rathena/src/map/script.c
aleos89 a080117a74 Bug Fixes
* Switching arrows no longer stops attacks. (bugreport:9270)
* Looter monsters will now randomly pick items rather than going for the closest one. (bugreport:9268)
* Follow up to 0fed97c. Moved pc_setsit before skill_sit to not break skills that count players who are sitting. (bugreport:8966)
* Follow up to 2d2991a. Cleaned up some compile warnings.
* Updated the inf3 descriptions in the skill_db.
2014-09-20 11:44:44 -04:00

19602 lines
499 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
//#define DEBUG_DISP
//#define DEBUG_DISASM
//#define DEBUG_RUN
//#define DEBUG_HASH
//#define DEBUG_DUMP_STACK
#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/md5calc.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/timer.h"
#include "../common/utils.h"
#include "map.h"
#include "path.h"
#include "clif.h"
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
#include "status.h"
#include "storage.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "mapreg.h"
#include "homunculus.h"
#include "instance.h"
#include "mercenary.h"
#include "intif.h"
#include "skill.h"
#include "status.h"
#include "chat.h"
#include "battle.h"
#include "battleground.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "log.h"
#include "unit.h"
#include "pet.h"
#include "mail.h"
#include "script.h"
#include "quest.h"
#include "elemental.h"
#include "../config/core.h"
#ifdef PCRE_SUPPORT
#include "../../3rdparty/pcre/include/pcre.h" // preg_match
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifndef WIN32
#include <sys/time.h>
#endif
#include <time.h>
#include <setjmp.h>
#include <errno.h>
#ifdef BETA_THREAD_TEST
#include "../common/atomic.h"
#include "../common/spinlock.h"
#include "../common/thread.h"
#include "../common/mutex.h"
#endif
///////////////////////////////////////////////////////////////////////////////
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
// - detect invalid label references at parse-time
//
// struct script_state* st;
//
/// Returns the script_data at the target index
#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
/// Pushes a string into the stack (script engine frees it automatically)
#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
/// Pushes a copy of a string into the stack
#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
/// Pushes a constant string into the stack (must never change or be freed)
#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
/// Pushes a nil into the stack
#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
/// Pushes a copy of the data in the target index
#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
#define script_isstring(st,i) data_isstring(script_getdata(st,i))
#define script_isint(st,i) data_isint(script_getdata(st,i))
#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
#define script_getref(st,val) ( script_getdata(st,val)->ref )
// Returns name of currently running function
#define script_getfuncname(st) ( st->funcname )
// Note: "top" functions/defines use indexes relative to the top of the stack
// -1 is the index of the data at the top
/// Returns the script_data at the target index relative to the top of the stack
#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
/// Pushes a copy of the data in the target index relative to the top of the stack
#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
/// Removes the range of values [start,end[ relative to the top of the stack
#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
//
// struct script_data* data;
//
/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )
/// Returns if the script data is a label
#define data_islabel(data) ( (data)->type == C_POS )
/// Returns if the script data is an internal script function label
#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
/// Returns if this is a reference to a constant
#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
/// Returns if this a reference to a param
#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
/// Returns if this a reference to a variable
//##TODO confirm it's C_NAME [FlavioJS]
#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
/// Returns the unique id of the reference (id and index)
#define reference_getuid(data) ( (data)->u.num )
/// Returns the id of the reference
#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
/// Returns the array index of the reference
#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
/// Returns the name of the reference
#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
/// Returns the linked list of uid-value pairs of the reference (can be NULL)
#define reference_getref(data) ( (data)->ref )
/// Returns the value of the constant
#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
/// Returns the type of param
#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
/// Composes the uid of a reference from the id and the index
#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
#define FETCH(n, t) \
if( script_hasdata(st,n) ) \
(t)=script_getnum(st,n);
/// Maximum amount of elements in script arrays
#define SCRIPT_MAX_ARRAYSIZE 128
#define SCRIPT_CMD_SUCCESS 0 ///when a buildin cmd was correctly done
#define SCRIPT_CMD_FAILURE 1 ///when an errors appear in cmd, show_debug will follow
#define SCRIPT_BLOCK_SIZE 512
enum { LABEL_NEXTLINE=1,LABEL_START };
/// temporary buffer for passing around compiled bytecode
/// @see add_scriptb, set_label, parse_script
static unsigned char* script_buf = NULL;
static int script_pos = 0, script_size = 0;
static inline int GETVALUE(const unsigned char* buf, int i)
{
return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
}
static inline void SETVALUE(unsigned char* buf, int i, int n)
{
buf[i] = GetByte(n, 0);
buf[i+1] = GetByte(n, 1);
buf[i+2] = GetByte(n, 2);
}
// String buffer structures.
// str_data stores string information
static struct str_data_struct {
enum c_op type;
int str;
int backpatch;
int label;
int (*func)(struct script_state *st);
int val;
int next;
} *str_data = NULL;
static int str_data_size = 0; // size of the data
static int str_num = LABEL_START; // next id to be assigned
// str_buf holds the strings themselves
static char *str_buf;
static int str_size = 0; // size of the buffer
static int str_pos = 0; // next position to be assigned
// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
#define SCRIPT_HASH_SIZE 1021
int str_hash[SCRIPT_HASH_SIZE];
// Specifies which string hashing method to use
//#define SCRIPT_HASH_DJB2
//#define SCRIPT_HASH_SDBM
#define SCRIPT_HASH_ELF
static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
static int parse_options=0;
DBMap* script_get_label_db(void){ return scriptlabel_db; }
DBMap* script_get_userfunc_db(void){ return userfunc_db; }
// important buildin function references for usage in scripts
static int buildin_set_ref = 0;
static int buildin_callsub_ref = 0;
static int buildin_callfunc_ref = 0;
static int buildin_getelementofarray_ref = 0;
// Caches compiled autoscript item code.
// Note: This is not cleared when reloading itemdb.
static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
struct Script_Config script_config = {
1, // warn_func_mismatch_argtypes
1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
0, INT_MAX, // input_min_value/input_max_value
"OnPCDieEvent", //die_event_name
"OnPCKillEvent", //kill_pc_event_name
"OnNPCKillEvent", //kill_mob_event_name
"OnPCLoginEvent", //login_event_name
"OnPCLogoutEvent", //logout_event_name
"OnPCLoadMapEvent", //loadmap_event_name
"OnPCBaseLvUpEvent", //baselvup_event_name
"OnPCJobLvUpEvent", //joblvup_event_name
"OnPCStatCalcEvent", //stat_calc_event_name
"OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
"OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
};
static jmp_buf error_jump;
static char* error_msg;
static const char* error_pos;
static int error_report; // if the error should produce output
// Used by disp_warning_message
static const char* parser_current_src;
static const char* parser_current_file;
static int parser_current_line;
// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
// [Eoe / jA 1080, 1081, 1094, 1164]
enum curly_type {
TYPE_NULL = 0,
TYPE_IF,
TYPE_SWITCH,
TYPE_WHILE,
TYPE_FOR,
TYPE_DO,
TYPE_USERFUNC,
TYPE_ARGLIST // function argument list
};
enum e_arglist
{
ARGLIST_UNDEFINED = 0,
ARGLIST_NO_PAREN = 1,
ARGLIST_PAREN = 2,
};
static struct {
struct {
enum curly_type type;
int index;
int count;
int flag;
struct linkdb_node *case_label;
} curly[256]; // Information right parenthesis
int curly_count; // The number of right brackets
int index; // Number of the syntax used in the script
} syntax;
const char* parse_curly_close(const char* p);
const char* parse_syntax_close(const char* p);
const char* parse_syntax_close_sub(const char* p,int* flag);
const char* parse_syntax(const char* p);
static int parse_syntax_for_flag = 0;
extern short current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
int potion_target=0;
c_op get_com(unsigned char *script,int *pos);
int get_num(unsigned char *script,int *pos);
typedef struct script_function {
int (*func)(struct script_state *st);
const char *name;
const char *arg;
} script_function;
extern script_function buildin_func[];
static struct linkdb_node* sleep_db;// int oid -> struct script_state*
#ifdef BETA_THREAD_TEST
/**
* MySQL Query Slave
**/
static SPIN_LOCK queryThreadLock;
static rAthread queryThread = NULL;
static ramutex queryThreadMutex = NULL;
static racond queryThreadCond = NULL;
static volatile int32 queryThreadTerminate = 0;
struct queryThreadEntry {
bool ok;
bool type; /* main db or log db? */
struct script_state *st;
};
/* Ladies and Gentleman the Manager! */
struct {
struct queryThreadEntry **entry;/* array of structs */
int count;
int timer;/* used to receive processed entries */
} queryThreadData;
#endif
/*==========================================
* (Only those needed) local declaration prototype
*------------------------------------------*/
const char* parse_subexpr(const char* p,int limit);
int run_func(struct script_state *st);
int script_instancegetid(struct script_state *st);
enum {
MF_NOMEMO, //0
MF_NOTELEPORT,
MF_NOSAVE,
MF_NOBRANCH,
MF_NOPENALTY,
MF_NOZENYPENALTY,
MF_PVP,
MF_PVP_NOPARTY,
MF_PVP_NOGUILD,
MF_GVG,
MF_GVG_NOPARTY, //10
MF_NOTRADE,
MF_NOSKILL,
MF_NOWARP,
MF_PARTYLOCK,
MF_NOICEWALL,
MF_SNOW,
MF_FOG,
MF_SAKURA,
MF_LEAVES,
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//MF_RAIN, //20
// 21 free
MF_NOGO = 22,
MF_CLOUDS,
MF_CLOUDS2,
MF_FIREWORKS,
MF_GVG_CASTLE,
MF_GVG_DUNGEON,
MF_NIGHTENABLED,
MF_NOBASEEXP,
MF_NOJOBEXP, //30
MF_NOMOBLOOT,
MF_NOMVPLOOT,
MF_NORETURN,
MF_NOWARPTO,
MF_NIGHTMAREDROP,
MF_RESTRICTED,
MF_NOCOMMAND,
MF_NODROP,
MF_JEXP,
MF_BEXP, //40
MF_NOVENDING,
MF_LOADEVENT,
MF_NOCHAT,
MF_NOEXPPENALTY,
MF_GUILDLOCK,
MF_TOWN,
MF_AUTOTRADE,
MF_ALLOWKS,
MF_MONSTER_NOTELEPORT,
MF_PVP_NOCALCRANK, //50
MF_BATTLEGROUND,
MF_RESET,
MF_CHANNELAUTOJOIN,
MF_NOUSECART,
MF_NOITEMCONSUMPTION,
MF_SUMSTARTMIRACLE,
MF_NOMINEEFFECT,
MF_NOLOCKON,
MF_NOTOMB,
MF_SKILL_DAMAGE //60
};
const char* script_op2name(int op)
{
#define RETURN_OP_NAME(type) case type: return #type
switch( op )
{
RETURN_OP_NAME(C_NOP);
RETURN_OP_NAME(C_POS);
RETURN_OP_NAME(C_INT);
RETURN_OP_NAME(C_PARAM);
RETURN_OP_NAME(C_FUNC);
RETURN_OP_NAME(C_STR);
RETURN_OP_NAME(C_CONSTSTR);
RETURN_OP_NAME(C_ARG);
RETURN_OP_NAME(C_NAME);
RETURN_OP_NAME(C_EOL);
RETURN_OP_NAME(C_RETINFO);
RETURN_OP_NAME(C_USERFUNC);
RETURN_OP_NAME(C_USERFUNC_POS);
// operators
RETURN_OP_NAME(C_OP3);
RETURN_OP_NAME(C_LOR);
RETURN_OP_NAME(C_LAND);
RETURN_OP_NAME(C_LE);
RETURN_OP_NAME(C_LT);
RETURN_OP_NAME(C_GE);
RETURN_OP_NAME(C_GT);
RETURN_OP_NAME(C_EQ);
RETURN_OP_NAME(C_NE);
RETURN_OP_NAME(C_XOR);
RETURN_OP_NAME(C_OR);
RETURN_OP_NAME(C_AND);
RETURN_OP_NAME(C_ADD);
RETURN_OP_NAME(C_SUB);
RETURN_OP_NAME(C_MUL);
RETURN_OP_NAME(C_DIV);
RETURN_OP_NAME(C_MOD);
RETURN_OP_NAME(C_NEG);
RETURN_OP_NAME(C_LNOT);
RETURN_OP_NAME(C_NOT);
RETURN_OP_NAME(C_R_SHIFT);
RETURN_OP_NAME(C_L_SHIFT);
default:
ShowDebug("script_op2name: unexpected op=%d\n", op);
return "???";
}
#undef RETURN_OP_NAME
}
#ifdef DEBUG_DUMP_STACK
static void script_dump_stack(struct script_state* st)
{
int i;
ShowMessage("\tstart = %d\n", st->start);
ShowMessage("\tend = %d\n", st->end);
ShowMessage("\tdefsp = %d\n", st->stack->defsp);
ShowMessage("\tsp = %d\n", st->stack->sp);
for( i = 0; i < st->stack->sp; ++i )
{
struct script_data* data = &st->stack->stack_data[i];
ShowMessage("\t[%d] %s", i, script_op2name(data->type));
switch( data->type )
{
case C_INT:
case C_POS:
ShowMessage(" %d\n", data->u.num);
break;
case C_STR:
case C_CONSTSTR:
ShowMessage(" \"%s\"\n", data->u.str);
break;
case C_NAME:
ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
break;
case C_RETINFO:
{
struct script_retinfo* ri = data->u.ri;
ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp);
}
break;
default:
ShowMessage("\n");
break;
}
}
}
#endif
/// Reports on the console the src of a script error.
static void script_reportsrc(struct script_state *st)
{
struct block_list* bl;
if( st->oid == 0 )
return; //Can't report source.
bl = map_id2bl(st->oid);
if( bl == NULL )
return;
switch( bl->type )
{
case BL_NPC:
if( bl->m >= 0 )
ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
else
ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
break;
default:
if( bl->m >= 0 )
ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
else
ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
break;
}
}
/// Reports on the console information about the script data.
static void script_reportdata(struct script_data* data)
{
if( data == NULL )
return;
switch( data->type )
{
case C_NOP:// no value
ShowDebug("Data: nothing (nil)\n");
break;
case C_INT:// number
ShowDebug("Data: number value=%d\n", data->u.num);
break;
case C_STR:
case C_CONSTSTR:// string
if( data->u.str )
{
ShowDebug("Data: string value=\"%s\"\n", data->u.str);
}
else
{
ShowDebug("Data: string value=NULL\n");
}
break;
case C_NAME:// reference
if( reference_tovariable(data) )
{// variable
const char* name = reference_getname(data);
if( not_array_variable(*name) )
ShowDebug("Data: variable name='%s'\n", name);
else
ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
}
else if( reference_toconstant(data) )
{// constant
ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
}
else if( reference_toparam(data) )
{// param
ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
}
else
{// ???
ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
}
break;
case C_POS:// label
ShowDebug("Data: label pos=%d\n", data->u.num);
break;
default:
ShowDebug("Data: %s\n", script_op2name(data->type));
break;
}
}
/// Reports on the console information about the current built-in function.
static void script_reportfunc(struct script_state* st)
{
int params, id;
struct script_data* data;
if( !script_hasdata(st,0) )
{// no stack
return;
}
data = script_getdata(st,0);
if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
{// script currently not executing a built-in function or corrupt stack
return;
}
id = reference_getid(data);
params = script_lastdata(st)-1;
if( params > 0 )
{
int i;
ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
for( i = 2; i <= script_lastdata(st); i++ )
{
script_reportdata(script_getdata(st,i));
}
}
else
{
ShowDebug("Function: %s (no parameters)\n", get_str(id));
}
}
/*==========================================
* Output error message
*------------------------------------------*/
static void disp_error_message2(const char *mes,const char *pos,int report)
{
error_msg = aStrdup(mes);
error_pos = pos;
error_report = report;
longjmp( error_jump, 1 );
}
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
static void disp_warning_message(const char *mes, const char *pos) {
script_warning(parser_current_src,parser_current_file,parser_current_line,mes,pos);
}
/// Checks event parameter validity
static void check_event(struct script_state *st, const char *evt)
{
if( evt && evt[0] && !stristr(evt, "::On") )
{
ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
script_reportsrc(st);
}
}
/*==========================================
* Hashes the input string
*------------------------------------------*/
static unsigned int calc_hash(const char* p)
{
unsigned int h;
#if defined(SCRIPT_HASH_DJB2)
h = 5381;
while( *p ) // hash*33 + c
h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
#elif defined(SCRIPT_HASH_SDBM)
h = 0;
while( *p ) // hash*65599 + c
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
h = 0;
while( *p ){
unsigned int g;
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
g = h & 0xF0000000;
if( g )
{
h ^= g >> 24;
h &= ~g;
}
}
#else // athena hash
h = 0;
while( *p )
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
#endif
return h % SCRIPT_HASH_SIZE;
}
/*==========================================
* str_data manipulation functions
*------------------------------------------*/
/// Looks up string using the provided id.
const char* get_str(int id)
{
Assert( id >= LABEL_START && id < str_size );
return str_buf+str_data[id].str;
}
/// Returns the uid of the string, or -1.
static int search_str(const char* p)
{
int i;
for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
if( strcasecmp(get_str(i),p) == 0 )
return i;
return -1;
}
/// Stores a copy of the string and returns its id.
/// If an identical string is already present, returns its id instead.
int add_str(const char* p)
{
int h;
int len;
h = calc_hash(p);
if( str_hash[h] == 0 )
{// empty bucket, add new node here
str_hash[h] = str_num;
}
else
{// scan for end of list, or occurence of identical string
int i;
for( i = str_hash[h]; ; i = str_data[i].next )
{
if( strcasecmp(get_str(i),p) == 0 )
return i; // string already in list
if( str_data[i].next == 0 )
break; // reached the end
}
// append node to end of list
str_data[i].next = str_num;
}
// grow list if neccessary
if( str_num >= str_data_size )
{
str_data_size += 128;
RECREATE(str_data,struct str_data_struct,str_data_size);
memset(str_data + (str_data_size - 128), '\0', 128);
}
len=(int)strlen(p);
// grow string buffer if neccessary
while( str_pos+len+1 >= str_size )
{
str_size += 256;
RECREATE(str_buf,char,str_size);
memset(str_buf + (str_size - 256), '\0', 256);
}
safestrncpy(str_buf+str_pos, p, len+1);
str_data[str_num].type = C_NOP;
str_data[str_num].str = str_pos;
str_data[str_num].next = 0;
str_data[str_num].func = NULL;
str_data[str_num].backpatch = -1;
str_data[str_num].label = -1;
str_pos += len+1;
return str_num++;
}
/// Appends 1 byte to the script buffer.
static void add_scriptb(int a)
{
if( script_pos+1 >= script_size )
{
script_size += SCRIPT_BLOCK_SIZE;
RECREATE(script_buf,unsigned char,script_size);
}
script_buf[script_pos++] = (uint8)(a);
}
/// Appends a c_op value to the script buffer.
/// The value is variable-length encoded into 8-bit blocks.
/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
static void add_scriptc(int a)
{
while( a >= 0x40 )
{
add_scriptb((a&0x3f)|0x40);
a = (a - 0x40) >> 6;
}
add_scriptb(a);
}
/// Appends an integer value to the script buffer.
/// The value is variable-length encoded into 8-bit blocks.
/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
static void add_scripti(int a)
{
while( a >= 0x40 )
{
add_scriptb((a&0x3f)|0xc0);
a = (a - 0x40) >> 6;
}
add_scriptb(a|0x80);
}
/// Appends a str_data object (label/function/variable/integer) to the script buffer.
///
/// @param l The id of the str_data entry
// Maximum up to 16M
static void add_scriptl(int l)
{
int backpatch = str_data[l].backpatch;
switch(str_data[l].type){
case C_POS:
case C_USERFUNC_POS:
add_scriptc(C_POS);
add_scriptb(str_data[l].label);
add_scriptb(str_data[l].label>>8);
add_scriptb(str_data[l].label>>16);
break;
case C_NOP:
case C_USERFUNC:
// Embedded data backpatch there is a possibility of label
add_scriptc(C_NAME);
str_data[l].backpatch = script_pos;
add_scriptb(backpatch);
add_scriptb(backpatch>>8);
add_scriptb(backpatch>>16);
break;
case C_INT:
add_scripti(abs(str_data[l].val));
if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
add_scriptc(C_NEG);
break;
default: // assume C_NAME
add_scriptc(C_NAME);
add_scriptb(l);
add_scriptb(l>>8);
add_scriptb(l>>16);
break;
}
}
/*==========================================
* Resolve the label
*------------------------------------------*/
void set_label(int l,int pos, const char* script_pos_cur)
{
int i;
if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
{ //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
disp_error_message("set_label: invalid label name",script_pos_cur);
return;
}
if(str_data[l].label!=-1){
disp_error_message("set_label: dup label ",script_pos_cur);
return;
}
str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
str_data[l].label=pos;
for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
int next=GETVALUE(script_buf,i);
script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
SETVALUE(script_buf,i,pos);
i=next;
}
}
/// Skips spaces and/or comments.
const char* skip_space(const char* p)
{
if( p == NULL )
return NULL;
for(;;)
{
while( ISSPACE(*p) )
++p;
if( *p == '/' && p[1] == '/' )
{// line comment
while(*p && *p!='\n')
++p;
}
else if( *p == '/' && p[1] == '*' )
{// block comment
p += 2;
for(;;)
{
if( *p == '\0' ) {
disp_warning_message("script:script->skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
return p;
}
if( *p == '*' && p[1] == '/' )
{// end of block comment
p += 2;
break;
}
++p;
}
}
else
break;
}
return p;
}
/// Skips a word.
/// A word consists of undercores and/or alphanumeric characters,
/// and valid variable prefixes/postfixes.
static
const char* skip_word(const char* p)
{
// prefix
switch( *p )
{
case '@':// temporary char variable
++p; break;
case '#':// account variable
p += ( p[1] == '#' ? 2 : 1 ); break;
case '\'':// instance variable
++p; break;
case '.':// npc variable
p += ( p[1] == '@' ? 2 : 1 ); break;
case '$':// global variable
p += ( p[1] == '@' ? 2 : 1 ); break;
}
while( ISALNUM(*p) || *p == '_' )
++p;
// postfix
if( *p == '$' )// string
p++;
return p;
}
/// Adds a word to str_data.
/// @see skip_word
/// @see add_str
static
int add_word(const char* p)
{
char* word;
int len;
int i;
// Check for a word
len = skip_word(p) - p;
if( len == 0 )
disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.", p);
// Duplicate the word
word = (char*)aMalloc(len+1);
memcpy(word, p, len);
word[len] = 0;
// add the word
i = add_str(word);
aFree(word);
return i;
}
/// Parses a function call.
/// The argument list can have parenthesis or not.
/// The number of arguments is checked.
static
const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{
const char* p2;
const char* arg=NULL;
int func;
func = add_word(p);
if( str_data[func].type == C_FUNC ){
// buildin function
add_scriptl(func);
add_scriptc(C_ARG);
arg = buildin_func[str_data[func].val].arg;
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
// script defined function
add_scriptl(buildin_callsub_ref);
add_scriptc(C_ARG);
add_scriptl(func);
arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
if( *arg == 0 )
disp_error_message("parse_callfunc: callsub has no arguments, please review its definition",p);
if( *arg != '*' )
++arg; // count func as argument
} else {
#ifdef SCRIPT_CALLFUNC_CHECK
const char* name = get_str(func);
if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
#endif
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
#ifdef SCRIPT_CALLFUNC_CHECK
} else {;
add_scriptl(buildin_callfunc_ref);
add_scriptc(C_ARG);
add_scriptc(C_STR);
while( *name ) add_scriptb(*name ++);
add_scriptb(0);
arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
if( *arg != '*' ) ++ arg;
}
#endif
}
p = skip_word(p);
p = skip_space(p);
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
syntax.curly[syntax.curly_count].count = 0;
if( *p == ';' )
{// <func name> ';'
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
} else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
{// <func name> '(' ')'
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
p = p2;
/*
} else if( 0 && require_paren && *p != '(' )
{// <func name>
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
*/
} else
{// <func name> <arg list>
if( require_paren ){
if( *p != '(' )
disp_error_message("need '('",p);
++p; // skip '('
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
} else if( *p == '(' ){
syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
} else {
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
}
++syntax.curly_count;
while( *arg ) {
p2=parse_subexpr(p,-1);
if( p == p2 )
break; // not an argument
if( *arg != '*' )
++arg; // next argument
p=skip_space(p2);
if( *arg == 0 || *p != ',' )
break; // no more arguments
++p; // skip comma
}
--syntax.curly_count;
}
if( *arg && *arg != '?' && *arg != '*' )
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
if( *p != ')' )
disp_error_message("parse_callfunc: expected ')' to close argument list",p);
++p;
}
add_scriptc(C_FUNC);
return p;
}
/// Processes end of logical script line.
/// @param first When true, only fix up scheduling data is initialized
/// @param p Script position for error reporting in set_label
static void parse_nextline(bool first, const char* p)
{
if( !first )
{
add_scriptc(C_EOL); // mark end of line for stack cleanup
set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
}
// initialize data for new '-' label fix up scheduling
str_data[LABEL_NEXTLINE].type = C_NOP;
str_data[LABEL_NEXTLINE].backpatch = -1;
str_data[LABEL_NEXTLINE].label = -1;
}
/// Parse a variable assignment using the direct equals operator
/// @param p script position where the function should run from
/// @return NULL if not a variable assignment, the new position otherwise
const char* parse_variable(const char* p) {
int word;
c_op type = C_NOP;
const char *p2 = NULL;
const char *var = p;
// skip the variable where applicable
p = skip_word(p);
p = skip_space(p);
if( p == NULL ) {// end of the line or invalid buffer
return NULL;
}
if( *p == '[' ) {// array variable so process the array as appropriate
int i,j;
for( p2 = p, i = 0, j = 1; p; ++ i ) {
if( *p ++ == ']' && --(j) == 0 ) break;
if( *p == '[' ) ++ j;
}
if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
disp_error_message("Missing right expression or closing bracket for variable.", p);
}
}
if( type == C_NOP &&
!( ( p[0] == '=' && p[1] != '=' && (type = C_EQ) ) // =
|| ( p[0] == '+' && p[1] == '=' && (type = C_ADD) ) // +=
|| ( p[0] == '-' && p[1] == '=' && (type = C_SUB) ) // -=
|| ( p[0] == '^' && p[1] == '=' && (type = C_XOR) ) // ^=
|| ( p[0] == '|' && p[1] == '=' && (type = C_OR ) ) // |=
|| ( p[0] == '&' && p[1] == '=' && (type = C_AND) ) // &=
|| ( p[0] == '*' && p[1] == '=' && (type = C_MUL) ) // *=
|| ( p[0] == '/' && p[1] == '=' && (type = C_DIV) ) // /=
|| ( p[0] == '%' && p[1] == '=' && (type = C_MOD) ) // %=
|| ( p[0] == '~' && p[1] == '=' && (type = C_NOT) ) // ~=
|| ( p[0] == '+' && p[1] == '+' && (type = C_ADD_PP) ) // ++
|| ( p[0] == '-' && p[1] == '-' && (type = C_SUB_PP) ) // --
|| ( p[0] == '<' && p[1] == '<' && p[2] == '=' && (type = C_L_SHIFT) ) // <<=
|| ( p[0] == '>' && p[1] == '>' && p[2] == '=' && (type = C_R_SHIFT) ) // >>=
) )
{// failed to find a matching operator combination so invalid
return NULL;
}
switch( type ) {
case C_EQ: {// incremental modifier
p = skip_space( &p[1] );
}
break;
case C_L_SHIFT:
case C_R_SHIFT: {// left or right shift modifier
p = skip_space( &p[3] );
}
break;
default: {// normal incremental command
p = skip_space( &p[2] );
}
}
if( p == NULL ) {// end of line or invalid buffer
return NULL;
}
// push the set function onto the stack
add_scriptl(buildin_set_ref);
add_scriptc(C_ARG);
// always append parenthesis to avoid errors
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
syntax.curly[syntax.curly_count].count = 0;
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
// increment the total curly count for the position in the script
++ syntax.curly_count;
// parse the variable currently being modified
word = add_word(var);
if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS )
{// cannot assign a variable which exists as a function or label
disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
}
if( p2 ) {// process the variable index
const char* p3 = NULL;
// push the getelementofarray method into the stack
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(word);
// process the sub-expression for this assignment
p3 = parse_subexpr(p2 + 1, 1);
p3 = skip_space(p3);
if( *p3 != ']' ) {// closing parenthesis is required for this script
disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
}
// push the closing function stack operator onto the stack
add_scriptc(C_FUNC);
p3 ++;
} else {// simply push the variable or value onto the stack
add_scriptl(word);
}
if( type != C_EQ )
add_scriptc(C_REF);
if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
add_scripti(1);
add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
} else {// process the value as an expression
p = parse_subexpr(p, -1);
if( type != C_EQ )
{// push the type of modifier onto the stack
add_scriptc(type);
}
}
// decrement the curly count for the position within the script
-- syntax.curly_count;
// close the script by appending the function operator
add_scriptc(C_FUNC);
// push the buffer from the method
return p;
}
/*
* Checks whether the gives string is a number literal
*
* Mainly necessary to differentiate between number literals and NPC name
* constants, since several of those start with a digit.
*
* All this does is to check if the string begins with an optional + or - sign,
* followed by a hexadecimal or decimal number literal literal and is NOT
* followed by a underscore or letter.
*
* @author : Hercules.ws
* @param p Pointer to the string to check
* @return Whether the string is a number literal
*/
bool is_number(const char *p) {
const char *np;
if (!p)
return false;
if (*p == '-' || *p == '+')
p++;
np = p;
if (*p == '0' && p[1] == 'x') {
p+=2;
np = p;
// Hexadecimal
while (ISXDIGIT(*np))
np++;
} else {
// Decimal
while (ISDIGIT(*np))
np++;
}
if (p != np && *np != '_' && !ISALPHA(*np)) // At least one digit, and next isn't a letter or _
return true;
return false;
}
/*==========================================
* Analysis section
*------------------------------------------*/
const char* parse_simpleexpr(const char *p)
{
long long i;
p=skip_space(p);
if(*p==';' || *p==',')
disp_error_message("parse_simpleexpr: unexpected end of expression",p);
if(*p=='('){
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
++syntax.curly[i].count;
p=parse_subexpr(p+1,-1);
p=skip_space(p);
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
){
if( *p == ',' ){
syntax.curly[i].flag = ARGLIST_PAREN;
return p;
} else
syntax.curly[i].flag = ARGLIST_NO_PAREN;
}
if( *p != ')' )
disp_error_message("parse_simpleexpr: unmatched ')'",p);
++p;
} else if(is_number(p)) {
char *np;
while(*p == '0' && ISDIGIT(p[1])) p++;
i=strtoll(p,&np,0);
if( i < INT_MIN ) {
i = INT_MIN;
disp_warning_message("parse_simpleexpr: underflow detected, capping value to INT_MIN",p);
} else if( i > INT_MAX ) {
i = INT_MAX;
disp_warning_message("parse_simpleexpr: overflow detected, capping value to INT_MAX",p);
}
add_scripti((int)i);
p=np;
} else if(*p=='"'){
add_scriptc(C_STR);
p++;
while( *p && *p != '"' ){
if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
{
char buf[8];
size_t len = skip_escaped_c(p) - p;
size_t n = sv_unescape_c(buf, p, len);
if( n != 1 )
ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
p += len;
add_scriptb(*buf);
continue;
}
else if( *p == '\n' )
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
add_scriptb(*p++);
}
if(!*p)
disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
add_scriptb(0);
p++; //'"'
} else {
int l;
const char* pv;
// label , register , function etc
if(skip_word(p)==p)
disp_error_message("parse_simpleexpr: unexpected character",p);
l=add_word(p);
if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
return parse_callfunc(p,1,0);
#ifdef SCRIPT_CALLFUNC_CHECK
else {
const char* name = get_str(l);
if( strdb_get(userfunc_db,name) != NULL ) {
return parse_callfunc(p,1,1);
}
}
#endif
if( (pv = parse_variable(p)) )
{// successfully processed a variable assignment
return pv;
}
p=skip_word(p);
if( *p == '[' ){
// array(name[i] => getelementofarray(name,i) )
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(l);
p=parse_subexpr(p+1,-1);
p=skip_space(p);
if( *p != ']' )
disp_error_message("parse_simpleexpr: unmatched ']'",p);
++p;
add_scriptc(C_FUNC);
}else
add_scriptl(l);
}
return p;
}
/*==========================================
* Analysis of the expression
*------------------------------------------*/
const char* parse_subexpr(const char* p,int limit)
{
int op,opl,len;
p=skip_space(p);
if( *p == '-' ){
const char* tmpp = skip_space(p+1);
if( *tmpp == ';' || *tmpp == ',' ){
add_scriptl(LABEL_NEXTLINE);
p++;
return p;
}
}
if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
p=parse_subexpr(p+1,10);
add_scriptc(op);
} else
p=parse_simpleexpr(p);
p=skip_space(p);
while((
(op=C_OP3,opl=0,len=1,*p=='?') ||
(op=C_ADD,opl=8,len=1,*p=='+') ||
(op=C_SUB,opl=8,len=1,*p=='-') ||
(op=C_MUL,opl=9,len=1,*p=='*') ||
(op=C_DIV,opl=9,len=1,*p=='/') ||
(op=C_MOD,opl=9,len=1,*p=='%') ||
(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
(op=C_AND,opl=6,len=1,*p=='&') ||
(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
(op=C_OR,opl=5,len=1,*p=='|') ||
(op=C_XOR,opl=4,len=1,*p=='^') ||
(op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
(op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
(op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
(op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
(op=C_GT,opl=3,len=1,*p=='>') ||
(op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
(op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
(op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
p+=len;
if(op == C_OP3) {
p=parse_subexpr(p,-1);
p=skip_space(p);
if( *(p++) != ':')
disp_error_message("parse_subexpr: expected ':'", p-1);
p=parse_subexpr(p,-1);
} else {
p=parse_subexpr(p,opl);
}
add_scriptc(op);
p=skip_space(p);
}
return p; /* return first untreated operator */
}
/*==========================================
* Evaluation of the expression
*------------------------------------------*/
const char* parse_expr(const char *p)
{
switch(*p){
case ')': case ';': case ':': case '[': case ']':
case '}':
disp_error_message("parse_expr: unexpected character",p);
}
p=parse_subexpr(p,-1);
return p;
}
/*==========================================
* Analysis of the line
*------------------------------------------*/
const char* parse_line(const char* p)
{
const char* p2;
p=skip_space(p);
if(*p==';') {
//Close decision for if(); for(); while();
p = parse_syntax_close(p + 1);
return p;
}
if(*p==')' && parse_syntax_for_flag)
return p+1;
p = skip_space(p);
if(p[0] == '{') {
syntax.curly[syntax.curly_count].type = TYPE_NULL;
syntax.curly[syntax.curly_count].count = -1;
syntax.curly[syntax.curly_count].index = -1;
syntax.curly_count++;
return p + 1;
} else if(p[0] == '}') {
return parse_curly_close(p);
}
// Syntax-related processing
p2 = parse_syntax(p);
if(p2 != NULL)
return p2;
// attempt to process a variable assignment
p2 = parse_variable(p);
if( p2 != NULL )
{// variable assignment processed so leave the method
return parse_syntax_close(p2 + 1);
}
p = parse_callfunc(p,0,0);
p = skip_space(p);
if(parse_syntax_for_flag) {
if( *p != ')' )
disp_error_message("parse_line: expected ')'",p);
} else {
if( *p != ';' )
disp_error_message("parse_line: expected ';'",p);
}
//Binding decision for if(), for(), while()
p = parse_syntax_close(p+1);
return p;
}
// { ... } Closing process
const char* parse_curly_close(const char* p)
{
if(syntax.curly_count <= 0) {
disp_error_message("parse_curly_close: unexpected string",p);
return p + 1;
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
syntax.curly_count--;
//Close decision if, for , while
p = parse_syntax_close(p + 1);
return p;
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
//Closing switch()
int pos = syntax.curly_count-1;
char label[256];
int l;
// Remove temporary variables
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// Go to the end pointer unconditionally
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// You are here labeled
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos, p);
if(syntax.curly[pos].flag) {
//Exists default
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
}
// Label end
sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos, p);
linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
syntax.curly_count--;
//Closing decision if, for , while
p = parse_syntax_close(p + 1);
return p;
} else {
disp_error_message("parse_curly_close: unexpected string",p);
return p + 1;
}
}
// Syntax-related processing
// break, case, continue, default, do, for, function,
// if, switch, while ? will handle this internally.
const char* parse_syntax(const char* p)
{
const char *p2 = skip_word(p);
switch(*p) {
case 'B':
case 'b':
if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
// break Processing
char label[256];
int pos = syntax.curly_count - 1;
while(pos >= 0) {
if(syntax.curly[pos].type == TYPE_DO) {
sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
break;
} else if(syntax.curly[pos].type == TYPE_FOR) {
sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
break;
} else if(syntax.curly[pos].type == TYPE_WHILE) {
sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
break;
} else if(syntax.curly[pos].type == TYPE_SWITCH) {
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
break;
}
pos--;
}
if(pos < 0) {
disp_error_message("parse_syntax: unexpected 'break'",p);
} else {
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
}
p = skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: expected ';'",p);
// Closing decision if, for , while
p = parse_syntax_close(p + 1);
return p;
}
break;
case 'c':
case 'C':
if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
//Processing case
int pos = syntax.curly_count-1;
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'case' ",p);
return p+1;
} else {
char label[256];
int l,v;
char *np;
if(syntax.curly[pos].count != 1) {
//Jump for FALLTHRU
sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// You are here labeled
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos, p);
}
//Decision statement switch
p = skip_space(p2);
if(p == p2) {
disp_error_message("parse_syntax: expected a space ' '",p);
}
// check whether case label is integer or not
if(is_number(p)) {
//Numeric value
v = (int)strtol(p,&np,0);
if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
p++;
p = skip_word(p);
if(np != p)
disp_error_message("parse_syntax: 'case' label is not an integer",np);
} else {
//Check for constants
p2 = skip_word(p);
v = (int)(size_t) (p2-p); // length of word at p2
memcpy(label,p,v);
label[v]='\0';
if( !script_get_constant(label, &v) )
disp_error_message("parse_syntax: 'case' label is not an integer",p);
p = skip_word(p);
}
p = skip_space(p);
if(*p != ':')
disp_error_message("parse_syntax: expect ':'",p);
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
// Bad I do not parse twice
p2 = parse_line(label);
parse_line(p2);
syntax.curly_count--;
if(syntax.curly[pos].count != 1) {
// Label after the completion of FALLTHRU
sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos,p);
}
// check duplication of case label [Rayce]
if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
disp_error_message("parse_syntax: dup 'case'",p);
linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
syntax.curly[pos].count++;
}
return p + 1;
} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
// Processing continue
char label[256];
int pos = syntax.curly_count - 1;
while(pos >= 0) {
if(syntax.curly[pos].type == TYPE_DO) {
sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
syntax.curly[pos].flag = 1; //Flag put the link for continue
break;
} else if(syntax.curly[pos].type == TYPE_FOR) {
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
break;
} else if(syntax.curly[pos].type == TYPE_WHILE) {
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
break;
}
pos--;
}
if(pos < 0) {
disp_error_message("parse_syntax: unexpected 'continue'",p);
} else {
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
}
p = skip_space(p2);
if(*p != ';')
disp_error_message("parse_syntax: expected ';'",p);
//Closing decision if, for , while
p = parse_syntax_close(p + 1);
return p;
}
break;
case 'd':
case 'D':
if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
// Switch - default processing
int pos = syntax.curly_count-1;
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
disp_error_message("parse_syntax: unexpected 'default'",p);
} else if(syntax.curly[pos].flag) {
disp_error_message("parse_syntax: dup 'default'",p);
} else {
char label[256];
int l;
// Put the label location
p = skip_space(p2);
if(*p != ':') {
disp_error_message("parse_syntax: expected ':'",p);
}
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos,p);
// Skip to the next link w/o condition
sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// The default label
sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
syntax.curly[syntax.curly_count - 1].flag = 1;
syntax.curly[pos].count++;
}
return p + 1;
} else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
int l;
char label[256];
p=skip_space(p2);
syntax.curly[syntax.curly_count].type = TYPE_DO;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
// Label of the (do) form here
sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
l=add_str(label);
set_label(l,script_pos,p);
syntax.curly_count++;
return p;
}
break;
case 'f':
case 'F':
if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
int l;
char label[256];
int pos = syntax.curly_count;
syntax.curly[syntax.curly_count].type = TYPE_FOR;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
syntax.curly_count++;
p=skip_space(p2);
if(*p != '(')
disp_error_message("parse_syntax: expected '('",p);
p++;
// Execute the initialization statement
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
p=parse_line(p);
syntax.curly_count--;
// Form the start of label decision
sprintf(label,"__FR%x_J",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
p=skip_space(p);
if(*p == ';') {
// For (; Because the pattern of always true ;)
;
} else {
// Skip to the end point if the condition is false
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
p=parse_expr(p);
p=skip_space(p);
add_scriptl(add_str(label));
add_scriptc(C_FUNC);
}
if(*p != ';')
disp_error_message("parse_syntax: expected ';'",p);
p++;
// Skip to the beginning of the loop
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// Labels to form the next loop
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
// Process the next time you enter the loop
// A ')' last for; flag to be treated as'
parse_syntax_for_flag = 1;
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
p=parse_line(p);
syntax.curly_count--;
parse_syntax_for_flag = 0;
// Skip to the determination process conditions
sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// Loop start labeling
sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
return p;
}
else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
{// internal script function
const char *func_name;
func_name = skip_space(p2);
p = skip_word(func_name);
if( p == func_name )
disp_error_message("parse_syntax:function: function name is missing or invalid", p);
p2 = skip_space(p);
if( *p2 == ';' )
{// function <name> ;
// function declaration - just register the name
int l;
l = add_word(func_name);
if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
str_data[l].type = C_USERFUNC;
else if( str_data[l].type == C_USERFUNC )
; // already registered
else
disp_error_message("parse_syntax:function: function name is invalid", func_name);
// Close condition of if, for, while
p = parse_syntax_close(p2 + 1);
return p;
}
else if(*p2 == '{')
{// function <name> <line/block of code>
char label[256];
int l;
syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
++syntax.curly_count;
// Jump over the function code
sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
syntax.curly[syntax.curly_count].type = TYPE_NULL;
++syntax.curly_count;
parse_line(label);
--syntax.curly_count;
// Set the position of the function (label)
l=add_word(func_name);
if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
{
str_data[l].type = C_USERFUNC;
set_label(l, script_pos, p);
if( parse_options&SCRIPT_USE_LABEL_DB )
strdb_iput(scriptlabel_db, get_str(l), script_pos);
}
else
disp_error_message("parse_syntax:function: function name is invalid", func_name);
return skip_space(p);
}
else
{
disp_error_message("expect ';' or '{' at function syntax",p);
}
}
break;
case 'i':
case 'I':
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
// If process
char label[256];
p=skip_space(p2);
if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
disp_error_message("need '('",p);
}
syntax.curly[syntax.curly_count].type = TYPE_IF;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
syntax.curly_count++;
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
p=parse_expr(p);
p=skip_space(p);
add_scriptl(add_str(label));
add_scriptc(C_FUNC);
return p;
}
break;
case 's':
case 'S':
if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
// Processing of switch ()
char label[256];
p=skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
syntax.curly_count++;
add_scriptl(add_str("set"));
add_scriptc(C_ARG);
add_scriptl(add_str(label));
p=parse_expr(p);
p=skip_space(p);
if(*p != '{') {
disp_error_message("parse_syntax: expected '{'",p);
}
add_scriptc(C_FUNC);
return p + 1;
}
break;
case 'w':
case 'W':
if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
int l;
char label[256];
p=skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
syntax.curly[syntax.curly_count].type = TYPE_WHILE;
syntax.curly[syntax.curly_count].count = 1;
syntax.curly[syntax.curly_count].index = syntax.index++;
syntax.curly[syntax.curly_count].flag = 0;
// Form the start of label decision
sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
l=add_str(label);
set_label(l,script_pos,p);
// Skip to the end point if the condition is false
sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
syntax.curly_count++;
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
p=parse_expr(p);
p=skip_space(p);
add_scriptl(add_str(label));
add_scriptc(C_FUNC);
return p;
}
break;
}
return NULL;
}
const char* parse_syntax_close(const char *p) {
// If (...) for (...) hoge (); as to make sure closed closed once again
int flag;
do {
p = parse_syntax_close_sub(p,&flag);
} while(flag);
return p;
}
// Close judgment if, for, while, of do
// flag == 1 : closed
// flag == 0 : not closed
const char* parse_syntax_close_sub(const char* p,int* flag)
{
char label[256];
int pos = syntax.curly_count - 1;
int l;
*flag = 1;
if(syntax.curly_count <= 0) {
*flag = 0;
return p;
} else if(syntax.curly[pos].type == TYPE_IF) {
const char *bp = p;
const char *p2;
// if-block and else-block end is a new line
parse_nextline(false, p);
// Skip to the last location if
sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// Put the label of the location
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
l=add_str(label);
set_label(l,script_pos,p);
syntax.curly[pos].count++;
p = skip_space(p);
p2 = skip_word(p);
if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
// else or else - if
p = skip_space(p2);
p2 = skip_word(p);
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
// else - if
p=skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
p=parse_expr(p);
p=skip_space(p);
add_scriptl(add_str(label));
add_scriptc(C_FUNC);
*flag = 0;
return p;
} else {
// else
if(!syntax.curly[pos].flag) {
syntax.curly[pos].flag = 1;
*flag = 0;
return p;
}
}
}
// Close if
syntax.curly_count--;
// Put the label of the final location
sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
if(syntax.curly[pos].flag == 1) {
// Because the position of the pointer is the same if not else for this
return bp;
}
return p;
} else if(syntax.curly[pos].type == TYPE_DO) {
int l2;
char label2[256];
const char *p2;
if(syntax.curly[pos].flag) {
// (Come here continue) to form the label here
sprintf(label2,"__DO%x_NXT",syntax.curly[pos].index);
l2=add_str(label2);
set_label(l2,script_pos,p);
}
// Skip to the end point if the condition is false
p = skip_space(p);
p2 = skip_word(p);
if(p2 - p != 5 || strncasecmp(p,"while",5))
disp_error_message("parse_syntax: expected 'while'",p);
p = skip_space(p2);
if(*p != '(') {
disp_error_message("need '('",p);
}
// do-block end is a new line
parse_nextline(false, p);
sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
add_scriptl(add_str("jump_zero"));
add_scriptc(C_ARG);
p=parse_expr(p);
p=skip_space(p);
add_scriptl(add_str(label2));
add_scriptc(C_FUNC);
// Skip to the starting point
sprintf(label2,"goto __DO%x_BGN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label2);
syntax.curly_count--;
// Form label of the end point conditions
sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
l2=add_str(label2);
set_label(l2,script_pos,p);
p = skip_space(p);
if(*p != ';') {
disp_error_message("parse_syntax: expected ';'",p);
return p+1;
}
p++;
syntax.curly_count--;
return p;
} else if(syntax.curly[pos].type == TYPE_FOR) {
// for-block end is a new line
parse_nextline(false, p);
// Skip to the next loop
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// End for labeling
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
syntax.curly_count--;
return p;
} else if(syntax.curly[pos].type == TYPE_WHILE) {
// while-block end is a new line
parse_nextline(false, p);
// Skip to the decision while
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
syntax.curly_count--;
// End while labeling
sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
syntax.curly_count--;
return p;
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
int pos2 = syntax.curly_count-1;
char label2[256];
int l2;
// Back
sprintf(label2,"return;");
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label2);
syntax.curly_count--;
// Put the label of the location
sprintf(label2,"__FN%x_FIN",syntax.curly[pos2].index);
l2=add_str(label2);
set_label(l2,script_pos,p);
syntax.curly_count--;
return p;
} else {
*flag = 0;
return p;
}
}
/*==========================================
* Added built-in functions
*------------------------------------------*/
static void add_buildin_func(void)
{
int i;
for( i = 0; buildin_func[i].func; i++ )
{
// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
// 'v' - value (either string or int or reference)
// 's' - string
// 'i' - int
// 'r' - reference (of a variable)
// 'l' - label
// '?' - one optional parameter
// '*' - unknown number of optional parameters
const char* p = buildin_func[i].arg;
while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
while( *p == '?' ) ++p;
if( *p == '*' ) ++p;
if( *p != 0){
ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
} else if( *skip_word(buildin_func[i].name) != 0 ){
ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
} else {
int n = add_str(buildin_func[i].name);
str_data[n].type = C_FUNC;
str_data[n].val = i;
str_data[n].func = buildin_func[i].func;
if (!strcmp(buildin_func[i].name, "set")) buildin_set_ref = n;
else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
}
}
}
/// Retrieves the value of a constant.
bool script_get_constant(const char* name, int* value)
{
int n = search_str(name);
if( n == -1 || str_data[n].type != C_INT )
{// not found or not a constant
return false;
}
value[0] = str_data[n].val;
return true;
}
/// Creates new constant or parameter with given value.
void script_set_constant(const char* name, int value, bool isparameter)
{
int n = add_str(name);
if( str_data[n].type == C_NOP )
{// new
str_data[n].type = isparameter ? C_PARAM : C_INT;
str_data[n].val = value;
}
else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
{// existing parameter or constant
ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
}
else
{// existing name
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
}
}
/*==========================================
* Reading constant databases
* const.txt
*------------------------------------------*/
static void read_constdb(void)
{
FILE *fp;
char line[1024],name[1024],val[1024];
int type;
int entries=0, skipped=0, linenum=0;
sprintf(line, "%s/const.txt", db_path);
fp=fopen(line, "r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return ;
}
while(fgets(line, sizeof(line), fp))
{
linenum++;
if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') //ignore empty line
continue;
if(line[0]=='/' && line[1]=='/') //ignore commented line
continue;
type=0;
if(sscanf(line,"%1023[A-Za-z0-9/_],%1023[A-Za-z0-9/_-],%d",name,val,&type)>=2 ||
sscanf(line,"%1023[A-Za-z0-9/_] %1023[A-Za-z0-9/_-] %d",name,val,&type)>=2){
entries++;
script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
}
else {
skipped++;
ShowWarning("Skipping line '"CL_WHITE"%d"CL_RESET"', invalide constant definition\n",linenum);
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s/const.txt"CL_RESET"'.\n", entries, db_path);
if(skipped){
ShowWarning("Skipped '"CL_WHITE"%d"CL_RESET"', entries\n",skipped);
}
}
/**
* Sets source-end constants for NPC scripts to access.
**/
void script_hardcoded_constants(void) {
/* server defines */
script_set_constant("PACKETVER",PACKETVER,false);
script_set_constant("MAX_LEVEL",MAX_LEVEL,false);
script_set_constant("MAX_STORAGE",MAX_STORAGE,false);
script_set_constant("MAX_INVENTORY",MAX_INVENTORY,false);
script_set_constant("MAX_CART",MAX_INVENTORY,false);
script_set_constant("MAX_ZENY",MAX_ZENY,false);
script_set_constant("MAX_PARTY",MAX_PARTY,false);
script_set_constant("MAX_GUILD",MAX_GUILD,false);
script_set_constant("MAX_GUILDLEVEL",MAX_GUILDLEVEL,false);
script_set_constant("MAX_GUILD_STORAGE",MAX_GUILD_STORAGE,false);
script_set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false);
script_set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false);
script_set_constant("VIP_SCRIPT",VIP_SCRIPT,false);
script_set_constant("MIN_STORAGE",MIN_STORAGE,false);
/* status options */
script_set_constant("Option_Nothing",OPTION_NOTHING,false);
script_set_constant("Option_Sight",OPTION_SIGHT,false);
script_set_constant("Option_Hide",OPTION_HIDE,false);
script_set_constant("Option_Cloak",OPTION_CLOAK,false);
script_set_constant("Option_Falcon",OPTION_FALCON,false);
script_set_constant("Option_Riding",OPTION_RIDING,false);
script_set_constant("Option_Invisible",OPTION_INVISIBLE,false);
script_set_constant("Option_Orcish",OPTION_ORCISH,false);
script_set_constant("Option_Wedding",OPTION_WEDDING,false);
script_set_constant("Option_Ruwach",OPTION_RUWACH,false);
script_set_constant("Option_Chasewalk",OPTION_CHASEWALK,false);
script_set_constant("Option_Flying",OPTION_FLYING,false);
script_set_constant("Option_Xmas",OPTION_XMAS,false);
script_set_constant("Option_Transform",OPTION_TRANSFORM,false);
script_set_constant("Option_Summer",OPTION_SUMMER,false);
script_set_constant("Option_Dragon1",OPTION_DRAGON1,false);
script_set_constant("Option_Wug",OPTION_WUG,false);
script_set_constant("Option_Wugrider",OPTION_WUGRIDER,false);
script_set_constant("Option_Madogear",OPTION_MADOGEAR,false);
script_set_constant("Option_Dragon2",OPTION_DRAGON2,false);
script_set_constant("Option_Dragon3",OPTION_DRAGON3,false);
script_set_constant("Option_Dragon4",OPTION_DRAGON4,false);
script_set_constant("Option_Dragon5",OPTION_DRAGON5,false);
script_set_constant("Option_Hanbok",OPTION_HANBOK,false);
script_set_constant("Option_Oktoberfest",OPTION_OKTOBERFEST,false);
/* status option compounds */
script_set_constant("Option_Dragon",OPTION_DRAGON,false);
script_set_constant("Option_Costume",OPTION_COSTUME,false);
/* bonus_script commands */
script_set_constant("BSF_REM_BUFF",BSF_REM_BUFF,false);
script_set_constant("BSF_REM_DEBUFF",BSF_REM_DEBUFF,false);
script_set_constant("BSF_ALL",BSF_ALL,false);
script_set_constant("BSF_CLEARALL",BSF_CLEARALL,false);
}
/*==========================================
* Display emplacement line of script
*------------------------------------------*/
static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
{
int i;
if( p == NULL || !p[0] ) return NULL;
if( line < 0 )
StringBuf_Printf(buf, "*% 5d : ", -line);
else
StringBuf_Printf(buf, " % 5d : ", line);
for(i=0;p[i] && p[i] != '\n';i++){
if(p + i != mark)
StringBuf_Printf(buf, "%c", p[i]);
else
StringBuf_Printf(buf, "\'%c\'", p[i]);
}
StringBuf_AppendStr(buf, "\n");
return p+i+(p[i] == '\n' ? 1 : 0);
}
void script_errorwarning_sub(StringBuf *buf, const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
// Find the line where the error occurred
int j;
int line = start_line;
const char *p;
const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
for(p=src;p && *p;line++){
const char *lineend=strchr(p,'\n');
if(lineend==NULL || error_pos_cur<lineend){
break;
}
for( j = 0; j < 4; j++ ) {
linestart[j] = linestart[j+1];
}
linestart[4] = p;
p=lineend+1;
}
StringBuf_Printf(buf, "script error on %s line %d\n", file, line);
StringBuf_Printf(buf, " %s\n", error_msg_cur);
for(j = 0; j < 5; j++ ) {
script_print_line(buf, linestart[j], NULL, line + j - 5);
}
p = script_print_line(buf, p, error_pos_cur, -line);
for(j = 0; j < 5; j++) {
p = script_print_line(buf, p, NULL, line + j + 1 );
}
}
void script_error(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
StringBuf buf;
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "\a\n");
script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
ShowError("%s", StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
}
void script_warning(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
StringBuf buf;
StringBuf_Init(&buf);
script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
ShowWarning("%s", StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
}
/*==========================================
* Analysis of the script
*------------------------------------------*/
struct script_code* parse_script(const char *src,const char *file,int line,int options)
{
const char *p,*tmpp;
int i;
struct script_code* code = NULL;
static int first=1;
char end;
bool unresolved_names = false;
parser_current_src = src;
parser_current_file = file;
parser_current_line = line;
if( src == NULL )
return NULL;// empty script
memset(&syntax,0,sizeof(syntax));
if(first){
add_buildin_func();
read_constdb();
script_hardcoded_constants();
first=0;
}
script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
script_pos=0;
script_size=SCRIPT_BLOCK_SIZE;
parse_nextline(true, NULL);
// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
if( options&SCRIPT_USE_LABEL_DB )
db_clear(scriptlabel_db);
parse_options = options;
if( setjmp( error_jump ) != 0 ) {
//Restore program state when script has problems. [from jA]
int j;
const int size = ARRAYLENGTH(syntax.curly);
if( error_report )
script_error(src,file,line,error_msg,error_pos);
aFree( error_msg );
aFree( script_buf );
script_pos = 0;
script_size = 0;
script_buf = NULL;
for(j=LABEL_START;j<str_num;j++)
if(str_data[j].type == C_NOP) str_data[j].type = C_NAME;
for(j=0; j<size; j++)
linkdb_final(&syntax.curly[j].case_label);
return NULL;
}
parse_syntax_for_flag=0;
p=src;
p=skip_space(p);
if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
{// does not require brackets around the script
if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
{// empty script and can return NULL
aFree( script_buf );
script_pos = 0;
script_size = 0;
script_buf = NULL;
return NULL;
}
end = '\0';
}
else
{// requires brackets around the script
if( *p != '{' )
disp_error_message("not found '{'",p);
p = skip_space(p+1);
if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
{// empty script and can return NULL
aFree( script_buf );
script_pos = 0;
script_size = 0;
script_buf = NULL;
return NULL;
}
end = '}';
}
// clear references of labels, variables and internal functions
for(i=LABEL_START;i<str_num;i++){
if(
str_data[i].type==C_POS || str_data[i].type==C_NAME ||
str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
){
str_data[i].type=C_NOP;
str_data[i].backpatch=-1;
str_data[i].label=-1;
}
}
while( syntax.curly_count != 0 || *p != end )
{
if( *p == '\0' )
disp_error_message("unexpected end of script",p);
// Special handling only label
tmpp=skip_space(skip_word(p));
if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
i=add_word(p);
set_label(i,script_pos,p);
if( parse_options&SCRIPT_USE_LABEL_DB )
strdb_iput(scriptlabel_db, get_str(i), script_pos);
p=tmpp+1;
p=skip_space(p);
continue;
}
// All other lumped
p=parse_line(p);
p=skip_space(p);
parse_nextline(false, p);
}
add_scriptc(C_NOP);
// trim code to size
script_size = script_pos;
RECREATE(script_buf,unsigned char,script_pos);
// default unknown references to variables
for(i=LABEL_START;i<str_num;i++){
if(str_data[i].type==C_NOP){
int j;
str_data[i].type=C_NAME;
str_data[i].label=i;
for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
int next=GETVALUE(script_buf,j);
SETVALUE(script_buf,j,i);
j=next;
}
}
else if( str_data[i].type == C_USERFUNC )
{// 'function name;' without follow-up code
ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
unresolved_names = true;
}
}
if( unresolved_names )
{
disp_error_message("parse_script: unresolved function references", p);
}
#ifdef DEBUG_DISP
for(i=0;i<script_pos;i++){
if((i&15)==0) ShowMessage("%04x : ",i);
ShowMessage("%02x ",script_buf[i]);
if((i&15)==15) ShowMessage("\n");
}
ShowMessage("\n");
#endif
#ifdef DEBUG_DISASM
{
int i = 0,j;
while(i < script_pos) {
c_op op = get_com(script_buf,&i);
ShowMessage("%06x %s", i, script_op2name(op));
j = i;
switch(op) {
case C_INT:
ShowMessage(" %d", get_num(script_buf,&i));
break;
case C_POS:
ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
i += 3;
break;
case C_NAME:
j = (*(int*)(script_buf+i)&0xffffff);
ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
i += 3;
break;
case C_STR:
j = strlen(script_buf + i);
ShowMessage(" %s", script_buf + i);
i += j+1;
break;
}
ShowMessage(CL_CLL"\n");
}
}
#endif
CREATE(code,struct script_code,1);
code->script_buf = script_buf;
code->script_size = script_size;
code->script_vars = idb_alloc(DB_OPT_RELEASE_DATA);
return code;
}
/// Returns the player attached to this script, identified by the rid.
/// If there is no player attached, the script is terminated.
TBL_PC *script_rid2sd(struct script_state *st)
{
TBL_PC *sd=map_id2sd(st->rid);
if(!sd){
ShowError("script_rid2sd: fatal error ! player not attached!\n");
script_reportfunc(st);
script_reportsrc(st);
st->state = END;
}
return sd;
}
/// Dereferences a variable/constant, replacing it with a copy of the value.
///
/// @param st Script state
/// @param data Variable/constant
void get_val(struct script_state* st, struct script_data* data)
{
const char* name;
char prefix;
char postfix;
TBL_PC* sd = NULL;
if( !data_isreference(data) )
return;// not a variable/constant
name = reference_getname(data);
prefix = name[0];
postfix = name[strlen(name) - 1];
//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
if( !reference_toconstant(data) && not_server_variable(prefix) )
{
sd = script_rid2sd(st);
if( sd == NULL )
{// needs player attached
if( postfix == '$' )
{// string variable
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
data->type = C_CONSTSTR;
data->u.str = "";
}
else
{// integer variable
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
data->type = C_INT;
data->u.num = 0;
}
return;
}
}
if( postfix == '$' )
{// string variable
switch( prefix )
{
case '@':
data->u.str = pc_readregstr(sd, data->u.num);
break;
case '$':
data->u.str = mapreg_readregstr(data->u.num);
break;
case '#':
if( name[1] == '#' )
data->u.str = pc_readaccountreg2str(sd, name);// global
else
data->u.str = pc_readaccountregstr(sd, name);// local
break;
case '.':
{
struct DBMap* n =
data->ref ? *data->ref:
name[1] == '@' ? st->stack->var_function:// instance/scope variable
st->script->script_vars;// npc variable
if( n )
data->u.str = (char*)idb_get(n,reference_getuid(data));
else
data->u.str = NULL;
}
break;
case '\'':
{
int instance_id = script_instancegetid(st);
if( instance_id )
data->u.str = (char*)idb_get(instance_data[instance_id].vars,reference_getuid(data));
else {
ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
data->u.str = NULL;
}
}
break;
default:
data->u.str = pc_readglobalreg_str(sd, name);
break;
}
if( data->u.str == NULL || data->u.str[0] == '\0' )
{// empty string
data->type = C_CONSTSTR;
data->u.str = "";
}
else
{// duplicate string
data->type = C_STR;
data->u.str = aStrdup(data->u.str);
}
}
else
{// integer variable
data->type = C_INT;
if( reference_toconstant(data) )
{
data->u.num = reference_getconstant(data);
}
else if( reference_toparam(data) )
{
data->u.num = pc_readparam(sd, reference_getparamtype(data));
}
else
switch( prefix )
{
case '@':
data->u.num = pc_readreg(sd, data->u.num);
break;
case '$':
data->u.num = mapreg_readreg(data->u.num);
break;
case '#':
if( name[1] == '#' )
data->u.num = pc_readaccountreg2(sd, name);// global
else
data->u.num = pc_readaccountreg(sd, name);// local
break;
case '.':
{
struct DBMap* n =
data->ref ? *data->ref:
name[1] == '@' ? st->stack->var_function:// instance/scope variable
st->script->script_vars;// npc variable
if( n )
data->u.num = (int)idb_iget(n,reference_getuid(data));
else
data->u.num = 0;
}
break;
case '\'':
{
int instance_id = script_instancegetid(st);
if( instance_id )
data->u.num = (int)idb_iget(instance_data[instance_id].vars,reference_getuid(data));
else {
ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
data->u.num = 0;
}
}
break;
default:
data->u.num = pc_readglobalreg(sd, name);
break;
}
}
return;
}
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref);
/// Retrieves the value of a reference identified by uid (variable, constant, param)
/// The value is left in the top of the stack and needs to be removed manually.
void* get_val2(struct script_state* st, int uid, struct DBMap** ref)
{
struct script_data* data;
push_val2(st->stack, C_NAME, uid, ref);
data = script_getdatatop(st, -1);
get_val(st, data);
return (data->type == C_INT ? (void*)__64BPRTSIZE(data->u.num) : (void*)__64BPRTSIZE(data->u.str));
}
/*==========================================
* Stores the value of a script variable
* Return value is 0 on fail, 1 on success.
*------------------------------------------*/
static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct DBMap** ref)
{
char prefix = name[0];
if( is_string_variable(name) ) {// string variable
const char* str = (const char*)value;
switch (prefix) {
case '@':
return pc_setregstr(sd, num, str);
case '$':
return mapreg_setregstr(num, str);
case '#':
return (name[1] == '#') ?
pc_setaccountreg2str(sd, name, str) :
pc_setaccountregstr(sd, name, str);
case '.':
{
struct DBMap* n;
n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
if( n ) {
idb_remove(n, num);
if (str[0]) idb_put(n, num, aStrdup(str));
}
}
return 1;
case '\'':
{
int instance_id = script_instancegetid(st);
if( instance_id ) {
idb_remove(instance_data[instance_id].vars, num);
if( str[0] ) idb_put(instance_data[instance_id].vars, num, aStrdup(str));
}
return 1;
}
default:
return pc_setglobalreg_str(sd, name, str);
}
} else {// integer variable
int val = (int)__64BPRTSIZE(value);
if(str_data[num&0x00ffffff].type == C_PARAM)
{
if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
{
if( st != NULL )
{
ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
script_reportsrc(st);
st->state = END;
}
return 0;
}
return 1;
}
switch (prefix) {
case '@':
return pc_setreg(sd, num, val);
case '$':
return mapreg_setreg(num, val);
case '#':
return (name[1] == '#') ?
pc_setaccountreg2(sd, name, val) :
pc_setaccountreg(sd, name, val);
case '.':
{
struct DBMap* n;
n = (ref) ? *ref : (name[1] == '@') ? st->stack->var_function : st->script->script_vars;
if( n ) {
idb_remove(n, num);
if( val != 0 )
idb_iput(n, num, val);
}
}
return 1;
case '\'':
{
int instance_id = script_instancegetid(st);
if( instance_id ) {
idb_remove(instance_data[instance_id].vars, num);
if( val != 0 )
idb_iput(instance_data[instance_id].vars, num, val);
}
return 1;
}
default:
return pc_setglobalreg(sd, name, val);
}
}
}
int set_var(TBL_PC* sd, char* name, void* val)
{
return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
}
void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct DBMap **ref)
{
set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
}
/// Converts the data to a string
const char* conv_str(struct script_state* st, struct script_data* data)
{
char* p;
get_val(st, data);
if( data_isstring(data) )
{// nothing to convert
}
else if( data_isint(data) )
{// int -> string
CREATE(p, char, ITEM_NAME_LENGTH);
snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
p[ITEM_NAME_LENGTH-1] = '\0';
data->type = C_STR;
data->u.str = p;
}
else if( data_isreference(data) )
{// reference -> string
//##TODO when does this happen (check get_val) [FlavioJS]
data->type = C_CONSTSTR;
data->u.str = reference_getname(data);
}
else
{// unsupported data type
ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
script_reportdata(data);
script_reportsrc(st);
data->type = C_CONSTSTR;
data->u.str = "";
}
return data->u.str;
}
/// Converts the data to an int
int conv_num(struct script_state* st, struct script_data* data)
{
get_val(st, data);
if( data_isint(data) )
{// nothing to convert
}
else if( data_isstring(data) )
{// string -> int
// the result does not overflow or underflow, it is capped instead
// ex: 999999999999 is capped to INT_MAX (2147483647)
char* p = data->u.str;
long num;
errno = 0;
num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
if( errno == ERANGE
#if LONG_MAX > INT_MAX
|| num < INT_MIN || num > INT_MAX
#endif
)
{
if( num <= INT_MIN )
{
num = INT_MIN;
ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
}
else//if( num >= INT_MAX )
{
num = INT_MAX;
ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
}
script_reportdata(data);
script_reportsrc(st);
}
if( data->type == C_STR )
aFree(p);
data->type = C_INT;
data->u.num = (int)num;
}
#if 0
// FIXME this function is being used to retrieve the position of labels and
// probably other stuff [FlavioJS]
else
{// unsupported data type
ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
script_reportdata(data);
script_reportsrc(st);
data->type = C_INT;
data->u.num = 0;
}
#endif
return data->u.num;
}
//
// Stack operations
//
/// Increases the size of the stack
void stack_expand(struct script_stack* stack)
{
stack->sp_max += 64;
stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
stack->sp_max * sizeof(stack->stack_data[0]) );
memset(stack->stack_data + (stack->sp_max - 64), 0,
64 * sizeof(stack->stack_data[0]) );
}
/// Pushes a value into the stack
#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
/// Pushes a value into the stack (with reference)
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct DBMap** ref)
{
if( stack->sp >= stack->sp_max )
stack_expand(stack);
stack->stack_data[stack->sp].type = type;
stack->stack_data[stack->sp].u.num = val;
stack->stack_data[stack->sp].ref = ref;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a string into the stack
struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
{
if( stack->sp >= stack->sp_max )
stack_expand(stack);
stack->stack_data[stack->sp].type = type;
stack->stack_data[stack->sp].u.str = str;
stack->stack_data[stack->sp].ref = NULL;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a retinfo into the stack
struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, DBMap **ref)
{
if( stack->sp >= stack->sp_max )
stack_expand(stack);
stack->stack_data[stack->sp].type = C_RETINFO;
stack->stack_data[stack->sp].u.ri = ri;
stack->stack_data[stack->sp].ref = ref;
stack->sp++;
return &stack->stack_data[stack->sp-1];
}
/// Pushes a copy of the target position into the stack
struct script_data* push_copy(struct script_stack* stack, int pos)
{
switch( stack->stack_data[pos].type )
{
case C_CONSTSTR:
return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
break;
case C_STR:
return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
break;
case C_RETINFO:
ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
exit(1);
break;
default:
return push_val2(
stack,stack->stack_data[pos].type,
stack->stack_data[pos].u.num,
stack->stack_data[pos].ref
);
break;
}
}
/// Removes the values in indexes [start,end] from the stack.
/// Adjusts all stack pointers.
void pop_stack(struct script_state* st, int start, int end)
{
struct script_stack* stack = st->stack;
struct script_data* data;
int i;
if( start < 0 )
start = 0;
if( end > stack->sp )
end = stack->sp;
if( start >= end )
return;// nothing to pop
// free stack elements
for( i = start; i < end; i++ )
{
data = &stack->stack_data[i];
if( data->type == C_STR )
aFree(data->u.str);
if( data->type == C_RETINFO )
{
struct script_retinfo* ri = data->u.ri;
if( ri->var_function )
script_free_vars(ri->var_function);
if( data->ref )
aFree(data->ref);
aFree(ri);
}
data->type = C_NOP;
}
// move the rest of the elements
if( stack->sp > end )
{
memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
for( i = start + stack->sp - end; i < stack->sp; ++i )
stack->stack_data[i].type = C_NOP;
}
// adjust stack pointers
if( st->start > end ) st->start -= end - start;
else if( st->start > start ) st->start = start;
if( st->end > end ) st->end -= end - start;
else if( st->end > start ) st->end = start;
if( stack->defsp > end ) stack->defsp -= end - start;
else if( stack->defsp > start ) stack->defsp = start;
stack->sp -= end - start;
}
///
///
///
/*==========================================
* Release script dependent variable, dependent variable of function
*------------------------------------------*/
void script_free_vars(struct DBMap* storage)
{
if( storage )
{// destroy the storage construct containing the variables
db_destroy(storage);
}
}
void script_free_code(struct script_code* code)
{
script_free_vars( code->script_vars );
aFree( code->script_buf );
aFree( code );
}
/// Creates a new script state.
///
/// @param script Script code
/// @param pos Position in the code
/// @param rid Who is running the script (attached player)
/// @param oid Where the code is being run (npc 'object')
/// @return Script state
struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
{
struct script_state* st;
CREATE(st, struct script_state, 1);
st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
st->stack->sp = 0;
st->stack->sp_max = 64;
CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
st->stack->defsp = st->stack->sp;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
st->state = RUN;
st->script = script;
//st->scriptroot = script;
st->pos = pos;
st->rid = rid;
st->oid = oid;
st->sleep.timer = INVALID_TIMER;
st->npc_item_flag = battle_config.item_enabled_npc;
return st;
}
/// Frees a script state.
///
/// @param st Script state
void script_free_state(struct script_state* st)
{
if(st->bk_st)
{// backup was not restored
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
}
if( st->sleep.timer != INVALID_TIMER )
delete_timer(st->sleep.timer, run_script_timer);
script_free_vars(st->stack->var_function);
pop_stack(st, 0, st->stack->sp);
aFree(st->stack->stack_data);
aFree(st->stack);
st->stack = NULL;
st->pos = -1;
aFree(st);
}
//
// Main execution unit
//
/*==========================================
* Read command
*------------------------------------------*/
c_op get_com(unsigned char *script,int *pos)
{
int i = 0, j = 0;
if(script[*pos]>=0x80){
return C_INT;
}
while(script[*pos]>=0x40){
i=script[(*pos)++]<<j;
j+=6;
}
return (c_op)(i+(script[(*pos)++]<<j));
}
/*==========================================
* Income figures
*------------------------------------------*/
int get_num(unsigned char *script,int *pos)
{
int i,j;
i=0; j=0;
while(script[*pos]>=0xc0){
i+=(script[(*pos)++]&0x7f)<<j;
j+=6;
}
return i+((script[(*pos)++]&0x7f)<<j);
}
/*==========================================
* Remove the value from the stack
*------------------------------------------*/
int pop_val(struct script_state* st)
{
if(st->stack->sp<=0)
return 0;
st->stack->sp--;
get_val(st,&(st->stack->stack_data[st->stack->sp]));
if(st->stack->stack_data[st->stack->sp].type==C_INT)
return st->stack->stack_data[st->stack->sp].u.num;
return 0;
}
/// Ternary operators
/// test ? if_true : if_false
void op_3(struct script_state* st, int op)
{
struct script_data* data;
int flag = 0;
data = script_getdatatop(st, -3);
get_val(st, data);
if( data_isstring(data) )
flag = data->u.str[0];// "" -> false
else if( data_isint(data) )
flag = data->u.num;// 0 -> false
else
{
ShowError("script:op_3: invalid data for the ternary operator test\n");
script_reportdata(data);
script_reportsrc(st);
script_removetop(st, -3, 0);
script_pushnil(st);
return;
}
if( flag )
script_pushcopytop(st, -2);
else
script_pushcopytop(st, -1);
script_removetop(st, -4, -1);
}
/// Binary string operators
/// s1 EQ s2 -> i
/// s1 NE s2 -> i
/// s1 GT s2 -> i
/// s1 GE s2 -> i
/// s1 LT s2 -> i
/// s1 LE s2 -> i
/// s1 ADD s2 -> s
void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
{
int a = 0;
switch(op){
case C_EQ: a = (strcmp(s1,s2) == 0); break;
case C_NE: a = (strcmp(s1,s2) != 0); break;
case C_GT: a = (strcmp(s1,s2) > 0); break;
case C_GE: a = (strcmp(s1,s2) >= 0); break;
case C_LT: a = (strcmp(s1,s2) < 0); break;
case C_LE: a = (strcmp(s1,s2) <= 0); break;
case C_ADD:
{
char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
strcpy(buf, s1);
strcat(buf, s2);
script_pushstr(st, buf);
return;
}
default:
ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
script_reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
script_pushint(st,a);
}
/// Binary number operators
/// i OP i -> i
void op_2num(struct script_state* st, int op, int i1, int i2)
{
int ret;
double ret_double;
switch( op )
{
case C_AND: ret = i1 & i2; break;
case C_OR: ret = i1 | i2; break;
case C_XOR: ret = i1 ^ i2; break;
case C_LAND: ret = (i1 && i2); break;
case C_LOR: ret = (i1 || i2); break;
case C_EQ: ret = (i1 == i2); break;
case C_NE: ret = (i1 != i2); break;
case C_GT: ret = (i1 > i2); break;
case C_GE: ret = (i1 >= i2); break;
case C_LT: ret = (i1 < i2); break;
case C_LE: ret = (i1 <= i2); break;
case C_R_SHIFT: ret = i1>>i2; break;
case C_L_SHIFT: ret = i1<<i2; break;
case C_DIV:
case C_MOD:
if( i2 == 0 )
{
ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
script_reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
else if( op == C_DIV )
ret = i1 / i2;
else//if( op == C_MOD )
ret = i1 % i2;
break;
default:
switch( op )
{// operators that can overflow/underflow
case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
default:
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
script_reportsrc(st);
script_pushnil(st);
return;
}
if( ret_double < (double)INT_MIN )
{
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
script_reportsrc(st);
ret = INT_MIN;
}
else if( ret_double > (double)INT_MAX )
{
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
script_reportsrc(st);
ret = INT_MAX;
}
}
script_pushint(st, ret);
}
/// Binary operators
void op_2(struct script_state *st, int op)
{
struct script_data* left, leftref;
struct script_data* right;
leftref.type = C_NOP;
left = script_getdatatop(st, -2);
right = script_getdatatop(st, -1);
if (st->op2ref) {
if (data_isreference(left)) {
leftref = *left;
}
st->op2ref = 0;
}
get_val(st, left);
get_val(st, right);
// automatic conversions
switch( op )
{
case C_ADD:
if( data_isint(left) && data_isstring(right) )
{// convert int-string to string-string
conv_str(st, left);
}
else if( data_isstring(left) && data_isint(right) )
{// convert string-int to string-string
conv_str(st, right);
}
break;
}
if( data_isstring(left) && data_isstring(right) )
{// ss => op_2str
op_2str(st, op, left->u.str, right->u.str);
script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
if (leftref.type != C_NOP)
{
if (left->type == C_STR) // don't free C_CONSTSTR
aFree(left->u.str);
*left = leftref;
}
}
else if( data_isint(left) && data_isint(right) )
{// ii => op_2num
int i1 = left->u.num;
int i2 = right->u.num;
script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
op_2num(st, op, i1, i2);
if (leftref.type != C_NOP)
*left = leftref;
}
else
{// invalid argument
ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
script_reportdata(left);
script_reportdata(right);
script_reportsrc(st);
script_removetop(st, -2, 0);
script_pushnil(st);
st->state = END;
}
}
/// Unary operators
/// NEG i -> i
/// NOT i -> i
/// LNOT i -> i
void op_1(struct script_state* st, int op)
{
struct script_data* data;
int i1;
data = script_getdatatop(st, -1);
get_val(st, data);
if( !data_isint(data) )
{// not a number
ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
script_reportdata(data);
script_reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
i1 = data->u.num;
script_removetop(st, -1, 0);
switch( op )
{
case C_NEG: i1 = -i1; break;
case C_NOT: i1 = ~i1; break;
case C_LNOT: i1 = !i1; break;
default:
ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
script_reportsrc(st);
script_pushnil(st);
st->state = END;
return;
}
script_pushint(st, i1);
}
/// Checks the type of all arguments passed to a built-in function.
///
/// @param st Script state whose stack arguments should be inspected.
/// @param func Built-in function for which the arguments are intended.
static void script_check_buildin_argtype(struct script_state* st, int func)
{
int idx, invalid = 0;
for( idx = 2; script_hasdata(st, idx); idx++ )
{
struct script_data* data = script_getdata(st, idx);
script_function* sf = &buildin_func[str_data[func].val];
char type = sf->arg[idx-2];
if( type == '?' || type == '*' )
{// optional argument or unknown number of optional parameters ( no types are after this )
break;
}
else if( type == 0 )
{// more arguments than necessary ( should not happen, as it is checked before )
ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
invalid++;
break;
}
else
{
const char* name = NULL;
if( data_isreference(data) )
{// get name for variables to determine the type they refer to
name = reference_getname(data);
}
switch( type )
{
case 'v':
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
{// variant
ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
script_reportdata(data);
invalid++;
}
break;
case 's':
if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
{// string
ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
script_reportdata(data);
invalid++;
}
break;
case 'i':
if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
{// int ( params and constants are always int )
ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
script_reportdata(data);
invalid++;
}
break;
case 'r':
if( !data_isreference(data) )
{// variables
ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
script_reportdata(data);
invalid++;
}
break;
case 'l':
if( !data_islabel(data) && !data_isfunclabel(data) )
{// label
ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
script_reportdata(data);
invalid++;
}
break;
}
}
}
if(invalid)
{
ShowDebug("Function: %s\n", get_str(func));
script_reportsrc(st);
}
}
/// Executes a buildin command.
/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
int run_func(struct script_state *st)
{
struct script_data* data;
int i,start_sp,end_sp,func;
end_sp = st->stack->sp;// position after the last argument
for( i = end_sp-1; i > 0 ; --i )
if( st->stack->stack_data[i].type == C_ARG )
break;
if( i == 0 ) {
ShowError("script:run_func: C_ARG not found. please report this!!!\n");
st->state = END;
script_reportsrc(st);
return 1;
}
start_sp = i-1;// C_NAME of the command
st->start = start_sp;
st->end = end_sp;
data = &st->stack->stack_data[st->start];
if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) {
func = data->u.num;
st->funcname = reference_getname(data);
} else {
ShowError("script:run_func: not a buildin command.\n");
script_reportdata(data);
script_reportsrc(st);
st->state = END;
return 1;
}
if( script_config.warn_func_mismatch_argtypes ) {
script_check_buildin_argtype(st, func);
}
if(str_data[func].func) {
if (str_data[func].func(st)) //Report error
script_reportsrc(st);
} else {
ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
script_reportsrc(st);
st->state = END;
}
// Stack's datum are used when re-running functions [Eoe]
if( st->state == RERUNLINE )
return 0;
pop_stack(st, st->start, st->end);
if( st->state == RETFUNC ) {// return from a user-defined function
struct script_retinfo* ri;
int olddefsp = st->stack->defsp;
int nargs;
pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
{
ShowWarning("script:run_func: return without callfunc or callsub!\n");
script_reportsrc(st);
st->state = END;
return 1;
}
script_free_vars( st->stack->var_function );
ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
nargs = ri->nargs;
st->pos = ri->pos;
st->script = ri->script;
st->stack->var_function = ri->var_function;
st->stack->defsp = ri->defsp;
memset(ri, 0, sizeof(struct script_retinfo));
pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
st->state = GOTO;
}
return 0;
}
/*==========================================
* script execution
*------------------------------------------*/
void run_script(struct script_code *rootscript,int pos,int rid,int oid)
{
struct script_state *st;
if( rootscript == NULL || pos < 0 )
return;
// TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
// It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
// NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
st = script_alloc_state(rootscript, pos, rid, oid);
run_script_main(st);
}
void script_stop_sleeptimers(int id)
{
for(;;)
{
struct script_state* st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPRTSIZE(id));
if( st == NULL )
break; // no more sleep timers
script_free_state(st);
}
}
/*==========================================
* Delete the specified node from sleep_db
*------------------------------------------*/
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
{
struct linkdb_node *retnode;
if( n == NULL)
return NULL;
if( n->prev == NULL )
sleep_db = n->next;
else
n->prev->next = n->next;
if( n->next )
n->next->prev = n->prev;
retnode = n->next;
aFree( n );
return retnode; // The following; return retnode
}
/*==========================================
* Timer function for sleep
*------------------------------------------*/
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct script_state *st = (struct script_state *)data;
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
TBL_PC *sd = map_id2sd(st->rid);
if((sd && sd->status.char_id != id) || (st->rid && !sd))
{ //Character mismatch. Cancel execution.
st->rid = 0;
st->state = END;
}
while( node && st->sleep.timer != INVALID_TIMER ) {
if( (int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
script_erase_sleepdb(node);
st->sleep.timer = INVALID_TIMER;
break;
}
node = node->next;
}
if(st->state != RERUNLINE)
st->sleep.tick = 0;
run_script_main(st);
return 0;
}
/// Detaches script state from possibly attached character and restores it's previous script if any.
///
/// @param st Script state to detach.
/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
static void script_detach_state(struct script_state* st, bool dequeue_event)
{
struct map_session_data* sd;
if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
sd->state.disable_atcommand_on_npc = 0;
if(st->bk_st) {
//Remove tag for removal.
st->bk_st = NULL;
st->bk_npcid = 0;
} else if(dequeue_event) {
#ifdef SECURE_NPCTIMEOUT
/**
* We're done with this NPC session, so we cancel the timer (if existent) and move on
**/
if( sd->npc_idle_timer != INVALID_TIMER ) {
delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
sd->npc_idle_timer = INVALID_TIMER;
}
#endif
npc_event_dequeue(sd);
}
}
else if(st->bk_st)
{// rid was set to 0, before detaching the script state
ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
script_reportsrc(st->bk_st);
script_free_state(st->bk_st);
st->bk_st = NULL;
}
}
/// Attaches script state to possibly attached character and backups it's previous script, if any.
///
/// @param st Script state to attach.
static void script_attach_state(struct script_state* st)
{
struct map_session_data* sd;
if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
{
if(st!=sd->st)
{
if(st->bk_st)
{// there is already a backup
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
}
st->bk_st = sd->st;
st->bk_npcid = sd->npc_id;
}
sd->st = st;
sd->npc_id = st->oid;
sd->npc_item_flag = st->npc_item_flag; // load default.
sd->state.disable_atcommand_on_npc = (!pc_has_permission(sd, PC_PERM_ENABLE_COMMAND));
#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
sd->npc_idle_tick = gettick();
#endif
}
}
/*==========================================
* The main part of the script execution
*------------------------------------------*/
void run_script_main(struct script_state *st)
{
int cmdcount = script_config.check_cmdcount;
int gotocount = script_config.check_gotocount;
TBL_PC *sd;
struct script_stack *stack=st->stack;
script_attach_state(st);
if(st->state == RERUNLINE) {
run_func(st);
if(st->state == GOTO)
st->state = RUN;
} else if(st->state != END)
st->state = RUN;
while(st->state == RUN)
{
enum c_op c = get_com(st->script->script_buf,&st->pos);
switch(c){
case C_EOL:
if( stack->defsp > stack->sp )
ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
else
pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
break;
case C_INT:
push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
break;
case C_POS:
case C_NAME:
push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
st->pos+=3;
break;
case C_ARG:
push_val(stack,c,0);
break;
case C_STR:
push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
while(st->script->script_buf[st->pos++]);
break;
case C_FUNC:
run_func(st);
if(st->state==GOTO){
st->state = RUN;
if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
ShowError("run_script: infinity loop !\n");
script_reportsrc(st);
st->state=END;
}
}
break;
case C_REF:
st->op2ref = 1;
break;
case C_NEG:
case C_NOT:
case C_LNOT:
op_1(st ,c);
break;
case C_ADD:
case C_SUB:
case C_MUL:
case C_DIV:
case C_MOD:
case C_EQ:
case C_NE:
case C_GT:
case C_GE:
case C_LT:
case C_LE:
case C_AND:
case C_OR:
case C_XOR:
case C_LAND:
case C_LOR:
case C_R_SHIFT:
case C_L_SHIFT:
op_2(st, c);
break;
case C_OP3:
op_3(st, c);
break;
case C_NOP:
st->state=END;
break;
default:
ShowError("unknown command : %d @ %d\n",c,st->pos);
st->state=END;
break;
}
if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
ShowError("run_script: infinity loop !\n");
script_reportsrc(st);
st->state=END;
}
}
if(st->sleep.tick > 0) {
//Restore previous script
script_detach_state(st, false);
//Delay execution
sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (intptr_t)st);
linkdb_insert(&sleep_db, (void*)__64BPRTSIZE(st->oid), st);
}
else if(st->state != END && st->rid){
//Resume later (st is already attached to player).
if(st->bk_st) {
ShowWarning("Unable to restore stack! Double continuation!\n");
//Report BOTH scripts to see if that can help somehow.
ShowDebug("Previous script (lost):\n");
script_reportsrc(st->bk_st);
ShowDebug("Current script:\n");
script_reportsrc(st);
script_free_state(st->bk_st);
st->bk_st = NULL;
}
} else {
//Dispose of script.
if ((sd = map_id2sd(st->rid))!=NULL)
{ //Restore previous stack and save char.
if(sd->state.using_fake_npc){
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
}
//Restore previous script if any.
script_detach_state(st, true);
if (sd->state.reg_dirty&2)
intif_saveregistry(sd,2);
if (sd->state.reg_dirty&1)
intif_saveregistry(sd,1);
}
script_free_state(st);
}
}
int script_config_read(char *cfgName)
{
int i;
char line[1024],w1[1024],w2[1024];
FILE *fp;
fp=fopen(cfgName,"r");
if(fp==NULL){
ShowError("File not found: %s\n", cfgName);
return 1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0] == '/' && line[1] == '/')
continue;
i=sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2);
if(i!=2)
continue;
if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
script_config.warn_func_mismatch_paramnum = config_switch(w2);
}
else if(strcmpi(w1,"check_cmdcount")==0) {
script_config.check_cmdcount = config_switch(w2);
}
else if(strcmpi(w1,"check_gotocount")==0) {
script_config.check_gotocount = config_switch(w2);
}
else if(strcmpi(w1,"input_min_value")==0) {
script_config.input_min_value = config_switch(w2);
}
else if(strcmpi(w1,"input_max_value")==0) {
script_config.input_max_value = config_switch(w2);
}
else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
script_config.warn_func_mismatch_argtypes = config_switch(w2);
}
else if(strcmpi(w1,"import")==0){
script_config_read(w2);
}
else {
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
}
fclose(fp);
return 0;
}
/**
* @see DBApply
*/
static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
{
struct script_code *code = db_data2ptr(data);
if (code)
script_free_code(code);
return 0;
}
void script_run_autobonus(const char *autobonus, int id, int pos)
{
struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
if( script )
{
current_equip_item_index = pos;
run_script(script,0,id,0);
}
}
void script_add_autobonus(const char *autobonus)
{
if( strdb_get(autobonus_db, autobonus) == NULL )
{
struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
if( script )
strdb_put(autobonus_db, autobonus, script);
}
}
/// resets a temporary character array variable to given value
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
{
int key;
uint8 idx;
if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
{
ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
return;
}
key = add_str(varname);
if( is_string_variable(varname) )
{
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
{
pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
}
}
else
{
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
{
pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
}
}
}
/// sets a temporary character array variable element idx to given value
/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache)
{
int key;
if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
{
ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
return;
}
if( idx >= SCRIPT_MAX_ARRAYSIZE )
{
ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id);
return;
}
key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
if( is_string_variable(varname) )
{
pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
}
else
{
pc_setreg(sd, reference_uid(key, idx), (int)__64BPRTSIZE(value));
}
if( refcache )
{// save to avoid repeated add_str calls
refcache[0] = key;
}
}
#ifdef BETA_THREAD_TEST
int buildin_query_sql_sub(struct script_state* st, Sql* handle);
/* used to receive items the queryThread has already processed */
int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
int i, cursor = 0;
bool allOk = true;
EnterSpinLock(&queryThreadLock);
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
if( !entry->ok ) {
allOk = false;
continue;
}
run_script_main(entry->st);
entry->st = NULL;/* empty entries */
aFree(entry);
queryThreadData.entry[i] = NULL;
}
if( allOk ) {
/* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
/* now lets clear the mess. */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
if( entry == NULL )
continue;/* entry on hold */
/* move */
memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
cursor++;
}
queryThreadData.count = cursor;
LeaveSpinLock(&queryThreadLock);
return 0;
}
void queryThread_add(struct script_state *st, bool type) {
int idx = 0;
struct queryThreadEntry* entry = NULL;
EnterSpinLock(&queryThreadLock);
if( queryThreadData.count++ != 0 )
RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
idx = queryThreadData.count-1;
CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
entry = queryThreadData.entry[idx];
entry->st = st;
entry->ok = false;
entry->type = type;
if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
}
LeaveSpinLock(&queryThreadLock);
/* unlock the queryThread */
racond_signal(queryThreadCond);
}
/* adds a new log to the queue */
void queryThread_log(char * entry, int length) {
int idx = logThreadData.count;
EnterSpinLock(&queryThreadLock);
if( logThreadData.count++ != 0 )
RECREATE(logThreadData.entry, char* , logThreadData.count);
CREATE(logThreadData.entry[idx], char, length + 1 );
safestrncpy(logThreadData.entry[idx], entry, length + 1 );
LeaveSpinLock(&queryThreadLock);
/* unlock the queryThread */
racond_signal(queryThreadCond);
}
/* queryThread_main */
static void *queryThread_main(void *x) {
Sql *queryThread_handle = Sql_Malloc();
int i;
if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
exit(EXIT_FAILURE);
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
Sql_ShowDebug(queryThread_handle);
if( log_config.sql_logs ) {
logmysql_handle = Sql_Malloc();
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
exit(EXIT_FAILURE);
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
}
while( 1 ) {
if(queryThreadTerminate > 0)
break;
EnterSpinLock(&queryThreadLock);
/* mess with queryThreadData within the lock */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
if( entry->ok )
continue;
else if ( !entry->st || !entry->st->stack ) {
entry->ok = true;/* dispose */
continue;
}
buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
entry->ok = true;/* we're done with this */
}
/* also check for any logs in need to be sent */
if( log_config.sql_logs ) {
for( i = 0; i < logThreadData.count; i++ ) {
if( SQL_ERROR == Sql_Query(logmysql_handle, logThreadData.entry[i]) )
Sql_ShowDebug(logmysql_handle);
aFree(logThreadData.entry[i]);
}
logThreadData.count = 0;
}
LeaveSpinLock(&queryThreadLock);
ramutex_lock( queryThreadMutex );
racond_wait( queryThreadCond, queryThreadMutex, -1 );
ramutex_unlock( queryThreadMutex );
}
Sql_Free(queryThread_handle);
if( log_config.sql_logs ) {
Sql_Free(logmysql_handle);
}
return NULL;
}
#endif
/*==========================================
* Destructor
*------------------------------------------*/
void do_final_script() {
int i;
#ifdef DEBUG_HASH
if (battle_config.etc_log)
{
FILE *fp = fopen("hash_dump.txt","wt");
if(fp) {
int count[SCRIPT_HASH_SIZE];
int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
int n=0;
int min=INT_MAX,max=0,zero=0;
double mean=0.0f;
double median=0.0f;
ShowNotice("Dumping script str hash information to hash_dump.txt\n");
memset(count, 0, sizeof(count));
fprintf(fp,"num : hash : data_name\n");
fprintf(fp,"---------------------------------------------------------------\n");
for(i=LABEL_START; i<str_num; i++) {
unsigned int h = calc_hash(get_str(i));
fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
++count[h];
}
fprintf(fp,"--------------------\n\n");
memset(count2, 0, sizeof(count2));
for(i=0; i<SCRIPT_HASH_SIZE; i++) {
fprintf(fp," hash %3d = %d\n",i,count[i]);
if(min > count[i])
min = count[i]; // minimun count of collision
if(max < count[i])
max = count[i]; // maximun count of collision
if(count[i] == 0)
zero++;
++count2[count[i]];
}
fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
for( i=min; i <= max; ++i ){
fprintf(fp," %5d : %7d\n",i,count2[i]);
mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
}
for( i=min; i <= max; ++i ){
n += count2[i];
if( n*2 >= SCRIPT_HASH_SIZE )
{
if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
median = (i+i+1)/2.0f;
else
median = i;
break;
}
}
fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
fclose(fp);
}
}
#endif
mapreg_final();
db_destroy(scriptlabel_db);
userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
if(sleep_db) {
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
while(n) {
struct script_state *st = (struct script_state *)n->data;
script_free_state(st);
n = n->next;
}
linkdb_final(&sleep_db);
}
if (str_data)
aFree(str_data);
if (str_buf)
aFree(str_buf);
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
#ifdef BETA_THREAD_TEST
/* QueryThread */
InterlockedIncrement(&queryThreadTerminate);
racond_signal(queryThreadCond);
rathread_wait(queryThread, NULL);
// Destroy cond var and mutex.
racond_destroy( queryThreadCond );
ramutex_destroy( queryThreadMutex );
/* Clear missing vars */
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
aFree(queryThreadData.entry);
for( i = 0; i < logThreadData.count; i++ ) {
aFree(logThreadData.entry[i]);
}
aFree(logThreadData.entry);
#endif
}
/*==========================================
* Initialization
*------------------------------------------*/
void do_init_script(void) {
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
mapreg_init();
#ifdef BETA_THREAD_TEST
CREATE(queryThreadData.entry, struct queryThreadEntry*, 1);
queryThreadData.count = 0;
CREATE(logThreadData.entry, char *, 1);
logThreadData.count = 0;
/* QueryThread Start */
InitializeSpinLock(&queryThreadLock);
queryThreadData.timer = INVALID_TIMER;
queryThreadTerminate = 0;
queryThreadMutex = ramutex_create();
queryThreadCond = racond_create();
queryThread = rathread_create(queryThread_main, NULL);
if(queryThread == NULL){
ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
exit(EXIT_FAILURE);
}
add_timer_func_list(queryThread_timer, "queryThread_timer");
#endif
}
void script_reload(void) {
int i;
#ifdef BETA_THREAD_TEST
/* we're reloading so any queries undergoing should be...exterminated. */
EnterSpinLock(&queryThreadLock);
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
queryThreadData.count = 0;
if( queryThreadData.timer != INVALID_TIMER ) {
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
LeaveSpinLock(&queryThreadLock);
#endif
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
db_clear(scriptlabel_db);
// @commands (script based)
// Clear bindings
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
atcmd_binding_count = 0;
if(sleep_db) {
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
while(n) {
struct script_state *st = (struct script_state *)n->data;
script_free_state(st);
n = n->next;
}
linkdb_final(&sleep_db);
}
mapreg_reload();
}
//-----------------------------------------------------------------------------
// buildin functions
//
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
/////////////////////////////////////////////////////////////////////
// NPC interaction
//
/// Appends a message to the npc dialog.
/// If a dialog doesn't exist yet, one is created.
///
/// mes "<message>";
BUILDIN_FUNC(mes)
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if( !script_hasdata(st, 3) )
{// only a single line detected in the script
clif_scriptmes(sd, st->oid, script_getstr(st, 2));
}
else
{// parse multiple lines as they exist
int i;
for( i = 2; script_hasdata(st, i); i++ )
{
// send the message to the client
clif_scriptmes(sd, st->oid, script_getstr(st, i));
}
}
st->mes_active = 1; // Invoking character has a NPC dialog box open.
return SCRIPT_CMD_SUCCESS;
}
/// Displays the button 'next' in the npc dialog.
/// The dialog text is cleared and the script continues when the button is pressed.
///
/// next;
BUILDIN_FUNC(next)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
#endif
st->state = STOP;
clif_scriptnext(sd, st->oid);
return SCRIPT_CMD_SUCCESS;
}
/// Ends the script and displays the button 'close' on the npc dialog.
/// The dialog is closed when the button is pressed.
///
/// close;
BUILDIN_FUNC(close)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if( !st->mes_active ) {
TBL_NPC* nd = map_id2nd(st->oid);
st->state = END; // Keep backwards compatibility.
ShowWarning("Incorrect use of 'close' command! (source:%s / path:%s)\n",nd?nd->name:"Unknown",nd?nd->path:"Unknown");
} else {
st->state = CLOSE;
st->mes_active = 0;
}
clif_scriptclose(sd, st->oid);
return SCRIPT_CMD_SUCCESS;
}
/// Displays the button 'close' on the npc dialog.
/// The dialog is closed and the script continues when the button is pressed.
///
/// close2;
BUILDIN_FUNC(close2)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
st->state = STOP;
if( st->mes_active )
st->mes_active = 0;
clif_scriptclose(sd, st->oid);
return SCRIPT_CMD_SUCCESS;
}
/// Counts the number of valid and total number of options in 'str'
/// If max_count > 0 the counting stops when that valid option is reached
/// total is incremented for each option (NULL is supported)
static int menu_countoptions(const char* str, int max_count, int* total)
{
int count = 0;
int bogus_total;
if( total == NULL )
total = &bogus_total;
++(*total);
// initial empty options
while( *str == ':' )
{
++str;
++(*total);
}
// count menu options
while( *str != '\0' )
{
++count;
--max_count;
if( max_count == 0 )
break;
while( *str != ':' && *str != '\0' )
++str;
while( *str == ':' )
{
++str;
++(*total);
}
}
return count;
}
/// Displays a menu with options and goes to the target label.
/// The script is stopped if cancel is pressed.
/// Options with no text are not displayed in the client.
///
/// Options can be grouped together, separated by the character ':' in the text:
/// ex: menu "A:B:C",L_target;
/// All these options go to the specified target label.
///
/// The index of the selected option is put in the variable @menu.
/// Indexes start with 1 and are consistent with grouped and empty options.
/// ex: menu "A::B",-,"",L_Impossible,"C",-;
/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
///
/// NOTE: the client closes the npc dialog when cancel is pressed
///
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
BUILDIN_FUNC(menu)
{
int i;
const char* text;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
if( script_lastdata(st) % 2 == 0 )
{// argument count is not even (1st argument is at index 2)
ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
st->state = END;
return SCRIPT_CMD_FAILURE;
}
StringBuf_Init(&buf);
sd->npc_menu = 0;
for( i = 2; i < script_lastdata(st); i += 2 )
{
struct script_data* data;
// menu options
text = script_getstr(st, i);
// target label
data = script_getdata(st, i+1);
if( !data_islabel(data) )
{// not a label
StringBuf_Destroy(&buf);
ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
script_reportdata(data);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
// append option(s)
if( text[0] == '\0' )
continue;// empty string, ignore
if( sd->npc_menu > 0 )
StringBuf_AppendStr(&buf, ":");
StringBuf_AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StringBuf_Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StringBuf_Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
clif_scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
if( sd->npc_menu >= 0xff )
{// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script_reportsrc(st);
}
}
else if( sd->npc_menu == 0xff )
{// Cancel was pressed
sd->state.menu_or_input = 0;
st->state = END;
}
else
{// goto target label
int menu = 0;
sd->state.menu_or_input = 0;
if( sd->npc_menu <= 0 )
{
ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
// get target label
for( i = 2; i < script_lastdata(st); i += 2 )
{
text = script_getstr(st, i);
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
if( sd->npc_menu > 0 )
{// Invalid selection
ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
if( !data_islabel(script_getdata(st, i + 1)) )
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
ShowError("script:menu: unexpected data in label argument\n");
script_reportdata(script_getdata(st, i + 1));
st->state = END;
return SCRIPT_CMD_FAILURE;
}
pc_setreg(sd, add_str("@menu"), menu);
st->pos = script_getnum(st, i + 1);
st->state = GOTO;
}
return SCRIPT_CMD_SUCCESS;
}
/// Displays a menu with options and returns the selected option.
/// Behaves like 'menu' without the target labels.
///
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
BUILDIN_FUNC(select)
{
int i;
const char* text;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
if( sd->state.menu_or_input == 0 ) {
struct StringBuf buf;
StringBuf_Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
if( sd->npc_menu > 0 )
StringBuf_AppendStr(&buf, ":");
StringBuf_AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StringBuf_Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StringBuf_Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
clif_scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
if( sd->npc_menu >= 0xff ) {
ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script_reportsrc(st);
}
} else if( sd->npc_menu == 0xff ) {// Cancel was pressed
sd->state.menu_or_input = 0;
st->state = END;
} else {// return selected option
int menu = 0;
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
pc_setreg(sd, add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
return SCRIPT_CMD_SUCCESS;
}
/// Displays a menu with options and returns the selected option.
/// Behaves like 'menu' without the target labels, except when cancel is
/// pressed.
/// When cancel is pressed, the script continues and 255 is returned.
///
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
///
/// @see menu
BUILDIN_FUNC(prompt)
{
int i;
const char *text;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_MENU;
#endif
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
StringBuf_Init(&buf);
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
text = script_getstr(st, i);
if( sd->npc_menu > 0 )
StringBuf_AppendStr(&buf, ":");
StringBuf_AppendStr(&buf, text);
sd->npc_menu += menu_countoptions(text, 0, NULL);
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StringBuf_Length(&buf) >= 2047 ) {
struct npc_data * nd = map_id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StringBuf_Value(&buf), 2047);
ShowWarning("NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
clif_scriptmenu(sd, st->oid, menu);
aFree(menu);
} else
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
StringBuf_Destroy(&buf);
if( sd->npc_menu >= 0xff )
{
ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
script_reportsrc(st);
}
}
else if( sd->npc_menu == 0xff )
{// Cancel was pressed
sd->state.menu_or_input = 0;
pc_setreg(sd, add_str("@menu"), 0xff);
script_pushint(st, 0xff);
st->state = RUN;
}
else
{// return selected option
int menu = 0;
sd->state.menu_or_input = 0;
for( i = 2; i <= script_lastdata(st); ++i )
{
text = script_getstr(st, i);
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
if( sd->npc_menu <= 0 )
break;// entry found
}
pc_setreg(sd, add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
return SCRIPT_CMD_SUCCESS;
}
/////////////////////////////////////////////////////////////////////
// ...
//
/// Jumps to the target script label.
///
/// goto <label>;
BUILDIN_FUNC(goto)
{
if( !data_islabel(script_getdata(st,2)) )
{
ShowError("script:goto: not a label\n");
script_reportdata(script_getdata(st,2));
st->state = END;
return 1;
}
st->pos = script_getnum(st,2);
st->state = GOTO;
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* user-defined function call
*------------------------------------------*/
BUILDIN_FUNC(callfunc)
{
int i, j;
struct script_retinfo* ri;
struct script_code* scr;
const char* str = script_getstr(st,2);
DBMap **ref = NULL;
scr = (struct script_code*)strdb_get(userfunc_db, str);
if( !scr )
{
ShowError("script:callfunc: function not found! [%s]\n", str);
st->state = END;
return 1;
}
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
{
struct script_data* data = push_copy(st->stack,i);
if( data_isreference(data) && !data->ref )
{
const char* name = reference_getname(data);
if( name[0] == '.' ) {
if(!ref){
ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
ref[0] = (name[1] == '@' ? st->stack->var_function : st->script->script_vars);
}
data->ref = ref;
}
}
}
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script;// script code
ri->var_function = st->stack->var_function;// scope variables
ri->pos = st->pos;// script location
ri->nargs = j;// argument count
ri->defsp = st->stack->defsp;// default stack pointer
push_retinfo(st->stack, ri, ref);
st->pos = 0;
st->script = scr;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* subroutine call
*------------------------------------------*/
BUILDIN_FUNC(callsub)
{
int i,j;
struct script_retinfo* ri;
int pos = script_getnum(st,2);
DBMap **ref = NULL;
if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
{
ShowError("script:callsub: argument is not a label\n");
script_reportdata(script_getdata(st,2));
st->state = END;
return 1;
}
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
{
struct script_data* data = push_copy(st->stack,i);
if( data_isreference(data) && !data->ref )
{
const char* name = reference_getname(data);
if( name[0] == '.' && name[1] == '@' ) {
if ( !ref ) {
ref = (struct DBMap**)aCalloc(sizeof(struct DBMap*), 1);
ref[0] = st->stack->var_function;
}
data->ref = ref;
}
}
}
CREATE(ri, struct script_retinfo, 1);
ri->script = st->script;// script code
ri->var_function = st->stack->var_function;// scope variables
ri->pos = st->pos;// script location
ri->nargs = j;// argument count
ri->defsp = st->stack->defsp;// default stack pointer
push_retinfo(st->stack, ri, ref);
st->pos = pos;
st->stack->defsp = st->stack->sp;
st->state = GOTO;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
return SCRIPT_CMD_SUCCESS;
}
/// Retrieves an argument provided to callfunc/callsub.
/// If the argument doesn't exist
///
/// getarg(<index>{,<default_value>}) -> <value>
BUILDIN_FUNC(getarg)
{
struct script_retinfo* ri;
int idx;
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
{
ShowError("script:getarg: no callfunc or callsub!\n");
st->state = END;
return 1;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
idx = script_getnum(st,2);
if( idx >= 0 && idx < ri->nargs )
push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
else if( script_hasdata(st,3) )
script_pushcopy(st, 3);
else
{
ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
st->state = END;
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/// Returns from the current function, optionaly returning a value from the functions.
/// Don't use outside script functions.
///
/// return;
/// return <value>;
BUILDIN_FUNC(return)
{
if( script_hasdata(st,2) )
{// return value
struct script_data* data;
script_pushcopy(st, 2);
data = script_getdatatop(st, -1);
if( data_isreference(data) )
{
const char* name = reference_getname(data);
if( name[0] == '.' && name[1] == '@' )
{// scope variable
if( !data->ref || data->ref == (DBMap**)&st->stack->var_function )
get_val(st, data);// current scope, convert to value
}
else if( name[0] == '.' && !data->ref )
{// script variable, link to current script
data->ref = &st->script->script_vars;
}
}
}
else
{// no return value
script_pushnil(st);
}
st->state = RETFUNC;
return SCRIPT_CMD_SUCCESS;
}
/// Returns a random number from 0 to <range>-1.
/// Or returns a random number from <min> to <max>.
/// If <min> is greater than <max>, their numbers are switched.
/// rand(<range>) -> <int>
/// rand(<min>,<max>) -> <int>
BUILDIN_FUNC(rand)
{
int range;
int min;
if( script_hasdata(st,3) )
{// min,max
int max = script_getnum(st,3);
min = script_getnum(st,2);
if( max < min )
swap(min, max);
range = max - min + 1;
}
else
{// range
min = 0;
range = script_getnum(st,2);
}
if( range <= 1 )
script_pushint(st, min);
else
script_pushint(st, rnd()%range + min);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warp sd to str,x,y or Random or SavePoint/Save
*------------------------------------------*/
BUILDIN_FUNC(warp)
{
int ret;
int x,y;
const char* str;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
str = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if(strcmp(str,"Random")==0)
ret = pc_randomwarp(sd,CLR_TELEPORT);
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
else
ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
if( ret ) {
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warp a specified area
*------------------------------------------*/
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
int x2,y2,x3,y3;
unsigned int index;
index = va_arg(ap,unsigned int);
x2 = va_arg(ap,int);
y2 = va_arg(ap,int);
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
if(index == 0)
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
max = 1000;
// find a suitable map cell
do {
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
} while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
return 0;
}
BUILDIN_FUNC(areawarp)
{
int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
unsigned int index;
const char *str;
const char *mapname;
mapname = script_getstr(st,2);
x0 = script_getnum(st,3);
y0 = script_getnum(st,4);
x1 = script_getnum(st,5);
y1 = script_getnum(st,6);
str = script_getstr(st,7);
x2 = script_getnum(st,8);
y2 = script_getnum(st,9);
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
x3 = 0;
y3 = 0;
} else if( x3 && y3 ) {
// normalize x3/y3 coordinates
if( x3 < x2 ) swap(x3,x2);
if( y3 < y2 ) swap(y3,y2);
}
}
if( (m = map_mapname2mapid(mapname)) < 0 )
return 0;
if( strcmp(str,"Random") == 0 )
index = 0;
else if( !(index=mapindex_name2id(str)) )
return 0;
map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
*------------------------------------------*/
static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
{
int hp, sp;
hp = va_arg(ap, int);
sp = va_arg(ap, int);
pc_percentheal((TBL_PC *)bl,hp,sp);
return 0;
}
BUILDIN_FUNC(areapercentheal)
{
int hp,sp,m;
const char *mapname;
int x0,y0,x1,y1;
mapname=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
hp=script_getnum(st,7);
sp=script_getnum(st,8);
if( (m=map_mapname2mapid(mapname))< 0)
return 0;
map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* warpchar [LuzZza]
* Useful for warp one player from
* another player npc-session.
* Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------*/
BUILDIN_FUNC(warpchar)
{
int x,y,a;
const char *str;
TBL_PC *sd;
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
a=script_getnum(st,5);
sd = map_charid2sd(a);
if( sd == NULL )
return 0;
if(strcmp(str, "Random") == 0)
pc_randomwarp(sd, CLR_TELEPORT);
else
if(strcmp(str, "SavePoint") == 0)
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warpparty - [Fredzilla] [Paradox924X]
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
* If 'from_mapname' is specified, only the party members on that map will be warped
*------------------------------------------*/
BUILDIN_FUNC(warpparty)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
struct party_data* p;
int type;
int mapindex;
int i;
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
int p_id = script_getnum(st,5);
const char* str2 = NULL;
if ( script_hasdata(st,6) )
str2 = script_getstr(st,6);
p = party_search(p_id);
if(!p)
return 0;
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
: ( strcmp(str,"Leader")==0 ) ? 3
: 4;
switch (type)
{
case 3:
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
return 0;
pl_sd = p->data[i].sd;
mapindex = pl_sd->mapindex;
x = pl_sd->bl.x;
y = pl_sd->bl.y;
break;
case 4:
mapindex = mapindex_name2id(str);
break;
case 2:
//"SavePoint" uses save point of the currently attached player
if (( sd = script_rid2sd(st) ) == NULL )
return 0;
default:
mapindex = 0;
break;
}
for (i = 0; i < MAX_PARTY; i++)
{
if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
continue;
if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
continue;
if( pc_isdead(pl_sd) )
continue;
switch( type )
{
case 0: // Random
if(!map[pl_sd->bl.m].flag.nowarp)
pc_randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map[pl_sd->bl.m].flag.noreturn)
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map[pl_sd->bl.m].flag.noreturn)
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // Leader
case 4: // m,x,y
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
break;
}
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warpguild - [Fredzilla]
* Syntax: warpguild "mapname",x,y,Guild_ID;
*------------------------------------------*/
BUILDIN_FUNC(warpguild)
{
TBL_PC *sd = NULL;
TBL_PC *pl_sd;
struct guild* g;
struct s_mapiterator* iter;
int type;
const char* str = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
int gid = script_getnum(st,5);
g = guild_search(gid);
if( g == NULL )
return 0;
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
: 3;
if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
{// "SavePoint" uses save point of the currently attached player
return 0;
}
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if( pl_sd->status.guild_id != gid )
continue;
switch( type )
{
case 0: // Random
if(!map[pl_sd->bl.m].flag.nowarp)
pc_randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map[pl_sd->bl.m].flag.noreturn)
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map[pl_sd->bl.m].flag.noreturn)
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // m,x,y
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
break;
}
}
mapit_free(iter);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Force Heal a player (hp and sp)
*------------------------------------------*/
BUILDIN_FUNC(heal)
{
TBL_PC *sd;
int hp,sp;
sd = script_rid2sd(st);
if (!sd) return 0;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
status_heal(&sd->bl, hp, sp, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Heal a player by item (get vit bonus etc)
*------------------------------------------*/
BUILDIN_FUNC(itemheal)
{
TBL_PC *sd;
int hp,sp;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
if(potion_flag==1) {
potion_hp = hp;
potion_sp = sp;
return 0;
}
sd = script_rid2sd(st);
if (!sd) return 0;
pc_itemheal(sd,sd->itemid,hp,sp);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(percentheal)
{
int hp,sp;
TBL_PC* sd;
hp=script_getnum(st,2);
sp=script_getnum(st,3);
if(potion_flag==1) {
potion_per_hp = hp;
potion_per_sp = sp;
return 0;
}
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
#ifdef RENEWAL
if( sd->sc.data[SC_EXTREMITYFIST2] )
sp = 0;
#endif
pc_percentheal(sd,hp,sp);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(jobchange)
{
int job, upper=-1;
job=script_getnum(st,2);
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
if (pcdb_checkid(job))
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pc_jobchange(sd, job, upper);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(jobname)
{
int class_=script_getnum(st,2);
script_pushconststr(st, (char*)job_name(class_));
return SCRIPT_CMD_SUCCESS;
}
/// Get input from the player.
/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
/// For string inputs it returns 1 if the string was longer than 'max', -1 is
/// shorter than 'min' and 0 otherwise.
///
/// input(<var>{,<min>{,<max>}}) -> <int>
BUILDIN_FUNC(input)
{
TBL_PC* sd;
struct script_data* data;
int uid;
const char* name;
int min;
int max;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
data = script_getdata(st,2);
if( !data_isreference(data) ){
ShowError("script:input: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;
}
uid = reference_getuid(data);
name = reference_getname(data);
min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
#ifdef SECURE_NPCTIMEOUT
sd->npc_idle_type = NPCT_WAIT;
#endif
if( !sd->state.menu_or_input )
{ // first invocation, display npc input box
sd->state.menu_or_input = 1;
st->state = RERUNLINE;
if( is_string_variable(name) )
clif_scriptinputstr(sd,st->oid);
else
clif_scriptinput(sd,st->oid);
}
else
{ // take received text/value and store it in the designated variable
sd->state.menu_or_input = 0;
if( is_string_variable(name) )
{
int len = (int)strlen(sd->npc_str);
set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
}
else
{
int amount = sd->npc_amount;
set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
}
st->state = RUN;
}
return SCRIPT_CMD_SUCCESS;
}
// declare the copyarray method here for future reference
BUILDIN_FUNC(copyarray);
/// Sets the value of a variable.
/// The value is converted to the type of the variable.
///
/// set(<variable>,<value>) -> <variable>
BUILDIN_FUNC(set)
{
TBL_PC* sd = NULL;
struct script_data* data;
//struct script_data* datavalue;
int num;
const char* name;
char prefix;
data = script_getdata(st,2);
//datavalue = script_getdata(st,3);
if( !data_isreference(data) )
{
ShowError("script:set: not a variable\n");
script_reportdata(script_getdata(st,2));
st->state = END;
return 1;
}
num = reference_getuid(data);
name = reference_getname(data);
prefix = *name;
if( not_server_variable(prefix) )
{
sd = script_rid2sd(st);
if( sd == NULL )
{
ShowError("script:set: no player attached for player variable '%s'\n", name);
return 0;
}
}
#if 0
if( data_isreference(datavalue) )
{// the value being referenced is a variable
const char* namevalue = reference_getname(datavalue);
if( !not_array_variable(*namevalue) )
{// array variable being copied into another array variable
if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
{// player must be attached in order to copy a player variable
ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
return 0;
}
if( is_string_variable(namevalue) != is_string_variable(name) )
{// non-matching array value types
ShowWarning("script:set: two array variables do not match in type.\n");
return 0;
}
// push the maximum number of array values to the stack
push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
// call the copy array method directly
return buildin_copyarray(st);
}
}
#endif
if( is_string_variable(name) )
set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
else
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
// return a copy of the variable reference
script_pushcopy(st,2);
return SCRIPT_CMD_SUCCESS;
}
/////////////////////////////////////////////////////////////////////
/// Array variables
///
/// Returns the size of the specified array
static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct DBMap** ref)
{
int32 ret = idx;
if( isstring )
{
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
{
char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
if( str && *str )
ret = idx + 1;
script_removetop(st, -1, 0);
}
}
else
{
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
{
int32 num = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, idx), ref));
if( num )
ret = idx + 1;
script_removetop(st, -1, 0);
}
}
return ret;
}
/// Sets values of an array, from the starting index.
/// ex: setarray arr[1],1,2,3;
///
/// setarray <array variable>,<value1>{,<value2>...};
BUILDIN_FUNC(setarray)
{
struct script_data* data;
const char* name;
int32 start;
int32 end;
int32 id;
int32 i;
TBL_PC* sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:setarray: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:setarray: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
end = start + script_lastdata(st) - 2;
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
if( is_string_variable(name) )
{// string array
for( i = 3; start < end; ++start, ++i )
set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
}
else
{// int array
for( i = 3; start < end; ++start, ++i )
set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
}
return SCRIPT_CMD_SUCCESS;
}
/// Sets count values of an array, from the starting index.
/// ex: cleararray arr[0],0,1;
///
/// cleararray <array variable>,<value>,<count>;
BUILDIN_FUNC(cleararray)
{
struct script_data* data;
const char* name;
int32 start;
int32 end;
int32 id;
void* v;
TBL_PC* sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:cleararray: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:cleararray: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
if( is_string_variable(name) )
v = (void*)script_getstr(st, 3);
else
v = (void*)__64BPRTSIZE(script_getnum(st, 3));
end = start + script_getnum(st, 4);
if( end > SCRIPT_MAX_ARRAYSIZE )
end = SCRIPT_MAX_ARRAYSIZE;
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
return SCRIPT_CMD_SUCCESS;
}
/// Copies data from one array to another.
/// ex: copyarray arr[0],arr[2],2;
///
/// copyarray <destination array variable>,<source array variable>,<count>;
BUILDIN_FUNC(copyarray)
{
struct script_data* data1;
struct script_data* data2;
const char* name1;
const char* name2;
int32 idx1;
int32 idx2;
int32 id1;
int32 id2;
void* v;
int32 i;
int32 count;
TBL_PC* sd = NULL;
data1 = script_getdata(st, 2);
data2 = script_getdata(st, 3);
if( !data_isreference(data1) || !data_isreference(data2) )
{
ShowError("script:copyarray: not a variable\n");
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
return 1;// not a variable
}
id1 = reference_getid(data1);
id2 = reference_getid(data2);
idx1 = reference_getindex(data1);
idx2 = reference_getindex(data2);
name1 = reference_getname(data1);
name2 = reference_getname(data2);
if( not_array_variable(*name1) || not_array_variable(*name2) )
{
ShowError("script:copyarray: illegal scope\n");
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
return 1;// not supported
}
if( is_string_variable(name1) != is_string_variable(name2) )
{
ShowError("script:copyarray: type mismatch\n");
script_reportdata(data1);
script_reportdata(data2);
st->state = END;
return 1;// data type mismatch
}
if( not_server_variable(*name1) || not_server_variable(*name2) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
count = script_getnum(st, 4);
if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
count = SCRIPT_MAX_ARRAYSIZE - idx1;
if( count <= 0 || (id1 == id2 && idx1 == idx2) )
return 0;// nothing to copy
if( id1 == id2 && idx1 > idx2 )
{// destination might be overlapping the source - copy in reverse order
for( i = count - 1; i >= 0; --i )
{
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
script_removetop(st, -1, 0);
}
}
else
{// normal copy
for( i = 0; i < count; ++i )
{
if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
{
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
script_removetop(st, -1, 0);
}
else// out of range - assume ""/0
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
}
}
return SCRIPT_CMD_SUCCESS;
}
/// Returns the size of the array.
/// Assumes that everything before the starting index exists.
/// ex: getarraysize(arr[3])
///
/// getarraysize(<array variable>) -> <int>
BUILDIN_FUNC(getarraysize)
{
struct script_data* data;
const char* name;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:getarraysize: not a variable\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;// not a variable
}
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:getarraysize: illegal scope\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;// not supported
}
script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
return SCRIPT_CMD_SUCCESS;
}
/// Deletes count or all the elements in an array, from the starting index.
/// ex: deletearray arr[4],2;
///
/// deletearray <array variable>;
/// deletearray <array variable>,<count>;
BUILDIN_FUNC(deletearray)
{
struct script_data* data;
const char* name;
int start;
int end;
int id;
TBL_PC *sd = NULL;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:deletearray: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:deletearray: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
end = SCRIPT_MAX_ARRAYSIZE;
if( start >= end )
return 0;// nothing to free
if( script_hasdata(st,3) )
{
int count = script_getnum(st, 3);
if( count > end - start )
count = end - start;
if( count <= 0 )
return 0;// nothing to free
// move rest of the elements backward
for( ; start + count < end; ++start )
{
void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
script_removetop(st, -1, 0);
}
}
// clear the rest of the array
if( is_string_variable(name) )
{
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
}
else
{
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
}
return SCRIPT_CMD_SUCCESS;
}
/// Returns a reference to the target index of the array variable.
/// Equivalent to var[index].
///
/// getelementofarray(<array variable>,<index>) -> <variable reference>
BUILDIN_FUNC(getelementofarray)
{
struct script_data* data;
const char* name;
int32 id;
int i;
data = script_getdata(st, 2);
if( !data_isreference(data) )
{
ShowError("script:getelementofarray: not a variable\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:getelementofarray: illegal scope\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;// not supported
}
i = script_getnum(st, 3);
if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
{
ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;// out of range
}
push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
return SCRIPT_CMD_SUCCESS;
}
/////////////////////////////////////////////////////////////////////
/// ...
///
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(setlook)
{
int type,val;
TBL_PC* sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pc_changelook(sd,type,val);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(changelook)
{ // As setlook but only client side
int type,val;
TBL_PC* sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
clif_changelook(&sd->bl,type,val);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(cutin)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(viewpoint)
{
int type,x,y,id,color;
TBL_PC* sd;
type=script_getnum(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
id=script_getnum(st,5);
color=script_getnum(st,6);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
clif_viewpoint(sd,st->oid,type,x,y,id,color);
return SCRIPT_CMD_SUCCESS;
}
/// Returns number of items in inventory/cart/storage
/// countitem <nameID>{,<accountID>});
/// countitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) [Lupus]
/// cartcountitem <nameID>{,<accountID>});
/// cartcountitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
/// storagecountitem <nameID>{,<accountID>});
/// storagecountitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
BUILDIN_FUNC(countitem)
{
int i = 0, count = 0, aid = 3;
struct item_data* id = NULL;
struct script_data* data;
char *command = (char *)script_getfuncname(st);
uint8 loc = 0;
uint16 size;
struct item *items;
TBL_PC *sd = NULL;
if( command[strlen(command)-1] == '2' ) {
i = 1;
aid = 10;
}
if( script_hasdata(st,aid) ) {
if( !(sd = map_id2sd( (aid = script_getnum(st, aid)) )) ) {
ShowError("buildin_%s: player not found (AID=%d).\n", command, aid);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
}
else {
if( !(sd = script_rid2sd(st)) )
return SCRIPT_CMD_SUCCESS;
}
if( !strncmp(command, "cart", 4) ) {
loc = 1;
size = MAX_CART;
items = sd->status.cart;
}
else if( !strncmp(command, "storage", 7) ) {
loc = 2;
size = MAX_STORAGE;
items = sd->status.storage.items;
}
//TODO: 3 - Guild Storage
else {
size = MAX_INVENTORY;
items = sd->status.inventory;
}
if( loc == 1 && !pc_iscarton(sd) ) {
ShowError("buildin_%s: Player doesn't have cart (CID:%d).\n", command, sd->status.char_id);
script_pushint(st,-1);
return SCRIPT_CMD_SUCCESS;
}
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) ) // item name
id = itemdb_searchname(conv_str(st, data));
else // item id
id = itemdb_exists(conv_num(st, data));
if( id == NULL ) {
ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st,2)); // returns string, regardless of what it was
script_pushint(st,0);
return 1;
}
if( !i ) { // For count/cart/storagecountitem function
unsigned short nameid = id->nameid;
for( i = 0; i < size; i++ )
if( &items[i] && items[i].nameid == nameid )
count += items[i].amount;
}
else { // For count/cart/storagecountitem2 function
unsigned short nameid;
int iden, ref, attr, c1, c2, c3, c4;
nameid = id->nameid;
iden = script_getnum(st,3);
ref = script_getnum(st,4);
attr = script_getnum(st,5);
c1 = script_getnum(st,6);
c2 = script_getnum(st,7);
c3 = script_getnum(st,8);
c4 = script_getnum(st,9);
for( i = 0; i < size; i++ )
if( &items[i] && items[i].nameid > 0 && items[i].nameid == nameid &&
items[i].amount > 0 && items[i].identify == iden &&
items[i].refine == ref && items[i].attribute == attr &&
items[i].card[0] == c1 && items[i].card[1] == c2 &&
items[i].card[2] == c3 && items[i].card[3] == c4 )
{
count += items[i].amount;
}
}
script_pushint(st, count);
return SCRIPT_CMD_SUCCESS;
}
int checkweight_sub(TBL_PC *sd, int nbargs, unsigned short *eitemid, int32 *eamount)
{
struct item_data* id = NULL;
unsigned short nameid;
int amount;
uint32 weight=0;
uint16 amount2=0,slots,i;
slots = pc_inventoryblank(sd); //nb of empty slot
for(i=0; i<nbargs; i++) {
if(!eitemid[i])
continue;
id = itemdb_exists(eitemid[i]);
if( id == NULL ) {
ShowError("checkweight_sub: Invalid item '%hu'.\n", eitemid[i]);
return 0;
}
nameid = id->nameid;
amount = eamount[i];
if( amount < 1 ) {
ShowError("checkweight_sub: Invalid amount '%d'.\n", eamount[i]);
return 0;
}
weight += (id->weight)*amount; //total weight for all chk
if( weight + sd->weight > sd->max_weight ) // too heavy
return 0;
switch( pc_checkadditem(sd, nameid, amount) ) {
case CHKADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount
break;
case CHKADDITEM_NEW:
if( itemdb_isstackable(nameid) )
amount2++; // stackable
else
amount2 += amount; // non-stackable
if( slots < amount2)
return 0;
break;
case CHKADDITEM_OVERAMOUNT:
return 0;
}
}
return 1;
}
/*==========================================
* Check if item with this amount can fit in inventory
* Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
* Return
* 0 : fail
* 1 : success (npc side only)
*------------------------------------------*/
BUILDIN_FUNC(checkweight)
{
struct map_session_data* sd;
struct item_data* id = NULL;
unsigned short nameid[SCRIPT_MAX_ARRAYSIZE];
int32 amount[SCRIPT_MAX_ARRAYSIZE];
uint16 nbargs,i,j=0;
if( ( sd = script_rid2sd(st) ) == NULL )
return 0;
nbargs = script_lastdata(st)+1;
if(nbargs%2) {
ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
script_pushint(st,0);
return 1;
}
for(i=2; i<nbargs; i=i+2) {
struct script_data* data = script_getdata(st,i);
get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) ) // item name
id = itemdb_searchname(conv_str(st, data));
else // item id
id = itemdb_exists(conv_num(st, data));
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
script_pushint(st,0);
return 1;
}
nameid[j] = id->nameid;
amount[j] = script_getnum(st,i+1);
j++;
}
script_pushint(st,checkweight_sub(sd,(nbargs-2)/2,nameid,amount));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(checkweight2){
//variable sub checkweight
unsigned short nameid[SCRIPT_MAX_ARRAYSIZE];
int32 amount[SCRIPT_MAX_ARRAYSIZE], i;
//variable for array parsing
struct script_data* data_it;
struct script_data* data_nb;
const char* name_it;
const char* name_nb;
int32 id_it, id_nb;
int32 idx_it, idx_nb;
int nb_it, nb_nb; //array size
TBL_PC *sd = script_rid2sd(st);
nullpo_retr(1,sd);
data_it = script_getdata(st, 2);
data_nb = script_getdata(st, 3);
if( !data_isreference(data_it) || !data_isreference(data_nb)) {
ShowError("buildin_checkweight2: parameter not a variable\n");
script_pushint(st,0);
return 1;// not a variable
}
id_it = reference_getid(data_it);
id_nb = reference_getid(data_nb);
idx_it = reference_getindex(data_it);
idx_nb = reference_getindex(data_nb);
name_it = reference_getname(data_it);
name_nb = reference_getname(data_nb);
if( not_array_variable(*name_it) || not_array_variable(*name_nb)) {
ShowError("buildin_checkweight2: illegal scope\n");
script_pushint(st,0);
return 1;// not supported
}
if(is_string_variable(name_it) || is_string_variable(name_nb)) {
ShowError("buildin_checkweight2: illegal type, need int\n");
script_pushint(st,0);
return 1;// not supported
}
nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
if(nb_it != nb_nb) {
ShowError("buildin_checkweight2: Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
script_pushint(st,0);
return 1;
}
for(i=0; i<nb_it; i++) {
nameid[i] = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
script_removetop(st, -1, 0);
amount[i] = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
script_removetop(st, -1, 0);
} //end loop DO NOT break it prematurly we need to depop all stack
script_pushint(st,checkweight_sub(sd,nb_it,nameid,amount)); //push result of sub to script
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getitem <item id>,<amount>{,<account ID>};
* getitem "<item name>",<amount>{,<account ID>};
*
* getitembound <item id>,<amount>,<type>{,<account ID>};
* getitembound "<item id>",<amount>,<type>{,<account ID>};
* Type:
* 0 - No bound
* 1 - Account Bound
* 2 - Guild Bound
* 3 - Party Bound
* 4 - Character Bound
*------------------------------------------*/
BUILDIN_FUNC(getitem)
{
int amount, get_count, i;
unsigned short nameid;
struct item it;
TBL_PC *sd;
struct script_data *data;
unsigned char flag = 0;
const char* command = script_getfuncname(st);
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) {// "<item name>"
const char *name = conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data == NULL ){
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
return SCRIPT_CMD_FAILURE; //No item created.
}
nameid = item_data->nameid;
} else if( data_isint(data) ) {// <item id>
nameid = conv_num(st,data);
if( !itemdb_exists(nameid) ){
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
return SCRIPT_CMD_FAILURE; //No item created.
}
} else {
ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
return SCRIPT_CMD_FAILURE;
}
// <amount>
if( (amount = script_getnum(st,3)) <= 0)
return SCRIPT_CMD_SUCCESS; //return if amount <=0, skip the useles iteration
memset(&it,0,sizeof(it));
it.nameid = nameid;
it.identify = 1;
it.bound = BOUND_NONE;
if( !strcmp(command,"getitembound") ) {
char bound = script_getnum(st,4);
if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
ShowError("script_getitembound: Not a correct bound type! Type=%d\n",bound);
return SCRIPT_CMD_FAILURE;
}
if( script_hasdata(st,5) )
sd = map_id2sd(script_getnum(st,5));
else
sd = script_rid2sd(st); // Attached player
it.bound = bound;
} else if( script_hasdata(st,4) )
sd = map_id2sd(script_getnum(st,4)); // <Account ID>
else
sd = script_rid2sd(st); // Attached player
if( sd == NULL ) // no target
return SCRIPT_CMD_SUCCESS;
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = amount;
for (i = 0; i < amount; i += get_count)
{
// if not pet egg
if (!pet_create_egg(sd, nameid))
{
if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
{
clif_additem(sd, 0, 0, flag);
if( pc_candrop(sd,&it) )
map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
* getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
*
* getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
* getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
* Type:
* 0 - No bound
* 1 - Account Bound
* 2 - Guild Bound
* 3 - Party Bound
* 4 - Character Bound
*------------------------------------------*/
BUILDIN_FUNC(getitem2)
{
int amount;
unsigned short nameid;
int iden, ref, attr;
unsigned short c1, c2, c3, c4;
char bound = BOUND_NONE;
struct item_data *item_data = NULL;
struct item item_tmp;
TBL_PC *sd;
struct script_data *data;
const char* command = script_getfuncname(st);
if( !strcmp(command,"getitembound2") ) {
bound = script_getnum(st,11);
if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
ShowError("script_getitembound2: Not a correct bound type! Type=%d\n",bound);
return SCRIPT_CMD_FAILURE;
}
if( script_hasdata(st,12) )
sd = map_id2sd(script_getnum(st,12));
else
sd = script_rid2sd(st); // Attached player
} else if( script_hasdata(st,11) )
sd = map_id2sd(script_getnum(st,11)); // <Account ID>
else
sd = script_rid2sd(st); // Attached player
if( sd == NULL ) // no target
return SCRIPT_CMD_SUCCESS;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) {
const char *name = conv_str(st,data);
if( (item_data = itemdb_searchname(name)) == NULL ){
ShowError("buildin_getitem2: Nonexistant item %s requested (by conv_str).\n", name);
return SCRIPT_CMD_FAILURE; //No item created.
}
nameid = item_data->nameid;
} else {
nameid = conv_num(st,data);
if( (item_data = itemdb_exists(nameid)) == NULL ){
ShowError("buildin_getitem2: Nonexistant item %d requested (by conv_num).\n", nameid);
return SCRIPT_CMD_FAILURE; //No item created.
}
}
amount = script_getnum(st,3);
iden = script_getnum(st,4);
ref = script_getnum(st,5);
attr = script_getnum(st,6);
c1 = (unsigned short)script_getnum(st,7);
c2 = (unsigned short)script_getnum(st,8);
c3 = (unsigned short)script_getnum(st,9);
c4 = (unsigned short)script_getnum(st,10);
if( item_data ) {
int get_count = 0, i;
memset(&item_tmp,0,sizeof(item_tmp));
if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR || item_data->type == IT_SHADOWGEAR ) {
if(ref > MAX_REFINE)
ref = MAX_REFINE;
}
else if( item_data->type == IT_PETEGG ) {
iden = 1;
ref = 0;
}
else {
iden = 1;
ref = attr = 0;
}
item_tmp.nameid = nameid;
item_tmp.identify = iden;
item_tmp.refine = ref;
item_tmp.attribute = attr;
item_tmp.card[0] = c1;
item_tmp.card[1] = c2;
item_tmp.card[2] = c3;
item_tmp.card[3] = c4;
item_tmp.bound = bound;
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = amount;
for (i = 0; i < amount; i += get_count)
{
// if not pet egg
if (!pet_create_egg(sd, nameid))
{
unsigned char flag = 0;
if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
{
clif_additem(sd, 0, 0, flag);
if( pc_candrop(sd,&item_tmp) )
map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
return SCRIPT_CMD_SUCCESS;
}
/** Gives rental item to player
* rentitem <item id>,<seconds>
* rentitem "<item name>",<seconds>
*/
BUILDIN_FUNC(rentitem) {
struct map_session_data *sd;
struct script_data *data;
struct item it;
int seconds;
unsigned short nameid = 0;
unsigned char flag = 0;
data = script_getdata(st,2);
get_val(st,data);
if( (sd = script_rid2sd(st)) == NULL )
return SCRIPT_CMD_SUCCESS;
if( data_isstring(data) )
{
const char *name = conv_str(st,data);
struct item_data *itd = itemdb_searchname(name);
if( itd == NULL )
{
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
return SCRIPT_CMD_FAILURE;
}
nameid = itd->nameid;
}
else if( data_isint(data) )
{
nameid = conv_num(st,data);
if( nameid == 0 || !itemdb_exists(nameid) )
{
ShowError("buildin_rentitem: Nonexistant item %hu requested.\n", nameid);
return SCRIPT_CMD_FAILURE;
}
}
else
{
ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
return SCRIPT_CMD_FAILURE;
}
seconds = script_getnum(st,3);
memset(&it, 0, sizeof(it));
it.nameid = nameid;
it.identify = 1;
it.expire_time = (unsigned int)(time(NULL) + seconds);
it.bound = BOUND_NONE;
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
{
clif_additem(sd, 0, 0, flag);
return SCRIPT_CMD_FAILURE;
}
return SCRIPT_CMD_SUCCESS;
}
/** Gives rental item to player with advanced option
* rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
* rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
*/
BUILDIN_FUNC(rentitem2) {
struct map_session_data *sd;
struct script_data *data;
struct item it;
struct item_data *id;
int seconds;
unsigned short nameid = 0;
unsigned char flag = 0;
int iden,ref,attr,c1,c2,c3,c4;
data = script_getdata(st,2);
get_val(st,data);
if( (sd = script_rid2sd(st)) == NULL )
return SCRIPT_CMD_SUCCESS;
if( data_isstring(data) ) {
const char *name = conv_str(st,data);
id = itemdb_searchname(name);
if( id == NULL ) {
ShowError("buildin_rentitem2: Nonexistant item %s requested.\n", name);
return SCRIPT_CMD_FAILURE;
}
nameid = id->nameid;
}
else if( data_isint(data) ) {
nameid = conv_num(st,data);
if( !(id = itemdb_search(nameid))) {
ShowError("buildin_rentitem2: Nonexistant item %hu requested.\n", nameid);
return SCRIPT_CMD_FAILURE;
}
}
else {
ShowError("buildin_rentitem2: invalid data type for argument #1 (%d).\n", data->type);
return SCRIPT_CMD_FAILURE;
}
seconds = script_getnum(st,3);
iden = script_getnum(st,4);
ref = script_getnum(st,5);
attr = script_getnum(st,6);
if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
if(ref > MAX_REFINE) ref = MAX_REFINE;
}
else if (id->type==IT_PETEGG) {
iden = 1;
ref = 0;
}
else {
iden = 1;
ref = attr = 0;
}
c1 = (short)script_getnum(st,7);
c2 = (short)script_getnum(st,8);
c3 = (short)script_getnum(st,9);
c4 = (short)script_getnum(st,10);
memset(&it, 0, sizeof(it));
it.nameid = nameid;
it.identify = iden;
it.refine = ref;
it.attribute = attr;
it.card[0] = (short)c1;
it.card[1] = (short)c2;
it.card[2] = (short)c3;
it.card[3] = (short)c4;
it.expire_time = (unsigned int)(time(NULL) + seconds);
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) {
clif_additem(sd, 0, 0, flag);
return SCRIPT_CMD_FAILURE;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* gets an item with someone's name inscribed [Skotlex]
* getinscribeditem item_num, character_name
* Returned Qty is always 1, only works on equip-able
* equipment
*------------------------------------------*/
BUILDIN_FUNC(getnameditem)
{
unsigned short nameid;
struct item item_tmp;
TBL_PC *sd, *tsd;
struct script_data *data;
sd = script_rid2sd(st);
if (sd == NULL)
{ //Player not attached!
script_pushint(st,0);
return 0;
}
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data == NULL)
{ //Failed
script_pushint(st,0);
return 0;
}
nameid = item_data->nameid;
}else
nameid = conv_num(st,data);
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
{ //Even though named stackable items "could" be risky, they are required for certain quests.
script_pushint(st,0);
return 0;
}
data=script_getdata(st,3);
get_val(st,data);
if( data_isstring(data) ) //Char Name
tsd=map_nick2sd(conv_str(st,data));
else //Char Id was given
tsd=map_charid2sd(conv_num(st,data));
if( tsd == NULL )
{ //Failed
script_pushint(st,0);
return 0;
}
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=nameid;
item_tmp.amount=1;
item_tmp.identify=1;
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
item_tmp.card[2]=tsd->status.char_id;
item_tmp.card[3]=tsd->status.char_id >> 16;
if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
return 0; //Failed to add item, we will not drop if they don't fit
}
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* gets a random item ID from an item group [Skotlex]
* groupranditem <group_num>{,<sub_group>};
*------------------------------------------*/
BUILDIN_FUNC(grouprandomitem)
{
script_pushint(st,itemdb_searchrandomid(script_getnum(st,2),script_getnum(st,3)));
return SCRIPT_CMD_SUCCESS;
}
/**
* makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
* makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
*/
BUILDIN_FUNC(makeitem) {
int16 nameid;
uint16 amount, flag = 0, x, y;
const char *mapname;
int m;
struct item item_tmp;
struct script_data *data;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
const char *name = conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
nameid = item_data->nameid;
else
nameid = UNKNOWN_ITEM_ID;
}
else
nameid = conv_num(st,data);
amount = script_getnum(st,3);
mapname = script_getstr(st,4);
x = script_getnum(st,5);
y = script_getnum(st,6);
if(strcmp(mapname,"this")==0) {
TBL_PC *sd;
sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_SUCCESS; //Failed...
m = sd->bl.m;
} else
m = map_mapname2mapid(mapname);
if(nameid<0) {
nameid = -nameid;
flag = 1;
}
if(nameid > 0) {
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = nameid;
if(!flag)
item_tmp.identify = 1;
else
item_tmp.identify = itemdb_isidentified(nameid);
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4);
}
return SCRIPT_CMD_SUCCESS;
}
/**
* makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
* makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
*/
BUILDIN_FUNC(makeitem2) {
uint16 nameid, amount, x, y;
const char *mapname;
int m;
struct item item_tmp;
struct script_data *data;
struct item_data *id;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
const char *name = conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
nameid = item_data->nameid;
else
nameid = UNKNOWN_ITEM_ID;
}
else
nameid = conv_num(st,data);
amount = script_getnum(st,3);
mapname = script_getstr(st,4);
x = script_getnum(st,5);
y = script_getnum(st,6);
if (strcmp(mapname,"this")==0) {
TBL_PC *sd;
sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_SUCCESS; //Failed...
m = sd->bl.m;
}
else
m = map_mapname2mapid(mapname);
if ((id = itemdb_search(nameid))) {
char iden, ref, attr;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = nameid;
iden = (char)script_getnum(st,7);
ref = (char)script_getnum(st,8);
attr = (char)script_getnum(st,9);
if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
if(ref > MAX_REFINE) ref = MAX_REFINE;
}
else if (id->type==IT_PETEGG) {
iden = 1;
ref = 0;
}
else {
iden = 1;
ref = attr = 0;
}
item_tmp.identify = iden;
item_tmp.refine = ref;
item_tmp.attribute = attr;
item_tmp.card[0] = script_getnum(st,10);
item_tmp.card[1] = script_getnum(st,11);
item_tmp.card[2] = script_getnum(st,12);
item_tmp.card[3] = script_getnum(st,13);
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4);
}
else
return SCRIPT_CMD_FAILURE;
return SCRIPT_CMD_SUCCESS;
}
/// Counts / deletes the current item given by idx.
/// Used by buildin_delitem_search
/// Relies on all input data being already fully valid.
static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, uint8 loc, bool delete_items)
{
int delamount;
struct item *itm = NULL;
switch(loc) {
case 1: // cart
itm = &sd->status.cart[idx];
break;
case 2: // storage
itm = &sd->status.storage.items[idx];
break;
default: //inventory
itm = &sd->status.inventory[idx];
break;
}
delamount = ( amount[0] < itm->amount ) ? amount[0] : itm->amount;
if( delete_items )
{
if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET )
{// delete associated pet
intif_delete_petdata(MakeDWord(itm->card[1], itm->card[2]));
}
switch(loc) {
case 1:
pc_cart_delitem(sd,idx,delamount,0,LOG_TYPE_SCRIPT);
break;
case 2:
storage_delitem(sd,idx,delamount);
log_pick_pc(sd,LOG_TYPE_SCRIPT,-delamount,itm);
break;
default:
pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
break;
}
}
amount[0]-= delamount;
}
/// Searches for item(s) and checks, if there is enough of them.
/// Used by delitem and delitem2
/// Relies on all input data being already fully valid.
/// @param exact_match will also match item attributes and cards, not just name id
/// @return true when all items could be deleted, false when there were not enough items to delete
static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match, uint8 loc)
{
bool delete_items = false;
int i, amount, size;
struct item *items;
// prefer always non-equipped items
it->equip = 0;
// when searching for nameid only, prefer additionally
if( !exact_match )
{
// non-refined items
it->refine = 0;
// card-less items
memset(it->card, 0, sizeof(it->card));
}
switch(loc) {
case 1: // cart
size = MAX_CART;
items = sd->status.cart;
break;
case 2: // storage
size = MAX_STORAGE;
items = sd->status.storage.items;
break;
default: //inventory
size = MAX_INVENTORY;
items = sd->status.inventory;
break;
}
for(;;)
{
unsigned short important = 0;
amount = it->amount;
// 1st pass -- less important items / exact match
for( i = 0; amount && i < size; i++ )
{
struct item *itm = NULL;
if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
{// wrong/invalid item
continue;
}
if( itm->equip != it->equip || itm->refine != it->refine )
{// not matching attributes
important++;
continue;
}
if( exact_match )
{
if( itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) )
{// not matching exact attributes
continue;
}
}
else
{
if( itemdb_type(itm->nameid) == IT_PETEGG )
{
if( itm->card[0] == CARD0_PET && CheckForCharServer() )
{// pet which cannot be deleted
continue;
}
}
else if( memcmp(itm->card, it->card, sizeof(itm->card)) )
{// named/carded item
important++;
continue;
}
}
// count / delete item
buildin_delitem_delete(sd, i, &amount, loc, delete_items);
}
// 2nd pass -- any matching item
if( amount == 0 || important == 0 )
{// either everything was already consumed or no items were skipped
;
}
else for( i = 0; amount && i < size; i++ )
{
struct item *itm = NULL;
if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
{// wrong/invalid item
continue;
}
if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET && CheckForCharServer() )
{// pet which cannot be deleted
continue;
}
if( exact_match )
{
if( itm->refine != it->refine || itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) )
{// not matching attributes
continue;
}
}
// count / delete item
buildin_delitem_delete(sd, i, &amount, loc, delete_items);
}
if( amount )
{// not enough items
return false;
}
else if( delete_items )
{// we are done with the work
return true;
}
else
{// get rid of the items now
delete_items = true;
}
}
}
/// Deletes items from the target/attached player.
/// Prioritizes ordinary items.
///
/// delitem <item id>,<amount>{,<account id>}
/// delitem "<item name>",<amount>{,<account id>}
/// cartdelitem <item id>,<amount>{,<account id>}
/// cartdelitem "<item name>",<amount>{,<account id>}
/// storagedelitem <item id>,<amount>{,<account id>}
/// storagedelitem "<item name>",<amount>{,<account id>}
BUILDIN_FUNC(delitem)
{
TBL_PC *sd;
struct item it;
struct script_data *data;
uint8 loc = 0;
char* command = (char*)script_getfuncname(st);
if(!strncmp(command, "cart", 4))
loc = 1;
else if(!strncmp(command, "storage", 7))
loc = 2;
//TODO: 3 - Guild Storage
if( script_hasdata(st,4) )
{
int account_id = script_getnum(st,4);
sd = map_id2sd(account_id); // <account id>
if( sd == NULL )
{
ShowError("buildin_%s: player not found (AID=%d).\n", command, account_id);
st->state = END;
return 1;
}
}
else
{
sd = script_rid2sd(st);// attached player
if( sd == NULL )
return 0;
}
if (loc == 1 && !pc_iscarton(sd)) {
ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
return SCRIPT_CMD_FAILURE;
}
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) )
{
const char* item_name = conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
st->state = END;
return 1;
}
it.nameid = id->nameid;// "<item name>"
}
else
{
it.nameid = conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("buildin_%s: unknown item \"%hu\".\n", command, it.nameid);
st->state = END;
return 1;
}
}
it.amount=script_getnum(st,3);
if( it.amount <= 0 )
return 0;// nothing to do
if( buildin_delitem_search(sd, &it, false, loc) )
{// success
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%hu).\n", command, it.amount, sd->status.account_id, it.nameid);
st->state = END;
st->mes_active = 0;
clif_scriptclose(sd, st->oid);
return SCRIPT_CMD_FAILURE;
}
/// Deletes items from the target/attached player.
///
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// cartdelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
/// storagedelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
BUILDIN_FUNC(delitem2)
{
TBL_PC *sd;
struct item it;
struct script_data *data;
uint8 loc = 0;
char* command = (char*)script_getfuncname(st);
if(!strncmp(command, "cart", 4))
loc = 1;
else if(!strncmp(command, "storage", 7))
loc = 2;
//TODO: 3 - Guild Storage
if( script_hasdata(st,11) )
{
int account_id = script_getnum(st,11);
sd = map_id2sd(account_id); // <account id>
if( sd == NULL )
{
ShowError("buildin_%s: player not found (AID=%d).\n", command, account_id);
st->state = END;
return 1;
}
}
else
{
sd = script_rid2sd(st);// attached player
if( sd == NULL )
return 0;
}
if (loc == 1 && !pc_iscarton(sd)) {
ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) )
{
const char* item_name = conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
st->state = END;
return 1;
}
it.nameid = id->nameid;// "<item name>"
}
else
{
it.nameid = conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("buildin_%s: unknown item \"%hu\".\n", command, it.nameid);
st->state = END;
return 1;
}
}
it.amount=script_getnum(st,3);
it.identify=script_getnum(st,4);
it.refine=script_getnum(st,5);
it.attribute=script_getnum(st,6);
it.card[0]=(short)script_getnum(st,7);
it.card[1]=(short)script_getnum(st,8);
it.card[2]=(short)script_getnum(st,9);
it.card[3]=(short)script_getnum(st,10);
if( it.amount <= 0 )
return 0;// nothing to do
if( buildin_delitem_search(sd, &it, true, loc) )
{// success
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%hu).\n", command, it.amount, sd->status.account_id, it.nameid);
st->state = END;
st->mes_active = 0;
clif_scriptclose(sd, st->oid);
return SCRIPT_CMD_FAILURE;
}
/*==========================================
* Enables/Disables use of items while in an NPC [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(enableitemuse)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if (sd)
st->npc_item_flag = sd->npc_item_flag = 1;
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(disableitemuse)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if (sd)
st->npc_item_flag = sd->npc_item_flag = 0;
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns a character's specified stat.
* Check pc_readparam for available options.
*------------------------------------------*/
BUILDIN_FUNC(readparam)
{
int type;
TBL_PC *sd;
type=script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map_nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
if(sd==NULL){
script_pushint(st,-1);
return 0;
}
script_pushint(st,pc_readparam(sd,type));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Return charid identification
* return by @num :
* 0 : char_id
* 1 : party_id
* 2 : guild_id
* 3 : account_id
* 4 : bg_id
*------------------------------------------*/
BUILDIN_FUNC(getcharid)
{
int num;
TBL_PC *sd;
num = script_getnum(st,2);
if( script_hasdata(st,3) )
sd=map_nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
if(sd==NULL){
script_pushint(st,0); //return 0, according docs
return 0;
}
switch( num ) {
case 0: script_pushint(st,sd->status.char_id); break;
case 1: script_pushint(st,sd->status.party_id); break;
case 2: script_pushint(st,sd->status.guild_id); break;
case 3: script_pushint(st,sd->status.account_id); break;
case 4: script_pushint(st,sd->bg_id); break;
default:
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* returns the GID of an NPC
*------------------------------------------*/
BUILDIN_FUNC(getnpcid)
{
int num = script_getnum(st,2);
struct npc_data* nd = NULL;
if( script_hasdata(st,3) )
{// unique npc name
if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
{
ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
script_pushint(st,0);
return 1;
}
}
switch (num) {
case 0:
script_pushint(st,nd ? nd->bl.id : st->oid);
break;
default:
ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
script_pushint(st,0);
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Return the name of the party_id
* null if not found
*------------------------------------------*/
BUILDIN_FUNC(getpartyname)
{
int party_id;
struct party_data* p;
party_id = script_getnum(st,2);
if( ( p = party_search(party_id) ) != NULL )
{
script_pushstrcopy(st,p->party.name);
}
else
{
script_pushconststr(st,"null");
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the information of the members of a party by type
* @party_id, @type
* return by @type :
* - : nom des membres
* 1 : char_id des membres
* 2 : account_id des membres
*------------------------------------------*/
BUILDIN_FUNC(getpartymember)
{
struct party_data *p;
int type = 0;
unsigned char j = 0;
p = party_search(script_getnum(st,2));
if (p != NULL){
unsigned char i;
if (script_hasdata(st,3))
type = script_getnum(st,3);
for (i = 0;i<MAX_PARTY;i++) {
if (p->party.member[i].account_id) {
switch (type) {
case 2:
mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
break;
case 1:
mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
break;
default:
mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
break;
}
j++;
}
}
}
mapreg_setreg(add_str("$@partymembercount"),j);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Retrieves party leader. if flag is specified,
* return some of the leader data. Otherwise, return name.
*------------------------------------------*/
BUILDIN_FUNC(getpartyleader)
{
int party_id, type = 0, i=0;
struct party_data *p;
party_id=script_getnum(st,2);
if( script_hasdata(st,3) )
type=script_getnum(st,3);
p=party_search(party_id);
if (p) //Search leader
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
if (!p || i == MAX_PARTY) { //leader not found
if (type)
script_pushint(st,-1);
else
script_pushconststr(st,"null");
return 0;
}
switch (type) {
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
case 3: script_pushint(st,p->party.member[i].class_); break;
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstrcopy(st,p->party.member[i].name); break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Return the name of the @guild_id
* null if not found
*------------------------------------------*/
BUILDIN_FUNC(getguildname)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild_search(guild_id) ) != NULL )
script_pushstrcopy(st,g->name);
else
script_pushconststr(st,"null");
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Return the name of the guild master of @guild_id
* null if not found
*------------------------------------------*/
BUILDIN_FUNC(getguildmaster)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild_search(guild_id) ) != NULL )
script_pushstrcopy(st,g->member[0].name);
else
script_pushconststr(st,"null");
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getguildmasterid)
{
int guild_id;
struct guild* g;
guild_id = script_getnum(st,2);
if( ( g = guild_search(guild_id) ) != NULL )
script_pushint(st,g->member[0].char_id);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get char string information by type :
* Return by @type :
* 0 : char_name
* 1 : party_name or ""
* 2 : guild_name or ""
* 3 : map_name
* - : ""
*------------------------------------------*/
BUILDIN_FUNC(strcharinfo)
{
TBL_PC *sd;
int num;
struct guild* g;
struct party_data* p;
sd=script_rid2sd(st);
if (!sd) { //Avoid crashing....
script_pushconststr(st,"");
return 0;
}
num=script_getnum(st,2);
switch(num){
case 0:
script_pushstrcopy(st,sd->status.name);
break;
case 1:
if( ( p = party_search(sd->status.party_id) ) != NULL ) {
script_pushstrcopy(st,p->party.name);
} else {
script_pushconststr(st,"");
}
break;
case 2:
if( ( g = sd->guild ) != NULL ) {
script_pushstrcopy(st,g->name);
} else {
script_pushconststr(st,"");
}
break;
case 3:
script_pushconststr(st,map[sd->bl.m].name);
break;
default:
ShowWarning("buildin_strcharinfo: unknown parameter.\n");
script_pushconststr(st,"");
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get npc string information by type
* return by @type:
* 0 : name
* 1 : str#
* 2 : #str
* 3 : ::str
* 4 : map name
*------------------------------------------*/
BUILDIN_FUNC(strnpcinfo)
{
TBL_NPC* nd;
int num;
char *buf,*name=NULL;
nd = map_id2nd(st->oid);
if (!nd) {
script_pushconststr(st, "");
return 0;
}
num = script_getnum(st,2);
switch(num){
case 0: // display name
name = aStrdup(nd->name);
break;
case 1: // visible part of display name
if((buf = strchr(nd->name,'#')) != NULL)
{
name = aStrdup(nd->name);
name[buf - nd->name] = 0;
} else // Return the name, there is no '#' present
name = aStrdup(nd->name);
break;
case 2: // # fragment
if((buf = strchr(nd->name,'#')) != NULL)
name = aStrdup(buf+1);
break;
case 3: // unique name
name = aStrdup(nd->exname);
break;
case 4: // map name
name = aStrdup(map[nd->bl.m].name);
break;
}
if(name)
script_pushstr(st, name);
else
script_pushconststr(st, "");
return SCRIPT_CMD_SUCCESS;
}
// aegis->athena slot position conversion table
static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_AMMO,EQP_SHADOW_ARMOR,EQP_SHADOW_WEAPON,EQP_SHADOW_SHIELD,EQP_SHADOW_SHOES,EQP_SHADOW_ACC_R,EQP_SHADOW_ACC_L};
/*==========================================
* GetEquipID(Pos); Pos: 1-14
*------------------------------------------*/
BUILDIN_FUNC(getequipid)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(equip) )
{
script_pushint(st,-1);
return 0;
}
// get inventory position of item
i = pc_checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushint(st,-1);
return 0;
}
item = sd->inventory_data[i];
if( item != 0 )
script_pushint(st,item->nameid);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* GetEquipUniqueID(Pos); Pos: 1-14
*------------------------------------------*/
BUILDIN_FUNC(getequipuniqueid)
{
int i, num;
TBL_PC* sd;
struct item* item;
sd = script_rid2sd(st);
if (sd == NULL)
return 0;
num = script_getnum(st,2) - 1;
if (num < 0 || num >= ARRAYLENGTH(equip)) {
script_pushconststr(st, "");
return 0;
}
// get inventory position of item
i = pc_checkequip(sd,equip[num]);
if (i < 0) {
script_pushconststr(st, "");
return 0;
}
item = &sd->status.inventory[i];
if (item != 0) {
char buf[256];
memset(buf, 0, sizeof(buf));
snprintf(buf, sizeof(buf)-1, "%llu", (unsigned long long)item->unique_id);
script_pushstr(st, buf);
} else
script_pushconststr(st, "");
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the equipement name at pos
* return item jname or ""
*------------------------------------------*/
BUILDIN_FUNC(getequipname)
{
int i, num;
TBL_PC* sd;
struct item_data* item;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
num = script_getnum(st,2) - 1;
if( num < 0 || num >= ARRAYLENGTH(equip) )
{
script_pushconststr(st,"");
return 0;
}
// get inventory position of item
i = pc_checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushconststr(st,"");
return 0;
}
item = sd->inventory_data[i];
if( item != 0 )
script_pushstrcopy(st,item->jname);
else
script_pushconststr(st,"");
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getbrokenid [Valaris]
*------------------------------------------*/
BUILDIN_FUNC(getbrokenid)
{
int i,num,id=0,brokencounter=0;
TBL_PC *sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute){
brokencounter++;
if(num==brokencounter){
id=sd->status.inventory[i].nameid;
break;
}
}
}
script_pushint(st,id);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* repair [Valaris]
*------------------------------------------*/
BUILDIN_FUNC(repair)
{
int i,num;
int repaircounter=0;
TBL_PC *sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
num=script_getnum(st,2);
for(i=0; i<MAX_INVENTORY; i++) {
if(sd->status.inventory[i].attribute){
repaircounter++;
if(num==repaircounter){
sd->status.inventory[i].attribute=0;
clif_equiplist(sd);
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
clif_misceffect(&sd->bl, 3);
break;
}
}
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* repairall
*------------------------------------------*/
BUILDIN_FUNC(repairall)
{
int i, repaircounter = 0;
TBL_PC *sd;
sd = script_rid2sd(st);
if(sd == NULL)
return 0;
for(i = 0; i < MAX_INVENTORY; i++)
{
if(sd->status.inventory[i].nameid && sd->status.inventory[i].attribute)
{
sd->status.inventory[i].attribute = 0;
clif_produceeffect(sd,0,sd->status.inventory[i].nameid);
repaircounter++;
}
}
if(repaircounter)
{
clif_misceffect(&sd->bl, 3);
clif_equiplist(sd);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Chk if player have something equiped at pos
*------------------------------------------*/
BUILDIN_FUNC(getequipisequiped)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,1);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Chk if the player have something equiped at pos
* if so chk if this item ain't marked not refinable or rental
* return (npc)
* 1 : true
* 0 : false
*------------------------------------------*/
BUILDIN_FUNC(getequipisenableref)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if( num > 0 && num <= ARRAYLENGTH(equip) )
i = pc_checkequip(sd,equip[num-1]);
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
script_pushint(st,1);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the item refined value at pos
* return (npc)
* x : refine amount
* 0 : false (not refined)
*------------------------------------------*/
BUILDIN_FUNC(getequiprefinerycnt)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].refine);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the weapon level value at pos
* (pos should normally only be EQI_HAND_L or EQI_HAND_R)
* return (npc)
* x : weapon level
* 0 : false
*------------------------------------------*/
BUILDIN_FUNC(getequipweaponlv)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0 && sd->inventory_data[i])
script_pushint(st,sd->inventory_data[i]->wlv);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the item refine chance (from refine.txt) for item at pos
* return (npc)
* x : refine chance
* 0 : false (max refine level or unequip..)
*------------------------------------------*/
BUILDIN_FUNC(getequippercentrefinery)
{
int i = -1,num;
TBL_PC *sd;
num = script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if (num > 0 && num <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[num-1]);
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
script_pushint(st,status_get_refine_chance((enum refine_type)itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Refine +1 item at pos and log and display refine
*------------------------------------------*/
BUILDIN_FUNC(successrefitem) {
short i = -1, up = 1;
int pos;
TBL_PC *sd;
pos = script_getnum(st,2);
sd = script_rid2sd(st);
if (sd == NULL)
return 0;
if (script_hasdata(st, 3))
up = script_getnum(st, 3);
if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
unsigned int ep = sd->status.inventory[i].equip;
//Logs items, got from (N)PC scripts [Lupus]
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
if (sd->status.inventory[i].refine >= MAX_REFINE) {
script_pushint(st, MAX_REFINE);
return SCRIPT_CMD_SUCCESS;
}
sd->status.inventory[i].refine += up;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
clif_delitem(sd,i,1,3);
//Logs items, got from (N)PC scripts [Lupus]
log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
clif_additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
clif_misceffect(&sd->bl,3);
if (sd->status.inventory[i].refine == MAX_REFINE &&
sd->status.inventory[i].card[0] == CARD0_FORGE &&
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]))
{ // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv){
case 1:
pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
break;
case 2:
pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
break;
case 3:
pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
}
}
script_pushint(st, sd->status.inventory[i].refine);
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_successrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
script_pushint(st, -1);
return SCRIPT_CMD_FAILURE;
}
/*==========================================
* Show a failed Refine +1 attempt
*------------------------------------------*/
BUILDIN_FUNC(failedrefitem) {
short i = -1;
int pos;
TBL_PC *sd;
pos = script_getnum(st,2);
sd = script_rid2sd(st);
if (sd == NULL)
return 0;
if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
sd->status.inventory[i].refine = 0;
pc_unequipitem(sd,i,3); //recalculate bonus
clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
clif_misceffect(&sd->bl,2); // display failure effect
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_failedrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
script_pushint(st, 0);
return SCRIPT_CMD_FAILURE;
}
/*==========================================
* Downgrades an Equipment Part by -1 . [Masao]
*------------------------------------------*/
BUILDIN_FUNC(downrefitem) {
short i = -1, down = 1;
int pos;
TBL_PC *sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pos = script_getnum(st,2);
if (script_hasdata(st, 3))
down = script_getnum(st, 3);
if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
unsigned int ep = sd->status.inventory[i].equip;
//Logs items, got from (N)PC scripts [Lupus]
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
sd->status.inventory[i].refine -= down;
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
clif_refine(sd->fd,2,i,sd->status.inventory[i].refine);
clif_delitem(sd,i,1,3);
//Logs items, got from (N)PC scripts [Lupus]
log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
clif_additem(sd,i,1,0);
pc_equipitem(sd,i,ep);
clif_misceffect(&sd->bl,2);
script_pushint(st, sd->status.inventory[i].refine);
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_downrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
script_pushint(st, -1);
return SCRIPT_CMD_FAILURE;
}
/*==========================================
* Delete the item equipped at pos.
*------------------------------------------*/
BUILDIN_FUNC(delequip) {
short i = -1;
int pos;
int8 ret;
TBL_PC *sd;
pos = script_getnum(st,2);
sd = script_rid2sd(st);
if (sd == NULL)
return 0;
if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
pc_unequipitem(sd,i,3); //recalculate bonus
ret = !(pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT));
}
else {
ShowError("buildin_delequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
st->state = END;
return SCRIPT_CMD_FAILURE;
}
script_pushint(st,ret);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Break the item equipped at pos.
*------------------------------------------*/
BUILDIN_FUNC(breakequip) {
short i = -1;
int pos;
TBL_PC *sd;
pos = script_getnum(st,2);
sd = script_rid2sd(st);
if (sd == NULL)
return 0;
if (pos > 0 && pos <= ARRAYLENGTH(equip))
i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
sd->status.inventory[i].attribute = 1;
pc_unequipitem(sd,i,3);
clif_equiplist(sd);
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
ShowError("buildin_breakequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
script_pushint(st,0);
return SCRIPT_CMD_FAILURE;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(statusup)
{
int type;
TBL_PC *sd;
type=script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pc_statusup(sd, type, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(statusup2)
{
int type,val;
TBL_PC *sd;
type=script_getnum(st,2);
val=script_getnum(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pc_statusup2(sd,type,val);
return SCRIPT_CMD_SUCCESS;
}
/// See 'doc/item_bonus.txt'
///
/// bonus <bonus type>,<val1>;
/// bonus2 <bonus type>,<val1>,<val2>;
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
BUILDIN_FUNC(bonus)
{
int type;
int val1;
int val2 = 0;
int val3 = 0;
int val4 = 0;
int val5 = 0;
TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
type = script_getnum(st,2);
switch( type ) {
case SP_AUTOSPELL:
case SP_AUTOSPELL_WHENHIT:
case SP_AUTOSPELL_ONSKILL:
case SP_SKILL_ATK:
case SP_SKILL_HEAL:
case SP_SKILL_HEAL2:
case SP_ADD_SKILL_BLOW:
case SP_CASTRATE:
case SP_ADDEFF_ONSKILL:
case SP_SKILL_USE_SP_RATE:
case SP_SKILL_COOLDOWN:
case SP_SKILL_FIXEDCAST:
case SP_SKILL_VARIABLECAST:
case SP_VARCASTRATE:
case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
val1 = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
break;
default:
val1 = script_getnum(st,3);
break;
}
switch( script_lastdata(st)-2 ) {
case 1:
pc_bonus(sd, type, val1);
break;
case 2:
val2 = script_getnum(st,4);
pc_bonus2(sd, type, val1, val2);
break;
case 3:
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
pc_bonus3(sd, type, val1, val2, val3);
break;
case 4:
data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( type == SP_AUTOSPELL_ONSKILL && data_isstring(data) )
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
pc_bonus4(sd, type, val1, val2, val3, val4);
break;
case 5:
data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( type == SP_AUTOSPELL_ONSKILL && data_isstring(data) )
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
else
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
val5 = script_getnum(st,7);
pc_bonus5(sd, type, val1, val2, val3, val4, val5);
break;
default:
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
break;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(autobonus)
{
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return 0;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(autobonus2)
{
unsigned int dur;
short rate;
short atk_type = 0;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
bonus_script = script_getstr(st,2);
if( !rate || !dur || !bonus_script )
return 0;
if( script_hasdata(st,5) )
atk_type = script_getnum(st,5);
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(autobonus3)
{
unsigned int dur;
short rate,atk_type;
TBL_PC* sd;
const char *bonus_script, *other_script = NULL;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0; // no player attached
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
return 0;
rate = script_getnum(st,3);
dur = script_getnum(st,4);
data = script_getdata(st, 5);
get_val(st, data); // Convert into value in case of a variable
atk_type = ( data_isstring(data) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script )
return 0;
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
{
script_add_autobonus(bonus_script);
if( other_script )
script_add_autobonus(other_script);
}
return SCRIPT_CMD_SUCCESS;
}
/// Changes the level of a player skill.
/// <flag> defaults to 1
/// <flag>=0 : set the level of the skill
/// <flag>=1 : set the temporary level of the skill
/// <flag>=2 : add to the level of the skill
///
/// skill <skill id>,<level>,<flag>
/// skill <skill id>,<level>
/// skill "<skill name>",<level>,<flag>
/// skill "<skill name>",<level>
BUILDIN_FUNC(skill)
{
int id;
int level;
int flag = 1;
TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc_skill(sd, id, level, flag);
return SCRIPT_CMD_SUCCESS;
}
/// Changes the level of a player skill.
/// like skill, but <flag> defaults to 2
///
/// addtoskill <skill id>,<amount>,<flag>
/// addtoskill <skill id>,<amount>
/// addtoskill "<skill name>",<amount>,<flag>
/// addtoskill "<skill name>",<amount>
///
/// @see skill
BUILDIN_FUNC(addtoskill)
{
int id;
int level;
int flag = 2;
TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
pc_skill(sd, id, level, flag);
return SCRIPT_CMD_SUCCESS;
}
/// Increases the level of a guild skill.
///
/// guildskill <skill id>,<amount>;
/// guildskill "<skill name>",<amount>;
BUILDIN_FUNC(guildskill)
{
int id;
int level;
TBL_PC* sd;
int i;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3);
for( i=0; i < level; i++ )
guild_skillup(sd, id);
return SCRIPT_CMD_SUCCESS;
}
/// Returns the level of the player skill.
///
/// getskilllv(<skill id>) -> <level>
/// getskilllv("<skill name>") -> <level>
BUILDIN_FUNC(getskilllv)
{
int id;
TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc_checkskill(sd,id));
return SCRIPT_CMD_SUCCESS;
}
/// Returns the level of the guild skill.
///
/// getgdskilllv(<guild id>,<skill id>) -> <level>
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
BUILDIN_FUNC(getgdskilllv)
{
int guild_id;
uint16 skill_id;
struct guild* g;
struct script_data *data;
guild_id = script_getnum(st,2);
data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
g = guild_search(guild_id);
if( g == NULL )
script_pushint(st, -1);
else
script_pushint(st, guild_checkskill(g,skill_id));
return SCRIPT_CMD_SUCCESS;
}
/// Returns the 'basic_skill_check' setting.
/// This config determines if the server checks the skill level of NV_BASIC
/// before allowing the basic actions.
///
/// basicskillcheck() -> <bool>
BUILDIN_FUNC(basicskillcheck)
{
script_pushint(st, battle_config.basic_skill_check);
return SCRIPT_CMD_SUCCESS;
}
/// Returns the GM level of the player.
///
/// getgmlevel() -> <level>
BUILDIN_FUNC(getgmlevel)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
script_pushint(st, pc_get_group_level(sd));
return SCRIPT_CMD_SUCCESS;
}
/// Returns the group ID of the player.
///
/// getgroupid() -> <int>
BUILDIN_FUNC(getgroupid)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if (sd == NULL)
return 1; // no player attached, report source
script_pushint(st, pc_get_group_id(sd));
return SCRIPT_CMD_SUCCESS;
}
/// Terminates the execution of this script instance.
///
/// end
BUILDIN_FUNC(end)
{
TBL_PC* sd;
sd = map_id2sd(st->rid);
st->state = END;
if( st->mes_active )
st->mes_active = 0;
if( sd )
clif_scriptclose(sd, st->oid); // If a menu/select/prompt is active, close it.
return SCRIPT_CMD_SUCCESS;
}
/// Checks if the player has that effect state (option).
///
/// checkoption(<option>) -> <bool>
BUILDIN_FUNC(checkoption)
{
int option;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
option = script_getnum(st,2);
if( sd->sc.option&option )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Checks if the player is in that body state (opt1).
///
/// checkoption1(<opt1>) -> <bool>
BUILDIN_FUNC(checkoption1)
{
int opt1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
opt1 = script_getnum(st,2);
if( sd->sc.opt1 == opt1 )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Checks if the player has that health state (opt2).
///
/// checkoption2(<opt2>) -> <bool>
BUILDIN_FUNC(checkoption2)
{
int opt2;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
opt2 = script_getnum(st,2);
if( sd->sc.opt2&opt2 )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Changes the effect state (option) of the player.
/// <flag> defaults to 1
/// <flag>=0 : removes the option
/// <flag>=other : adds the option
///
/// setoption <option>,<flag>;
/// setoption <option>;
BUILDIN_FUNC(setoption)
{
int option;
int flag = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
option = script_getnum(st,2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
else if( !option ){// Request to remove everything.
flag = 0;
option = OPTION_FALCON|OPTION_RIDING;
#ifndef NEW_CARTS
option |= OPTION_CART;
#endif
}
if( flag ){// Add option
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
pc_setoption(sd, sd->sc.option|option);
} else// Remove option
pc_setoption(sd, sd->sc.option&~option);
return SCRIPT_CMD_SUCCESS;
}
/// Returns if the player has a cart.
///
/// checkcart() -> <bool>
///
/// @author Valaris
BUILDIN_FUNC(checkcart)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_iscarton(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Sets the cart of the player.
/// <type> defaults to 1
/// <type>=0 : removes the cart
/// <type>=1 : Normal cart
/// <type>=2 : Wooden cart
/// <type>=3 : Covered cart with flowers and ferns
/// <type>=4 : Wooden cart with a Panda doll on the back
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
///
/// setcart <type>;
/// setcart;
BUILDIN_FUNC(setcart)
{
int type = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( script_hasdata(st,2) )
type = script_getnum(st,2);
pc_setcart(sd, type);
return SCRIPT_CMD_SUCCESS;
}
/// Returns if the player has a falcon.
///
/// checkfalcon() -> <bool>
///
/// @author Valaris
BUILDIN_FUNC(checkfalcon)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_isfalcon(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Sets if the player has a falcon or not.
/// <flag> defaults to 1
///
/// setfalcon <flag>;
/// setfalcon;
BUILDIN_FUNC(setfalcon)
{
int flag = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setfalcon(sd, flag);
return SCRIPT_CMD_SUCCESS;
}
/// Returns if the player is riding.
///
/// checkriding() -> <bool>
///
/// @author Valaris
BUILDIN_FUNC(checkriding)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_isriding(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Sets if the player is riding.
/// <flag> defaults to 1
///
/// setriding <flag>;
/// setriding;
BUILDIN_FUNC(setriding)
{
int flag = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setriding(sd, flag);
return SCRIPT_CMD_SUCCESS;
}
/// Returns if the player has a warg.
///
/// checkwug() -> <bool>
///
BUILDIN_FUNC(checkwug)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_iswug(sd) || pc_isridingwug(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Returns if the player is wearing MADO Gear.
///
/// checkmadogear() -> <bool>
///
BUILDIN_FUNC(checkmadogear)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( pc_ismadogear(sd) )
script_pushint(st, 1);
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Sets if the player is riding MADO Gear.
/// <flag> defaults to 1
///
/// setmadogear <flag>;
/// setmadogear;
BUILDIN_FUNC(setmadogear)
{
int flag = 1;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
pc_setmadogear(sd, flag);
return SCRIPT_CMD_SUCCESS;
}
/// Sets the save point of the player.
///
/// save "<map name>",<x>,<y>
/// savepoint "<map name>",<x>,<y>
BUILDIN_FUNC(savepoint)
{
int x;
int y;
short map_idx;
const char* str;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached, report source
str = script_getstr(st, 2);
x = script_getnum(st,3);
y = script_getnum(st,4);
map_idx = mapindex_name2id(str);
if( map_idx )
pc_setsavepoint(sd, map_idx, x, y);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* GetTimeTick(0: System Tick, 1: Time Second Tick)
*------------------------------------------*/
BUILDIN_FUNC(gettimetick) /* Asgard Version */
{
int type;
time_t timer;
struct tm *t;
type=script_getnum(st,2);
switch(type){
case 2:
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
// from the system clock.)
script_pushint(st,(int)time(NULL));
break;
case 1:
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
time(&timer);
t=localtime(&timer);
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
break;
case 0:
default:
//type 0:(System Ticks)
script_pushint(st,gettick());
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* GetTime(Type);
* 1: Sec 2: Min 3: Hour
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------*/
BUILDIN_FUNC(gettime) /* Asgard Version */
{
int type;
time_t timer;
struct tm *t;
type=script_getnum(st,2);
time(&timer);
t=localtime(&timer);
switch(type){
case 1://Sec(0~59)
script_pushint(st,t->tm_sec);
break;
case 2://Min(0~59)
script_pushint(st,t->tm_min);
break;
case 3://Hour(0~23)
script_pushint(st,t->tm_hour);
break;
case 4://WeekDay(0~6)
script_pushint(st,t->tm_wday);
break;
case 5://MonthDay(01~31)
script_pushint(st,t->tm_mday);
break;
case 6://Month(01~12)
script_pushint(st,t->tm_mon+1);
break;
case 7://Year(20xx)
script_pushint(st,t->tm_year+1900);
break;
case 8://Year Day(01~366)
script_pushint(st,t->tm_yday+1);
break;
default://(format error)
script_pushint(st,-1);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* GetTimeStr("TimeFMT", Length);
*------------------------------------------*/
BUILDIN_FUNC(gettimestr)
{
char *tmpstr;
const char *fmtstr;
int maxlen;
time_t now = time(NULL);
fmtstr=script_getstr(st,2);
maxlen=script_getnum(st,3);
tmpstr=(char *)aMalloc((maxlen+1)*sizeof(char));
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
tmpstr[maxlen]='\0';
script_pushstr(st,tmpstr);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Open player storage
*------------------------------------------*/
BUILDIN_FUNC(openstorage)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
storage_storageopen(sd);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(guildopenstorage)
{
TBL_PC* sd;
int ret;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
ret = storage_guild_storageopen(sd);
script_pushint(st,ret);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Make player use a skill trought item usage
*------------------------------------------*/
/// itemskill <skill id>,<level>
/// itemskill "<skill name>",<level>
BUILDIN_FUNC(itemskill)
{
int id;
int lv;
TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st);
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
return 0;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3);
sd->skillitem=id;
sd->skillitemlv=lv;
clif_item_skill(sd,id,lv);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Attempt to create an item
*------------------------------------------*/
BUILDIN_FUNC(produce)
{
int trigger;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
trigger=script_getnum(st,2);
clif_skill_produce_mix_list(sd, -1, trigger);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(cooking)
{
int trigger;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
trigger=script_getnum(st,2);
clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Create a pet
*------------------------------------------*/
BUILDIN_FUNC(makepet)
{
TBL_PC* sd;
int id,pet_id;
id=script_getnum(st,2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
pet_id = search_petDB_index(id, PET_CLASS);
if (pet_id < 0)
pet_id = search_petDB_index(id, PET_EGG);
if (pet_id >= 0 && sd) {
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(
sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
100, 0, 1, pet_db[pet_id].jname);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Give player exp base,job * quest_exp_rate/100
*------------------------------------------*/
BUILDIN_FUNC(getexp)
{
TBL_PC* sd;
int base=0,job=0;
double bonus;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
base=script_getnum(st,2);
job =script_getnum(st,3);
if(base<0 || job<0)
return 0;
// bonus for npc-given exp
bonus = battle_config.quest_exp_rate / 100.;
base = (int) cap_value(base * bonus, 0, INT_MAX);
job = (int) cap_value(job * bonus, 0, INT_MAX);
pc_gainexp(sd, NULL, base, job, true);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Gain guild exp [Celest]
*------------------------------------------*/
BUILDIN_FUNC(guildgetexp)
{
TBL_PC* sd;
int exp;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
exp = script_getnum(st,2);
if(exp < 0)
return 0;
if(sd && sd->status.guild_id > 0)
guild_getexp (sd, exp);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Changes the guild master of a guild [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(guildchangegm)
{
TBL_PC *sd;
int guild_id;
const char *name;
guild_id = script_getnum(st,2);
name = script_getstr(st,3);
sd=map_nick2sd(name);
if (!sd)
script_pushint(st,0);
else
script_pushint(st,guild_gm_change(guild_id, sd));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Spawn a monster :
* *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
@mapn,x,y : location
@str : monster name
@class_ : mob_id
@amount : nb to spawn
@event : event to attach to mob
*------------------------------------------*/
BUILDIN_FUNC(monster)
{
const char* mapn = script_getstr(st,2);
int x = script_getnum(st,3);
int y = script_getnum(st,4);
const char* str = script_getstr(st,5);
int class_ = script_getnum(st,6);
int amount = script_getnum(st,7);
const char* event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
struct map_session_data* sd;
int16 m;
int i;
if (script_hasdata(st, 8)) {
event = script_getstr(st, 8);
check_event(st, event);
}
if (script_hasdata(st, 9)) {
size = script_getnum(st, 9);
if (size > 3) {
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
return 1;
}
}
if (script_hasdata(st, 10)) {
ai = script_getnum(st, 10);
if (ai >= AI_MAX) {
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return 1;
}
}
if (class_ >= 0 && !mobdb_checkid(class_)) {
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
return 1;
}
sd = map_id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
m = map_mapname2mapid(mapn);
for(i=0; i<amount; i++){ //not optimised
int mobid = mob_once_spawn(sd, m, x, y, str, class_, 1, event, size, ai);
if(mobid) mapreg_setreg(reference_uid(add_str("$@mobid"), i),mobid);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Request List of Monster Drops
*------------------------------------------*/
BUILDIN_FUNC(getmobdrops)
{
int class_ = script_getnum(st,2);
int i, j = 0;
struct mob_db *mob;
if( !mobdb_checkid(class_) )
{
script_pushint(st, 0);
return 0;
}
mob = mob_db(class_);
for( i = 0; i < MAX_MOB_DROP; i++ )
{
if( mob->dropitem[i].nameid < 1 )
continue;
if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
continue;
mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
j++;
}
mapreg_setreg(add_str("$@MobDrop_count"), j);
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Same as monster but randomize location in x0,x1,y0,y1 area
*------------------------------------------*/
BUILDIN_FUNC(areamonster)
{
const char* mapn = script_getstr(st,2);
int x0 = script_getnum(st,3);
int y0 = script_getnum(st,4);
int x1 = script_getnum(st,5);
int y1 = script_getnum(st,6);
const char* str = script_getstr(st,7);
int class_ = script_getnum(st,8);
int amount = script_getnum(st,9);
const char* event = "";
unsigned int size = SZ_SMALL;
unsigned int ai = AI_NONE;
struct map_session_data* sd;
int16 m;
if (script_hasdata(st,10)) {
event = script_getstr(st, 10);
check_event(st, event);
}
if (script_hasdata(st, 11)) {
size = script_getnum(st, 11);
if (size > 3) {
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
return 1;
}
}
if (script_hasdata(st, 12)) {
ai = script_getnum(st, 12);
if (ai >= AI_MAX) {
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
return 1;
}
}
sd = map_id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else
m = map_mapname2mapid(mapn);
mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
*------------------------------------------*/
static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
{ //same fix but with killmonster instead - stripping events from mobs.
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
md->state.npc_killmonster = 1;
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
}else{
if(!md->spawn)
status_kill(bl);
}
md->state.npc_killmonster = 0;
return 0;
}
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
}else{
if(!md->spawn)
status_kill(bl);
}
return 0;
}
BUILDIN_FUNC(killmonster)
{
const char *mapname,*event;
int16 m,allflag=0;
mapname=script_getstr(st,2);
event=script_getstr(st,3);
if(strcmp(event,"All")==0)
allflag = 1;
else
check_event(st, event);
if( (m=map_mapname2mapid(mapname))<0 )
return 0;
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
return 0;
}
}
map_freeblock_lock();
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
map_freeblock_unlock();
return SCRIPT_CMD_SUCCESS;
}
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
{ //Strips the event from the mob if it's killed the old method.
struct mob_data *md;
md = BL_CAST(BL_MOB, bl);
if (md->npc_event[0])
md->npc_event[0] = 0;
status_kill(bl);
return 0;
}
static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
{
status_kill(bl);
return 0;
}
BUILDIN_FUNC(killmonsterall)
{
const char *mapname;
int16 m;
mapname=script_getstr(st,2);
if( (m = map_mapname2mapid(mapname))<0 )
return 0;
if( script_hasdata(st,3) ) {
if ( script_getnum(st,3) == 1 ) {
map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
return 0;
}
}
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Creates a clone of a player.
* clone map, x, y, event, char_id, master_id, mode, flag, duration
*------------------------------------------*/
BUILDIN_FUNC(clone)
{
TBL_PC *sd, *msd=NULL;
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
unsigned int duration = 0;
const char *mapname,*event;
mapname=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
event=script_getstr(st,5);
char_id=script_getnum(st,6);
if( script_hasdata(st,7) )
master_id=script_getnum(st,7);
if( script_hasdata(st,8) )
mode=script_getnum(st,8);
if( script_hasdata(st,9) )
flag=script_getnum(st,9);
if( script_hasdata(st,10) )
duration=script_getnum(st,10);
check_event(st, event);
m = map_mapname2mapid(mapname);
if (m < 0) return 0;
sd = map_charid2sd(char_id);
if (master_id) {
msd = map_charid2sd(master_id);
if (msd)
master_id = msd->bl.id;
else
master_id = 0;
}
if (sd) //Return ID of newly crafted clone.
script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(doevent)
{
const char* event = script_getstr(st,2);
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
check_event(st, event);
npc_event(sd, event, 0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(donpcevent)
{
const char* event = script_getstr(st,2);
check_event(st, event);
if( !npc_event_do(event) ) {
struct npc_data * nd = map_id2nd(st->oid);
ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
script_pushint(st, 0);
} else
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
/// for Aegis compatibility
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
{
const char* npc = script_getstr(st,2);
const char* command = script_getstr(st,3);
char event[EVENT_NAME_LENGTH];
snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
check_event(st, event);
npc_event_do(event);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(addtimer)
{
int tick = script_getnum(st,2);
const char* event = script_getstr(st, 3);
TBL_PC* sd;
check_event(st, event);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if (!pc_addeventtimer(sd,tick,event)) {
ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n",sd->status.char_id,event);
return SCRIPT_CMD_FAILURE;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(deltimer)
{
const char *event;
TBL_PC* sd;
event=script_getstr(st, 2);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
check_event(st, event);
pc_deleventtimer(sd,event);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(addtimercount)
{
const char *event;
int tick;
TBL_PC* sd;
tick=script_getnum(st,2);
event=script_getstr(st,3);
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
check_event(st, event);
pc_addeventtimercount(sd,event,tick);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(initnpctimer)
{
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
}
else if( script_hasdata(st,2) )
{ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
nd = npc_name2id(conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
flag = conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return 1;
}
}
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( !nd )
return 0;
if( flag ) //Attach
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
return 0;
nd->u.scr.rid = sd->bl.id;
}
nd->u.scr.timertick = 0;
npc_settimerevent_tick(nd,0);
npc_timerevent_start(nd, st->rid);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(startnpctimer)
{
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
}
else if( script_hasdata(st,2) )
{ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
nd = npc_name2id(conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
flag = conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return 1;
}
}
else
nd=(struct npc_data *)map_id2bl(st->oid);
if( !nd )
return 0;
if( flag ) //Attach
{
TBL_PC* sd = script_rid2sd(st);
if( sd == NULL )
return 0;
nd->u.scr.rid = sd->bl.id;
}
npc_timerevent_start(nd, st->rid);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(stopnpctimer)
{
struct npc_data *nd;
int flag = 0;
if( script_hasdata(st,3) )
{ //Two arguments: NPC name and attach flag.
nd = npc_name2id(script_getstr(st, 2));
flag = script_getnum(st,3);
}
else if( script_hasdata(st,2) )
{ //Check if argument is numeric (flag) or string (npc name)
struct script_data *data;
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
nd = npc_name2id(conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
flag = conv_num(st,data);
}
else
{
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
return 1;
}
}
else
nd=(struct npc_data *)map_id2bl(st->oid);
if( !nd )
return 0;
if( flag ) //Detach
nd->u.scr.rid = 0;
npc_timerevent_stop(nd);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(getnpctimer)
{
struct npc_data *nd;
TBL_PC *sd;
int type = script_getnum(st,2);
int val = 0;
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,0);
ShowError("getnpctimer: Invalid NPC.\n");
return 1;
}
switch( type )
{
case 0: val = npc_gettimerevent_tick(nd); break;
case 1:
if( nd->u.scr.rid )
{
sd = map_id2sd(nd->u.scr.rid);
if( !sd )
{
ShowError("buildin_getnpctimer: Attached player not found!\n");
break;
}
val = (sd->npc_timer_id != INVALID_TIMER);
}
else
val = (nd->u.scr.timerid != INVALID_TIMER);
break;
case 2: val = nd->u.scr.timeramount; break;
}
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(setnpctimer)
{
int tick;
struct npc_data *nd;
tick = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
return 1;
}
npc_settimerevent_tick(nd,tick);
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* attaches the player rid to the timer [Celest]
*------------------------------------------*/
BUILDIN_FUNC(attachnpctimer)
{
TBL_PC *sd;
struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("setnpctimer: Invalid NPC.\n");
return 1;
}
if( script_hasdata(st,2) )
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
if( !sd )
{
script_pushint(st,1);
ShowWarning("attachnpctimer: Invalid player.\n");
return 1;
}
nd->u.scr.rid = sd->bl.id;
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* detaches a player rid from the timer [Celest]
*------------------------------------------*/
BUILDIN_FUNC(detachnpctimer)
{
struct npc_data *nd;
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,1);
ShowError("detachnpctimer: Invalid NPC.\n");
return 1;
}
nd->u.scr.rid = 0;
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* To avoid "player not attached" script errors, this function is provided,
* it checks if there is a player attached to the current script. [Skotlex]
* If no, returns 0, if yes, returns the account_id of the attached player.
*------------------------------------------*/
BUILDIN_FUNC(playerattached)
{
if(st->rid == 0 || map_id2sd(st->rid) == NULL)
script_pushint(st,0);
else
script_pushint(st,st->rid);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(announce)
{
const char *mes = script_getstr(st,2);
int flag = script_getnum(st,3);
const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
if (flag&(BC_TARGET_MASK|BC_SOURCE_MASK)) // Broadcast source or broadcast region defined
{
send_target target;
struct block_list *bl = (flag&BC_NPC) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
return 0;
switch (flag&BC_TARGET_MASK) {
case BC_MAP: target = ALL_SAMEMAP; break;
case BC_AREA: target = AREA; break;
case BC_SELF: target = SELF; break;
default: target = ALL_CLIENT; break; // BC_ALL
}
if (fontColor)
clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
else
clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK, target);
}
else
{
if (fontColor)
intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
else
intif_broadcast(mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
static int buildin_announce_sub(struct block_list *bl, va_list ap)
{
char *mes = va_arg(ap, char *);
int len = va_arg(ap, int);
int type = va_arg(ap, int);
char *fontColor = va_arg(ap, char *);
short fontType = (short)va_arg(ap, int);
short fontSize = (short)va_arg(ap, int);
short fontAlign = (short)va_arg(ap, int);
short fontY = (short)va_arg(ap, int);
if (fontColor)
clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
else
clif_broadcast(bl, mes, len, type, SELF);
return 0;
}
BUILDIN_FUNC(mapannounce)
{
const char *mapname = script_getstr(st,2);
const char *mes = script_getstr(st,3);
int flag = script_getnum(st,4);
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int16 m;
if ((m = map_mapname2mapid(mapname)) < 0)
return 0;
map_foreachinmap(buildin_announce_sub, m, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(areaannounce)
{
const char *mapname = script_getstr(st,2);
int x0 = script_getnum(st,3);
int y0 = script_getnum(st,4);
int x1 = script_getnum(st,5);
int y1 = script_getnum(st,6);
const char *mes = script_getstr(st,7);
int flag = script_getnum(st,8);
const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
int16 m;
if ((m = map_mapname2mapid(mapname)) < 0)
return 0;
map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(getusers)
{
int flag, val = 0;
struct map_session_data* sd;
struct block_list* bl = NULL;
flag = script_getnum(st,2);
switch(flag&0x07)
{
case 0:
if(flag&0x8)
{// npc
bl = map_id2bl(st->oid);
}
else if((sd = script_rid2sd(st))!=NULL)
{// pc
bl = &sd->bl;
}
if(bl)
{
val = map[bl->m].users;
}
break;
case 1:
val = map_getusers();
break;
default:
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
script_pushint(st,0);
return 1;
}
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Works like @WHO - displays all online users names in window
*------------------------------------------*/
BUILDIN_FUNC(getusersname)
{
TBL_PC *sd, *pl_sd;
int /*disp_num=1,*/ group_level = 0;
struct s_mapiterator* iter;
sd = script_rid2sd(st);
if (!sd) return 0;
group_level = pc_get_group_level(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
{
if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
continue; // skip hidden sessions
/* Temporary fix for bugreport:1023.
* Do not uncomment unless you want thousands of 'next' buttons.
if((disp_num++)%10==0)
clif_scriptnext(sd,st->oid);*/
clif_scriptmes(sd,st->oid,pl_sd->status.name);
}
mapit_free(iter);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
*------------------------------------------*/
BUILDIN_FUNC(getmapguildusers)
{
const char *str;
int16 m;
int gid;
int c=0;
struct guild *g = NULL;
str=script_getstr(st,2);
gid=script_getnum(st,3);
if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
script_pushint(st,-1);
return 0;
}
g = guild_search(gid);
if (g){
unsigned short i;
for(i = 0; i < g->max_member; i++)
{
if (g->member[i].sd && g->member[i].sd->bl.m == m)
c++;
}
}
script_pushint(st,c);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(getmapusers)
{
const char *str;
int16 m;
str=script_getstr(st,2);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
return 0;
}
script_pushint(st,map[m].users);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
int *users=va_arg(ap,int *);
(*users)++;
return 0;
}
BUILDIN_FUNC(getareausers)
{
const char *str;
int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
str=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
return 0;
}
map_foreachinarea(buildin_getareausers_sub,
m,x0,y0,x1,y1,BL_PC,&users);
script_pushint(st,users);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
int item=va_arg(ap,int);
int *amount=va_arg(ap,int *);
struct flooritem_data *drop=(struct flooritem_data *)bl;
if(drop->item_data.nameid==item)
(*amount)+=drop->item_data.amount;
return 0;
}
BUILDIN_FUNC(getareadropitem)
{
const char *str;
int16 m,x0,y0,x1,y1;
int item,amount=0;
struct script_data *data;
str=script_getstr(st,2);
x0=script_getnum(st,3);
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
data=script_getdata(st,7);
get_val(st,data);
if( data_isstring(data) ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
}else
item=conv_num(st,data);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
return 0;
}
map_foreachinarea(buildin_getareadropitem_sub,
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
script_pushint(st,amount);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(enablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(disablenpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(hideoffnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,2);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(hideonnpc)
{
const char *str;
str=script_getstr(st,2);
npc_enable(str,4);
return SCRIPT_CMD_SUCCESS;
}
/* Starts a status effect on the target unit or on the attached player.
*
* sc_start <effect_id>,<duration>,<val1>{,<rate>,<flag>,{<unit_id>}};
* sc_start2 <effect_id>,<duration>,<val1>,<val2>{,<rate,<flag>,{<unit_id>}};
* sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<rate,<flag>,{<unit_id>}};
* <flag>
* &1: Cannot be avoided (it has to start)
* &2: Tick should not be reduced (by vit, luk, lv, etc)
* &4: sc_data loaded, no value has to be altered.
* &8: rate should not be reduced
*/
BUILDIN_FUNC(sc_start)
{
TBL_NPC * nd = map_id2nd(st->oid);
struct block_list* bl;
enum sc_type type;
int tick, val1, val2, val3, val4=0, rate, flag;
char start_type;
const char* command = script_getfuncname(st);
if(strstr(command, "4"))
start_type = 4;
else if(strstr(command, "2"))
start_type = 2;
else
start_type = 1;
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
//If from NPC we make default flag 1 to be unavoidable
if(nd && nd->bl.id == fake_nd->bl.id)
flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):2;
else
flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):1;
rate = script_hasdata(st,4+start_type)?min(script_getnum(st,4+start_type),10000):10000;
if(script_hasdata(st,(6+start_type)))
bl = map_id2bl(script_getnum(st,(6+start_type)));
else
bl = map_id2bl(st->rid);
if(tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0)
{// When there isn't a duration specified, try to get it from the skill_db
tick = skill_get_time(status_sc2skill(type), val1);
}
if(potion_flag == 1 && potion_target) { //skill.c set the flags before running the script, this is a potion-pitched effect.
bl = map_id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
if(!bl)
return 0;
switch(start_type) {
case 1:
status_change_start(bl, bl, type, rate, val1, 0, 0, val4, tick, flag);
break;
case 2:
val2 = script_getnum(st,5);
status_change_start(bl, bl, type, rate, val1, val2, 0, val4, tick, flag);
break;
case 4:
val2 = script_getnum(st,5);
val3 = script_getnum(st,6);
val4 = script_getnum(st,7);
status_change_start(bl, bl, type, rate, val1, val2, val3, val4, tick, flag);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/// Ends one or all status effects on the target unit or on the attached player.
///
/// sc_end <effect_id>{,<unit_id>};
BUILDIN_FUNC(sc_end)
{
struct block_list* bl;
int type;
type = script_getnum(st, 2);
if (script_hasdata(st, 3))
bl = map_id2bl(script_getnum(st, 3));
else
bl = map_id2bl(st->rid);
if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
bl = map_id2bl(potion_target);
if (!bl)
return 0;
if (type >= 0 && type < SC_MAX)
{
struct status_change *sc = status_get_sc(bl);
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
if (!sce)
return 0;
switch (type)
{
case SC_WEIGHT50:
case SC_WEIGHT90:
case SC_NOCHAT:
case SC_PUSH_CART:
return 0;
default:
break;
}
//This should help status_change_end force disabling the SC in case it has no limit.
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
status_change_end(bl, (sc_type)type, INVALID_TIMER);
}
else
status_change_clear(bl, 3); // remove all effects
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* @FIXME atm will return reduced tick, 0 immune, 1 no tick
*------------------------------------------*/
BUILDIN_FUNC(getscrate)
{
struct block_list *bl;
int type,rate;
type=script_getnum(st,2);
rate=script_getnum(st,3);
if( script_hasdata(st,4) ) //get for the bl assigned
bl = map_id2bl(script_getnum(st,4));
else
bl = map_id2bl(st->rid);
if (bl)
rate = status_get_sc_def(NULL,bl, (sc_type)type, 10000, 10000, 0);
script_pushint(st,rate);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getstatus <type>{, <info>};
*------------------------------------------*/
BUILDIN_FUNC(getstatus)
{
int id, type;
struct map_session_data* sd = script_rid2sd(st);
if( sd == NULL )
{// no player attached
return 0;
}
id = script_getnum(st, 2);
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
if( id <= SC_NONE || id >= SC_MAX )
{// invalid status type given
ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
return 0;
}
if( sd->sc.count == 0 || !sd->sc.data[id] )
{// no status is active
script_pushint(st, 0);
return 0;
}
switch( type )
{
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
case 2: script_pushint(st, sd->sc.data[id]->val2); break;
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
{
struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
if( timer )
{// return the amount of time remaining
script_pushint(st, timer->tick - gettick());
}
}
break;
default: script_pushint(st, 1); break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(debugmes)
{
const char *str;
str=script_getstr(st,2);
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*------------------------------------------*/
BUILDIN_FUNC(catchpet)
{
int pet_id;
TBL_PC *sd;
pet_id= script_getnum(st,2);
sd=script_rid2sd(st);
if( sd == NULL )
return 0;
pet_catch_process1(sd,pet_id);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* [orn]
*------------------------------------------*/
BUILDIN_FUNC(homunculus_evolution)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if( sd == NULL )
return 0;
if(hom_is_active(sd->hd))
{
if (sd->hd->homunculus.intimacy > 91000)
hom_evolution(sd->hd);
else
clif_emotion(&sd->hd->bl, E_SWT);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Checks for vaporized morph state
* and deletes ITEMID_STRANGE_EMBRYO.
*------------------------------------------*/
BUILDIN_FUNC(homunculus_mutate)
{
int homun_id;
TBL_PC *sd;
sd = script_rid2sd(st);
if( sd == NULL || sd->hd == NULL )
return 0;
if(script_hasdata(st,2))
homun_id = script_getnum(st,2);
else
homun_id = 6048 + (rnd() % 4);
if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) {
int m_class = hom_class2mapid(sd->hd->homunculus.class_);
int m_id = hom_class2mapid(homun_id);
short i = pc_search_inventory(sd, ITEMID_STRANGE_EMBRYO);
if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 && i >= 0 ) {
sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
hom_call(sd); // Respawn homunculus.
hom_mutate(sd->hd, homun_id);
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT);
script_pushint(st, 1);
return 0;
} else
clif_emotion(&sd->bl, E_SWT);
} else
clif_emotion(&sd->bl, E_SWT);
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Puts homunculus into morph state
* and gives ITEMID_STRANGE_EMBRYO.
*------------------------------------------*/
BUILDIN_FUNC(morphembryo)
{
struct item item_tmp;
TBL_PC *sd;
sd = script_rid2sd(st);
if( sd == NULL || sd->hd == NULL )
return 0;
if( hom_is_active(sd->hd) ) {
int m_class = hom_class2mapid(sd->hd->homunculus.class_);
if ( m_class != -1 && m_class&HOM_EVO && sd->hd->homunculus.level >= 99 ) {
char i;
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = ITEMID_STRANGE_EMBRYO;
item_tmp.identify = 1;
if( item_tmp.nameid == 0 || (i = pc_additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) {
clif_additem(sd, 0, 0, i);
clif_emotion(&sd->bl, E_SWT); // Fail to avoid item drop exploit.
} else {
hom_vaporize(sd, HOM_ST_MORPH);
script_pushint(st, 1);
return 0;
}
} else
clif_emotion(&sd->hd->bl, E_SWT);
} else
clif_emotion(&sd->bl, E_SWT);
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
// [Zephyrus]
BUILDIN_FUNC(homunculus_shuffle)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if( sd == NULL )
return 0;
if(hom_is_active(sd->hd))
hom_shuffle(sd->hd);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Check for homunculus state.
* Return: -1 = No homunculus
* 0 = Homunculus is active
* 1 = Homunculus is vaporized (rest)
* 2 = Homunculus is in morph state
*------------------------------------------*/
BUILDIN_FUNC(checkhomcall)
{
TBL_PC *sd = script_rid2sd(st);
TBL_HOM *hd;
if( sd == NULL )
return 0;
hd = sd->hd;
if( !hd )
script_pushint(st, -1);
else
script_pushint(st, hd->homunculus.vaporize);
return SCRIPT_CMD_SUCCESS;
}
//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN_FUNC(eaclass)
{
int class_;
if( script_hasdata(st,2) )
class_ = script_getnum(st,2);
else {
TBL_PC *sd;
sd=script_rid2sd(st);
if (!sd) {
script_pushint(st,-1);
return 0;
}
class_ = sd->status.class_;
}
script_pushint(st,pc_jobid2mapid(class_));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(roclass)
{
int class_ =script_getnum(st,2);
int sex;
if( script_hasdata(st,3) )
sex = script_getnum(st,3);
else {
TBL_PC *sd;
if (st->rid && (sd=script_rid2sd(st)))
sex = sd->status.sex;
else
sex = 1; //Just use male when not found.
}
script_pushint(st,pc_mapid2jobid(class_, sex));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Tells client to open a hatching window, used for pet incubator
*------------------------------------------*/
BUILDIN_FUNC(birthpet)
{
TBL_PC *sd;
sd=script_rid2sd(st);
if( sd == NULL )
return 0;
if( sd->status.pet_id )
{// do not send egg list, when you already have a pet
return 0;
}
clif_sendegg(sd);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
* @type
* 1 : make like after rebirth
* 2 : blvl,jlvl=1, skillpoint=0
* 3 : don't reset skill, blvl=1
* 4 : jlvl=0
*------------------------------------------*/
BUILDIN_FUNC(resetlvl)
{
TBL_PC *sd;
int type=script_getnum(st,2);
sd=script_rid2sd(st);
if( sd == NULL )
return 0;
pc_resetlvl(sd,type);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Reset a player status point
*------------------------------------------*/
BUILDIN_FUNC(resetstatus)
{
TBL_PC *sd;
sd=script_rid2sd(st);
pc_resetstate(sd);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* script command resetskill
*------------------------------------------*/
BUILDIN_FUNC(resetskill)
{
TBL_PC *sd;
sd=script_rid2sd(st);
pc_resetskill(sd,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Counts total amount of skill points.
*------------------------------------------*/
BUILDIN_FUNC(skillpointcount)
{
TBL_PC *sd;
sd=script_rid2sd(st);
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(changebase)
{
TBL_PC *sd=NULL;
int vclass;
if( script_hasdata(st,3) )
sd=map_id2sd(script_getnum(st,3));
else
sd=script_rid2sd(st);
if(sd == NULL)
return 0;
vclass = script_getnum(st,2);
if(vclass == JOB_WEDDING)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
)
return 0;
}
if(!sd->disguise && vclass != sd->vd.class_) {
status_set_viewdata(&sd->bl, vclass);
//Updated client view. Base, Weapon and Cloth Colors.
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
if (sd->vd.cloth_color)
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
clif_skillinfoblock(sd);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Unequip all item and request for a changesex to char-serv
*------------------------------------------*/
BUILDIN_FUNC(changesex)
{
int i;
TBL_PC *sd = NULL;
sd = script_rid2sd(st);
pc_resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
chrif_changesex(sd);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Works like 'announce' but outputs in the common chat window
*------------------------------------------*/
BUILDIN_FUNC(globalmes)
{
struct block_list *bl = map_id2bl(st->oid);
struct npc_data *nd = (struct npc_data *)bl;
const char *name=NULL,*mes;
mes=script_getstr(st,2);
if(mes==NULL) return 0;
if(script_hasdata(st,3)){ // npc name to display
name=script_getstr(st,3);
} else {
name=nd->name; //use current npc name
}
npc_globalmessage(name,mes); // broadcast to all players connected
return SCRIPT_CMD_SUCCESS;
}
/////////////////////////////////////////////////////////////////////
// NPC waiting room (chat room)
//
/// Creates a waiting room (chat room) for this npc.
///
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
BUILDIN_FUNC(waitingroom)
{
struct npc_data* nd;
const char* title = script_getstr(st, 2);
int limit = script_getnum(st, 3);
const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL )
chat_createnpcchat(nd, title, limit, 1, trigger, ev, zeny, minLvl, maxLvl);
return SCRIPT_CMD_SUCCESS;
}
/// Removes the waiting room of the current or target npc.
///
/// delwaitingroom "<npc_name>";
/// delwaitingroom;
BUILDIN_FUNC(delwaitingroom)
{
struct npc_data* nd;
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL )
chat_deletenpcchat(nd);
return SCRIPT_CMD_SUCCESS;
}
/// Kicks all the players from the waiting room of the current or target npc.
///
/// kickwaitingroomall "<npc_name>";
/// kickwaitingroomall;
BUILDIN_FUNC(waitingroomkickall)
{
struct npc_data* nd;
struct chat_data* cd;
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_npckickall(cd);
return SCRIPT_CMD_SUCCESS;
}
/// Enables the waiting room event of the current or target npc.
///
/// enablewaitingroomevent "<npc_name>";
/// enablewaitingroomevent;
BUILDIN_FUNC(enablewaitingroomevent)
{
struct npc_data* nd;
struct chat_data* cd;
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_enableevent(cd);
return SCRIPT_CMD_SUCCESS;
}
/// Disables the waiting room event of the current or target npc.
///
/// disablewaitingroomevent "<npc_name>";
/// disablewaitingroomevent;
BUILDIN_FUNC(disablewaitingroomevent)
{
struct npc_data *nd;
struct chat_data *cd;
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
chat_disableevent(cd);
return SCRIPT_CMD_SUCCESS;
}
/// Returns info on the waiting room of the current or target npc.
/// Returns -1 if the type unknown
/// <type>=0 : current number of users
/// <type>=1 : maximum number of users allowed
/// <type>=2 : the number of users that trigger the event
/// <type>=3 : if the trigger is disabled
/// <type>=4 : the title of the waiting room
/// <type>=5 : the password of the waiting room
/// <type>=16 : the name of the waiting room event
/// <type>=32 : if the waiting room is full
/// <type>=33 : if there are enough users to trigger the event
///
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
/// getwaitingroomstate(<type>) -> <info>
BUILDIN_FUNC(getwaitingroomstate)
{
struct npc_data *nd;
struct chat_data *cd;
int type;
type = script_getnum(st,2);
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st, 3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
{
script_pushint(st, -1);
return 0;
}
switch(type)
{
case 0: script_pushint(st, cd->users); break;
case 1: script_pushint(st, cd->limit); break;
case 2: script_pushint(st, cd->trigger&0x7f); break;
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
case 4: script_pushstrcopy(st, cd->title); break;
case 5: script_pushstrcopy(st, cd->pass); break;
case 16: script_pushstrcopy(st, cd->npc_event);break;
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
default: script_pushint(st, -1); break;
}
return SCRIPT_CMD_SUCCESS;
}
/// Warps the trigger or target amount of players to the target map and position.
/// Players are automatically removed from the waiting room.
/// Those waiting the longest will get warped first.
/// The target map can be "Random" for a random position in the current map,
/// and "SavePoint" for the savepoint map+position.
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
///
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
/// The total number of teleported players is put into $@warpwaitingpcnum
///
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
/// warpwaitingpc "<map name>",<x>,<y>;
BUILDIN_FUNC(warpwaitingpc)
{
int x;
int y;
int i;
int n;
const char* map_name;
struct npc_data* nd;
struct chat_data* cd;
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
return 0;
map_name = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
n = cd->trigger&0x7f;
if( script_hasdata(st,5) )
n = script_getnum(st,5);
for( i = 0; i < n && cd->users > 0; i++ )
{
TBL_PC* sd = cd->usersd[0];
if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
{// can't teleport on this map
break;
}
if( cd->zeny )
{// fee set
if( (uint32)sd->status.zeny < cd->zeny )
{// no zeny to cover set fee
break;
}
pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
}
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
if( strcmp(map_name,"Random") == 0 )
pc_randomwarp(sd,CLR_TELEPORT);
else if( strcmp(map_name,"SavePoint") == 0 )
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
}
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
return SCRIPT_CMD_SUCCESS;
}
/////////////////////////////////////////////////////////////////////
// ...
//
/// Detaches a character from a script.
///
/// @param st Script state to detach the character from.
static void script_detach_rid(struct script_state* st)
{
if(st->rid)
{
script_detach_state(st, false);
st->rid = 0;
}
}
/*=========================================================================
* Attaches a set of RIDs to the current script. [digitalhamster]
* addrid(<type>{,<flag>{,<parameters>}});
* <type>:
* 0 : All players in the server.
* 1 : All players in the map of the invoking player, or the invoking NPC if no player is attached.
* 2 : Party members of a specified party ID.
* [ Parameters: <party id> ]
* 3 : Guild members of a specified guild ID.
* [ Parameters: <guild id> ]
* 4 : All players in a specified area of the map of the invoking player (or NPC).
* [ Parameters: <x0>,<y0>,<x1>,<y1> ]
* Account ID: The specified account ID.
* <flag>:
* 0 : Players are always attached. (default)
* 1 : Players currently running another script will not be attached.
*-------------------------------------------------------------------------*/
static int buildin_addrid_sub(struct block_list *bl,va_list ap)
{
int forceflag;
struct map_session_data *sd = (TBL_PC *)bl;
struct script_state* st;
st = va_arg(ap,struct script_state*);
forceflag = va_arg(ap,int);
if(!forceflag || !sd->st)
if(sd->status.account_id != st->rid)
run_script(st->script,st->pos,sd->status.account_id,st->oid);
return 0;
}
BUILDIN_FUNC(addrid)
{
struct s_mapiterator* iter;
struct block_list *bl;
TBL_PC *sd;
if(st->rid < 1) {
st->state = END;
bl = map_id2bl(st->oid);
} else
bl = map_id2bl(st->rid); //if run without rid it'd error,also oid if npc, else rid for map
iter = mapit_getallusers();
switch(script_getnum(st,2)) {
case 0:
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if(sd->status.account_id != st->rid) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 1:
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->bl.m == bl->m) && (sd->status.account_id != st->rid))
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 2:
if(script_getnum(st,4) == 0) {
script_pushint(st,0);
return 0;
}
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->status.account_id != st->rid) && (sd->status.party_id == script_getnum(st,4))) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 3:
if(script_getnum(st,4) == 0) {
script_pushint(st,0);
return 0;
}
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(!script_getnum(st,3) || !sd->st)
if((sd->status.account_id != st->rid) && (sd->status.guild_id == script_getnum(st,4))) //attached player already runs.
run_script(st->script,st->pos,sd->status.account_id,st->oid);
}
break;
case 4:
map_foreachinarea(buildin_addrid_sub,
bl->m,script_getnum(st,4),script_getnum(st,5),script_getnum(st,6),script_getnum(st,7),BL_PC,
st,script_getnum(st,3));//4-x0 , 5-y0 , 6-x1, 7-y1
break;
default:
if((map_id2sd(script_getnum(st,2))) == NULL) { // Player not found.
script_pushint(st,0);
return 0;
}
if(!script_getnum(st,3) || !map_id2sd(script_getnum(st,2))->st) {
run_script(st->script,st->pos,script_getnum(st,2),st->oid);
script_pushint(st,1);
}
return 0;
}
mapit_free(iter);
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Attach sd char id to script and detach current one if any
*------------------------------------------*/
BUILDIN_FUNC(attachrid)
{
int rid = script_getnum(st,2);
if (map_id2sd(rid) != NULL) {
script_detach_rid(st);
st->rid = rid;
script_attach_state(st);
script_pushint(st,1);
} else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Detach script to rid
*------------------------------------------*/
BUILDIN_FUNC(detachrid)
{
script_detach_rid(st);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Chk if account connected, (and charid from account if specified)
*------------------------------------------*/
BUILDIN_FUNC(isloggedin)
{
TBL_PC* sd = map_id2sd(script_getnum(st,2));
if (script_hasdata(st,3) && sd &&
sd->status.char_id != script_getnum(st,3))
sd = NULL;
push_val(st->stack,C_INT,sd!=NULL);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
*
*------------------------------------------*/
BUILDIN_FUNC(setmapflagnosave)
{
int16 m,x,y;
unsigned short mapindex;
const char *str,*str2;
str=script_getstr(st,2);
str2=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
m = map_mapname2mapid(str);
mapindex = mapindex_name2id(str2);
if(m >= 0 && mapindex) {
map[m].flag.nosave=1;
map[m].save.map=mapindex;
map[m].save.x=x;
map[m].save.y=y;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getmapflag)
{
int16 m,i;
const char *str;
str=script_getstr(st,2);
i=script_getnum(st,3);
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break;
case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
case MF_FOG: script_pushint(st,map[m].flag.fog); break;
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
case MF_JEXP: script_pushint(st,map[m].adjust.jexp); break;
case MF_BEXP: script_pushint(st,map[m].adjust.bexp); break;
case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break;
case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
case MF_TOWN: script_pushint(st,map[m].flag.town); break;
case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break;
case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
case MF_RESET: script_pushint(st,map[m].flag.reset); break;
case MF_CHANNELAUTOJOIN: script_pushint(st,map[m].flag.chmautojoin); break;
case MF_NOUSECART: script_pushint(st,map[m].flag.nousecart); break;
case MF_NOITEMCONSUMPTION: script_pushint(st,map[m].flag.noitemconsumption); break;
case MF_SUMSTARTMIRACLE: script_pushint(st,map[m].flag.nosumstarmiracle); break;
case MF_NOMINEEFFECT: script_pushint(st,map[m].flag.nomineeffect); break;
case MF_NOLOCKON: script_pushint(st,map[m].flag.nolockon); break;
case MF_NOTOMB: script_pushint(st,map[m].flag.notomb); break;
#ifdef ADJUST_SKILL_DAMAGE
case MF_SKILL_DAMAGE:
{
int ret_val=0, type=0;
FETCH(4,type);
switch (type) {
case 1: ret_val = map[m].adjust.damage.pc; break;
case 2: ret_val = map[m].adjust.damage.mob; break;
case 3: ret_val = map[m].adjust.damage.boss; break;
case 4: ret_val = map[m].adjust.damage.other; break;
case 5: ret_val = map[m].adjust.damage.caster; break;
default: ret_val = map[m].flag.skill_damage; break;
}
script_pushint(st,ret_val); break;
} break;
#endif
}
}
return SCRIPT_CMD_SUCCESS;
}
/* pvp timer handling */
static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
clif_map_property(sd, MAPPROPERTY_FREEPVPZONE);
clif_maptypeproperty2(&sd->bl,SELF);
return 0;
}
BUILDIN_FUNC(setmapflag)
{
int16 m,i;
const char *str;
int val=0;
str=script_getstr(st,2);
i=script_getnum(st,3);
FETCH(4,val);
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map[m].flag.nomemo = 1; break;
case MF_NOTELEPORT: map[m].flag.noteleport = 1; break;
case MF_NOSAVE: map[m].flag.nosave = 1; break;
case MF_NOBRANCH: map[m].flag.nobranch = 1; break;
case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break;
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break;
case MF_PVP:
map[m].flag.pvp = 1;
if( !battle_config.pk_mode ) {
map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
}
break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
case MF_GVG: {
struct block_list bl;
map[m].flag.gvg = 1;
clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
bl.type = BL_NUL;
bl.m = m;
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
case MF_NOTRADE: map[m].flag.notrade = 1; break;
case MF_NOSKILL: map[m].flag.noskill = 1; break;
case MF_NOWARP: map[m].flag.nowarp = 1; break;
case MF_PARTYLOCK: map[m].flag.partylock = 1; break;
case MF_NOICEWALL: map[m].flag.noicewall = 1; break;
case MF_SNOW: map[m].flag.snow = 1; break;
case MF_FOG: map[m].flag.fog = 1; break;
case MF_SAKURA: map[m].flag.sakura = 1; break;
case MF_LEAVES: map[m].flag.leaves = 1; break;
case MF_NOGO: map[m].flag.nogo = 1; break;
case MF_CLOUDS: map[m].flag.clouds = 1; break;
case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break;
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break;
case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break;
case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break;
case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break;
case MF_NORETURN: map[m].flag.noreturn = 1; break;
case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
case MF_RESTRICTED:
map[m].zone |= 1<<(val+1);
map[m].flag.restricted=1;
break;
case MF_NOCOMMAND: map[m].nocommand = (val <= 0) ? 100 : val; break;
case MF_NODROP: map[m].flag.nodrop = 1; break;
case MF_JEXP: map[m].adjust.jexp = (val <= 0) ? 100 : val; break;
case MF_BEXP: map[m].adjust.bexp = (val <= 0) ? 100 : val; break;
case MF_NOVENDING: map[m].flag.novending = 1; break;
case MF_LOADEVENT: map[m].flag.loadevent = 1; break;
case MF_NOCHAT: map[m].flag.nochat = 1; break;
case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break;
case MF_GUILDLOCK: map[m].flag.guildlock = 1; break;
case MF_TOWN: map[m].flag.town = 1; break;
case MF_AUTOTRADE: map[m].flag.autotrade = 1; break;
case MF_ALLOWKS: map[m].flag.allowks = 1; break;
case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break;
case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break;
case MF_BATTLEGROUND: map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
case MF_RESET: map[m].flag.reset = 1; break;
case MF_CHANNELAUTOJOIN: map[m].flag.chmautojoin = 1 ; break;
case MF_NOUSECART: map[m].flag.nousecart = 1 ; break;
case MF_NOITEMCONSUMPTION: map[m].flag.noitemconsumption = 1 ; break;
case MF_SUMSTARTMIRACLE: map[m].flag.nosumstarmiracle = 1 ; break;
case MF_NOMINEEFFECT: map[m].flag.nomineeffect = 1 ; break;
case MF_NOLOCKON: map[m].flag.nolockon = 1 ; break;
case MF_NOTOMB: map[m].flag.notomb = 1; break;
#ifdef ADJUST_SKILL_DAMAGE
case MF_SKILL_DAMAGE:
{
int type=0;
FETCH(5,type);
switch (type) {
case 1: map[m].adjust.damage.pc = val; break;
case 2: map[m].adjust.damage.mob = val; break;
case 3: map[m].adjust.damage.boss = val; break;
case 4: map[m].adjust.damage.other = val; break;
case 5: map[m].adjust.damage.caster = val; break;
}
map[m].flag.skill_damage = 1;
} break;
#endif
}
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(removemapflag)
{
int16 m,i;
const char *str;
int val=0;
str=script_getstr(st,2);
i=script_getnum(st,3);
FETCH(4,val);
m = map_mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map[m].flag.nomemo = 0; break;
case MF_NOTELEPORT: map[m].flag.noteleport = 0; break;
case MF_NOSAVE: map[m].flag.nosave = 0; break;
case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
case MF_PVP: {
struct block_list bl;
bl.type = BL_NUL;
bl.m = m;
map[m].flag.pvp = 0;
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
case MF_GVG: {
struct block_list bl;
bl.type = BL_NUL;
bl.m = m;
map[m].flag.gvg = 0;
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
}
break;
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
case MF_NOTRADE: map[m].flag.notrade = 0; break;
case MF_NOSKILL: map[m].flag.noskill = 0; break;
case MF_NOWARP: map[m].flag.nowarp = 0; break;
case MF_PARTYLOCK: map[m].flag.partylock = 0; break;
case MF_NOICEWALL: map[m].flag.noicewall = 0; break;
case MF_SNOW: map[m].flag.snow = 0; break;
case MF_FOG: map[m].flag.fog = 0; break;
case MF_SAKURA: map[m].flag.sakura = 0; break;
case MF_LEAVES: map[m].flag.leaves = 0; break;
case MF_NOGO: map[m].flag.nogo = 0; break;
case MF_CLOUDS: map[m].flag.clouds = 0; break;
case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break;
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break;
case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break;
case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break;
case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break;
case MF_NORETURN: map[m].flag.noreturn = 0; break;
case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
case MF_RESTRICTED:
map[m].zone ^= 1<<(val+1);
if (map[m].zone == 0){
map[m].flag.restricted=0;
}
break;
case MF_NOCOMMAND: map[m].nocommand = 0; break;
case MF_NODROP: map[m].flag.nodrop = 0; break;
case MF_JEXP: map[m].adjust.jexp = 0; break;
case MF_BEXP: map[m].adjust.bexp = 0; break;
case MF_NOVENDING: map[m].flag.novending = 0; break;
case MF_LOADEVENT: map[m].flag.loadevent = 0; break;
case MF_NOCHAT: map[m].flag.nochat = 0; break;
case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break;
case MF_GUILDLOCK: map[m].flag.guildlock = 0; break;
case MF_TOWN: map[m].flag.town = 0; break;
case MF_AUTOTRADE: map[m].flag.autotrade = 0; break;
case MF_ALLOWKS: map[m].flag.allowks = 0; break;
case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break;
case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break;
case MF_BATTLEGROUND: map[m].flag.battleground = 0; break;
case MF_RESET: map[m].flag.reset = 0; break;
case MF_CHANNELAUTOJOIN: map[m].flag.chmautojoin = 0 ; break;
case MF_NOUSECART: map[m].flag.nousecart = 0 ; break;
case MF_NOITEMCONSUMPTION: map[m].flag.noitemconsumption = 0 ; break;
case MF_SUMSTARTMIRACLE: map[m].flag.nosumstarmiracle = 0 ; break;
case MF_NOMINEEFFECT: map[m].flag.nomineeffect = 0 ; break;
case MF_NOLOCKON: map[m].flag.nolockon = 0 ; break;
case MF_NOTOMB: map[m].flag.notomb = 0; break;
#ifdef ADJUST_SKILL_DAMAGE
case MF_SKILL_DAMAGE:
{
map[m].flag.skill_damage = 0;
memset(map[m].skill_damage, 0, sizeof(map[m].skill_damage));
memset(&map[m].adjust.damage, 0, sizeof(map[m].adjust.damage));
} break;
#endif
}
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pvpon)
{
int16 m;
const char *str;
TBL_PC* sd = NULL;
struct s_mapiterator* iter;
struct block_list bl;
str = script_getstr(st,2);
m = map_mapname2mapid(str);
if( m < 0 || map[m].flag.pvp )
return 0; // nothing to do
map[m].flag.pvp = 1;
clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
bl.type = BL_NUL;
bl.m = m;
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
return 0;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
{
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
sd->pvp_won = 0;
sd->pvp_lost = 0;
}
mapit_free(iter);
return SCRIPT_CMD_SUCCESS;
}
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
clif_pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
}
BUILDIN_FUNC(pvpoff)
{
int16 m;
const char *str;
struct block_list bl;
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m < 0 || !map[m].flag.pvp)
return 0; //fixed Lupus
map[m].flag.pvp = 0;
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
bl.m = m;
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return 0;
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(gvgon)
{
int16 m;
const char *str;
struct block_list bl;
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m >= 0 && !map[m].flag.gvg) {
map[m].flag.gvg = 1;
clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
bl.type = BL_NUL;
bl.m = m;
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(gvgoff)
{
int16 m;
const char *str;
str=script_getstr(st,2);
m = map_mapname2mapid(str);
if(m >= 0 && map[m].flag.gvg) {
struct block_list bl;
map[m].flag.gvg = 0;
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
bl.m = m;
clif_maptypeproperty2(&bl,ALL_SAMEMAP);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Shows an emoticon on top of the player/npc
* emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
*------------------------------------------*/
//Optional second parameter added by [Skotlex]
BUILDIN_FUNC(emotion)
{
int type;
int player=0;
type=script_getnum(st,2);
if(type < 0 || type > 100)
return 0;
if( script_hasdata(st,3) )
player=script_getnum(st,3);
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
sd = map_nick2sd(script_getstr(st,4));
else
sd = script_rid2sd(st);
if (sd)
clif_emotion(&sd->bl,type);
} else
if( script_hasdata(st,4) )
{
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
if(nd)
clif_emotion(&nd->bl,type);
}
else
clif_emotion(map_id2bl(st->oid),type);
return SCRIPT_CMD_SUCCESS;
}
static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
{
int16 m=va_arg(ap,int);
int g_id=va_arg(ap,int);
int flag=va_arg(ap,int);
if(!sd || sd->bl.m != m)
return 0;
if(
(sd->status.guild_id == g_id && flag&1) || //Warp out owners
(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
(sd->status.guild_id == 0 && flag&2) // Warp out players not in guild
)
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
return 1;
}
static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
if(!md->guardian_data && md->mob_id != MOBID_EMPERIUM)
status_kill(bl);
return 0;
}
/*
* Function to kick guild members out of a map and to their save points.
* m : mapid
* g_id : owner guild id
* flag & 1 : Warp out owners
* flag & 2 : Warp out outsiders
* flag & 4 : reserved for mobs
* */
BUILDIN_FUNC(maprespawnguildid)
{
const char *mapname=script_getstr(st,2);
int g_id=script_getnum(st,3);
int flag=script_getnum(st,4);
int16 m=map_mapname2mapid(mapname);
if(m == -1)
return 0;
//Catch ALL players (in case some are 'between maps' on execution time)
map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
if (flag&4) //Remove script mobs.
map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(agitstart)
{
if(agit_flag==1) return SCRIPT_CMD_SUCCESS; // Agit already Start.
agit_flag=1;
guild_agit_start();
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(agitend)
{
if(agit_flag==0) return SCRIPT_CMD_SUCCESS; // Agit already End.
agit_flag=0;
guild_agit_end();
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(agitstart2)
{
if(agit2_flag==1) return SCRIPT_CMD_SUCCESS; // Agit2 already Start.
agit2_flag=1;
guild_agit2_start();
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(agitend2)
{
if(agit2_flag==0) return SCRIPT_CMD_SUCCESS; // Agit2 already End.
agit2_flag=0;
guild_agit2_end();
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns whether woe is on or off. // choice script
*------------------------------------------*/
BUILDIN_FUNC(agitcheck)
{
script_pushint(st,agit_flag);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns whether woese is on or off. // choice script
*------------------------------------------*/
BUILDIN_FUNC(agitcheck2)
{
script_pushint(st,agit2_flag);
return SCRIPT_CMD_SUCCESS;
}
/// Sets the guild_id of this npc.
///
/// flagemblem <guild_id>;
BUILDIN_FUNC(flagemblem)
{
TBL_NPC* nd;
int g_id = script_getnum(st,2);
if(g_id < 0) return 0;
nd = (TBL_NPC*)map_id2nd(st->oid);
if( nd == NULL ) {
ShowError("script:flagemblem: npc %d not found\n", st->oid);
} else if( nd->subtype != NPCTYPE_SCRIPT ) {
ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
} else {
bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
nd->u.scr.guild_id = g_id;
clif_guild_emblem_area(&nd->bl);
/* guild flag caching */
if( g_id ) /* adding a id */
guild_flag_add(nd);
else if( changed ) /* removing a flag */
guild_flag_remove(nd);
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getcastlename)
{
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
struct guild_castle* gc = guild_mapname2gc(mapname);
const char* name = (gc) ? gc->castle_name : "";
script_pushstrcopy(st,name);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getcastledata)
{
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
struct guild_castle *gc = guild_mapname2gc(mapname);
if (gc == NULL) {
script_pushint(st,0);
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
return 1;
}
switch (index) {
case 1:
script_pushint(st,gc->guild_id); break;
case 2:
script_pushint(st,gc->economy); break;
case 3:
script_pushint(st,gc->defense); break;
case 4:
script_pushint(st,gc->triggerE); break;
case 5:
script_pushint(st,gc->triggerD); break;
case 6:
script_pushint(st,gc->nextTime); break;
case 7:
script_pushint(st,gc->payTime); break;
case 8:
script_pushint(st,gc->createTime); break;
case 9:
script_pushint(st,gc->visibleC); break;
default:
if (index > 9 && index <= 9+MAX_GUARDIANS) {
script_pushint(st,gc->guardian[index-10].visible);
break;
}
script_pushint(st,0);
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(setcastledata)
{
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int index = script_getnum(st,3);
int value = script_getnum(st,4);
struct guild_castle *gc = guild_mapname2gc(mapname);
if (gc == NULL) {
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
return 1;
}
if (index <= 0 || index > 9+MAX_GUARDIANS) {
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
return 1;
}
guild_castledatasave(gc->castle_id, index, value);
return SCRIPT_CMD_SUCCESS;
}
/* =====================================================================
* ---------------------------------------------------------------------*/
BUILDIN_FUNC(requestguildinfo)
{
int guild_id=script_getnum(st,2);
const char *event=NULL;
if( script_hasdata(st,3) ){
event=script_getstr(st,3);
check_event(st, event);
}
if(guild_id>0)
guild_npc_request_info(guild_id,event);
return SCRIPT_CMD_SUCCESS;
}
/// Returns the number of cards that have been compounded onto the specified equipped item.
/// getequipcardcnt(<equipment slot>);
BUILDIN_FUNC(getequipcardcnt)
{
int i=-1,j,num;
TBL_PC *sd;
int count;
num=script_getnum(st,2);
sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
script_pushint(st,0);
return 0;
}
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
{
script_pushint(st,0);
return 0;
}
count = 0;
for( j = 0; j < sd->inventory_data[i]->slot; j++ )
if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
count++;
script_pushint(st,count);
return SCRIPT_CMD_SUCCESS;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
/// successremovecards <slot>;
BUILDIN_FUNC(successremovecards) {
int i=-1,c,cardflag=0;
TBL_PC* sd = script_rid2sd(st);
int num = script_getnum(st,2);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
return 0;
}
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
unsigned char flag = 0;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
cardflag = 1;
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
if(cardflag == 1) {//if card was remove remplace item with no card
unsigned char flag = 0, j;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
item_tmp.bound = sd->status.inventory[i].bound;
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
clif_misceffect(&sd->bl,3);
}
return SCRIPT_CMD_SUCCESS;
}
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
/// failedremovecards <slot>, <type>;
/// <type>=0 : will destroy both the item and the cards.
/// <type>=1 : will keep the item, but destroy the cards.
/// <type>=2 : will keep the cards, but destroy the item.
/// <type>=? : will just display the failure effect.
BUILDIN_FUNC(failedremovecards) {
int i=-1,c,cardflag=0;
TBL_PC* sd = script_rid2sd(st);
int num = script_getnum(st,2);
int typefail = script_getnum(st,3);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i])
return 0;
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
if(typefail == 2) {// add cards to inventory, clear
unsigned char flag = 0;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
}
if(cardflag == 1) {
if(typefail == 0 || typefail == 2){ // destroy the item
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
if(typefail == 1){ // destroy the card
unsigned char flag = 0, j;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
item_tmp.attribute = sd->status.inventory[i].attribute;
item_tmp.expire_time = sd->status.inventory[i].expire_time;
item_tmp.bound = sd->status.inventory[i].bound;
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
clif_misceffect(&sd->bl,2);
}
return SCRIPT_CMD_SUCCESS;
}
/* ================================================================
* mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
* improved by [Lance]
* ================================================================*/
BUILDIN_FUNC(mapwarp) // Added by RoVeRT
{
int x,y,m,check_val=0,check_ID=0,i=0;
struct guild *g = NULL;
struct party_data *p = NULL;
const char *str;
const char *mapname;
unsigned int index;
mapname=script_getstr(st,2);
str=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
if(script_hasdata(st,7)){
check_val=script_getnum(st,6);
check_ID=script_getnum(st,7);
}
if((m=map_mapname2mapid(mapname))< 0)
return 0;
if(!(index=mapindex_name2id(str)))
return 0;
switch(check_val){
case 1:
g = guild_search(check_ID);
if (g){
for( i=0; i < g->max_member; i++)
{
if(g->member[i].sd && g->member[i].sd->bl.m==m){
pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
case 2:
p = party_search(check_ID);
if(p){
for(i=0;i<MAX_PARTY; i++){
if(p->data[i].sd && p->data[i].sd->bl.m == m){
pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
default:
map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
{
char *event=va_arg(ap,char *);
struct mob_data *md = ((struct mob_data *)bl);
if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
return 1;
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mobcount) // Added by RoVeRT
{
const char *mapname,*event;
int16 m;
mapname=script_getstr(st,2);
event=script_getstr(st,3);
if( strcmp(event, "all") == 0 )
event = NULL;
else
check_event(st, event);
if( strcmp(mapname, "this") == 0 ) {
struct map_session_data *sd = script_rid2sd(st);
if( sd )
m = sd->bl.m;
else {
script_pushint(st,-1);
return 0;
}
}
else if( (m = map_mapname2mapid(mapname)) < 0 ) {
script_pushint(st,-1);
return 0;
}
script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(marriage)
{
const char *partner=script_getstr(st,2);
TBL_PC *sd=script_rid2sd(st);
TBL_PC *p_sd=map_nick2sd(partner);
if(!sd || !p_sd || !pc_marriage(sd,p_sd)){
script_pushint(st,0);
return 0;
}
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(wedding_effect)
{
TBL_PC *sd=script_rid2sd(st);
struct block_list *bl;
if(sd==NULL) {
bl=map_id2bl(st->oid);
} else
bl=&sd->bl;
clif_wedding_effect(bl);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(divorce)
{
TBL_PC *sd=script_rid2sd(st);
if(!sd || !pc_divorce(sd)){
script_pushint(st,0);
return 0;
}
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(ispartneron)
{
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || !pc_ismarried(sd) ||
map_charid2sd(sd->status.partner_id) == NULL) {
script_pushint(st,0);
return 0;
}
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getpartnerid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
script_pushint(st,sd->status.partner_id);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getchildid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
script_pushint(st,sd->status.child);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getmotherid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
script_pushint(st,sd->status.mother);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getfatherid)
{
TBL_PC *sd=script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
script_pushint(st,sd->status.father);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(warppartner)
{
int x,y;
unsigned short mapindex;
const char *str;
TBL_PC *sd=script_rid2sd(st);
TBL_PC *p_sd=NULL;
if(sd==NULL || !pc_ismarried(sd) ||
(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
script_pushint(st,0);
return 0;
}
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
mapindex = mapindex_name2id(str);
if (mapindex) {
pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
script_pushint(st,1);
} else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*================================================
* Script for Displaying MOB Information [Valaris]
*------------------------------------------------*/
BUILDIN_FUNC(strmobinfo)
{
int num=script_getnum(st,2);
int class_=script_getnum(st,3);
if(!mobdb_checkid(class_))
{
if (num < 3) //requested a string
script_pushconststr(st,"");
else
script_pushint(st,0);
return 0;
}
switch (num) {
case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
case 3: script_pushint(st,mob_db(class_)->lv); break;
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Summon guardians [Valaris]
* guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
*------------------------------------------*/
BUILDIN_FUNC(guardian)
{
int class_=0,x=0,y=0,guardian=0;
const char *str,*mapname,*evt="";
bool has_index = false;
mapname =script_getstr(st,2);
x =script_getnum(st,3);
y =script_getnum(st,4);
str =script_getstr(st,5);
class_=script_getnum(st,6);
if( script_hasdata(st,8) )
{// "<event label>",<guardian index>
evt=script_getstr(st,7);
guardian=script_getnum(st,8);
has_index = true;
} else if( script_hasdata(st,7) ){
struct script_data *data = script_getdata(st,7);
get_val(st,data);
if( data_isstring(data) )
{// "<event label>"
evt=script_getstr(st,7);
} else if( data_isint(data) )
{// <guardian index>
guardian=script_getnum(st,7);
has_index = true;
} else {
ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
script_reportdata(data);
return 1;
}
}
check_event(st, evt);
script_pushint(st, mob_spawn_guardian(mapname,x,y,str,class_,evt,guardian,has_index));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Invisible Walls [Zephyrus]
*------------------------------------------*/
BUILDIN_FUNC(setwall)
{
const char *mapname, *name;
int x, y, m, size, dir;
bool shootable;
mapname = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
size = script_getnum(st,5);
dir = script_getnum(st,6);
shootable = script_getnum(st,7);
name = script_getstr(st,8);
if( (m = map_mapname2mapid(mapname)) < 0 )
return 0; // Invalid Map
map_iwall_set(m, x, y, size, dir, shootable, name);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(delwall)
{
const char *name = script_getstr(st,2);
map_iwall_remove(name);
return SCRIPT_CMD_SUCCESS;
}
/// Retrieves various information about the specified guardian.
///
/// guardianinfo("<map_name>", <index>, <type>) -> <value>
/// type: 0 - whether it is deployed or not
/// 1 - maximum hp
/// 2 - current hp
///
BUILDIN_FUNC(guardianinfo)
{
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
int id = script_getnum(st,3);
int type = script_getnum(st,4);
struct guild_castle* gc = guild_mapname2gc(mapname);
struct mob_data* gd;
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
{
script_pushint(st,-1);
return 0;
}
if( type == 0 )
script_pushint(st, gc->guardian[id].visible);
else
if( !gc->guardian[id].visible )
script_pushint(st,-1);
else
if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
script_pushint(st,-1);
else
{
if ( type == 1 ) script_pushint(st,gd->status.max_hp);
else if( type == 2 ) script_pushint(st,gd->status.hp);
else
script_pushint(st,-1);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get the item name by item_id or null
*------------------------------------------*/
BUILDIN_FUNC(getitemname)
{
unsigned short item_id = 0;
struct item_data *i_data;
char *item_name;
struct script_data *data;
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
const char *name=conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
item_id=item_data->nameid;
}else
item_id=conv_num(st,data);
i_data = itemdb_exists(item_id);
if (i_data == NULL)
{
script_pushconststr(st,"null");
return 0;
}
item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
script_pushstr(st,item_name);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns number of slots an item has. [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(getitemslots)
{
unsigned short item_id;
struct item_data *i_data;
item_id=script_getnum(st,2);
i_data = itemdb_exists(item_id);
if (i_data)
script_pushint(st,i_data->slot);
else
script_pushint(st,-1);
return SCRIPT_CMD_SUCCESS;
}
// TODO: add matk here if needed/once we get rid of RENEWAL
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
getiteminfo(itemID,n), where n
0 value_buy;
1 value_sell;
2 type;
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
if = 0, then monsters don't drop it at all (rare or a quest item)
if = -1, then this item is sold in NPC shops only
4 sex;
5 equip;
6 weight;
7 atk;
8 def;
9 range;
10 slot;
11 look;
12 elv;
13 wlv;
14 view id
*------------------------------------------*/
BUILDIN_FUNC(getiteminfo)
{
unsigned short item_id,n;
struct item_data *i_data;
item_id = script_getnum(st,2);
n = script_getnum(st,3);
i_data = itemdb_exists(item_id);
if (i_data && n <= 14) {
int *item_arr = (int*)&i_data->value_buy;
script_pushint(st,item_arr[n]);
} else
script_pushint(st,-1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Set some values of an item [Lupus]
* Price, Weight, etc...
setiteminfo(itemID,n,Value), where n
0 value_buy;
1 value_sell;
2 type;
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
if = 0, then monsters don't drop it at all (rare or a quest item)
if = -1, then this item is sold in NPC shops only
4 sex;
5 equip;
6 weight;
7 atk;
8 def;
9 range;
10 slot;
11 look;
12 elv;
13 wlv;
14 view id
* Returns Value or -1 if the wrong field's been set
*------------------------------------------*/
BUILDIN_FUNC(setiteminfo)
{
unsigned short item_id;
int n,value;
struct item_data *i_data;
item_id = script_getnum(st,2);
n = script_getnum(st,3);
value = script_getnum(st,4);
i_data = itemdb_exists(item_id);
if (i_data && n>=0 && n<=14) {
int *item_arr = (int*)&i_data->value_buy;
item_arr[n] = value;
script_pushint(st,value);
} else
script_pushint(st,-1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns value from equipped item slot n [Lupus]
getequipcardid(num,slot)
where
num = eqip position slot
slot = 0,1,2,3 (Card Slot N)
This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
it's useful when you want to check item cards or if it's signed
Useful for such quests as "Sign this refined item with players name" etc
Hat[0] +4 -> Player's Hat[0] +4
*------------------------------------------*/
BUILDIN_FUNC(getequipcardid)
{
int i=-1,num,slot;
TBL_PC *sd;
num=script_getnum(st,2);
slot=script_getnum(st,3);
sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0 && slot>=0 && slot<4)
script_pushint(st,sd->status.inventory[i].card[slot]);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* petskillbonus [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(petskillbonus)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->bonus)
{ //Clear previous bonus
if (pd->bonus->timer != INVALID_TIMER)
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
} else //init
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
pd->bonus->type=script_getnum(st,2);
pd->bonus->val=script_getnum(st,3);
pd->bonus->duration=script_getnum(st,4);
pd->bonus->delay=script_getnum(st,5);
if (pd->state.skillbonus == 1)
pd->state.skillbonus=0; // waiting state
// wait for timer to start
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer = INVALID_TIMER;
else
pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet looting [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(petloot)
{
int max;
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
max=script_getnum(st,2);
if(max < 1)
max = 1; //Let'em loot at least 1 item.
else if (max > MAX_PETLOOT_SIZE)
max = MAX_PETLOOT_SIZE;
pd = sd->pd;
if (pd->loot != NULL)
{ //Release whatever was there already and reallocate memory
pet_lootitem_drop(pd, pd->master);
aFree(pd->loot->item);
}
else
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
pd->loot->max=max;
pd->loot->count = 0;
pd->loot->weight = 0;
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Set arrays with info of all sd inventory :
* @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
* @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
* @inventorylist_card(0..3), @inventorylist_expire
* @inventorylist_count = scalar
*------------------------------------------*/
BUILDIN_FUNC(getinventorylist)
{
TBL_PC *sd=script_rid2sd(st);
char card_var[NAME_LENGTH];
int i,j=0,k;
if(!sd) return 0;
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
for (k = 0; k < MAX_SLOTS; k++)
{
sprintf(card_var, "@inventorylist_card%d",k+1);
pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
}
pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
pc_setreg(sd,reference_uid(add_str("@inventorylist_bound"), j),sd->status.inventory[i].bound);
j++;
}
}
pc_setreg(sd,add_str("@inventorylist_count"),j);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getskilllist)
{
TBL_PC *sd=script_rid2sd(st);
int i,j=0;
if(!sd) return 0;
for(i=0;i<MAX_SKILL;i++){
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
j++;
}
}
pc_setreg(sd,add_str("@skilllist_count"),j);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(clearitem)
{
TBL_PC *sd=script_rid2sd(st);
int i;
if(sd==NULL) return 0;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
}
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
*------------------------------------------*/
BUILDIN_FUNC(disguise)
{
int id;
TBL_PC* sd = script_rid2sd(st);
if (sd == NULL) return 0;
id = script_getnum(st,2);
if (mobdb_checkid(id) || npcdb_checkid(id)) {
pc_disguise(sd, id);
script_pushint(st,id);
} else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Undisguise Player (returns 1 if success, 0 on fail)
*------------------------------------------*/
BUILDIN_FUNC(undisguise)
{
TBL_PC* sd = script_rid2sd(st);
if (sd == NULL) return 0;
if (sd->disguise) {
pc_disguise(sd, 0);
script_pushint(st,0);
} else {
script_pushint(st,1);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Transform a bl to another _class,
* @type unused
*------------------------------------------*/
BUILDIN_FUNC(classchange)
{
int _class,type;
struct block_list *bl=map_id2bl(st->oid);
if(bl==NULL) return 0;
_class=script_getnum(st,2);
type=script_getnum(st,3);
clif_class_change(bl,_class,type);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Display an effect
*------------------------------------------*/
BUILDIN_FUNC(misceffect)
{
int type;
type=script_getnum(st,2);
if(st->oid && st->oid != fake_nd->bl.id) {
struct block_list *bl = map_id2bl(st->oid);
if (bl)
clif_specialeffect(bl,type,AREA);
} else{
TBL_PC *sd=script_rid2sd(st);
if(sd)
clif_specialeffect(&sd->bl,type,AREA);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Play a BGM on a single client [Rikter/Yommy]
*------------------------------------------*/
BUILDIN_FUNC(playBGM)
{
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) != NULL ) {
clif_playBGM(sd, script_getstr(st,2));
}
return SCRIPT_CMD_SUCCESS;
}
static int playBGM_sub(struct block_list* bl,va_list ap)
{
const char* name = va_arg(ap,const char*);
clif_playBGM(BL_CAST(BL_PC, bl), name);
return 0;
}
static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
{
const char* name = va_arg(args, const char*);
clif_playBGM(sd, name);
return 0;
}
/*==========================================
* Play a BGM on multiple client [Rikter/Yommy]
*------------------------------------------*/
BUILDIN_FUNC(playBGMall)
{
const char* name;
name = script_getstr(st,2);
if( script_hasdata(st,7) ) {// specified part of map
const char* mapname = script_getstr(st,3);
int x0 = script_getnum(st,4);
int y0 = script_getnum(st,5);
int x1 = script_getnum(st,6);
int y1 = script_getnum(st,7);
map_foreachinarea(playBGM_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name);
}
else if( script_hasdata(st,3) ) {// entire map
const char* mapname = script_getstr(st,3);
map_foreachinmap(playBGM_sub, map_mapname2mapid(mapname), BL_PC, name);
}
else {// entire server
map_foreachpc(&playBGM_foreachpc_sub, name);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Play a .wav sound for sd
*------------------------------------------*/
BUILDIN_FUNC(soundeffect)
{
TBL_PC* sd = script_rid2sd(st);
const char* name = script_getstr(st,2);
int type = script_getnum(st,3);
if(sd) {
clif_soundeffect(sd,&sd->bl,name,type);
}
return SCRIPT_CMD_SUCCESS;
}
int soundeffect_sub(struct block_list* bl,va_list ap)
{
char* name = va_arg(ap,char*);
int type = va_arg(ap,int);
clif_soundeffect((TBL_PC *)bl, bl, name, type);
return 0;
}
/*==========================================
* Play a sound effect (.wav) on multiple clients
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
*------------------------------------------*/
BUILDIN_FUNC(soundeffectall)
{
struct block_list* bl;
const char* name;
int type;
bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
if (!bl)
return 0;
name = script_getstr(st,2);
type = script_getnum(st,3);
//FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
if(!script_hasdata(st,4))
{ // area around
clif_soundeffectall(bl, name, type, AREA);
}
else
if(!script_hasdata(st,5))
{ // entire map
const char* mapname = script_getstr(st,4);
map_foreachinmap(soundeffect_sub, map_mapname2mapid(mapname), BL_PC, name, type);
}
else
if(script_hasdata(st,8))
{ // specified part of map
const char* mapname = script_getstr(st,4);
int x0 = script_getnum(st,5);
int y0 = script_getnum(st,6);
int x1 = script_getnum(st,7);
int y1 = script_getnum(st,8);
map_foreachinarea(soundeffect_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name, type);
}
else
{
ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet status recovery [Valaris] / Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(petrecovery)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
delete_timer(pd->recovery->timer, pet_recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
pd->recovery->type = (sc_type)script_getnum(st,2);
pd->recovery->delay = script_getnum(st,3);
pd->recovery->timer = INVALID_TIMER;
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet healing [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
BUILDIN_FUNC(petheal)
{
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
//Use the lv as the amount to heal
pd->s_skill->lv=script_getnum(st,2);
pd->s_skill->delay=script_getnum(st,3);
pd->s_skill->hp=script_getnum(st,4);
pd->s_skill->sp=script_getnum(st,5);
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet attack skills [Valaris] //Rewritten by [Skotlex]
*------------------------------------------*/
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
BUILDIN_FUNC(petskillattack)
{
struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->a_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4);
pd->a_skill->bonusrate=script_getnum(st,5);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet attack skills [Valaris]
*------------------------------------------*/
/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
BUILDIN_FUNC(petskillattack2)
{
struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->a_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5);
pd->a_skill->bonusrate=script_getnum(st,6);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* pet support skills [Skotlex]
*------------------------------------------*/
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
BUILDIN_FUNC(petskillsupport)
{
struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL)
return 0;
pd=sd->pd;
if (pd->s_skill)
{ //Clear previous skill
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->s_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5);
pd->s_skill->sp=script_getnum(st,6);
//Use delay as initial offset to avoid skill/heal exploits
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Scripted skill effects [Celest]
*------------------------------------------*/
/// skilleffect <skill id>,<level>
/// skilleffect "<skill name>",<level>
BUILDIN_FUNC(skilleffect)
{
TBL_PC *sd;
uint16 skill_id, skill_lv;
struct script_data *data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
skill_lv = script_getnum(st,3);
sd = script_rid2sd(st);
/* Ensure we're standing because the following packet causes the client to virtually set the char to stand,
* which leaves the server thinking it still is sitting. */
if( pc_issit(sd) && pc_setstand(sd, false) ) {
skill_sit(sd, 0);
clif_standing(&sd->bl);
}
clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* NPC skill effects [Valaris]
*------------------------------------------*/
/// npcskilleffect <skill id>,<level>,<x>,<y>
/// npcskilleffect "<skill name>",<level>,<x>,<y>
BUILDIN_FUNC(npcskilleffect)
{
struct block_list *bl= map_id2bl(st->oid);
uint16 skill_id, skill_lv;
int x, y;
struct script_data *data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
skill_id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
skill_lv=script_getnum(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
if (bl)
clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------*/
BUILDIN_FUNC(specialeffect)
{
struct block_list *bl=map_id2bl(st->oid);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
if(bl==NULL)
return 0;
if( script_hasdata(st,4) )
{
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
if(nd)
clif_specialeffect(&nd->bl, type, target);
}
else
{
if (target == SELF) {
TBL_PC *sd=script_rid2sd(st);
if (sd)
clif_specialeffect_single(bl,type,sd->fd);
} else {
clif_specialeffect(bl, type, target);
}
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(specialeffect2)
{
TBL_PC *sd=script_rid2sd(st);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
if( script_hasdata(st,4) )
sd = map_nick2sd(script_getstr(st,4));
if (sd)
clif_specialeffect(&sd->bl, type, target);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Nude [Valaris]
*------------------------------------------*/
BUILDIN_FUNC(nude)
{
TBL_PC *sd = script_rid2sd(st);
int i, calcflag = 0;
if( sd == NULL )
return 0;
for( i = 0 ; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 ) {
if( !calcflag )
calcflag = 1;
pc_unequipitem( sd , sd->equip_index[ i ] , 2);
}
}
if( calcflag )
status_calc_pc(sd,SCO_NONE);
return SCRIPT_CMD_SUCCESS;
}
int atcommand_sub(struct script_state* st,int type) {
TBL_PC *sd, dummy_sd;
int fd;
const char *cmd;
cmd = script_getstr(st,2);
if (st->rid) {
sd = script_rid2sd(st);
fd = sd->fd;
} else { //Use a dummy character.
sd = &dummy_sd;
fd = 0;
memset(&dummy_sd, 0, sizeof(TBL_PC));
if (st->oid) {
struct block_list* bl = map_id2bl(st->oid);
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
if (bl->type == BL_NPC)
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
sd->mapindex = (bl->m > 0) ? bl->m : mapindex_name2id(MAP_DEFAULT);
}
// Init Group ID, Level, & permissions
sd->group_id = sd->group_level = 99;
sd->permissions |= PC_PERM_ALLPERMISSION;
}
if (!is_atcommand(fd, sd, cmd, type)) {
ShowWarning("buildin_atcommand: failed to execute command '%s'\n", cmd);
script_reportsrc(st);
return SCRIPT_CMD_FAILURE;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* gmcommand [MouseJstr]
*------------------------------------------*/
BUILDIN_FUNC(atcommand) {
return atcommand_sub(st,0);
}
/*==========================================
* Displays a message for the player only (like system messages like "you got an apple" )
*------------------------------------------*/
BUILDIN_FUNC(dispbottom)
{
TBL_PC *sd=script_rid2sd(st);
const char *message;
message=script_getstr(st,2);
if(sd)
clif_disp_onlyself(sd,message,(int)strlen(message));
return SCRIPT_CMD_SUCCESS;
}
/*===================================
* Heal portion of recovery command
*-----------------------------------*/
int recovery_sub(struct map_session_data* sd, int revive)
{
if(revive&(1|4) && pc_isdead(sd)) {
status_revive(&sd->bl, 100, 100);
clif_displaymessage(sd->fd,msg_txt(sd,16)); // You've been revived!
clif_specialeffect(&sd->bl, 77, AREA);
} else if(revive&(1|2) && !pc_isdead(sd)) {
status_percent_heal(&sd->bl, 100, 100);
clif_displaymessage(sd->fd,msg_txt(sd,680)); // You have been recovered!
}
return SCRIPT_CMD_SUCCESS;
}
/*=========================================================================
* Fully Recover a Character's HP/SP - [Capuche] & [Akinari]
* recovery <type>{,<option>,<revive_flag>{,<map name>}};
* <type> determines <option>:
* 0 : char_id
* 1 : party_id
* 2 : guild_id
* 3 : map_name
* 4 : all characters
* <revive_flag>:
* 1 : Revive and heal all players (default)
* 2 : Heal living players only
* 4 : Revive dead players only
* <map name>:
* for types 1-2 : map_name (null = all maps)
*-------------------------------------------------------------------------*/
BUILDIN_FUNC(recovery)
{
TBL_PC *sd;
int map_idx = 0, type = 0, revive = 1;
type = script_getnum(st,2);
if(script_hasdata(st,4))
revive = script_getnum(st,4);
switch(type) {
case 0:
if(script_hasdata(st,3))
sd=map_charid2sd(script_getnum(st,3));
else if((sd = script_rid2sd(st)) == NULL)
return 0; //If we don't have sd by now, bail out
recovery_sub(sd, revive);
break;
case 1:
{
struct party_data* p;
//When no party given, we use invoker party
int p_id = 0, i;
if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
map_idx = map_mapname2mapid(script_getstr(st,5));
if(map_idx < 1) { //But we'll check anyways
ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
return 1;
}
}
if(script_hasdata(st,3))
p_id = script_getnum(st,3);
else if((sd = script_rid2sd(st)))
p_id = sd->status.party_id;
p = party_search(p_id);
if(p == NULL)
return 0;
for (i = 0; i < MAX_PARTY; i++) {
struct map_session_data* pl_sd;
if((!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id)
|| (map_idx && pl_sd->bl.m != map_idx))
continue;
recovery_sub(pl_sd, revive);
}
break;
}
case 2:
{
struct guild* g;
//When no guild given, we use invoker guild
int g_id = 0, i;
if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
map_idx = map_mapname2mapid(script_getstr(st,5));
if(map_idx < 1) { //But we'll check anyways
ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
return 1;
}
}
if(script_hasdata(st,3))
g_id = script_getnum(st,3);
else if((sd = script_rid2sd(st)))
g_id = sd->status.guild_id;
g = guild_search(g_id);
if(g == NULL)
return 0;
for (i = 0; i < MAX_GUILD; i++) {
struct map_session_data* pl_sd;
if((!(pl_sd = g->member[i].sd) || pl_sd->status.guild_id != g_id)
|| (map_idx && pl_sd->bl.m != map_idx))
continue;
recovery_sub(pl_sd, revive);
}
break;
}
case 3:
if(script_hasdata(st,3))
map_idx = map_mapname2mapid(script_getstr(st,3));
else if((sd = script_rid2sd(st)))
map_idx = sd->bl.m;
if(map_idx < 1)
return 1; //No sd and no map given - return
case 4:
{
struct s_mapiterator *iter;
struct script_data *data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
if(script_hasdata(st,3) && !data_isstring(data))
revive = script_getnum(st,3); // recovery 4,<revive_flag>;
iter = mapit_getallusers();
for (sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
if(type == 3 && sd->bl.m != map_idx)
continue;
recovery_sub(sd, revive);
}
mapit_free(iter);
break;
}
default:
ShowWarning("script: buildin_recovery: Invalid type %d\n", type);
script_pushint(st,-1);
return 1;
}
script_pushint(st,1); //Successfully executed without errors
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
* 3:friendly 4:hungry, 5: rename flag.6:level
*------------------------------------------*/
BUILDIN_FUNC(getpetinfo)
{
TBL_PC *sd=script_rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
if(!sd || !sd->pd) {
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
return 0;
}
pd = sd->pd;
switch(type){
case 0: script_pushint(st,pd->pet.pet_id); break;
case 1: script_pushint(st,pd->pet.class_); break;
case 2: script_pushstrcopy(st,pd->pet.name); break;
case 3: script_pushint(st,pd->pet.intimate); break;
case 4: script_pushint(st,pd->pet.hungry); break;
case 5: script_pushint(st,pd->pet.rename_flag); break;
case 6: script_pushint(st,(int)pd->pet.level); break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get your homunculus info: gethominfo(n)
* n -> 0:hom_id 1:class 2:name
* 3:friendly 4:hungry, 5: rename flag.
* 6: level
*------------------------------------------*/
BUILDIN_FUNC(gethominfo)
{
TBL_PC *sd=script_rid2sd(st);
TBL_HOM *hd;
int type=script_getnum(st,2);
hd = sd?sd->hd:NULL;
if(!hd) {
if (type == 2)
script_pushconststr(st,"null");
else
script_pushint(st,0);
return 0;
}
switch(type){
case 0: script_pushint(st,hd->homunculus.hom_id); break;
case 1: script_pushint(st,hd->homunculus.class_); break;
case 2: script_pushstrcopy(st,hd->homunculus.name); break;
case 3: script_pushint(st,hd->homunculus.intimacy); break;
case 4: script_pushint(st,hd->homunculus.hunger); break;
case 5: script_pushint(st,hd->homunculus.rename_flag); break;
case 6: script_pushint(st,hd->homunculus.level); break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/// Retrieves information about character's mercenary
/// getmercinfo <type>[,<char id>];
BUILDIN_FUNC(getmercinfo)
{
int type;
struct map_session_data* sd;
struct mercenary_data* md;
type = script_getnum(st,2);
if( script_hasdata(st,3) )
{
int char_id = script_getnum(st,3);
if( ( sd = map_charid2sd(char_id) ) == NULL )
{
ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
script_pushnil(st);
return 1;
}
}
else
{
if( ( sd = script_rid2sd(st) ) == NULL )
{
script_pushnil(st);
return 0;
}
}
md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
switch( type )
{
case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
case 2:
if( md )
script_pushstrcopy(st,md->db->name);
else
script_pushconststr(st,"");
break;
case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break;
case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break;
case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break;
case 7: script_pushint(st,md ? md->db->lv : 0); break;
default:
ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
script_pushnil(st);
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Shows wether your inventory(and equips) contain
selected card or not.
checkequipedcard(4001);
*------------------------------------------*/
BUILDIN_FUNC(checkequipedcard)
{
TBL_PC *sd=script_rid2sd(st);
if(sd){
int n,i,c=0;
c=script_getnum(st,2);
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
if (itemdb_isspecial(sd->status.inventory[i].card[0]))
continue;
for(n=0;n<sd->inventory_data[i]->slot;n++){
if(sd->status.inventory[i].card[n]==c){
script_pushint(st,1);
return 0;
}
}
}
}
}
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(jump_zero)
{
int sel;
sel=script_getnum(st,2);
if(!sel) {
int pos;
if( !data_islabel(script_getdata(st,3)) ){
ShowError("script: jump_zero: not label !\n");
st->state=END;
return 1;
}
pos=script_getnum(st,3);
st->pos=pos;
st->state=GOTO;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* movenpc [MouseJstr]
*------------------------------------------*/
BUILDIN_FUNC(movenpc)
{
TBL_NPC *nd = NULL;
const char *npc;
int x,y;
npc = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if ((nd = npc_name2id(npc)) == NULL)
return -1;
if (script_hasdata(st,5))
nd->ud.dir = script_getnum(st,5) % 8;
npc_movenpc(nd, x, y);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* message [MouseJstr]
*------------------------------------------*/
BUILDIN_FUNC(message)
{
const char *msg,*player;
TBL_PC *pl_sd = NULL;
player = script_getstr(st,2);
msg = script_getstr(st,3);
if((pl_sd=map_nick2sd((char *) player)) == NULL)
return 0;
clif_displaymessage(pl_sd->fd, msg);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* npctalk (sends message to surrounding area)
*------------------------------------------*/
BUILDIN_FUNC(npctalk)
{
const char* str;
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
str = script_getstr(st,2);
if(nd)
{
char name[NAME_LENGTH], message[256];
safestrncpy(name, nd->name, sizeof(name));
strtok(name, "#"); // discard extra name identifier if present
safesnprintf(message, sizeof(message), "%s : %s", name, str);
clif_disp_overhead(&nd->bl, message);
}
return SCRIPT_CMD_SUCCESS;
}
// change npc walkspeed [Valaris]
BUILDIN_FUNC(npcspeed)
{
struct npc_data* nd;
int speed;
speed = script_getnum(st,2);
nd =(struct npc_data *)map_id2bl(st->oid);
if( nd ) {
nd->speed = speed;
nd->ud.state.speed_changed = 1;
}
return SCRIPT_CMD_SUCCESS;
}
// make an npc walk to a position [Valaris]
BUILDIN_FUNC(npcwalkto)
{
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
int x=0,y=0;
x=script_getnum(st,2);
y=script_getnum(st,3);
if(nd) {
if (!nd->status.hp)
status_calc_npc(nd, SCO_FIRST);
else
status_calc_npc(nd, SCO_NONE);
unit_walktoxy(&nd->bl,x,y,0);
}
return SCRIPT_CMD_SUCCESS;
}
// stop an npc's movement [Valaris]
BUILDIN_FUNC(npcstop)
{
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
if(nd) {
unit_stop_walking(&nd->bl,1|4);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------*/
BUILDIN_FUNC(getlook)
{
int type,val;
TBL_PC *sd;
sd=script_rid2sd(st);
type=script_getnum(st,2);
val=-1;
switch(type) {
case LOOK_HAIR: val=sd->status.hair; break; //1
case LOOK_WEAPON: val=sd->status.weapon; break; //2
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
case LOOK_SHIELD: val=sd->status.shield; break; //8
case LOOK_SHOES: break; //9
case LOOK_ROBE: val=sd->status.robe; break; //12
}
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------*/
BUILDIN_FUNC(getsavepoint)
{
TBL_PC* sd;
int type;
sd = script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return 0;
}
type = script_getnum(st,2);
switch(type) {
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
case 1: script_pushint(st,sd->status.save_point.x); break;
case 2: script_pushint(st,sd->status.save_point.y); break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Get position for char/npc/pet/mob objects. Added by Lorky
*
* int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
* where type:
* MapName$ - String variable for output map name
* MapX - Integer variable for output coord X
* MapY - Integer variable for output coord Y
* type - type of object
* 0 - Character coord
* 1 - NPC coord
* 2 - Pet coord
* 3 - Mob coord (not released)
* 4 - Homun coord
* 5 - Mercenary coord
* 6 - Elemental coord
* CharName$ - Name object. If miss or "this" the current object
*
* Return:
* 0 - success
* -1 - some error, MapName$,MapX,MapY contains unknown value.
*------------------------------------------*/
BUILDIN_FUNC(getmapxy)
{
struct block_list *bl = NULL;
TBL_PC *sd=NULL;
int num;
const char *name;
char prefix;
int x,y,type;
char mapname[MAP_NAME_LENGTH];
if( !data_isreference(script_getdata(st,2)) ){
ShowWarning("script: buildin_getmapxy: not mapname variable\n");
script_pushint(st,-1);
return 1;
}
if( !data_isreference(script_getdata(st,3)) ){
ShowWarning("script: buildin_getmapxy: not mapx variable\n");
script_pushint(st,-1);
return 1;
}
if( !data_isreference(script_getdata(st,4)) ){
ShowWarning("script: buildin_getmapxy: not mapy variable\n");
script_pushint(st,-1);
return 1;
}
// Possible needly check function parameters on C_STR,C_INT,C_INT
type=script_getnum(st,5);
switch (type){
case 0: //Get Character Position
if( script_hasdata(st,6) )
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd)
bl = &sd->bl;
break;
case 1: //Get NPC Position
if( script_hasdata(st,6) )
{
struct npc_data *nd;
nd=npc_name2id(script_getstr(st,6));
if (nd)
bl = &nd->bl;
} else //In case the origin is not an npc?
bl=map_id2bl(st->oid);
break;
case 2: //Get Pet Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->pd)
bl = &sd->pd->bl;
break;
case 3: //Get Mob Position
break; //Not supported?
case 4: //Get Homun Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->hd)
bl = &sd->hd->bl;
break;
case 5: //Get Mercenary Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->md)
bl = &sd->md->bl;
break;
case 6: //Get Elemental Position
if(script_hasdata(st,6))
sd=map_nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
if (sd && sd->ed)
bl = &sd->ed->bl;
break;
default:
ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
script_pushint(st,-1);
return 1;
}
if (!bl) { //No object found.
script_pushint(st,-1);
return 0;
}
x= bl->x;
y= bl->y;
safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
//Set MapName$
num=st->stack->stack_data[st->start+2].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
//Set MapX
num=st->stack->stack_data[st->start+3].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
//Set MapY
num=st->stack->stack_data[st->start+4].u.num;
name=get_str(num&0x00ffffff);
prefix=*name;
if(not_server_variable(prefix))
sd=script_rid2sd(st);
else
sd=NULL;
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
//Return Success value
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
*------------------------------------------*/
BUILDIN_FUNC(logmes)
{
const char *str;
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 1;
str = script_getstr(st,2);
log_npc(sd,str);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(summon)
{
int _class, timeout=0;
const char *str,*event="";
TBL_PC *sd;
struct mob_data *md;
int tick = gettick();
sd=script_rid2sd(st);
if (!sd) return 0;
str =script_getstr(st,2);
_class=script_getnum(st,3);
if( script_hasdata(st,4) )
timeout=script_getnum(st,4);
if( script_hasdata(st,5) ){
event=script_getstr(st,5);
check_event(st, event);
}
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
if (md) {
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
delete_timer(md->deletetimer, mob_timer_delete);
md->deletetimer = add_timer(tick+(timeout>0?timeout:60000),mob_timer_delete,md->bl.id,0);
mob_spawn (md); //Now it is ready for spawning.
clif_specialeffect(&md->bl,344,AREA);
sc_start4(NULL,&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Checks whether it is daytime/nighttime
*------------------------------------------*/
BUILDIN_FUNC(isnight)
{
script_pushint(st,(night_flag == 1));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(isday)
{
script_pushint(st,(night_flag == 0));
return SCRIPT_CMD_SUCCESS;
}
/*================================================
* Check how many items/cards in the list are
* equipped - used for 2/15's cards patch [celest]
*------------------------------------------------*/
BUILDIN_FUNC(isequippedcnt)
{
TBL_PC *sd;
int i, id = 1;
int ret = 0;
sd = script_rid2sd(st);
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
return 0;
}
for (i=0; id!=0; i++) {
short j;
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
for (j=0; j<EQI_MAX; j++) {
short index = sd->equip_index[j];
if(index < 0)
continue;
if (pc_is_same_equip_index((enum equip_index)j, sd->equip_index, index))
continue;
if(!sd->inventory_data[index])
continue;
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
} else { //Count cards.
short k;
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue; //No cards
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
}
}
}
}
script_pushint(st,ret);
return SCRIPT_CMD_SUCCESS;
}
/*================================================
* Check whether another card has been
* equipped - used for 2/15's cards patch [celest]
* -- Items checked cannot be reused in another
* card set to prevent exploits
*------------------------------------------------*/
BUILDIN_FUNC(isequipped)
{
TBL_PC *sd;
int i, id = 1;
int ret = -1;
//Original hash to reverse it when full check fails.
unsigned int setitem_hash = 0, setitem_hash2 = 0;
sd = script_rid2sd(st);
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
setitem_hash = sd->bonus.setitem_hash;
setitem_hash2 = sd->bonus.setitem_hash2;
for (i=0; id!=0; i++) {
int flag = 0;
short j;
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
for (j=0; j<EQI_MAX; j++) {
short index = sd->equip_index[j];
if(index < 0)
continue;
if (pc_is_same_equip_index((enum equip_index)i, sd->equip_index, index))
continue;
if(!sd->inventory_data[index])
continue;
if (itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid != id)
continue;
flag = 1;
break;
} else { //Cards
short k;
if (sd->inventory_data[index]->slot == 0 ||
itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
for (k = 0; k < sd->inventory_data[index]->slot; k++)
{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
unsigned int hash = 0;
if (sd->status.inventory[index].card[k] != id)
continue;
hash = 1<<((j<5?j:j-5)*4 + k);
// check if card is already used by another set
if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
continue;
// We have found a match
flag = 1;
// Set hash so this card cannot be used by another
if (j<5)
sd->bonus.setitem_hash |= hash;
else
sd->bonus.setitem_hash2 |= hash;
break;
}
}
if (flag) break; //Card found
}
if (ret == -1)
ret = flag;
else
ret &= flag;
if (!ret) break;
}
if (!ret) {//When check fails, restore original hash values. [Skotlex]
sd->bonus.setitem_hash = setitem_hash;
sd->bonus.setitem_hash2 = setitem_hash2;
}
script_pushint(st,ret);
return SCRIPT_CMD_SUCCESS;
}
/*================================================
* Check how many given inserted cards in the CURRENT
* weapon - used for 2/15's cards patch [Lupus]
*------------------------------------------------*/
BUILDIN_FUNC(cardscnt)
{
TBL_PC *sd;
int i, k, id = 1;
int ret = 0;
int index;
sd = script_rid2sd(st);
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
if(!sd->inventory_data[index])
continue;
if(itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid == id)
ret+= sd->status.inventory[index].amount;
} else {
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++;
}
}
}
script_pushint(st,ret);
// script_pushint(st,current_equip_item_index);
return SCRIPT_CMD_SUCCESS;
}
/*=======================================================
* Returns the refined number of the current item, or an
* item with inventory index specified
*-------------------------------------------------------*/
BUILDIN_FUNC(getrefine)
{
TBL_PC *sd;
if ((sd = script_rid2sd(st))!= NULL)
script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/*=======================================================
* Day/Night controls
*-------------------------------------------------------*/
BUILDIN_FUNC(night)
{
if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(day)
{
if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// Unequip [Spectre]
//-------------------------------------------------------
BUILDIN_FUNC(unequip) {
int pos;
TBL_PC *sd;
if (!(sd = script_rid2sd(st)))
return SCRIPT_CMD_SUCCESS;
pos = script_getnum(st,2);
if (pos >= 1 && pos <= ARRAYLENGTH(equip)) {
short i = pc_checkequip(sd,equip[pos-1]);
if (i >= 0) {
pc_unequipitem(sd,i,1|2);
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
}
ShowError("buildin_unequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
script_pushint(st, 0);
return SCRIPT_CMD_FAILURE;
}
BUILDIN_FUNC(equip) {
unsigned short nameid = 0;
int i;
TBL_PC *sd;
struct item_data *item_data;
if (!(sd = script_rid2sd(st)))
return SCRIPT_CMD_SUCCESS;
nameid = script_getnum(st,2);
if ((item_data = itemdb_exists(nameid))) {
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
if (i < MAX_INVENTORY) {
pc_equipitem(sd,i,item_data->equip);
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
}
ShowError("buildin_equip: Item %hu cannot be equipped\n",nameid);
script_pushint(st,0);
return SCRIPT_CMD_FAILURE;
}
BUILDIN_FUNC(autoequip)
{
unsigned short nameid;
int flag;
struct item_data *item_data;
nameid=script_getnum(st,2);
flag=script_getnum(st,3);
if( ( item_data = itemdb_exists(nameid) ) == NULL )
{
ShowError("buildin_autoequip: Invalid item '%hu'.\n", nameid);
return SCRIPT_CMD_FAILURE;
}
if( !itemdb_isequip2(item_data) )
{
ShowError("buildin_autoequip: Item '%hu' cannot be equipped.\n", nameid);
return SCRIPT_CMD_FAILURE;
}
item_data->flag.autoequip = flag>0?1:0;
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(setbattleflag)
{
const char *flag, *value;
flag = script_getstr(st,2);
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
if (battle_set_value(flag, value) == 0)
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
else
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getbattleflag)
{
const char *flag;
flag = script_getstr(st,2);
script_pushint(st,battle_get_value(flag));
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// strlen [Valaris]
//-------------------------------------------------------
BUILDIN_FUNC(getstrlen)
{
const char *str = script_getstr(st,2);
int len = (str) ? (int)strlen(str) : 0;
script_pushint(st,len);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// isalpha [Valaris]
//-------------------------------------------------------
BUILDIN_FUNC(charisalpha)
{
const char *str=script_getstr(st,2);
int pos=script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// charisupper <str>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(charisupper)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// charislower <str>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(charislower)
{
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
script_pushint(st,val);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// charat <str>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(charat) {
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
char output[2];
output[0] = str[pos];
output[1] = '\0';
script_pushstrcopy(st, output);
} else
script_pushconststr(st, "");
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// setchar <string>, <char>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(setchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output = aStrdup(str);
if(index >= 0 && index < strlen(output))
output[index] = *c;
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// insertchar <string>, <char>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(insertchar)
{
const char *str = script_getstr(st,2);
const char *c = script_getstr(st,3);
int index = script_getnum(st,4);
char *output;
size_t len = strlen(str);
if(index < 0)
index = 0;
else if(index > len)
index = len;
output = (char*)aMalloc(len + 2);
memcpy(output, str, index);
output[index] = c[0];
memcpy(&output[index+1], &str[index], len - index);
output[len+1] = '\0';
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// delchar <string>, <index>
//-------------------------------------------------------
BUILDIN_FUNC(delchar)
{
const char *str = script_getstr(st,2);
int index = script_getnum(st,3);
char *output;
size_t len = strlen(str);
if(index < 0 || index > len) {
//return original
output = aStrdup(str);
script_pushstr(st, output);
return 0;
}
output = (char*)aMalloc(len);
memcpy(output, str, index);
memcpy(&output[index], &str[index+1], len - index);
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// strtoupper <str>
//-------------------------------------------------------
BUILDIN_FUNC(strtoupper)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
while (*cursor != '\0') {
*cursor = TOUPPER(*cursor);
cursor++;
}
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// strtolower <str>
//-------------------------------------------------------
BUILDIN_FUNC(strtolower)
{
const char *str = script_getstr(st,2);
char *output = aStrdup(str);
char *cursor = output;
while (*cursor != '\0') {
*cursor = TOLOWER(*cursor);
cursor++;
}
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// substr <str>, <start>, <end>
//-------------------------------------------------------
BUILDIN_FUNC(substr)
{
const char *str = script_getstr(st,2);
char *output;
int start = script_getnum(st,3);
int end = script_getnum(st,4);
int len = 0;
if(start >= 0 && end < strlen(str) && start <= end) {
len = end - start + 1;
output = (char*)aMalloc(len + 1);
memcpy(output, &str[start], len);
} else
output = (char*)aMalloc(1);
output[len] = '\0';
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// explode <dest_string_array>, <str>, <delimiter>
// Note: delimiter is limited to 1 char
//-------------------------------------------------------
BUILDIN_FUNC(explode)
{
struct script_data* data = script_getdata(st, 2);
const char *str = script_getstr(st,3);
const char delimiter = script_getstr(st, 4)[0];
int32 id;
size_t len = strlen(str);
int i = 0, j = 0;
int start;
char *temp;
const char* name;
TBL_PC* sd = NULL;
temp = (char*)aMalloc(len + 1);
if( !data_isreference(data) )
{
ShowError("script:explode: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:explode: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( !is_string_variable(name) )
{
ShowError("script:explode: not string array\n");
script_reportdata(data);
st->state = END;
return 1;// data type mismatch
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
while(str[i] != '\0') {
if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
temp[j] = '\0';
set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
j = 0;
++i;
} else {
temp[j++] = str[i++];
}
}
//set last string
temp[j] = '\0';
set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
aFree(temp);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// implode <string_array>
// implode <string_array>, <glue>
//-------------------------------------------------------
BUILDIN_FUNC(implode)
{
struct script_data* data = script_getdata(st, 2);
const char *name;
int32 glue_len = 0, array_size, id;
TBL_PC* sd = NULL;
char *output;
if( !data_isreference(data) )
{
ShowError("script:implode: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:implode: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( !is_string_variable(name) )
{
ShowError("script:implode: not string array\n");
script_reportdata(data);
st->state = END;
return 1;// data type mismatch
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
//count chars
array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
if(array_size == -1) //empty array check (AmsTaff)
{
ShowWarning("script:implode: array length = 0\n");
output = (char*)aMalloc(sizeof(char)*5);
sprintf(output,"%s","NULL");
} else {
const char *glue = NULL, *temp;
size_t len = 0;
int i, k = 0;
for(i = 0; i <= array_size; ++i) {
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
len += strlen(temp);
script_removetop(st, -1, 0);
}
//allocate mem
if( script_hasdata(st,3) ) {
glue = script_getstr(st,3);
glue_len = strlen(glue);
len += glue_len * (array_size);
}
output = (char*)aMalloc(len + 1);
//build output
for(i = 0; i < array_size; ++i) {
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
len = strlen(temp);
memcpy(&output[k], temp, len);
k += len;
if(glue_len != 0) {
memcpy(&output[k], glue, glue_len);
k += glue_len;
}
script_removetop(st, -1, 0);
}
temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
len = strlen(temp);
memcpy(&output[k], temp, len);
k += len;
script_removetop(st, -1, 0);
output[k] = '\0';
}
script_pushstr(st, output);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// sprintf(<format>, ...);
// Implements C sprintf, except format %n. The resulting string is
// returned, instead of being saved in variable by reference.
//-------------------------------------------------------
BUILDIN_FUNC(sprintf)
{
unsigned int len, argc = 0, arg = 0, buf2_len = 0;
const char* format;
char* p;
char* q;
char* buf = NULL;
char* buf2 = NULL;
struct script_data* data;
StringBuf final_buf;
// Fetch init data
format = script_getstr(st, 2);
argc = script_lastdata(st)-2;
len = strlen(format);
// Skip parsing, where no parsing is required.
if(len==0){
script_pushconststr(st,"");
return 0;
}
// Pessimistic alloc
CREATE(buf, char, len+1);
// Need not be parsed, just solve stuff like %%.
if(argc==0){
memcpy(buf,format,len+1);
script_pushstrcopy(st, buf);
aFree(buf);
return 0;
}
safestrncpy(buf, format, len+1);
// Issue sprintf for each parameter
StringBuf_Init(&final_buf);
q = buf;
while((p = strchr(q, '%'))!=NULL){
if(p!=q){
len = p-q+1;
if(buf2_len<len){
RECREATE(buf2, char, len);
buf2_len = len;
}
safestrncpy(buf2, q, len);
StringBuf_AppendStr(&final_buf, buf2);
q = p;
}
p = q+1;
if(*p=='%'){ // %%
StringBuf_AppendStr(&final_buf, "%");
q+=2;
continue;
}
if(*p=='n'){ // %n
ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
script_reportsrc(st);
q+=2;
continue;
}
if(arg>=argc){
ShowError("buildin_sprintf: Not enough arguments passed!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StringBuf_Destroy(&final_buf);
script_pushconststr(st,"");
return 1;
}
if((p = strchr(q+1, '%'))==NULL){
p = strchr(q, 0); // EOS
}
len = p-q+1;
if(buf2_len<len){
RECREATE(buf2, char, len);
buf2_len = len;
}
safestrncpy(buf2, q, len);
q = p;
// Note: This assumes the passed value being the correct
// type to the current format specifier. If not, the server
// probably crashes or returns anything else, than expected,
// but it would behave in normal code the same way so it's
// the scripter's responsibility.
data = script_getdata(st, arg+3);
if(data_isstring(data)){ // String
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
}else if(data_isint(data)){ // Number
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
}else if(data_isreference(data)){ // Variable
char* name = reference_getname(data);
if(name[strlen(name)-1]=='$'){ // var Str
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
}else{ // var Int
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
}
}else{ // Unsupported type
ShowError("buildin_sprintf: Unknown argument type!\n");
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StringBuf_Destroy(&final_buf);
script_pushconststr(st,"");
return 1;
}
arg++;
}
// Append anything left
if(*q){
StringBuf_AppendStr(&final_buf, q);
}
// Passed more, than needed
if(arg<argc){
ShowWarning("buildin_sprintf: Unused arguments passed.\n");
script_reportsrc(st);
}
script_pushstrcopy(st, StringBuf_Value(&final_buf));
if(buf) aFree(buf);
if(buf2) aFree(buf2);
StringBuf_Destroy(&final_buf);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// sscanf(<str>, <format>, ...);
// Implements C sscanf.
//-------------------------------------------------------
BUILDIN_FUNC(sscanf){
unsigned int argc, arg = 0, len;
struct script_data* data;
struct map_session_data* sd = NULL;
const char* str;
const char* format;
const char* p;
const char* q;
char* buf = NULL;
char* buf_p;
char* ref_str = NULL;
int ref_int;
// Get data
str = script_getstr(st, 2);
format = script_getstr(st, 3);
argc = script_lastdata(st)-3;
len = strlen(format);
if (len != 0 && strlen(str) == 0) {
// If the source string is empty but the format string is not, we return -1
// according to the C specs. (if the format string is also empty, we shall
// continue and return 0: 0 conversions took place out of the 0 attempted.)
script_pushint(st, -1);
return SCRIPT_CMD_SUCCESS;
}
CREATE(buf, char, len*2+1);
// Issue sscanf for each parameter
*buf = 0;
q = format;
while((p = strchr(q, '%'))){
if(p!=q){
strncat(buf, q, (size_t)(p-q));
q = p;
}
p = q+1;
if(*p=='*' || *p=='%'){ // Skip
strncat(buf, q, 2);
q+=2;
continue;
}
if(arg>=argc){
ShowError("buildin_sscanf: Not enough arguments passed!\n");
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return 1;
}
if((p = strchr(q+1, '%'))==NULL){
p = strchr(q, 0); // EOS
}
len = p-q;
strncat(buf, q, len);
q = p;
// Validate output
data = script_getdata(st, arg+4);
if(!data_isreference(data) || !reference_tovariable(data)){
ShowError("buildin_sscanf: Target argument is not a variable!\n");
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return 1;
}
buf_p = reference_getname(data);
if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
script_pushint(st, -1);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return 0;
}
// Save value if any
if(buf_p[strlen(buf_p)-1]=='$'){ // String
if(ref_str==NULL){
CREATE(ref_str, char, strlen(str)+1);
}
if(sscanf(str, buf, ref_str)==0){
break;
}
set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)(ref_str), reference_getref(data));
} else { // Number
if(sscanf(str, buf, &ref_int)==0){
break;
}
set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
}
arg++;
// Disable used format (%... -> %*...)
buf_p = strchr(buf, 0);
memmove(buf_p-len+2, buf_p-len+1, len);
*(buf_p-len+1) = '*';
}
script_pushint(st, arg);
if(buf) aFree(buf);
if(ref_str) aFree(ref_str);
return SCRIPT_CMD_SUCCESS;
}
//=======================================================
// strpos(<haystack>, <needle>)
// strpos(<haystack>, <needle>, <offset>)
//
// Implements PHP style strpos. Adapted from code from
// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
//-------------------------------------------------------
BUILDIN_FUNC(strpos) {
const char *haystack = script_getstr(st,2);
const char *needle = script_getstr(st,3);
int i;
size_t len;
if( script_hasdata(st,4) )
i = script_getnum(st,4);
else
i = 0;
if (needle[0] == '\0') {
script_pushint(st, -1);
return 0;
}
len = strlen(haystack);
for ( ; i < len; ++i ) {
if ( haystack[i] == *needle ) {
// matched starting char -- loop through remaining chars
const char *h, *n;
for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
if ( *h != *n ) {
break;
}
}
if ( !*n ) { // matched all of 'needle' to null termination
script_pushint(st, i);
return 0;
}
}
}
script_pushint(st, -1);
return SCRIPT_CMD_SUCCESS;
}
//===============================================================
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
//
// Note: Finds all instances of <search> in <input> and replaces
// with <replace>. If specified will only replace as many
// instances as specified in <count>. By default will be case
// sensitive.
//---------------------------------------------------------------
BUILDIN_FUNC(replacestr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
const char *replace = script_getstr(st, 4);
size_t inputlen = strlen(input);
size_t findlen = strlen(find);
struct StringBuf output;
bool usecase = true;
int count = 0;
int numFinds = 0;
int i = 0, f = 0;
if(findlen == 0) {
ShowError("script:replacestr: Invalid search length.\n");
st->state = END;
return 1;
}
if(script_hasdata(st, 5)) {
struct script_data *data = script_getdata(st, 5);
get_val(st, data); // Convert into value in case of a variable
if( !data_isstring(data) )
usecase = script_getnum(st, 5) != 0;
else {
ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
st->state = END;
return 1;
}
}
if(script_hasdata(st, 6)) {
count = script_getnum(st, 6);
if(count == 0) {
ShowError("script:replacestr: Invalid count value. Expected int got string\n");
st->state = END;
return 1;
}
}
StringBuf_Init(&output);
for(; i < inputlen; i++) {
if(count && count == numFinds) { //found enough, stop looking
break;
}
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
numFinds++;
StringBuf_AppendStr(&output, replace);
i += findlen - 1;
break;
} else {
if(usecase) {
if((i + f) > inputlen || input[i + f] != find[f]) {
StringBuf_Printf(&output, "%c", input[i]);
break;
}
} else {
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
StringBuf_Printf(&output, "%c", input[i]);
break;
}
}
}
}
}
//append excess after enough found
if(i < inputlen)
StringBuf_AppendStr(&output, &(input[i]));
script_pushstrcopy(st, StringBuf_Value(&output));
StringBuf_Destroy(&output);
return SCRIPT_CMD_SUCCESS;
}
//========================================================
// countstr <input>, <search>{, <usecase>}
//
// Note: Counts the number of times <search> occurs in
// <input>. By default will be case sensitive.
//--------------------------------------------------------
BUILDIN_FUNC(countstr)
{
const char *input = script_getstr(st, 2);
const char *find = script_getstr(st, 3);
size_t inputlen = strlen(input);
size_t findlen = strlen(find);
bool usecase = true;
int numFinds = 0;
int i = 0, f = 0;
if(findlen == 0) {
ShowError("script:countstr: Invalid search length.\n");
st->state = END;
return 1;
}
if(script_hasdata(st, 4)) {
struct script_data *data;
data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( !data_isstring(data) )
usecase = script_getnum(st, 4) != 0;
else {
ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
st->state = END;
return 1;
}
}
for(; i < inputlen; i++) {
for(f = 0; f <= findlen; f++) {
if(f == findlen) { //complete match
numFinds++;
i += findlen - 1;
break;
} else {
if(usecase) {
if((i + f) > inputlen || input[i + f] != find[f]) {
break;
}
} else {
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
break;
}
}
}
}
}
script_pushint(st, numFinds);
return SCRIPT_CMD_SUCCESS;
}
/// Changes the display name and/or display class of the npc.
/// Returns 0 is successful, 1 if the npc does not exist.
///
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
BUILDIN_FUNC(setnpcdisplay)
{
const char* name;
const char* newname = NULL;
int class_ = -1, size = -1;
struct script_data* data;
struct npc_data* nd;
name = script_getstr(st,2);
data = script_getdata(st,3);
if( script_hasdata(st,4) )
class_ = script_getnum(st,4);
if( script_hasdata(st,5) )
size = script_getnum(st,5);
get_val(st, data);
if( data_isstring(data) )
newname = conv_str(st,data);
else if( data_isint(data) )
class_ = conv_num(st,data);
else
{
ShowError("script:setnpcdisplay: expected string or number\n");
script_reportdata(data);
return 1;
}
nd = npc_name2id(name);
if( nd == NULL )
{// not found
script_pushint(st,1);
return 0;
}
// update npc
if( newname )
npc_setdisplayname(nd, newname);
if( size != -1 && size != (int)nd->size )
nd->size = size;
else
size = -1;
if( class_ != -1 && nd->class_ != class_ )
npc_setclass(nd, class_);
else if( size != -1 )
{ // Required to update the visual size
clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
clif_spawn(&nd->bl);
}
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(atoi)
{
const char *value;
value = script_getstr(st,2);
script_pushint(st,atoi(value));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(axtoi)
{
const char *hex = script_getstr(st,2);
long value = strtol(hex, NULL, 16);
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
value = cap_value(value, INT_MIN, INT_MAX);
#endif
script_pushint(st, (int)value);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(strtol)
{
const char *string = script_getstr(st, 2);
int base = script_getnum(st, 3);
long value = strtol(string, NULL, base);
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
value = cap_value(value, INT_MIN, INT_MAX);
#endif
script_pushint(st, (int)value);
return SCRIPT_CMD_SUCCESS;
}
// case-insensitive substring search [lordalfa]
BUILDIN_FUNC(compare)
{
const char *message;
const char *cmpstring;
message = script_getstr(st,2);
cmpstring = script_getstr(st,3);
script_pushint(st,(stristr(message,cmpstring) != NULL));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(strcmp)
{
const char *str1;
const char *str2;
str1 = script_getstr(st,2);
str2 = script_getstr(st,3);
script_pushint(st,strcmp(str1, str2));
return SCRIPT_CMD_SUCCESS;
}
// [zBuffer] List of mathematics commands --->
BUILDIN_FUNC(sqrt)
{
double i, a;
i = script_getnum(st,2);
a = sqrt(i);
script_pushint(st,(int)a);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pow)
{
double i, a, b;
a = script_getnum(st,2);
b = script_getnum(st,3);
i = pow(a,b);
script_pushint(st,(int)i);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(distance)
{
int x0, y0, x1, y1;
x0 = script_getnum(st,2);
y0 = script_getnum(st,3);
x1 = script_getnum(st,4);
y1 = script_getnum(st,5);
script_pushint(st,distance_xy(x0,y0,x1,y1));
return SCRIPT_CMD_SUCCESS;
}
// <--- [zBuffer] List of mathematics commands
BUILDIN_FUNC(md5)
{
const char *tmpstr;
char *md5str;
tmpstr = script_getstr(st,2);
md5str = (char *)aMalloc((32+1)*sizeof(char));
MD5_String(tmpstr, md5str);
script_pushstr(st, md5str);
return SCRIPT_CMD_SUCCESS;
}
// [zBuffer] List of dynamic var commands --->
BUILDIN_FUNC(setd)
{
TBL_PC *sd=NULL;
char varname[100];
const char *buffer;
int elem;
buffer = script_getstr(st, 2);
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
elem = 0;
if( not_server_variable(*varname) )
{
sd = script_rid2sd(st);
if( sd == NULL )
{
ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
return 0;
}
}
if( is_string_variable(varname) ) {
setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
} else {
setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
}
return SCRIPT_CMD_SUCCESS;
}
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
{
int i, j;
TBL_PC* sd = NULL;
const char* query;
struct script_data* data;
const char* name;
int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
int num_vars;
int num_cols;
// check target variables
for( i = 3; script_hasdata(st,i); ++i ) {
data = script_getdata(st, i);
if( data_isreference(data) ) { // it's a variable
name = reference_getname(data);
if( not_server_variable(*name) && sd == NULL ) { // requires a player
sd = script_rid2sd(st);
if( sd == NULL ) { // no player attached
script_reportdata(data);
st->state = END;
return 1;
}
}
if( not_array_variable(*name) )
max_rows = 1;// not an array, limit to one row
} else {
ShowError("script:query_sql: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;
}
}
num_vars = i - 3;
// Execute the query
query = script_getstr(st,2);
if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
Sql_ShowDebug(handle);
script_pushint(st, -1);
return 1;
}
if( Sql_NumRows(handle) == 0 ) { // No data received
Sql_FreeResult(handle);
script_pushint(st, -1);
return 0;
}
// Count the number of columns to store
num_cols = Sql_NumColumns(handle);
if( num_vars < num_cols ) {
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
script_reportsrc(st);
} else if( num_vars > num_cols ) {
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
script_reportsrc(st);
}
// Store data
for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
for( j = 0; j < num_vars; ++j ) {
char* str = NULL;
if( j < num_cols )
Sql_GetData(handle, j, &str, NULL);
data = script_getdata(st, j+3);
name = reference_getname(data);
if( is_string_variable(name) )
setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
else
setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
}
}
if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
script_reportsrc(st);
}
// Free data
Sql_FreeResult(handle);
script_pushint(st, i);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(query_sql) {
#ifdef BETA_THREAD_TEST
if( st->state != RERUNLINE ) {
queryThread_add(st,false);
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
return 0;
#else
return buildin_query_sql_sub(st, mmysql_handle);
#endif
}
BUILDIN_FUNC(query_logsql) {
if( !log_config.sql_logs ) {// logmysql_handle == NULL
ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
script_pushint(st,-1);
return 1;
}
#ifdef BETA_THREAD_TEST
if( st->state != RERUNLINE ) {
queryThread_add(st,true);
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
return 0;
#else
return buildin_query_sql_sub(st, logmysql_handle);
#endif
}
//Allows escaping of a given string.
BUILDIN_FUNC(escape_sql)
{
const char *str;
char *esc_str;
size_t len;
str = script_getstr(st,2);
len = strlen(str);
esc_str = (char*)aMalloc(len*2+1);
Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
script_pushstr(st, esc_str);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(getd)
{
char varname[100];
const char *buffer;
int elem;
buffer = script_getstr(st, 2);
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
elem = 0;
// Push the 'pointer' so it's more flexible [Lance]
push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(callshop)
{
TBL_PC *sd = NULL;
struct npc_data *nd;
const char *shopname;
int flag = 0;
sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
return 0;
}
shopname = script_getstr(st, 2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
nd = npc_name2id(shopname);
if( !nd || nd->bl.type != BL_NPC || (nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP) )
{
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
script_pushint(st,0);
return 1;
}
if( nd->subtype == NPCTYPE_SHOP || nd->subtype == NPCTYPE_ITEMSHOP || nd->subtype == NPCTYPE_POINTSHOP )
{
// flag the user as using a valid script call for opening the shop (for floating NPCs)
sd->state.callshop = 1;
switch( flag )
{
case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
}
}
else
clif_cashshop_show(sd, nd);
sd->npc_shopid = nd->bl.id;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(npcshopitem)
{
const char* npcname = script_getstr(st, 2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
{ //Not found.
script_pushint(st,0);
return 0;
}
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
// generate new shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
for( n = 0, i = 3; n < amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(npcshopadditem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
{ //Not found.
script_pushint(st,0);
return 0;
}
// get the count of new entries
amount = (script_lastdata(st)-2)/2;
// append new items to existing shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(npcshopdelitem)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
unsigned short nameid;
int n, i;
int amount;
int size;
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
{ //Not found.
script_pushint(st,0);
return 0;
}
amount = script_lastdata(st)-2;
size = nd->u.shop.count;
// remove specified items from the shop item list
for( i = 3; i < 3 + amount; i++ )
{
nameid = script_getnum(st,i);
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
if( n < size )
{
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
size--;
}
}
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
nd->u.shop.count = size;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
//Sets a script to attach to a shop npc.
BUILDIN_FUNC(npcshopattach)
{
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int flag = 1;
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
{ //Not found.
script_pushint(st,0);
return 0;
}
if (flag)
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
else
nd->master_nd = NULL;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...
setitemscript(itemID,"{new item bonus script}",[n]);
Where n:
0 - script
1 - Equip script
2 - Unequip script
*------------------------------------------*/
BUILDIN_FUNC(setitemscript)
{
unsigned short item_id;
int n = 0;
const char *script;
struct item_data *i_data;
struct script_code **dstscript;
item_id = script_getnum(st,2);
script = script_getstr(st,3);
if( script_hasdata(st,4) )
n=script_getnum(st,4);
i_data = itemdb_exists(item_id);
if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
script_pushint(st,0);
return 0;
}
switch (n) {
case 2:
dstscript = &i_data->unequip_script;
break;
case 1:
dstscript = &i_data->equip_script;
break;
default:
dstscript = &i_data->script;
break;
}
if(*dstscript)
script_free_code(*dstscript);
*dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
script_pushint(st,1);
return SCRIPT_CMD_SUCCESS;
}
/*=======================================================
* Add or Update a mob drop temporarily [Akinari]
* Original Idea By: [Lupus]
*
* addmonsterdrop <mob_id or name>,<item_id>,<rate>;
*
* If given an item the mob already drops, the rate
* is updated to the new rate. Rate cannot exceed 10000
* Returns 1 if succeeded (added/updated a mob drop)
*-------------------------------------------------------*/
BUILDIN_FUNC(addmonsterdrop)
{
struct mob_db *mob;
struct script_data *data;
unsigned short item_id;
int rate;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if(data_isstring(data))
mob = mob_db(mobdb_searchname(script_getstr(st,2)));
else
mob = mob_db(script_getnum(st,2));
item_id=script_getnum(st,3);
rate=script_getnum(st,4);
if(!itemdb_exists(item_id)){
ShowError("addmonsterdrop: Nonexistant item %hu requested.\n", item_id );
return 1;
}
if(mob) { //We got a valid monster, check for available drop slot
unsigned char i, c = 0;
for(i = 0; i < MAX_MOB_DROP; i++) {
if(mob->dropitem[i].nameid) {
if(mob->dropitem[i].nameid == item_id) { //If it equals item_id we update that drop
c = i;
break;
}
continue;
}
if(!c) //Accept first available slot only
c = i;
}
if(c) { //Fill in the slot with the item and rate
mob->dropitem[c].nameid = item_id;
mob->dropitem[c].p = (rate > 10000)?10000:rate;
script_pushint(st,1);
} else //No place to put the new drop
script_pushint(st,0);
} else {
ShowWarning("addmonsterdrop: bad mob id given %d\n",script_getnum(st,2));
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*=======================================================
* Delete a mob drop temporarily [Akinari]
* Original Idea By: [Lupus]
*
* delmonsterdrop <mob_id or name>,<item_id>;
*
* Returns 1 if succeeded (deleted a mob drop)
*-------------------------------------------------------*/
BUILDIN_FUNC(delmonsterdrop)
{
struct mob_db *mob;
struct script_data *data;
unsigned short item_id;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if(data_isstring(data))
mob = mob_db(mobdb_searchname(script_getstr(st,2)));
else
mob = mob_db(script_getnum(st,2));
item_id=script_getnum(st,3);
if(!itemdb_exists(item_id)){
ShowError("delmonsterdrop: Nonexistant item %hu requested.\n", item_id );
return 1;
}
if(mob) { //We got a valid monster, check for item drop on monster
unsigned char i;
for(i = 0; i < MAX_MOB_DROP; i++) {
if(mob->dropitem[i].nameid == item_id) {
mob->dropitem[i].nameid = 0;
mob->dropitem[i].p = 0;
script_pushint(st,1);
return 0;
}
}
//No drop on that monster
script_pushint(st,0);
} else {
ShowWarning("delmonsterdrop: bad mob id given %d\n",script_getnum(st,2));
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns some values of a monster [Lupus]
* Name, Level, race, size, etc...
getmonsterinfo(monsterID,queryIndex);
*------------------------------------------*/
BUILDIN_FUNC(getmonsterinfo)
{
struct mob_db *mob;
int mob_id;
mob_id = script_getnum(st,2);
if (!mobdb_checkid(mob_id)) {
//ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
if ( !script_getnum(st,3) ) //requested a string
script_pushconststr(st,"null");
else
script_pushint(st,-1);
return 0;
}
mob = mob_db(mob_id);
switch ( script_getnum(st,3) ) {
case 0: script_pushstrcopy(st,mob->jname); break;
case 1: script_pushint(st,mob->lv); break;
case 2: script_pushint(st,mob->status.max_hp); break;
case 3: script_pushint(st,mob->base_exp); break;
case 4: script_pushint(st,mob->job_exp); break;
case 5: script_pushint(st,mob->status.rhw.atk); break;
case 6: script_pushint(st,mob->status.rhw.atk2); break;
case 7: script_pushint(st,mob->status.def); break;
case 8: script_pushint(st,mob->status.mdef); break;
case 9: script_pushint(st,mob->status.str); break;
case 10: script_pushint(st,mob->status.agi); break;
case 11: script_pushint(st,mob->status.vit); break;
case 12: script_pushint(st,mob->status.int_); break;
case 13: script_pushint(st,mob->status.dex); break;
case 14: script_pushint(st,mob->status.luk); break;
case 15: script_pushint(st,mob->status.rhw.range); break;
case 16: script_pushint(st,mob->range2); break;
case 17: script_pushint(st,mob->range3); break;
case 18: script_pushint(st,mob->status.size); break;
case 19: script_pushint(st,mob->status.race); break;
case 20: script_pushint(st,mob->status.def_ele); break;
case 21: script_pushint(st,mob->status.mode); break;
case 22: script_pushint(st,mob->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(checkvending) // check vending [Nab4]
{
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
if(sd)
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(checkchatting) // check chatting [Marka]
{
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
sd = map_nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
if(sd)
script_pushint(st,(sd->chatID != 0));
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(checkidle)
{
TBL_PC *sd = NULL;
if (script_hasdata(st, 2))
sd = map_nick2sd(script_getstr(st, 2));
else
sd = script_rid2sd(st);
if (sd)
script_pushint(st, DIFF_TICK(last_tick, sd->idletime));
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(searchitem)
{
struct script_data* data = script_getdata(st, 2);
const char *itemname = script_getstr(st,3);
struct item_data *items[MAX_SEARCH];
int count;
char* name;
int32 start;
int32 id;
int32 i;
TBL_PC* sd = NULL;
if ((items[0] = itemdb_exists(atoi(itemname))))
count = 1;
else {
count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
if (count > MAX_SEARCH) count = MAX_SEARCH;
}
if (!count) {
script_pushint(st, 0);
return 0;
}
if( !data_isreference(data) )
{
ShowError("script:searchitem: not a variable\n");
script_reportdata(data);
st->state = END;
return 1;// not a variable
}
id = reference_getid(data);
start = reference_getindex(data);
name = reference_getname(data);
if( not_array_variable(*name) )
{
ShowError("script:searchitem: illegal scope\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
if( not_server_variable(*name) )
{
sd = script_rid2sd(st);
if( sd == NULL )
return 0;// no player attached
}
if( is_string_variable(name) )
{// string array
ShowError("script:searchitem: not an integer array reference\n");
script_reportdata(data);
st->state = END;
return 1;// not supported
}
for( i = 0; i < count; ++start, ++i )
{// Set array
void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
}
script_pushint(st, count);
return SCRIPT_CMD_SUCCESS;
}
// [zBuffer] List of player cont commands --->
BUILDIN_FUNC(rid2name)
{
struct block_list *bl = NULL;
int rid = script_getnum(st,2);
if((bl = map_id2bl(rid)))
{
switch(bl->type) {
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
default:
ShowError("buildin_rid2name: BL type unknown.\n");
script_pushconststr(st,"");
break;
}
} else {
ShowError("buildin_rid2name: invalid RID\n");
script_pushconststr(st,"(null)");
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pcblockmove)
{
int id, flag;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
flag = script_getnum(st,3);
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
if(sd)
sd->state.blockedmove = flag > 0;
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pcfollow)
{
int id, targetid;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
targetid = script_getnum(st,3);
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
if(sd)
pc_follow(sd, targetid);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pcstopfollow)
{
int id;
TBL_PC *sd = NULL;
id = script_getnum(st,2);
if(id)
sd = map_id2sd(id);
else
sd = script_rid2sd(st);
if(sd)
pc_stop_following(sd);
return SCRIPT_CMD_SUCCESS;
}
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
/// Makes the unit walk to target position or map
/// Returns if it was successfull
///
/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
/// unitwalk(<unit_id>,<target_id>) -> <bool>
BUILDIN_FUNC(unitwalk)
{
struct block_list* bl;
bl = map_id2bl(script_getnum(st,2));
if( bl == NULL )
script_pushint(st, 0);
else if( script_hasdata(st,4) ) {
int x = script_getnum(st,3);
int y = script_getnum(st,4);
if( script_pushint(st, unit_can_reach_pos(bl,x,y,0)) )
add_timer(gettick()+50, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); // Need timer to avoid mismatches
} else {
struct block_list* tbl = map_id2bl(script_getnum(st,3));
if( tbl == NULL ) {
ShowError("script:unitwalk: bad target destination\n");
script_pushint(st, 0);
return 1;
}
else if (script_pushint(st, unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, 0, NULL, NULL)))
add_timer(gettick()+50, unit_delay_walktobl_timer, bl->id, tbl->id); // Need timer to avoid mismatches
}
return SCRIPT_CMD_SUCCESS;
}
/// Kills the unit
///
/// unitkill <unit_id>;
BUILDIN_FUNC(unitkill)
{
struct block_list* bl = map_id2bl(script_getnum(st,2));
if( bl != NULL )
status_kill(bl);
return SCRIPT_CMD_SUCCESS;
}
/// Warps the unit to the target position in the target map
/// Returns if it was successfull
///
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
BUILDIN_FUNC(unitwarp)
{
int unit_id;
int map_idx;
short x;
short y;
struct block_list* bl;
const char *mapname;
unit_id = script_getnum(st,2);
mapname = script_getstr(st, 3);
x = (short)script_getnum(st,4);
y = (short)script_getnum(st,5);
if (!unit_id) //Warp the script's runner
bl = map_id2bl(st->rid);
else
bl = map_id2bl(unit_id);
if( strcmp(mapname,"this") == 0 )
map_idx = bl?bl->m:-1;
else
map_idx = map_mapname2mapid(mapname);
if( map_idx >= 0 && bl != NULL )
script_pushint(st, unit_warp(bl,map_idx,x,y,CLR_OUTSIGHT));
else
script_pushint(st, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit attack the target.
/// If the unit is a player and <action type> is not 0, it does a continuous
/// attack instead of a single attack.
/// Returns if the request was successful.
///
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
BUILDIN_FUNC(unitattack)
{
struct block_list* unit_bl;
struct block_list* target_bl = NULL;
struct script_data* data;
int actiontype = 0;
// get unit
unit_bl = map_id2bl(script_getnum(st,2));
if( unit_bl == NULL ) {
script_pushint(st, 0);
return 0;
}
data = script_getdata(st, 3);
get_val(st, data);
if( data_isstring(data) )
{
TBL_PC* sd = map_nick2sd(conv_str(st, data));
if( sd != NULL )
target_bl = &sd->bl;
} else
target_bl = map_id2bl(conv_num(st, data));
// request the attack
if( target_bl == NULL )
{
script_pushint(st, 0);
return 0;
}
// get actiontype
if( script_hasdata(st,4) )
actiontype = script_getnum(st,4);
switch( unit_bl->type )
{
case BL_PC:
clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
script_pushint(st, 1);
return 0;
case BL_MOB:
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
break;
case BL_PET:
((TBL_PET *)unit_bl)->target_id = target_bl->id;
break;
default:
ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
script_pushint(st, 0);
return 1;
}
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit stop attacking and moving
///
/// unitstop <unit_id>;
BUILDIN_FUNC(unitstop)
{
int unit_id;
struct block_list* bl;
unit_id = script_getnum(st,2);
bl = map_id2bl(unit_id);
if( bl != NULL )
{
unit_stop_attack(bl);
unit_stop_walking(bl,4);
if( bl->type == BL_MOB )
((TBL_MOB*)bl)->target_id = 0;
}
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit say the message
///
/// unittalk <unit_id>,"<message>";
BUILDIN_FUNC(unittalk)
{
int unit_id;
const char* message;
struct block_list* bl;
unit_id = script_getnum(st,2);
message = script_getstr(st, 3);
bl = map_id2bl(unit_id);
if( bl != NULL )
{
struct StringBuf sbuf;
StringBuf_Init(&sbuf);
StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
clif_disp_overhead(bl, StringBuf_Value(&sbuf));
StringBuf_Destroy(&sbuf);
}
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit do an emotion
///
/// unitemote <unit_id>,<emotion>;
///
/// @see e_* in const.txt
BUILDIN_FUNC(unitemote)
{
int unit_id;
int emotion;
struct block_list* bl;
unit_id = script_getnum(st,2);
emotion = script_getnum(st,3);
bl = map_id2bl(unit_id);
if( bl != NULL )
clif_emotion(bl, emotion);
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit cast the skill on the target or self if no target is specified
///
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
BUILDIN_FUNC(unitskilluseid)
{
int unit_id;
uint16 skill_id;
uint16 skill_lv;
int target_id;
struct block_list* bl;
struct script_data *data;
unit_id = script_getnum(st,2);
data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
bl = map_id2bl(unit_id);
if( bl != NULL )
unit_skilluse_id(bl, target_id, skill_id, skill_lv);
return SCRIPT_CMD_SUCCESS;
}
/// Makes the unit cast the skill on the target position.
///
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
BUILDIN_FUNC(unitskillusepos)
{
int unit_id;
uint16 skill_id;
uint16 skill_lv;
int skill_x;
int skill_y;
struct block_list* bl;
struct script_data *data;
unit_id = script_getnum(st,2);
data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
bl = map_id2bl(unit_id);
if( bl != NULL )
unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
return SCRIPT_CMD_SUCCESS;
}
// <--- [zBuffer] List of mob control commands
/// Pauses the execution of the script, detaching the player
///
/// sleep <mili seconds>;
BUILDIN_FUNC(sleep)
{
int ticks;
ticks = script_getnum(st,2);
// detach the player
script_detach_rid(st);
if( ticks <= 0 )
{// do nothing
}
else if( st->sleep.tick == 0 )
{// sleep for the target amount of time
st->state = RERUNLINE;
st->sleep.tick = ticks;
}
else
{// sleep time is over
st->state = RUN;
st->sleep.tick = 0;
}
return SCRIPT_CMD_SUCCESS;
}
/// Pauses the execution of the script, keeping the player attached
/// Returns if a player is still attached
///
/// sleep2(<mili secconds>) -> <bool>
BUILDIN_FUNC(sleep2)
{
int ticks;
ticks = script_getnum(st,2);
if( ticks <= 0 )
{// do nothing
script_pushint(st, (map_id2sd(st->rid)!=NULL));
}
else if( !st->sleep.tick )
{// sleep for the target amount of time
st->state = RERUNLINE;
st->sleep.tick = ticks;
}
else
{// sleep time is over
st->state = RUN;
st->sleep.tick = 0;
script_pushint(st, (map_id2sd(st->rid)!=NULL));
}
return SCRIPT_CMD_SUCCESS;
}
/// Awakes all the sleep timers of the target npc
///
/// awake "<npc name>";
BUILDIN_FUNC(awake)
{
struct npc_data* nd;
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
nd = npc_name2id(script_getstr(st, 2));
if( nd == NULL ) {
ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
return 1;
}
while( node )
{
if( (int)__64BPRTSIZE(node->key) == nd->bl.id )
{// sleep timer for the npc
struct script_state* tst = (struct script_state*)node->data;
TBL_PC* sd = map_id2sd(tst->rid);
if( tst->sleep.timer == INVALID_TIMER )
{// already awake ???
node = node->next;
continue;
}
if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
{// char not online anymore / another char of the same account is online - Cancel execution
tst->state = END;
tst->rid = 0;
}
delete_timer(tst->sleep.timer, run_script_timer);
node = script_erase_sleepdb(node);
tst->sleep.timer = INVALID_TIMER;
if(tst->state != RERUNLINE)
tst->sleep.tick = 0;
run_script_main(tst);
}
else
{
node = node->next;
}
}
return SCRIPT_CMD_SUCCESS;
}
/// Returns a reference to a variable of the target NPC.
/// Returns 0 if an error occurs.
///
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
BUILDIN_FUNC(getvariableofnpc)
{
struct script_data* data;
const char* name;
struct npc_data* nd;
data = script_getdata(st,2);
if( !data_isreference(data) )
{// Not a reference (aka varaible name)
ShowError("script:getvariableofnpc: not a variable\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;
}
name = reference_getname(data);
if( *name != '.' || name[1] == '@' )
{// not a npc variable
ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
script_reportdata(data);
script_pushnil(st);
st->state = END;
return 1;
}
nd = npc_name2id(script_getstr(st,3));
if( nd == NULL || nd->subtype != NPCTYPE_SCRIPT || nd->u.scr.script == NULL )
{// NPC not found or has no script
ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
script_pushnil(st);
st->state = END;
return 1;
}
push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
return SCRIPT_CMD_SUCCESS;
}
/// Opens a warp portal.
/// Has no "portal opening" effect/sound, it opens the portal immediately.
///
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
///
/// @author blackhole89
BUILDIN_FUNC(warpportal)
{
int spx;
int spy;
unsigned short mapindex;
int tpx;
int tpy;
struct skill_unit_group* group;
struct block_list* bl;
bl = map_id2bl(st->oid);
if( bl == NULL ) {
ShowError("buildin_warpportal: NPC is needed\n");
return SCRIPT_CMD_FAILURE;
}
spx = script_getnum(st,2);
spy = script_getnum(st,3);
mapindex = mapindex_name2id(script_getstr(st, 4));
tpx = script_getnum(st,5);
tpy = script_getnum(st,6);
if( mapindex == 0 ) {
ShowError("buildin_warpportal: Target map not found %s.\n", script_getstr(st, 4));
return SCRIPT_CMD_FAILURE;
}
group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
if( group == NULL )
return SCRIPT_CMD_FAILURE;// failed
group->val1 = (group->val1<<16)|(short)0;
group->val2 = (tpx<<16) | tpy;
group->val3 = mapindex;
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(openmail)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
mail_openmail(sd);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(openauction)
{
TBL_PC* sd;
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
if( !battle_config.feature_auction ) {
clif_colormes(sd, color_table[COLOR_RED], msg_txt(sd, 517));
return 0;
}
clif_Auction_openwindow(sd);
return SCRIPT_CMD_SUCCESS;
}
/// Retrieves the value of the specified flag of the specified cell.
///
/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
///
/// @see cell_chk* constants in const.txt for the types
BUILDIN_FUNC(checkcell)
{
int16 m = map_mapname2mapid(script_getstr(st,2));
int16 x = script_getnum(st,3);
int16 y = script_getnum(st,4);
cell_chk type = (cell_chk)script_getnum(st,5);
script_pushint(st, map_getcell(m, x, y, type));
return SCRIPT_CMD_SUCCESS;
}
/// Modifies flags of cells in the specified area.
///
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
///
/// @see cell_* constants in const.txt for the types
BUILDIN_FUNC(setcell)
{
int16 m = map_mapname2mapid(script_getstr(st,2));
int16 x1 = script_getnum(st,3);
int16 y1 = script_getnum(st,4);
int16 x2 = script_getnum(st,5);
int16 y2 = script_getnum(st,6);
cell_t type = (cell_t)script_getnum(st,7);
bool flag = (bool)script_getnum(st,8);
int x,y;
if( x1 > x2 ) swap(x1,x2);
if( y1 > y2 ) swap(y1,y2);
for( y = y1; y <= y2; ++y )
for( x = x1; x <= x2; ++x )
map_setcell(m, x, y, type, flag);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Mercenary Commands
*------------------------------------------*/
BUILDIN_FUNC(mercenary_create)
{
struct map_session_data *sd;
int class_, contract_time;
if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
return 0;
class_ = script_getnum(st,2);
if( !mercenary_class(class_) )
return 0;
contract_time = script_getnum(st,3);
mercenary_create(sd, class_, contract_time);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_heal)
{
struct map_session_data *sd = script_rid2sd(st);
int hp, sp;
if( sd == NULL || sd->md == NULL )
return 0;
hp = script_getnum(st,2);
sp = script_getnum(st,3);
status_heal(&sd->md->bl, hp, sp, 0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_sc_start)
{
struct map_session_data *sd = script_rid2sd(st);
enum sc_type type;
int tick, val1;
if( sd == NULL || sd->md == NULL )
return 0;
type = (sc_type)script_getnum(st,2);
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
status_change_start(NULL, &sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_get_calls)
{
struct map_session_data *sd = script_rid2sd(st);
int guild;
if( sd == NULL )
return 0;
guild = script_getnum(st,2);
switch( guild )
{
case ARCH_MERC_GUILD:
script_pushint(st,sd->status.arch_calls);
break;
case SPEAR_MERC_GUILD:
script_pushint(st,sd->status.spear_calls);
break;
case SWORD_MERC_GUILD:
script_pushint(st,sd->status.sword_calls);
break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_set_calls)
{
struct map_session_data *sd = script_rid2sd(st);
int guild, value, *calls;
if( sd == NULL )
return 0;
guild = script_getnum(st,2);
value = script_getnum(st,3);
switch( guild )
{
case ARCH_MERC_GUILD:
calls = &sd->status.arch_calls;
break;
case SPEAR_MERC_GUILD:
calls = &sd->status.spear_calls;
break;
case SWORD_MERC_GUILD:
calls = &sd->status.sword_calls;
break;
default:
return 0; // Invalid Guild
}
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_get_faith)
{
struct map_session_data *sd = script_rid2sd(st);
int guild;
if( sd == NULL )
return 0;
guild = script_getnum(st,2);
switch( guild )
{
case ARCH_MERC_GUILD:
script_pushint(st,sd->status.arch_faith);
break;
case SPEAR_MERC_GUILD:
script_pushint(st,sd->status.spear_faith);
break;
case SWORD_MERC_GUILD:
script_pushint(st,sd->status.sword_faith);
break;
default:
script_pushint(st,0);
break;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(mercenary_set_faith)
{
struct map_session_data *sd = script_rid2sd(st);
int guild, value, *calls;
if( sd == NULL )
return 0;
guild = script_getnum(st,2);
value = script_getnum(st,3);
switch( guild )
{
case ARCH_MERC_GUILD:
calls = &sd->status.arch_faith;
break;
case SPEAR_MERC_GUILD:
calls = &sd->status.spear_faith;
break;
case SWORD_MERC_GUILD:
calls = &sd->status.sword_faith;
break;
default:
return 0; // Invalid Guild
}
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
if( mercenary_get_guild(sd->md) == guild )
clif_mercenary_updatestatus(sd,SP_MERCFAITH);
return SCRIPT_CMD_SUCCESS;
}
/*------------------------------------------
* Book Reading
*------------------------------------------*/
BUILDIN_FUNC(readbook)
{
struct map_session_data *sd;
int book_id, page;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
book_id = script_getnum(st,2);
page = script_getnum(st,3);
clif_readbook(sd->fd, book_id, page);
return SCRIPT_CMD_SUCCESS;
}
/******************
Questlog script commands
*******************/
BUILDIN_FUNC(questinfo)
{
TBL_NPC* nd = map_id2nd(st->oid);
int quest_id, icon;
struct questinfo qi;
if( nd == NULL || nd->bl.m == -1 )
return true;
quest_id = script_getnum(st, 2);
icon = script_getnum(st, 3);
#if PACKETVER >= 20120410
if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
icon = 9999; // Default to nothing if icon id is invalid.
#else
if(icon < 0 || icon > 7)
icon = 0;
else
icon = icon + 1;
#endif
qi.quest_id = quest_id;
qi.icon = (unsigned char)icon;
qi.nd = nd;
if( script_hasdata(st, 4) ) {
int color = script_getnum(st, 4);
if( color < 0 || color > 3 ) {
ShowWarning("buildin_questinfo: invalid color '%d', changing to 0\n",color);
script_reportfunc(st);
color = 0;
}
qi.color = (unsigned char)color;
}
qi.hasJob = false;
if(script_hasdata(st, 5)) {
int job = script_getnum(st, 5);
if (!pcdb_checkid(job))
ShowError("buildin_questinfo: Nonexistant Job Class.\n");
else {
qi.hasJob = true;
qi.job = (unsigned short)job;
}
}
map_add_questinfo(nd->bl.m,&qi);
return true;
}
BUILDIN_FUNC(setquest)
{
struct map_session_data *sd = script_rid2sd(st);
unsigned short i;
int quest_id;
nullpo_retr(1, sd);
quest_id = script_getnum(st, 2);
quest_add(sd, quest_id);
// If questinfo is set, remove quest bubble once quest is set.
for(i = 0; i < map[sd->bl.m].qi_count; i++) {
struct questinfo *qi = &map[sd->bl.m].qi_data[i];
if( qi->quest_id == quest_id ) {
#if PACKETVER >= 20120410
clif_quest_show_event(sd, &qi->nd->bl, 9999, 0);
#else
clif_quest_show_event(sd, &qi->nd->bl, 0, 0);
#endif
}
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(erasequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
quest_delete(sd, script_getnum(st, 2));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(completequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(changequest)
{
struct map_session_data *sd = script_rid2sd(st);
nullpo_ret(sd);
quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(checkquest)
{
struct map_session_data *sd = script_rid2sd(st);
enum quest_check_type type = HAVEQUEST;
nullpo_ret(sd);
if( script_hasdata(st, 3) )
type = (enum quest_check_type)script_getnum(st, 3);
script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(isbegin_quest)
{
struct map_session_data *sd = script_rid2sd(st);
int i;
nullpo_ret(sd);
i = quest_check(sd, script_getnum(st, 2), (enum quest_check_type) HAVEQUEST);
script_pushint(st, i + (i < 1));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(showevent)
{
TBL_PC *sd = script_rid2sd(st);
struct npc_data *nd = map_id2nd(st->oid);
int icon, color = 0;
if( sd == NULL || nd == NULL )
return 0;
icon = script_getnum(st, 2);
if( script_hasdata(st, 3) ) {
color = script_getnum(st, 3);
if( color < 0 || color > 3 ) {
ShowWarning("buildin_showevent: invalid color '%d', changing to 0\n",color);
script_reportfunc(st);
color = 0;
}
}
#if PACKETVER >= 20120410
if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
icon = 9999; // Default to nothing if icon id is invalid.
#else
if(icon < 0 || icon > 7)
icon = 0;
else
icon = icon + 1;
#endif
clif_quest_show_event(sd, &nd->bl, icon, color);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* BattleGround System
*------------------------------------------*/
BUILDIN_FUNC(waitingroom2bg)
{
struct npc_data *nd;
struct chat_data *cd;
const char *map_name, *ev = "", *dev = "";
int x, y, mapindex = 0, bg_id, n;
unsigned char i;
if( script_hasdata(st,7) )
nd = npc_name2id(script_getstr(st,7));
else
nd = (struct npc_data *)map_id2bl(st->oid);
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
{
script_pushint(st,0);
return 0;
}
map_name = script_getstr(st,2);
if( strcmp(map_name,"-") != 0 )
{
mapindex = mapindex_name2id(map_name);
if( mapindex == 0 )
{ // Invalid Map
script_pushint(st,0);
return 0;
}
}
x = script_getnum(st,3);
y = script_getnum(st,4);
ev = script_getstr(st,5); // Logout Event
dev = script_getstr(st,6); // Die Event
if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
{ // Creation failed
script_pushint(st,0);
return 0;
}
n = cd->users;
for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
{
struct map_session_data *sd;
if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) )
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id);
else
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
}
mapreg_setreg(add_str("$@arenamembersnum"), i);
script_pushint(st,bg_id);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(waitingroom2bg_single)
{
const char* map_name;
struct npc_data *nd;
struct chat_data *cd;
struct map_session_data *sd;
int x, y, mapindex, bg_id;
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (mapindex = mapindex_name2id(map_name)) == 0 )
return 0; // Invalid Map
x = script_getnum(st,4);
y = script_getnum(st,5);
nd = npc_name2id(script_getstr(st,6));
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
return 0;
if( (sd = cd->usersd[0]) == NULL )
return 0;
if( bg_team_join(bg_id, sd) )
{
pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
script_pushint(st,1);
}
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_team_setxy)
{
struct battleground_data *bg;
int bg_id;
bg_id = script_getnum(st,2);
if( (bg = bg_team_search(bg_id)) == NULL )
return 0;
bg->x = script_getnum(st,3);
bg->y = script_getnum(st,4);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_warp)
{
int x, y, mapindex, bg_id;
const char* map_name;
bg_id = script_getnum(st,2);
map_name = script_getstr(st,3);
if( (mapindex = mapindex_name2id(map_name)) == 0 )
return 0; // Invalid Map
x = script_getnum(st,4);
y = script_getnum(st,5);
bg_team_warp(bg_id, mapindex, x, y);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_monster)
{
int class_ = 0, x = 0, y = 0, bg_id = 0;
const char *str,*mapname, *evt="";
bg_id = script_getnum(st,2);
mapname = script_getstr(st,3);
x = script_getnum(st,4);
y = script_getnum(st,5);
str = script_getstr(st,6);
class_ = script_getnum(st,7);
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
check_event(st, evt);
script_pushint(st, mob_spawn_bg(mapname,x,y,str,class_,evt,bg_id));
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_monster_set_team)
{
struct mob_data *md;
struct block_list *mbl;
int id = script_getnum(st,2),
bg_id = script_getnum(st,3);
if( id == 0 || (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
return 0;
md = (TBL_MOB *)mbl;
md->bg_id = bg_id;
mob_stop_attack(md);
mob_stop_walking(md, 0);
md->target_id = md->attacked_id = 0;
clif_charnameack(0, &md->bl);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_leave)
{
struct map_session_data *sd = script_rid2sd(st);
if( sd == NULL || !sd->bg_id )
return 0;
bg_team_leave(sd,0);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_destroy)
{
int bg_id = script_getnum(st,2);
bg_team_delete(bg_id);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_getareausers)
{
const char *str;
int16 m, x0, y0, x1, y1;
int bg_id;
int i = 0, c = 0;
struct battleground_data *bg = NULL;
bg_id = script_getnum(st,2);
str = script_getstr(st,3);
if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
{
script_pushint(st,0);
return 0;
}
x0 = script_getnum(st,4);
y0 = script_getnum(st,5);
x1 = script_getnum(st,6);
y1 = script_getnum(st,7);
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
struct map_session_data *sd;
if( (sd = bg->members[i].sd) == NULL )
continue;
if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
continue;
c++;
}
script_pushint(st,c);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_updatescore)
{
const char *str;
int16 m;
str = script_getstr(st,2);
if( (m = map_mapname2mapid(str)) < 0 )
return 0;
map[m].bgscore_lion = script_getnum(st,3);
map[m].bgscore_eagle = script_getnum(st,4);
clif_bg_updatescore(m);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(bg_get_data)
{
struct battleground_data *bg;
int bg_id = script_getnum(st,2),
type = script_getnum(st,3);
if( (bg = bg_team_search(bg_id)) == NULL )
{
script_pushint(st,0);
return 0;
}
switch( type )
{
case 0: script_pushint(st, bg->count); break;
default:
ShowError("script:bg_get_data: unknown data identifier %d\n", type);
break;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Instancing System
*------------------------------------------*/
//Returns an Instance ID
//Checks NPC first, then if player is attached we check party
int script_instancegetid(struct script_state* st)
{
short instance_id = 0;
struct npc_data *nd;
if( (nd = map_id2nd(st->oid)) && nd->instance_id > 0 )
instance_id = nd->instance_id;
else {
struct map_session_data *sd;
struct party_data *p;
if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
}
return instance_id;
}
/*==========================================
* Creates the instance
* Returns Instance ID if created successfully
*------------------------------------------*/
BUILDIN_FUNC(instance_create)
{
struct map_session_data *sd;
if((sd = script_rid2sd(st)) == NULL)
return -1;
script_pushint(st,instance_create(sd->status.party_id, script_getstr(st, 2)));
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Destroys an instance (unofficial)
* Officially instances are only destroyed by timeout
*
* instance_destroy {<instance_id>};
*------------------------------------------*/
BUILDIN_FUNC(instance_destroy)
{
short instance_id;
if( script_hasdata(st,2) )
instance_id = script_getnum(st,2);
else
instance_id = script_instancegetid(st);
if( instance_id <= 0 || instance_id >= MAX_MAP_PER_SERVER ) {
ShowError("script:instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
return 0;
}
instance_destroy(instance_id);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warps player to instance
* Results:
* 0: Success
* 1: Character not in party
* 2: Party doesn't have instance
* 3: Other errors (instance not in DB, instance doesn't match with party, etc.)
*------------------------------------------*/
BUILDIN_FUNC(instance_enter)
{
struct map_session_data *sd;
if((sd = script_rid2sd(st)) != NULL){
if (script_hasdata(st,3) && script_hasdata(st,4))
script_pushint(st,instance_enter_position(sd,script_getstr(st, 2),script_getnum(st, 3),script_getnum(st, 4)));
else
script_pushint(st,instance_enter(sd,script_getstr(st, 2)));
}
else
return 1;
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns the name of a duplicated NPC
*
* instance_npcname <npc_name>{,<instance_id>};
* <npc_name> is the full name of an NPC.
*------------------------------------------*/
BUILDIN_FUNC(instance_npcname)
{
const char *str;
short instance_id = 0;
struct npc_data *nd;
str = script_getstr(st,2);
if( script_hasdata(st,3) )
instance_id = script_getnum(st,3);
else
instance_id = script_instancegetid(st);
if( instance_id && (nd = npc_name2id(str)) != NULL ) {
static char npcname[NAME_LENGTH];
snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
script_pushconststr(st,npcname);
} else {
ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
st->state = END;
return 1;
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns the name of a duplicated map
*
* instance_mapname <map_name>{,<instance_id>};
*------------------------------------------*/
BUILDIN_FUNC(instance_mapname)
{
const char *str;
int16 m;
short instance_id = 0;
str = script_getstr(st,2);
if( script_hasdata(st,3) )
instance_id = script_getnum(st,3);
else
instance_id = script_instancegetid(st);
// Check that instance mapname is a valid map
if(!instance_id || (m = instance_mapname2mapid(str,instance_id)) < 0)
script_pushconststr(st, "");
else
script_pushconststr(st, map[m].name);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Returns an Instance ID
*------------------------------------------*/
BUILDIN_FUNC(instance_id)
{
short instance_id;
instance_id = script_instancegetid(st);
if(!instance_id) {
//ShowError("script:instance_id: No instance attached to NPC or player");
script_pushint(st, 0);
return 1;
}
script_pushint(st, instance_id);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Warps all players inside an instance
*
* instance_warpall <map_name>,<x>,<y>{,<instance_id>};
*------------------------------------------*/
BUILDIN_FUNC(instance_warpall)
{
struct party_data *p;
int16 m, i;
short instance_id;
const char *mapn;
int x, y;
mapn = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
if( script_hasdata(st,5) )
instance_id = script_getnum(st,5);
else
instance_id = script_instancegetid(st);
if( !instance_id || (m = map_mapname2mapid(mapn)) < 0 || (m = instance_mapname2mapid(map[m].name,instance_id)) < 0)
return 0;
if( !(p = party_search(instance_data[instance_id].party_id)) )
return 0;
for( i = 0; i < MAX_PARTY; i++ ) {
struct map_session_data *pl_sd;
if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == instance_id ) pc_setpos(pl_sd,map_id2index(m),x,y,CLR_TELEPORT);
}
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Broadcasts to all maps inside an instance
*
* instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
* Using -1 for <instance id> will auto-detect the id.
*------------------------------------------*/
BUILDIN_FUNC(instance_announce) {
int instance_id = script_getnum(st,2);
const char *mes = script_getstr(st,3);
int flag = script_getnum(st,4);
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int i;
if( instance_id == -1 ) {
instance_id = script_instancegetid(st);
}
if( !instance_id && &instance_data[instance_id] != NULL)
return true;
for( i = 0; i < instance_data[instance_id].cnt_map; i++ )
map_foreachinmap(buildin_announce_sub, instance_data[instance_id].map[i].m, BL_PC,
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* instance_check_party [malufett]
* Values:
* party_id : Party ID of the invoking character. [Required Parameter]
* amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
* min : Minimum Level needed to join the Instance. [Optional Parameter]
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
* Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
* Example 2: instance_check_party (getcharid(1),1,1,99);
*------------------------------------------*/
BUILDIN_FUNC(instance_check_party)
{
int amount, min, max, i, party_id, c = 0;
struct party_data *p = NULL;
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
if( min < 1 || min > MAX_LEVEL) {
ShowError("script:check_party: Invalid min level, %d\n", min);
return 1;
} else if( max < 1 || max > MAX_LEVEL) {
ShowError("script:check_party: Invalid max level, %d\n", max);
return 1;
}
if( script_hasdata(st,2) )
party_id = script_getnum(st,2);
else return 0;
if( !(p = party_search(party_id)) ) {
script_pushint(st, 0); // Returns false if party does not exist.
return 0;
}
for( i = 0; i < MAX_PARTY; i++ ) {
struct map_session_data *pl_sd;
if( (pl_sd = p->data[i].sd) )
if(map_id2bl(pl_sd->bl.id)) {
if(pl_sd->status.base_level < min) {
script_pushint(st, 0);
return 0;
} else if(pl_sd->status.base_level > max) {
script_pushint(st, 0);
return 0;
}
c++;
}
}
if(c < amount)
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
else
script_pushint(st, 1);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Custom Fonts
*------------------------------------------*/
BUILDIN_FUNC(setfont)
{
struct map_session_data *sd = script_rid2sd(st);
int font = script_getnum(st,2);
if( sd == NULL )
return 0;
if( sd->status.font != font )
sd->status.font = font;
else
sd->status.font = 0;
clif_font(sd);
return SCRIPT_CMD_SUCCESS;
}
static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
{
TBL_MOB* md = (TBL_MOB*)bl;
struct block_list *tbl;
int mobid = va_arg(ap,int);
uint16 skill_id = va_arg(ap,int);
uint16 skill_lv = va_arg(ap,int);
int casttime = va_arg(ap,int);
int cancel = va_arg(ap,int);
int emotion = va_arg(ap,int);
int target = va_arg(ap,int);
if( md->mob_id != mobid )
return 0;
// 0:self, 1:target, 2:master, default:random
switch( target ) {
case 0: tbl = map_id2bl(md->bl.id); break;
case 1: tbl = map_id2bl(md->target_id); break;
case 2: tbl = map_id2bl(md->master_id); break;
default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skill_id, skill_lv)); break;
}
if( !tbl )
return 0;
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
unit_skillcastcancel(bl,0);
if( skill_get_casttype(skill_id) == CAST_GROUND )
unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
else
unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
clif_emotion(&md->bl, emotion);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
*------------------------------------------*/
BUILDIN_FUNC(areamobuseskill)
{
struct block_list center;
struct script_data *data;
int16 m;
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) {
ShowError("areamobuseskill: invalid map name.\n");
return 0;
}
center.m = m;
center.x = script_getnum(st,3);
center.y = script_getnum(st,4);
range = script_getnum(st,5);
mobid = script_getnum(st,6);
data = script_getdata(st, 7);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
skill_lv = battle_config.mob_max_skilllvl;
casttime = script_getnum(st,9);
cancel = script_getnum(st,10);
emotion = script_getnum(st,11);
target = script_getnum(st,12);
map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(progressbar)
{
struct map_session_data * sd = script_rid2sd(st);
const char * color;
unsigned int second;
if( !st || !sd )
return 0;
st->state = STOP;
color = script_getstr(st,2);
second = script_getnum(st,3);
sd->progressbar.npc_id = st->oid;
sd->progressbar.timeout = gettick() + second*1000;
clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(pushpc)
{
uint8 dir;
int cells, dx, dy;
struct map_session_data* sd;
if((sd = script_rid2sd(st))==NULL)
{
return 0;
}
dir = script_getnum(st,2);
cells = script_getnum(st,3);
if(dir>7)
{
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
script_reportsrc(st);
dir%= 8; // trim spin-over
}
if(!cells)
{// zero distance
return 0;
}
else if(cells<0)
{// pushing backwards
dir = (dir+4)%8; // turn around
cells = -cells;
}
dx = dirx[dir];
dy = diry[dir];
unit_blown(&sd->bl, dx, dy, cells, 0);
return SCRIPT_CMD_SUCCESS;
}
/// Invokes buying store preparation window
/// buyingstore <slots>;
BUILDIN_FUNC(buyingstore)
{
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
if( npc_isnear(&sd->bl) ) {
char output[150];
sprintf(output, msg_txt(sd,662), battle_config.min_npc_vendchat_distance);
clif_displaymessage(sd->fd, output);
return 0;
}
buyingstore_setup(sd, script_getnum(st,2));
return SCRIPT_CMD_SUCCESS;
}
/// Invokes search store info window
/// searchstores <uses>,<effect>;
BUILDIN_FUNC(searchstores)
{
unsigned short effect;
unsigned int uses;
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
uses = script_getnum(st,2);
effect = script_getnum(st,3);
if( !uses )
{
ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
return 1;
}
if( effect > 1 )
{
ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
return 1;
}
searchstore_open(sd, uses, effect);
return SCRIPT_CMD_SUCCESS;
}
/// Displays a number as large digital clock.
/// showdigit <value>[,<type>];
BUILDIN_FUNC(showdigit)
{
unsigned int type = 0;
int value;
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
value = script_getnum(st,2);
if( script_hasdata(st,3) )
{
type = script_getnum(st,3);
if( type > 3 )
{
ShowError("buildin_showdigit: Invalid type %u.\n", type);
return 1;
}
}
clif_showdigit(sd, (unsigned char)type, value);
return SCRIPT_CMD_SUCCESS;
}
/**
* Rune Knight
**/
BUILDIN_FUNC(makerune) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
sd->itemid = script_getnum(st,2);
return SCRIPT_CMD_SUCCESS;
}
/**
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
**/
BUILDIN_FUNC(checkdragon) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( pc_isridingdragon(sd) )
script_pushint(st,1);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/**
* setdragon({optional Color}) returns 1 on success or 0 otherwise
* - Toggles the dragon on a RK if he can mount;
* @param Color - when not provided uses the green dragon;
* - 1 : Green Dragon
* - 2 : Brown Dragon
* - 3 : Gray Dragon
* - 4 : Blue Dragon
* - 5 : Red Dragon
**/
BUILDIN_FUNC(setdragon) {
TBL_PC* sd;
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
script_pushint(st,1);
} else {//Not mounted; Mount now.
unsigned int option = OPTION_DRAGON1;
if( color ) {
option = ( color == 1 ? OPTION_DRAGON1 :
color == 2 ? OPTION_DRAGON2 :
color == 3 ? OPTION_DRAGON3 :
color == 4 ? OPTION_DRAGON4 :
color == 5 ? OPTION_DRAGON5 : 0);
if( !option ) {
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
option = OPTION_DRAGON1;
}
}
pc_setoption(sd, sd->sc.option|option);
script_pushint(st,1);
}
return SCRIPT_CMD_SUCCESS;
}
/**
* ismounting() returns 1 if mounting a new mount or 0 otherwise
**/
BUILDIN_FUNC(ismounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( &sd->sc && sd->sc.data[SC_ALL_RIDING] )
script_pushint(st,1);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/**
* setmounting() returns 1 on success or 0 otherwise
* - Toggles new mounts on a player when he can mount
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
* - Will unmount the player is he is already mounting
**/
BUILDIN_FUNC(setmounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( &sd->sc && sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) {
clif_msgtable(sd->fd, NEED_REINS_OF_MOUNT);
script_pushint(st,0); //can't mount with one of these
} else {
if( &sd->sc && sd->sc.data[SC_ALL_RIDING] )
status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER); //release mount
else
sc_start(NULL, &sd->bl, SC_ALL_RIDING, 10000, 1, INVALID_TIMER); //mount
script_pushint(st,1);//in both cases, return 1.
}
return SCRIPT_CMD_SUCCESS;
}
/**
* Retrieves quantity of arguments provided to callfunc/callsub.
* getargcount() -> amount of arguments received in a function
**/
BUILDIN_FUNC(getargcount) {
struct script_retinfo* ri;
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
ShowError("script:getargcount: used out of function or callsub label!\n");
st->state = END;
return 1;
}
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
script_pushint(st, ri->nargs);
return SCRIPT_CMD_SUCCESS;
}
/**
* getcharip(<account ID>/<character ID>/<character name>)
**/
BUILDIN_FUNC(getcharip)
{
struct map_session_data* sd = NULL;
/* check if a character name is specified */
if( script_hasdata(st, 2) )
{
struct script_data *data;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if (data_isstring(data))
sd = map_nick2sd(script_getstr(st, 2));
else if (data_isint(data) || script_getnum(st, 2))
{
int id = 0;
id = script_getnum(st, 2);
sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
}
}
else
sd = script_rid2sd(st);
/* check for sd and IP */
if (!sd || !session[sd->fd]->client_addr)
{
script_pushconststr(st, "");
return 0;
}
/* return the client ip_addr converted for output */
if (sd && sd->fd && session[sd->fd])
{
/* initiliaze */
const char *ip_addr = NULL;
uint32 ip;
/* set ip, ip_addr and convert to ip and push str */
ip = session[sd->fd]->client_addr;
ip_addr = ip2str(ip, NULL);
script_pushstrcopy(st, ip_addr);
}
return SCRIPT_CMD_SUCCESS;
}
/**
* is_function(<function name>) -> 1 if function exists, 0 otherwise
**/
BUILDIN_FUNC(is_function) {
const char* str = script_getstr(st,2);
if( strdb_exists(userfunc_db, str) )
script_pushint(st,1);
else
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
}
/**
* get_revision() -> retrieves the current svn revision (if available)
**/
BUILDIN_FUNC(get_revision) {
const char *svn = get_svn_revision();
if ( svn[0] != UNKNOWN_VERSION )
script_pushint(st,atoi(svn));
else
script_pushint(st,-1); //unknown
return SCRIPT_CMD_SUCCESS;
}
/* get_hash() -> retrieves the current git hash (if available)*/
BUILDIN_FUNC(get_githash) {
const char* git = get_git_hash();
char buf[CHAT_SIZE_MAX];
safestrncpy(buf,git,strlen(git)+1);
if ( git[0] != UNKNOWN_VERSION )
script_pushstr(st,buf);
else
script_pushstr(st,"Unknown"); //unknown
return SCRIPT_CMD_SUCCESS;
}
/**
* freeloop(<toggle>) -> toggles this script instance's looping-check ability
**/
BUILDIN_FUNC(freeloop) {
if( script_hasdata(st,2) ) {
if( script_getnum(st,2) )
st->freeloop = 1;
else
st->freeloop = 0;
}
script_pushint(st, st->freeloop);
return SCRIPT_CMD_SUCCESS;
}
/**
* @commands (script based)
**/
BUILDIN_FUNC(bindatcmd) {
const char* atcmd;
const char* eventName;
int i, level = 0, level2 = 0;
bool create = false;
atcmd = script_getstr(st,2);
eventName = script_getstr(st,3);
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
if( script_hasdata(st,4) ) level = script_getnum(st,4);
if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
if( atcmd_binding_count == 0 ) {
CREATE(atcmd_binding,struct atcmd_binding_data*,1);
create = true;
} else {
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
if( i < atcmd_binding_count ) {/* update existent entry */
safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
atcmd_binding[i]->level = level;
atcmd_binding[i]->level2 = level2;
} else
create = true;
}
if( create ) {
i = atcmd_binding_count;
if( atcmd_binding_count++ != 0 )
RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
safestrncpy(atcmd_binding[i]->command, atcmd, 50);
safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
atcmd_binding[i]->level = level;
atcmd_binding[i]->level2 = level2;
}
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(unbindatcmd) {
const char* atcmd;
int i = 0;
atcmd = script_getstr(st, 2);
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
if( atcmd_binding_count == 0 ) {
script_pushint(st, 0);
return 0;
}
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
if( i < atcmd_binding_count ) {
int cursor = 0;
aFree(atcmd_binding[i]);
atcmd_binding[i] = NULL;
/* compact the list now that we freed a slot somewhere */
for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
if( atcmd_binding[i] == NULL )
continue;
if( cursor != i ) {
memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
}
cursor++;
}
if( (atcmd_binding_count = cursor) == 0 )
aFree(atcmd_binding);
script_pushint(st, 1);
} else
script_pushint(st, 0);/* not found */
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(useatcmd) {
return atcommand_sub(st,3);
}
BUILDIN_FUNC(checkre)
{
int num;
num=script_getnum(st,2);
switch(num){
case 0:
#ifdef RENEWAL
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 1:
#ifdef RENEWAL_CAST
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 2:
#ifdef RENEWAL_DROP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 3:
#ifdef RENEWAL_EXP
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 4:
#ifdef RENEWAL_LVDMG
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
case 5:
#ifdef RENEWAL_ASPD
script_pushint(st, 1);
#else
script_pushint(st, 0);
#endif
break;
default:
ShowWarning("buildin_checkre: unknown parameter.\n");
break;
}
return SCRIPT_CMD_SUCCESS;
}
/* getrandgroupitem <group_id>,<quantity>{,<sub_group>} */
BUILDIN_FUNC(getrandgroupitem) {
TBL_PC* sd;
int i, get_count = 0;
unsigned short nameid;
uint16 group = script_getnum(st,2), qty = script_getnum(st,3);
uint8 sub_group = script_getnum(st,4);
struct item item_tmp;
if (!( sd = script_rid2sd(st)))
return SCRIPT_CMD_SUCCESS;
if (!group) {
ShowError("getrandgroupitem: Invalid group id (%d)!\n",script_getnum(st,2));
return SCRIPT_CMD_FAILURE;
}
if ((nameid = itemdb_searchrandomid(group,sub_group)) == UNKNOWN_ITEM_ID) {
return SCRIPT_CMD_FAILURE; //ensure valid itemid
}
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = nameid;
item_tmp.identify = itemdb_isidentified(nameid);
if (!qty)
qty = itemdb_get_randgroupitem_count(group,sub_group,nameid);
//Check if it's stackable.
if (!itemdb_isstackable(nameid)) {
item_tmp.amount = 1;
get_count = qty;
}
else {
item_tmp.amount = qty;
get_count = 1;
}
for (i = 0; i < get_count; i++) {
// if not pet egg
if (!pet_create_egg(sd, nameid)) {
unsigned char flag = 0;
if ((flag = pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_SCRIPT))) {
clif_additem(sd,0,0,flag);
if (pc_candrop(sd,&item_tmp))
map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
return SCRIPT_CMD_SUCCESS;
}
/* getgroupitem <group_id>;
* Gives item(s) to the attached player based on item group contents
*/
BUILDIN_FUNC(getgroupitem) {
TBL_PC *sd;
int group_id = script_getnum(st,2);
if (!(sd = script_rid2sd(st)))
return SCRIPT_CMD_SUCCESS;
if (itemdb_pc_get_itemgroup(group_id,sd)) {
ShowError("getgroupitem: Invalid group id '%d' specified.",group_id);
return SCRIPT_CMD_FAILURE;
}
return SCRIPT_CMD_SUCCESS;
}
/* cleanmap <map_name>;
* cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
map_clearflooritem(bl);
return SCRIPT_CMD_SUCCESS;
}
BUILDIN_FUNC(cleanmap)
{
const char *mapname;
int16 m;
int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
mapname = script_getstr(st, 2);
m = map_mapname2mapid(mapname);
if (!m)
return 1;
if ((script_lastdata(st) - 2) < 4) {
map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
} else {
x0 = script_getnum(st, 3);
y0 = script_getnum(st, 4);
x1 = script_getnum(st, 5);
y1 = script_getnum(st, 6);
if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
} else {
ShowError("cleanarea: invalid coordinate defined!\n");
return 1;
}
}
return SCRIPT_CMD_SUCCESS;
}
/* Cast a skill on the attached player.
* npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
* npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
BUILDIN_FUNC(npcskill)
{
uint16 skill_id;
unsigned short skill_level;
unsigned int stat_point;
unsigned int npc_level;
struct npc_data *nd;
struct map_session_data *sd;
struct script_data *data;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
skill_id = data_isstring(data) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
sd = script_rid2sd(st);
nd = (struct npc_data *)map_id2bl(sd->npc_id);
if (stat_point > battle_config.max_third_parameter) {
ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
return 1;
}
if (npc_level > MAX_LEVEL) {
ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
return 1;
}
if (sd == NULL || nd == NULL) { //ain't possible, but I don't trust people.
return 1;
}
nd->level = npc_level;
nd->stat_point = stat_point;
if (!nd->status.hp)
status_calc_npc(nd, SCO_FIRST);
else
status_calc_npc(nd, SCO_NONE);
if (skill_get_inf(skill_id)&INF_GROUND_SKILL)
unit_skilluse_pos(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level);
else
unit_skilluse_id(&nd->bl, sd->bl.id, skill_id, skill_level);
return SCRIPT_CMD_SUCCESS;
}
/* Consumes an item.
* consumeitem <item id>;
* consumeitem "<item name>";
* @param item: Item ID or name
*/
BUILDIN_FUNC(consumeitem)
{
TBL_PC *sd;
struct script_data *data;
struct item_data *item_data;
nullpo_retr( 1, ( sd = script_rid2sd( st ) ) );
data = script_getdata( st, 2 );
get_val( st, data );
if( data_isstring( data ) ){
const char *name = conv_str( st, data );
if( ( item_data = itemdb_searchname( name ) ) == NULL ){
ShowError( "buildin_consumeitem: Nonexistant item %s requested.\n", name );
return SCRIPT_CMD_FAILURE;
}
}else if( data_isint( data ) ){
unsigned short nameid = conv_num( st, data );
if( ( item_data = itemdb_exists( nameid ) ) == NULL ){
ShowError("buildin_consumeitem: Nonexistant item %hu requested.\n", nameid );
return SCRIPT_CMD_FAILURE;
}
}else{
ShowError("buildin_consumeitem: invalid data type for argument #1 (%d).", data->type );
return SCRIPT_CMD_FAILURE;
}
run_script( item_data->script, 0, sd->bl.id, 0 );
return SCRIPT_CMD_SUCCESS;
}
/** Makes a player sit/stand.
* sit {"<character name>"};
* stand {"<character name>"};
* Note: Use readparam(Sitting) which returns 1 or 0 (sitting or standing).
* @param name: Player name that will be invoked
*/
BUILDIN_FUNC(sit)
{
TBL_PC *sd;
if( script_hasdata(st, 2) )
sd = map_nick2sd(script_getstr(st, 2));
else
sd = script_rid2sd(st);
if( sd == NULL)
return SCRIPT_CMD_FAILURE;
if( !pc_issit(sd) ) {
pc_setsit(sd);
skill_sit(sd, 1);
clif_sitting(&sd->bl);
}
return SCRIPT_CMD_SUCCESS;
}
/** Makes player to stand
* @param name: Player name that will be set
*/
BUILDIN_FUNC(stand)
{
TBL_PC *sd;
if( script_hasdata(st, 2) )
sd = map_nick2sd(script_getstr(st, 2));
else
sd = script_rid2sd(st);
if( sd == NULL)
return SCRIPT_CMD_FAILURE;
if( pc_issit(sd) && pc_setstand(sd, false)) {
skill_sit(sd, 0);
clif_standing(&sd->bl);
}
return SCRIPT_CMD_SUCCESS;
}
/** Creates an array of bounded item IDs
* countbound {<type>};
* @param type: 0 - All bound items; 1 - Account Bound; 2 - Guild Bound; 3 - Party Bound
* @return amt: Amount of items found
*/
BUILDIN_FUNC(countbound)
{
int i, type, j = 0, k = 0;
TBL_PC *sd;
if( (sd = script_rid2sd(st)) == NULL )
return SCRIPT_CMD_FAILURE;
type = script_getnum(st,2);
for( i = 0; i < MAX_INVENTORY; i ++ ) {
if( sd->status.inventory[i].nameid > 0 && (
(!type && sd->status.inventory[i].bound) || (type && sd->status.inventory[i].bound == type)
))
{
pc_setreg(sd,reference_uid(add_str("@bound_items"), k),sd->status.inventory[i].nameid);
k++;
j += sd->status.inventory[i].amount;
}
}
script_pushint(st,j);
return SCRIPT_CMD_SUCCESS;
}
/** Creates new party
* party_create "<party name>"{,<char id>{,<item share>{,<item share type>}}};
* @param party_name: String of party name that will be created
* @param char_id: Chara that will be leader of this new party. If no char_id specified, the invoker will be party leader
* @param item_share: 0-Each Take. 1-Party Share
* @param item_share_type: 0-Each Take. 1-Even Share
* @return val: Result value
* -3 - party name is exist
* -2 - player is in party already
* -1 - player is not found
* 0 - unknown error
* 1 - success, will return party id $@party_create_id
*/
BUILDIN_FUNC(party_create)
{
char party_name[NAME_LENGTH];
int item1 = 0, item2 = 0;
TBL_PC *sd;
if( (!script_hasdata(st,3) && !(sd = script_rid2sd(st))) || (script_hasdata(st,3) && !(sd = map_charid2sd(script_getnum(st,3)))) ) {
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
if( sd->status.party_id ) {
script_pushint(st,-2);
return SCRIPT_CMD_FAILURE;
}
safestrncpy(party_name,script_getstr(st,2),NAME_LENGTH);
trim(party_name);
if( party_searchname(party_name) ) {
script_pushint(st,-3);
return SCRIPT_CMD_FAILURE;
}
if( script_getnum(st,4) )
item1 = 1;
if( script_getnum(st,5) )
item2 = 1;
party_create_byscript = 1;
script_pushint(st,party_create(sd,party_name,item1,item2));
return SCRIPT_CMD_SUCCESS;
}
/** Adds player to specified party
* party_addmember <party id>,<char id>;
* @param party_id: The party that will be entered by player
* @param char_id: Char id of player that will be joined to the party
* @return val: Result value
* -4 - party is full
* -3 - party is not found
* -2 - player is in party already
* -1 - player is not found
* 0 - unknown error
* 1 - success
*/
BUILDIN_FUNC(party_addmember)
{
int party_id = script_getnum(st,2);
TBL_PC *sd;
struct party_data *party;
if( !(sd = map_charid2sd(script_getnum(st,3))) ) {
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
if( sd->status.party_id ) {
script_pushint(st,-2);
return SCRIPT_CMD_FAILURE;
}
if( !(party = party_search(party_id)) ) {
script_pushint(st,-3);
return SCRIPT_CMD_FAILURE;
}
if( party->party.count >= MAX_PARTY ) {
script_pushint(st,-4);
return SCRIPT_CMD_FAILURE;
}
sd->party_invite = party_id;
script_pushint(st,party_add_member(party_id,sd));
return SCRIPT_CMD_SUCCESS;
}
/** Removes player from his/her party. If party_id and char_id is empty remove the invoker from his/her party
* party_delmember {<char id>,<party_id>};
* @param: char_id
* @param: party_id
* @return val: Result value
* -3 - player is not in party
* -2 - party is not found
* -1 - player is not found
* 0 - unknown error
* 1 - success
*/
BUILDIN_FUNC(party_delmember)
{
TBL_PC *sd = NULL;
if( !script_hasdata(st,2) && !script_hasdata(st,3) && !(sd = script_rid2sd(st)) ) {
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
if( sd || (script_getnum(st,2) && (sd = map_charid2sd(script_getnum(st,2)))) )
script_pushint(st,party_removemember2(sd,0,0));
else
script_pushint(st,party_removemember2(NULL,script_getnum(st,2),script_getnum(st,3)));
return SCRIPT_CMD_SUCCESS;
}
/** Changes party leader of specified party (even the leader is offline)
* party_changeleader <party id>,<char id>;
* @param party_id: ID of party
* @param char_id: Char ID of new leader
* @return val: Result value
* -4 - player is party leader already
* -3 - player is not in this party
* -2 - player is not found
* -1 - party is not found
* 0 - unknown error
* 1 - success */
BUILDIN_FUNC(party_changeleader)
{
int i, party_id = script_getnum(st,2);
TBL_PC *sd = NULL;
TBL_PC *tsd = NULL;
struct party_data *party = NULL;
if( !(party = party_search(party_id)) ) {
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
if( !(tsd = map_charid2sd(script_getnum(st,3))) ) {
script_pushint(st,-2);
return SCRIPT_CMD_FAILURE;
}
if( tsd->status.party_id != party_id ) {
script_pushint(st,-3);
return SCRIPT_CMD_FAILURE;
}
ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
if( i >= MAX_PARTY ) { //this is should impossible!
script_pushint(st,0);
return SCRIPT_CMD_FAILURE;
}
if( party->data[i].sd == tsd ) {
script_pushint(st,-4);
return SCRIPT_CMD_FAILURE;
}
script_pushint(st,party_changeleader(sd,tsd,party));
return SCRIPT_CMD_SUCCESS;
}
/** Changes party option
* party_changeoption <party id>,<option>,<flag>;
* @param party_id: ID of party that will be changed
* @param option: Type of option
* @return val: -1 - party is not found, 0 - invalid option, 1 - success
*/
BUILDIN_FUNC(party_changeoption)
{
struct party_data *party;
if( !(party = party_search(script_getnum(st,2))) ) {
script_pushint(st,-1);
return SCRIPT_CMD_FAILURE;
}
script_pushint(st,party_setoption(party,script_getnum(st,3),script_getnum(st,4)));
return SCRIPT_CMD_SUCCESS;
}
/** Destroys party with party id.
* party_destroy <party id>;
* @param party_id: ID of party that will be destroyed
*/
BUILDIN_FUNC(party_destroy)
{
int i;
struct party_data *party;
if( !(party = party_search(script_getnum(st,2))) ) {
script_pushint(st,0);
return SCRIPT_CMD_FAILURE;
}
ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
if( i >= MAX_PARTY || !party->data[i].sd ) { //leader not online
int j;
for( j = 0; j < MAX_PARTY; j++ ) {
TBL_PC *sd = party->data[j].sd;
if(sd)
party_member_withdraw(party->party.party_id,sd->status.account_id,sd->status.char_id);
else if( party->party.member[j].char_id )
intif_party_leave(party->party.party_id,party->party.member[j].account_id,party->party.member[j].char_id);
}
party_broken(party->party.party_id);
script_pushint(st,1);
}
else //leader leave = party broken
script_pushint(st,party_leave(party->data[i].sd));
return SCRIPT_CMD_SUCCESS;
}
/** Checks if a player's client version meets a required version or date.
* @param type: 0 - check by version number; 1 - check by date
* @param data: Input
*/
BUILDIN_FUNC(is_clientver) {
TBL_PC *sd = NULL;
int type = script_getnum(st,2);
int data = script_getnum(st,3);
int ret = 0;
if (script_hasdata(st,4))
sd = map_charid2sd(script_getnum(st,4));
else
sd = script_rid2sd(st);
if (sd == NULL) {
script_pushint(st,0);
return SCRIPT_CMD_FAILURE;
}
switch(type){
case 0:
ret = (sd->packet_ver >= data)?1:0;
break;
case 1:
ret = (sd->packet_ver >= date2version(data))?1:0;
break;
}
script_pushint(st,ret);
return SCRIPT_CMD_SUCCESS;
}
/** Returns various information about a player's VIP status. Need to enable VIP system
* vip_status <type>,{"<character name>"};
* @param type: Info type, 1: VIP status, 2: Expired date, 3: Remaining time
* @param name: Character name (Optional)
*/
BUILDIN_FUNC(vip_status) {
#ifdef VIP_ENABLE
TBL_PC *sd;
char vip_str[26];
time_t now = time(NULL);
int type = script_getnum(st, 2);
if (script_hasdata(st, 3))
sd = map_nick2sd(script_getstr(st, 3));
else
sd = script_rid2sd(st);
if (sd == NULL)
return SCRIPT_CMD_FAILURE;
switch(type) {
case 1: // Get VIP status.
script_pushint(st, pc_isvip(sd));
break;
case 2: // Get VIP expire date.
if (pc_isvip(sd)) {
time_t viptime = sd->vip.time;
strftime(vip_str, 24, "%Y-%m-%d %H:%M", localtime(&viptime));
vip_str[25] = '\0';
script_pushstrcopy(st, vip_str);
} else
script_pushint(st, 0);
break;
case 3: // Get remaining time.
if (pc_isvip(sd)) {
time_t viptime_remain = sd->vip.time - now;
int year=0,month=0,day=0,hour=0,min=0,sec=0;
split_time((int)viptime_remain,&year,&month,&day,&hour,&min,&sec);
safesnprintf(vip_str,sizeof(vip_str),"%d-%d-%d %d:%d",year,month,day,hour,min);
script_pushstrcopy(st, vip_str);
} else
script_pushint(st, 0);
break;
}
#else
script_pushint(st, 0);
#endif
return SCRIPT_CMD_SUCCESS;
}
/** Adds or removes VIP time in minutes. Need to enable VIP system
* vip_time <time in mn>,{"<character name>"};
* @param time: VIP duration in minutes. If time < 0 remove time, else add time.
* @param name: Character name (optional)
*/
BUILDIN_FUNC(vip_time) {
#ifdef VIP_ENABLE //would be a pain for scripting npc otherwise
TBL_PC *sd;
int viptime = script_getnum(st, 2) * 60; // Convert since it's given in minutes.
if (script_hasdata(st, 3))
sd = map_nick2sd(script_getstr(st, 3));
else
sd = script_rid2sd(st);
if (sd == NULL)
return SCRIPT_CMD_FAILURE;
chrif_req_login_operation(sd->status.account_id, sd->status.name, 6, viptime, 7, 0);
#endif
return SCRIPT_CMD_SUCCESS;
}
/** Turns a player into a monster and grants SC attribute effect. [malufett/Hercules]
* montransform <monster name/ID>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>;
* @param monster: Monster ID or name
* @param duration: Transform duration in millisecond (ms)
* @param sc_type: Type of SC that will be affected during the transformation
* @param val1: Value for SC
* @param val2: Value for SC
* @param val3: Value for SC
* @param val4: Value for SC
*/
BUILDIN_FUNC(montransform) {
TBL_PC *sd;
enum sc_type type;
int tick, mob_id, val1, val2, val3, val4;
struct script_data *data;
if( (sd = script_rid2sd(st)) == NULL )
return 1;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) )
mob_id = mobdb_searchname(script_getstr(st, 2));
else
mob_id = mobdb_checkid(script_getnum(st, 2));
tick = script_getnum(st, 3);
type = (sc_type)script_getnum(st, 4);
val1 = val2 = val3 = val4 = 0;
if (mob_id == 0) {
if( data_isstring(data) )
ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
else
ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
return SCRIPT_CMD_FAILURE;
}
if (mob_id == MOBID_EMPERIUM) {
ShowWarning("buildin_montransform: Monster 'Emperium' cannot be used.\n");
return SCRIPT_CMD_FAILURE;
}
if (!(type > SC_NONE && type < SC_MAX)) {
ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
return SCRIPT_CMD_FAILURE;
}
if (script_hasdata(st, 5))
val1 = script_getnum(st, 5);
if (script_hasdata(st, 6))
val2 = script_getnum(st, 6);
if (script_hasdata(st, 7))
val3 = script_getnum(st, 7);
if (script_hasdata(st, 8))
val4 = script_getnum(st, 8);
if (tick != 0) {
char msg[CHAT_SIZE_MAX];
struct mob_db *monster = mob_db(mob_id);
if (battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m)) {
clif_displaymessage(sd->fd, msg_txt(sd,731)); // Transforming into monster is not allowed in Guild Wars.
return SCRIPT_CMD_FAILURE;
}
if (sd->disguise){
clif_displaymessage(sd->fd, msg_txt(sd,729)); // Cannot transform into monster while in disguise.
return SCRIPT_CMD_FAILURE;
}
sprintf(msg, msg_txt(sd,728), monster->name); // Traaaansformation-!! %s form!!
clif_disp_overhead(&sd->bl, msg);
status_change_end(&sd->bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
sc_start2(NULL, &sd->bl, SC_MONSTER_TRANSFORM, 100, mob_id, type, tick);
sc_start4(NULL, &sd->bl, type, 100, val1, val2, val3, val4, tick);
}
return SCRIPT_CMD_SUCCESS;
}
/**
* Attach script to player for certain duration
* bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
* @param "script code"
* @param duration
* @param flag
* @param icon
* @param char_id
* @author [Cydh]
**/
BUILDIN_FUNC(bonus_script) {
uint8 i, flag = 0;
int16 icon = SI_BLANK;
uint32 dur;
char type = 0;
TBL_PC* sd;
const char *script_str = NULL;
struct script_code *script = NULL;
if (script_hasdata(st,7))
sd = map_charid2sd(script_getnum(st,7));
else
sd = script_rid2sd(st);
if (sd == NULL)
return SCRIPT_CMD_FAILURE;
script_str = script_getstr(st,2);
dur = 1000 * abs(script_getnum(st,3));
FETCH(4,flag);
FETCH(5,type);
FETCH(6,icon);
if (script_str[0] == '\0' || !dur) {
//ShowWarning("buildin_bonus_script: Invalid script. Skipping...\n");
return SCRIPT_CMD_FAILURE;
}
//Skip duplicate entry
ARR_FIND(0,MAX_PC_BONUS_SCRIPT,i,&sd->bonus_script[i] && sd->bonus_script[i].script_str && strcmp(sd->bonus_script[i].script_str,script_str) == 0);
if (i < MAX_PC_BONUS_SCRIPT) {
//ShowWarning("buildin_bonus_script: Duplicate entry with bonus '%d'. Skipping...\n",i);
return SCRIPT_CMD_SUCCESS;
}
if (!(script = parse_script(script_str,"bonus_script",0,1))) {
ShowWarning("buildin_bonus_script: Failed to parse script '%s' (cid:%d). Skipping...\n",script_str,sd->status.char_id);
return SCRIPT_CMD_FAILURE;
}
//Find the empty slot
ARR_FIND(0,MAX_PC_BONUS_SCRIPT,i,!sd->bonus_script[i].script);
if (i >= MAX_PC_BONUS_SCRIPT) {
ShowWarning("buildin_itemscript: Maximum script_bonus is reached (cid:%d max: %d). Skipping...\n",sd->status.char_id,MAX_PC_BONUS_SCRIPT);
return SCRIPT_CMD_SUCCESS;
}
//Add the script data
memcpy(sd->bonus_script[i].script_str,script_str,strlen(script_str)+1);
sd->bonus_script[i].script = script;
sd->bonus_script[i].tick = gettick() + dur;
sd->bonus_script[i].flag = flag;
sd->bonus_script[i].type = type;
sd->bonus_script[i].icon = icon;
if (sd->bonus_script[i].icon != SI_BLANK) //Gives status icon if exist
clif_status_change(&sd->bl,sd->bonus_script[i].icon,1,dur,1,0,0);
status_calc_pc(sd,SCO_NONE);
return SCRIPT_CMD_SUCCESS;
}
/**
* Removes all bonus script from player
* bonus_script_clear {<flag>,{<char_id>}};
* @param flag 0 - Except permanent bonus, 1 - With permanent bonus
* @param char_id Clear script from this character
* @author [Cydh]
*/
BUILDIN_FUNC(bonus_script_clear) {
TBL_PC* sd;
bool flag = 0;
if (script_hasdata(st,2))
flag = script_getnum(st,2);
if (script_hasdata(st,3))
sd = map_charid2sd(script_getnum(st,3));
else
sd = script_rid2sd(st);
if (sd == NULL)
return SCRIPT_CMD_FAILURE;
pc_bonus_script_clear_all(sd,flag); /// Don't remove permanent script
return SCRIPT_CMD_SUCCESS;
}
/** Allows player to use atcommand while talking with NPC
* enable_command;
* @author [Cydh], [Kichi]
*/
BUILDIN_FUNC(enable_command) {
TBL_PC* sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_FAILURE;
sd->state.disable_atcommand_on_npc = 0;
return SCRIPT_CMD_SUCCESS;
}
/** Prevents player to use atcommand while talking with NPC
* disable_command;
* @author [Cydh], [Kichi]
*/
BUILDIN_FUNC(disable_command) {
TBL_PC* sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_FAILURE;
sd->state.disable_atcommand_on_npc = 1;
return SCRIPT_CMD_SUCCESS;
}
/** Get the information of the members of a guild by type.
* getguildmember <guild_id>{,<type>};
* @param guild_id: ID of guild
* @param type: Type of option (optional)
*/
BUILDIN_FUNC(getguildmember)
{
unsigned char j = 0;
struct guild *g = NULL;
g = guild_search(script_getnum(st,2));
if (g) {
unsigned char i, type = 0;
if (script_hasdata(st,3))
type = (unsigned char)script_getnum(st,3);
for (i = 0; i < MAX_GUILD; i++) {
if (g->member[i].account_id) {
switch (type) {
case 2:
mapreg_setreg(reference_uid(add_str("$@guildmemberaid"), j),g->member[i].account_id);
break;
case 1:
mapreg_setreg(reference_uid(add_str("$@guildmembercid"), j), g->member[i].char_id);
break;
default:
mapreg_setregstr(reference_uid(add_str("$@guildmembername$"), j), g->member[i].name);
break;
}
j++;
}
}
}
mapreg_setreg(add_str("$@guildmembercount"), j);
return SCRIPT_CMD_SUCCESS;
}
/** Adds spirit ball to player for 'duration' in milisecond
* addspiritball <count>,<duration>{,<char_id>};
* @param count How many spirit ball will be added
* @param duration How long spiritball is active until it disappears
* @param char_id Target player (Optional)
* @author [Cydh]
*/
BUILDIN_FUNC(addspiritball) {
uint8 i, count = script_getnum(st,2);
uint16 duration = script_getnum(st,3);
struct map_session_data *sd = NULL;
if (count == 0)
return SCRIPT_CMD_SUCCESS;
if (script_hasdata(st,4)) {
if (!script_isstring(st,4))
sd = map_charid2sd(script_getnum(st,4));
else
sd = map_nick2sd(script_getstr(st,4));
}
else
sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_FAILURE;
for (i = 0; i < count; i++)
pc_addspiritball(sd,duration,10);
return SCRIPT_CMD_SUCCESS;
}
/** Deletes the spirit ball(s) from player
* delspiritball <count>{,<char_id>};
* @param count How many spirit ball will be deleted
* @param char_id Target player (Optional)
* @author [Cydh]
*/
BUILDIN_FUNC(delspiritball) {
uint8 count = script_getnum(st,2);
struct map_session_data *sd = NULL;
if (count == 0)
count = 1;
if (script_hasdata(st,3)) {
if (!script_isstring(st,3))
sd = map_charid2sd(script_getnum(st,3));
else
sd = map_nick2sd(script_getstr(st,3));
}
else
sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_FAILURE;
pc_delspiritball(sd,count,0);
return SCRIPT_CMD_SUCCESS;
}
/** Counts the spirit ball that player has
* countspiritball {,<char_id>};
* @param char_id Target player (Optional)
* @author [Cydh]
*/
BUILDIN_FUNC(countspiritball) {
struct map_session_data *sd;
if (script_hasdata(st,2)) {
if (!script_isstring(st,2))
sd = map_charid2sd(script_getnum(st,2));
else
sd = map_nick2sd(script_getstr(st,2));
}
else
sd = script_rid2sd(st);
if (!sd)
return SCRIPT_CMD_FAILURE;
script_pushint(st,sd->spiritball);
return SCRIPT_CMD_SUCCESS;
}
#include "../custom/script.inc"
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN_FUNC(defpattern);
BUILDIN_FUNC(activatepset);
BUILDIN_FUNC(deactivatepset);
BUILDIN_FUNC(deletepset);
#endif
/** Regular expression matching
* preg_match(<pattern>,<string>{,<offset>})
*/
BUILDIN_FUNC(preg_match) {
#ifdef PCRE_SUPPORT
pcre *re;
pcre_extra *pcreExtra;
const char *error;
int erroffset, r, offset = 0;
int subStrVec[30];
const char* pattern = script_getstr(st,2);
const char* subject = script_getstr(st,3);
if (script_hasdata(st,4))
offset = script_getnum(st,4);
re = pcre_compile(pattern, 0, &error, &erroffset, NULL);
pcreExtra = pcre_study(re, 0, &error);
r = pcre_exec(re, pcreExtra, subject, (int)strlen(subject), offset, 0, subStrVec, 30);
pcre_free(re);
if (pcreExtra != NULL)
pcre_free(pcreExtra);
if (r < 0)
script_pushint(st,0);
else
script_pushint(st,(r > 0) ? r : 30 / 3);
return SCRIPT_CMD_SUCCESS;
#else
ShowDebug("script:preg_match: cannot run without PCRE library enabled.\n");
script_pushint(st,0);
return SCRIPT_CMD_SUCCESS;
#endif
}
/// script command definitions
/// for an explanation on args, see add_buildin_func
struct script_function buildin_func[] = {
// NPC interaction
BUILDIN_DEF(mes,"s*"),
BUILDIN_DEF(next,""),
BUILDIN_DEF(close,""),
BUILDIN_DEF(close2,""),
BUILDIN_DEF(menu,"sl*"),
BUILDIN_DEF(select,"s*"), //for future jA script compatibility
BUILDIN_DEF(prompt,"s*"),
//
BUILDIN_DEF(goto,"l"),
BUILDIN_DEF(callsub,"l*"),
BUILDIN_DEF(callfunc,"s*"),
BUILDIN_DEF(return,"?"),
BUILDIN_DEF(getarg,"i?"),
BUILDIN_DEF(jobchange,"i?"),
BUILDIN_DEF(jobname,"i"),
BUILDIN_DEF(input,"r??"),
BUILDIN_DEF(warp,"sii"),
BUILDIN_DEF(areawarp,"siiiisii??"),
BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
BUILDIN_DEF(setlook,"ii"),
BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
BUILDIN_DEF(set,"rv"),
BUILDIN_DEF(setarray,"rv*"),
BUILDIN_DEF(cleararray,"rvi"),
BUILDIN_DEF(copyarray,"rri"),
BUILDIN_DEF(getarraysize,"r"),
BUILDIN_DEF(deletearray,"r?"),
BUILDIN_DEF(getelementofarray,"ri"),
BUILDIN_DEF(getitem,"vi?"),
BUILDIN_DEF(rentitem,"vi"),
BUILDIN_DEF(rentitem2,"viiiiiiii"),
BUILDIN_DEF(getitem2,"viiiiiiii?"),
BUILDIN_DEF(getnameditem,"vv"),
BUILDIN_DEF2(grouprandomitem,"groupranditem","i?"),
BUILDIN_DEF(makeitem,"visii"),
BUILDIN_DEF(makeitem2,"visiiiiiiiii"),
BUILDIN_DEF(delitem,"vi?"),
BUILDIN_DEF2(delitem,"storagedelitem","vi?"),
BUILDIN_DEF2(delitem,"cartdelitem","vi?"),
BUILDIN_DEF(delitem2,"viiiiiiii?"),
BUILDIN_DEF2(delitem2,"storagedelitem2","viiiiiiii?"),
BUILDIN_DEF2(delitem2,"cartdelitem2","viiiiiiii?"),
BUILDIN_DEF2(enableitemuse,"enable_items",""),
BUILDIN_DEF2(disableitemuse,"disable_items",""),
BUILDIN_DEF(cutin,"si"),
BUILDIN_DEF(viewpoint,"iiiii"),
BUILDIN_DEF(heal,"ii"),
BUILDIN_DEF(itemheal,"ii"),
BUILDIN_DEF(percentheal,"ii"),
BUILDIN_DEF(rand,"i?"),
BUILDIN_DEF(countitem,"v?"),
BUILDIN_DEF2(countitem,"storagecountitem","v?"),
BUILDIN_DEF2(countitem,"cartcountitem","v?"),
BUILDIN_DEF2(countitem,"countitem2","viiiiiii?"),
BUILDIN_DEF2(countitem,"storagecountitem2","viiiiiii?"),
BUILDIN_DEF2(countitem,"cartcountitem2","viiiiiii?"),
BUILDIN_DEF(checkweight,"vi*"),
BUILDIN_DEF(checkweight2,"rr"),
BUILDIN_DEF(readparam,"i?"),
BUILDIN_DEF(getcharid,"i?"),
BUILDIN_DEF(getnpcid,"i?"),
BUILDIN_DEF(getpartyname,"i"),
BUILDIN_DEF(getpartymember,"i?"),
BUILDIN_DEF(getpartyleader,"i?"),
BUILDIN_DEF(getguildname,"i"),
BUILDIN_DEF(getguildmaster,"i"),
BUILDIN_DEF(getguildmasterid,"i"),
BUILDIN_DEF(strcharinfo,"i"),
BUILDIN_DEF(strnpcinfo,"i"),
BUILDIN_DEF(getequipid,"i"),
BUILDIN_DEF(getequipuniqueid,"i"),
BUILDIN_DEF(getequipname,"i"),
BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
BUILDIN_DEF(repair,"i"), // [Valaris]
BUILDIN_DEF(repairall,""),
BUILDIN_DEF(getequipisequiped,"i"),
BUILDIN_DEF(getequipisenableref,"i"),
BUILDIN_DEF(getequiprefinerycnt,"i"),
BUILDIN_DEF(getequipweaponlv,"i"),
BUILDIN_DEF(getequippercentrefinery,"i"),
BUILDIN_DEF(successrefitem,"i?"),
BUILDIN_DEF(failedrefitem,"i"),
BUILDIN_DEF(downrefitem,"i?"),
BUILDIN_DEF(statusup,"i"),
BUILDIN_DEF(statusup2,"ii"),
BUILDIN_DEF(bonus,"iv"),
BUILDIN_DEF2(bonus,"bonus2","ivi"),
BUILDIN_DEF2(bonus,"bonus3","ivii"),
BUILDIN_DEF2(bonus,"bonus4","ivvii"),
BUILDIN_DEF2(bonus,"bonus5","ivviii"),
BUILDIN_DEF(autobonus,"sii??"),
BUILDIN_DEF(autobonus2,"sii??"),
BUILDIN_DEF(autobonus3,"siiv?"),
BUILDIN_DEF(skill,"vi?"),
BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
BUILDIN_DEF(guildskill,"vi"),
BUILDIN_DEF(getskilllv,"v"),
BUILDIN_DEF(getgdskilllv,"iv"),
BUILDIN_DEF(basicskillcheck,""),
BUILDIN_DEF(getgmlevel,""),
BUILDIN_DEF(getgroupid,""),
BUILDIN_DEF(end,""),
BUILDIN_DEF(checkoption,"i"),
BUILDIN_DEF(setoption,"i?"),
BUILDIN_DEF(setcart,"?"),
BUILDIN_DEF(checkcart,""),
BUILDIN_DEF(setfalcon,"?"),
BUILDIN_DEF(checkfalcon,""),
BUILDIN_DEF(setriding,"?"),
BUILDIN_DEF(checkriding,""),
BUILDIN_DEF(checkwug,""),
BUILDIN_DEF(checkmadogear,""),
BUILDIN_DEF(setmadogear,"?"),
BUILDIN_DEF2(savepoint,"save","sii"),
BUILDIN_DEF(savepoint,"sii"),
BUILDIN_DEF(gettimetick,"i"),
BUILDIN_DEF(gettime,"i"),
BUILDIN_DEF(gettimestr,"si"),
BUILDIN_DEF(openstorage,""),
BUILDIN_DEF(guildopenstorage,""),
BUILDIN_DEF(itemskill,"vi"),
BUILDIN_DEF(produce,"i"),
BUILDIN_DEF(cooking,"i"),
BUILDIN_DEF(monster,"siisii???"),
BUILDIN_DEF(getmobdrops,"i"),
BUILDIN_DEF(areamonster,"siiiisii???"),
BUILDIN_DEF(killmonster,"ss?"),
BUILDIN_DEF(killmonsterall,"s?"),
BUILDIN_DEF(clone,"siisi????"),
BUILDIN_DEF(doevent,"s"),
BUILDIN_DEF(donpcevent,"s"),
BUILDIN_DEF(cmdothernpc,"ss"),
BUILDIN_DEF(addtimer,"is"),
BUILDIN_DEF(deltimer,"s"),
BUILDIN_DEF(addtimercount,"is"),
BUILDIN_DEF(initnpctimer,"??"),
BUILDIN_DEF(stopnpctimer,"??"),
BUILDIN_DEF(startnpctimer,"??"),
BUILDIN_DEF(setnpctimer,"i?"),
BUILDIN_DEF(getnpctimer,"i?"),
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
BUILDIN_DEF(announce,"si?????"),
BUILDIN_DEF(mapannounce,"ssi?????"),
BUILDIN_DEF(areaannounce,"siiiisi?????"),
BUILDIN_DEF(getusers,"i"),
BUILDIN_DEF(getmapguildusers,"si"),
BUILDIN_DEF(getmapusers,"s"),
BUILDIN_DEF(getareausers,"siiii"),
BUILDIN_DEF(getareadropitem,"siiiiv"),
BUILDIN_DEF(enablenpc,"s"),
BUILDIN_DEF(disablenpc,"s"),
BUILDIN_DEF(hideoffnpc,"s"),
BUILDIN_DEF(hideonnpc,"s"),
BUILDIN_DEF(sc_start,"iii???"),
BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
BUILDIN_DEF(sc_end,"i?"),
BUILDIN_DEF(getstatus, "i?"),
BUILDIN_DEF(getscrate,"ii?"),
BUILDIN_DEF(debugmes,"s"),
BUILDIN_DEF2(catchpet,"pet","i"),
BUILDIN_DEF2(birthpet,"bpet",""),
BUILDIN_DEF(resetlvl,"i"),
BUILDIN_DEF(resetstatus,""),
BUILDIN_DEF(resetskill,""),
BUILDIN_DEF(skillpointcount,""),
BUILDIN_DEF(changebase,"i?"),
BUILDIN_DEF(changesex,""),
BUILDIN_DEF(waitingroom,"si?????"),
BUILDIN_DEF(delwaitingroom,"?"),
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
BUILDIN_DEF(enablewaitingroomevent,"?"),
BUILDIN_DEF(disablewaitingroomevent,"?"),
BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
BUILDIN_DEF(getwaitingroomstate,"i?"),
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
BUILDIN_DEF(addrid,"i?????"),
BUILDIN_DEF(detachrid,""),
BUILDIN_DEF(isloggedin,"i?"),
BUILDIN_DEF(setmapflagnosave,"ssii"),
BUILDIN_DEF(getmapflag,"si?"),
BUILDIN_DEF(setmapflag,"si??"),
BUILDIN_DEF(removemapflag,"si?"),
BUILDIN_DEF(pvpon,"s"),
BUILDIN_DEF(pvpoff,"s"),
BUILDIN_DEF(gvgon,"s"),
BUILDIN_DEF(gvgoff,"s"),
BUILDIN_DEF(emotion,"i??"),
BUILDIN_DEF(maprespawnguildid,"sii"),
BUILDIN_DEF(agitstart,""), // <Agit>
BUILDIN_DEF(agitend,""),
BUILDIN_DEF(agitcheck,""), // <Agitcheck>
BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
BUILDIN_DEF(getcastlename,"s"),
BUILDIN_DEF(getcastledata,"si"),
BUILDIN_DEF(setcastledata,"sii"),
BUILDIN_DEF(requestguildinfo,"i?"),
BUILDIN_DEF(getequipcardcnt,"i"),
BUILDIN_DEF(successremovecards,"i"),
BUILDIN_DEF(failedremovecards,"ii"),
BUILDIN_DEF(marriage,"s"),
BUILDIN_DEF2(wedding_effect,"wedding",""),
BUILDIN_DEF(divorce,""),
BUILDIN_DEF(ispartneron,""),
BUILDIN_DEF(getpartnerid,""),
BUILDIN_DEF(getchildid,""),
BUILDIN_DEF(getmotherid,""),
BUILDIN_DEF(getfatherid,""),
BUILDIN_DEF(warppartner,"sii"),
BUILDIN_DEF(getitemname,"v"),
BUILDIN_DEF(getitemslots,"i"),
BUILDIN_DEF(makepet,"i"),
BUILDIN_DEF(getexp,"ii"),
BUILDIN_DEF(getinventorylist,""),
BUILDIN_DEF(getskilllist,""),
BUILDIN_DEF(clearitem,""),
BUILDIN_DEF(classchange,"ii"),
BUILDIN_DEF(misceffect,"i"),
BUILDIN_DEF(playBGM,"s"),
BUILDIN_DEF(playBGMall,"s?????"),
BUILDIN_DEF(soundeffect,"si"),
BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
BUILDIN_DEF(petloot,"i"), // [Valaris]
BUILDIN_DEF(petheal,"iiii"), // [Valaris]
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
BUILDIN_DEF(nude,""), // nude command [Valaris]
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
BUILDIN_DEF(message,"ss"), // [MouseJstr]
BUILDIN_DEF(npctalk,"s"), // [Valaris]
BUILDIN_DEF(mobcount,"ss"),
BUILDIN_DEF(getlook,"i"),
BUILDIN_DEF(getsavepoint,"i"),
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
BUILDIN_DEF(npcstop,""), // [Valaris]
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
BUILDIN_DEF(checkoption1,"i"),
BUILDIN_DEF(checkoption2,"i"),
BUILDIN_DEF(guildgetexp,"i"),
BUILDIN_DEF(guildchangegm,"is"),
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
BUILDIN_DEF(night,""), // sets the server to night time
BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
#endif
BUILDIN_DEF(preg_match,"ss?"),
BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
BUILDIN_DEF(getusersname,""),
BUILDIN_DEF(recovery,"i???"),
BUILDIN_DEF(getpetinfo,"i"),
BUILDIN_DEF(gethominfo,"i"),
BUILDIN_DEF(getmercinfo,"i?"),
BUILDIN_DEF(checkequipedcard,"i"),
BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
BUILDIN_DEF(globalmes,"s?"), //end jA addition
BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
BUILDIN_DEF(charat,"si"),
BUILDIN_DEF(setchar,"ssi"),
BUILDIN_DEF(insertchar,"ssi"),
BUILDIN_DEF(delchar,"si"),
BUILDIN_DEF(strtoupper,"s"),
BUILDIN_DEF(strtolower,"s"),
BUILDIN_DEF(charisupper, "si"),
BUILDIN_DEF(charislower, "si"),
BUILDIN_DEF(substr,"sii"),
BUILDIN_DEF(explode, "rss"),
BUILDIN_DEF(implode, "r?"),
BUILDIN_DEF(sprintf,"s*"), // [Mirei]
BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
BUILDIN_DEF(strpos,"ss?"),
BUILDIN_DEF(replacestr,"sss??"),
BUILDIN_DEF(countstr,"ss?"),
BUILDIN_DEF(setnpcdisplay,"sv??"),
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
BUILDIN_DEF(strcmp,"ss"),
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
// [zBuffer] List of mathematics commands --->
BUILDIN_DEF(sqrt,"i"),
BUILDIN_DEF(pow,"ii"),
BUILDIN_DEF(distance,"iiii"),
// <--- [zBuffer] List of mathematics commands
BUILDIN_DEF(md5,"s"),
// [zBuffer] List of dynamic var commands --->
BUILDIN_DEF(getd,"s"),
BUILDIN_DEF(setd,"sv"),
BUILDIN_DEF(callshop,"s?"), // [Skotlex]
BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
BUILDIN_DEF(npcshopadditem,"sii*"),
BUILDIN_DEF(npcshopdelitem,"si*"),
BUILDIN_DEF(npcshopattach,"s?"),
BUILDIN_DEF(equip,"i"),
BUILDIN_DEF(autoequip,"ii"),
BUILDIN_DEF(setbattleflag,"si"),
BUILDIN_DEF(getbattleflag,"s"),
BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
BUILDIN_DEF(addmonsterdrop,"vii"), //Akinari [Lupus]
BUILDIN_DEF(delmonsterdrop,"vi"), //Akinari [Lupus]
BUILDIN_DEF(axtoi,"s"),
BUILDIN_DEF(query_sql,"s*"),
BUILDIN_DEF(query_logsql,"s*"),
BUILDIN_DEF(escape_sql,"v"),
BUILDIN_DEF(atoi,"s"),
BUILDIN_DEF(strtol,"si"),
// [zBuffer] List of player cont commands --->
BUILDIN_DEF(rid2name,"i"),
BUILDIN_DEF(pcfollow,"ii"),
BUILDIN_DEF(pcstopfollow,"i"),
BUILDIN_DEF(pcblockmove,"ii"),
// <--- [zBuffer] List of player cont commands
// [zBuffer] List of mob control commands --->
BUILDIN_DEF(unitwalk,"ii?"),
BUILDIN_DEF(unitkill,"i"),
BUILDIN_DEF(unitwarp,"isii"),
BUILDIN_DEF(unitattack,"iv?"),
BUILDIN_DEF(unitstop,"i"),
BUILDIN_DEF(unittalk,"is"),
BUILDIN_DEF(unitemote,"ii"),
BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
// <--- [zBuffer] List of mob control commands
BUILDIN_DEF(sleep,"i"),
BUILDIN_DEF(sleep2,"i"),
BUILDIN_DEF(awake,"s"),
BUILDIN_DEF(getvariableofnpc,"rs"),
BUILDIN_DEF(warpportal,"iisii"),
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
BUILDIN_DEF(morphembryo,""),
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
BUILDIN_DEF(checkhomcall,""),
BUILDIN_DEF(eaclass,"?"), //[Skotlex]
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
BUILDIN_DEF(checkvending,"?"),
BUILDIN_DEF(checkchatting,"?"),
BUILDIN_DEF(checkidle,"?"),
BUILDIN_DEF(openmail,""),
BUILDIN_DEF(openauction,""),
BUILDIN_DEF(checkcell,"siii"),
BUILDIN_DEF(setcell,"siiiiii"),
BUILDIN_DEF(setwall,"siiiiis"),
BUILDIN_DEF(delwall,"s"),
BUILDIN_DEF(searchitem,"rs"),
BUILDIN_DEF(mercenary_create,"ii"),
BUILDIN_DEF(mercenary_heal,"ii"),
BUILDIN_DEF(mercenary_sc_start,"iii"),
BUILDIN_DEF(mercenary_get_calls,"i"),
BUILDIN_DEF(mercenary_get_faith,"i"),
BUILDIN_DEF(mercenary_set_calls,"ii"),
BUILDIN_DEF(mercenary_set_faith,"ii"),
BUILDIN_DEF(readbook,"ii"),
BUILDIN_DEF(setfont,"i"),
BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
BUILDIN_DEF(progressbar,"si"),
BUILDIN_DEF(pushpc,"ii"),
BUILDIN_DEF(buyingstore,"i"),
BUILDIN_DEF(searchstores,"ii"),
BUILDIN_DEF(showdigit,"i?"),
// WoE SE
BUILDIN_DEF(agitstart2,""),
BUILDIN_DEF(agitend2,""),
BUILDIN_DEF(agitcheck2,""),
// BattleGround
BUILDIN_DEF(waitingroom2bg,"siiss?"),
BUILDIN_DEF(waitingroom2bg_single,"isiis"),
BUILDIN_DEF(bg_team_setxy,"iii"),
BUILDIN_DEF(bg_warp,"isii"),
BUILDIN_DEF(bg_monster,"isiisi?"),
BUILDIN_DEF(bg_monster_set_team,"ii"),
BUILDIN_DEF(bg_leave,""),
BUILDIN_DEF(bg_destroy,"i"),
BUILDIN_DEF(areapercentheal,"siiiiii"),
BUILDIN_DEF(bg_get_data,"ii"),
BUILDIN_DEF(bg_getareausers,"isiiii"),
BUILDIN_DEF(bg_updatescore,"sii"),
// Instancing
BUILDIN_DEF(instance_create,"s"),
BUILDIN_DEF(instance_destroy,"?"),
BUILDIN_DEF(instance_id,""),
BUILDIN_DEF(instance_enter,"s??"),
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(instance_mapname,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),
BUILDIN_DEF(instance_announce,"isi?????"),
BUILDIN_DEF(instance_check_party,"i???"),
/**
* 3rd-related
**/
BUILDIN_DEF(makerune,"i"),
BUILDIN_DEF(checkdragon,""),//[Ind]
BUILDIN_DEF(setdragon,"?"),//[Ind]
BUILDIN_DEF(ismounting,""),//[Ind]
BUILDIN_DEF(setmounting,""),//[Ind]
BUILDIN_DEF(checkre,"i"),
/**
* rAthena and beyond!
**/
BUILDIN_DEF(getargcount,""),
BUILDIN_DEF(getcharip,"?"),
BUILDIN_DEF(is_function,"s"),
BUILDIN_DEF(get_revision,""),
BUILDIN_DEF(get_githash,""),
BUILDIN_DEF(freeloop,"?"),
BUILDIN_DEF(getrandgroupitem,"ii?"),
BUILDIN_DEF(cleanmap,"s"),
BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
BUILDIN_DEF(npcskill,"viii"),
BUILDIN_DEF(consumeitem,"v"),
BUILDIN_DEF(delequip,"i"),
BUILDIN_DEF(breakequip,"i"),
BUILDIN_DEF(sit,"?"),
BUILDIN_DEF(stand,"?"),
//@commands (script based)
BUILDIN_DEF(bindatcmd, "ss??"),
BUILDIN_DEF(unbindatcmd, "s"),
BUILDIN_DEF(useatcmd, "s"),
//Quest Log System [Inkfish]
BUILDIN_DEF(questinfo, "ii??"),
BUILDIN_DEF(setquest, "i"),
BUILDIN_DEF(erasequest, "i"),
BUILDIN_DEF(completequest, "i"),
BUILDIN_DEF(checkquest, "i?"),
BUILDIN_DEF(isbegin_quest,"i"),
BUILDIN_DEF(changequest, "ii"),
BUILDIN_DEF(showevent, "i?"),
//Bound items [Xantara] & [Akinari]
BUILDIN_DEF2(getitem,"getitembound","vii?"),
BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"),
BUILDIN_DEF(countbound, "?"),
// Party related
BUILDIN_DEF(party_create,"s???"),
BUILDIN_DEF(party_addmember,"ii"),
BUILDIN_DEF(party_delmember,"??"),
BUILDIN_DEF(party_changeleader,"ii"),
BUILDIN_DEF(party_changeoption,"iii"),
BUILDIN_DEF(party_destroy,"i"),
BUILDIN_DEF(is_clientver,"ii?"),
BUILDIN_DEF2(montransform, "transform", "vii????"), // Monster Transform [malufett/Hercules]
BUILDIN_DEF(vip_status,"i?"),
BUILDIN_DEF(vip_time,"i?"),
BUILDIN_DEF(bonus_script,"si????"),
BUILDIN_DEF(bonus_script_clear,"??"),
BUILDIN_DEF(getgroupitem,"i"),
BUILDIN_DEF(enable_command,""),
BUILDIN_DEF(disable_command,""),
BUILDIN_DEF(getguildmember,"i?"),
BUILDIN_DEF(addspiritball,"ii?"),
BUILDIN_DEF(delspiritball,"i?"),
BUILDIN_DEF(countspiritball,"?"),
#include "../custom/script_def.inc"
{NULL,NULL,NULL},
};