
* Added a while() loop to the client packet processor (for performance) * Added support for kRO 2007-05-14aSakexe langtype 0 login packet 0x2b0 * Added Job_Baby_Alchemist define to complement the Job_Alchemist update * Added custom Hollow Poring mob_db2 entry git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10954 54d463be-8e91-2dee-dedb-b68131a5f0ec
389 lines
16 KiB
Plaintext
389 lines
16 KiB
Plaintext
//===== eAthena Script =======================================
|
||
//= Clothes Dyer
|
||
//===== By: ==================================================
|
||
//= Usnul
|
||
//===== Current Version: =====================================
|
||
//= 2.4
|
||
//===== Compatible With: =====================================
|
||
//= eAthena 1.0+
|
||
//===== Description: =========================================
|
||
//= Clothes dyer with standard palletes
|
||
//===== Additional Comments: =================================
|
||
//= Fully working
|
||
//= 2.1 Shortened some labels to make this script loading,
|
||
//= Added Black+White Colors desc [Lupus]
|
||
//= 2.1a - added adv classes + abby class support [Lupus]
|
||
//= 2.2 – Spell checked. [Nexon]
|
||
//= 2.3 - Fixed dis $hit! [Poki#3]
|
||
//= 2.4 - Disabled cloth dyeing since it's not implemented
|
||
// on official servers and cause your client to crash
|
||
// [Playtester]
|
||
//============================================================
|
||
//Note: To enable it, replace L_Busy with L_Dye
|
||
//============================================================
|
||
|
||
|
||
// Dyer Ginedin Rephere ---------------------------------------------------
|
||
prt_in,284,168,2 script Dyer Ginedin Rephere 55,{
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "11... 12... Mmm... good. I think I'll be able to finish before tonight’s party. Oh! I didn't notice that you were here. Anyway how may I assist you?";
|
||
M_Menu:
|
||
next;
|
||
menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End;
|
||
|
||
L_Talk:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!";
|
||
mes "It seems that the young women of Rune Midgard must be very well off these days.";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Not that I think that they are indulging in anything luxurious mind you.";
|
||
mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished.....";
|
||
mes "more than makes up for all of the hard work!!";
|
||
goto M_Menu;
|
||
|
||
L_Dye:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Oh... you need my work? Well... okay sounds good.";
|
||
next;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Please choose a color that suits you.";
|
||
next;
|
||
if(Sex==0) goto Female_dye;
|
||
//=================================
|
||
// Clothing Dyeing for Males
|
||
//=================================
|
||
|
||
Male_dye:
|
||
if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M;
|
||
if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M;
|
||
if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M;
|
||
if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M;
|
||
if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M;
|
||
if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M;
|
||
if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M;
|
||
if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M;
|
||
if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M;
|
||
if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M;
|
||
if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_M;
|
||
if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M;
|
||
if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M;
|
||
if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M;
|
||
goto sL_Sorry;
|
||
//NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny.
|
||
//Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug!
|
||
|
||
L_Novice_M:
|
||
set @black, 1;
|
||
set @blue, 2;
|
||
set @green, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Swordman_M:
|
||
set @black, 1;
|
||
set @blue, 2;
|
||
set @green, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Mage_M:
|
||
set @red, 1;
|
||
set @violet, 2;
|
||
set @orange, 3;
|
||
set @white, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Archer_M:
|
||
set @black, 1;
|
||
set @violet, 2;
|
||
set @green, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Acolyte_M:
|
||
set @blue, 1;
|
||
set @red, 2;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Merchant_M:
|
||
set @black, 1;
|
||
set @blue, 2;
|
||
set @green, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Thief_M:
|
||
set @green, 1;
|
||
set @red, 2;
|
||
set @white, 4;
|
||
menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Swordman2_M:
|
||
set @violet, 1;
|
||
set @red, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Acolyte2_M:
|
||
set @blue, 1;
|
||
set @green, 2;
|
||
set @red, 3;
|
||
set @white, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Mage2_M:
|
||
set @blue, 1;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Merchant2_M:
|
||
set @black, 1;
|
||
set @green, 2;
|
||
set @white, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Archer2_M:
|
||
set @black, 1;
|
||
set @blue, 2;
|
||
set @green, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Thief2_M:
|
||
set @blue, 1;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End;
|
||
L_Super_Novice_M:
|
||
set @violet, 1;
|
||
set @blue, 2;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
|
||
|
||
//=================================
|
||
// Clothing Dyeing for Females
|
||
//=================================
|
||
Female_dye:
|
||
if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F;
|
||
if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F;
|
||
if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F;
|
||
if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F;
|
||
if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F;
|
||
if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F;
|
||
if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F;
|
||
if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F;
|
||
if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F;
|
||
if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F;
|
||
if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_F;
|
||
if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F;
|
||
if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F;
|
||
if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F;
|
||
if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F;
|
||
goto sL_Sorry;
|
||
//NOTE: Same problems as with Males. This time: Monk, High Priest, Champion.
|
||
//Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug!
|
||
|
||
L_Novice_F:
|
||
set @blue, 1;
|
||
set @red, 2;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Swordman_F:
|
||
set @red, 1;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Mage_F:
|
||
set @red, 1;
|
||
set @violet, 2;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Archer_F:
|
||
set @red, 1;
|
||
set @green, 2;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Acolyte_F:
|
||
set @red, 1;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Merchant_F:
|
||
set @violet, 1;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Thief_F:
|
||
set @red, 1;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Swordman2_F:
|
||
set @blue, 1;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Acolyte2_F:
|
||
set @red, 1;
|
||
set @green, 2;
|
||
set @white, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Mage2_F:
|
||
set @red, 1;
|
||
set @blue, 2;
|
||
set @white, 3;
|
||
set @green, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End;
|
||
L_Merchant2_F:
|
||
set @red, 1;
|
||
set @green, 2;
|
||
set @violet, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
L_Archer2_F:
|
||
set @blue, 1;
|
||
set @green, 3;
|
||
set @violet, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End;
|
||
L_Thief2_F:
|
||
set @black, 1;
|
||
set @yellow, 2;
|
||
set @white, 3;
|
||
menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Thief3_F:
|
||
set @yellow, 2;
|
||
set @white, 3;
|
||
menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End;
|
||
L_Super_Novice_F:
|
||
set @blue, 1;
|
||
set @red, 2;
|
||
set @green, 3;
|
||
set @black, 4;
|
||
menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
|
||
|
||
//=================================
|
||
// Rest of the script
|
||
//=================================
|
||
|
||
L_Dye_Default:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "I can change your dye to the default one for free.";
|
||
mes "Are you sure?";
|
||
next;
|
||
menu "Yes",-,"No",L_End;
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "OK. Here goes nothing.";
|
||
setlook 7,0;
|
||
close;
|
||
L_Dye_Orange:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(980) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 980,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes orange.";
|
||
setlook 7,@orange;
|
||
close;
|
||
L_Dye_Violet:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(981) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 981,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes Violet.";
|
||
setlook 7,@violet;
|
||
close;
|
||
L_Dye_Red:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(975) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 975,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes red.";
|
||
setlook 7,@red;
|
||
close;
|
||
L_Dye_Black:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(983) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 983,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes black.";
|
||
setlook 7,@black;
|
||
close;
|
||
L_Dye_Green:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(979) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 979,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes green.";
|
||
setlook 7,@green;
|
||
close;
|
||
L_Dye_Blue:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(978) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 978,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes blue.";
|
||
setlook 7,@blue;
|
||
close;
|
||
L_Dye_White:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(982) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 982,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes white.";
|
||
setlook 7,@white;
|
||
close;
|
||
L_Dye_Yellow:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
if(countitem(976) < 1) goto sL_NoDye;
|
||
if(Zeny < 10000) goto sL_Zeny;
|
||
delitem 976,1;
|
||
set Zeny, Zeny - 10000;
|
||
mes "Ok. I will dye you clothes yellow.";
|
||
setlook 7,@yellow;
|
||
close;
|
||
|
||
sL_Sorry:
|
||
mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it.";
|
||
close;
|
||
|
||
sL_Zeny:
|
||
mes "I'm sorry but you don't have enough money.";
|
||
close;
|
||
|
||
sL_NoDye:
|
||
mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information.";
|
||
next;
|
||
|
||
L_Busy:
|
||
mes "Sorry, I'm too busy with other jobs to dye your clothes.";
|
||
goto M_Menu;
|
||
|
||
L_PriceList:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Here is the list of colors you can choose from and their prices:";
|
||
mes " ";
|
||
mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuffs";
|
||
mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuffs";
|
||
mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuffs";
|
||
mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuffs";
|
||
mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuffs";
|
||
mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuffs";
|
||
mes " - Black: 10000 zeny, 1 Black Dyestuffs";
|
||
mes " - White: 10000 zeny, 1 White Dyestuffs";
|
||
goto M_Menu;
|
||
|
||
L_End:
|
||
mes "[Dyer Ginedin Rephere]";
|
||
mes "Make yourself at home. Even though I don't have time for you.";
|
||
close;
|
||
}
|