
- Eliminated unofficial map-broadcasts (opening treasures/guardian death.) - Fixed several errors in guardian spawning (script-wise.) - Treasure spawning itself is done weird... What exactly is the last paramater for anyway? Near as I can see it's ALWAYS 1. Why is it used? what does it do? Why is it undocumented? Mysteries and more! - Updated dialog and restructured several NPCs. * Created a unique function for novice WoE as the new manager does not support it. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11633 54d463be-8e91-2dee-dedb-b68131a5f0ec
167 lines
4.8 KiB
Plaintext
167 lines
4.8 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for Prontera Guild Castles
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= v1.2 Optimized with functions.[kobra_k88]
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//= 1.3 Removed announces when you open chests. [L0ne_W0lf]
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//============================================================
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//<=============================== Castle 1 =================================>\\
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// Treasure Spawn ----------------------------------------------------------
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prtg_cas01,1,1,0 script Treasure_Pt01 -1,{
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OnRecvCastlePt01:
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end;
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OnInit:
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if($boxNumPt01 == 0) end;
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set $@bxPt01, $boxNumPt01;
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callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
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end;
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OnDied:
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set $boxNumPt01, $boxNumPt01 -1;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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prtg_cas01,15,209,0 script Switch#TresPt01 111,{
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callfunc "F_GldTreasSw", "prtg_cas01",109,179;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179;
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end;
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}
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//<================================= Castle 2 ===============================>\\
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// Treasure Spawn ----------------------------------------------------------
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prtg_cas02,1,1,0 script Treasure_Pt02 -1,{
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OnRecvCastlePt02:
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end;
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OnInit:
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if($boxNumPt02 == 0) end;
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set $@bxPt02, $boxNumPt02;
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callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
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end;
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OnDied:
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set $boxNumPt02, $boxNumPt02 -1;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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prtg_cas02,207,228,0 script Switch#TresPt02 111,{
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callfunc "F_GldTreasSw", "prtg_cas02",94,62;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179;
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end;
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}
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//<================================ Castle 3 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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prtg_cas03,1,1,0 script Treasure_Pt03 -1,{
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OnRecvCastlePt03:
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end;
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OnInit:
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if($boxNumPt03 == 0) end;
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set $@bxPt03, $boxNumPt03;
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callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
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end;
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OnDied:
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set $boxNumPt03, $boxNumPt03 -1;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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prtg_cas03,193,130,0 script Switch#TresPt03 111,{
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callfunc "F_GldTreasSw", "prtg_cas03",45,99;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179;
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end;
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}
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//<================================ Castle 4 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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prtg_cas04,1,1,0 script Treasure_Pt04 -1,{
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OnRecvCastlePt04:
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end;
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OnInit:
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if($boxNumPt04 == 0) end;
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set $@bxPt04, $boxNumPt04;
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callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
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end;
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OnDied:
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set $boxNumPt04, $boxNumPt04 -1;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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prtg_cas04,275,160,0 script Switch#TresPt04 111,{
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callfunc "F_GldTreasSw", "prtg_cas04",259,265;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179;
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end;
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}
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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prtg_cas05,1,1,0 script Treasure_Pt05 -1,{
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OnRecvCastlePt05:
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end;
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OnInit:
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if($boxNumPt05 == 0) end;
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set $@bxPt05, $boxNumPt05;
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callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
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end;
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OnDied:
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set $boxNumPt05, $boxNumPt05 -1;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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prtg_cas05,281,176,0 script Switch#TresPt05 111,{
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callfunc "F_GldTreasSw", "prtg_cas05",34,30;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179;
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end;
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}
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