
By default system is disabled (src/config/core.h). This follows the iRO implementation VIP System. More information can be found on the iRO Wiki. All settings also have individual configs. Official VIP scripts will be implemented later. Big thanks to lighta and Cydh for support and debugging.
197 lines
6.5 KiB
Plaintext
197 lines
6.5 KiB
Plaintext
// Athena Character configuration file.
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// Note: "Comments" are all text on the right side of a double slash "//"
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// Whatever text is commented will not be parsed by the servers, and serves
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// only as information/reference.
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// Server Communication username and password.
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userid: s1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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// NOTE: Do not use spaces or any of these characters which are not allowed in
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// Windows filenames \/:*?"<>|
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// ... or else guild emblems won't work client-side!
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server_name: rAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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// Login Server IP
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// The character server connects to the login server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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//login_ip: 127.0.0.1
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// The character server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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// Login Server Port
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login_port: 6900
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// Character Server IP
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// The IP address which clients will use to connect.
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// Set this to what your server's public IP address is.
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//char_ip: 127.0.0.1
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// Character Server Port
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char_port: 6121
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//Time-stamp format which will be printed before all messages.
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//Can at most be 20 characters long.
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//Common formats:
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// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
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// %H:%M:%S (hour:minute:second, 24 hour format)
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// %d/%b/%Y (day/Month/year)
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//For full format information, consult the strftime() manual.
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//timestamp_format: [%d/%b %H:%M]
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//If redirected output contains escape sequences (color codes)
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stdout_with_ansisequence: no
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//Makes server output more silent by ommitting certain types of messages:
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//1: Hide Information messages
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//2: Hide Status messages
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//4: Hide Notice Messages
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//8: Hide Warning Messages
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//16: Hide Error and SQL Error messages.
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//32: Hide Debug Messages
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//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
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console_silent: 0
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// Console Commands
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// Allow for console commands to be used on/off
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// This prevents usage of >& log.file
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console: off
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// Type of server.
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// No functional side effects at the moment.
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// Displayed next to the server name in the client.
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// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
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char_maintenance: 0
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// Enable or disable creation of new characters.
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// Now it is actually supported [Kevin]
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char_new: 1
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// Display (New) in the server list.
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char_new_display: 0
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// Maximum users able to connect to the server.
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// Set to 0 to disable users to log-in. (-1 means unlimited)
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max_connect_user: -1
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// Group ID that is allowed to bypass the server limit of users.
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// Default: -1 = nobody (there are no groups with ID < 0)
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// See: conf/groups.conf
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gm_allow_group: 99
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// How often should the server save all files? (In seconds)
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// Note: Applies to all data files on TXT servers.
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// On SQL servers, it applies to guilds (character save interval is defined on the map config)
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autosave_time: 60
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// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
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save_log: yes
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// Starting point for new characters
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// Format: <map_name>,<x>,<y>
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start_point: new_1-1,53,111
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// Starting items for new characters
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// Max number of items is MAX_STARTITEM in char.c (default 32)
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// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
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// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
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start_items: 1201,1,2:2301,1,16
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// Starting zeny for new characters
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start_zeny: 0
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// Size for the fame-lists
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fame_list_alchemist: 10
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fame_list_blacksmith: 10
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fame_list_taekwon: 10
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// Guild earned exp modifier.
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// Adjusts taxed exp before adding it to the guild's exp. For example, if set
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// to 200, the guild receives double the player's taxed exp.
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guild_exp_rate: 100
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// Name used for unknown characters
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unknown_char_name: Unknown
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// To log the character server?
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log_char: 1
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// Allow or not identical name for characters but with a different case (upper/lower):
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// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
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name_ignoring_case: no
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// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
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// NOTE: Applies to character, party and guild names.
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// 0: no restriction (default)
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// 1: only letters/symbols in 'char_name_letters' option.
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// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
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char_name_option: 1
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// Set the letters/symbols that you want use with the 'char_name_option' option.
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// Note: Don't add spaces unless you mean to add 'space' to the list.
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char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
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// Restrict character deletion by BaseLevel
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// 0: no restriction (players can delete characters of any level)
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// -X: you can't delete chars with BaseLevel <= X
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// Y: you can't delete chars with BaseLevel >= Y
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// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
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char_del_level: 0
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// Amount of time in seconds by which the character deletion is delayed.
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// Default: 86400 (24 hours)
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// NOTE: Requires client 2010-08-03aragexeRE or newer.
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char_del_delay: 86400
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// What folder the DB files are in (item_db.txt, etc.)
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db_path: db
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//===================================
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// Pincode system
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//===================================
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// NOTE: Requires client 2011-03-09aragexeRE or newer.
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// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
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// Default: yes
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pincode_enabled: yes
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// How often does a user have to change his pincode?
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// 0: never (default)
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// X: every X days
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pincode_changetime: 0
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// How often can a user enter the wrong pincode?
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// Default: 3 (client maximum)
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pincode_maxtry: 3
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// Are users forced to use a pincode when the system is enabled?
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// Default: yes
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pincode_force: yes
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//===================================
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// Addon system
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//===================================
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// Character moving
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// NOTE: Requires client 2011-09-28aragexeRE or newer.
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// Allows users to move their characters between slots.
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// Default: yes
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char_move_enabled: yes
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// Allow users to move a character to a used slot?
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// If enabled the characters are exchanged.
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// Default: yes
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char_movetoused: yes
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// Allow users to move characters as often as they like?
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char_moves_unlimited: no
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import: conf/import/char_conf.txt
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