP_SHADOW_SHOES },
{ "Shadow_Right_Accessory", EQP_SHADOW_ACC_R },
{ "Shadow_Left_Accessory", EQP_SHADOW_ACC_L },
};
// Initialize Random Option constants
void init_random_option_constants() {
#define export_constant2(a, b) script_set_constant_(a, b, a, false, false)
export_constant2("RDMOPT_VAR_MAXHPAMOUNT", 1);
export_constant2("RDMOPT_VAR_MAXSPAMOUNT", 2);
export_constant2("RDMOPT_VAR_STRAMOUNT", 3);
export_constant2("RDMOPT_VAR_AGIAMOUNT", 4);
export_constant2("RDMOPT_VAR_VITAMOUNT", 5);
export_constant2("RDMOPT_VAR_INTAMOUNT", 6);
export_constant2("RDMOPT_VAR_DEXAMOUNT", 7);
export_constant2("RDMOPT_VAR_LUKAMOUNT", 8);
export_constant2("RDMOPT_VAR_MAXHPPERCENT", 9);
export_constant2("RDMOPT_VAR_MAXSPPERCENT", 10);
export_constant2("RDMOPT_VAR_HPACCELERATION", 11);
export_constant2("RDMOPT_VAR_SPACCELERATION", 12);
export_constant2("RDMOPT_VAR_ATKPERCENT", 13);
export_constant2("RDMOPT_VAR_MAGICATKPERCENT", 14);
export_constant2("RDMOPT_VAR_PLUSASPD", 15);
export_constant2("RDMOPT_VAR_PLUSASPDPERCENT", 16);
export_constant2("RDMOPT_VAR_ATTPOWER", 17);
export_constant2("RDMOPT_VAR_HITSUCCESSVALUE", 18);
export_constant2("RDMOPT_VAR_ATTMPOWER", 19);
export_constant2("RDMOPT_VAR_ITEMDEFPOWER", 20);
export_constant2("RDMOPT_VAR_MDEFPOWER", 21);
export_constant2("RDMOPT_VAR_AVOIDSUCCESSVALUE", 22);
export_constant2("RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE", 23);
export_constant2("RDMOPT_VAR_CRITICALSUCCESSVALUE", 24);
export_constant2("RDMOPT_ATTR_TOLERACE_NOTHING", 25);
export_constant2("RDMOPT_ATTR_TOLERACE_WATER", 26);
export_constant2("RDMOPT_ATTR_TOLERACE_GROUND", 27);
export_constant2("RDMOPT_ATTR_TOLERACE_FIRE", 28);
export_constant2("RDMOPT_ATTR_TOLERACE_WIND", 29);
export_constant2("RDMOPT_ATTR_TOLERACE_POISON", 30);
export_constant2("RDMOPT_ATTR_TOLERACE_SAINT", 31);
export_constant2("RDMOPT_ATTR_TOLERACE_DARKNESS", 32);
export_constant2("RDMOPT_ATTR_TOLERACE_TELEKINESIS", 33);
export_constant2("RDMOPT_ATTR_TOLERACE_UNDEAD", 34);
export_constant2("RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING", 35);
export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_USER", 36);
export_constant2("RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET", 37);
export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_USER", 38);
export_constant2("RDMOPT_DAMAGE_PROPERTY_WATER_TARGET", 39);
export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_USER", 40);
export_constant2("RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET", 41);
export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_USER", 42);
export_constant2("RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET", 43);
export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_USER", 44);
export_constant2("RDMOPT_DAMAGE_PROPERTY_WIND_TARGET", 45);
export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_USER", 46);
export_constant2("RDMOPT_DAMAGE_PROPERTY_POISON_TARGET", 47);
export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_USER", 48);
export_constant2("RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET", 49);
export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER", 50);
export_constant2("RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET", 51);
export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER", 52);
export_constant2("RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET", 53);
export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER", 54);
export_constant2("RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET", 55);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER", 56);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET", 57);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_USER", 58);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET", 59);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_USER", 60);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET", 61);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_USER", 62);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET", 63);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_USER", 64);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET", 65);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_USER", 66);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET", 67);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_USER", 68);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET", 69);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER", 70);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET", 71);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER", 72);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET", 73);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER", 74);
export_constant2("RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET", 75);
export_constant2("RDMOPT_BODY_ATTR_NOTHING", 76);
export_constant2("RDMOPT_BODY_ATTR_WATER", 77);
export_constant2("RDMOPT_BODY_ATTR_GROUND", 78);
export_constant2("RDMOPT_BODY_ATTR_FIRE", 79);
export_constant2("RDMOPT_BODY_ATTR_WIND", 80);
export_constant2("RDMOPT_BODY_ATTR_POISON", 81);
export_constant2("RDMOPT_BODY_ATTR_SAINT", 82);
export_constant2("RDMOPT_BODY_ATTR_DARKNESS", 83);
export_constant2("RDMOPT_BODY_ATTR_TELEKINESIS", 84);
export_constant2("RDMOPT_BODY_ATTR_UNDEAD", 85);
export_constant2("RDMOPT_RACE_TOLERACE_NOTHING", 87);
export_constant2("RDMOPT_RACE_TOLERACE_UNDEAD", 88);
export_constant2("RDMOPT_RACE_TOLERACE_ANIMAL", 89);
export_constant2("RDMOPT_RACE_TOLERACE_PLANT", 90);
export_constant2("RDMOPT_RACE_TOLERACE_INSECT", 91);
export_constant2("RDMOPT_RACE_TOLERACE_FISHS", 92);
export_constant2("RDMOPT_RACE_TOLERACE_DEVIL", 93);
export_constant2("RDMOPT_RACE_TOLERACE_HUMAN", 94);
export_constant2("RDMOPT_RACE_TOLERACE_ANGEL", 95);
export_constant2("RDMOPT_RACE_TOLERACE_DRAGON", 96);
export_constant2("RDMOPT_RACE_DAMAGE_NOTHING", 97);
export_constant2("RDMOPT_RACE_DAMAGE_UNDEAD", 98);
export_constant2("RDMOPT_RACE_DAMAGE_ANIMAL", 99);
export_constant2("RDMOPT_RACE_DAMAGE_PLANT", 100);
export_constant2("RDMOPT_RACE_DAMAGE_INSECT", 101);
export_constant2("RDMOPT_RACE_DAMAGE_FISHS", 102);
export_constant2("RDMOPT_RACE_DAMAGE_DEVIL", 103);
export_constant2("RDMOPT_RACE_DAMAGE_HUMAN", 104);
export_constant2("RDMOPT_RACE_DAMAGE_ANGEL", 105);
export_constant2("RDMOPT_RACE_DAMAGE_DRAGON", 106);
export_constant2("RDMOPT_RACE_MDAMAGE_NOTHING", 107);
export_constant2("RDMOPT_RACE_MDAMAGE_UNDEAD", 108);
export_constant2("RDMOPT_RACE_MDAMAGE_ANIMAL", 109);
export_constant2("RDMOPT_RACE_MDAMAGE_PLANT", 110);
export_constant2("RDMOPT_RACE_MDAMAGE_INSECT", 111);
export_constant2("RDMOPT_RACE_MDAMAGE_FISHS", 112);
export_constant2("RDMOPT_RACE_MDAMAGE_DEVIL", 113);
export_constant2("RDMOPT_RACE_MDAMAGE_HUMAN", 114);
export_constant2("RDMOPT_RACE_MDAMAGE_ANGEL", 115);
export_constant2("RDMOPT_RACE_MDAMAGE_DRAGON", 116);
export_constant2("RDMOPT_RACE_CRI_PERCENT_NOTHING", 117);
export_constant2("RDMOPT_RACE_CRI_PERCENT_UNDEAD", 118);
export_constant2("RDMOPT_RACE_CRI_PERCENT_ANIMAL", 119);
export_constant2("RDMOPT_RACE_CRI_PERCENT_PLANT", 120);
export_constant2("RDMOPT_RACE_CRI_PERCENT_INSECT", 121);
export_constant2("RDMOPT_RACE_CRI_PERCENT_FISHS", 122);
export_constant2("RDMOPT_RACE_CRI_PERCENT_DEVIL", 123);
export_constant2("RDMOPT_RACE_CRI_PERCENT_HUMAN", 124);
export_constant2("RDMOPT_RACE_CRI_PERCENT_ANGEL", 125);
export_constant2("RDMOPT_RACE_CRI_PERCENT_DRAGON", 126);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING", 127);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD", 128);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL", 129);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT", 130);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT", 131);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS", 132);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL", 133);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN", 134);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL", 135);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON", 136);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING", 137);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD", 138);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL", 139);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT", 140);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT", 141);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS", 142);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL", 143);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN", 144);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL", 145);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON", 146);
export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_TARGET", 147);
export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_TARGET", 148);
export_constant2("RDMOPT_CLASS_DAMAGE_NORMAL_USER", 149);
export_constant2("RDMOPT_CLASS_DAMAGE_BOSS_USER", 150);
export_constant2("RDMOPT_CLASS_MDAMAGE_NORMAL", 151);
export_constant2("RDMOPT_CLASS_MDAMAGE_BOSS", 152);
export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL", 153);
export_constant2("RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS", 154);
export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL", 155);
export_constant2("RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS", 156);
export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_TARGET", 157);
export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET", 158);
export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_TARGET", 159);
export_constant2("RDMOPT_DAMAGE_SIZE_SMALL_USER", 160);
export_constant2("RDMOPT_DAMAGE_SIZE_MIDIUM_USER", 161);
export_constant2("RDMOPT_DAMAGE_SIZE_LARGE_USER", 162);
export_constant2("RDMOPT_DAMAGE_SIZE_PERFECT", 163);
export_constant2("RDMOPT_DAMAGE_CRI_TARGET", 164);
export_constant2("RDMOPT_DAMAGE_CRI_USER", 165);
export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_TARGET", 166);
export_constant2("RDMOPT_RANGE_ATTACK_DAMAGE_USER", 167);
export_constant2("RDMOPT_HEAL_VALUE", 168);
export_constant2("RDMOPT_HEAL_MODIFY_PERCENT", 169);
export_constant2("RDMOPT_DEC_SPELL_CAST_TIME", 170);
export_constant2("RDMOPT_DEC_SPELL_DELAY_TIME", 171);
export_constant2("RDMOPT_DEC_SP_CONSUMPTION", 172);
export_constant2("RDMOPT_WEAPON_ATTR_NOTHING", 175);
export_constant2("RDMOPT_WEAPON_ATTR_WATER", 176);
export_constant2("RDMOPT_WEAPON_ATTR_GROUND", 177);
export_constant2("RDMOPT_WEAPON_ATTR_FIRE", 178);
export_constant2("RDMOPT_WEAPON_ATTR_WIND", 179);
export_constant2("RDMOPT_WEAPON_ATTR_POISON", 180);
export_constant2("RDMOPT_WEAPON_ATTR_SAINT", 181);
export_constant2("RDMOPT_WEAPON_ATTR_DARKNESS", 182);
export_constant2("RDMOPT_WEAPON_ATTR_TELEKINESIS", 183);
export_constant2("RDMOPT_WEAPON_ATTR_UNDEAD", 184);
export_constant2("RDMOPT_WEAPON_INDESTRUCTIBLE", 185);
export_constant2("RDMOPT_BODY_INDESTRUCTIBLE", 186);
export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_TARGET", 187);
export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET", 188);
export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_TARGET", 189);
export_constant2("RDMOPT_MDAMAGE_SIZE_SMALL_USER", 190);
export_constant2("RDMOPT_MDAMAGE_SIZE_MIDIUM_USER", 191);
export_constant2("RDMOPT_MDAMAGE_SIZE_LARGE_USER", 192);
export_constant2("RDMOPT_ATTR_TOLERACE_ALL", 193);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_NOTHING", 194);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD", 195);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL", 196);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_PLANT", 197);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_INSECT", 198);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_FISHS", 199);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DEVIL", 200);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_HUMAN", 201);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_ANGEL", 202);
export_constant2("RDMOPT_RACE_WEAPON_TOLERACE_DRAGON", 203);
export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_HUMAN", 206);
export_constant2("RDMOPT_RACE_TOLERACE_PLAYER_DORAM", 207);
export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_HUMAN", 208);
export_constant2("RDMOPT_RACE_DAMAGE_PLAYER_DORAM", 209);
export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN", 210);
export_constant2("RDMOPT_RACE_MDAMAGE_PLAYER_DORAM", 211);
export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN", 212);
export_constant2("RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM", 213);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN", 214);
export_constant2("RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM", 215);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN", 216);
export_constant2("RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM", 217);
export_constant2("RDMOPT_REFLECT_DAMAGE_PERCENT", 218);
export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_TARGET", 219);
export_constant2("RDMOPT_MELEE_ATTACK_DAMAGE_USER", 220);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_NOTHING", 221);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_WATER", 222);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_GROUND", 223);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_FIRE", 224);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_WIND", 225);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_POISON", 226);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_SAINT", 227);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_DARKNESS", 228);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS", 229);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_UNDEAD", 230);
export_constant2("RDMOPT_ADDSKILLMDAMAGE_ALL", 231);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_NOTHING", 232);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_UNDEAD", 233);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANIMAL", 234);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_PLANT", 235);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_INSECT", 236);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_FISHS", 237);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DEVIL", 238);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_HUMAN", 239);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ANGEL", 240);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_DRAGON", 241);
export_constant2("RDMOPT_ADDEXPPERCENT_KILLRACE_ALL", 242);
#undef export_constant2
}
static bool guild_read_guildskill_tree_db( char* split[], int columns, int current );
static bool pet_read_db( const char* file );
static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current);
static bool skill_parse_row_abradb(char* split[], int columns, int current);
static bool skill_parse_row_spellbookdb(char* split[], int columns, int current);
static bool mob_readdb_mobavail(char *str[], int columns, int current);
static bool skill_parse_row_requiredb(char* split[], int columns, int current);
static bool skill_parse_row_castdb(char* split[], int columns, int current);
static bool skill_parse_row_castnodexdb(char* split[], int columns, int current);
static bool skill_parse_row_unitdb(char* split[], int columns, int current);
static bool skill_parse_row_copyabledb(char* split[], int columns, int current);
static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current);
static bool skill_parse_row_skilldb(char* split[], int columns, int current);
static bool quest_read_db(char *split[], int columns, int current);
static bool instance_readdb_sub(char* str[], int columns, int current);
static bool itemdb_read_itemavail(char *str[], int columns, int current);
static bool itemdb_read_buyingstore(char* fields[], int columns, int current);
static bool itemdb_read_flag(char* fields[], int columns, int current);
static bool itemdb_read_itemdelay(char* str[], int columns, int current);
static bool itemdb_read_stack(char* fields[], int columns, int current);
static bool itemdb_read_nouse(char* fields[], int columns, int current);
static bool itemdb_read_itemtrade(char* fields[], int columns, int current);
static bool itemdb_read_db(const char *file);
static bool itemdb_read_randomopt(const char* file);
static bool itemdb_read_randomopt_group(char *str[], int columns, int current);
static bool itemdb_randomopt_group_yaml(void);
static bool pc_readdb_levelpenalty(char* fields[], int columns, int current);
static bool pc_levelpenalty_yaml();
static bool mob_parse_row_chatdb(char* fields[], int columns, int current);
static bool read_homunculus_expdb(const char* file);
static bool mob_readdb_group(char* str[], int columns, int current);
static bool mob_readdb_group_yaml(void);
static bool skill_parse_row_createarrowdb(char* fields[], int columns, int current);
static bool pc_read_statsdb(const char* file);
static bool guild_read_castledb(char* str[], int columns, int current);
static bool exp_guild_parse_row(char* split[], int column, int current);
static bool itemdb_read_group(char* fields[], int columns, int current);
static bool itemdb_read_group_yaml(void);
static bool mob_readdb_itemratio(char* fields[], int columns, int current);
static bool status_readdb_attrfix(const char* file);
static bool read_constdb(char* fields[], int columns, int current);
static bool mob_readdb_race2(char *fields[], int columns, int current);
static bool mob_readdb_drop(char *str[], int columns, int current);
static bool mob_readdb_sub(char *fields[], int columns, int current);
static bool pc_readdb_job2(char *fields[], int columns, int current);
static bool pc_readdb_job_param(char *fields[], int columns, int current);
static bool pc_readdb_job_exp(char *fields[], int columns, int current);
static bool pc_readdb_job_exp_sub(char *fields[], int columns, int current);
static bool pc_readdb_job_basehpsp(char *fields[], int columns, int current);
static bool pc_readdb_job1(char *fields[], int columns, int current);
static bool read_elemental_skilldb(char* str[], int columns, int current);
static bool read_elementaldb(char* str[], int columns, int current);
static bool mercenary_read_skilldb(char* str[], int columns, int current);
static bool mercenary_readdb(char* str[], int columns, int current);
static bool pc_readdb_skilltree(char* str[], int columns, int current);
static bool pc_readdb_skilltree_yaml(void);
static bool itemdb_read_combos(const char* file);
static bool cashshop_parse_dbrow( char* fields[], int columns, int current );
static bool read_homunculus_skilldb(char* split[], int columns, int current);
static bool read_homunculusdb(char* str[], int columns, int current);
#endif /* CSV2YAML_HPP */