Converted last_point to mapname Converted save_point to mapname Converted memo to mapname Converted start point to mapname Removed default map Converted party member to mapname Converted maplists to mapname Removed mapindex loading Fixed instance loading with multiple map-servers Fixed castle loading with multiple map-servers Fixed battleground loading with multiple map-servers Fixed warping between map-servers Thanks to @aleos89 for his help!
1271 lines
39 KiB
C++
1271 lines
39 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef MAP_HPP
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#define MAP_HPP
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#include <algorithm>
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#include <stdarg.h>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "../common/cbasetypes.hpp"
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#include "../common/core.hpp" // CORE_ST_LAST
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#include "../common/db.hpp"
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#include "../common/mapindex.hpp"
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#include "../common/mmo.hpp"
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#include "../common/msg_conf.hpp"
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#include "../common/timer.hpp"
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#include "../config/core.hpp"
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#include "navi.hpp"
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#include "script.hpp"
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using rathena::server_core::Core;
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using rathena::server_core::e_core_type;
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namespace rathena{
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namespace server_map{
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class MapServer : public Core{
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protected:
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bool initialize( int argc, char* argv[] ) override;
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void finalize() override;
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void handle_crash() override;
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void handle_shutdown() override;
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public:
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MapServer() : Core( e_core_type::MAP ){
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}
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};
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}
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}
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struct npc_data;
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struct item_data;
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struct Channel;
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struct map_data *map_getmapdata(int16 m);
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#define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
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#define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
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#define do_final_msg() map_do_final_msg()
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int map_msg_config_read(const char *cfgName,int lang);
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const char* map_msg_txt(map_session_data *sd,int msg_number);
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void map_do_final_msg(void);
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void map_msg_reload(void);
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#define MAX_NPC_PER_MAP 512
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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#define NATURAL_HEAL_INTERVAL 500
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#define MIN_FLOORITEM 2
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#define MAX_FLOORITEM START_ACCOUNT_NUM
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#define MAX_LEVEL 250
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
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//The following system marks a different job ID system used by the map server,
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//which makes a lot more sense than the normal one. [Skotlex]
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//
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//These marks the "level" of the job.
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#define JOBL_2_1 0x100 //256
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#define JOBL_2_2 0x200 //512
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#define JOBL_2 0x300 //768
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#define JOBL_UPPER 0x1000 //4096
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#define JOBL_BABY 0x2000 //8192
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#define JOBL_THIRD 0x4000 //16384
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#define JOBL_FOURTH 0x8000 //32768
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//for filtering and quick checking.
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#define MAPID_BASEMASK 0x00ff
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#define MAPID_UPPERMASK 0x0fff
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#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
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#define MAPID_FOURTHMASK (JOBL_FOURTH|MAPID_THIRDMASK|JOBL_UPPER)
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//First Jobs
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//Note the oddity of the novice:
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//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
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enum e_mapid : uint64{
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//Novice And 1-1 Jobs
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MAPID_NOVICE = 0x0,
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MAPID_SWORDMAN,
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MAPID_MAGE,
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MAPID_ARCHER,
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MAPID_ACOLYTE,
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MAPID_MERCHANT,
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MAPID_THIEF,
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MAPID_TAEKWON,
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MAPID_WEDDING,
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MAPID_GUNSLINGER,
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MAPID_NINJA,
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MAPID_XMAS,
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MAPID_SUMMER,
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MAPID_HANBOK,
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MAPID_GANGSI,
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MAPID_OKTOBERFEST,
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MAPID_SUMMONER,
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MAPID_SUMMER2,
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//2-1 Jobs
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MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
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MAPID_KNIGHT,
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MAPID_WIZARD,
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MAPID_HUNTER,
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MAPID_PRIEST,
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MAPID_BLACKSMITH,
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MAPID_ASSASSIN,
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MAPID_STAR_GLADIATOR,
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MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
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MAPID_KAGEROUOBORO,
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MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
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//2-2 Jobs
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MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
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MAPID_SAGE,
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MAPID_BARDDANCER,
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MAPID_MONK,
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MAPID_ALCHEMIST,
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MAPID_ROGUE,
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MAPID_SOUL_LINKER,
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MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
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//Trans Novice And Trans 1-1 Jobs
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MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
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MAPID_SWORDMAN_HIGH,
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MAPID_MAGE_HIGH,
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MAPID_ARCHER_HIGH,
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MAPID_ACOLYTE_HIGH,
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MAPID_MERCHANT_HIGH,
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MAPID_THIEF_HIGH,
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//Trans 2-1 Jobs
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MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
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MAPID_HIGH_WIZARD,
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MAPID_SNIPER,
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MAPID_HIGH_PRIEST,
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MAPID_WHITESMITH,
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MAPID_ASSASSIN_CROSS,
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//Trans 2-2 Jobs
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MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
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MAPID_PROFESSOR,
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MAPID_CLOWNGYPSY,
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MAPID_CHAMPION,
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MAPID_CREATOR,
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MAPID_STALKER,
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//Baby Novice And Baby 1-1 Jobs
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MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
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MAPID_BABY_SWORDMAN,
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MAPID_BABY_MAGE,
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MAPID_BABY_ARCHER,
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MAPID_BABY_ACOLYTE,
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MAPID_BABY_MERCHANT,
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MAPID_BABY_THIEF,
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MAPID_BABY_TAEKWON,
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MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
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MAPID_BABY_NINJA,
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MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
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//Baby 2-1 Jobs
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MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
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MAPID_BABY_KNIGHT,
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MAPID_BABY_WIZARD,
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MAPID_BABY_HUNTER,
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MAPID_BABY_PRIEST,
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MAPID_BABY_BLACKSMITH,
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MAPID_BABY_ASSASSIN,
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MAPID_BABY_STAR_GLADIATOR,
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MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
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MAPID_BABY_KAGEROUOBORO,
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//Baby 2-2 Jobs
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MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
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MAPID_BABY_SAGE,
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MAPID_BABY_BARDDANCER,
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MAPID_BABY_MONK,
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MAPID_BABY_ALCHEMIST,
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MAPID_BABY_ROGUE,
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MAPID_BABY_SOUL_LINKER,
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//3-1 Jobs
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MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
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MAPID_RUNE_KNIGHT,
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MAPID_WARLOCK,
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MAPID_RANGER,
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MAPID_ARCH_BISHOP,
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MAPID_MECHANIC,
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MAPID_GUILLOTINE_CROSS,
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MAPID_STAR_EMPEROR,
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//3-2 Jobs
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MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
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MAPID_SORCERER,
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MAPID_MINSTRELWANDERER,
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MAPID_SURA,
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MAPID_GENETIC,
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MAPID_SHADOW_CHASER,
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MAPID_SOUL_REAPER,
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//Trans 3-1 Jobs
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MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
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MAPID_WARLOCK_T,
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MAPID_RANGER_T,
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MAPID_ARCH_BISHOP_T,
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MAPID_MECHANIC_T,
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MAPID_GUILLOTINE_CROSS_T,
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//Trans 3-2 Jobs
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MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
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MAPID_SORCERER_T,
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MAPID_MINSTRELWANDERER_T,
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MAPID_SURA_T,
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MAPID_GENETIC_T,
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MAPID_SHADOW_CHASER_T,
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//Baby 3-1 Jobs
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MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
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MAPID_BABY_RUNE_KNIGHT,
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MAPID_BABY_WARLOCK,
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MAPID_BABY_RANGER,
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MAPID_BABY_ARCH_BISHOP,
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MAPID_BABY_MECHANIC,
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MAPID_BABY_GUILLOTINE_CROSS,
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MAPID_BABY_STAR_EMPEROR,
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//Baby 3-2 Jobs
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MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
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MAPID_BABY_SORCERER,
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MAPID_BABY_MINSTRELWANDERER,
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MAPID_BABY_SURA,
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MAPID_BABY_GENETIC,
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MAPID_BABY_SHADOW_CHASER,
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MAPID_BABY_SOUL_REAPER,
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//4-1 Jobs
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MAPID_HYPER_NOVICE = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_SUPER_NOVICE,
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MAPID_DRAGON_KNIGHT,
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MAPID_ARCH_MAGE,
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MAPID_WINDHAWK,
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MAPID_CARDINAL,
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MAPID_MEISTER,
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MAPID_SHADOW_CROSS,
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MAPID_SKY_EMPEROR,
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MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
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MAPID_SHINKIRO_SHIRANUI,
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MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
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//4-2 Jobs
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MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
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MAPID_ELEMENTAL_MASTER,
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MAPID_TROUBADOURTROUVERE,
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MAPID_INQUISITOR,
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MAPID_BIOLO,
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MAPID_ABYSS_CHASER,
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MAPID_SOUL_ASCETIC,
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// Additional constants
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MAPID_ALL = UINT64_MAX
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};
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//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
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#define MESSAGE_SIZE (79 + 1)
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// Max size for inputs to Graffiti, Talkie Box text prompts
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#if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
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#define TALKBOX_MESSAGE_SIZE 21
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#else
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#define TALKBOX_MESSAGE_SIZE (79 + 1)
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#endif
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//String length you can write in the 'talking box'
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#define CHATBOX_SIZE (70 + 1)
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//Chatroom-related string sizes
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#define CHATROOM_TITLE_SIZE (36 + 1)
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#define CHATROOM_PASS_SIZE (8 + 1)
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//Max allowed chat text length
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#define CHAT_SIZE_MAX (255 + 1)
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#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
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//This stackable implementation does not means a BL can be more than one type at a time, but it's
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//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
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enum bl_type : uint16{
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BL_NUL = 0x000,
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BL_PC = 0x001,
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BL_MOB = 0x002,
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BL_PET = 0x004,
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BL_HOM = 0x008,
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BL_MER = 0x010,
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BL_ITEM = 0x020,
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BL_SKILL = 0x040,
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BL_NPC = 0x080,
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BL_CHAT = 0x100,
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BL_ELEM = 0x200,
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BL_ALL = 0xFFF,
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};
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/// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
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/// NPC Subtype
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enum npc_subtype : uint8{
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NPCTYPE_WARP, /// Warp
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NPCTYPE_SHOP, /// Shop
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NPCTYPE_SCRIPT, /// Script
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NPCTYPE_CASHSHOP, /// Cashshop
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NPCTYPE_ITEMSHOP, /// Itemshop
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NPCTYPE_POINTSHOP, /// Pointshop
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NPCTYPE_TOMB, /// Monster tomb
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NPCTYPE_MARKETSHOP, /// Marketshop
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NPCTYPE_BARTER, /// Barter
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};
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enum e_race : int8{
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RC_NONE_ = -1, //don't give us bonus
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RC_FORMLESS = 0,
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RC_UNDEAD,
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RC_BRUTE,
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RC_PLANT,
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RC_INSECT,
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RC_FISH,
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RC_DEMON,
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RC_DEMIHUMAN,
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RC_ANGEL,
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RC_DRAGON,
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RC_PLAYER_HUMAN,
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RC_PLAYER_DORAM,
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RC_ALL,
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RC_MAX //auto upd enum for array size
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};
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enum e_race2 : uint8{
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RC2_NONE = 0,
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RC2_GOBLIN,
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RC2_KOBOLD,
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RC2_ORC,
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RC2_GOLEM,
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RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
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RC2_NINJA,
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RC2_GVG,
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RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
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RC2_TREASURE,
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RC2_BIOLAB,
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RC2_MANUK,
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RC2_SPLENDIDE,
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RC2_SCARABA,
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RC2_OGH_ATK_DEF,
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RC2_OGH_HIDDEN,
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RC2_BIO5_SWORDMAN_THIEF,
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RC2_BIO5_ACOLYTE_MERCHANT,
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RC2_BIO5_MAGE_ARCHER,
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RC2_BIO5_MVP,
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RC2_CLOCKTOWER,
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RC2_THANATOS,
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RC2_FACEWORM,
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RC2_HEARTHUNTER,
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RC2_ROCKRIDGE,
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RC2_WERNER_LAB,
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RC2_TEMPLE_DEMON,
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RC2_ILLUSION_VAMPIRE,
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RC2_MALANGDO,
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RC2_MAX
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};
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/// Element list
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enum e_element : int8{
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ELE_NONE=-1,
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ELE_NEUTRAL=0,
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ELE_WATER,
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ELE_EARTH,
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ELE_FIRE,
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ELE_WIND,
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ELE_POISON,
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ELE_HOLY,
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ELE_DARK,
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ELE_GHOST,
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ELE_UNDEAD,
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ELE_ALL,
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ELE_MAX,
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ELE_WEAPON,
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ELE_ENDOWED,
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ELE_RANDOM,
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};
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static std::unordered_map<std::string, e_element> um_eleid2elename {
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{ "Neutral", ELE_NEUTRAL },
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{ "Water", ELE_WATER },
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{ "Earth", ELE_EARTH },
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{ "Fire", ELE_FIRE },
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{ "Wind", ELE_WIND },
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{ "Poison", ELE_POISON },
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{ "Holy", ELE_HOLY },
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{ "Dark", ELE_DARK },
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{ "Ghost", ELE_GHOST },
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{ "Undead", ELE_UNDEAD },
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};
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#define MAX_ELE_LEVEL 4 /// Maximum Element level
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/**
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* Types of spirit charms
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* NOTE: Code assumes that this matches the first entries in enum elements
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*/
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enum spirit_charm_types {
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CHARM_TYPE_NONE = 0,
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CHARM_TYPE_WATER,
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CHARM_TYPE_LAND,
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CHARM_TYPE_FIRE,
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CHARM_TYPE_WIND
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};
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enum mob_ai {
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AI_NONE = 0,
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AI_ATTACK,
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AI_SPHERE,
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AI_FLORA,
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AI_ZANZOU,
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AI_LEGION,
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AI_FAW,
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AI_GUILD,
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AI_WAVEMODE,
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AI_ABR,
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AI_BIONIC,
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AI_MAX
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};
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enum auto_trigger_flag {
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ATF_SELF = 0x01,
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ATF_TARGET = 0x02,
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ATF_SHORT = 0x04,
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ATF_LONG = 0x08,
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ATF_WEAPON = 0x10,
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ATF_MAGIC = 0x20,
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ATF_MISC = 0x40,
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};
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struct block_list {
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struct block_list *next,*prev;
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int id;
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int16 m,x,y;
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enum bl_type type;
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};
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// Mob List Held in memory for Dynamic Mobs [Wizputer]
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// Expanded to specify all mob-related spawn data by [Skotlex]
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struct spawn_data {
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short id; //ID, used because a mob can change it's class
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unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
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signed short xs, ys;
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unsigned short num; //Number of mobs using this structure
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unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
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unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
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unsigned int level;
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struct {
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unsigned int size : 2; //Holds if mob has to be tiny/large
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enum mob_ai ai; //Special ai for summoned monsters.
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unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
|
|
unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
|
|
} state;
|
|
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
|
|
};
|
|
|
|
struct flooritem_data {
|
|
struct block_list bl;
|
|
unsigned char subx,suby;
|
|
int cleartimer;
|
|
int first_get_charid,second_get_charid,third_get_charid;
|
|
t_tick first_get_tick,second_get_tick,third_get_tick;
|
|
struct item item;
|
|
unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
|
|
};
|
|
|
|
enum _sp {
|
|
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
|
|
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
|
|
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
|
|
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
|
|
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
|
|
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
|
|
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
|
|
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
|
|
SP_CARTINFO=99, // 99
|
|
|
|
SP_KILLEDGID=118,
|
|
SP_BASEJOB=119, // 100+19 - celest
|
|
SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
|
|
SP_KILLERRID=121,
|
|
SP_KILLEDRID=122,
|
|
SP_SITTING=123,
|
|
SP_CHARMOVE=124,
|
|
SP_CHARRENAME=125,
|
|
SP_CHARFONT=126,
|
|
SP_BANK_VAULT = 127,
|
|
SP_ROULETTE_BRONZE = 128,
|
|
SP_ROULETTE_SILVER = 129,
|
|
SP_ROULETTE_GOLD = 130,
|
|
SP_CASHPOINTS, SP_KAFRAPOINTS,
|
|
SP_PCDIECOUNTER, SP_COOKMASTERY,
|
|
SP_ACHIEVEMENT_LEVEL,
|
|
|
|
// Mercenaries
|
|
SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
|
|
|
|
// 4th jobs
|
|
SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
|
|
SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
|
|
SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
|
|
SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
|
|
|
|
// original 1000-
|
|
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
|
|
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
|
|
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
|
|
SP_ADDEFF, SP_RESEFF, // 1012-1013
|
|
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
|
|
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
|
|
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
|
|
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
|
|
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
|
|
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
|
|
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
|
|
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
|
|
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
|
|
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
|
|
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
|
|
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
|
|
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
|
|
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
|
|
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
|
|
SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
|
|
SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
|
|
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
|
|
SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
|
|
SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
|
|
SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
|
|
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
|
|
SP_PATK_RATE,SP_SMATK_RATE,SP_RES_RATE,SP_MRES_RATE,SP_HPLUS_RATE,SP_CRATE_RATE,SP_ALL_TRAIT_STATS,SP_MAXAPRATE,// 1093-1100
|
|
|
|
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
|
|
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
|
|
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
|
|
|
|
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
|
|
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
|
|
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
|
|
SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
|
|
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
|
|
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
|
|
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
|
|
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
|
|
SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
|
|
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
|
|
SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
|
|
SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
|
|
|
|
SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
|
|
SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
|
|
SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
|
|
SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
|
|
SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
|
|
SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
|
|
SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
|
|
SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
|
|
SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
|
|
SP_WEAPON_SUBSIZE, SP_ABSORB_DMG_MAXHP2 // 2102-2103
|
|
};
|
|
|
|
enum _look {
|
|
LOOK_BASE,
|
|
LOOK_HAIR,
|
|
LOOK_WEAPON,
|
|
LOOK_HEAD_BOTTOM,
|
|
LOOK_HEAD_TOP,
|
|
LOOK_HEAD_MID,
|
|
LOOK_HAIR_COLOR,
|
|
LOOK_CLOTHES_COLOR,
|
|
LOOK_SHIELD,
|
|
LOOK_SHOES,
|
|
LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
|
|
LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
|
|
LOOK_ROBE,
|
|
// LOOK_FLOOR, // TODO : fix me!! offcial use this ?
|
|
LOOK_BODY2
|
|
};
|
|
|
|
enum e_mapflag : int16 {
|
|
MF_INVALID = -1,
|
|
MF_MIN = 0,
|
|
MF_NOMEMO = 0,
|
|
MF_NOTELEPORT,
|
|
MF_NOSAVE,
|
|
MF_NOBRANCH,
|
|
MF_NOPENALTY,
|
|
MF_NOZENYPENALTY,
|
|
MF_PVP,
|
|
MF_PVP_NOPARTY,
|
|
MF_PVP_NOGUILD,
|
|
MF_GVG,
|
|
MF_GVG_NOPARTY, //10
|
|
MF_NOTRADE,
|
|
MF_NOSKILL,
|
|
MF_NOWARP,
|
|
MF_PARTYLOCK,
|
|
MF_NOICEWALL,
|
|
MF_SNOW,
|
|
MF_FOG,
|
|
MF_SAKURA,
|
|
MF_LEAVES,
|
|
//MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
|
|
// 21 free
|
|
MF_NOGO = 22,
|
|
MF_CLOUDS,
|
|
MF_CLOUDS2,
|
|
MF_FIREWORKS,
|
|
MF_GVG_CASTLE,
|
|
MF_GVG_DUNGEON,
|
|
MF_NIGHTENABLED,
|
|
MF_NOBASEEXP,
|
|
MF_NOJOBEXP, //30
|
|
MF_NOMOBLOOT,
|
|
MF_NOMVPLOOT,
|
|
MF_NORETURN,
|
|
MF_NOWARPTO,
|
|
MF_PVP_NIGHTMAREDROP,
|
|
MF_RESTRICTED,
|
|
MF_NOCOMMAND,
|
|
MF_NODROP,
|
|
MF_JEXP,
|
|
MF_BEXP, //40
|
|
MF_NOVENDING,
|
|
MF_LOADEVENT,
|
|
MF_NOCHAT,
|
|
MF_NOEXPPENALTY,
|
|
MF_GUILDLOCK,
|
|
MF_TOWN,
|
|
MF_AUTOTRADE,
|
|
MF_ALLOWKS,
|
|
MF_MONSTER_NOTELEPORT,
|
|
MF_PVP_NOCALCRANK, //50
|
|
MF_BATTLEGROUND,
|
|
MF_RESET,
|
|
MF_NOMAPCHANNELAUTOJOIN,
|
|
MF_NOUSECART,
|
|
MF_NOITEMCONSUMPTION,
|
|
MF_NOSUNMOONSTARMIRACLE,
|
|
MF_FORCEMINEFFECT,
|
|
MF_NOLOCKON,
|
|
MF_NOTOMB,
|
|
MF_SKILL_DAMAGE, //60
|
|
MF_NOCOSTUME,
|
|
MF_GVG_TE_CASTLE,
|
|
MF_GVG_TE,
|
|
MF_HIDEMOBHPBAR,
|
|
MF_NOLOOT,
|
|
MF_NOEXP,
|
|
MF_PRIVATEAIRSHIP_SOURCE,
|
|
MF_PRIVATEAIRSHIP_DESTINATION,
|
|
MF_SKILL_DURATION,
|
|
MF_NOCASHSHOP, // 70
|
|
MF_NORODEX,
|
|
MF_NORENEWALEXPPENALTY,
|
|
MF_NORENEWALDROPPENALTY,
|
|
MF_NOPETCAPTURE,
|
|
MF_NOBUYINGSTORE,
|
|
MF_NODYNAMICNPC,
|
|
MF_MAX
|
|
};
|
|
|
|
/// Enum of damage types
|
|
enum e_skill_damage_type : uint8 {
|
|
SKILLDMG_PC,
|
|
SKILLDMG_MOB,
|
|
SKILLDMG_BOSS,
|
|
SKILLDMG_OTHER,
|
|
SKILLDMG_MAX,
|
|
SKILLDMG_CASTER, ///< Only used on getter for caster value
|
|
};
|
|
|
|
/// Struct for MF_SKILL_DAMAGE
|
|
struct s_skill_damage {
|
|
unsigned int map; ///< Maps (used for skill_damage_db.txt)
|
|
uint16 caster; ///< Caster type
|
|
int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
|
|
};
|
|
|
|
/// Struct of MF_SKILL_DURATION
|
|
struct s_skill_duration {
|
|
uint16 skill_id; ///< Skill ID
|
|
uint16 per; ///< Rate
|
|
};
|
|
|
|
/// Enum for item drop type for MF_PVP_NIGHTMAREDROP
|
|
enum e_nightmare_drop_type : uint8 {
|
|
NMDT_INVENTORY = 0x1,
|
|
NMDT_EQUIP = 0x2,
|
|
NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
|
|
};
|
|
|
|
/// Struct for MF_PVP_NIGHTMAREDROP
|
|
struct s_drop_list {
|
|
int drop_id;
|
|
int drop_per;
|
|
enum e_nightmare_drop_type drop_type;
|
|
};
|
|
|
|
/// Union for mapflag values
|
|
union u_mapflag_args {
|
|
struct point nosave;
|
|
struct s_drop_list nightmaredrop;
|
|
struct s_skill_damage skill_damage;
|
|
struct s_skill_duration skill_duration;
|
|
int flag_val;
|
|
};
|
|
|
|
// used by map_setcell()
|
|
enum cell_t{
|
|
CELL_WALKABLE,
|
|
CELL_SHOOTABLE,
|
|
CELL_WATER,
|
|
|
|
CELL_NPC,
|
|
CELL_BASILICA,
|
|
CELL_LANDPROTECTOR,
|
|
CELL_NOVENDING,
|
|
CELL_NOCHAT,
|
|
CELL_MAELSTROM,
|
|
CELL_ICEWALL,
|
|
CELL_NOBUYINGSTORE,
|
|
};
|
|
|
|
// used by map_getcell()
|
|
enum cell_chk : uint8 {
|
|
CELL_GETTYPE, // Retrieves a cell's 'gat' type
|
|
|
|
CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
|
|
CELL_CHKWATER, // Whether the cell is water (gat type 3)
|
|
CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
|
|
|
|
CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
|
|
CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
|
|
CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
|
|
CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
|
|
CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
|
|
|
|
CELL_CHKNPC, // Whether the cell has an OnTouch NPC
|
|
CELL_CHKBASILICA, // Whether the cell has Basilica
|
|
CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
|
|
CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
|
|
CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
|
|
CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
|
|
CELL_CHKICEWALL, // Whether the cell has Ice Wall
|
|
CELL_CHKNOBUYINGSTORE, // Whether the cell denies ALL_BUYING_STORE skill
|
|
|
|
};
|
|
|
|
struct mapcell
|
|
{
|
|
// terrain flags
|
|
unsigned char
|
|
walkable : 1,
|
|
shootable : 1,
|
|
water : 1;
|
|
|
|
// dynamic flags
|
|
unsigned char
|
|
npc : 1,
|
|
basilica : 1,
|
|
landprotector : 1,
|
|
novending : 1,
|
|
nochat : 1,
|
|
maelstrom : 1,
|
|
icewall : 1,
|
|
nobuyingstore : 1;
|
|
|
|
#ifdef CELL_NOSTACK
|
|
unsigned char cell_bl; //Holds amount of bls in this cell.
|
|
#endif
|
|
};
|
|
|
|
struct iwall_data {
|
|
char wall_name[50];
|
|
short m, x, y, size;
|
|
int8 dir;
|
|
bool shootable;
|
|
};
|
|
|
|
struct map_data {
|
|
char name[MAP_NAME_LENGTH];
|
|
uint16 index; // The map index used by the mapindex* functions.
|
|
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
|
|
struct block_list **block;
|
|
struct block_list **block_mob;
|
|
int16 m;
|
|
int16 xs,ys; // map dimensions (in cells)
|
|
int16 bxs,bys; // map dimensions (in blocks)
|
|
int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
|
|
int npc_num; // number total of npc on the map
|
|
int npc_num_area; // number of npc with a trigger area on the map
|
|
int npc_num_warp; // number of warp npc on the map
|
|
int users;
|
|
int users_pvp;
|
|
int iwall_num; // Total of invisible walls in this map
|
|
|
|
std::vector<int> flag;
|
|
struct point save;
|
|
std::vector<s_drop_list> drop_list;
|
|
uint32 zone; // zone number (for item/skill restrictions)
|
|
struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
|
|
std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
|
|
std::unordered_map<uint16, int> skill_duration;
|
|
|
|
struct npc_data *npc[MAX_NPC_PER_MAP];
|
|
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
|
|
int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
|
|
|
|
// Instance Variables
|
|
int instance_id;
|
|
int instance_src_map;
|
|
|
|
/* rAthena Local Chat */
|
|
struct Channel *channel;
|
|
|
|
/* ShowEvent Data Cache */
|
|
std::vector<int> qi_npc;
|
|
|
|
/* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
|
|
unsigned short hpmeter_visible;
|
|
#ifdef MAP_GENERATOR
|
|
struct {
|
|
std::vector<const struct npc_data *> npcs;
|
|
std::vector<const struct navi_link *> warps_into;
|
|
std::vector<const struct navi_link *> warps_outof;
|
|
} navi;
|
|
#endif
|
|
};
|
|
|
|
/// Stores information about a remote map (for multi-mapserver setups).
|
|
/// Beginning of data structure matches 'map_data', to allow typecasting.
|
|
struct map_data_other_server {
|
|
char name[MAP_NAME_LENGTH];
|
|
unsigned short index; //Index is the map index used by the mapindex* functions.
|
|
struct mapcell* cell; // If this is NULL, the map is not on this map-server
|
|
uint32 ip;
|
|
uint16 port;
|
|
};
|
|
|
|
struct inter_conf {
|
|
uint32 start_status_points;
|
|
bool emblem_woe_change;
|
|
uint32 emblem_transparency_limit;
|
|
};
|
|
|
|
extern struct inter_conf inter_config;
|
|
|
|
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
|
|
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
|
|
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
|
|
void map_setgatcell(int16 m, int16 x, int16 y, int gat);
|
|
|
|
extern struct map_data map[];
|
|
extern int map_num;
|
|
|
|
extern int autosave_interval;
|
|
extern int minsave_interval;
|
|
extern int16 save_settings;
|
|
extern int night_flag; // 0=day, 1=night [Yor]
|
|
extern int enable_spy; //Determines if @spy commands are active.
|
|
|
|
// Agit Flags
|
|
extern bool agit_flag;
|
|
extern bool agit2_flag;
|
|
extern bool agit3_flag;
|
|
#define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
|
|
|
|
/**
|
|
* Specifies maps where players may hit each other
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
*/
|
|
inline bool mapdata_flag_vs(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]) || mapdata->flag[MF_BATTLEGROUND])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
*/
|
|
inline bool mapdata_flag_vs2(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE] || mapdata->flag[MF_BATTLEGROUND])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Specifies maps that have special GvG/WoE restrictions
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
*/
|
|
inline bool mapdata_flag_gvg(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
*/
|
|
inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE_CASTLE])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* No Kill Steal Protection
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
*/
|
|
inline bool mapdata_flag_ks(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_TOWN] || mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_BATTLEGROUND])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* WOE:TE Maps (regardless of agit_flag status)
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
* @author Cydh
|
|
*/
|
|
inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
|
|
* @param mapdata: Map Data
|
|
* @return True on success or false otherwise
|
|
* @author Cydh
|
|
*/
|
|
inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
|
|
if (mapdata == nullptr)
|
|
return false;
|
|
|
|
if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE])
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// Backwards compatibility
|
|
inline bool map_flag_vs(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_vs(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_vs2(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_vs2(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_gvg(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_gvg(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_gvg2(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_gvg2(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_ks(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_ks(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_gvg2_te(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_gvg2_te(mapdata);
|
|
}
|
|
|
|
inline bool map_flag_gvg2_no_te(int16 m) {
|
|
if (m < 0)
|
|
return false;
|
|
|
|
struct map_data *mapdata = &map[m];
|
|
|
|
return mapdata_flag_gvg2_no_te(mapdata);
|
|
}
|
|
|
|
extern char motd_txt[];
|
|
extern char charhelp_txt[];
|
|
extern char channel_conf[];
|
|
|
|
extern char wisp_server_name[];
|
|
|
|
/// Type of 'save_settings'
|
|
enum save_settings_type {
|
|
CHARSAVE_NONE = 0x000, /// Never
|
|
CHARSAVE_TRADE = 0x001, /// After trading
|
|
CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
|
|
CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
|
|
CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
|
|
CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
|
|
CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
|
|
CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
|
|
CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
|
|
CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
|
|
CHARSAVE_ALL = 0xFFF, /// Always
|
|
};
|
|
|
|
// users
|
|
void map_setusers(int);
|
|
int map_getusers(void);
|
|
int map_usercount(void);
|
|
|
|
// blocklist lock
|
|
int map_freeblock(struct block_list *bl);
|
|
int map_freeblock_lock(void);
|
|
int map_freeblock_unlock(void);
|
|
// blocklist manipulation
|
|
int map_addblock(struct block_list* bl);
|
|
int map_delblock(struct block_list* bl);
|
|
int map_moveblock(struct block_list *, int, int, t_tick);
|
|
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
|
|
int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
|
|
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
|
|
int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
|
|
int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
|
|
int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
|
|
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
|
|
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
|
|
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
|
|
int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
|
|
int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
|
|
int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
|
|
int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
|
|
//blocklist nb in one cell
|
|
int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
|
|
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
|
|
// search and creation
|
|
int map_get_new_object_id(void);
|
|
int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
|
|
bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
|
|
//
|
|
int map_quit(map_session_data *);
|
|
// npc
|
|
bool map_addnpc(int16 m,struct npc_data *);
|
|
|
|
// map item
|
|
TIMER_FUNC(map_clearflooritem_timer);
|
|
TIMER_FUNC(map_removemobs_timer);
|
|
void map_clearflooritem(struct block_list* bl);
|
|
int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);
|
|
|
|
// instances
|
|
int map_addinstancemap(int src_m, int instance_id, bool no_mapflag);
|
|
int map_delinstancemap(int m);
|
|
void map_data_copyall(void);
|
|
void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
|
|
|
|
// player to map session
|
|
void map_addnickdb(int charid, const char* nick);
|
|
void map_delnickdb(int charid, const char* nick);
|
|
void map_reqnickdb(map_session_data* sd,int charid);
|
|
const char* map_charid2nick(int charid);
|
|
map_session_data* map_charid2sd(int charid);
|
|
|
|
map_session_data * map_id2sd(int id);
|
|
struct mob_data * map_id2md(int id);
|
|
struct npc_data * map_id2nd(int id);
|
|
struct homun_data* map_id2hd(int id);
|
|
struct s_mercenary_data* map_id2mc(int id);
|
|
struct pet_data* map_id2pd(int id);
|
|
struct s_elemental_data* map_id2ed(int id);
|
|
struct chat_data* map_id2cd(int id);
|
|
struct block_list * map_id2bl(int id);
|
|
bool map_blid_exists( int id );
|
|
|
|
#define map_id2index(id) map[(id)].index
|
|
const char* map_mapid2mapname(int m);
|
|
int16 map_mapindex2mapid(unsigned short mapindex);
|
|
int16 map_mapname2mapid(const char* name);
|
|
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
|
|
int map_setipport(unsigned short map, uint32 ip, uint16 port);
|
|
int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
|
|
int map_eraseallipport(void);
|
|
void map_addiddb(struct block_list *);
|
|
void map_deliddb(struct block_list *bl);
|
|
void map_foreachpc(int (*func)(map_session_data* sd, va_list args), ...);
|
|
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
|
|
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
|
|
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
|
|
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
|
|
map_session_data * map_nick2sd(const char* nick, bool allow_partial);
|
|
struct mob_data * map_getmob_boss(int16 m);
|
|
struct mob_data * map_id2boss(int id);
|
|
|
|
// reload config file looking only for npcs
|
|
void map_reloadnpc(bool clear);
|
|
|
|
void map_remove_questinfo(int m, struct npc_data *nd);
|
|
|
|
/// Bitfield of flags for the iterator.
|
|
enum e_mapitflags
|
|
{
|
|
MAPIT_NORMAL = 0,
|
|
// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
|
|
};
|
|
struct s_mapiterator;
|
|
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
|
|
void mapit_free(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_first(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_last(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_next(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_prev(struct s_mapiterator* mapit);
|
|
bool mapit_exists(struct s_mapiterator* mapit);
|
|
#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
|
#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
|
#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
|
|
#define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
|
|
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
|
|
|
|
int map_check_dir(int s_dir,int t_dir);
|
|
uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
|
|
uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
|
|
int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
|
|
|
|
int cleanup_sub(struct block_list *bl, va_list ap);
|
|
|
|
int map_delmap(char* mapname);
|
|
void map_flags_init(void);
|
|
|
|
bool map_iwall_exist(const char* wall_name);
|
|
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
|
|
void map_iwall_get(map_session_data *sd);
|
|
bool map_iwall_remove(const char *wall_name);
|
|
|
|
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
|
|
void map_spawnmobs(int16 m); // [Wizputer]
|
|
void map_removemobs(int16 m); // [Wizputer]
|
|
void map_addmap2db(struct map_data *m);
|
|
void map_removemapdb(struct map_data *m);
|
|
|
|
void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
|
|
void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
|
|
|
|
enum e_mapflag map_getmapflag_by_name(char* name);
|
|
bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
|
|
int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
|
|
bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
|
|
#define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, NULL)
|
|
#define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, NULL)
|
|
|
|
#define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
|
|
#define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
|
|
#define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
|
|
#define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
|
|
#define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
|
|
|
|
//Other languages supported
|
|
extern const char*MSG_CONF_NAME_RUS;
|
|
extern const char*MSG_CONF_NAME_SPN;
|
|
extern const char*MSG_CONF_NAME_GRM;
|
|
extern const char*MSG_CONF_NAME_CHN;
|
|
extern const char*MSG_CONF_NAME_MAL;
|
|
extern const char*MSG_CONF_NAME_IDN;
|
|
extern const char*MSG_CONF_NAME_FRN;
|
|
extern const char*MSG_CONF_NAME_POR;
|
|
extern const char*MSG_CONF_NAME_THA;
|
|
|
|
//Useful typedefs from jA [Skotlex]
|
|
typedef map_session_data TBL_PC;
|
|
typedef struct npc_data TBL_NPC;
|
|
typedef struct mob_data TBL_MOB;
|
|
typedef struct flooritem_data TBL_ITEM;
|
|
typedef struct chat_data TBL_CHAT;
|
|
typedef struct skill_unit TBL_SKILL;
|
|
typedef struct pet_data TBL_PET;
|
|
typedef struct homun_data TBL_HOM;
|
|
typedef struct s_mercenary_data TBL_MER;
|
|
typedef struct s_elemental_data TBL_ELEM;
|
|
|
|
#define BL_CAST(type_, bl) \
|
|
( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
|
|
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#include "../common/sql.hpp"
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extern int db_use_sqldbs;
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extern Sql* mmysql_handle;
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extern Sql* qsmysql_handle;
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extern Sql* logmysql_handle;
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extern char barter_table[32];
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extern char buyingstores_table[32];
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extern char buyingstore_items_table[32];
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extern char item_table[32];
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extern char item2_table[32];
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extern char mob_table[32];
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extern char mob2_table[32];
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extern char mob_skill_table[32];
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extern char mob_skill2_table[32];
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extern char vendings_table[32];
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extern char vending_items_table[32];
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extern char market_table[32];
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extern char partybookings_table[32];
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extern char roulette_table[32];
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extern char guild_storage_log_table[32];
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void do_shutdown(void);
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#endif /* MAP_HPP */
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