
* Now using db/[pre-]re/mob_random_db.txt as main file. * Removed hardcoded limit for random monster group. * Introduce contants for monster random group, MOBG_*. Usage in `monster` script can be '-1-MOBG_ID' to determines 'summon monster from random summon list'. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
// Class Change Summonable Monsters Database
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// List of monsters generated through Abracadabra's SA_CLASSCHANGE ability.
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//
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// Structure of Database:
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// MobRandomGroupID,MobID,DummyName,Rate
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MOBG_ClassChange,0,Baphomet,1039
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MOBG_ClassChange,1038,Osiris,1000000
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MOBG_ClassChange,1039,Baphomet,1000000
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MOBG_ClassChange,1046,Doppelganger,1000000
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MOBG_ClassChange,1059,Mistress,1000000
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MOBG_ClassChange,1086,Golden Thief Bug,1000000
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MOBG_ClassChange,1087,Orc Hero,1000000
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MOBG_ClassChange,1112,Drake,1000000
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MOBG_ClassChange,1115,Eddga,1000000
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MOBG_ClassChange,1147,Maya,1000000
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MOBG_ClassChange,1150,Moonlight Flower,1000000
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MOBG_ClassChange,1157,Pharaoh,1000000
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MOBG_ClassChange,1159,Phreeoni,1000000
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MOBG_ClassChange,1190,Orc Lord,1000000
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MOBG_ClassChange,1251,Stormy Knight,1000000
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MOBG_ClassChange,1252,Garm,1000000
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MOBG_ClassChange,1272,Dark Lord,1000000
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MOBG_ClassChange,1312,Turtle General,1000000
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MOBG_ClassChange,1373,Lord of the Dead,1000000
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MOBG_ClassChange,1388,Arc Angeling,1000000
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MOBG_ClassChange,1389,Dracula,1000000
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MOBG_ClassChange,1418,Evil Snake Lord,1000000
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MOBG_ClassChange,1492,Samurai Specter,1000000
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MOBG_ClassChange,1511,Amon Ra,1000000
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MOBG_ClassChange,1583,Tao Gunka,1000000
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