
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7178 54d463be-8e91-2dee-dedb-b68131a5f0ec
243 lines
8.5 KiB
Plaintext
243 lines
8.5 KiB
Plaintext
//===== eAthena Script =======================================
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//= Yuno Guides
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//===== By: ==================================================
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//= KitsuneStarwind, usul, kobra_k88
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
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//= and added map location option for them. [kobra_k88]
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//= 1.1 Changed sprites and cutins to Schwartzald Republic ones
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//= 1.2 Optimized, updated common guide names [Lupus]
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//= 1.3 Updated the mini map localization function. [Musashiden]
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//============================================================
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//=====================================================================================
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yuno.gat,153,47,4 script Juno Guide 700,{
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mes "[Ms. Yoon]";
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mes "A place that takes the vision of";
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mes "the future, and gives it form in";
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mes "the present. welcome to";
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mes "the city of Juno!";
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set @name$, "[Ms. Yoon]";
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next;
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callfunc "F_YunoLoc";
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}
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//=====================================================================
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yuno.gat,333,182,2 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
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mes "It increases the chances for landing a critical attack and can only be used by Sages.";
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next;
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mes "[Yuno Soldier]";
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mes "Not only is this dagger very useful but it is very stylish as well.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,264,320,2 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
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mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
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next;
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mes "[Yuno Soldier]";
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mes "This shield is especially effective against the undead and other demonic monsters.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,227,292,4 script Juno Soldier 105,{
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mes "[Juno Soldier]";
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mes "Welcome to Juno, the city of";
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mes "noble-mindedness.";
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next;
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mes "[Juno Soldier]";
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mes "Near Juno, there exists a fallen";
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mes "angel named 'False Angel'. It";
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mes "feigns innocence, pretending to";
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mes "bless adventurers and then stabbing";
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mes "them in the back without any";
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mes "warning.";
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next;
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mes "[Juno Soldier]";
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mes "Don't be fooled by its appearance,";
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mes "or you'll find yourself in";
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mes "trouble.";
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close;
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}
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//=====================================================================
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yuno.gat,164,283,4 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^FF3355'Geographer'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
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mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
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next;
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mes "[Yuno Soldier]";
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mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
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mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,151,283,4 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^FF3355'Lava Golem'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
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mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
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next;
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mes "[Yuno Soldier]";
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mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
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next;
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mes "[Yuno Soldier]";
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mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
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mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,164,228,4 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Killer ^FF3355'Goats'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
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mes "No one has ever survived a direct hit from a Goat's mighty horns.";
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next;
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mes "[Yuno Soldier]";
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mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,151,228,4 script Yuno Soldier 852,{
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cutin "ein_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Large Jellopy.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
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emotion 1;
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callfunc "F_YunoLoc",1;
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}
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//======================================================================
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function script F_YunoLoc {
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sM_Menu:
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menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End;
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Armory";
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mes "Thank you,";
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mes "Have a good day.";
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viewpoint 1,117,135,1,0xFF0000;
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close;
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sM_2:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Tool Shop";
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mes "Thank you,";
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mes "Have a good day.";
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viewpoint 1,163,189,2,0x0000FF;
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close;
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sM_3:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Sage Castle";
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mes "(Sage Job Change Place)";
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mes "Thank you, Have a good day.";
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viewpoint 1,89,320,3,0x00FF00;
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close;
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sM_4:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Street of Book Stores";
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mes "Thank you, Have a good day.";
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viewpoint 1,196,138,4,0x0000ff;
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close;
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sM_5:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Juphero Plaza";
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mes "Thank you,";
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mes "Have a good day.";
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viewpoint 1,157,327,5,0x0000ff;
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close;
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sM_6:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Library of the Republic";
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mes "Thank you, Have a good day.";
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viewpoint 1,335,204,6,0x00FF00;
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close;
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sM_7:
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mes @name$;
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mes "Please look at the mini map.";
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mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
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mes "Thank you, Have a good day.";
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viewpoint 1,323,280,7,0xFF0000;
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close;
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sM_8:
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mes @name$;
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mes "Please look at the mini map.";
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mes "^FF3355+^000000 -> Monster Museum";
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mes "Thank you, Have a good day.";
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viewpoint 1,278,291,8,0x0000FF;
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close;
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sM_9:
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mes @name$;
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mes "Please look at the mini map.";
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mes "^FF3355+^000000 -> Forge";
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mes "The forge is located underneath";
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mes "Armory";
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mes "Thank you, Have a good day.";
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viewpoint 1,117,135,9,0xFF0000;
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close;
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sM_10:
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mes @name$;
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mes "Please look";
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mes "at the mini map.";
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mes "^FF3355+^000000 -> Airport";
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mes "Thank you, Have a good day.";
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viewpoint 1,53,214,10,0xFF0000;
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close;
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M_End:
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mes @name$;
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mes "A great city of wise men.";
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mes "A city of Knowledge!";
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mes "Welcome to Juno.";
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close;
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}
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