- Updated VS9/10 project files. - Updated `configure` & `Makefile`s. - New GM, Commands & Permissions system: - '''This is a backwards compatibility breaking update''', please read tid:58877 - Replaced GM levels with Player Groups. - Commands permissions & other privileges now depend on group, not GM level. - `@help` command improvements: requires "commandname" param and shows more detailed info about commands. - Modified GM whisper system to deliver messages basing on permissions, not GM level. - Remote trade request is now possible only if player is allowed to use `@trade` command as well. - Added a proper permission to use `/changemaptype` command. - `clif_displaymessage` is now capable of displaying multiline messages. - All `ACMD_FUNC`s are static now, and the only way to invoke them is with `is_atcommand()`; all client commands (starting with `/`) are now translated into corresponding atcommands (with exception of `/kick` used on monster, as there is no atcommand to kill single monster). - Removed nonsense "bot check" triggering when player blocked (`/ex`) Server. - Merged `@monster`, `@monsterbig` and `@monstersmall`. - Improved flow of atcommand execution to avoid revealing info about online players or existing commands to non-privileged players. - Merged `atcommand` and `charcommand` script functions (`charcommand` is aliased to `atcommand`). - Fixed `atcommand` script function reading unknown memory area (possible access violation). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15572 54d463be-8e91-2dee-dedb-b68131a5f0ec
397 lines
11 KiB
C
397 lines
11 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#include "../common/nullpo.h"
|
|
#include "../common/strlib.h"
|
|
#include "../common/utils.h"
|
|
#include "clif.h"
|
|
#include "itemdb.h"
|
|
#include "atcommand.h"
|
|
#include "map.h"
|
|
#include "path.h"
|
|
#include "chrif.h"
|
|
#include "vending.h"
|
|
#include "pc.h"
|
|
#include "skill.h"
|
|
#include "battle.h"
|
|
#include "log.h"
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
static int vending_nextid = 0;
|
|
|
|
/// Returns an unique vending shop id.
|
|
static int vending_getuid(void)
|
|
{
|
|
return vending_nextid++;
|
|
}
|
|
|
|
/*==========================================
|
|
* Close shop
|
|
*------------------------------------------*/
|
|
void vending_closevending(struct map_session_data* sd)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if( sd->state.vending )
|
|
{
|
|
sd->state.vending = false;
|
|
clif_closevendingboard(&sd->bl, 0);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Request a shop's item list
|
|
*------------------------------------------*/
|
|
void vending_vendinglistreq(struct map_session_data* sd, int id)
|
|
{
|
|
struct map_session_data* vsd;
|
|
nullpo_retv(sd);
|
|
|
|
if( (vsd = map_id2sd(id)) == NULL )
|
|
return;
|
|
if( !vsd->state.vending )
|
|
return; // not vending
|
|
|
|
if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
|
|
{ // GM is not allowed to trade
|
|
clif_displaymessage(sd->fd, msg_txt(246));
|
|
return;
|
|
}
|
|
|
|
sd->vended_id = vsd->vender_id; // register vending uid
|
|
|
|
clif_vendinglist(sd, id, vsd->vending);
|
|
}
|
|
|
|
/*==========================================
|
|
* Purchase item(s) from a shop
|
|
*------------------------------------------*/
|
|
void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
|
|
{
|
|
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
|
|
double z;
|
|
struct s_vending vending[MAX_VENDING]; // against duplicate packets
|
|
struct map_session_data* vsd = map_id2sd(aid);
|
|
|
|
nullpo_retv(sd);
|
|
if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
|
|
return; // invalid shop
|
|
|
|
if( vsd->vender_id != uid )
|
|
{// shop has changed
|
|
clif_buyvending(sd, 0, 0, 6); // store information was incorrect
|
|
return;
|
|
}
|
|
|
|
if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
|
|
return; // shop too far away
|
|
|
|
searchstore_clearremote(sd);
|
|
|
|
if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
|
|
return; // invalid amount of purchased items
|
|
|
|
blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
|
|
|
|
// duplicate item in vending to check hacker with multiple packets
|
|
memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
|
|
|
|
// some checks
|
|
z = 0.; // zeny counter
|
|
w = 0; // weight counter
|
|
for( i = 0; i < count; i++ )
|
|
{
|
|
short amount = *(uint16*)(data + 4*i + 0);
|
|
short idx = *(uint16*)(data + 4*i + 2);
|
|
idx -= 2;
|
|
|
|
if( amount <= 0 )
|
|
return;
|
|
|
|
// check of item index in the cart
|
|
if( idx < 0 || idx >= MAX_CART )
|
|
return;
|
|
|
|
ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
|
|
if( j == vsd->vend_num )
|
|
return; //picked non-existing item
|
|
else
|
|
vend_list[i] = j;
|
|
|
|
z += ((double)vsd->vending[j].value * (double)amount);
|
|
if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
|
|
{
|
|
clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
|
|
return;
|
|
}
|
|
if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
|
|
{
|
|
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
|
|
return;
|
|
|
|
}
|
|
w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
|
|
if( w + sd->weight > sd->max_weight )
|
|
{
|
|
clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
|
|
return;
|
|
}
|
|
|
|
//Check to see if cart/vend info is in sync.
|
|
if( vending[j].amount > vsd->status.cart[idx].amount )
|
|
vending[j].amount = vsd->status.cart[idx].amount;
|
|
|
|
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
|
|
// here, we check cumulative amounts
|
|
if( vending[j].amount < amount )
|
|
{
|
|
// send more quantity is not a hack (an other player can have buy items just before)
|
|
clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
|
|
return;
|
|
}
|
|
|
|
vending[j].amount -= amount;
|
|
|
|
switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
|
|
case ADDITEM_EXIST:
|
|
break; //We'd add this item to the existing one (in buyers inventory)
|
|
case ADDITEM_NEW:
|
|
new_++;
|
|
if (new_ > blank)
|
|
return; //Buyer has no space in his inventory
|
|
break;
|
|
case ADDITEM_OVERAMOUNT:
|
|
return; //too many items
|
|
}
|
|
}
|
|
|
|
//Logs (V)ending Zeny [Lupus]
|
|
log_zeny(vsd, LOG_TYPE_VENDING, sd, (int)z);
|
|
|
|
pc_payzeny(sd, (int)z);
|
|
if( battle_config.vending_tax )
|
|
z -= z * (battle_config.vending_tax/10000.);
|
|
pc_getzeny(vsd, (int)z);
|
|
|
|
for( i = 0; i < count; i++ )
|
|
{
|
|
short amount = *(uint16*)(data + 4*i + 0);
|
|
short idx = *(uint16*)(data + 4*i + 2);
|
|
idx -= 2;
|
|
|
|
// vending item
|
|
pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
|
|
vsd->vending[vend_list[i]].amount -= amount;
|
|
pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
|
|
clif_vendingreport(vsd, idx, amount);
|
|
|
|
//print buyer's name
|
|
if( battle_config.buyer_name )
|
|
{
|
|
char temp[256];
|
|
sprintf(temp, msg_txt(265), sd->status.name);
|
|
clif_disp_onlyself(vsd,temp,strlen(temp));
|
|
}
|
|
}
|
|
|
|
// compact the vending list
|
|
for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
|
|
{
|
|
if( vsd->vending[i].amount == 0 )
|
|
continue;
|
|
|
|
if( cursor != i ) // speedup
|
|
{
|
|
vsd->vending[cursor].index = vsd->vending[i].index;
|
|
vsd->vending[cursor].amount = vsd->vending[i].amount;
|
|
vsd->vending[cursor].value = vsd->vending[i].value;
|
|
}
|
|
|
|
cursor++;
|
|
}
|
|
vsd->vend_num = cursor;
|
|
|
|
//Always save BOTH: buyer and customer
|
|
if( save_settings&2 )
|
|
{
|
|
chrif_save(sd,0);
|
|
chrif_save(vsd,0);
|
|
}
|
|
|
|
//check for @AUTOTRADE users [durf]
|
|
if( vsd->state.autotrade )
|
|
{
|
|
//see if there is anything left in the shop
|
|
ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
|
|
if( i == vsd->vend_num )
|
|
{
|
|
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
|
|
vending_closevending(vsd);
|
|
map_quit(vsd); //They have no reason to stay around anymore, do they?
|
|
}
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Open shop
|
|
* data := {<index>.w <amount>.w <value>.l}[count]
|
|
*------------------------------------------*/
|
|
void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
|
|
{
|
|
int i, j;
|
|
int vending_skill_lvl;
|
|
nullpo_retv(sd);
|
|
|
|
if( !flag ) // cancelled
|
|
return; // nothing to do
|
|
|
|
if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
|
|
return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
|
|
|
|
vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
|
|
// skill level and cart check
|
|
if( !vending_skill_lvl || !pc_iscarton(sd) )
|
|
{
|
|
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
|
|
return;
|
|
}
|
|
|
|
// check number of items in shop
|
|
if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
|
|
{ // invalid item count
|
|
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
|
|
return;
|
|
}
|
|
|
|
// filter out invalid items
|
|
i = 0;
|
|
for( j = 0; j < count; j++ )
|
|
{
|
|
short index = *(uint16*)(data + 8*j + 0);
|
|
short amount = *(uint16*)(data + 8*j + 2);
|
|
unsigned int value = *(uint32*)(data + 8*j + 4);
|
|
|
|
index -= 2; // offset adjustment (client says that the first cart position is 2)
|
|
|
|
if( index < 0 || index >= MAX_CART // invalid position
|
|
|| pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
|
|
//NOTE: official server does not do any of the following checks!
|
|
|| !sd->status.cart[index].identify // unidentified item
|
|
|| sd->status.cart[index].attribute == 1 // broken item
|
|
|| sd->status.cart[index].expire_time // It should not be in the cart but just in case
|
|
|| !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
|
|
continue;
|
|
|
|
sd->vending[i].index = index;
|
|
sd->vending[i].amount = amount;
|
|
sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
|
|
|
|
i++; // item successfully added
|
|
}
|
|
|
|
if( i != j )
|
|
clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
|
|
|
|
if( i == 0 )
|
|
{ // no valid item found
|
|
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
|
|
return;
|
|
}
|
|
sd->state.prevend = 0;
|
|
sd->state.vending = true;
|
|
sd->vender_id = vending_getuid();
|
|
sd->vend_num = i;
|
|
safestrncpy(sd->message, message, MESSAGE_SIZE);
|
|
|
|
pc_stop_walking(sd,1);
|
|
clif_openvending(sd,sd->bl.id,sd->vending);
|
|
clif_showvendingboard(&sd->bl,message,0);
|
|
}
|
|
|
|
|
|
/// Checks if an item is being sold in given player's vending.
|
|
bool vending_search(struct map_session_data* sd, unsigned short nameid)
|
|
{
|
|
int i;
|
|
|
|
if( !sd->state.vending )
|
|
{// not vending
|
|
return false;
|
|
}
|
|
|
|
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
|
|
if( i == sd->vend_num )
|
|
{// not found
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/// Searches for all items in a vending, that match given ids, price and possible cards.
|
|
/// @return Whether or not the search should be continued.
|
|
bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
|
|
{
|
|
int i, c, slot;
|
|
unsigned int idx, cidx;
|
|
struct item* it;
|
|
|
|
if( !sd->state.vending )
|
|
{// not vending
|
|
return true;
|
|
}
|
|
|
|
for( idx = 0; idx < s->item_count; idx++ )
|
|
{
|
|
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
|
|
if( i == sd->vend_num )
|
|
{// not found
|
|
continue;
|
|
}
|
|
it = &sd->status.cart[sd->vending[i].index];
|
|
|
|
if( s->min_price && s->min_price > sd->vending[i].value )
|
|
{// too low price
|
|
continue;
|
|
}
|
|
|
|
if( s->max_price && s->max_price < sd->vending[i].value )
|
|
{// too high price
|
|
continue;
|
|
}
|
|
|
|
if( s->card_count )
|
|
{// check cards
|
|
if( itemdb_isspecial(it->card[0]) )
|
|
{// something, that is not a carded
|
|
continue;
|
|
}
|
|
slot = itemdb_slot(it->nameid);
|
|
|
|
for( c = 0; c < slot && it->card[c]; c ++ )
|
|
{
|
|
ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
|
|
if( cidx != s->card_count )
|
|
{// found
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( c == slot || !it->card[c] )
|
|
{// no card match
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
|
|
{// result set full
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|