
* Still working on updating the status window to display properly. * Refine bonuses on armor now apply properly. (+1 additional bonus for every 4 refines.) Refining in general now goes up to 20. * Criticals will now no longer ignore defense, but will still always hit. * Converted m/def2 to a short, for testing status window update, will eventually need to surpass 32k. Good like this for now while we work on it. * Cleaned up some minor things relating tot he arch bishop skill update. * Applied some of the 30/08/2011 kRO updates to arch bishop skills. * Added more SI_ Constants from newer clients to status.h. * Added constants to the database for future updates. * Updated Runestones and creation items. * Added Runestone delays to item_delay. * Added Runestones receipies to produce_db. * Added dummy rates to refine_db. * Added Rune Knight skills to skill_cast_db * Updated Rune Knight skills, and Arch Bishop skills. * Updated SP requirements in skill_require_db. git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14964 54d463be-8e91-2dee-dedb-b68131a5f0ec
210 lines
5.1 KiB
Plaintext
210 lines
5.1 KiB
Plaintext
== Rune Knight ====================================================================================
|
|
RK_ENCHANTBLADE
|
|
RK_SONICWAVE
|
|
RK_DEATHBOUND
|
|
RK_HUNDREDSPEAR
|
|
RK_WINDCUTTER
|
|
RK_IGNITIONBREAK
|
|
RK_DRAGONTRAINING
|
|
RK_DRAGONBREATH
|
|
RK_DRAGONHOWLING
|
|
RK_RUNEMASTERY
|
|
RK_MILLENNIUMSHIELD
|
|
RK_CRUSHSTRIKE
|
|
RK_REFRESH
|
|
RK_GIANTGROWTH
|
|
RK_STONEHARDSKIN
|
|
RK_VITALITYACTIVATION
|
|
RK_STORMBLAST
|
|
RK_FIGHTINGSPIRIT
|
|
RK_ABUNDANCE
|
|
RK_PHANTOMTHRUST
|
|
|
|
== Guillotine_Cross ===============================================================================
|
|
GC_VENOMIMPRESS
|
|
GC_CROSSIMPACT
|
|
GC_DARKILLUSION
|
|
GC_RESEARCHNEWPOISON
|
|
GC_CREATENEWPOISON
|
|
GC_ANTIDOTE
|
|
GC_POISONINGWEAPON
|
|
GC_WEAPONBLOCKING
|
|
GC_COUNTERSLASH
|
|
GC_WEAPONCRUSH
|
|
GC_VENOMPRESSURE
|
|
GC_POISONSMOKE
|
|
GC_CLOAKINGEXCEED
|
|
GC_PHANTOMMENACE
|
|
GC_HALLUCINATIONWALK
|
|
GC_ROLLINGCUTTER
|
|
GC_CROSSRIPPERSLASHER
|
|
|
|
== Archbishop =====================================================================================
|
|
AB_JUDEX
|
|
Working
|
|
AB_ANCILLA
|
|
Working
|
|
AB_ADORAMUS
|
|
Working
|
|
Should partner check be in skill_check_condition_castbegin or in castend?
|
|
Ugly hack to cancel out using gemstone in skill_get_requirement().
|
|
Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects?
|
|
Should effects cancel simultaneously?
|
|
AB_CLEMENTIA
|
|
Working
|
|
Applied kRO update (30/08/2011)
|
|
SP cost has changed (280/320/360).
|
|
Based on your job level, it can add an additional 1 ~ 5 Str/Int/Dex.
|
|
Bug: Skill name and casting sprite animation should display only on caster
|
|
AB_CANTO
|
|
Working
|
|
Applied kRO update (30/08/2011)
|
|
SP cost is changed (200/220/240).
|
|
Based on your job level, it can add an additional 1 ~ 5 Agi.
|
|
Bug: Skill name and casting sprite animation should display only on caster
|
|
AB_CHEAL
|
|
Working
|
|
Bug: Skill name and casting sprite animation should display only on caster
|
|
AB_EPICLESIS
|
|
Working
|
|
Need to fix SC effect on moving in/out of unit.
|
|
What status effects should cause immunity to this skill?
|
|
has skill_check_condition_castbegin case, check to see if it can be improved.
|
|
AB_PRAEFATIO
|
|
Working
|
|
Applied kRO update (30/08/2011)
|
|
SP cost is changed (80 + SkillLv * 10).
|
|
Bug: Skill name and casting sprite animation should display only on caster
|
|
AB_ORATIO
|
|
Working
|
|
Ugly hack to display/remove SI_ORATIO on mobs.
|
|
AB_LAUDAAGNUS
|
|
Working
|
|
Should +4+Skilllv luk apply to only those not cured from a status effect?
|
|
Check: Skill name and casting sprite animation should display only on caster?
|
|
Applied kRO update (21/09/2011)
|
|
* Now works when casting player is not in a party.
|
|
AB_LAUDARAMUS
|
|
Working
|
|
Should +4+Skilllv luk apply to only those not cured from a status effect?
|
|
Check: Skill name and casting sprite animation should display only on caster?
|
|
Applied kRO update (21/09/2011)
|
|
* Now works when casting player is not in a party.
|
|
AB_EUCHARISTICA
|
|
Working
|
|
AB_RENOVATIO
|
|
Working
|
|
AB_HIGHNESSHEAL
|
|
Working
|
|
AB_CLEARANCE
|
|
Working
|
|
Check: Should Soul Linkers be inately immune?
|
|
Check list a second time to see what was missed.
|
|
Applied kRO update (30/08/2011)
|
|
* Now also removes the Critical Wounds status effect.
|
|
AB_EXPIATIO
|
|
Working
|
|
Applied kRO update (30/08/2011)
|
|
* Changed from self targeted to self and other players.
|
|
AB_DUPLELIGHT
|
|
Working
|
|
Is skill_addtimerskill the best way to implement the additional attacks?
|
|
AB_DUPLELIGHT_MELEE
|
|
Working
|
|
AB_DUPLELIGHT_MAGIC
|
|
Working
|
|
AB_SILENTIUM
|
|
Working
|
|
Need more info on success rate.
|
|
AB_SECRAMENT
|
|
Working
|
|
|
|
== Warlock ========================================================================================
|
|
WL_WHITEIMPRISON
|
|
WL_SOULEXPANSION
|
|
WL_FROSTMISTY
|
|
WL_JACKFROST
|
|
WL_MARSHOFABYSS
|
|
WL_RECOGNIZEDSPELL
|
|
WL_SIENNAEXECRATE
|
|
WL_RADIUS
|
|
WL_STASIS
|
|
WL_DRAINLIFE
|
|
WL_CRIMSONROCK
|
|
WL_HELLINFERNO
|
|
WL_COMET
|
|
WL_CHAINLIGHTNING
|
|
WL_CHAINLIGHTNING_ATK
|
|
WL_EARTHSTRAIN
|
|
WL_TETRAVORTEX
|
|
WL_TETRAVORTEX_FIRE
|
|
WL_TETRAVORTEX_WATER
|
|
WL_TETRAVORTEX_WIND
|
|
WL_TETRAVORTEX_GROUND
|
|
WL_SUMMONFB
|
|
WL_SUMMONBL
|
|
WL_SUMMONWB
|
|
WL_SUMMON_ATK_FIRE
|
|
WL_SUMMON_ATK_WIND
|
|
WL_SUMMON_ATK_WATER
|
|
WL_SUMMON_ATK_GROUND
|
|
WL_SUMMONSTONE
|
|
WL_RELEASE
|
|
WL_READING_SB
|
|
WL_FREEZE_SP
|
|
|
|
== Ranger =========================================================================================
|
|
RA_ARROWSTORM
|
|
RA_FEARBREEZE
|
|
RA_RANGERMAIN
|
|
RA_AIMEDBOLT
|
|
RA_DETONATOR
|
|
RA_ELECTRICSHOCKER
|
|
RA_CLUSTERBOMB
|
|
RA_WUGMASTERY
|
|
RA_WUGRIDER
|
|
RA_WUGDASH
|
|
RA_WUGSTRIKE
|
|
RA_WUGBITE
|
|
RA_TOOTHOFWUG
|
|
RA_SENSITIVEKEEN
|
|
RA_CAMOUFLAGE
|
|
RA_RESEARCHTRAP
|
|
RA_MAGENTATRAP
|
|
RA_COBALTTRAP
|
|
RA_MAIZETRAP
|
|
RA_VERDURETRAP
|
|
RA_FIRINGTRAP
|
|
RA_ICEBOUNDTRAP
|
|
|
|
== Mechanic =======================================================================================
|
|
NC_MADOLICENCE
|
|
NC_BOOSTKNUCKLE
|
|
NC_PILEBUNKER
|
|
NC_VULCANARM
|
|
NC_FLAMELAUNCHER
|
|
NC_COLDSLOWER
|
|
NC_ARMSCANNON
|
|
NC_ACCELERATION
|
|
NC_HOVERING
|
|
NC_F_SIDESLIDE
|
|
NC_B_SIDESLIDE
|
|
NC_MAINFRAME
|
|
NC_SELFDESTRUCTION
|
|
NC_SHAPESHIFT
|
|
NC_EMERGENCYCOOL
|
|
NC_INFRAREDSCAN
|
|
NC_ANALYZE
|
|
NC_MAGNETICFIELD
|
|
NC_NEUTRALBARRIER
|
|
NC_STEALTHFIELD
|
|
NC_REPAIR
|
|
NC_TRAININGAXE
|
|
NC_RESEARCHFE
|
|
NC_AXEBOOMERANG
|
|
NC_POWERSWING
|
|
NC_AXETORNADO
|
|
NC_SILVERSNIPER
|
|
NC_MAGICDECOY
|
|
NC_DISJOINT
|