312 lines
7.5 KiB
C++
312 lines
7.5 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "duel.hpp"
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#include <stdio.h>
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#include <string.h>
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#include <unordered_map>
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#include <common/cbasetypes.hpp>
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#include <common/timer.hpp>
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#include "atcommand.hpp" // msg_txt
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#include "battle.hpp"
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#include "clif.hpp"
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#include "pc.hpp"
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//std::recursive_mutex> duel_list_mutex; //preparation for multithread
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std::unordered_map<size_t,struct duel> duel_list;
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std::unordered_map<size_t,struct duel> duel_get_list() { return duel_list; } //this could be exposed but not really necessarly, (hiden impl)
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bool duel_exist( size_t did ) { return duel_list.find( did ) != duel_list.end(); }
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duel& duel_get_duelid(size_t did) { return duel_list.at(did); }
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/**
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* Number of duels created
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* @return duel_list size
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*/
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size_t duel_counttotal() {
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return duel_list.size();
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}
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/**
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* Number of active duels (player has accepted the duel)
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* @return active duels
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*/
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size_t duel_countactives()
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{
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size_t count = 0;
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for ( const auto& lcur : duel_list )
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if ( lcur.second.members_count > 1 ) ++count;
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return count;
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}
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static void duel_set(const size_t did, map_session_data* sd);
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/*
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* Save the current time of the duel in PC_LAST_DUEL_TIME
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*/
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void duel_savetime(map_session_data* sd)
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{
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time_t timer;
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struct tm *t;
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time(&timer);
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t = localtime(&timer);
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pc_setglobalreg(sd, add_str("PC_LAST_DUEL_TIME"), t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min);
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}
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/*
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* Check if the time elapsed between last duel is enough to launch another.
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*/
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bool duel_checktime(map_session_data* sd)
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{
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int64 diff;
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time_t timer;
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struct tm *t;
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time(&timer);
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t = localtime(&timer);
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diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, add_str("PC_LAST_DUEL_TIME"));
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return !(diff >= 0 && diff < battle_config.duel_time_interval);
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}
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/*
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* Check if duel respect the member limit
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*/
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bool duel_check_player_limit(struct duel& pDuel)
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{
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if(pDuel.max_players_limit > 0 &&
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pDuel.members_count >= pDuel.max_players_limit) {
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return false;
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}
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return true;
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}
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/*
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* Display opponents name of sd
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*/
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static int duel_showinfo_sub(map_session_data* sd, va_list va)
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{
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map_session_data *ssd = va_arg(va, map_session_data*);
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int *p = va_arg(va, int*);
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if (sd->duel_group != ssd->duel_group)
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return 0;
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char output[256];
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sprintf(output, " %d. %s", ++(*p), sd->status.name);
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clif_messagecolor(&ssd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
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return 1;
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}
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/*
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* Display duel infos,
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* Number of duely...
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*/
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void duel_showinfo(const size_t did, map_session_data* sd)
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{
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex); //or shared_ptr
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if ( !duel_exist( did ) )
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return;
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int p=0;
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char output[256];
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if(duel_list[did].max_players_limit > 0)
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sprintf(output, msg_txt(sd,370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --"
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did, duel_counttotal(),
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duel_list[did].members_count,
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duel_list[did].members_count + duel_list[did].invites_count,
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duel_list[did].max_players_limit);
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else
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sprintf(output, msg_txt(sd,371), //" -- Duels: %d/%d, Members: %d/%d --"
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did, duel_counttotal(),
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duel_list[did].members_count,
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duel_list[did].members_count + duel_list[did].invites_count);
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clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
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map_foreachpc(duel_showinfo_sub, sd, &p);
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}
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/*
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* Moves sd to duel
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*/
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static void duel_set(const size_t did, map_session_data* sd) {
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sd->state.changemap = 1;
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sd->state.warping = 1;
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// As you move to a different plane, ground effects need to be cleared
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skill_clear_unitgroup(&sd->bl);
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skill_unit_move(&sd->bl, gettick(), 2);
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skill_cleartimerskill(&sd->bl);
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sd->duel_group = did;
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skill_unit_move(&sd->bl, gettick(), 3);
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sd->state.changemap = 0;
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sd->state.warping = 0;
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}
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/*
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* Create a new duel for sd
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* return new duel_id or 0 when fail
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*/
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size_t duel_create(map_session_data* sd, const unsigned int maxpl)
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{
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static size_t lastID=0;
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lastID++;
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{ //mutex scope
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex);
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duel_list[lastID].members_count++;
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duel_list[lastID].invites_count = 0;
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duel_list[lastID].max_players_limit = maxpl;
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}
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duel_set(lastID, sd);
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char output[256];
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strcpy(output, msg_txt(sd,372)); // " -- Duel has been created (@invite/@leave) --"
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clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
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clif_map_property(&sd->bl, MAPPROPERTY_FREEPVPZONE, SELF);
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//clif_misceffect2(&sd->bl, 159);
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return lastID;
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}
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/*
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* Invite opponent into the duel.
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* @did = duel id
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* @sd = inviting player
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* @target_sd = invited player
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*/
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bool duel_invite(const size_t did, map_session_data* sd, map_session_data* target_sd)
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{
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex);
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if ( !duel_exist( did ) )
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return false;
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target_sd->duel_invite = did;
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duel_list[did].invites_count++;
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char output[256];
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// " -- Player %s invites %s to duel --"
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sprintf(output, msg_txt(sd,373), sd->status.name, target_sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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// "Blue -- Player %s invites you to PVP duel (@accept/@reject) --"
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sprintf(output, msg_txt(sd,374), sd->status.name);
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clif_broadcast((struct block_list *)target_sd, output, strlen(output)+1, BC_BLUE, SELF);
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return true;
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}
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/*
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* Sub function to loop trough all duely to remove invite for sd
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* @sd = leaving player
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* @va = list(only contain duel_id atm)
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*/
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static int duel_leave_sub(map_session_data* sd, va_list va)
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{
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size_t did = va_arg(va, size_t);
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if (sd->duel_invite == did)
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sd->duel_invite = 0;
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return 0;
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}
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/*
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* Make a player leave a duel
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* @did = duel id
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* @sd = leaving player
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*/
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bool duel_leave(const size_t did, map_session_data* sd)
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{
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex);
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if ( !duel_exist( did ) )
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return false;
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duel_list[did].members_count--;
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if(duel_list[did].members_count == 0) {
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map_foreachpc(duel_leave_sub, did);
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duel_list.erase( did );
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}
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duel_set(0, sd);
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duel_savetime(sd);
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char output[256];
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// " <- Player %s has left duel --"
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sprintf(output, msg_txt(sd,375), sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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clif_map_property(&sd->bl, MAPPROPERTY_NOTHING, SELF);
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return true;
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}
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/*
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* Make a player accept a duel
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* @did = duel id
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* @sd = player accepting duel
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*/
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bool duel_accept(const size_t did, map_session_data* sd)
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{
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{ //mutex scope
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex);
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if ( !duel_exist( did ) )
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return false;
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duel_list[did].members_count++;
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duel_list[did].invites_count--;
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}
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duel_set( sd->duel_invite, sd );
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sd->duel_invite = 0;
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char output[256];
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// " -> Player %s has accepted duel --"
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sprintf(output, msg_txt(sd,376), sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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clif_map_property(&sd->bl, MAPPROPERTY_FREEPVPZONE, SELF);
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//clif_misceffect2(&sd->bl, 159);
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return true;
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}
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/*
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* Make a player decline a duel
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* @did = duel id
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* @sd = player refusing duel
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*/
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bool duel_reject(const size_t did, map_session_data* sd)
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{
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{
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//std::lock_guard<std::recursive_mutex> _(duel_list_mutex);
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if ( !duel_exist( did ) )
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return false;
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duel_list[did].invites_count--;
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sd->duel_invite = 0;
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}
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char output[256];
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// " -- Player %s has rejected duel --"
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sprintf(output, msg_txt(sd,377), sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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return true;
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}
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/*
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* Destructor of duel module
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* Put cleanup code here before server end
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*/
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void do_final_duel(void)
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{
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duel_list.clear();
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}
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/*
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* Initialisator of duel module
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*/
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void do_init_duel(void) {
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duel_list.clear();
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}
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