
* Alphabetically sorted includes. * Updated copyright and license text to match across all files. * Removed pragma once define in header files in lieu of ifdef guards.
1281 lines
38 KiB
C++
1281 lines
38 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "achievement.hpp"
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#include <array>
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#include <setjmp.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <yaml-cpp/yaml.h>
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#include "../common/cbasetypes.hpp"
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#include "../common/malloc.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/strlib.hpp"
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#include "../common/utils.hpp"
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#include "battle.hpp"
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#include "chrif.hpp"
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#include "clif.hpp"
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#include "intif.hpp"
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#include "itemdb.hpp"
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#include "map.hpp"
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#include "npc.hpp"
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#include "pc.hpp"
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#include "script.hpp"
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#include "status.hpp"
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static jmp_buf av_error_jump;
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static char* av_error_msg;
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static const char* av_error_pos;
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static int av_error_report;
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std::unordered_map<int, std::shared_ptr<s_achievement_db>> achievements;
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std::vector<int> achievement_mobs; // Avoids checking achievements on every mob killed
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/**
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* Searches an achievement by ID
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* @param achievement_id: ID to lookup
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* @return True if achievement exists or false if it doesn't
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*/
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bool achievement_exists(int achievement_id)
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{
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return achievements.find(achievement_id) != achievements.end();
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}
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/**
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* Return an achievement by ID
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* @param achievement_id: ID to lookup
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* @return shared_ptr of achievement
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*/
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std::shared_ptr<s_achievement_db> &achievement_get(int achievement_id)
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{
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return achievements[achievement_id];
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}
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/**
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* Searches for an achievement by monster ID
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* @param mob_id: Monster ID to lookup
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* @return True on success, false on failure
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*/
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bool achievement_mobexists(int mob_id)
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{
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if (!battle_config.feature_achievement)
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return false;
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auto it = std::find(achievement_mobs.begin(), achievement_mobs.end(), mob_id);
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return (it != achievement_mobs.end()) ? true : false;
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}
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/**
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* Add an achievement to the player's log
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* @param sd: Player data
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* @param achievement_id: Achievement to add
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* @return NULL on failure, achievement data on success
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*/
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struct achievement *achievement_add(struct map_session_data *sd, int achievement_id)
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{
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int i, index;
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nullpo_retr(NULL, sd);
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if (!achievement_exists(achievement_id)) {
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ShowError("achievement_add: Achievement %d not found in DB.\n", achievement_id);
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return NULL;
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}
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auto &adb = achievements[achievement_id];
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i < sd->achievement_data.count) {
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ShowError("achievement_add: Character %d already has achievement %d.\n", sd->status.char_id, achievement_id);
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return NULL;
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}
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index = sd->achievement_data.incompleteCount;
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sd->achievement_data.count++;
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sd->achievement_data.incompleteCount++;
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RECREATE(sd->achievement_data.achievements, struct achievement, sd->achievement_data.count);
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// The character has some completed achievements, make room before them so that they will stay at the end of the array
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if (sd->achievement_data.incompleteCount != sd->achievement_data.count)
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memmove(&sd->achievement_data.achievements[index + 1], &sd->achievement_data.achievements[index], sizeof(struct achievement) * (sd->achievement_data.count - sd->achievement_data.incompleteCount));
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memset(&sd->achievement_data.achievements[index], 0, sizeof(struct achievement));
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sd->achievement_data.achievements[index].achievement_id = achievement_id;
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sd->achievement_data.achievements[index].score = adb->score;
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sd->achievement_data.save = true;
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clif_achievement_update(sd, &sd->achievement_data.achievements[index], sd->achievement_data.count - sd->achievement_data.incompleteCount);
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return &sd->achievement_data.achievements[index];
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}
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/**
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* Removes an achievement from a player's log
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* @param sd: Player's data
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* @param achievement_id: Achievement to remove
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* @return True on success, false on failure
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*/
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bool achievement_remove(struct map_session_data *sd, int achievement_id)
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{
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struct achievement dummy;
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int i;
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nullpo_retr(false, sd);
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if (!achievement_exists(achievement_id)) {
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ShowError("achievement_delete: Achievement %d not found in DB.\n", achievement_id);
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return false;
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}
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i == sd->achievement_data.count) {
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ShowError("achievement_delete: Character %d doesn't have achievement %d.\n", sd->status.char_id, achievement_id);
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return false;
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}
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if (!sd->achievement_data.achievements[i].completed)
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sd->achievement_data.incompleteCount--;
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if (i != sd->achievement_data.count - 1)
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memmove(&sd->achievement_data.achievements[i], &sd->achievement_data.achievements[i + 1], sizeof(struct achievement) * (sd->achievement_data.count - 1 - i));
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sd->achievement_data.count--;
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if( sd->achievement_data.count == 0 ){
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aFree(sd->achievement_data.achievements);
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sd->achievement_data.achievements = NULL;
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}else{
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RECREATE(sd->achievement_data.achievements, struct achievement, sd->achievement_data.count);
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}
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sd->achievement_data.save = true;
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// Send a removed fake achievement
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memset(&dummy, 0, sizeof(struct achievement));
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dummy.achievement_id = achievement_id;
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clif_achievement_update(sd, &dummy, sd->achievement_data.count - sd->achievement_data.incompleteCount);
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return true;
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}
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/**
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* Lambda function that checks for completed achievements
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* @param sd: Player data
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* @param achievement_id: Achievement to check if it's complete
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* @return True on completed, false if not
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*/
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static bool achievement_done(struct map_session_data *sd, int achievement_id) {
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for (int i = 0; i < sd->achievement_data.count; i++) {
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if (sd->achievement_data.achievements[i].achievement_id == achievement_id && sd->achievement_data.achievements[i].completed > 0)
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return true;
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}
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return false;
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}
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/**
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* Checks to see if an achievement has a dependent, and if so, checks if that dependent is complete
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* @param sd: Player data
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* @param achievement_id: Achievement to check if it has a dependent
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* @return False on failure or not complete, true on complete or no dependents
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*/
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bool achievement_check_dependent(struct map_session_data *sd, int achievement_id)
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{
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nullpo_retr(false, sd);
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if (!achievement_exists(achievement_id))
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return false;
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auto &adb = achievements[achievement_id];
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// Check if the achievement has a dependent
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// If so, then do a check on all dependents to see if they're complete
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for (int i = 0; i < adb->dependent_ids.size(); i++) {
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if (!achievement_done(sd, adb->dependent_ids[i]))
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return false; // One of the dependent is not complete!
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}
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return true;
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}
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/**
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* Check achievements that only have dependents and no other requirements
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* @param sd: Player to update
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* @param sd: Achievement to compare for completed dependents
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* @return True if successful, false if not
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*/
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static int achievement_check_groups(struct map_session_data *sd, struct s_achievement_db *ad)
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{
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int i;
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if (ad == NULL || sd == NULL)
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return 0;
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if (ad->group != AG_BATTLE && ad->group != AG_TAMING && ad->group != AG_ADVENTURE)
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return 0;
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if (ad->dependent_ids.size() == 0 || ad->condition)
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return 0;
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == ad->achievement_id);
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if (i == sd->achievement_data.count) { // Achievement isn't in player's log
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if (achievement_check_dependent(sd, ad->achievement_id) == true) {
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achievement_add(sd, ad->achievement_id);
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achievement_update_achievement(sd, ad->achievement_id, true);
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}
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}
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return 1;
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}
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/**
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* Update an achievement
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* @param sd: Player to update
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* @param achievement_id: Achievement ID of the achievement to update
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* @param complete: Complete state of an achievement
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* @return True if successful, false if not
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*/
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bool achievement_update_achievement(struct map_session_data *sd, int achievement_id, bool complete)
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{
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int i;
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nullpo_retr(false, sd);
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if (!achievement_exists(achievement_id))
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return false;
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auto &adb = achievements[achievement_id];
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ARR_FIND(0, sd->achievement_data.incompleteCount, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i == sd->achievement_data.incompleteCount)
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return false;
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if (sd->achievement_data.achievements[i].completed > 0)
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return false;
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// Finally we send the updated achievement to the client
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if (complete) {
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if (adb->targets.size()) { // Make sure all the objective targets are at their respective total requirement
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int k;
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for (k = 0; k < adb->targets.size(); k++)
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sd->achievement_data.achievements[i].count[k] = adb->targets[k].count;
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for (k = 1; k < adb->dependent_ids.size(); k++) {
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sd->achievement_data.achievements[i].count[k] = max(1, sd->achievement_data.achievements[i].count[k]);
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}
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}
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sd->achievement_data.achievements[i].completed = time(NULL);
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if (i < (--sd->achievement_data.incompleteCount)) { // The achievement needs to be moved to the completed achievements block at the end of the array
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struct achievement tmp_ach;
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memcpy(&tmp_ach, &sd->achievement_data.achievements[i], sizeof(struct achievement));
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memcpy(&sd->achievement_data.achievements[i], &sd->achievement_data.achievements[sd->achievement_data.incompleteCount], sizeof(struct achievement));
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memcpy(&sd->achievement_data.achievements[sd->achievement_data.incompleteCount], &tmp_ach, sizeof(struct achievement));
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}
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achievement_level(sd, true); // Re-calculate achievement level
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// Check dependents
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for (auto &ach : achievements)
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achievement_check_groups(sd, ach.second.get());
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ARR_FIND(sd->achievement_data.incompleteCount, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id); // Look for the index again, the position most likely changed
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}
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clif_achievement_update(sd, &sd->achievement_data.achievements[i], sd->achievement_data.count - sd->achievement_data.incompleteCount);
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sd->achievement_data.save = true; // Flag to save with the autosave interval
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return true;
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}
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/**
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* Get the reward of an achievement
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* @param sd: Player getting the reward
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* @param achievement_id: Achievement to get reward data
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*/
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void achievement_get_reward(struct map_session_data *sd, int achievement_id, time_t rewarded)
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{
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int i;
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nullpo_retv(sd);
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if (!achievement_exists(achievement_id)) {
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ShowError("achievement_reward: Inter server sent a reward claim for achievement %d not found in DB.\n", achievement_id);
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return;
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}
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auto &adb = achievements[achievement_id];
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if (rewarded == 0) {
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clif_achievement_reward_ack(sd->fd, 0, achievement_id);
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return;
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}
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i == sd->achievement_data.count)
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return;
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// Only update in the cache, db was updated already
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sd->achievement_data.achievements[i].rewarded = rewarded;
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sd->achievement_data.save = true;
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run_script(adb->rewards.script, 0, sd->bl.id, fake_nd->bl.id);
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if (adb->rewards.title_id) {
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sd->titles.push_back(adb->rewards.title_id);
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clif_achievement_list_all(sd);
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}else{
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clif_achievement_reward_ack(sd->fd, 1, achievement_id);
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clif_achievement_update(sd, &sd->achievement_data.achievements[i], sd->achievement_data.count - sd->achievement_data.incompleteCount);
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}
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}
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/**
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* Check if player has recieved an achievement's reward
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* @param sd: Player to get reward
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* @param achievement_id: Achievement to get reward data
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*/
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void achievement_check_reward(struct map_session_data *sd, int achievement_id)
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{
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int i;
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nullpo_retv(sd);
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if (!achievement_exists(achievement_id)) {
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ShowError("achievement_reward: Trying to reward achievement %d not found in DB.\n", achievement_id);
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clif_achievement_reward_ack(sd->fd, 0, achievement_id);
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return;
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}
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auto &adb = achievements[achievement_id];
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i == sd->achievement_data.count) {
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clif_achievement_reward_ack(sd->fd, 0, achievement_id);
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return;
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}
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if (sd->achievement_data.achievements[i].rewarded > 0 || sd->achievement_data.achievements[i].completed == 0) {
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clif_achievement_reward_ack(sd->fd, 0, achievement_id);
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return;
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}
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if (!intif_achievement_reward(sd, adb.get())) {
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clif_achievement_reward_ack(sd->fd, 0, achievement_id);
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}
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}
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/**
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* Return all titles to a player based on completed achievements
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* @param char_id: Character ID requesting
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*/
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void achievement_get_titles(uint32 char_id)
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{
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struct map_session_data *sd = map_charid2sd(char_id);
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if (sd) {
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sd->titles.clear();
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if (sd->achievement_data.count) {
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for (int i = 0; i < sd->achievement_data.count; i++) {
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if (!achievement_exists(sd->achievement_data.achievements[i].achievement_id))
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continue;
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auto &adb = achievements[sd->achievement_data.achievements[i].achievement_id];
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if (adb && adb->rewards.title_id && sd->achievement_data.achievements[i].completed > 0) // If the achievement has a title and is complete, give it to the player
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sd->titles.push_back(adb->rewards.title_id);
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}
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}
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}
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}
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/**
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* Frees the player's data for achievements
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* @param sd: Player's session
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*/
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void achievement_free(struct map_session_data *sd)
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{
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nullpo_retv(sd);
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if (sd->achievement_data.count) {
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aFree(sd->achievement_data.achievements);
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sd->achievement_data.achievements = NULL;
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sd->achievement_data.count = sd->achievement_data.incompleteCount = 0;
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}
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}
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/**
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* Get an achievement's progress information
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* @param sd: Player to check achievement progress
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* @param achievement_id: Achievement progress to check
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* @param type: Type to return
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* @return The type's data, -1 if player doesn't have achievement, -2 on failure/incorrect type
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*/
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int achievement_check_progress(struct map_session_data *sd, int achievement_id, int type)
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{
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int i;
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nullpo_retr(-2, sd);
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// Achievement ID is not needed so skip the lookup
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if (type == ACHIEVEINFO_LEVEL)
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return sd->achievement_data.level;
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else if (type == ACHIEVEINFO_SCORE)
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return sd->achievement_data.total_score;
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ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
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if (i == sd->achievement_data.count)
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return -1;
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if (type >= ACHIEVEINFO_COUNT1 && type <= ACHIEVEINFO_COUNT10)
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return sd->achievement_data.achievements[i].count[type - 1];
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else if (type == ACHIEVEINFO_COMPLETE)
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return sd->achievement_data.achievements[i].completed > 0;
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else if (type == ACHIEVEINFO_COMPLETEDATE)
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return (int)sd->achievement_data.achievements[i].completed;
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else if (type == ACHIEVEINFO_GOTREWARD)
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return sd->achievement_data.achievements[i].rewarded > 0;
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return -2;
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}
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/**
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* Calculate a player's achievement level
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* @param sd: Player to check achievement level
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* @param flag: If the call should attempt to give the AG_GOAL_ACHIEVE achievement
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* @return Player's achievement level or 0 on failure
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*/
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int *achievement_level(struct map_session_data *sd, bool flag)
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{
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static int info[2];
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int i, old_level;
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const int score_table[MAX_ACHIEVEMENT_RANK] = { 18, 31, 49, 73, 135, 104, 140, 178, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000 }; //! TODO: Figure out the EXP required to level up from 8-20
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nullpo_retr(0, sd);
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sd->achievement_data.total_score = 0;
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old_level = sd->achievement_data.level;
|
|
|
|
for (i = 0; i < sd->achievement_data.count; i++) {
|
|
if (sd->achievement_data.achievements[i].completed > 0)
|
|
sd->achievement_data.total_score += sd->achievement_data.achievements[i].score;
|
|
}
|
|
|
|
info[0] = 0;
|
|
info[1] = 0;
|
|
|
|
for (i = 0; i < MAX_ACHIEVEMENT_RANK; i++) {
|
|
info[0] = info[1];
|
|
|
|
if (i < ARRAYLENGTH(score_table))
|
|
info[1] = score_table[i];
|
|
else {
|
|
info[0] = info[1];
|
|
info[1] = info[1] + 500;
|
|
}
|
|
|
|
if (sd->achievement_data.total_score < info[1])
|
|
break;
|
|
}
|
|
|
|
if (i == MAX_ACHIEVEMENT_RANK)
|
|
i = 0;
|
|
|
|
info[1] = info[1] - info[0]; // Right number
|
|
info[0] = sd->achievement_data.total_score - info[0]; // Left number
|
|
sd->achievement_data.level = i;
|
|
|
|
if (flag == true && old_level != sd->achievement_data.level) {
|
|
int achievement_id = 240000 + sd->achievement_data.level;
|
|
|
|
if( achievement_add(sd, achievement_id) ){
|
|
achievement_update_achievement(sd, achievement_id, true);
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/**
|
|
* Update achievement objectives.
|
|
* @param sd: Player to update
|
|
* @param ad: Achievement data to compare for completion
|
|
* @param group: Achievement group to update
|
|
* @param update_count: Objective values player has
|
|
* @return 1 on success and false on failure
|
|
*/
|
|
static int achievement_update_objectives(struct map_session_data *sd, std::shared_ptr<struct s_achievement_db> ad, enum e_achievement_group group, const std::array<int,MAX_ACHIEVEMENT_OBJECTIVES> &update_count)
|
|
{
|
|
struct achievement *entry = NULL;
|
|
bool isNew = false, changed = false, complete = false;
|
|
int i, k = 0;
|
|
std::array<int,MAX_ACHIEVEMENT_OBJECTIVES> objective_count;
|
|
|
|
if (ad == NULL || sd == NULL)
|
|
return 0;
|
|
|
|
if (group <= AG_NONE || group >= AG_MAX)
|
|
return 0;
|
|
|
|
if (group != ad->group)
|
|
return 0;
|
|
|
|
objective_count.fill(0); // Current objectives count
|
|
|
|
ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == ad->achievement_id);
|
|
if (i == sd->achievement_data.count) { // Achievement isn't in player's log
|
|
if (achievement_check_dependent(sd, ad->achievement_id) == false) // Check to see if dependents are complete before adding to player's log
|
|
return 0;
|
|
isNew = true;
|
|
} else {
|
|
entry = &sd->achievement_data.achievements[i];
|
|
|
|
if (entry->completed > 0) // Player has completed the achievement
|
|
return 0;
|
|
|
|
memcpy(objective_count.data(), entry->count, sizeof(objective_count));
|
|
}
|
|
|
|
switch (group) {
|
|
case AG_ADD_FRIEND:
|
|
case AG_BABY:
|
|
case AG_CHAT_COUNT:
|
|
case AG_CHAT_CREATE:
|
|
case AG_CHAT_DYING:
|
|
case AG_GET_ITEM:
|
|
case AG_GET_ZENY:
|
|
case AG_GOAL_LEVEL:
|
|
case AG_GOAL_STATUS:
|
|
case AG_JOB_CHANGE:
|
|
case AG_MARRY:
|
|
case AG_PARTY:
|
|
case AG_REFINE_FAIL:
|
|
case AG_REFINE_SUCCESS:
|
|
case AG_SPEND_ZENY:
|
|
if (group == AG_SPEND_ZENY) { // Achievement type is cummulative
|
|
objective_count[0] += update_count[0];
|
|
changed = true;
|
|
}
|
|
|
|
if (!ad->condition || achievement_check_condition(ad->condition, sd, update_count.data())) {
|
|
changed = true;
|
|
complete = true;
|
|
}
|
|
|
|
if (changed == false)
|
|
break;
|
|
|
|
if (isNew) {
|
|
if ((entry = achievement_add(sd, ad->achievement_id)) == NULL)
|
|
return 0; // Failed to add achievement, fall out
|
|
}
|
|
break;
|
|
case AG_CHAT:
|
|
if (!ad->targets.size())
|
|
break;
|
|
|
|
if (ad->condition && !achievement_check_condition(ad->condition, sd, update_count.data())) // Parameters weren't met
|
|
break;
|
|
|
|
if (ad->mapindex > -1 && sd->bl.m != ad->mapindex)
|
|
break;
|
|
|
|
for (i = 0; i < ad->targets.size(); i++) {
|
|
if (objective_count[i] < ad->targets[i].count)
|
|
objective_count[i] += update_count[0];
|
|
}
|
|
|
|
changed = true;
|
|
|
|
ARR_FIND(0, ad->targets.size(), k, objective_count[k] < ad->targets[k].count);
|
|
if (k == ad->targets.size())
|
|
complete = true;
|
|
|
|
if (isNew) {
|
|
if ((entry = achievement_add(sd, ad->achievement_id)) == NULL)
|
|
return 0; // Failed to add achievement, fall out
|
|
}
|
|
break;
|
|
case AG_BATTLE:
|
|
case AG_TAMING:
|
|
auto it = std::find_if(ad->targets.begin(), ad->targets.end(), [&update_count]
|
|
(const achievement_target &curTarget) {
|
|
return curTarget.mob == update_count[0];
|
|
});
|
|
if (it == ad->targets.end())
|
|
break; // Mob wasn't found
|
|
|
|
for (k = 0; k < ad->targets.size(); k++) {
|
|
if (ad->targets[k].mob == update_count[0] && objective_count[k] < ad->targets[k].count) {
|
|
objective_count[k]++;
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
ARR_FIND(0, ad->targets.size(), k, objective_count[k] < ad->targets[k].count);
|
|
if (k == ad->targets.size())
|
|
complete = true;
|
|
|
|
if (isNew) {
|
|
if ((entry = achievement_add(sd, ad->achievement_id)) == NULL)
|
|
return 0; // Failed to add achievement, fall out
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (changed) {
|
|
memcpy(entry->count, objective_count.data(), sizeof(objective_count));
|
|
achievement_update_achievement(sd, ad->achievement_id, complete);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Update achievement objective count.
|
|
* @param sd: Player data
|
|
* @param group: Achievement enum type
|
|
* @param sp_value: SP parameter value
|
|
* @param arg_count: va_arg count
|
|
*/
|
|
void achievement_update_objective(struct map_session_data *sd, enum e_achievement_group group, uint8 arg_count, ...)
|
|
{
|
|
if (sd) {
|
|
va_list ap;
|
|
int i;
|
|
std::array<int,MAX_ACHIEVEMENT_OBJECTIVES> count;
|
|
|
|
if (!battle_config.feature_achievement)
|
|
return;
|
|
|
|
count.fill(0); // Clear out array before setting values
|
|
|
|
va_start(ap, arg_count);
|
|
for (i = 0; i < arg_count; i++)
|
|
count[i] = va_arg(ap, int);
|
|
va_end(ap);
|
|
|
|
switch(group) {
|
|
case AG_CHAT: //! TODO: Not sure how this works officially
|
|
case AG_GOAL_ACHIEVE:
|
|
// These have no objective use right now.
|
|
break;
|
|
default:
|
|
for (auto &ach : achievements)
|
|
achievement_update_objectives(sd, ach.second, group, count);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Achievement condition parsing section
|
|
*------------------------------------------*/
|
|
static void disp_error_message2(const char *mes,const char *pos,int report)
|
|
{
|
|
av_error_msg = aStrdup(mes);
|
|
av_error_pos = pos;
|
|
av_error_report = report;
|
|
longjmp(av_error_jump, 1);
|
|
}
|
|
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
|
|
|
|
/**
|
|
* Checks the condition of an achievement.
|
|
* @param condition: Achievement condition
|
|
* @param sd: Player data
|
|
* @param count: Script arguments
|
|
* @return The result of the condition.
|
|
*/
|
|
long long achievement_check_condition(std::shared_ptr<struct av_condition> condition, struct map_session_data *sd, const int *count)
|
|
{
|
|
long long left = 0;
|
|
long long right = 0;
|
|
|
|
// Reduce the recursion, almost all calls will be C_PARAM, C_NAME or C_ARG
|
|
if (condition->left) {
|
|
if (condition->left->op == C_NAME || condition->left->op == C_INT)
|
|
left = condition->left->value;
|
|
else if (condition->left->op == C_PARAM)
|
|
left = pc_readparam(sd, (int)condition->left->value);
|
|
else if (condition->left->op == C_ARG && condition->left->value < MAX_ACHIEVEMENT_OBJECTIVES)
|
|
left = count[condition->left->value];
|
|
else
|
|
left = achievement_check_condition(condition->left, sd, count);
|
|
}
|
|
|
|
if (condition->right) {
|
|
if (condition->right->op == C_NAME || condition->right->op == C_INT)
|
|
right = condition->right->value;
|
|
else if (condition->right->op == C_PARAM)
|
|
right = pc_readparam(sd, (int)condition->right->value);
|
|
else if (condition->right->op == C_ARG && condition->right->value < MAX_ACHIEVEMENT_OBJECTIVES)
|
|
right = count[condition->right->value];
|
|
else
|
|
right = achievement_check_condition(condition->right, sd, count);
|
|
}
|
|
|
|
switch(condition->op) {
|
|
case C_NOP:
|
|
return false;
|
|
case C_NAME:
|
|
case C_INT:
|
|
return condition->value;
|
|
case C_PARAM:
|
|
return pc_readparam(sd, (int)condition->value);
|
|
case C_LOR:
|
|
return left || right;
|
|
case C_LAND:
|
|
return left && right;
|
|
case C_LE:
|
|
return left <= right;
|
|
case C_LT:
|
|
return left < right;
|
|
case C_GE:
|
|
return left >= right;
|
|
case C_GT:
|
|
return left > right;
|
|
case C_EQ:
|
|
return left == right;
|
|
case C_NE:
|
|
return left != right;
|
|
case C_XOR:
|
|
return left ^ right;
|
|
case C_OR:
|
|
return left || right;
|
|
case C_AND:
|
|
return left & right;
|
|
case C_ADD:
|
|
return left + right;
|
|
case C_SUB:
|
|
return left - right;
|
|
case C_MUL:
|
|
return left * right;
|
|
case C_DIV:
|
|
return left / right;
|
|
case C_MOD:
|
|
return left % right;
|
|
case C_NEG:
|
|
return -left;
|
|
case C_LNOT:
|
|
return !left;
|
|
case C_NOT:
|
|
return ~left;
|
|
case C_R_SHIFT:
|
|
return left >> right;
|
|
case C_L_SHIFT:
|
|
return left << right;
|
|
case C_ARG:
|
|
if (condition->value < MAX_ACHIEVEMENT_OBJECTIVES)
|
|
return count[condition->value];
|
|
|
|
return false;
|
|
default:
|
|
ShowError("achievement_check_condition: unexpected operator: %d\n", condition->op);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Skips a word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.
|
|
* @param p: Word
|
|
* @return Next word
|
|
*/
|
|
static const char *skip_word(const char *p)
|
|
{
|
|
while (ISALNUM(*p) || *p == '_')
|
|
++p;
|
|
|
|
if (*p == '$') // String
|
|
p++;
|
|
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Analyze an achievement's condition script
|
|
* @param p: Word
|
|
* @param parent: Parent node
|
|
* @return Word
|
|
*/
|
|
const char *av_parse_simpleexpr(const char *p, std::shared_ptr<struct av_condition> parent)
|
|
{
|
|
long long i;
|
|
|
|
p = skip_space(p);
|
|
|
|
if(*p == ';' || *p == ',')
|
|
disp_error_message("av_parse_simpleexpr: unexpected character.", p);
|
|
if(*p == '(') {
|
|
p = av_parse_subexpr(p + 1, -1, parent);
|
|
p = skip_space(p);
|
|
|
|
if (*p != ')')
|
|
disp_error_message("av_parse_simpleexpr: unmatched ')'", p);
|
|
++p;
|
|
} else if(is_number(p)) {
|
|
char *np;
|
|
|
|
while(*p == '0' && ISDIGIT(p[1]))
|
|
p++;
|
|
i = strtoll(p, &np, 0);
|
|
|
|
if (i < INT_MIN) {
|
|
i = INT_MIN;
|
|
disp_error_message("av_parse_simpleexpr: underflow detected, capping value to INT_MIN.", p);
|
|
} else if (i > INT_MAX) {
|
|
i = INT_MAX;
|
|
disp_error_message("av_parse_simpleexpr: underflow detected, capping value to INT_MAX.", p);
|
|
}
|
|
|
|
parent->op = C_INT;
|
|
parent->value = i;
|
|
p = np;
|
|
} else {
|
|
int v, len;
|
|
|
|
if (skip_word(p) == p)
|
|
disp_error_message("av_parse_simpleexpr: unexpected character.", p);
|
|
|
|
len = skip_word(p) - p;
|
|
|
|
if (len == 0)
|
|
disp_error_message("av_parse_simpleexpr: invalid word. A word consists of undercores and/or alphanumeric characters.", p);
|
|
|
|
std::unique_ptr<char[]> word(new char[len + 1]);
|
|
memcpy(word.get(), p, len);
|
|
word[len] = 0;
|
|
|
|
if (script_get_parameter((const char*)&word[0], &v))
|
|
parent->op = C_PARAM;
|
|
else if (script_get_constant(&word[0], &v)) {
|
|
if (word[0] == 'b' && ISUPPER(word[1])) // Consider b* variables as parameters (because they... are?)
|
|
parent->op = C_PARAM;
|
|
else
|
|
parent->op = C_NAME;
|
|
} else {
|
|
if (word[0] == 'A' && word[1] == 'R' && word[2] == 'G' && ISDIGIT(word[3])) { // Special constants used to set temporary variables
|
|
parent->op = C_ARG;
|
|
v = atoi(&word[0] + 3);
|
|
} else {
|
|
disp_error_message("av_parse_simpleexpr: invalid constant.", p);
|
|
}
|
|
}
|
|
|
|
parent->value = v;
|
|
p = skip_word(p);
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Analysis of an achievement's expression
|
|
* @param p: Word
|
|
* @param parent: Parent node
|
|
* @return Word
|
|
*/
|
|
const char *av_parse_subexpr(const char* p, int limit, std::shared_ptr<struct av_condition> parent)
|
|
{
|
|
int op, opl, len;
|
|
|
|
p = skip_space(p);
|
|
|
|
parent->left.reset(new av_condition());
|
|
|
|
if ((op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!') || (op = C_NOT, *p == '~')) { // Unary - ! ~ operators
|
|
p = av_parse_subexpr(p + 1, 11, parent->left);
|
|
parent->op = op;
|
|
} else
|
|
p = av_parse_simpleexpr(p, parent->left);
|
|
|
|
p = skip_space(p);
|
|
|
|
while((
|
|
((op=C_ADD,opl=9,len=1,*p=='+') && p[1]!='+') ||
|
|
((op=C_SUB,opl=9,len=1,*p=='-') && p[1]!='-') ||
|
|
(op=C_MUL,opl=10,len=1,*p=='*') ||
|
|
(op=C_DIV,opl=10,len=1,*p=='/') ||
|
|
(op=C_MOD,opl=10,len=1,*p=='%') ||
|
|
(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
|
|
(op=C_AND,opl=5,len=1,*p=='&') ||
|
|
(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
|
|
(op=C_OR,opl=3,len=1,*p=='|') ||
|
|
(op=C_XOR,opl=4,len=1,*p=='^') ||
|
|
(op=C_EQ,opl=6,len=2,*p=='=' && p[1]=='=') ||
|
|
(op=C_NE,opl=6,len=2,*p=='!' && p[1]=='=') ||
|
|
(op=C_R_SHIFT,opl=8,len=2,*p=='>' && p[1]=='>') ||
|
|
(op=C_GE,opl=7,len=2,*p=='>' && p[1]=='=') ||
|
|
(op=C_GT,opl=7,len=1,*p=='>') ||
|
|
(op=C_L_SHIFT,opl=8,len=2,*p=='<' && p[1]=='<') ||
|
|
(op=C_LE,opl=7,len=2,*p=='<' && p[1]=='=') ||
|
|
(op=C_LT,opl=7,len=1,*p=='<')) && opl>limit) {
|
|
p += len;
|
|
|
|
if (parent->right) { // Chain conditions
|
|
std::shared_ptr<struct av_condition> condition(new struct av_condition());
|
|
|
|
condition->op = parent->op;
|
|
condition->left = parent->left;
|
|
condition->right = parent->right;
|
|
parent->left = condition;
|
|
parent->right.reset();
|
|
}
|
|
|
|
parent->right.reset(new av_condition());
|
|
p = av_parse_subexpr(p, opl, parent->right);
|
|
parent->op = op;
|
|
p = skip_space(p);
|
|
}
|
|
|
|
if (parent->op == C_NOP && !parent->right) { // Move the node up
|
|
parent->right = parent->left->right;
|
|
parent->op = parent->left->op;
|
|
parent->value = parent->left->value;
|
|
parent->left = parent->left->left;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
/**
|
|
* Parses a condition from a script.
|
|
* @param p: The script buffer.
|
|
* @param file: The file being parsed.
|
|
* @param line: The current achievement line number.
|
|
* @return The parsed achievement condition.
|
|
*/
|
|
std::shared_ptr<struct av_condition> parse_condition(const char *p, const char *file, int line)
|
|
{
|
|
std::shared_ptr<struct av_condition> condition;
|
|
|
|
if (setjmp(av_error_jump) != 0) {
|
|
if (av_error_report)
|
|
script_error(p,file,line,av_error_msg,av_error_pos);
|
|
aFree(av_error_msg);
|
|
condition.reset();
|
|
return NULL;
|
|
}
|
|
|
|
switch(*p) {
|
|
case ')': case ';': case ':': case '[': case ']': case '}':
|
|
disp_error_message("parse_condition: unexpected character.", p);
|
|
}
|
|
|
|
condition.reset(new av_condition());
|
|
av_parse_subexpr(p, -1, condition);
|
|
|
|
return condition;
|
|
}
|
|
|
|
static void yaml_invalid_warning(const char* fmt, const YAML::Node &node, const std::string &file) {
|
|
YAML::Emitter out;
|
|
out << node;
|
|
ShowWarning(fmt, file.c_str());
|
|
ShowMessage("%s\n", out.c_str());
|
|
}
|
|
|
|
/**
|
|
* Reads and parses an entry from the achievement_db.
|
|
* @param node: YAML node containing the entry.
|
|
* @param n: The sequential index of the current entry.
|
|
* @param source: The source YAML file.
|
|
* @return True on successful parse or false otherwise
|
|
*/
|
|
bool achievement_read_db_sub(const YAML::Node &node, int n, const std::string &source)
|
|
{
|
|
enum e_achievement_group group = AG_NONE;
|
|
int achievement_id = 0;
|
|
std::string group_char, name, condition, mapname;
|
|
bool existing = false;
|
|
|
|
if (!node["ID"]) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Missing ID field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
try {
|
|
achievement_id = node["ID"].as<unsigned int>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid ID field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
if (achievement_id < 1 || achievement_id > INT_MAX) {
|
|
ShowWarning("achievement_read_db_sub: Invalid achievement ID %d in \"%s\", entry #%d (min: 1, max: %d), skipping.\n", achievement_id, source.c_str(), n, INT_MAX);
|
|
return false;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id)) {
|
|
if (source.find("import") != std::string::npos) // Import file read-in, free previous value and store new value
|
|
existing = true;
|
|
else { // Normal file read-in
|
|
ShowWarning("achievement_read_db: Duplicate achievement %d.\n", achievement_id);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if(!existing)
|
|
achievements[achievement_id] = std::make_shared<s_achievement_db>();
|
|
auto &entry = achievements[achievement_id];
|
|
entry->achievement_id = achievement_id;
|
|
|
|
if (!node["Group"]) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Missing group field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
try {
|
|
group_char = node["Group"].as<std::string>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid group field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
if (!script_get_constant(group_char.c_str(), (int *)&group)) {
|
|
ShowWarning("achievement_read_db_sub: Invalid group %s for achievement %d in \"%s\", skipping.\n", group_char.c_str(), achievement_id, source.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!node["Name"]) {
|
|
ShowWarning("achievement_read_db_sub: Missing achievement name for achievement %d in \"%s\", skipping.\n", achievement_id, source.c_str());
|
|
return false;
|
|
}
|
|
try {
|
|
name = node["Name"].as<std::string>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid name field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
|
|
entry->group = group;
|
|
entry->name = name;
|
|
entry->mapindex = -1;
|
|
|
|
if (node["Target"]) {
|
|
try {
|
|
const YAML::Node &target_list = node["Target"];
|
|
|
|
for (auto targetit = target_list.begin(); targetit != target_list.end() && target_list.size() < MAX_ACHIEVEMENT_OBJECTIVES; ++targetit) {
|
|
const YAML::Node &target = *targetit;
|
|
int mobid = 0, count = 0;
|
|
|
|
if (target["MobID"] && (mobid = target["MobID"].as<int>()) && mob_db(mobid) == NULL) { // The mob ID field is not required
|
|
ShowError("achievement_read_db_sub: Invalid mob ID %d for achievement %d in \"%s\", skipping.\n", mobid, achievement_id, source.c_str());
|
|
continue;
|
|
}
|
|
if (target["Count"] && (!(count = target["Count"].as<int>()) || count <= 0)) {
|
|
ShowError("achievement_read_db_sub: Invalid count %d for achievement %d in \"%s\", skipping.\n", count, achievement_id, source.c_str());
|
|
continue;
|
|
}
|
|
if (mobid && group == AG_BATTLE && !achievement_mobexists(mobid))
|
|
achievement_mobs.push_back(mobid);
|
|
|
|
entry->targets.push_back({ mobid, count });
|
|
}
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid target field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (node["Condition"]) {
|
|
try {
|
|
condition = node["Condition"].as<std::string>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid condition field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
entry->condition = parse_condition(condition.c_str(), source.c_str(), n);
|
|
}
|
|
|
|
if (node["Map"]) {
|
|
try {
|
|
mapname = node["Map"].as<std::string>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid map field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
if (group != AG_CHAT)
|
|
ShowWarning("achievement_read_db_sub: The map argument can only be used with the group AG_CHATTING (achievement %d in \"%s\"), skipping.\n", achievement_id, source.c_str());
|
|
else {
|
|
entry->mapindex = map_mapname2mapid(mapname.c_str());
|
|
|
|
if (entry->mapindex == -1)
|
|
ShowWarning("achievement_read_db_sub: Invalid map name %s for achievement %d in \"%s\".\n", mapname.c_str(), achievement_id, source.c_str());
|
|
}
|
|
}
|
|
|
|
if (node["Dependent"]) {
|
|
try {
|
|
const YAML::Node dependent_list = node["Dependent"];
|
|
|
|
if (dependent_list.IsSequence()) {
|
|
for (uint8 i = 0; i < dependent_list.size() && dependent_list.size() < MAX_ACHIEVEMENT_DEPENDENTS; i++)
|
|
entry->dependent_ids.push_back(dependent_list[i].as<int>());
|
|
} else
|
|
ShowWarning("achievement_read_db_sub: Invalid dependent format for achievement %d in \"%s\".\n", achievement_id, source.c_str());
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid dependent field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (node["Reward"]) {
|
|
try {
|
|
const YAML::Node reward_list = node["Reward"];
|
|
int nameid = 0, amount = 0, titleid = 0;
|
|
|
|
if (reward_list["ItemID"] && (nameid = reward_list["ItemID"].as<unsigned short>())) {
|
|
if (itemdb_exists(nameid)) {
|
|
entry->rewards.nameid = nameid;
|
|
entry->rewards.amount = 1; // Default the amount to 1
|
|
} else if (nameid && !itemdb_exists(nameid)) {
|
|
ShowWarning("achievement_read_db_sub: Invalid reward item ID %hu for achievement %d in \"%s\". Setting to 0.\n", nameid, achievement_id, source.c_str());
|
|
entry->rewards.nameid = nameid = 0;
|
|
}
|
|
|
|
if (reward_list["Amount"] && (amount = reward_list["Amount"].as<unsigned short>()) && amount > 0 && nameid > 0)
|
|
entry->rewards.amount = amount;
|
|
}
|
|
if (reward_list["Script"])
|
|
entry->rewards.script = parse_script(reward_list["Script"].as<std::string>().c_str(), source.c_str(), achievement_id, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
|
|
if (reward_list["TitleID"] && (titleid = reward_list["TitleID"].as<int>()) && titleid > 0)
|
|
entry->rewards.title_id = titleid;
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid target field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (node["Score"]) {
|
|
try {
|
|
entry->score = node["Score"].as<int>();
|
|
} catch (...) {
|
|
yaml_invalid_warning("achievement_read_db_sub: Achievement definition with invalid score field in '" CL_WHITE "%s" CL_RESET "', skipping.\n", node, source);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Loads achievements from the achievement db.
|
|
*/
|
|
void achievement_read_db(void)
|
|
{
|
|
std::vector<std::string> directories = { std::string(db_path) + "/" + std::string(DBPATH), std::string(db_path) + "/" + std::string(DBIMPORT) + "/" };
|
|
static const std::string file_name("achievement_db.yml");
|
|
|
|
for (auto &directory : directories) {
|
|
std::string current_file = directory + file_name;
|
|
YAML::Node config;
|
|
int count = 0;
|
|
|
|
try {
|
|
config = YAML::LoadFile(current_file);
|
|
} catch (...) {
|
|
ShowError("Cannot read '" CL_WHITE "%s" CL_RESET "'.\n", current_file.c_str());
|
|
return;
|
|
}
|
|
|
|
for (const auto &node : config["Achievements"]) {
|
|
if (node.IsDefined() && achievement_read_db_sub(node, count, current_file))
|
|
count++;
|
|
}
|
|
for (auto &achit : achievements) {
|
|
const auto ach = achit.second;
|
|
|
|
for (int i = 0; i < ach->dependent_ids.size(); i++) {
|
|
if (!achievement_exists(ach->dependent_ids[i])) {
|
|
ShowWarning("achievement_read_db: An invalid Dependent ID %d was given for Achievement %d. Removing from list.\n", ach->dependent_ids[i], ach->achievement_id);
|
|
ach->dependent_ids.erase(ach->dependent_ids.begin() + i);
|
|
}
|
|
}
|
|
}
|
|
ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'\n", count, current_file.c_str());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Recursive method to free an achievement condition (probably not needed anymore, but just in case)
|
|
* @param condition: Condition to clear
|
|
*/
|
|
void achievement_script_free(std::shared_ptr<struct av_condition> condition)
|
|
{
|
|
condition->left.reset();
|
|
condition->right.reset();
|
|
}
|
|
|
|
/**
|
|
* Reloads the achievement database
|
|
*/
|
|
void achievement_db_reload(void)
|
|
{
|
|
if (!battle_config.feature_achievement)
|
|
return;
|
|
do_final_achievement();
|
|
do_init_achievement();
|
|
}
|
|
|
|
/**
|
|
* Initializes the achievement database
|
|
*/
|
|
void do_init_achievement(void)
|
|
{
|
|
if (!battle_config.feature_achievement)
|
|
return;
|
|
achievement_read_db();
|
|
}
|
|
|
|
/**
|
|
* Finalizes the achievement database
|
|
*/
|
|
void do_final_achievement(void)
|
|
{
|
|
achievement_mobs.clear();
|
|
achievements.clear();
|
|
}
|
|
|
|
/**
|
|
* Achievement constructor
|
|
*/
|
|
s_achievement_db::s_achievement_db()
|
|
: achievement_id(0)
|
|
, name("")
|
|
, group()
|
|
, targets()
|
|
, dependent_ids()
|
|
, condition(nullptr)
|
|
, mapindex(0)
|
|
, rewards()
|
|
, score(0)
|
|
, has_dependent(0)
|
|
{}
|
|
|
|
/**
|
|
* Achievement reward constructor
|
|
*/
|
|
s_achievement_db::ach_reward::ach_reward()
|
|
: nameid(0)
|
|
, amount(0)
|
|
, script(nullptr)
|
|
, title_id(0)
|
|
{}
|
|
|
|
/**
|
|
* Achievement reward deconstructor
|
|
*/
|
|
s_achievement_db::ach_reward::~ach_reward()
|
|
{
|
|
if (script)
|
|
script_free_code(script);
|
|
}
|