
- Fixed Martyr's Reckoning never triggering for gms with all skills - Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter - Made gm_skill_unconditional bypass skill blocking (guild timer, etc) - Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059) - Changed a few memsets to strncpy (reading past buffer is a bad idea) - Sped up some memset operations (multiples of 4 are faster) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
340 lines
16 KiB
Plaintext
340 lines
16 KiB
Plaintext
Date Added
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2007/05/23
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* Reverted delay_dependon_agi -> delay_dependon_dex
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2007/05/19
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* Enhanced log_athena.conf with global/main chat support [ultramage]
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- also changed the filter bit values, please reconfigure this option
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2007/04/27
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* Can't teleport in kh_dun01 [Playtester]
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* You can now teleport in jupe_core [Playtester]
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2007/04/24
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* monster_ai&0x400 disables all mob-casted skills having a range of 9
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(monster.conf) [Skotlex]
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2007/04/23
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* Debuff on logout&2 is again set to default, instead of removing food
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bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
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2007/04/16
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* Changed the default setting for emergency_call to 11 (usable all the
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time, but only in Gvg Maps) as described by Tharis (skill.conf). [Skotlex]
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2007/04/13
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* Added some Kiel quest mapflags [Playtester]
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* Added debug command @displayskill. Should be used only by people
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searching for new skill IDs. [Skotlex]
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2007/04/12
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* Updated various mapflags with 11.2 maps [Playtester]
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2007/04/11
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* The pc_max_status_def and mob_max_status_def configs are now set on a
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1-100 scale instead of 1-10000 (status.conf)
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2007/04/03
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* Added hom_setting&0x40, when set it clears the "can't reuse" skill delay
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when you vaporize a homunculus (set by default). [Skotlex]
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2007/04/02
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* Set the default vending tax to 2% as it is in kRO Sakray [Playtester]
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2007/03/28
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* Added config "vending_tax" to apply a tax to all vending requests, as it
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was in kRO Sakray some time ago (items.conf).
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2007/03/22
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* Made packet_ver_flag's description use hexadecimal values for the packet
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versions, and changed the default to 0xFFFF. [Skotlex]
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2007/03/19
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* Removed the 'charsave_method' setting from inter_athena.conf
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2007/03/17
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* Cleaned up the login & char config [ultramage]
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- removed check_ip_flag
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- changed date_format to input the format string directly
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- changed many settings to allow yes/no instead of just 1/0
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* Removed .gat from configs [Lupus]
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2007/03/14
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* Changed the default of debuff_on_logout to 1 since food items shouldn't
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dispell on logout. [Skotlex]
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2007/03/08
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* Adjustments for the new mapcache [DracoRPG]
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- Removed ".gat" from map names in maps_athena.conf
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- Removed read_map_from_cache option as there's no more choice to do
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- Removed afm_dir option as there's no more need for AFM/AF2 support
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2007/03/06
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* Added the two new packet versions to battle/client.conf [Zephiris]
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2007/03/05
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* Removed mode_neg and frame_size from packet_athena.conf [ultramage]
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2007/02/16
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* Collapsed config settings "sg_miracle_skill_min_duration" and
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"sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which
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defaults to an hour (skill.conf).
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2007/02/12
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* Corrected the meaning of "skill_display_fail&2", made 2 the default
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setting. [Skotlex]
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2007/02/08
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* Since the mysql ping interval is now autoconfigured, removed
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the connection_ping_interval config setting in inter_athena.conf
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2007/02/01
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* Improved a bit the description of the mvp item get time config settings.
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2007/01/29
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* Collapsed config settings produce_item_name_input,
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produce_potion_name_input, making_arrow_name_input, holywater_name_input,
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cdp_name_input into a single config produce_item_name_input which uses
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bitmasks to determine what it affects. See battle/item.conf for details.
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* Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and
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Enabled + Autoguess (gives arrow consumption as appropiate to
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plagiarized/acquired skills). eA previously had a hardcoded '2' setting,
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now it's 1 by default as it should be. [Skotlex]
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2007/01/28
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* Fixed the description of @summon
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* Fixed @nuke's position (I edited the wrong file by accident)
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2007/01/27
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* Atcommand fixup [ultramage]
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- removed atcommands @w, @server_date/time, @red, @happyhappyjoyjoy, @shuffle
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- synced gm level of @jailfor, @charjailtime, @npcmove, @chardropall,
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@charstoreall, @send, @mute, @changelook, @exp and @nuke
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- added conf entries for @whozeny, @kamic, @tonpc, @petid, @identify, @adopt,
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@trade, @changelook, @send
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- reorganized the atcommands a bit
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2007/01/26
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* Added battle config hom_rename (homunc.txt) to enable renaming the
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homunculus multiple times. Defaults to no.
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2007/01/22
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* Moved the homunculus setting from pet.conf to homunc.conf [Skotlex]
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2007/01/12
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* Updated the information about ip rules and DDoS protection in
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packet_athena.conf and commented out the line "allow: all" so
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connections are rejected when a DDoS is detected. [FlavioJS]
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2007/01/08
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* Added the console plugin to plugin_athena.conf commented out. [FlavioJS]
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2007/01/05
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* Updated noicewall mapflags (to allow them in cities), thanks to Au{R}oN
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2007/01/03
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* Changed friend_auto_add to 'yes' (closer to official, except for one detail)
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* Changed monster_class_change_full_recover to 'yes' (official) [ultramage]
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2006/12/20
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* Fixed the meaning of stdout_with_ansisequence and changed the default
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value to no. [FlavioJS]
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2006/12/18
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* Added hom_setting to specify which homunculus 'quirks' are in effect. The
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default activates all of them, if you set them to 0 then homuncs will not
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be treated in any special matter, pretty much like standard mobs. if I
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missed any 'quirky' homunc behaviour from it, report it so it can be added
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to the list (This setting was added to pet.conf).
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* flooritem_lifetime now accepts a much higher max value (previously it was
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65k when the default was 60k)
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* Removed monster_ai 0x80 since it's now handled by hom_setting.
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2006/12/12
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* Added monster_ai&0x400 to use the previous 'smart' criteria that prevents
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mobs from fighting each another, since now they are all natural enemies
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of each another. [Skotlex]
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2006/11/29
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* Added Rachel Santuary to nomemo mapflags [Playtester]
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2006/11/22
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* Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus]
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* Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the
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master can move. 2 - when the master can't move. 3 - always (default)
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* Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are
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always aggressive. 2 slaves are always passive. 3 they copy the
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agro/passive mode from their master. Defaults to 2.
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2006/11/20
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* Added monster_ai&0x200 (monster.conf). When set, mob skill delays are
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shared. That is, if the mob has several lines with the same skill, when the
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skill is used, the delay will be set to all of them, not just the one entry
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used. [Skotlex]
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2006/11/07
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* Added nosave mapflag for Guild Dungeons [KarLaeda]
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* New Setting "stdout_with_ansisequence"
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(login_athena/char_athena/map_athena) allows you to specify whether color
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control chars should be printed or not. Is useful to disable for a
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"cleaner" output when you are logging the console output. All credit goes
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to FlavioJS for coding the whole thing. [Skotlex]
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2006/11/05
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* Added maplags for PowerNPC quest. [KarLaeda]
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2006/10/31
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* Modified the player_cloak_check_type and monster_cloak_check_type
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settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal
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attacks, and 4 makes cloaking NOT end when using skills. The default
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setting for players is still 1, but for mobs the default has been changed
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to 4 (skill.conf). [Skotlex]
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2006/10/25
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* Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker
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(exp.conf, default to 25 and 12) [Skotlex]
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* Changed the way the party_even_share_bonus setting works. It now uses a
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simple linear bonus increase (party.conf) [Skotlex]
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2006/10/24
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* Changed the way the skill_steal_max_tries work. Now it actually MEANS the
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max number of steal tries, use 0 to disable (unlimited tries). [Skotlex]
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* Changed the default of skill_steal_max_tries to 0 as there's no proof
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anywhere that there should be such a limit. [Skotlex]
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2006/10/20
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* Added config setting "summon_flora_setting" (skill.conf), with it you can
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decide now two things: a. Whether or not players can harm your floras
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outside versus grounds, and b. Whether or not you can summon out and mix
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different types of plants at the same time. [Skotlex]
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2006/10/19
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* Commented out the monster_noteleport mapflag from the guild castles as
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this is the Aegis behaviour [Skotlex]
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2006/10/18
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* Added monster_noteleport mapflag to the guild castle maps to prevent
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"avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex]
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2006/10/16
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* Added &16 to the default of the emergency_call setting (skill.conf)
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[Skotlex]
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2006/10/12
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* Added Homunculus atcommands [Playtester]
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2006/10/11
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* Removed useless inter_athena settings (they were doing absolutely
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nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id,
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use_new_sql_db [Skotlex]
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2006/10/06
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* status_cast_cancel is now a type 4 (object bitmasks) setting
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(status.conf). [Skotlex]
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2006/10/06
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* Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex]
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2006/10/03
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* Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of
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skills is reduced now (when enabled) by AGI instead of DEX, which makes a
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lot more sense than DEX. [Skotlex]
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2006/09/25
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* Removed config setting allow_atcommand_when_mute as it's no longer used
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(see manner_system in misc.conf for it's replacement) [Skotlex]
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2006/09/19
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* Removed setting ban_spoof_namer (as now invalid chat packets just cause
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the sending character to be disconnected). [Skotlex]
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2006/09/18
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* The new socket update code includes support for two new config settings
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(packet_athena.txt): frame_size, which can be used to alter the logic
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packet-size allowed by the code, and mode_neg, which when set to yes, sets
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TCP_NODELAY on all connections (defaults to yes). [Skotlex]
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* Due to a recent update of how cards/equipment status change defense
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works, the max sc resistance settings (battle/status.conf) no longer apply
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to them. [Skotlex]
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2006/09/16
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* Added monster_ai&256. When set, a monster will pick a random starting
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position to begin checking versus it's skills, otherwise, it will always
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begin checking from the beginning. [Skotlex]
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2006/09/15
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* Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex]
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2006/09/14
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* Adjusted gvg long damage rate to 80%, magic damage rate to 60%
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(battle/guild.conf) [Skotlex]
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2006/09/12
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* Changed back the default of case-sensitive to ON since it shouldn't be
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such a bad performance hog now. [Skotlex]
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* case_sensitive is now off by default due to performance issues
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(login_athena.conf). [Skotlex]
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2006/09/11
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* Corrected name of config settings pc_luk_status_def, mob_luk_status_def
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(status.conf) [Skotlex]
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* Changed the default of enable_baseatk to 9 (player + homun) [Skotlex]
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* Changed the default of enable_perfect_flee to 1 (players only) [Skotlex]
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2006/09/09
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* Removed noteleport flags from Geffenia maps [Playtester]
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2006/09/08
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* Removed sg_miracle_skill_duration, replaced it with
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sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify
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a range for the duration of the skill. [Skotlex]
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* Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex]
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2006/09/07
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* Changed the default of sg_angel_skill_ratio to 10 based on recent
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information from Tharis. [Skotlex]
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* Added sg_angel_skill_ratio to specify rate at which the Angel skill
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triggers. [Skotlex]
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* Increased duration of Miracle of the Sun/Moon/Stars to one hour.
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[Skotlex]
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* Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious]
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2006/09/06
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* Reverted back the default view/chase range of mobs to 100% since eA now
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uses square view areas, like Aegis. [Skotlex]
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2006/09/05
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* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
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which can be used to specify what kind of info should be displayed from a
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mob. Current options are two different formats for Hp display, and current
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level (monster.conf). [Skotlex]
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2006/08/31
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* Added setting attack_walk_delay which specifies whether a character
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should (or not) be able to move inmediately after starting a normal attack
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(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]
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* Corrected battle config name max_walk_rate, it should be named
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max_walk_speed. [Skotlex]
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2006/08/29
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* monster_ai&1 now only signals whether mobs should update their target
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cell while chasing more frequently (rather than being state-driven like
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Aegis) [Skotlex]
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* Changed the defaults of view_range_rate and chase_range_rate to 120 to
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aproximate better Aegis's view ranges (which are square areas and not
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circles), so eA's default of 100 leads to a circular area contained
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within a 21x21 square zone (what Aegis uses), by using 20%, the circular
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area increases range to 12, which better approximates Aegis's 21x21 area.
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[Skotlex]
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2006/08/24
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* Changed the default of clear_skills_on_death to 0 [Skotlex]
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* Added setting clear_skills_on_warp to specify when a character's
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land-based skills are deleted when the caster changes maps. Defaults to all
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types (skill.conf). [Skotlex]
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* The previous setting now obsoletes traps_setting &2, which now can only
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be 0/1. [Skotlex]
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2006/08/21
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* Removed config setting "muting_players", and expanded the manner_system
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config to specify how having negative manner (mute) affects a player (see
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battle/misc.conf). [Skotlex]
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* Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode,
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if 2 is used, it makes killing players give you a loss of 5 manner points.
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[Skotlex]
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2006/08/18
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* Added monster_ai&128 to make aggressive mobs ignore that behaviour of
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always picking Homun targets above player targets regardless of who is
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closer. [Skotlex]
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* Added guild_aura (skill.conf) setting so you can specify when it works
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and if it works on the guild-master itself. Defaults to working all the
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time on everyone except GM. [Skotlex]
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2006/08/14
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* Removed support for negative autosave intervals, instead added a
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minsave_interval setting which specifies which is the minimum time between
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character saves. Default to 100ms (map_athena.conf). [Skotlex]
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* Modified emergency_call setting to allow for more specific configuration
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(woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see
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skill.conf for details. [Skotlex]
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2006/08/10
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* Removed setting mob_ghostring_fix [Skotlex]
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* Changed setting attack_attr_none to affect all neutral-element attacks.
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Basicly, this setting is now used to determine who can hit for full damage
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always when using neutral-attacks (defaults to non-players) [Skotlex]
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2006/08/09
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* Change the default of attack_attr_none to all classes except players.
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This means that pet/mobs/homun will always do normal attacks with
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no-element modifiers (but elemental reduction cards still apply) [Skotlex]
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2006/08/08
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* Removed config settings display_delay_skill_fail and
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display_snatcher_skill_fail, replaced them with display_skill_fail, which
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can be used to determine whether you hide ALL skill-failed messages, those
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from delay, those from Snatcher or those from Envenom (battle/skill.conf)
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[Skotlex]
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2006/08/07
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* Added config force_random_spawn which overrides the spawn-files defined
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coordinates to make all mobs always spawn randomly on the map. [Skotlex]
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* SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex]
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2006/08/04
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* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
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enable_critical (defaults to specify only players), mob_critical_rate and
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critical_rate. The last applies to all non-mobs and non-players
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(battle/battle.conf) [Skotlex]
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* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
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mob_warp which specifies which types of warp can a mob step into
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(battle/monster.conf) [Skotlex]
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* Changed name of the setting log_pick to log_filter since that's what it
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does now. [Skotlex]
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* Modified enable_logs so that instead of a 0/1 setting, you can specify
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which kind of events to log (so you can use a combination), see log_athena
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for the bitmask configuration. [Skotlex]
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* Cleaned a bit the contents of log_athena.conf
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2006/08/02
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* Updated status_cast_cancel to also include silence (so the cast bar is
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cancelled if you are silenced during it) [Skotlex]
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2006/08/01
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* merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru
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and Coltaro for the code. [Skotlex]
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* Expanded setting debuff_on_logout so that &1 removes negative buffs and
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&2 removes positive buffs. [Skotlex]
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* Added battle config file status.conf, moved some settings from skill.conf
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and battle.conf to it since they are entirely Status-Change related.
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[Skotlex]
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2006/07/27
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* Added config setting party_update_interval so you can specify how often
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the party-mate minidots should be updated (defaults to 1 sec). [Skotlex]
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* Removed a bunch of broken comments in skill.c [Skotlex]
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