
* Now using db/[pre-]re/mob_random_db.txt as main file. * Removed hardcoded limit for random monster group. * Introduce contants for monster random group, MOBG_*. Usage in `monster` script can be '-1-MOBG_ID' to determines 'summon monster from random summon list'. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
19 lines
593 B
Plaintext
19 lines
593 B
Plaintext
// Poring Box Summonable Monsters Database
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//
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// Structure of Database:
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// MobRandomGroupID,MobID,DummyName,Rate
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MOBG_Poring_Box,0,Poring,1002
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MOBG_Poring_Box,1002,Poring,1000000
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MOBG_Poring_Box,1031,Poporing,1000000
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MOBG_Poring_Box,1062,Santa Poring,200000
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MOBG_Poring_Box,1090,Mastering,400000
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MOBG_Poring_Box,1096,Angeling,200000
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MOBG_Poring_Box,1113,Drops,1000000
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MOBG_Poring_Box,1120,Ghostring,200000
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MOBG_Poring_Box,1242,Marin,1000000
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MOBG_Poring_Box,1388,Arc Angeling,200000
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MOBG_Poring_Box,1582,Deviling,200000
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MOBG_Poring_Box,1613,Metaling,1000000
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MOBG_Poring_Box,1784,Stapo,1000000
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