
These scripts have been chosen for being unique and useful, yet structurally simple. In this way, they can serve as usable reference material for future user scripts. Contents: * Battleground: bg_emp (Emperium breaker), bg_pvp (PVP match) * Event: mvp_ladder (kill every MVP to win), devil_square (3-round monster summoning event) * Utility: card_seller (sells all monster cards), mvp_room (private MVP summoning room), autopot (automatically use potions when hit) Credits to AnnieRuru for offering up her scripts and modifying them for use. Other changes: * Moved previous custom battleground scripts into 'battleground/unofficial/'. * Moved custom holiday event scripts into 'event/holiday/'. Signed-off-by: Euphy <euphy.raliel@rathena.org>
149 lines
5.1 KiB
Plaintext
149 lines
5.1 KiB
Plaintext
//===== rAthena Script =======================================
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//= Battleground: Emperium
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//===== By: ==================================================
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//= AnnieRuru
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A simple battleground script:
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//= Destroy the opponent's Emperium to win the match.
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//===== Additional Comments: =================================
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//= 1.0 First version, edited. [Euphy]
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//============================================================
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- script bg_emp#control -1,{
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OnInit:
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.minplayer2start = 1; // minimum players to start (ex. if 3vs3, set to 3)
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.eventlasting = 20*60; // event duration before auto-reset (20 minutes * seconds)
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setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,...
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501, 10;
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.team1name$ = "Red";
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.team2name$ = "Blue";
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end;
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OnStart:
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if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
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end;
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// create Battleground and teams
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.red = waitingroom2bg( "bat_a01", 157,347, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
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copyarray .team1aid, $@arenamembers, $@arenamembersnum;
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.team1count = .minplayer2start;
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.blue = waitingroom2bg( "bat_a01", 142,51, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
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copyarray .team2aid, $@arenamembers, $@arenamembersnum;
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.team2count = .minplayer2start;
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delwaitingroom .rednpcname$;
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delwaitingroom .bluenpcname$;
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disablenpc .rednpcname$;
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disablenpc .bluenpcname$;
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setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
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setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
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bg_warp .red, "bat_a01", 171,346;
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bg_warp .blue, "bat_a01", 162,50;
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bg_updatescore "bat_a01", 0, 0;
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// delay before match begins
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sleep 6000;
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mapannounce "bat_a01", "The rules are simple. The first team to break the opponent's Emperium wins!", bc_map;
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sleep 3000;
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for ( .@i = 5; .@i > 0; .@i-- ) {
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mapannounce "bat_a01", "["+ .@i +"]", bc_map;
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sleep 1000;
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}
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mapannounce "bat_a01", "Start!", bc_map;
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// spawn Emperiums
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bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
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bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
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delwall "bg_emp_town_red";
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delwall "bg_emp_town_blue";
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// match duration
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sleep .eventlasting * 1000;
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// end match, destroy Battleground, reset NPCs
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killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
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killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
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if ( .winside ) {
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mapannounce "bat_a01", "- "+ getd( ".team"+ .winside +"name$" ) +" Team is victorious! -", bc_map;
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for ( .@i = 0; .@i < getd(".team"+ .winside +"count"); .@i++ )
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getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
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} else
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mapannounce "bat_a01", "- The match has ended in a draw! -", bc_map;
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sleep 5000;
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bg_warp .red, "prontera", 155,182;
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bg_warp .blue, "prontera", 158,182;
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bg_destroy .red;
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bg_destroy .blue;
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delwall "bg_emp_town_red";
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delwall "bg_emp_town_blue";
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deletearray .team1aid;
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deletearray .team2aid;
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.winside = .team1count = .team2count = 0;
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enablenpc .rednpcname$;
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enablenpc .bluenpcname$;
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donpcevent .rednpcname$ +"::OnStart";
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donpcevent .bluenpcname$ +"::OnStart";
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end;
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// Emperium destroyed
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OnRedDown: callsub L_EmpDown, 1, 2;
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OnBlueDown: callsub L_EmpDown, 2, 1;
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L_EmpDown:
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mapannounce "bat_a01", strcharinfo(0) +" has destroyed "+ getd( ".team"+ getarg(0) +"name$" ) +" Team's Emperium.", bc_map;
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.winside = getarg(1);
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awake strnpcinfo(0);
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end;
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// "OnDeath" event
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OnRedDead:
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OnBlueDead:
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sleep2 1250;
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percentheal 100,100;
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end;
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// "OnQuit" event
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OnRedQuit: callsub L_Quit, 1, 2;
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OnBlueQuit: callsub L_Quit, 2, 1;
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L_Quit:
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percentheal 100, 100;
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while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
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deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
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setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
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if ( getd(".team"+ getarg(0) +"count") ) end;
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mapannounce "bat_a01", "All "+ getd( ".team"+ getarg(0) +"name$" ) +" team members have quit!", bc_map, 0xff3333;
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end;
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}
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prontera,155,182,5 script Red Team#bg_emp 733,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
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end;
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}
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prontera,158,182,5 script Blue Team#bg_emp 734,{
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end;
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OnInit:
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sleep 1;
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set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
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OnStart:
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waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
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end;
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}
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bat_a01 mapflag battleground
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bat_a01 mapflag nosave SavePoint
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bat_a01 mapflag nowarp
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bat_a01 mapflag nowarpto
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bat_a01 mapflag noteleport
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bat_a01 mapflag nomemo
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bat_a01 mapflag nopenalty
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bat_a01 mapflag nobranch
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bat_a01 mapflag noicewall
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