
- Reenabled @changesex - Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem. - Cleaned up code of @item - Added define UNKNOWN_ITEM_ID (512 = apple) - Added IT_* enumation item_Types to identify said data from items. - Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified. - Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check. - Removed itemdb.c considering item ids above 20000 as invalid. - Cleaned up script commands getitem and card-counting related ones. - Cleaned up a bit more pc_isequip git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
150 lines
5.7 KiB
C
150 lines
5.7 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _ITEMDB_H_
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#define _ITEMDB_H_
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#include "map.h"
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#define MAX_RANDITEM 10000
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enum {
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IT_HEALING = 0,
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IT_UNKNOWN, //1
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IT_USABLE, //2
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IT_ETC, //3
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IT_WEAPON, //4
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IT_ARMOR, //5
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IT_CARD, //6
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IT_PETEGG, //7
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IT_PETARMOR,//8
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IT_UNKNOWN2,//9
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IT_AMMO, //10
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IT_DELAYCONSUME,//11
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IT_MAX
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} item_types;
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#define CARD0_FORGE 0x00FF
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#define CARD0_CREATE 0x00FE
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#define CARD0_PET ((short)0xFF00)
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//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
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#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
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//Use apple for unknown items.
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#define UNKNOWN_ITEM_ID 512
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struct item_data {
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int nameid;
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char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
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char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
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char cardillustname[64];
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//Do not add stuff between value_buy and wlv (see how getiteminfo works)
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int value_buy;
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int value_sell;
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int type;
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int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
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int sex;
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int equip;
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int weight;
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int atk;
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int def;
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int range;
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int slot;
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int look;
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int elv;
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int wlv;
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//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
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// some script commands should be revised as well...
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unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
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unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
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struct {
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unsigned short chance;
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int id;
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} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
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struct script_code *script; //Default script for everything.
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struct script_code *equip_script; //Script executed once when equipping.
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struct script_code *unequip_script;//Script executed once when unequipping.
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struct {
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unsigned available : 1;
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unsigned value_notdc : 1;
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unsigned value_notoc : 1;
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short no_equip;
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unsigned no_use : 1;
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unsigned no_refine : 1; // [celest]
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unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
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unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
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unsigned autoequip: 1;
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} flag;
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short gm_lv_trade_override; //GM-level to override trade_restriction
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int view_id;
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};
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struct item_group {
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int nameid[MAX_RANDITEM];
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int qty; //Counts amount of items in the group.
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int id[30]; // 120 bytes
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};
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struct item_data* itemdb_searchname(const char *name);
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int itemdb_searchname_array(struct item_data** data, int size, const char *str);
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struct item_data* itemdb_load(int nameid);
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struct item_data* itemdb_search(int nameid);
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struct item_data* itemdb_exists(int nameid);
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#define itemdb_type(n) itemdb_search(n)->type
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#define itemdb_atk(n) itemdb_search(n)->atk
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#define itemdb_def(n) itemdb_search(n)->def
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#define itemdb_look(n) itemdb_search(n)->look
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#define itemdb_weight(n) itemdb_search(n)->weight
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#define itemdb_equip(n) itemdb_search(n)->equip
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#define itemdb_usescript(n) itemdb_search(n)->script
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#define itemdb_equipscript(n) itemdb_search(n)->script
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#define itemdb_wlv(n) itemdb_search(n)->wlv
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#define itemdb_range(n) itemdb_search(n)->range
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#define itemdb_slot(n) itemdb_search(n)->slot
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#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
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#define itemdb_viewid(n) (itemdb_search(n)->view_id)
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#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
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int itemdb_group(int nameid);
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int itemdb_searchrandomid(int flags);
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#define itemdb_value_buy(n) itemdb_search(n)->value_buy
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#define itemdb_value_sell(n) itemdb_search(n)->value_sell
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#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
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#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
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#define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
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//Item trade restrictions [Skotlex]
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int itemdb_isdropable_sub(struct item_data *, int, int);
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int itemdb_cantrade_sub(struct item_data*, int, int);
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int itemdb_canpartnertrade_sub(struct item_data*, int, int);
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int itemdb_cansell_sub(struct item_data*,int, int);
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int itemdb_cancartstore_sub(struct item_data*, int, int);
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int itemdb_canstore_sub(struct item_data*, int, int);
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int itemdb_canguildstore_sub(struct item_data*, int, int);
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int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int));
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#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
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#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
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#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
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#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
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#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
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#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
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#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
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int itemdb_isequip(int);
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int itemdb_isequip2(struct item_data *);
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int itemdb_isidentified(int);
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int itemdb_isstackable(int);
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int itemdb_isstackable2(struct item_data *);
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// itemdb_equip<69>}<7D>N<EFBFBD><4E><EFBFBD><EFBFBD>itemdb_equippoint<6E>Ƃ̈Ⴂ<CC88><E182A2>
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// <20>O<EFBFBD>҂<EFBFBD><D282>I<EFBFBD><49>db<64>Œ<EFBFBD><C592>`<60><><EFBFBD>ꂽ<EFBFBD>l<EFBFBD><6C><EFBFBD>̂<EFBFBD><CC82>̂<EFBFBD><CC82>Ԃ<EFBFBD><D482>̂ɑ<C991>
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// <20><><EFBFBD>҂<EFBFBD>sessiondata<74><61><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƒ<EFBFBD><C691>ł̑<C582><CC91><EFBFBD><EFBFBD>\<5C>ꏊ
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// <20><><EFBFBD>ׂĂ̑g<CC91>ݍ<EFBFBD><DD8D>킹<EFBFBD><ED82B9><EFBFBD>Ԃ<EFBFBD>
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void itemdb_reload(void);
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void do_final_itemdb(void);
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int do_init_itemdb(void);
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#endif
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