
* Adjusted skill type to misc. * Added missing damage calculation. * Corrected the Equipment ATK reduction. * Moved the Stun addition and Tinder Breaker removal to skill_additional_effect.
2583 lines
42 KiB
Plaintext
2583 lines
42 KiB
Plaintext
//===== rAthena Documentation ================================
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//= Status Change Documentation
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20151030
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//===== Description: =========================================
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//= List of all Status Changes and theirs val1, val2, val3, and
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//= val4 usage in source. Providing easier guide to use
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//= sc_start, sc_start2, and sc_start4 in scripting.
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//= NOTE:
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//= - If sc_start/2/4 values based on val1~val4 information,
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//= it's a wise decision to use flag SCSTART_LOADED(4). But,
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//= some SCs with iteration check maybe will fail to give
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//= iteration check if flag SCSTART_LOADED is given.
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//===== Format: =========================================
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//= <SC_Name> (<Default_SI>)
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//= desc: <any description or info related this status>
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//= val1: <usage for>
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//= val2: <usage for>
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//= val3: <usage for>
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//= val4: <usage for>
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//============================================================
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SC_STONE ()
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desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
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val1:
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val2: Caster's object ID
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val3: Incubation time
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val4: Remaining tick
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SC_FREEZE ()
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desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
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val1:
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SC_STUN ()
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desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
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val1:
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SC_SLEEP ()
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desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
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val1:
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SC_POISON ()
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desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
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val1: Skill Level
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val2: Caster's object ID
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val3:
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val4: Remaining tick
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SC_CURSE ()
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desc: ATK-25%; LUK = 0; Movement speed -300
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val1:
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SC_SILENCE ()
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desc: Can't use active skills
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val1:
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SC_CONFUSION ()
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desc: Move randomly; Set DEF to (STR+(INT*50))
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val1:
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SC_BLIND ()
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desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
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val1:
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SC_BLEEDING (SI_BLEEDING)
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desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
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val1: Skill Level
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val2: Caster's object ID (for mob_log_damage)
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val3:
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val4: Remaining tick
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SC_DPOISON ()
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desc: DEF -25%; if HP>25% lose 10/15% HP/sec
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val1: Skill Level
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val2: Caster's object ID (for mob_log_damage)
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val3:
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val4: Remaining tick
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SC_PROVOKE (SI_PROVOKE)
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desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
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val1:
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SC_ENDURE (SI_ENDURE)
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desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
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val1:
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SC_TWOHANDQUICKEN (SI_TWOHANDQUICKEN)
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desc: ASPD +30%
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val1:
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SC_CONCENTRATE (SI_CONCENTRATE)
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desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
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val1:
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SC_HIDING (SI_HIDING)
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desc: Set OPTION_HIDE
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val1:
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SC_CLOAKING (SI_CLOAKING)
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desc: Set OPTION_CLOAK
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val1:
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SC_ENCPOISON (SI_ENCPOISON)
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desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
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val1:
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SC_POISONREACT (SI_POISONREACT)
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desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
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val1:
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SC_QUAGMIRE (SI_QUAGMIRE)
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desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
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val1:
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SC_ANGELUS (SI_ANGELUS)
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desc: Increase DEF by (5*Skill Lv)%
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val1:
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SC_BLESSING (SI_BLESSING)
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desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
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val1:
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SC_SIGNUMCRUCIS (SI_SIGNUMCRUCIS)
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desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
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val1:
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SC_INCREASEAGI (SI_INCREASEAGI)
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desc: Increase AGI and walkspeed, AL_INCAGI effect
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val1: (hardcoded)
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SC_DECREASEAGI (SI_DECREASEAGI)
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desc: Decrease AGI and walkspeed, AL_DECAGI effect
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val1: (hardcoded)
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SC_SLOWPOISON (SI_SLOWPOISON)
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desc: Stop the HP reduction of SC_POISON
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val1:
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SC_IMPOSITIO (SI_IMPOSITIO)
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desc: Increase ATK by (5*Skill Lv)
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val1:
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SC_SUFFRAGIUM (SI_SUFFRAGIUM)
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desc: Cast time decreased by (15*Skill Lv)%
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val1:
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SC_ASPERSIO (SI_ASPERSIO)
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desc: Change weapon element to ELE_HOLY
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val1:
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SC_BENEDICTIO (SI_BENEDICTIO)
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desc: Change armor element to ELE_HOLY
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val1:
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SC_KYRIE (SI_KYRIE)
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desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
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val1:
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SC_MAGNIFICAT (SI_MAGNIFICAT)
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desc: SP Regeneration speed x2
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val1:
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SC_GLORIA (SI_GLORIA)
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desc: LUK +30
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val1:
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SC_AETERNA (SI_AETERNA)
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desc: Damaged received x2
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val1:
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SC_ADRENALINE (SI_ADRENALINE)
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desc: ASPD of Axe & Mace weapons x2
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val1:
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SC_WEAPONPERFECTION (SI_WEAPONPERFECTION)
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desc: Ignore damage reduction to any monster size
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val1:
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SC_OVERTHRUST (SI_OVERTHRUST)
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desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
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val1:
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SC_MAXIMIZEPOWER (SI_MAXIMIZEPOWER)
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desc: SP Regeneration is disabled; Damage dealt is always the max damage
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val1:
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SC_TRICKDEAD (SI_TRICKDEAD)
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desc: HP & SP Regeneration is disabled; Remove SC_DANCING
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val1:
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SC_LOUD (SI_LOUD)
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desc: STR +4
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val1:
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SC_ENERGYCOAT (SI_ENERGYCOAT)
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desc: Reduce damage received according to current MaxSP %
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val1:
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SC_BROKENARMOR (SI_BROKENARMOR)
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desc: Shows SI_BROKENARMOR status if the armor is broken
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val1:
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SC_BROKENWEAPON (SC_BROKENWEAPON)
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desc: Shows SC_BROKENWEAPON status if the armor is broken
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val1:
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SC_HALLUCINATION (SI_HALLUCINATION)
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desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
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val1:
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SC_WEIGHT50 (SI_WEIGHT50)
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desc: Shows SI_WEIGHT50 status icon if Weight >= 50%
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val1:
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SC_WEIGHT90 (SI_WEIGHT90)
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desc: Shows SI_WEIGHT90 status icon if Weight >= 90%
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val1:
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SC_ASPDPOTION0 (SI_ASPDPOTION0)
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desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
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val1: +ASPD (Renewal)
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val2: +% ASPD (Pre-Renewal)
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SC_ASPDPOTION1 (SI_ASPDPOTION1)
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desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
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val1: +ASPD (Renewal)
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val2: +% ASPD (Pre-Renewal)
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SC_ASPDPOTION2 (SI_ASPDPOTION2)
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desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
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val1: +ASPD (Renewal)
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val2: +% ASPD (Pre-Renewal)
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SC_ASPDPOTION3 (SI_ASPDPOTION3)
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desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
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val1: + ASPD (Renewal)
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val2: +% ASPD (Pre-Renewal)
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SC_SPEEDUP0 (SI_MOVHASTE_HORSE)
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desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
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val1: +% Walkspeed
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SC_SPEEDUP1 (SI_SPEEDPOTION1)
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desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
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val1: +% Walkspeed
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SC_ATKPOTION (SI_PLUSATTACKPOWER)
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desc: Increase Atk
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val1: +Atk
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SC_MATKPOTION (SI_PLUSMAGICPOWER)
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desc: Increase MAtk
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val1: +MAtk
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SC_WEDDING ()
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desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
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val1:
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SC_SLOWDOWN ()
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desc: Reduce walkspeed rate
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val1: -% Walkspeed
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SC_ANKLE (SI_ANKLESNARE)
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desc: Set DEF to (AGI*50); Can't move
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val1:
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SC_KEEPING ()
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desc: Set DEF to 90
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val1:
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SC_BARRIER (SI_BARRIER)
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desc: Set DEF to 100
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val1:
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SC_STRIPWEAPON (SI_STRIPWEAPON)
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desc: Unequip weapon; On mob ATK -25%
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val1:
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SC_STRIPSHIELD (SI_STRIPSHIELD)
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desc: Unequip shield; On mob DEF -15%
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val1:
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SC_STRIPARMOR (SI_STRIPARMOR)
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desc: Unequip armor; On mob VIT -40%
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val1:
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SC_STRIPHELM (SI_STRIPHELM)
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desc: Unequip helm; On mob INT -40%
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val1:
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SC_CP_WEAPON (SI_CP_WEAPON)
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desc: Protects equipped weapon from damage and strip skill
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val1:
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SC_CP_SHIELD (SI_CP_SHIELD)
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desc: Protects equipped shield from damage and strip skill
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val1:
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SC_CP_ARMOR (SI_CP_ARMOR)
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desc: Protects equipped armor from damage and strip skill
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val1:
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SC_CP_HELM (SI_CP_HELM)
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desc: Protects equipped helm from damage and strip skill
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val1:
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SC_AUTOGUARD (SI_AUTOGUARD)
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desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
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val1:
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SC_REFLECTSHIELD (SI_REFLECTSHIELD)
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desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
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val1:
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SC_SPLASHER (SI_SPLASHER)
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desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
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val1:
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SC_PROVIDENCE (SI_PROVIDENCE)
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desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
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val1:
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SC_DEFENDER (SI_DEFENDER)
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desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
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val1:
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SC_MAGICROD (SI_MAGICROD)
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desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
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val1:
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SC_SPELLBREAKER ()
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desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
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val1:
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SC_AUTOSPELL (SI_AUTOSPELL)
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desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
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val1:
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SC_SIGHTTRASHER ()
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desc: (not exist)
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val1:
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SC_AUTOBERSERK (SI_AUTOBERSERK)
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desc: If HP<25%, set SC_PROVOKE lv 10 on self
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val1:
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SC_SPEARQUICKEN (SI_SPEARQUICKEN)
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desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
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val1:
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SC_AUTOCOUNTER (SI_AUTOCOUNTER)
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desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
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val1:
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SC_SIGHT ()
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desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
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val1:
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SC_SAFETYWALL ()
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desc: Block short ranged attack; Set OPTION_RUWACH
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val1:
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SC_RUWACH ()
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desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
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val1:
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SC_EXTREMITYFIST (SI_EXTREMITYFIST)
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desc: Stop SP Regeneration by setting RGN_SP
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val1:
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SC_EXPLOSIONSPIRITS (SI_EXPLOSIONSPIRITS)
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desc: Stop SP Regeneration by setting RGN_SP; +Crit
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val1:
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SC_COMBO ()
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desc:
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val1:
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SC_BLADESTOP_WAIT ()
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desc:
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val1:
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SC_BLADESTOP (SI_BLADESTOP)
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desc: Stops player and target; Set OPT3_BLADESTOP
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val1:
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SC_FIREWEAPON (SI_FIREWEAPON)
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desc: Change weapon element to Fire element
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val1:
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SC_WATERWEAPON (SI_WATERWEAPON)
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desc: Change weapon element to Water element
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val1:
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SC_WINDWEAPON (SI_WINDWEAPON)
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desc: Change weapon element to Wind element
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val1:
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SC_EARTHWEAPON (SI_EARTHWEAPON)
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desc: Change weapon element to Earth element
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val1:
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SC_VOLCANO (SI_LANDENDOW)
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desc: +watk of ELE_FIRE user
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val1:
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SC_DELUGE (SI_LANDENDOW)
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desc: +Max HP of ELE_WATER user
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val1:
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SC_VIOLENTGALE (SI_LANDENDOW)
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desc: +FLEE of ELE_WIND user
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val1:
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SC_WATK_ELEMENT ()
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desc: Adds a percent of damage as an element
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val1:
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SC_ARMOR ()
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desc: Reduce damage received by 80 from long ranged weapon/misc attacks
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val1:
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SC_ARMOR_ELEMENT ()
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desc: Adjust element resistance by percentage
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val1: Water resistance
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val2: Earth resistance
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val3: Fire resistance
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val4: Wind resistance
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SC_NOCHAT ()
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desc: Can't chat, pick item, drop item
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val1:
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SC_BABY (SI_BABY)
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desc:
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val1:
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SC_AURABLADE (SI_AURABLADE)
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desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
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val1:
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SC_PARRYING (SI_PARRYING)
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desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
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val1:
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SC_CONCENTRATION (SI_CONCENTRATION)
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desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
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val1:
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val2: 5*val1; // Batk/Watk Increase
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val3: 10*val1; // Hit Increase
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val4: 5*val1; // Def reduction
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SC_TENSIONRELAX (SI_TENSIONRELAX)
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desc: Increase HP regeneration rate while sitting
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val1:
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val2: 12; // SP cost
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val3: tick/val4;
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val4: 10000; // Decrease at 10secs intervals.
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SC_BERSERK (SI_BERSERK)
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desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
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val1:
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val2: HP Penalty (5% of Max HP)
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val3: Skill duration
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val4: Interval of HP Penalty
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SC_FURY ()
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desc:
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val1:
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SC_GOSPEL (SI_GOSPEL)
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desc: Can't move; Gives a random status to party member and also enemy.
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val1:
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SC_ASSUMPTIO (RE: SI_ASSUMPTIO2. Pre-RE: SI_ASSUMPTIO)
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desc: HP_ASSUMPTIO's effect
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val1: Level (unused)
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SC_BASILICA ()
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desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
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val1:
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SC_GUILDAURA ()
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desc:
|
|
val1:
|
|
|
|
SC_MAGICPOWER (SI_MAGICPOWER)
|
|
desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
|
|
val1:
|
|
|
|
SC_EDP (SI_EDP)
|
|
desc: +WATK by (100+(Skill Lv*80))
|
|
val1: Skill Lv
|
|
val2: Chance to Poison enemy (val1+2)%
|
|
val3: Damage increased by (50*(val1+1))
|
|
|
|
SC_TRUESIGHT (SI_TRUESIGHT)
|
|
desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
|
|
val1: Skill Lv
|
|
val2: Crit
|
|
val3: Hit
|
|
|
|
SC_WINDWALK (SI_WINDWALK)
|
|
desc: +Flee; +Movement speed
|
|
val1: Skill Lv
|
|
val2: Flee
|
|
|
|
SC_MELTDOWN (SI_MELTDOWN)
|
|
desc: Breaks target's weapon and armor at a certain chance
|
|
val1: Skill Lv
|
|
val2: Chance to break weapon (100*Skill Lv)
|
|
val3: Change to break armor (70*Skill Lv)
|
|
|
|
SC_CARTBOOST (SI_CARTBOOST)
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHASEWALK (SI_CHASEWALK)
|
|
desc:
|
|
val1:
|
|
|
|
SC_REJECTSWORD (SI_REJECTSWORD)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARIONETTE (SI_MARIONETTE)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARIONETTE2 (SI_MARIONETTE2)
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHANGEUNDEAD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_JOINTBEAT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MINDBREAKER (SI_MINDBREAKER)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MEMORIZE (SI_MEMORIZE)
|
|
desc:
|
|
val1:
|
|
|
|
SC_FOGWALL (SI_FOGWALL)
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPIDERWEB (SI_SPIDERWEB)
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEVOTION (SI_DEVOTION)
|
|
desc:
|
|
val1:
|
|
|
|
SC_SACRIFICE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEELBODY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ORCISH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYSTORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYDOWN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYTURN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYCOUNTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DODGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RUN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHADOWWEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ADRENALINE2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GHOSTWEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAIZEL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAAHI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAUPE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ONEHAND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PRESERVE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BATTLEORDERS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REGENERATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DOUBLECAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GRAVITATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAXOVERTHRUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LONGING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HERMODE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHRINK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIGHTBLASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WINKCHARM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CLOSECONFINE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CLOSECONFINE2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DANCING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ELEMENTALCHANGE (SI_ARMOR_PROPERTY)
|
|
desc: Change armor element
|
|
val1: Element level
|
|
val2: Element (see doc/item_bonus.txt)
|
|
|
|
SC_RICHMANKIM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ETERNALCHAOS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DRUMBATTLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NIBELUNGEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROKISWEIL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INTOABYSS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIEGFRIED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WHISTLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ASSNCROS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POEMBRAGI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_APPLEIDUN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MODECHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HUMMING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DONTFORGETME ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FORTUNE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SERVICE4U ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STOP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPURT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPIRIT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COMA ()
|
|
desc: Vanish HP to 1 and SP to 0
|
|
val1: Skill Level
|
|
val2: If 1 means do not remove SP
|
|
val3: Caster's object ID (for mob_log_damage)
|
|
val4:
|
|
|
|
SC_INTRAVISION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCALLSTATUS ()
|
|
desc: Increase all status
|
|
val1: +AllStats
|
|
|
|
SC_INCSTR ()
|
|
desc: Increase STR
|
|
val1: + STR
|
|
|
|
SC_INCAGI ()
|
|
desc: Increase AGI
|
|
val1: + AGI
|
|
|
|
SC_INCVIT ()
|
|
desc: Incrase VIT
|
|
val1: + VIT
|
|
|
|
SC_INCINT ()
|
|
desc: Increase INT
|
|
val1: + INT
|
|
|
|
SC_INCDEX ()
|
|
desc: Increase DEX
|
|
val1: + DEX
|
|
|
|
SC_INCLUK ()
|
|
desc: Increase LUK
|
|
val1: + Luk
|
|
|
|
SC_INCHIT ()
|
|
desc: Increase Hit
|
|
val1: + Hit
|
|
|
|
SC_INCHITRATE ()
|
|
desc: Incrase Hit
|
|
val1: +% Hit
|
|
|
|
SC_INCFLEE ()
|
|
desc: Increase Flee
|
|
val1: + Flee
|
|
|
|
SC_INCFLEERATE ()
|
|
desc: Incrase Flee
|
|
val1: +% Flee
|
|
|
|
SC_INCMHPRATE ()
|
|
desc: Increase MaxHP
|
|
val1: +% MaxHP
|
|
|
|
SC_INCMSPRATE ()
|
|
desc: Incrase Max SP
|
|
val1: +% MaxSP
|
|
|
|
SC_INCATKRATE ()
|
|
desc: Increase Base Attack
|
|
val1: +% Atk
|
|
|
|
SC_INCMATKRATE ()
|
|
desc: Increase MATK
|
|
val1: +% Matk
|
|
|
|
SC_INCDEFRATE ()
|
|
desc: Increase Defense
|
|
val1: +% Def
|
|
|
|
SC_STRFOOD (SI_STRFOOD)
|
|
desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
|
|
val1: +STR
|
|
|
|
SC_AGIFOOD (SI_AGIFOOD)
|
|
desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
|
|
val1: +AGI
|
|
|
|
SC_VITFOOD (SI_VITFOOD)
|
|
desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
|
|
val1: +VIT
|
|
|
|
SC_INTFOOD (SI_FOODINT)
|
|
desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
|
|
val1: +INT
|
|
|
|
SC_DEXFOOD (SI_DEXFOOD)
|
|
desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
|
|
val1: +DEX
|
|
|
|
SC_LUKFOOD (SI_LUKFOOD)
|
|
desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
|
|
val1: +LUK
|
|
|
|
SC_HITFOOD (SI_HITFOOD)
|
|
desc: Increase HIT (food-type effect)
|
|
val1: +Hit
|
|
|
|
SC_FLEEFOOD (SI_FLEEFOOD)
|
|
desc: Increase FLEE (food-type effect)
|
|
val1: +Flee
|
|
|
|
SC_BATKFOOD (SI_BATKFOOD)
|
|
desc: Increase Base Attack (food-type effect)
|
|
val1: +BaseAttack
|
|
|
|
SC_WATKFOOD (SI_WATKFOOD)
|
|
desc: Increase Weapon Attack (food-type effect)
|
|
val1: +WeaponAttack
|
|
|
|
SC_MATKFOOD (SI_MATKFOOD)
|
|
desc: Increase Magic Attack (food-type effect)
|
|
val1: +MagicAttack
|
|
|
|
SC_SCRESIST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_XMAS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WARM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUN_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MOON_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STAR_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FUSION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLRATE_UP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAITE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SWOO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTHSCROLL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MIRACLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MADNESSCANCEL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ADJUSTMENT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCREASING (SI_ACCURACY)
|
|
desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
|
|
val1: (hardocded)
|
|
|
|
SC_GATLINGFEVER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TATAMIGAESHI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UTSUSEMI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BUNSINJYUTSU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAENSIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUITON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KNOWLEDGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SMA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FLING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AVOID ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLOODLUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FLEET ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEFENCE ()
|
|
desc: Increase Defense, HAMI_DEFENCE effect
|
|
val1: (none)
|
|
val2: + Def(Pre-renewal) or VIT (Renewal)
|
|
|
|
SC_INCASPDRATE ()
|
|
desc: Increase ASPD
|
|
val1: +% ASPD
|
|
|
|
SC_INCFLEE2 (SI_PLUSAVOIDVALUE)
|
|
desc: Increase perfect flee
|
|
val1: + Flee2
|
|
|
|
SC_JAILED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ENCHANTARMS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGICALATTACK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ARMORCHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRITICALWOUND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGICMIRROR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SLOWCAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUMMER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXPBOOST (SI_EXPBOOST)
|
|
desc: Increase EXP rate
|
|
val1: +% EXP
|
|
|
|
SC_ITEMBOOST (SI_ITEMBOOST)
|
|
desc: Increase Drop rate
|
|
val1: +% Drop
|
|
|
|
SC_BOSSMAPINFO (SI_BOSSMAPINFO)
|
|
desc:
|
|
val1:
|
|
|
|
SC_LIFEINSURANCE (SI_LIFEINSURANCE)
|
|
desc: Remove death pleanlties
|
|
val1:
|
|
|
|
SC_INCCRI (SI_INCCRI)
|
|
desc: Increase critical value
|
|
val1: + Critical (100% = 1000)
|
|
|
|
SC_INCDEF () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCBASEATK () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_FASTCAST () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_MDEF_RATE (SI_MDEF_RATE)
|
|
desc: Increase MDef by %
|
|
val1: +% Mdef
|
|
|
|
SC_HPREGEN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCHEALRATE (SI_INCHEALRATE)
|
|
desc: Increase Heal power
|
|
val1: +% Heal
|
|
|
|
SC_PNEUMA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AUTOTRADE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KSPROTECTED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ARMOR_RESIST ()
|
|
desc: Adjust element resistance by percentage
|
|
val1: Water resistance
|
|
val2: Earth resistance
|
|
val3: Fire resistance
|
|
val4: Wind resistance
|
|
|
|
SC_SPCOST_RATE (SI_ATKER_BLOOD)
|
|
desc: Reduce SP cost
|
|
val1: +% Rate
|
|
|
|
SC_COMMONSC_RESIST (SI_TARGET_BLOOD)
|
|
desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
|
|
val1: +% Resistance
|
|
|
|
SC_SEVENWIND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEF_RATE (SI_DEF_RATE)
|
|
desc: Increase Def by %
|
|
val1: +% Def
|
|
|
|
SC_SPREGEN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_WALKSPEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_FLEEUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_ATKUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_HPUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_SPUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_HITUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_QUICKEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REBIRTH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEFRATIOATK () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_HPDRAIN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_ITEMSCRIPT ()
|
|
desc: Timer script from other item script
|
|
val1: Item ID
|
|
val2: Status Icon
|
|
|
|
SC_S_LIFEPOTION (SI_S_LIFEPOTION)
|
|
desc: Increase HP each interval
|
|
val1: if < 0 will be percentage. If > 0 is fixed HP heal value
|
|
val2: Interval per seconds
|
|
|
|
SC_L_LIFEPOTION (SI_L_LIFEPOTION)
|
|
desc: Increase HP each interval
|
|
val1: if < 0 will be percentage. If > 0 is fixed HP heal value
|
|
val2: Interval per seconds
|
|
|
|
SC_JEXPBOOST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_IGNOREDEF () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_HELLPOWER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INVINCIBLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INVINCIBLEOFF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MANU_ATK (SI_MANU_ATK)
|
|
desc: Increase Weapon Damage rate to Manuk monsters
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_MANU_DEF (SI_MANU_DEF)
|
|
desc: Increase Defense rate against Manuk monsters
|
|
val1: +% Defense
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_SPL_ATK (SI_SPL_ATK)
|
|
desc: Increase Weapon Damage rate to Splendide Monster
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_SPL_DEF (SI_SPL_DEF)
|
|
desc: Increase Defense rate against Splendide Monster
|
|
val1: +% Defense
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_MANU_MATK (SI_MANU_MATK)
|
|
desc: Increase Magic Damage rate to Manuk monsters
|
|
val1: +% Magic damage
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_SPL_MATK (SI_SPL_MATK)
|
|
desc: Increase Magic Damage to Splendide Monster
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_FOOD_STR_CASH (SI_FOOD_STR_CASH)
|
|
desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
|
|
val1: +STR
|
|
|
|
SC_FOOD_AGI_CASH (SI_FOOD_AGI_CASH)
|
|
desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
|
|
val1: +AGI
|
|
|
|
SC_FOOD_VIT_CASH (SI_FOOD_VIT_CASH)
|
|
desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
|
|
val1: +VIT
|
|
|
|
SC_FOOD_DEX_CASH (SI_FOOD_DEX_CASH)
|
|
desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
|
|
val1: +DEX
|
|
|
|
SC_FOOD_INT_CASH (SI_FOOD_INT_CASH)
|
|
desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
|
|
val1: +INT
|
|
|
|
SC_FOOD_LUK_CASH (SI_FOOD_LUK_CASH)
|
|
desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
|
|
val1: +LUK
|
|
|
|
SC_FEAR ()
|
|
desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
|
|
val1:
|
|
|
|
SC_BURNING (SI_BURNT)
|
|
desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
|
|
val1: Skill Level
|
|
val2: 1000
|
|
val3: Caster's object ID (for mob_log_damage)
|
|
val4: Remaining tick
|
|
|
|
SC_FREEZING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ENCHANTBLADE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEATHBOUND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MILLENNIUMSHIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRUSHSTRIKE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REFRESH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REUSE_REFRESH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GIANTGROWTH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONEHARDSKIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VITALITYACTIVATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STORMBLAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIGHTINGSPIRIT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ABUNDANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ADORAMUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EPICLESIS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ORATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LAUDAAGNUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LAUDARAMUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RENOVATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXPIATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DUPLELIGHT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SECRAMENT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WHITEIMPRISON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARSHOFABYSS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RECOGNIZEDSPELL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STASIS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_1 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_3 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_4 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_5 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READING_SB ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FREEZE_SP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FEARBREEZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ELECTRICSHOCKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WUGDASH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BITE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CAMOUFLAGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ACCELERATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HOVERING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHAPESHIFT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INFRAREDSCAN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ANALYZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGNETICFIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEUTRALBARRIER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEUTRALBARRIER_MASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEALTHFIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEALTHFIELD_MASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_OVERHEAT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_OVERHEAT_LIMITPOINT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VENOMIMPRESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POISONINGWEAPON (SI_POISONINGWEAPON)
|
|
desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Poison Type
|
|
val3: Success Rate
|
|
val4: Caster's object ID (for mob_log_damage)
|
|
|
|
SC_WEAPONBLOCKING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CLOAKINGEXCEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HALLUCINATIONWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HALLUCINATIONWALK_POSTDELAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROLLINGCUTTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TOXIN (SI_TOXIN)
|
|
desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_PARALYSE (SI_PARALYSE)
|
|
desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_VENOMBLEED (SI_VENOMBLEED)
|
|
desc: Decrease Max HP by 15%
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_MAGICMUSHROOM (SI_MAGICMUSHROOM)
|
|
desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_DEATHHURT (SI_DEATHHURT)
|
|
desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_PYREXIA (SI_PYREXIA)
|
|
desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_OBLIVIONCURSE (SI_OBLIVIONCURSE)
|
|
desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_LEECHESEND (SI_LEECHESEND)
|
|
desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_REFLECTDAMAGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FORCEOFVANGUARD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_DEF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_MDEF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_REF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXEEDBREAK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PRESTIGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BANDING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BANDING_DEFENCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTHDRIVE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INSPIRATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLFIST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRYSTALIZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STRIKING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WARMER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VACUUM_EXTREME ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PROPERTYWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SWINGDANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SYMPHONYOFLOVER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MOONLITSERENADE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RUSHWINDMILL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ECHOSONG ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HARMONIZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VOICEOFSIREN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEEPSLEEP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIRCLEOFNATURE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLOOMYDAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLOOMYDAY_SK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SONGOFMANA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DANCEWITHWUG ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SATURDAYNIGHTFEVER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LERADSDEW ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MELODYOFSINK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BEYONDOFWARCRY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UNLIMITEDHUMMINGVOICE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SITDOWN_FORCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NETHERWORLD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRESCENTELBOW ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSEDCIRCLE_ATKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSEDCIRCLE_TARGET ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LIGHTNINGWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RAISINGDRAGON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GT_ENERGYGAIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GT_CHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GT_REVITALIZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GN_CARTBOOST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_THORNSTRAP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLOODSUCKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SMOKEPOWDER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TEARGAS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MANDRAGORA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STOMACHACHE (SI_STOMACHACHE)
|
|
desc: Reduce all stats
|
|
val1: -AllStats
|
|
|
|
SC_MYSTERIOUS_POWDER (SI_MYSTERIOUS_POWDER)
|
|
desc: Reduce Max HP rate
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_MELON_BOMB (SI_MELON_BOMB)
|
|
desc: Reduce ASPD and move speed
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_BANANA_BOMB (SI_BANANA_BOMB)
|
|
desc: Reduce LUK rate
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_BANANA_BOMB_SITDOWN (SI_BANANA_BOMB_SITDOWN_POSTDELAY)
|
|
desc: Force player to sit
|
|
val1:
|
|
|
|
SC_SAVAGE_STEAK (SI_SAVAGE_STEAK)
|
|
desc: Increase STR
|
|
val1: +STR
|
|
|
|
SC_COCKTAIL_WARG_BLOOD (SI_COCKTAIL_WARG_BLOOD)
|
|
desc: Increase INT
|
|
val1: +INT
|
|
|
|
SC_MINOR_BBQ (SI_MINOR_BBQ)
|
|
desc: Increase VIT
|
|
val1: +VIT
|
|
|
|
SC_SIROMA_ICE_TEA (SI_SIROMA_ICE_TEA)
|
|
desc: Increase DEX
|
|
val1: +DEX
|
|
|
|
SC_DROCERA_HERB_STEAMED (SI_DROCERA_HERB_STEAMED)
|
|
desc: Increase AGI
|
|
val1: +AGI
|
|
|
|
SC_PUTTI_TAILS_NOODLES (SI_PUTTI_TAILS_NOODLES)
|
|
desc: Increase LUK
|
|
val1: +LUK
|
|
|
|
SC_BOOST500 (SI_BOOST500)
|
|
desc: Increase ASPD rate
|
|
val1: +% Aspd
|
|
|
|
SC_FULL_SWING_K (SI_FULL_SWING_K)
|
|
desc: Increase Base Atk
|
|
val1: +BaseAtk
|
|
|
|
SC_MANA_PLUS (SI_MANA_PLUS)
|
|
desc: Increase MAtk
|
|
val1: +Matk
|
|
|
|
SC_MUSTLE_M (SI_MUSTLE_M)
|
|
desc: Increase Max HP rate
|
|
val1: +% MaxHP
|
|
|
|
SC_LIFE_FORCE_F (SI_LIFE_FORCE_F)
|
|
desc: Increase Max SP rate
|
|
val1: +% MaxSP
|
|
|
|
SC_EXTRACT_WHITE_POTION_Z (SI_EXTRACT_WHITE_POTION_Z)
|
|
desc: Increase HP regen rate
|
|
val1: +% HP regen
|
|
|
|
SC_VITATA_500 (SI_VITATA_500)
|
|
desc: Increase SP Regen rate & Max SP rate
|
|
val1: +% SP regen
|
|
val2: +% MaxSP
|
|
|
|
SC_EXTRACT_SALAMINE_JUICE (SI_EXTRACT_SALAMINE_JUICE)
|
|
desc: Increase ASP rate
|
|
val1: +% ASPD
|
|
|
|
SC__REPRODUCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__AUTOSHADOWSPELL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__SHADOWFORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__BODYPAINT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__INVISIBILITY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__DEADLYINFECT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__ENERVATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__GROOMY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__IGNORANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__LAZINESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__UNLUCKY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__WEAKNESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__STRIPACCESSORY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__MANHOLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__BLOODYLUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CIRCLE_OF_FIRE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CIRCLE_OF_FIRE_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_CLOAK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_CLOAK_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_SCREEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_SCREEN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_DROP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_DROP_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_BARRIER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_STEP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_STEP_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_CURTAIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_CURTAIN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZEPHYR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOLID_SKIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOLID_SKIN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONE_SHIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONE_SHIELD_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POWER_OF_GAIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PYROTECHNIC ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PYROTECHNIC_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HEATER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HEATER_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TROPIC ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TROPIC_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AQUAPLAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AQUAPLAY_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COOLER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COOLER_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHILLY_AIR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHILLY_AIR_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GUST_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLAST_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WILD_STORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WILD_STORM_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PETROLOGY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PETROLOGY_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSED_SOIL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSED_SOIL_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UPHEAVAL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UPHEAVAL_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TIDAL_WEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TIDAL_WEAPON_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROCK_CRUSHER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROCK_CRUSHER_ATK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LEADERSHIP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLORYWOUNDS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOULCOLD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HAWKEYES ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ODINS_POWER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RAID ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTH_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PUSH_CART ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK1 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK3 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK4 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK5 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK6 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAXSPELLBOOK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCMHP ()
|
|
desc: Increase Max HP
|
|
val1: + Max HP
|
|
|
|
SC_INCMSP ()
|
|
desc: Incrase Max SP
|
|
val1: + MaxSP
|
|
|
|
SC_PARTYFLEE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MEIKYOUSISUI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_JYUMONJIKIRI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KYOUGAKU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_IZAYOI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZENKAI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAGEHUMI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KYOMU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAGEMUSYA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZANGETSU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GENSOU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AKAITSUKI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STYLE_CHANGE ()
|
|
desc: Eleanor's mode
|
|
val1:
|
|
|
|
SC_TINDER_BREAKER (SI_TINDER_BREAKER_POSTDELAY)
|
|
desc:
|
|
val1:
|
|
|
|
SC_TINDER_BREAKER2 (SI_TINDER_BREAKER)
|
|
desc: Tinder Breaker after-effect, just like Close Confine
|
|
val1:
|
|
|
|
SC_CBC (SI_CBC)
|
|
desc: Drain HP & SP each iteration (default is each 1 sec)
|
|
val1:
|
|
val2:
|
|
val3: %SP drain
|
|
|
|
SC_EQC (SI_EQC)
|
|
desc:
|
|
val1:
|
|
val2: -% Def
|
|
val3: -%MaxHP
|
|
val4:
|
|
|
|
SC_GOLDENE_FERSE (SI_GOLDENE_FERSE)
|
|
desc:
|
|
val1:
|
|
val2: +% Flee
|
|
val3: +% ASPD
|
|
val4: % Chance to convert attack as Holy element
|
|
|
|
SC_ANGRIFFS_MODUS (SI_ANGRIFFS_MODUS)
|
|
desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
|
|
val1: Level. Usage for +MaxHP rate (5 * level)
|
|
val2: +ATK
|
|
val3: -Flee
|
|
|
|
SC_OVERED_BOOST (SI_OVERED_BOOST)
|
|
desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
|
|
val1:
|
|
val2: Fixed Flee value
|
|
val3: Fixed ASPD value
|
|
val4: -% Def
|
|
|
|
SC_LIGHT_OF_REGENE (SI_LIGHT_OF_REGENE)
|
|
desc:
|
|
val1:
|
|
val2: % of HP recovery on death
|
|
|
|
SC_ASH (SI_VOLCANIC_ASH)
|
|
desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
|
|
val1: -% Hit
|
|
val2: -% Def
|
|
val4: -Atk & Flee
|
|
|
|
SC_GRANITIC_ARMOR (SI_GRANITIC_ARMOR)
|
|
desc: Reduce the inflicted damage, when status ended deals another damage to self
|
|
val1:
|
|
val2: -%Damage
|
|
val3: Damage taken on status end
|
|
|
|
SC_MAGMA_FLOW (SI_MAGMA_FLOW)
|
|
desc:
|
|
val1:
|
|
val2: Rate to cast Magma Flow (deals damage) to target while attacking
|
|
|
|
SC_PYROCLASTIC (SI_PYROCLASTIC)
|
|
desc:
|
|
val1:
|
|
val2: +ATK
|
|
val3: % Rate to cast Hammer Fall
|
|
|
|
SC_PARALYSIS (SI_NEEDLE_OF_PARALYZE)
|
|
desc:
|
|
val1:
|
|
val2: -Def
|
|
val3: +% CastTime
|
|
|
|
SC_PAIN_KILLER (SI_PAIN_KILLER)
|
|
desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
|
|
val1:
|
|
val2: -% ASPD
|
|
val3: -Damage
|
|
|
|
SC_HANBOK ()
|
|
desc: Visual effect. Hanbok costume!
|
|
val1:
|
|
|
|
SC_DEFSET ()
|
|
desc: Vellum Weapon bonus. Set Def value
|
|
val1: Def fixed value
|
|
|
|
SC_MDEFSET ()
|
|
desc: Vellum Weapon bonus. Set MDef value
|
|
val1: MDef fixed value
|
|
|
|
SC_DARKCROW (SI_DARKCROW)
|
|
desc: Increase short/melee damage rate
|
|
val1:
|
|
val2: +% Damage
|
|
|
|
SC_FULL_THROTTLE (SI_FULL_THROTTLE)
|
|
desc: Increase walk speed, increase allstats, full HP once activated
|
|
val1: Level, also used as Rebound level when this sc ended
|
|
val2: -SP each iteration
|
|
val3: +% Allstats
|
|
|
|
SC_REBOUND (SI_REBOUND)
|
|
desc: Full Throttle after-effect. Reduce walk speed
|
|
val1:
|
|
|
|
SC_UNLIMIT (SI_UNLIMIT)
|
|
desc: Increase attak rate & set Def/MDef to 1,
|
|
val1:
|
|
val2: +% Attack
|
|
|
|
SC_KINGS_GRACE (SI_KINGS_GRACE)
|
|
desc: Add Max HP & heal each iteration (default 1 seconds)
|
|
val1:
|
|
val2: +HP heal
|
|
|
|
SC_TELEKINESIS_INTENSE ()
|
|
desc: Increase SP cost & damage of Ghost skill, reduce casttime
|
|
val1:
|
|
val2: +% SP Cost
|
|
val3: +Damage ratio
|
|
val4: -CastTime
|
|
|
|
SC_OFFERTORIUM (SI_OFFERTORIUM)
|
|
desc:
|
|
val1:
|
|
val2: +Heal Power
|
|
val3: +SP Cost
|
|
|
|
SC_FRIGG_SONG (SI_FRIGG_SONG)
|
|
desc: Add Max HP & heal each iteration (default 1 seconds)
|
|
val1:
|
|
val2: +% MaxHP
|
|
val3: +HP heal
|
|
|
|
SC_MONSTER_TRANSFORM ()
|
|
desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
|
|
val1: Monster ID
|
|
|
|
SC_ANGEL_PROTECT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ILLUSIONDOPING (SI_ILLUSIONDOPING)
|
|
desc:
|
|
val1:
|
|
val2: -Hit
|
|
|
|
SC_FLASHCOMBO ()
|
|
desc:
|
|
val1:
|
|
val2: +ATK (isn't shown in status window)
|
|
|
|
SC_MOONSTAR (SI_MOONSTAR)
|
|
desc: Visual effect
|
|
val1:
|
|
|
|
SC_SUPER_STAR (SI_SUPER_STAR)
|
|
desc: Visual effect
|
|
val1:
|
|
|
|
SC_HEAT_BARREL ()
|
|
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
|
|
val1:
|
|
val2: -Fixed Casttime
|
|
val3: +% ASPD
|
|
val4: -Flee
|
|
|
|
SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
|
|
desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
|
|
val1:
|
|
|
|
SC_P_ALTER (SI_P_ALTER)
|
|
desc: Increase attack ratio & def againts Undead monster
|
|
val1:
|
|
val2: +ATK ratio
|
|
val3: +Def
|
|
|
|
SC_E_CHAIN (SI_E_CHAIN)
|
|
desc: (Rebellion) Has chance to trigger Chain Action for any weapon
|
|
val1:
|
|
val2: Coins used for succes rate. (5*val)
|
|
|
|
SC_C_MARKER (SI_C_MARKER)
|
|
desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
|
|
val1:
|
|
val2:
|
|
val3: -Flee
|
|
|
|
SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
|
|
desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
|
|
val1: Level for duration look up
|
|
val2: Reduction ratio
|
|
|
|
SC_B_TRAP (SI_B_TRAP)
|
|
desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
|
|
val1:
|
|
val2:
|
|
val3: -Walk Speed (Unstackable penalty)
|
|
|
|
SC_H_MINE (SI_H_MINE)
|
|
desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
|
|
val1:
|
|
|
|
SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)
|
|
desc: (Rebellion) Combo stance to cast Quick Draw Shot
|
|
val1:
|
|
|
|
SC_MTF_ASPD (SI_MTF_ASPD)
|
|
desc: Increase ASP and Hit
|
|
val1: +ASPD
|
|
val2: +Hit
|
|
|
|
SC_MTF_ASPD2 (SI_MTF_ASPD2)
|
|
desc: Increase ASP and Hit
|
|
val1: +ASPD
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val2: +Hit
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SC_MTF_RANGEATK (SI_MTF_RANGEATK)
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desc: Increase Long-ranged damage while attacking
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val1: +% Damage (not be shown in status window)
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SC_MTF_RANGEATK2 (SI_MTF_RANGEATK2)
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desc: Increase Long-ranged damage while attacking
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val1: +% Damage (not be shown in status window)
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SC_MTF_MATK (SI_MTF_MATK)
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desc: Increase MATK damage while attacking
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val1: +% MATK
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SC_MTF_MATK2 (SI_MTF_MATK2)
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desc: Increase MATK damage while attacking
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val1: + MATK
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SC_MTF_MLEATKED (SI_MTF_MLEATKED)
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desc: Has chance to cast Endure to self while attacked
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val1: Endure Level
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val2: Rate to cast
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val3: Neutral element resistance
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SC_MTF_CRIDAMAGE (SI_MTF_CRIDAMAGE)
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desc: Bonus critical rate of monster transformation
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val1: +% Critical
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SC_OKTOBERFEST ()
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desc: Costume
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val1:
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SC_STRANGELIGHTS (SI_STRANGELIGHTS)
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desc:
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val1:
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SC_DECORATION_OF_MUSIC (SI_DECORATION_OF_MUSIC)
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desc:
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val1:
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SC_QUEST_BUFF1 (SI_QUEST_BUFF1)
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desc:
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val1: +ATK & +MATK
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SC_QUEST_BUFF2 (SI_QUEST_BUFF2)
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desc:
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val1: +ATK & +MATK
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SC_QUEST_BUFF3 (SI_QUEST_BUFF3)
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desc:
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val1: +ATK & +MATK
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SC_ALL_RIDING (SI_ALL_RIDING)
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desc:
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val1:
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SC_TEARGAS_SOB ()
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desc: 2nd Teargas effect, do /sob expression each 3 seconds
|
|
val1:
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SC__FEINTBOMB ()
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desc:
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val1:
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val2: -1 SP each second
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SC__CHAOS ()
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desc:
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val1:
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SC_ELEMENTAL_SHIELD ()
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desc: Block magic attack
|
|
val1:
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SC_CHASEWALK2 (SI_CHASEWALK2)
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|
desc: 2nd effect of Chasewalk
|
|
val1: +STR
|
|
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SC_GVG_GIANT (SI_GVG_GIANT)
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|
desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
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|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
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|
val3: Increases % Physical damage
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|
val4: Increases % Magical damage
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|
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SC_GVG_GOLEM (SI_GVG_GOLEM)
|
|
desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
|
|
val1: Amount of HP that are instantly consumed
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|
val2: Amount of SP that are instantly consumed
|
|
val3: Decreases % damage received of physical attack
|
|
val4: Decreases % damage received of magical attack
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|
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SC_GVG_STUN (SI_GVG_STUN)
|
|
desc: Instantly consumes HP/SP, immunizes you against Stun.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_STONE (SI_GVG_STONE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Petrification.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_FREEZ (SI_GVG_FREEZ)
|
|
desc: Instantly consumes HP/SP, immunizes you against Frost.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_SLEEP (SI_GVG_SLEEP)
|
|
desc: Instantly consumes HP/SP, immunizes you against Sleep.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_CURSE (SI_GVG_CURSE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Curse.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_SILENCE (SI_GVG_SILENCE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Silence.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_BLIND (SI_GVG_BLIND)
|
|
desc: Instantly consumes HP/SP, immunizes you against Blind.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_EXTREMITYFIST2 ()
|
|
desc:
|
|
val1:
|