
> Hercules merges: * 2bc8562, 126225b: Skills granted through scripts are now permanent, until this date they were not relog persistent. (bugreport:5018) Note that you will need to execute /sql-files/upgrades/upgrade_svn17136.sql for this change. * b8379d2: @skillid now supports partial search. * d7ce0c1: Character's online states are now updated as soon as they attempt a char select, instead of at the end of the procedure. This improves reliability with 3rd party software e.g. control panels. (bugreport:7269) * d828000: Login and Char servers will now exit when failing to bind to the port (as map server has always done). * 003ed2c: Moved "Honeymoon Helper" and "Odgnalam" NPCs to official RE coordinates. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17136 54d463be-8e91-2dee-dedb-b68131a5f0ec
191 lines
6.1 KiB
Plaintext
191 lines
6.1 KiB
Plaintext
//===== rAthena Script =======================================
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//= Izlude Guides
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= [Official Conversion]
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//= Guides for the city of Izlude
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//===== Additional Comments: =================================
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//= 1.0 First version, Renewal guide.
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//= 1.1 Updated to match the new Izlude Map. [Masao]
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//= 1.2 Added Renewal Izlude viewpoint coordinates.
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//============================================================
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- script Guide#01izlude::GuideIzlude -1,{
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cutin "prt_soldier",2;
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mes "[Izlude Guide]";
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mes "Welcome to ^8B4513Izlude^000000,";
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mes "Prontera's satellite town.";
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mes "Do you need help navigating the town?";
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next;
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while (1) {
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switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
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case 1:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
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case 1:
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mes "[Izlude Guide]";
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mes "You can use the northeast ^B9062FMarina^000000";
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mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
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mes "Beware of ^8B4513Izlude Dungeon^000000";
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mes "on Byalan Island since it is";
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mes "filled with dreadful monsters.";
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mes "Would you like to check any other locations?";
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viewpoint 1,197,205,0,0xFF0000;
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next;
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break;
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case 2:
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mes "[Izlude Guide]";
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mes "The ^0000FFInternational Airship^000000 to the southeast";
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mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
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mes "Let me mark its location";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,204,75,1,0x0A82FF;
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next;
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break;
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case 3:
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mes "[Izlude Guide]";
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mes "The ^FF5400Arena^000000 at the north";
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mes "is a perfect place to";
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mes "test your combat capabilities.";
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mes "Let me mark its location";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,128,255,2,0xFF5400;
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next;
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break;
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case 4:
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mes "[Izlude Guide]";
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mes "Let me mark the location of the ^006400Tool Shop^000000";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,160,125,3,0xAAFF00;
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next;
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break;
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case 5:
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mes "[Izlude Guide]";
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mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,109,182,4,0xD2691E;
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next;
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break;
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case 6:
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mes "[Izlude Guide]";
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mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
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mes "Let me mark its location";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,52,172,5,0xDA70D6;
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next;
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break;
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case 7:
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mes "[Izlude Guide]";
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mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,212,161,6,0xFF0000;
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next;
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break;
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case 8:
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set .@loop,0;
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break;
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}
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}
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break;
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case 2:
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set .@loop,1;
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while (.@loop) {
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switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
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case 1:
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mes "[Izlude Guide]";
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mes "The ^0000FFEden Teleport Officer^000000";
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mes "is currently staying inside";
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mes "the Swordsman Guild building.";
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mes "Let me mark his location on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,131,148,7,0x0A82FF;
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next;
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break;
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case 2:
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mes "[Izlude Guide]";
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mes "Let me mark the location of the";
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mes "^FF5400Kafra Employee^000000";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,128,148,8,0xFF5400;
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next;
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break;
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case 3:
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mes "[Izlude Guide]";
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mes "If you'd like to go on a honeymoon to";
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mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
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mes "please speak to the ^B9062FNewlywed Helper^000000.";
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mes "Would you like to check any other locations?";
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viewpoint 1,180,224,9,0xFF0000;
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next;
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break;
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case 4:
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mes "[Izlude Guide]";
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mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
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mes "is located to the east.";
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mes "Let me mark his location";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,158,130,10,0xD2691E;
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next;
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break;
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case 5:
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mes "[Izlude Guide]";
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mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
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mes "^0000FFMercenary Goods Merchant^000000";
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mes "on your mini-map.";
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mes "Would you like to check any other locations?";
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viewpoint 1,56,169,11,0xDA70D6;
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next;
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break;
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case 6:
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set .@loop,0;
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break;
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}
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}
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break;
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case 3:
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mes "[Izlude Guide]";
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mes "Sure, I'll remove all marks from your mini-map.";
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mes "Is there anything else I can do for you?";
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viewpoint 2,1,1,0,0xFFFF00;
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viewpoint 2,1,1,1,0x000000;
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viewpoint 2,1,1,2,0xFF0000;
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viewpoint 2,1,1,3,0xFFFF00;
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viewpoint 2,1,1,4,0xFFFF00;
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viewpoint 2,1,1,5,0xFFFF00;
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viewpoint 2,1,1,6,0xFFFF00;
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viewpoint 2,1,1,7,0xFFFF00;
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viewpoint 2,1,1,8,0xFFFF00;
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viewpoint 2,1,1,9,0xFFFF00;
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viewpoint 2,1,1,10,0xFFFF00;
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viewpoint 2,1,1,11,0xFFFF00;
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next;
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break;
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case 4:
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mes "[Izlude Guide]";
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mes "Enjoy your stay.";
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mes "Bye~!";
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close2;
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cutin "prt_soldier",255;
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end;
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}
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}
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}
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izlude,129,175,4 duplicate(GuideIzlude) Guide#02izlude 105
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izlude,133,113,4 duplicate(GuideIzlude) Guide#03izlude 105
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izlude,120,206,4 duplicate(GuideIzlude) Guide#04izlude 105
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