
* Added some Malangdo coin exchange NPCs, more will come later. * Updated Malangdo warp portals. * Fixed item ID 12220 and clarified documentation of 'getiteminfo' types 11 and 14 (bugreport:7256). * Minor Renewal item database update. * Applied changes from r17171 to SQL databases. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2094 lines
65 KiB
Plaintext
2094 lines
65 KiB
Plaintext
//===== rAthena Script =======================================
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//= Malangdo Quest NPCs
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//===== By: ==================================================
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//= Muad_Dib
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Quest NPCs related to Malangdo:
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//== Help the bad cats in danger, Clean the Ship,
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//== Help Chef Nyas, Archangel Wing Enchants
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//= 1.1 Added two quests.
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//= 1.2 Added Archangel Wing Enchants.
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//============================================================
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// Help the bad cats in danger :: mal_bad_guys
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//============================================================
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malangdo,175,206,3 script Gobonge#ml 561,{
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if (checkweight(1201,1) == 0) {
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mes "- Can't go next step due to having too many items. -";
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close;
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}
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if (checkquest(1152,PLAYTIME) == 0) {
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mes "[Gobonge]";
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mes "Hmm, investigation is not enough.";
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mes "We need go back to basic point.";
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mes "Come again tomorrow.";
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mes "I might be in pain of stomach";
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mes "like usual.";
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close;
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} else if (checkquest(1152,PLAYTIME) == 1) {
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erasequest 1152;
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set malang_bad_guys,0;
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} else if (checkquest(1152,PLAYTIME) == 2) {
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completequest 1152;
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erasequest 1152;
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set malang_bad_guys,0;
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}
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if (BaseLevel < 60) {
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mes "[Gobonge]";
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mes "Are you here to get help";
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mes "or to get help?";
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mes "You look so weak, haha...";
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mes "Go and hunt more Porings!";
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close;
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}
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if (malang_bad_guys == 0) {
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mes "[Gobonge]";
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mes "Will you listen my sorrow?";
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next;
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switch(select("Sure I will.:No, I won't.")) {
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case 1:
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mes "[Gobonge]";
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mes "This is a sad story.";
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mes "As usual, I unpacked the bag";
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mes "to see strange cats";
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mes "to show them.";
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next;
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mes "[Gobonge]";
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mes "There were lots of cans.";
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mes "I thougt it was new due to different shape";
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mes "but it was bad cans!";
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mes "I ate too much and";
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mes "got in bed right away";
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mes "so I can't do anything...";
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next;
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mes "[Gobonge]";
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mes "And by the way, you have...";
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mes "nice colthes.";
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mes "I can't let you go,";
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mes "that hurts me so badly!";
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emotion e_sob;
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next;
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switch(select("You deserve the pain!:Need help?")) {
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case 1:
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mes "[Gobonge]";
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mes "Yes you are!";
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close;
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case 2:
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mes "[Gobonge]";
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mes "You know what care is.";
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mes "Please find the bad provider";
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mes "and revenge our enemy!";
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next;
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switch(select("No, I don't want to!:Yes, I'll do it!")) {
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case 1:
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mes "[" + strcharinfo(0) + "]";
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mes "For the peace in Malangdo,";
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mes "just lay in bed forever.";
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next;
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mes "[Gobonge]";
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mes "I will!";
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mes "I will have your peace first once I get well!";
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close;
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case 2:
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mes "[Gobonge]";
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mes "Okay, you can do it?";
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mes "The enemy must be near the dock";
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mes "where we got the bundle.";
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mes "We should get them to help";
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mes "our cats' well-being!";
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setquest 1145;
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set malang_bad_guys,1;
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close;
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}
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}
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case 2:
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mes "[Gobonge]";
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mes "Why are you here!";
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mes "If I am usual, I will engrave something";
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mes "with your tear...";
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mes "Let your bag be here instead!";
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emotion e_sob;
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close;
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}
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} else if (malang_bad_guys == 1) {
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mes "[Gobonge]";
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mes "The enemy must be near the dock";
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mes "where we got the bundle.";
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mes "We should get them to help";
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mes "our cats' well-being!";
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close;
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} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
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mes "[Gobonge]";
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mes "I am so tired due to";
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mes "lack of forbidden bad activity.";
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close;
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} else if (malang_bad_guys == 7) {
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if (countitem(6426) > 29) {
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mes "[Gobonge]";
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mes "Was it from raccoon that made us pain in stomach?";
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mes "Oh bad raccoon!";
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mes "I feel stomachache again from this anger!";
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mes "All right, I will show my power once";
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mes "I can get out of bed.";
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next;
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mes "[Gobonge]";
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mes "I need time to concentrate on my stomachache.";
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mes "You can go now!";
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erasequest 1151;
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set malang_bad_guys,8;
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getitem 12636,20; //Malang_Sp_Can
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delitem 6427,1; //Bad_Can_Sack
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delitem 6426,30; //Bad_Can
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close;
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}
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mes "[Gobonge]";
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mes "How do you know the source of bad can?";
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mes "Do you have time to do slow at the moment?";
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emotion e_sob;
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close;
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} else if (malang_bad_guys == 8) {
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mes "[Gobonge]";
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mes "The Patrol Leader wants to go back to";
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mes "bad world as soon as possible.";
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mes "I want you to go first to soothe him instead.";
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mes "How about it?";
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next;
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switch(select("It's troublsome, I quit.:Sure I will!")) {
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case 1:
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mes "[Gobonge]";
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mes "Haha, you think it is a bad word.";
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mes "I want you to be one of our staffs.";
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next;
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mes "[Gobonge]";
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mes "Sorry, but you should go now";
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mes "so that I can concentrate on my stomachache.";
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setquest 1152;
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set malang_bad_guys,9;
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close;
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case 2:
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mes "[Gobonge]";
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mes "All right, then I will have time";
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mes "to concentrate on my stomachache.";
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setquest 1153;
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set malang_bad_guys,10;
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close;
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}
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} else if (malang_bad_guys == 9) {
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mes "[Gobonge]";
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mes "Hmm, investigation is not enough.";
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mes "We need go back to basic point.";
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mes "Come again tomorrow.";
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mes "I might be in pain of stomach";
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mes "like usual.";
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close;
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} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
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mes "[Gobonge]";
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mes "Go and have fun with the Patrol Leader!";
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close;
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} else if (malang_bad_guys == 12) {
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mes "[Gobonge]";
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mes "Instead of us, you did bad behavior.";
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mes "Good to hear that?";
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mes "This is what teacher see best pupil?";
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emotion e_swt;
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next;
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mes "[Gobonge]";
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mes "You deserve a reward!";
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mes "I need to get some more rest,";
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mes "so let's investigate tomorrow!";
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erasequest 1155;
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setquest 1152;
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set malang_bad_guys,13;
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getitem 6422,5; //Egrade_Coin
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close;
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} else if (malang_bad_guys == 13) {
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mes "[Gobonge]";
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mes "Come again tomorrow.";
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mes "I might be in pain of stomach";
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mes "like usual.";
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close;
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}
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OnEnable:
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enablenpc "Gobonge#ml";
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close;
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OnDisable:
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disablenpc "Gobonge#ml";
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close;
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}
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malangdo,181,205,3 script Gobulee#ml1 547,{
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mes "[Gobulee]";
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mes "Why do you come now?";
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mes "You should have come when we were healthy.";
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mes "So, you want to me take out what you have?";
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close;
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}
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malangdo,180,202,3 script Gobyungee#ml1 547,{
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mes "[Gobyungee]";
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mes "I can't see other cats because";
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mes "I could't have time to do bad behavior...";
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close;
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}
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malangdo,186,201,3 script Gosigee#ml1 547,{
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mes "[Gosigee]";
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mes "I am desperate for pill of stomachache,";
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mes "cap is only thinking of finding out criminal";
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mes "and to revenge!";
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mes "...";
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next;
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mes "[Gosigee]";
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mes "How can we follow him as a cap...!";
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close;
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}
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malangdo,177,202,3 script Gonanee#ml2 547,{
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mes "[Gonanee]";
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mes "We are only bad circle in Malangdo";
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mes "and we are very proud.";
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mes "Can't just lie in bed.";
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close;
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}
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malangdo,183,202,3 script Godoree#ml3 547,{
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mes "[Godoree]";
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mes "I saw unfamiliar cats around";
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mes "the dock frequently.";
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mes "Are they tourists?";
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mes "We should check their pockets";
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mes "once I get well...";
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close;
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}
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malangdo,203,116,5 script Suspious Dealer#ml 543,{
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mes "On listening to the story for";
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mes "a while, he pretends to be indifferent once hearing someone's noise.";
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next;
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mes "[Suspious Dealer]";
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mes "Oh my body, too much pain...";
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close;
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}
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malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
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mes "On listening to the story for";
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mes "a while, he pretends to be indifferent once hearing someone's noise.";
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next;
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mes "[Very Suspious Dealer]";
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mes "The weather is so dirty...";
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close;
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}
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malangdo,197,120,5 script Foolish Cat#ml 546,{
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mes "[Foolish Cat]";
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mes "If you stay here, you";
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mes "can hear all they're saying.";
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mes "Don't know exactly what, but";
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mes "you do hear everything.";
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mes "Hehehe...";
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close;
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}
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malangdo,196,120,0 script #ml1 -1,2,2,{
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OnTouch:
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if (malang_bad_guys == 1 || malang_bad_guys == 2) {
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mes "You hear a conversation between the Suspious Dealers.";
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next;
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mes "[Suspious Dealer]";
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mes "Because unexpected robbery at that moment...";
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mes "our great work has delayed.";
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next;
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mes "[Very Suspious Dealer]";
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mes "Do not worry about the thing, I placed it near balloon bag where";
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mes "Ship Navi is in the north, and I hid it perfectly.";
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next;
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mes "You need to check a place near north of balloon bag in ship Navi.";
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if (malang_bad_guys == 1) {
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erasequest 1145;
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setquest 1146;
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set malang_bad_guys,2;
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}
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close;
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} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
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mes "You still hear a suspicious conversation.";
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next;
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mes "[Suspious Dealer]";
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mes "But near the balloon bag is still";
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mes "worrying so much!";
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next;
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mes "[Very Suspious Dealer]";
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mes "Oh how cowardly you are!";
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mes "I hid it in ship Navi perfectly.";
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mes "Relax!";
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next;
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mes "[Suspious Dealer]";
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mes "The rest of part is in staffs.";
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mes "We should believe.";
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next;
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mes "We need to investigate Navi first.";
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mes "Let's see other guys in ship Navi.";
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if (malang_bad_guys == 3) {
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erasequest 1147;
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setquest 1148;
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set malang_bad_guys,4;
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}
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close;
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} else if (malang_bad_guys > 7) {
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mes "You still hear a suspicious conversation.";
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next;
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mes "[Suspious Dealer]";
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mes "Star candy is still healthy,";
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mes "what happens?";
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next;
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mes "[Very Suspious Dealer]";
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mes "No way...";
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mes "We should get more bad cans.";
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close;
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}
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end;
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}
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malangdo,155,179,0 script #ml2 -1,2,2,{
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OnTouch:
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if (malang_bad_guys == 2 || malang_bad_guys == 3) {
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mes "There's a memo.";
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next;
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mes "[Memo]";
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mes "Here is not what we wanted, huh!";
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next;
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mes "...do listen the conversation of merchant.";
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if (malang_bad_guys == 2) {
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erasequest 1146;
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setquest 1147;
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set malang_bad_guys,3;
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}
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close;
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}
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end;
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}
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malangdo,171,163,3 script Awfully Suspious Dealer 543,{
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if (malang_bad_guys < 4) {
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mes "[Awfully Suspious Dealer]";
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mes "We quit our sales,";
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mes "find the other merchant!";
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close;
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} else if (malang_bad_guys == 4) {
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mes "[Awfully Suspious Dealer]";
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mes "Bad cans?";
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mes "Due to lots of work in here";
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mes "can't have a short time to talk?";
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next;
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switch(select("Look suspicious?:I knew all things here!")) {
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case 1:
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mes "[Awfully Suspious Dealer]";
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mes "I have a same boat with you!";
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close;
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case 2:
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mes "[Awfully Suspious Dealer]";
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mes "...";
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mes "You searched the lounge of ship Navi?";
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mes "...";
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next;
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mes "[Awfully Suspious Dealer]";
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mes "It looks wrong place~";
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mes "Go and do other things~!";
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next;
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mes "You need to search lounge of ship Navi?";
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erasequest 1148;
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setquest 1149;
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set malang_bad_guys,5;
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close;
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}
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} else if (malang_bad_guys == 5) {
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mes "[Awfully Suspious Dealer]";
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mes "A thought to search Gozangee around ship Navi";
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mes "is like to ride a skill";
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mes "with frying pan, it is idiot things.";
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mes "I do not recommend.";
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close;
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} else if (malang_bad_guys == 6) {
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if (countitem(6427) == 0) {
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mes "[Awfully Suspious Dealer]";
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mes "You searched the lounge of ship Navi?";
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mes "But still nothing in hand.";
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mes "I told you there's nothing.";
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mes "...";
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next;
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mes "[Awfully Suspious Dealer]";
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mes "...there must be something...";
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close;
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}
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mes "[Awfully Suspious Dealer]";
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mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
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mes "Where did you get it? Amazing!";
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next;
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switch(select("Do not pretend not to know!:Need to show them our general!")) {
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case 1:
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mes "[Awfully Suspious Dealer]";
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mes "It just looks wonderful.";
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mes "There's nothing more to have?";
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emotion e_ho;
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close;
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case 2:
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mes "[Awfully Suspious Dealer]";
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mes "Relax!";
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mes "Let's have smile and fun with only ours.";
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next;
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mes "[Awfully Suspious Dealer]";
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mes "To be honest, I am a member of raccoon hurray team.";
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mes "A homeless community of raccoons";
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mes "became a black market group.";
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mes "I will make headquater of raccoon hurray team here";
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mes "after kick out group of cats.";
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next;
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switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
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case 1:
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mes "[Awfully Suspious Dealer]";
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mes "This is thankful misunderstanding,";
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mes "I am just little staff.";
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mes "I don't know who the leader is.";
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close;
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case 2:
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mes "[Awfully Suspious Dealer]";
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mes "That is...";
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mes "for food...";
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mes "Don't ask me more, please!";
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close;
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case 3:
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mes "[Awfully Suspious Dealer]";
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mes "You look down out raccoon hurray team?";
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mes "Look more! To my star candy who stands island";
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mes "I will make them have stomachache";
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mes "with lots of bad cans.";
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mes "Aren't you expecting?";
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next;
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mes "[Awfully Suspious Dealer]";
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mes "I can't make him eat with my hand,";
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mes "to creature in shining coral area that is basic food of star candy";
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mes "I am still feeding them with bad cans.";
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mes "You must see amazing reaction, just wait!";
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next;
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mes "The situation is serious.";
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mes "Once the cats figure out,";
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mes "you might be confused.";
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mes "Let's withdraw the bad cans first,";
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mes "located in the shining coral area.";
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erasequest 1150;
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setquest 1151;
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set malang_bad_guys,7;
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close;
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}
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}
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} else if (malang_bad_guys == 7) {
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mes "[Awfully Suspious Dealer]";
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mes "Plese forget what I have told you.";
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mes "Please...";
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mes "After you got 30 pcs of bad cans";
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mes "in shining coral area";
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mes "do not tell the cats";
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mes "or report this fact!";
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close;
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}
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mes "[Awfully Suspious Dealer]";
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mes "So you reported all things?";
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mes "...";
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mes "Now it's time to live a new life";
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mes "of group for hair tufts...";
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close;
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}
|
|
|
|
mal_in02,184,72,3 script Gozangee#ml 547,{
|
|
mes "[Gozangee]";
|
|
mes "I have too much pain in my stomach...";
|
|
mes "Should endure myself!";
|
|
mes "...do bad activity...";
|
|
close;
|
|
}
|
|
|
|
mal_in02,184,77,0 script #ml3 -1,2,2,{
|
|
OnTouch:
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items. -";
|
|
close;
|
|
}
|
|
if (malang_bad_guys == 4) {
|
|
mes "I came to...";
|
|
mes "know a thing that shouldn't be";
|
|
mes "appeared to anyone.";
|
|
mes "Just pretend that I didn't see this.";
|
|
close;
|
|
} else if (malang_bad_guys == 5) {
|
|
mes "This is...!";
|
|
mes "...";
|
|
next;
|
|
mes "A sack that carrying bad cans.";
|
|
next;
|
|
mes "Let's bring this to a guy who";
|
|
mes "is in Awfully Suspious Dealer in deck.";
|
|
erasequest 1149;
|
|
setquest 1150;
|
|
set malang_bad_guys,6;
|
|
getitem 6427,1; //Bad_Can_Sack
|
|
close;
|
|
} else if (malang_bad_guys == 6) {
|
|
mes "I saw a sack of bad cans.";
|
|
mes "located on the deck.";
|
|
mes "Let's bring this to a guy who";
|
|
mes "is in Awfully Suspious Dealer in deck.";
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
malangdo,125,147,3 script Patrol Leader#ml 545,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- Can't go next step due to having too many items. -";
|
|
close;
|
|
}
|
|
if (malang_bad_guys < 10) {
|
|
mes "[Patrol Leader]";
|
|
mes "Be careful of distribution for";
|
|
mes "bad cans recently in here";
|
|
mes "so should be noticed.";
|
|
close;
|
|
} else if (malang_bad_guys == 10) {
|
|
mes "[Patrol Leader]";
|
|
mes "So you are going to do bad activity instead of";
|
|
mes "group of hair tufts lying in bed?";
|
|
mes "It's gonna be exciting!";
|
|
mes "So excited...";
|
|
next;
|
|
mes "[Patrol Leader]";
|
|
mes "Gobonge and his friends";
|
|
mes "liked to torment ^0000FFRed Eruma^000000 in shining";
|
|
mes "coral area more than anything.";
|
|
next;
|
|
mes "[Patrol Leader]";
|
|
mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
|
|
mes "for a while.";
|
|
mes "I will scold you as Patrol Leader!";
|
|
next;
|
|
switch(select("What Patrol Leader do like this?:Cheer up!!")) {
|
|
case 1:
|
|
mes "[Patrol Leader]";
|
|
mes "This is what my flavor to do this!";
|
|
close;
|
|
case 2:
|
|
mes "[Patrol Leader]";
|
|
mes "I will expect various bad activities.";
|
|
erasequest 1153;
|
|
setquest 1154;
|
|
set malang_bad_guys,11;
|
|
close;
|
|
}
|
|
} else if (malang_bad_guys == 11) {
|
|
if (checkquest(1154,HUNTING) == 2) {
|
|
mes "[Patrol Leader]";
|
|
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
|
|
mes "I am impressed at your work.";
|
|
next;
|
|
mes "[Crime Prevention Staff]";
|
|
mes "Captain, we have work again, right?";
|
|
emotion e_sob;
|
|
emotion e_sob,0,"Crime Prevention Staff#ml";
|
|
next;
|
|
mes "[Patrol Leader]";
|
|
mes "Hide your tears and save your tears!";
|
|
mes "You should cry when having a clue for bad activity";
|
|
mes "at crime spot!";
|
|
emotion e_sob;
|
|
emotion e_sob,0,"Crime Prevention Staff#ml";
|
|
next;
|
|
mes "[Patrol Leader]";
|
|
mes "I will scold you once the investigation is over!";
|
|
mes "Visit Gobonge now.";
|
|
erasequest 1154;
|
|
setquest 1155;
|
|
set malang_bad_guys,12;
|
|
close;
|
|
}
|
|
mes "[Patrol Leader]";
|
|
mes "Inside of starry coral area,";
|
|
mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
|
|
mes "for a while.";
|
|
mes "I will scold you as Patrol Leader!";
|
|
close;
|
|
}
|
|
mes "[Patrol Leader]";
|
|
mes "I will scold you once the investigation";
|
|
mes "is over!";
|
|
mes "visit Gobonge now.";
|
|
close;
|
|
}
|
|
|
|
malangdo,129,146,3 script Crime Prevention Staff 545,{
|
|
if (malang_bad_guys > 11) {
|
|
mes "[Crime Prevention Staff]";
|
|
mes "A work to do means happy things!";
|
|
mes "I ask you to do various bad activities!";
|
|
close;
|
|
}
|
|
mes "[Crime Prevention Staff]";
|
|
mes "A group of cats that";
|
|
mes "ate bad cans got";
|
|
mes "pain in stomache.";
|
|
mes "They are lying at the north";
|
|
mes "of place but still rolling with anger.";
|
|
next;
|
|
mes "[Crime Prevention Staff]";
|
|
mes "Haha... the village is becoming";
|
|
mes "peaceful and calm, but feels";
|
|
mes "somewhat empty. This is not";
|
|
mes "usual scene that we can have.";
|
|
mes "Let's see there?";
|
|
close;
|
|
}
|
|
|
|
/*
|
|
malangdo,3,1,3 script Guidance for quest#ml 543,{
|
|
input .@input,1,9999;
|
|
if (.@input != 1854) {
|
|
mes "[Helper]";
|
|
mes "What is this security code?";
|
|
mes "Go away!";
|
|
close;
|
|
}
|
|
mes "[Helper]";
|
|
mes "Choose now, hurry!";
|
|
next;
|
|
switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
|
|
case 1:
|
|
donpcevent "Gobonge#ml::OnEnable";
|
|
mes "[Helper]";
|
|
mes "First appearance!";
|
|
close;
|
|
case 2:
|
|
donpcevent "Gobonge#ml::OnDisable";
|
|
mes "[Helper]";
|
|
mes "Walk out!";
|
|
close;
|
|
case 3:
|
|
mes "[Helper]";
|
|
mes "Yap!";
|
|
set malang_bad_guys,0;
|
|
erasequest 1152;
|
|
close;
|
|
case 4:
|
|
mes "[Helper]";
|
|
mes "Owing?";
|
|
getitem 6426,30; //Bad_Can
|
|
close;
|
|
case 5:
|
|
mes "[Helper]";
|
|
mes "Yap!";
|
|
erasequest 1150;
|
|
setquest 1151;
|
|
set malang_bad_guys,7;
|
|
close;
|
|
case 6:
|
|
mes "[Helper]";
|
|
mes "Yap!";
|
|
set malang_bad_guys,10;
|
|
close;
|
|
}
|
|
}
|
|
*/
|
|
|
|
// Pipielle :: mal_ppl
|
|
//============================================================
|
|
malangdo,137,200,6 script Pipielle 549,{
|
|
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
|
|
mes "You have too many items, please try again after reducing your weight.";
|
|
close;
|
|
}
|
|
if (BaseLevel < 60) {
|
|
mes "[Pipielle]";
|
|
mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "I would ask for your help if you were a stronger advanturer...";
|
|
next;
|
|
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
|
|
close;
|
|
}
|
|
set .@fish_ss1$, "What are you doing??";
|
|
if (countitem(6451) > 29)
|
|
set .@fish_ss2$, "I caught a lot of strange fishes!";
|
|
else
|
|
set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
|
|
if (ma_tomas == 100)
|
|
set .@fish_ss3$, "I met an Admiral Thomas...";
|
|
mes "[Pipielle]";
|
|
mes "Would you come here and open your bag for me?";
|
|
next;
|
|
switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
|
|
case 1:
|
|
mes "[Pipielle]";
|
|
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
|
|
next;
|
|
select("Of course, my heart will beat up too if I see delicious thing!");
|
|
mes "[Pipielle]";
|
|
mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
|
|
next;
|
|
select("Are you originally a scholar?");
|
|
mes "[Pipielle]";
|
|
mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "The mate from ship that never voyage is lonely.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
|
|
next;
|
|
select("But now everyone speaks human language.");
|
|
mes "[Pipielle]";
|
|
mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
|
|
next;
|
|
if(select("How can I help you?:I would say no.") == 2) {
|
|
mes "[Pipielle]";
|
|
mes "Oh, okay. If you change your mind, please come again.";
|
|
close;
|
|
}
|
|
mes "[Pipielle]";
|
|
mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
|
|
close;
|
|
case 2:
|
|
if (countitem(6451) > 29) {
|
|
//saveppl Unknown_Fish
|
|
delitem 6451,30; //Unknown_Fish
|
|
mes "[Pipielle]";
|
|
mes "Oh, thank you! I will take these specimens.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
|
|
close;
|
|
}
|
|
mes "[Pipielle]";
|
|
mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
|
|
close;
|
|
case 3:
|
|
mes "[Pipielle]";
|
|
mes "Oh, you have met admiral Thomas... how was it?";
|
|
next;
|
|
if(select("He looks gentle:He looks terrible") == 2) {
|
|
mes "[Pipielle]";
|
|
mes "Hmm...";
|
|
mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
|
|
next;
|
|
if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
|
|
mes "[Pipielle]";
|
|
mes "Is he?";
|
|
mes "Okay, it really depends on personal taste...";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Pipielle]";
|
|
mes "Is he?";
|
|
mes "I knew you would say so.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "Please help him a lot. There are not many people to trust. This is my personal request.";
|
|
next;
|
|
mes "[Pipielle]";
|
|
mes "And this is small gift for ask you to look after admiral Thomas.";
|
|
set ma_tomas,101;
|
|
getitem 6422,200; //Egrade_Coin
|
|
mes "^0000ffReceived 200 E Class Coins.^000000";
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Clean the Ship :: mal_day_qook
|
|
//============================================================
|
|
mal_in02,76,63,7 script Cleanyang 544,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (BaseLevel < 60) {
|
|
mes "Sailor cat is crying sadly.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Meow neow meoow";
|
|
mes "What... Meow .. Something... going... Heuheung~";
|
|
mes "You don't have to know. Meow heuheuheuk... ";
|
|
next;
|
|
mes "He does not continue to talk.";
|
|
mes "He might say like that with shaking his head.";
|
|
mes "'You are still young. That is why you don't understand my anguish and sadness...'";
|
|
next;
|
|
mes "It is much better to do not know.";
|
|
close;
|
|
}
|
|
if (mal_qook == 0) {
|
|
mes "Sailor cat is crying sadly.";
|
|
emotion e_sob;
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Meow meow meoooow~";
|
|
mes "What is going on... Heu... heuk...";
|
|
mes "You don't have to know. Heu... heuk...";
|
|
emotion e_sob;
|
|
next;
|
|
mes "Could not continue talk.";
|
|
next;
|
|
switch(select("Cheer him up.:Ignore.")) {
|
|
case 1:
|
|
mes "I comforted his wounded heart just standing by him.";
|
|
next;
|
|
emotion e_sob;
|
|
mes "[Cleanyang]";
|
|
mes "This is unjust... Heuheuk...";
|
|
mes "The chef... He always gives me scolding.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "I always clean up diligently.";
|
|
mes "I have no idea where they are from... Heuheuk...";
|
|
mes "They penetrated into the ingredients...";
|
|
next;
|
|
select("They?");
|
|
mes "[Cleanyang]";
|
|
mes "Yes, they are fast, small, hard and shiny black.";
|
|
mes "Meow... Also, white and wriggled...";
|
|
mes "My chef is so clean.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "It's ok. Clean, vermin and";
|
|
mes "whatever... the unfair thing is";
|
|
mes "that I really killed vermin as well, meow.";
|
|
mes "In addition, I clean up diligently.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "By the way, they are coming over and over again.";
|
|
mes "I don't know where they are from.";
|
|
next;
|
|
switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
|
|
case 1:
|
|
emotion e_sob;
|
|
mes "[Cleanyang]";
|
|
mes "...what's wrong with your face?";
|
|
mes "Are you afraid of sending on an errand?";
|
|
mes "What are you thinking about me... meow, meow...?";
|
|
mes "It's not fair... meow, meow...";
|
|
next;
|
|
mes "Poor sailor cat Cleanyang begins to cry.";
|
|
mes "Leave him alone.";
|
|
close;
|
|
case 2:
|
|
mes "[Cleanyang]";
|
|
mes "Does someone will go there and check it?";
|
|
mes "Please, search everywhere of the ship Navi?";
|
|
mes "I can't live like this! Meow, meow!";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "There is definitely something I do not know. Meow.";
|
|
mes "Meow... I'll clean this place up. Please find something instead of me.";
|
|
set mal_qook,1;
|
|
setquest 7260;
|
|
close;
|
|
}
|
|
case 2:
|
|
mes "You leave the crying cat and move back.";
|
|
close;
|
|
}
|
|
} else if (mal_qook == 1) {
|
|
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
|
|
emotion e_omg;
|
|
mes "[Cleanyang]";
|
|
mes "Uh. What is that? Meow.";
|
|
mes "This is cat's ship biscuit... It might be left for a long time...";
|
|
mes "No way...!";
|
|
next;
|
|
select("Yeah, this is it.");
|
|
emotion e_hmm;
|
|
mes "[Cleanyang]";
|
|
mes "There were infested with insects because sailors hided and left the cat's ship biscuit..";
|
|
mes "I got a scolding cause of just teeth grinder?";
|
|
mes "Meow!";
|
|
next;
|
|
select("Teeth Grinder?");
|
|
mes "[Cleanyang]";
|
|
mes "That is right, meow.";
|
|
mes "This is stiff-baked bread for preserve easily during sailing, meow.";
|
|
mes "It is too hard, so if you just bite this, probably your canine will be broken, meow.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "It is baked with just salt and flour for preserve long time that is why it does not have any taste.";
|
|
mes "More than all..... look at this.";
|
|
next;
|
|
mes "Cleanyang breaks cat's ship biscuit with hammer and chisel";
|
|
mes "and hit on the floor. Then...";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "........can you see something coming out from here?";
|
|
mes "This is Weevil Bug..........";
|
|
mes "It is such a castle of insects.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Maybe someone really does not want to eat this.";
|
|
mes "These insects are left before we are settled on island and change the menu.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "After settled on this island, we did not make cat's ship biscuit due to fresh ingredients.";
|
|
mes "........";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Please show this to chef and tell him that Cleanyang really cleaned up very well.";
|
|
mes "Well... I'm still afraid of chef...";
|
|
mes "...please! Meow!";
|
|
set mal_qook,2;
|
|
erasequest 7261;
|
|
erasequest 7262;
|
|
erasequest 7263;
|
|
erasequest 7260;
|
|
setquest 7264;
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Ah, that cat's ship biscuit is still fine, so just try to eat.";
|
|
mes "Do you wonder what is that? It was a great food even though it's not look good...";
|
|
close;
|
|
}
|
|
mes "[Cleanyang]";
|
|
mes "Please search the ship Navi and find the place of origin.";
|
|
mes "I just believe you.";
|
|
close;
|
|
} else if (mal_qook == 2) {
|
|
mes "[Cleanyang]";
|
|
mes "If you show cat's ship biscuit to chef and those insects were from there,";
|
|
mes "my misunderstanding will be resolved.";
|
|
next;
|
|
select("Why don't you go by yourself?");
|
|
mes "[Cleanyang]";
|
|
mes "Um... I still have to clean up...";
|
|
mes "I'm still scared of my chef, so please.";
|
|
close;
|
|
} else if (mal_qook == 3) {
|
|
mes "[Cleanyang]";
|
|
mes "Chef gets angry.";
|
|
mes "Just beg for mercy!";
|
|
close;
|
|
} else if (mal_qook == 4) {
|
|
mes "[Cleanyang]";
|
|
mes "Did you say that chef was more upset about cat's ship biscuit?";
|
|
mes "From now, I don't have to crying?";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "If chef needs something, Just bring it for him~";
|
|
mes "Is that good for each other?";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "When chef is satisfied and pleased, just come at that time.";
|
|
mes "I may not able to clean up until that time because I'm nervous. Meow....";
|
|
close;
|
|
} else if (mal_qook == 5) {
|
|
mes "[Cleanyang]";
|
|
mes "Did you finish work what chef wanted?";
|
|
mes "By the way, why do you make cat's ship biscuit suddenly?";
|
|
next;
|
|
select("New menu for you.");
|
|
mes "[Cleanyang]";
|
|
mes "Meoooow----!!";
|
|
mes "Keemeoooow!!";
|
|
mes "Nyahuhuh... Kmeoooow!";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Nooo!!!!!!!!!!!";
|
|
mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
|
|
mes "Kmeoooow... Kmeoooow... Kmeoooow~";
|
|
next;
|
|
switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
|
|
case 1:
|
|
mes "[Cleanyang]";
|
|
mes "Meoow... Koleung koleung...";
|
|
mes "Kyarreung...";
|
|
mes "Huahhuah... Golgolgol...";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Cleanyang]";
|
|
mes "Eung Kya-!";
|
|
mes "Uh nyanyanyanaynyan!";
|
|
mes "What the heck are you doing!";
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "[Cleanyang]";
|
|
mes "Heu keeyangyang";
|
|
mes "Heunyang... Euhnyang-!";
|
|
mes "What are you doing!";
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Cleanyang]";
|
|
mes "Please stop...";
|
|
mes "Now, be calm.";
|
|
mes "I understand that chef's saying and huge plan.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Hey, human who helped me, you, you!";
|
|
mes "Could you do me favor.";
|
|
mes "If the menu will be changed and provide cat's ship biscuit, definitely they appear...";
|
|
next;
|
|
select("What?");
|
|
mes "[Cleanyang]";
|
|
mes "Cat the Cat!";
|
|
mes "Cats who hide cat's ship biscuit secretly.";
|
|
mes "No one says that do not want to eat and throw away because they are scare chef.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Absolutely, they begin to hide cat's ship biscuit...";
|
|
mes "And it will be infested by insects!";
|
|
mes "Chef will give a scolding again!";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
|
|
mes "You did good job. This is a token of thanks.";
|
|
set mal_qook,6;
|
|
getitem 12636,30; //Malang_Sp_Can
|
|
getexp 80000,80000;
|
|
setquest 7267;
|
|
close;
|
|
}
|
|
switch(rand(3)) {
|
|
case 0:
|
|
mes "[Cleanyang]";
|
|
mes "Ohohohong...";
|
|
mes "Euhohohohong...";
|
|
mes "It's horrible... I got cat's ship biscuit but I don't know when It was made.";
|
|
mes "It's really hard. I almost lost my teeth.";
|
|
break;
|
|
case 1:
|
|
mes "[Cleanyang]";
|
|
mes "Chef might forget everything that he gave me a scolding cause of insects.";
|
|
mes "He got a shock by cat's ship biscuit. Is this bigger case than the clean up?";
|
|
break;
|
|
case 2:
|
|
mes "[Cleanyang]";
|
|
mes "I'm a cleaning cat Cleanyang~";
|
|
mes "Meow~";
|
|
mes "Make a scratch others' door of house Meow~";
|
|
mes "Meow~ Uh? Did you hear it?";
|
|
mes "This is my cleaning song.";
|
|
break;
|
|
}
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "By the way, what is going on?";
|
|
next;
|
|
switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
|
|
case 1:
|
|
if (checkquest(7267,PLAYTIME) == 0) {
|
|
mes "[Cleanyang]";
|
|
mes "Uh? Not yet.";
|
|
mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more.";
|
|
mes "It might be after chef's distribution of cat's ship biscuit.";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
mes "[Cleanyang]";
|
|
mes "My service to you today.";
|
|
mes "Recently, there are 9 spot that hided cat's ship biscuit as well.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Someone think that good angel took them all as I collected and threw away";
|
|
mes "He still hide them that place.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "It is so easy because I don't have to search everywhere, but";
|
|
mes "Please search the 9 spot where hiding frequently.";
|
|
close;
|
|
}
|
|
if (checkquest(7267,PLAYTIME) == 2)
|
|
completequest 7267;
|
|
erasequest 7267;
|
|
mes "[Cleanyang]";
|
|
mes "Is there guy who hide cat's ship biscuit today?";
|
|
mes "Probably there he is?";
|
|
next;
|
|
switch(select("Try to search today.:Maybe not today.")) {
|
|
case 1:
|
|
mes "[Cleanyang]";
|
|
mes "My service to you today.";
|
|
mes "The inside of ship Navi, home and cat tower too. Don't even miss a blade of grass";
|
|
mes "Search everywhere.";
|
|
setquest 7268;
|
|
close;
|
|
case 2:
|
|
mes "[Cleanyang]";
|
|
mes "Do you think so?";
|
|
mes "If so, It's good thing.";
|
|
mes "Anyway, It is not infested of insects due to we find them and remove right away.";
|
|
mes "That's enough.";
|
|
close;
|
|
}
|
|
case 2:
|
|
if (checkquest(7268) == -1) {
|
|
mes "[Cleanyang]";
|
|
mes "Um? Nobody request for collecting cat's ship biscuit today.";
|
|
mes "By the way, what is the result report?";
|
|
mes "Are you sick?";
|
|
close;
|
|
}
|
|
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 &&
|
|
checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) {
|
|
mes "[Cleanyang]";
|
|
mes "Um, the rising cat's ship biscuit spot!";
|
|
mes "Did you collect all fully?";
|
|
mes "I guess this is pretty enough.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Just take all finding cat's ship biscuit.";
|
|
mes "Taste is not bad and have a resilient too...";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Ok today's work is enough. Please come tomorrow!";
|
|
mes "There will be tomorrow's cat's ship biscuit!";
|
|
mes "Nya hahahong~";
|
|
setquest 7267;
|
|
erasequest 7268;
|
|
erasequest 7261;
|
|
erasequest 7262;
|
|
erasequest 7263;
|
|
erasequest 7269;
|
|
erasequest 7270;
|
|
erasequest 7271;
|
|
erasequest 7272;
|
|
erasequest 7273;
|
|
erasequest 7274;
|
|
erasequest 7275;
|
|
getexp 30000,40000;
|
|
getitem 12636,10; //Malang_Sp_Can
|
|
close;
|
|
}
|
|
mes "[Cleanyang]";
|
|
mes "Did you find all of them?";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Someone think that good angel took them all as I collected and threw away.";
|
|
mes "He still hide them that place.";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "It is so easy because I don't have to search everywhere, but";
|
|
mes "please search the 9 spot where hiding frequently.";
|
|
close;
|
|
case 3:
|
|
mes "[Cleanyang]";
|
|
mes "Meooow-!";
|
|
mes "What are you doing? Meow!";
|
|
mes "Goreureureung...";
|
|
next;
|
|
mes "[Cleanyang]";
|
|
mes "Hmhm.";
|
|
mes "Hey, don't do that.";
|
|
mes "...isn't it a crime? Meow.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
mal_in02,29,67,0 script #CaptainRoom3 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (mal_qook == 1) {
|
|
if (checkquest(7261) == -1) {
|
|
mes "Lots of junk are piled up in a corner of captain's room.";
|
|
mes "Cleanyang might not clean in a corner because it is not within his hand.";
|
|
next;
|
|
mes "[Admiral Thomas]";
|
|
mes "Uh? What are you doing over there?";
|
|
mes "Do not touch that!";
|
|
cutin "ma_tomas03",2;
|
|
next;
|
|
switch(select("Sorry.:I'll clean up!")) {
|
|
case 1:
|
|
mes "[Admiral Thomas]";
|
|
mes "We have a common interest to talk.";
|
|
mes "There is no reason to search there like you.";
|
|
mes "Please leave me alone.";
|
|
cutin "ma_tomas01",2;
|
|
cutin "ma_tomas03",255;
|
|
break;
|
|
case 2:
|
|
cutin "ma_tomas03",255;
|
|
mes "Ignoring Thomas and search under the junk.";
|
|
mes "And at that time...";
|
|
next;
|
|
emotion e_omg;
|
|
mes "The place where the black shadow just passed, I don't how long been it is left.";
|
|
mes "Find a cat's ship biscuit.";
|
|
switch(rand(3)) {
|
|
case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
|
|
case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
|
|
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
|
|
}
|
|
setquest 7261;
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
next;
|
|
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
|
|
mes "I guess I searched pretty enough.";
|
|
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
|
|
close;
|
|
}
|
|
mes "It was one of reason that the insects are appeared.";
|
|
close;
|
|
}
|
|
}
|
|
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
|
|
mes "I think it's ok now due to we removed all of them.";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7261) == -1) {
|
|
mes "Lots of junk are piled up in a corner of captain's room.";
|
|
mes "Cleanyng might not clean in a corner because it is not within his hand.";
|
|
mes "He reached out and search under the junk.";
|
|
next;
|
|
mes "And at that time...";
|
|
mes "The place where the dark shadow just passed, find a cat's ship biscuit that is hided recently.";
|
|
emotion e_omg;
|
|
switch(rand(3)) {
|
|
case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
|
|
case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
|
|
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
|
|
}
|
|
setquest 7261;
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
|
|
mes "I think it's ok now due to we removed all of them.";
|
|
close;
|
|
}
|
|
mes "I don't have any business here.";
|
|
close;
|
|
}
|
|
|
|
mal_in02,183,49,0 script #MeetingFloor4 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (mal_qook == 1 || checkquest(7268) != -1) {
|
|
if (checkquest(7263) == -1) {
|
|
mes "This is ventilation window on the floor. It is really close to Cooking table";
|
|
mes "I'm trying to ignore that but it is on my mind. What should I do?";
|
|
next;
|
|
switch(select("Just look roughly.:Take a look at this.")) {
|
|
case 1:
|
|
mes "I looked at the ventilation window well, but did not find any problem.";
|
|
close;
|
|
case 2:
|
|
mes "It looks good from the top... I took it off because it's on my mind.";
|
|
mes "I can see something the bottom of way of ventilation.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "The place where the dark shadow just passed, I don't how long been it is left.";
|
|
mes "Find a cat's ship biscuit.";
|
|
emotion e_omg;
|
|
switch(rand(2)) {
|
|
case 0: monster "mal_in02",182,50,"Quick Dark Shadow",2209,1;
|
|
case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1;
|
|
}
|
|
setquest 7263;
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
if (mal_qook == 1) {
|
|
next;
|
|
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
|
|
mes "I guess I searched pretty enough.";
|
|
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
|
|
} else
|
|
mes "It was one of reason that the insects are appeared.";
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
|
|
mes "I think it's ok now due to we removed all of them.";
|
|
close;
|
|
}
|
|
mes "I don't have any business here.";
|
|
close;
|
|
}
|
|
|
|
mal_in02,103,22,0 script #MalBed5 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (mal_qook == 1 || checkquest(7268) != -1) {
|
|
if (checkquest(7262) == -1) {
|
|
mes "This is bed for sailors. There is too much hair and so messy.";
|
|
mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
|
|
next;
|
|
switch(select("Raise the matress slightly.:Search under the bed.")) {
|
|
case 1:
|
|
mes "I slightly push and raise the part that touched edge of wall.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "The place where the dark shadow just passed, I don't how long been it is left.";
|
|
mes "Find a cat's ship biscuit.";
|
|
emotion e_omg;
|
|
monster "mal_in02",102,23,"Quick Dark Shadow",2209,1;
|
|
setquest 7262;
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
if (mal_qook == 1) {
|
|
next;
|
|
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
|
|
mes "I guess I searched pretty enough.";
|
|
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
|
|
} else
|
|
mes "It was one of reason that the insects are appeared.";
|
|
}
|
|
close;
|
|
case 2:
|
|
mes "I searched under the bed, but I didn't find any problem.";
|
|
mes "Maybe Cleanyang cleaned up. It's pretty good condition.";
|
|
close;
|
|
}
|
|
}
|
|
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
|
|
mes "I think it's ok now due to we removed all of them.";
|
|
close;
|
|
}
|
|
mes "The bed for sailors.";
|
|
mes "Lots of cat's hair are attached.";
|
|
close;
|
|
}
|
|
|
|
malangdo,141,178,0 script #Darkweed6 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7269) == -1) {
|
|
mes "Many weeds are growing in rest area near cat tower.";
|
|
mes "It's easily ignored, so it's on my mind.";
|
|
next;
|
|
switch(select("Search through the weeds.:Search under the chair.")) {
|
|
case 1:
|
|
mes "I decide to search the forest that out of people's eye.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a cat's ship biscuit.";
|
|
emotion e_omg;
|
|
monster "malangdo",141,178,"Quick Dark Shadow",2209,1;
|
|
setquest 7269;
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
case 2:
|
|
mes "I searched under the chair in rest area, but I didn't find any problem.";
|
|
mes "It's pretty good condition even though it's outside.";
|
|
close;
|
|
}
|
|
}
|
|
mes "Many weeds are growing in rest area near cat tower.";
|
|
mes "We already collected hiding cat's ship biscuit here.";
|
|
close;
|
|
}
|
|
mes "Many weeds are growing under the cat tower.";
|
|
mes "It seems to be hard to clean.";
|
|
close;
|
|
}
|
|
|
|
malangdo,133,134,0 script Strange Pile of Sand#7 557,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
|
|
if (checkquest(.@quest) == -1) {
|
|
mes "The pile of sand is billowed like a grave. Should be something in there.";
|
|
mes "According to rumors, cats have a habit to bury with sand after stool...";
|
|
next;
|
|
switch(select("Avoid this dirty place.:Darn it-!")) {
|
|
case 1:
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Right!";
|
|
mes "It may be cat's grave... Do not touch them!";
|
|
mes "Avoid, avoid~";
|
|
break;
|
|
case 2:
|
|
mes "Close eyes and start to dig that pile of sand!";
|
|
mes "Therefore, something came out quickly from there and disappeared.";
|
|
mes "And...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a some chips of cat's ship biscuit.";
|
|
setquest .@quest;
|
|
if (!rand(3)) {
|
|
emotion e_omg;
|
|
getmapxy(.@map$,.@x,.@y,1);
|
|
monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1;
|
|
} else
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
}
|
|
mes "We already collected buried cat's ship biscuit.";
|
|
close;
|
|
}
|
|
mes "- Look so strange. -";
|
|
mes "- That's it... -";
|
|
close;
|
|
}
|
|
malangdo,197,237,0 duplicate(Strange Pile of Sand#7) Strange Pile of Sand#12 557
|
|
|
|
malangdo,232,131,0 script #UnderStairs8 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7271) == -1) {
|
|
mes "Some weeds are growing under the low stairs.";
|
|
mes "It's really hard to find something fell under the stairs..";
|
|
next;
|
|
mes "To lie flat and look under the stairs carefully.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a some chips of cat's ship biscuit.";
|
|
setquest 7271;
|
|
if (!rand(3)) {
|
|
emotion e_omg;
|
|
monster "malangdo",231,130,"Quick Dark Shadow",2209,1;
|
|
} else
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
mes "Sometimes, someone played with pulling people's ankle under the stairs";
|
|
mes "Now, I can't see mischievous boys or any strange thing.";
|
|
next;
|
|
mes "We already collected buried cat's ship biscuit.";
|
|
close;
|
|
}
|
|
mes "Out of people's hand under the stairs.";
|
|
mes "Sometimes, I look around there when I search lost toys.";
|
|
close;
|
|
}
|
|
|
|
mal_in01,74,20,0 script #CornerTower9 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7272) == -1) {
|
|
mes "This cat tower is for playing and resting.";
|
|
mes "Dust is piled up because there is gap between the foothold and ground.";
|
|
next;
|
|
mes "Push the thin and long rod in the gap and search something.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a some chips of cat's ship biscuit.";
|
|
setquest 7272;
|
|
if (!rand(3)) {
|
|
emotion e_omg;
|
|
monster "mal_in01",73,19,"Quick Dark Shadow",2209,1;
|
|
} else
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
mes "We already collected buried cat's ship biscuit.";
|
|
close;
|
|
}
|
|
mes "There are cat's bed near cat tower.";
|
|
mes "Specially, some cats love an out of the way place.";
|
|
close;
|
|
}
|
|
|
|
mal_in01,159,225,0 script #CornerLocker10 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7273) == -1) {
|
|
mes "In the corner of the gap between the wall and locker that is used by cat's gamers,";
|
|
mes "I can see something there. It's really hard to find object if drop there.";
|
|
next;
|
|
mes "Push the thin and long rod in the gap and search something.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a some chips of cat's ship biscuit.";
|
|
setquest 7273;
|
|
if (!rand(3)) {
|
|
emotion e_omg;
|
|
monster "mal_in01",159,225,"Quick Dark Shadow",2209,1;
|
|
} else
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
mes "We already collected buried cat's ship biscuit.";
|
|
close;
|
|
}
|
|
mes "The corner of gap is between locker that is used by cat's gamers and wall.";
|
|
mes "If drop kind of small toys there, never find them at all.";
|
|
close;
|
|
}
|
|
|
|
mal_in01,24,72,0 script #FootholdTower11 844,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (checkquest(7268) != -1) {
|
|
if (checkquest(7274) == -1) {
|
|
mes "This cat tower is for playing and resting in Malangdo.";
|
|
mes "Dust is piled up because there is gap between the foothold and ground.";
|
|
next;
|
|
mes "Push the thin and long rod in the gap and search something.";
|
|
mes "And at that time...";
|
|
next;
|
|
mes "From the place where Dark shadow just passed and someone hided recently.";
|
|
mes "Find a some chips of cat's ship biscuit.";
|
|
setquest 7274;
|
|
if (!rand(3)) {
|
|
emotion e_omg;
|
|
monster "mal_in01",24,71,"Quick Dark Shadow",2209,1;
|
|
} else
|
|
getitem 11536,1; //Cat_Hard_Biscuit
|
|
close;
|
|
}
|
|
mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower.";
|
|
mes "We already collected buried cat's ship biscuit.";
|
|
close;
|
|
}
|
|
mes "This cat tower is for playing and resting in Malangdo.";
|
|
mes "When I look cats on the cat tower, It looks like a tree landen with cats...";
|
|
close;
|
|
}
|
|
|
|
// Help Chef Nyas :: mal_day_qook
|
|
//============================================================
|
|
mal_in02,187,58,3 script Chef Nyas 548,{
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "- You have too many items so you can't continue the quest. -";
|
|
close;
|
|
}
|
|
if (BaseLevel < 60) {
|
|
mes "[Chef Nyas]";
|
|
mes "What is going on boy?";
|
|
mes "I don't want to talk to you. Get away from me!";
|
|
next;
|
|
mes "I'm ignored by uncomfortable cat.";
|
|
mes "May not ignored if I'm getting stronger...";
|
|
close;
|
|
}
|
|
if (mal_qook < 2) {
|
|
mes "[Chef Nyas]";
|
|
mes "I'm a unique chef in entire fleet.";
|
|
mes "Do you want something from me?";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Even though I have no time to spare, I usually serve a plate of soup gladly, but now!";
|
|
mes "The ingredient is infested with worms cause of one stupid's carelessness!";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Therefore, when my blaze of anger becomes quiet like a calm sea, come back again!";
|
|
mes "By the way, where is that stupid!";
|
|
close;
|
|
} else if (mal_qook == 2) {
|
|
mes "[Chef Nyas]";
|
|
mes "I'm a unique chef in entire fleet.";
|
|
mes "Do you want something from me?";
|
|
next;
|
|
switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
|
|
case 1:
|
|
mes "[Chef Nyas]";
|
|
mes "Hm? is this cat's ship biscuit?";
|
|
mes "Specially, I can feel the flow of time from this biscuit.";
|
|
mes "By the way, how can you have this?";
|
|
next;
|
|
mes "He is telling the story that place where he found cat's ship biscuit and";
|
|
mes "Explain the Cleanyang's story.";
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "[Chef Nyas]";
|
|
mes "Why that stupid?";
|
|
mes "Are you trying to make a thunder storm in the calm sea?!";
|
|
next;
|
|
mes "Pacify an angry chef";
|
|
mes "Explain a misunderstanding about Cleanyang and tell whole story of cat's ship biscuit.";
|
|
next;
|
|
break;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "So this is happening because of cat buscuit?";
|
|
mes "Yes, is this story about that?";
|
|
next;
|
|
select("You are quick understand.");
|
|
mes "[Chef Nyas]";
|
|
mes "..........He is such a jerk!";
|
|
mes "In addition, What? Find another one in captain's room?!";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Thomas......";
|
|
mes "He has position that should take the lead to sailors, but he got a wrong?";
|
|
mes "Ududuk.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "This cat's ship biscuit was! Always thankful food to help our starvation during a long sailing!";
|
|
mes "No matter what taste, It always saves us at crossroads of life and death!";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Although the situation is not able to use fire for a month, two month even 1000 days!";
|
|
mes "This is blessed food to guarantee on open sea!";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "How many chef cats have difficult time to make a cat's ship biscuit!";
|
|
mes "The military discipline has been relaxed because we settled down on island! Already forget the dangerous situation?!";
|
|
next;
|
|
mes "Chef is outraged and very upset.";
|
|
mes "He mumbled and made a threatening sound with grind his teeth.";
|
|
mes "Come back later when he calms down.";
|
|
set mal_qook,3;
|
|
erasequest 7264;
|
|
setquest 7265;
|
|
close;
|
|
} else if (mal_qook == 3) {
|
|
if (!rand(3)) {
|
|
mes "[Chef Nyas]";
|
|
mes "There you are? I made a bad break.";
|
|
mes "I made a big decision when you are out for me.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "After settled down on Island, depraved mindset cause of plentiful foods.";
|
|
mes "Therefore, I'll change the menu that cat's ship biscuit is provided for one meal a day!.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "That ingredient is needed to make cat's ship biscuit.";
|
|
mes "There is no wheat on this island, so I need to get your help.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Anything is possible to grind flour and knead dough.";
|
|
mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
|
|
mes "Replace salt with seawater..";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Could we get them easily on land?";
|
|
mes "I'll get the rest what I need.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "I'll fix their taste that is crazy for canned food.";
|
|
mes "He approached like a calm sea that has horrible thunder storm";
|
|
mes "I'll give a pain like a god of sea's anger! Kmeow~~!!";
|
|
next;
|
|
mes "A look of chef is quite serious.";
|
|
mes "Let me tell Cleanyang about the result first.";
|
|
set mal_qook,4;
|
|
erasequest 7265;
|
|
setquest 7266;
|
|
close;
|
|
}
|
|
mes "Chef is still trying to soothe his anger.";
|
|
mes "Maybe need more time.";
|
|
close;
|
|
} else if (mal_qook == 4) {
|
|
if (countitem(577) >= 10 && countitem(7454) > 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "Finally here. Wow, this land is pretty different.";
|
|
mes "That is enough to process.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "If you are ok, I want to get these food everyday.";
|
|
mes "If you don't mind, just come back tomorrow.";
|
|
delitem 577,10; //Grain
|
|
delitem 7454,1; //Plain_Sauce
|
|
set mal_qook,5;
|
|
erasequest 7266;
|
|
setquest 7276;
|
|
close;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "That ingredient is needed to make cat's ship biscuit.";
|
|
mes "There is no wheat on this island, so I need to get your help.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Anything is possible to grind flour and knead dough.";
|
|
mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
|
|
mes "Replace salt with seawater...";
|
|
close;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "There you are.";
|
|
mes "It's not mealtime... Why are you here?";
|
|
next;
|
|
switch(select("What's today's work?:Food Delivery:Just bored...")) {
|
|
case 1:
|
|
if (checkquest(7276,PLAYTIME) == 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "Now, cat's ship biscuit is being baked in this oven.";
|
|
mes "It's all for your delivery food.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Quiet wave with a little salty and savory smell.";
|
|
mes "The food of sea is coming to make sailor's heart flutter.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "I've got enough ingredients of cat's ship biscuit today.";
|
|
mes "Let me order next time.";
|
|
close;
|
|
}
|
|
if (mal_food > 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "Um? You are dull.";
|
|
mes "You already took my order list?";
|
|
mes "Just take care of them.";
|
|
close;
|
|
}
|
|
if (checkquest(7276,PLAYTIME) == 2)
|
|
completequest 7276;
|
|
mes "[Chef Nyas]";
|
|
mes "Here you are.";
|
|
mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment.";
|
|
if (checkquest(7276) != -1)
|
|
erasequest 7276;
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
|
|
mes "If you say so, I have one more thing to request...";
|
|
next;
|
|
switch(select("I'm busy today.:Sure, what are you need?")) {
|
|
case 1:
|
|
mes "[Chef Nyas]";
|
|
mes "That is sad news.";
|
|
mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
|
|
mes "Anyway, today's biscuit wll be provided when the second moon is full.";
|
|
next;
|
|
switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
|
|
case 1:
|
|
mes "[Chef Nyas]";
|
|
mes "What do you want to hear from me?!";
|
|
mes "Kmeow!!";
|
|
mes "The hardness of cat's ship biscuit is like a noble endurance in the sea!";
|
|
mes "Do not ignore this!!";
|
|
close;
|
|
case 2:
|
|
mes "[Chef Nyas]";
|
|
mes "Only idiot who does not take care of preserving says like that.";
|
|
mes "Dry enough and seal it in cool dry place. Tut-tut.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Anyway Is that all about protein?";
|
|
mes "Why don't you eat at night if it's on your mind!";
|
|
close;
|
|
case 3:
|
|
mes "[Chef Nyas]";
|
|
mes "Never throw food!";
|
|
mes "When you are hit by cat's ship biscuit, you will get bruise or bleeding but";
|
|
mes "It is not that reason!!!";
|
|
mes "Do not play with food!";
|
|
close;
|
|
}
|
|
case 2:
|
|
if (mal_food == 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "The ingredients of cat's ship biscuit are 10 Grain and 1 Plain Sauce as usual.";
|
|
mes "And I'd like to study food of human, so bring one of them.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "My curious food is...";
|
|
set .@i, rand(1,66);
|
|
|
|
// IDs grouped in 5s incrementally.
|
|
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
|
|
mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 .";
|
|
|
|
set mal_food,.@i;
|
|
setquest 7280+.@i;
|
|
mes "Just one dish is enough, so please do it together.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "You have to bring the dish that made from fresh ingredients.";
|
|
mes "^ff0000I will refuse the instant food.^000000";
|
|
close;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "Hey my friend, you have a bad memory.";
|
|
mes "Did you already take my order list?";
|
|
close;
|
|
}
|
|
case 2:
|
|
if (mal_food == 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "Do you remember what I ask to bring?";
|
|
mes "I have no idea.";
|
|
close;
|
|
} else if (mal_food > 66) {
|
|
mes "[Chef Nyas]";
|
|
mes "What did I say to bring?";
|
|
mes "I don't remember?";
|
|
mes "Did you get something wrong to come here?";
|
|
close;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "Is that ingredients of cat's ship biscuit and the food of human?";
|
|
mes "Let me check what you brought...";
|
|
next;
|
|
set .@i, mal_food;
|
|
|
|
// IDs grouped in 5s incrementally.
|
|
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
|
|
set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5);
|
|
|
|
if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
|
|
mes "[Chef Nyas]";
|
|
mes "Great.";
|
|
mes "This is that food!";
|
|
mes "It will be good reference. Well done.";
|
|
delitem 577,10; //Grain
|
|
delitem 7454,1; //Plain_Sauce
|
|
delitem .@food,1;
|
|
setquest 7276;
|
|
set mal_food,0;
|
|
erasequest 7280+.@i;
|
|
|
|
// Quantities grouped in 10s repeating.
|
|
// [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
|
|
// Last group [ 61 - 66 ] receives 25 constant.
|
|
getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin
|
|
|
|
getexp 50000,80000;
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "Alright, could you come tomorrow?";
|
|
mes "When the time to you coming, I'm very excited.";
|
|
mes "Nyahuh Nyahuh";
|
|
close;
|
|
}
|
|
mes "[Chef Nyas]";
|
|
mes "Yummm...";
|
|
mes "Did I overestimate your ability?";
|
|
mes "Double check what is short and bring them properly.";
|
|
next;
|
|
mes "[Chef Nyas]";
|
|
mes "There is not different from undiscerning young cat.";
|
|
close;
|
|
case 3:
|
|
mes "[Chef Nyas]";
|
|
mes "You are quite bold like a killer whale.";
|
|
mes "If you don't have any business, don't touch vegetable and go away.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Archangel Wing Enchants :: enc_angel
|
|
//============================================================
|
|
malangdo,234,153,6 script Notice Board#mal 837,{
|
|
mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
|
|
next;
|
|
mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
|
|
close;
|
|
}
|
|
|
|
mal_in01,15,16,3 script Fallen Angel#mal 403,{
|
|
disable_items;
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "You are carrying too many items, please reduce them and come back!";
|
|
close;
|
|
}
|
|
if (MaxWeight - Weight < 10000) {
|
|
mes "You have overweight, please reduce it and come back!";
|
|
close;
|
|
}
|
|
if (getequipid(EQI_GARMENT) == 2573) {
|
|
if (Zeny >= 1000000)
|
|
set .@menu$, "Enchant Archangel Wing";
|
|
else
|
|
set .@menu$, "^999999You do not have enough zeny!^000000";
|
|
} else
|
|
set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
|
|
mes "[Fallen Angel]";
|
|
mes "You seem like a poor guy!";
|
|
next;
|
|
mes "[Fallen Angel]";
|
|
mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
|
|
next;
|
|
switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
|
|
case 1:
|
|
switch(select("Stop speaking:What are you going to do?")) {
|
|
case 1:
|
|
mes "[Fallen Angel]";
|
|
mes "What did you say?";
|
|
close;
|
|
case 2:
|
|
mes "[Fallen Angel]";
|
|
mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
|
|
next;
|
|
mes "[Fallen Angel]";
|
|
mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
|
|
close;
|
|
}
|
|
case 2:
|
|
if (Zeny < 1000000) {
|
|
mes "[Fallen Angel]";
|
|
mes "I can't do it if you can't pay!";
|
|
close;
|
|
}
|
|
mes "[Fallen Angel]";
|
|
mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
|
|
next;
|
|
mes "[Fallen Angel]";
|
|
mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
|
|
mes "If you can accept these conditions, I will enchant the wing for you.";
|
|
next;
|
|
if(select("Let me consider...:I accept, let's enchant!") == 1) {
|
|
mes "[Fallen Angel]";
|
|
mes "Ok! Take your time to consider!";
|
|
close;
|
|
}
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
progressbar "ffff00",2;
|
|
if (getequipisequiped(EQI_GARMENT) == 0) {
|
|
mes "[Fallen Angel]";
|
|
mes "The Archangel Wing has been taken out!";
|
|
close;
|
|
}
|
|
if (getequipid(EQI_GARMENT) != 2573) {
|
|
mes "[Fallen Angel]";
|
|
mes "Don't take off the item!";
|
|
close;
|
|
}
|
|
if (getequipcardid(EQI_GARMENT,3)) {
|
|
mes "[Fallen Angel]";
|
|
mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
|
|
close;
|
|
}
|
|
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
|
|
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
|
|
|
|
set .@i, rand(1,900);
|
|
if (.@i < 2) set .@enchant,4848; //Immuned1
|
|
else if (.@i < 3) set .@enchant,4849; //Cranial1
|
|
else if (.@i < 4) set .@enchant,4852; //Heal_Amount5
|
|
else if (.@i < 9) set .@enchant,4853; //S_Str
|
|
else if (.@i < 14) set .@enchant,4854; //S_Agi
|
|
else if (.@i < 19) set .@enchant,4855; //S_Vital
|
|
else if (.@i < 24) set .@enchant,4856; //S_Int
|
|
else if (.@i < 29) set .@enchant,4857; //S_Dex
|
|
else if (.@i < 34) set .@enchant,4858; //S_Luck
|
|
else if (.@i < 39) set .@enchant,4851; //Heal_Amount4
|
|
else if (.@i < 49) set .@enchant,4850; //Heal_Amount3
|
|
else if (.@i < 74) set .@enchant,4760; //Matk1
|
|
else if (.@i < 84) set .@enchant,4761; //Matk2
|
|
else if (.@i < 109) set .@enchant,4817; //Sharp2
|
|
else if (.@i < 119) set .@enchant,4816; //Sharp3
|
|
else if (.@i < 144) set .@enchant,4814; //Spell2
|
|
else if (.@i < 154) set .@enchant,4813; //Spell3
|
|
else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
|
|
else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
|
|
else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
|
|
else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
|
|
else if (.@i < 259) set .@enchant,4701; //Strength2
|
|
else if (.@i < 294) set .@enchant,4731; //Agility2
|
|
else if (.@i < 329) set .@enchant,4721; //Dexterity2
|
|
else if (.@i < 364) set .@enchant,4741; //Vitality2
|
|
else if (.@i < 399) set .@enchant,4751; //Luck2
|
|
else if (.@i < 434) set .@enchant,4711; //Inteligence2
|
|
else if (.@i < 504) set .@enchant,4700; //Strength1
|
|
else if (.@i < 574) set .@enchant,4730; //Agility1
|
|
else if (.@i < 644) set .@enchant,4720; //Dexterity1
|
|
else if (.@i < 714) set .@enchant,4740; //Vitality1
|
|
else if (.@i < 784) set .@enchant,4750; //Luck1
|
|
else if (.@i < 854) set .@enchant,4710; //Inteligence1
|
|
else set .@enchant,0;
|
|
|
|
set Zeny, Zeny - 1000000;
|
|
delequip EQI_GARMENT;
|
|
if (.@enchant == 0) {
|
|
mes "[Fallen Angel]";
|
|
mes "Be merciful to the survivor,";
|
|
mes "Send flowers to the dead.";
|
|
next;
|
|
mes "[Fallen Angel]";
|
|
mes "Help for justice,";
|
|
mes "Elimination of evil.";
|
|
next;
|
|
mes "[Fallen Angel]";
|
|
mes "But the important point is... the Archangel Wing is damaged!";
|
|
close;
|
|
}
|
|
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
|
|
if (.@i < 4)
|
|
announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
|
|
mes "[Fallen Angel]";
|
|
mes "Take it!";
|
|
mes "I believe that you will become the dominator of the new world!";
|
|
close;
|
|
case 3:
|
|
mes "[Fallen Angel]";
|
|
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
|
|
next;
|
|
if(select("Let me consider...:Ok, I want initialize it.") == 1) {
|
|
mes "[Fallen Angel]";
|
|
mes "Ok! Take your time to consider!";
|
|
close;
|
|
}
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
progressbar "ffff00",2;
|
|
if (getequipisequiped(EQI_GARMENT) == 0) {
|
|
mes "[Fallen Angel]";
|
|
mes "The Archangel Wing has been taken out!";
|
|
close;
|
|
}
|
|
if (getequipid(EQI_GARMENT) != 2573) {
|
|
mes "[Fallen Angel]";
|
|
mes "Oh... you have unequipped the Archangel Wing!";
|
|
close;
|
|
}
|
|
if (countitem(6417) < 3) {
|
|
mes "[Fallen Angel]";
|
|
mes "I can't do it if you can't pay!";
|
|
close;
|
|
}
|
|
if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
|
|
mes "[Fallen Angel]";
|
|
mes "This equipment has not been enchanted, please check it again!";
|
|
close;
|
|
}
|
|
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
|
|
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
|
|
delequip EQI_GARMENT;
|
|
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
|
|
mes "[Fallen Angel]";
|
|
mes "Take it!";
|
|
close;
|
|
}
|
|
}
|