Files
rathena/src/map/path.h
Florian Wilkemeyer 99cb385f34 map-server: optimized path_search(), by removing dynamic memory allocation for each call.
Pathfinding uses BHEAP_* (vector) operations from db.h, before this optimization each pathsearch resulted in an call to aMalloc() / aFree()  which is quite costly as it fragments memory over time & may cause software stalls when the application's heap must be resized.

Now it allocates the Heap once (& may grow it accordingly) and re-uses the allocated memory every time/call.

This makes also tons of monsters less cpu-time intensive.
2016-05-04 14:00:37 +02:00

75 lines
2.4 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _PATH_H_
#define _PATH_H_
#include "map.h" // enum cell_chk
#define MOVE_COST 10
#define MOVE_DIAGONAL_COST 14
#define MAX_WALKPATH 32
struct walkpath_data {
unsigned char path_len,path_pos;
unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
int rx,ry,len;
int x[MAX_WALKPATH];
int y[MAX_WALKPATH];
};
enum directions{
DIR_CENTER = -1,
DIR_NORTH = 0,
DIR_NORTHWEST = 1,
DIR_WEST = 2,
DIR_SOUTHWEST = 3,
DIR_SOUTH = 4,
DIR_SOUTHEAST = 5,
DIR_EAST = 6,
DIR_NORTHEAST = 7,
DIR_MAX
};
#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
#define check_distance_client_bl(bl1, bl2, distance) check_distance_client((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
#define check_distance_client_blxy(bl, x1, y1, distance) check_distance_client((bl)->x-(x1), (bl)->y-(y1), distance)
#define check_distance_client_xy(x0, y0, x1, y1, distance) check_distance_client((x0)-(x1), (y0)-(y1), distance)
#define distance_client_bl(bl1, bl2) distance_client((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
#define distance_client_blxy(bl, x1, y1) distance_client((bl)->x-(x1), (bl)->y-(y1))
#define distance_client_xy(x0, y0, x1, y1) distance_client((x0)-(x1), (y0)-(y1))
// calculates destination cell for knockback
int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count);
// tries to find a walkable path
bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int flag,cell_chk cell);
// tries to find a shootable path
bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,cell_chk cell);
// distance related functions
bool check_distance(int dx, int dy, int distance);
unsigned int distance(int dx, int dy);
bool check_distance_client(int dx, int dy, int distance);
int distance_client(int dx, int dy);
//
void do_init_path();
void do_final_path();
#endif /* _PATH_H_ */