
-- Changed itemdb_array (array) to itemdb (DBMap) -- Removed itemdb_other (DBMap) -- Changed MAX_ITEMDB to MAX_ITEMID, by default limit is USHRT_MAX (65,535) -- Changed item_drop_ratio_db (array) to mob_item_drop_ratio (DBMap) -- Now all item datas stored in itemdb (DBMap) and mob item ratio datas in mob_item_drop_ratio (DBMap) PS: I just realized that db/import/mob_item_ratio.txt doesn't work, because it loaded after mob_db.txt (another thing to do) Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
31 lines
1.4 KiB
Plaintext
31 lines
1.4 KiB
Plaintext
// Specific Item Drop Ratio Database
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// Overrides for global item_rate* values from conf/battle/drops.conf
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//
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// Structure of Database:
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// ItemID,Ratio{,MonsterID1,...,MonsterID10}
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//
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// Result:
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// ItemID base drop rates defined in mob_db will not get multiplied
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// by global item_rate* values (aka drop rates) from
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// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
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// If no MonsterID is specified, all monsters will be affected,
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// otherwise only listed ones.
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//
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// Examples:
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// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
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// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
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// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
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//
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// Notes:
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// - By default you can list up to 10 MonsterIDs per ItemID.
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// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
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// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
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// - Does not override item_drop_*_min/max settings.
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// - Does not affect card/item-granted drops. To adjust card/item-granted
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// drops, edit them in item_db.
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// - Does affect MVP prizes and Treasure Boxes.
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// - You can add only ONE line per ItemID. If you need various ratios
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// for different monsters, override drop rate with Ratio=100 and edit
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// base drop rates in mob_db.
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// - This file is reloaded by @reloadmobdb.
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