2349 lines
64 KiB
C++
2349 lines
64 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#include "guild.hpp"
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "../common/cbasetypes.hpp"
|
|
#include "../common/ers.hpp"
|
|
#include "../common/malloc.hpp"
|
|
#include "../common/mapindex.hpp"
|
|
#include "../common/nullpo.hpp"
|
|
#include "../common/showmsg.hpp"
|
|
#include "../common/strlib.hpp"
|
|
#include "../common/timer.hpp"
|
|
#include "../common/utils.hpp"
|
|
|
|
#include "battle.hpp"
|
|
#include "channel.hpp"
|
|
#include "clif.hpp"
|
|
#include "instance.hpp"
|
|
#include "intif.hpp"
|
|
#include "log.hpp"
|
|
#include "map.hpp"
|
|
#include "mob.hpp"
|
|
#include "npc.hpp"
|
|
#include "pc.hpp"
|
|
#include "storage.hpp"
|
|
#include "trade.hpp"
|
|
|
|
static DBMap* guild_db; // int guild_id -> struct guild*
|
|
static DBMap* castle_db; // int castle_id -> struct guild_castle*
|
|
static DBMap* guild_expcache_db; // uint32 char_id -> struct guild_expcache*
|
|
static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist*
|
|
|
|
struct eventlist {
|
|
char name[EVENT_NAME_LENGTH];
|
|
struct eventlist *next;
|
|
};
|
|
|
|
//Constant related to the flash of the Guild EXP cache
|
|
#define GUILD_SEND_XY_INTERVAL 5000 // Interval of sending coordinates and HP
|
|
#define GUILD_PAYEXP_INTERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
|
|
#define GUILD_PAYEXP_LIST 8192 //The maximum number of cache
|
|
|
|
//Guild EXP cache
|
|
struct guild_expcache {
|
|
int guild_id, account_id, char_id;
|
|
uint64 exp;
|
|
};
|
|
static struct eri *expcache_ers; //For handling of guild exp payment.
|
|
|
|
#define MAX_GUILD_SKILL_REQUIRE 5
|
|
struct s_guild_skill_tree {
|
|
int id;
|
|
int max;
|
|
struct{
|
|
short id;
|
|
short lv;
|
|
}need[MAX_GUILD_SKILL_REQUIRE];
|
|
} guild_skill_tree[MAX_GUILDSKILL];
|
|
|
|
TIMER_FUNC(guild_payexp_timer);
|
|
static TIMER_FUNC(guild_send_xy_timer);
|
|
|
|
/* guild flags cache */
|
|
struct npc_data **guild_flags;
|
|
unsigned short guild_flags_count;
|
|
|
|
/**
|
|
* Get guild skill index in guild_skill_tree
|
|
* @param skill_id
|
|
* @return Index in skill_tree or -1
|
|
**/
|
|
static short guild_skill_get_index(uint16 skill_id) {
|
|
if (!SKILL_CHK_GUILD(skill_id))
|
|
return -1;
|
|
skill_id -= GD_SKILLBASE;
|
|
if (skill_id >= MAX_GUILDSKILL)
|
|
return -1;
|
|
return skill_id;
|
|
}
|
|
|
|
/*==========================================
|
|
* Retrieves and validates the sd pointer for this guild member [Skotlex]
|
|
*------------------------------------------*/
|
|
static TBL_PC* guild_sd_check(int guild_id, uint32 account_id, uint32 char_id) {
|
|
TBL_PC* sd = map_id2sd(account_id);
|
|
|
|
if (!(sd && sd->status.char_id == char_id))
|
|
return NULL;
|
|
|
|
if (sd->status.guild_id != guild_id)
|
|
{ //If player belongs to a different guild, kick him out.
|
|
intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
|
|
return NULL;
|
|
}
|
|
|
|
return sd;
|
|
}
|
|
|
|
// Modified [Komurka]
|
|
int guild_skill_get_max (int id) {
|
|
if ((id = guild_skill_get_index(id)) < 0)
|
|
return 0;
|
|
return guild_skill_tree[id].max;
|
|
}
|
|
|
|
// Retrieve skill_lv learned by guild
|
|
int guild_checkskill(struct guild *g, int id) {
|
|
if ((id = guild_skill_get_index(id)) < 0)
|
|
return 0;
|
|
return g->skill[id].lv;
|
|
}
|
|
|
|
/*==========================================
|
|
* guild_skill_tree.txt reading - from jA [Komurka]
|
|
*------------------------------------------*/
|
|
static bool guild_read_guildskill_tree_db(char* split[], int columns, int current) {// <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
|
|
int k, skill_id = atoi(split[0]);
|
|
short idx = -1;
|
|
|
|
if ((idx = guild_skill_get_index(skill_id)) < 0) {
|
|
ShowError("guild_read_guildskill_tree_db: Invalid Guild skill '%s'.\n", split[1]);
|
|
return false;
|
|
}
|
|
|
|
guild_skill_tree[idx].id = skill_id;
|
|
guild_skill_tree[idx].max = atoi(split[1]);
|
|
|
|
if( guild_skill_tree[idx].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[idx].max == 0 ) {// enable guild's glory when required for emblems
|
|
guild_skill_tree[idx].max = 1;
|
|
}
|
|
|
|
for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ ) {
|
|
guild_skill_tree[idx].need[k].id = atoi(split[k*2+2]);
|
|
guild_skill_tree[idx].need[k].lv = atoi(split[k*2+3]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Guild skill check - from jA [Komurka]
|
|
*------------------------------------------*/
|
|
int guild_check_skill_require(struct guild *g,int id) {
|
|
uint8 i;
|
|
short idx = -1;
|
|
|
|
if(g == NULL)
|
|
return 0;
|
|
|
|
if ((idx = guild_skill_get_index(id)) < 0)
|
|
return 0;
|
|
|
|
for(i=0;i<MAX_GUILD_SKILL_REQUIRE;i++)
|
|
{
|
|
if(guild_skill_tree[idx].need[i].id == 0) break;
|
|
if(guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static bool guild_read_castledb(char* str[], int columns, int current) {// <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>]
|
|
struct guild_castle *gc;
|
|
int mapindex = mapindex_name2id(str[1]);
|
|
const int castle_id = atoi(str[0]);
|
|
|
|
if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
|
|
return false;
|
|
|
|
if ((gc = static_cast<guild_castle*>(idb_get(castle_db, castle_id))) == nullptr) {
|
|
CREATE(gc, struct guild_castle, 1);
|
|
}
|
|
|
|
gc->castle_id = castle_id;
|
|
gc->mapindex = mapindex;
|
|
safestrncpy(gc->castle_name, trim(str[2]), sizeof(gc->castle_name));
|
|
safestrncpy(gc->castle_event, trim(str[3]), sizeof(gc->castle_event));
|
|
|
|
idb_put(castle_db,gc->castle_id,gc);
|
|
return true;
|
|
}
|
|
|
|
/// lookup: guild id -> guild*
|
|
struct guild* guild_search(int guild_id) {
|
|
return (struct guild*)idb_get(guild_db,guild_id);
|
|
}
|
|
|
|
/// lookup: guild name -> guild*
|
|
struct guild* guild_searchname(char* str) {
|
|
struct guild* g;
|
|
DBIterator *iter = db_iterator(guild_db);
|
|
|
|
for( g = (struct guild*)dbi_first(iter); dbi_exists(iter); g = (struct guild*)dbi_next(iter) ) {
|
|
if( strcmpi(g->name, str) == 0 )
|
|
break;
|
|
}
|
|
dbi_destroy(iter);
|
|
|
|
return g;
|
|
}
|
|
|
|
/// lookup: castle id -> castle*
|
|
struct guild_castle* guild_castle_search(int gcid) {
|
|
return (struct guild_castle*)idb_get(castle_db,gcid);
|
|
}
|
|
|
|
/// lookup: map index -> castle*
|
|
struct guild_castle* guild_mapindex2gc(short mapindex) {
|
|
struct guild_castle* gc;
|
|
DBIterator *iter = db_iterator(castle_db);
|
|
|
|
for( gc = (struct guild_castle*)dbi_first(iter); dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) ) {
|
|
if( gc->mapindex == mapindex )
|
|
break;
|
|
}
|
|
dbi_destroy(iter);
|
|
|
|
return gc;
|
|
}
|
|
|
|
/// lookup: map name -> castle*
|
|
struct guild_castle* guild_mapname2gc(const char* mapname) {
|
|
return guild_mapindex2gc(mapindex_name2id(mapname));
|
|
}
|
|
|
|
struct map_session_data* guild_getavailablesd(struct guild* g) {
|
|
int i;
|
|
|
|
nullpo_retr(NULL, g);
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL );
|
|
return( i < g->max_member ) ? g->member[i].sd : NULL;
|
|
}
|
|
|
|
/// lookup: player AID/CID -> member index
|
|
int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id) {
|
|
int i;
|
|
|
|
if( g == NULL )
|
|
return -1;
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
|
|
return( i < g->max_member ) ? i : -1;
|
|
}
|
|
|
|
/// lookup: player sd -> member position
|
|
int guild_getposition(struct map_session_data* sd) {
|
|
int i;
|
|
struct guild *g;
|
|
|
|
nullpo_retr( -1, g = sd->guild );
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
|
|
return( i < g->max_member ) ? g->member[i].position : -1;
|
|
}
|
|
|
|
//Creation of member information
|
|
void guild_makemember(struct guild_member *m,struct map_session_data *sd) {
|
|
nullpo_retv(sd);
|
|
|
|
memset(m,0,sizeof(struct guild_member));
|
|
m->account_id = sd->status.account_id;
|
|
m->char_id = sd->status.char_id;
|
|
m->hair = sd->status.hair;
|
|
m->hair_color = sd->status.hair_color;
|
|
m->gender = sd->status.sex;
|
|
m->class_ = sd->status.class_;
|
|
m->lv = sd->status.base_level;
|
|
// m->exp = 0;
|
|
// m->exp_payper = 0;
|
|
m->online = 1;
|
|
m->position = MAX_GUILDPOSITION-1;
|
|
memcpy(m->name,sd->status.name,NAME_LENGTH);
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Server cache to be flushed to inter the Guild EXP
|
|
* @see DBApply
|
|
*/
|
|
int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
|
|
int i;
|
|
struct guild_expcache *c;
|
|
struct guild *g;
|
|
|
|
c = (struct guild_expcache *)db_data2ptr(data);
|
|
|
|
if (
|
|
(g = guild_search(c->guild_id)) == NULL ||
|
|
(i = guild_getindex(g, c->account_id, c->char_id)) < 0
|
|
) {
|
|
ers_free(expcache_ers, c);
|
|
return 0;
|
|
}
|
|
|
|
if (g->member[i].exp > UINT64_MAX - c->exp)
|
|
g->member[i].exp = UINT64_MAX;
|
|
else
|
|
g->member[i].exp+= c->exp;
|
|
|
|
intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
|
|
GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
|
|
c->exp=0;
|
|
|
|
ers_free(expcache_ers, c);
|
|
return 0;
|
|
}
|
|
|
|
TIMER_FUNC(guild_payexp_timer){
|
|
guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Taken from party_send_xy_timer_sub. [Skotlex]
|
|
* @see DBApply
|
|
*/
|
|
int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) {
|
|
struct guild *g = (struct guild *)db_data2ptr(data);
|
|
int i;
|
|
|
|
nullpo_ret(g);
|
|
|
|
if( !g->connect_member ) {
|
|
// no members connected to this guild so do not iterate
|
|
return 0;
|
|
}
|
|
|
|
for(i=0;i<g->max_member;i++){
|
|
struct map_session_data* sd = g->member[i].sd;
|
|
if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) {
|
|
clif_guild_xy(sd);
|
|
sd->guild_x = sd->bl.x;
|
|
sd->guild_y = sd->bl.y;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Code from party_send_xy_timer [Skotlex]
|
|
static TIMER_FUNC(guild_send_xy_timer){
|
|
guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
|
|
return 0;
|
|
}
|
|
|
|
int guild_send_dot_remove(struct map_session_data *sd) {
|
|
if (sd->status.guild_id)
|
|
clif_guild_xy_remove(sd);
|
|
return 0;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
|
|
int guild_create(struct map_session_data *sd, const char *name) {
|
|
char tname[NAME_LENGTH];
|
|
struct guild_member m;
|
|
nullpo_ret(sd);
|
|
|
|
safestrncpy(tname, name, NAME_LENGTH);
|
|
trim(tname);
|
|
|
|
if( !tname[0] )
|
|
return 0; // empty name
|
|
|
|
if( sd->status.guild_id ) {
|
|
// already in a guild
|
|
clif_guild_created(sd,1);
|
|
return 0;
|
|
}
|
|
if( battle_config.guild_emperium_check && pc_search_inventory(sd,ITEMID_EMPERIUM) == -1 ) {
|
|
// item required
|
|
clif_guild_created(sd,3);
|
|
return 0;
|
|
}
|
|
|
|
guild_makemember(&m,sd);
|
|
m.position=0;
|
|
intif_guild_create(name,&m);
|
|
return 1;
|
|
}
|
|
|
|
//Whether or not to create guild
|
|
int guild_created(uint32 account_id,int guild_id) {
|
|
struct map_session_data *sd=map_id2sd(account_id);
|
|
|
|
if(sd==NULL)
|
|
return 0;
|
|
if(!guild_id) {
|
|
clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild)
|
|
return 0;
|
|
}
|
|
|
|
sd->status.guild_id = guild_id;
|
|
clif_guild_created(sd,0);
|
|
if(battle_config.guild_emperium_check){
|
|
int index = pc_search_inventory(sd,ITEMID_EMPERIUM);
|
|
|
|
if( index > 0 )
|
|
pc_delitem(sd,index,1,0,0,LOG_TYPE_CONSUME); //emperium consumption
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Information request
|
|
int guild_request_info(int guild_id) {
|
|
return intif_guild_request_info(guild_id);
|
|
}
|
|
|
|
//Information request with event
|
|
int guild_npc_request_info(int guild_id,const char *event) {
|
|
if( guild_search(guild_id) ) {
|
|
if( event && *event )
|
|
npc_event_doall(event);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if( event && *event ) {
|
|
struct eventlist *ev;
|
|
DBData prev;
|
|
ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
|
|
safestrncpy(ev->name,event,EVENT_NAME_LENGTH);
|
|
//The one in the db (if present) becomes the next event from this.
|
|
if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev))
|
|
ev->next = (struct eventlist *)db_data2ptr(&prev);
|
|
}
|
|
|
|
return guild_request_info(guild_id);
|
|
}
|
|
|
|
/**
|
|
* Close trade window if party member is kicked when trade a party bound item
|
|
* @param sd
|
|
**/
|
|
static void guild_trade_bound_cancel(struct map_session_data *sd) {
|
|
#ifdef BOUND_ITEMS
|
|
nullpo_retv(sd);
|
|
if (sd->state.isBoundTrading&(1<<BOUND_GUILD))
|
|
trade_tradecancel(sd);
|
|
#else
|
|
;
|
|
#endif
|
|
}
|
|
|
|
//Confirmation of the character belongs to guild
|
|
int guild_check_member(struct guild *g) {
|
|
int i;
|
|
struct map_session_data *sd;
|
|
struct s_mapiterator* iter;
|
|
|
|
nullpo_ret(g);
|
|
|
|
iter = mapit_getallusers();
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
|
|
if( sd->status.guild_id != g->guild_id )
|
|
continue;
|
|
|
|
i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
|
|
if (i < 0) {
|
|
sd->guild = NULL;
|
|
sd->status.guild_id=0;
|
|
sd->guild_emblem_id=0;
|
|
ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
|
|
}
|
|
}
|
|
mapit_free(iter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Delete association with guild_id for all characters
|
|
int guild_recv_noinfo(int guild_id) {
|
|
struct map_session_data *sd;
|
|
struct s_mapiterator* iter;
|
|
|
|
iter = mapit_getallusers();
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
|
|
if( sd->status.guild_id == guild_id )
|
|
sd->status.guild_id = 0; // erase guild
|
|
}
|
|
mapit_free(iter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Get and display information for all member
|
|
int guild_recv_info(struct guild *sg) {
|
|
struct guild *g,before;
|
|
int i,bm,m;
|
|
DBData data;
|
|
struct map_session_data *sd;
|
|
bool guild_new = false;
|
|
|
|
nullpo_ret(sg);
|
|
|
|
if((g = guild_search(sg->guild_id))==NULL) {
|
|
guild_new = true;
|
|
g=(struct guild *)aCalloc(1,sizeof(struct guild));
|
|
idb_put(guild_db,sg->guild_id,g);
|
|
before=*sg;
|
|
//Perform the check on the user because the first load
|
|
guild_check_member(sg);
|
|
if ((sd = map_nick2sd(sg->master,false)) != NULL) {
|
|
//If the guild master is online the first time the guild_info is received,
|
|
//that means he was the first to join, so apply guild skill blocking here.
|
|
if( battle_config.guild_skill_relog_delay )
|
|
guild_block_skill(sd, battle_config.guild_skill_relog_delay);
|
|
|
|
//Also set the guild master flag.
|
|
sd->guild = g;
|
|
sd->state.gmaster_flag = 1;
|
|
clif_name_area(&sd->bl); // [LuzZza]
|
|
clif_guild_masterormember(sd);
|
|
}
|
|
} else {
|
|
before=*g;
|
|
}
|
|
memcpy(g,sg,sizeof(struct guild));
|
|
|
|
if(g->max_member > MAX_GUILD) {
|
|
ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
|
|
g->max_member = MAX_GUILD;
|
|
}
|
|
|
|
for(i=bm=m=0;i<g->max_member;i++){
|
|
if(g->member[i].account_id>0){
|
|
sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
|
|
if (sd) clif_name_area(&sd->bl); // [LuzZza]
|
|
m++;
|
|
}else
|
|
g->member[i].sd=NULL;
|
|
if(before.member[i].account_id>0)
|
|
bm++;
|
|
}
|
|
|
|
for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
|
|
sd = g->member[i].sd;
|
|
if( sd==NULL )
|
|
continue;
|
|
sd->guild = g;
|
|
if(channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN)) {
|
|
channel_gjoin(sd,3); //make all member join guildchan+allieschan
|
|
}
|
|
|
|
if (before.guild_lv != g->guild_lv || bm != m ||
|
|
before.max_member != g->max_member) {
|
|
clif_guild_basicinfo(sd); //Submit basic information
|
|
clif_guild_emblem(sd, g); //Submit emblem
|
|
}
|
|
|
|
if (bm != m) { //Send members information
|
|
clif_guild_memberlist(g->member[i].sd);
|
|
}
|
|
|
|
if (before.skill_point != g->skill_point)
|
|
clif_guild_skillinfo(sd); //Submit information skills
|
|
|
|
if (guild_new) { // Send information and affiliation if unsent
|
|
clif_guild_belonginfo(sd);
|
|
clif_guild_notice(sd);
|
|
sd->guild_emblem_id = g->emblem_id;
|
|
}
|
|
if (g->instance_id != 0)
|
|
instance_reqinfo(sd, g->instance_id);
|
|
}
|
|
|
|
//Occurrence of an event
|
|
if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) {
|
|
struct eventlist *ev = (struct eventlist *)db_data2ptr(&data), *ev2;
|
|
while(ev) {
|
|
npc_event_do(ev->name);
|
|
ev2=ev->next;
|
|
aFree(ev);
|
|
ev=ev2;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*=============================================
|
|
* Player sd send a guild invatation to player tsd to join his guild
|
|
*--------------------------------------------*/
|
|
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
|
|
struct guild *g;
|
|
int i;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
g=sd->guild;
|
|
|
|
if(tsd==NULL || g==NULL)
|
|
return 0;
|
|
|
|
if( (i=guild_getposition(sd))<0 || !(g->position[i].mode&GUILD_PERM_INVITE) )
|
|
return 0; //Invite permission.
|
|
|
|
if(!battle_config.invite_request_check) {
|
|
if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
|
|
clif_guild_inviteack(sd,0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (!tsd->fd) { //You can't invite someone who has already disconnected.
|
|
clif_guild_inviteack(sd,1);
|
|
return 0;
|
|
}
|
|
|
|
if(tsd->status.guild_id>0 ||
|
|
tsd->guild_invite>0 ||
|
|
map_flag_gvg2(tsd->bl.m))
|
|
{ //Can't invite people inside castles. [Skotlex]
|
|
clif_guild_inviteack(sd,0);
|
|
return 0;
|
|
}
|
|
|
|
//search an empty spot in guild
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
|
if(i==g->max_member){
|
|
clif_guild_inviteack(sd,3);
|
|
return 0;
|
|
}
|
|
|
|
tsd->guild_invite=sd->status.guild_id;
|
|
tsd->guild_invite_account=sd->status.account_id;
|
|
|
|
clif_guild_invite(tsd,g);
|
|
return 0;
|
|
}
|
|
|
|
/// Guild invitation reply.
|
|
/// flag: 0:rejected, 1:accepted
|
|
int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) {
|
|
struct map_session_data* tsd;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
// subsequent requests may override the value
|
|
if( sd->guild_invite != guild_id )
|
|
return 0; // mismatch
|
|
|
|
// look up the person who sent the invite
|
|
//NOTE: this can be NULL because the person might have logged off in the meantime
|
|
tsd = map_id2sd(sd->guild_invite_account);
|
|
|
|
if ( sd->status.guild_id > 0 ) {
|
|
// [Paradox924X]
|
|
// Already in another guild.
|
|
if ( tsd ) clif_guild_inviteack(tsd,0);
|
|
return 0;
|
|
} else if( flag == 0 ) {// rejected
|
|
sd->guild_invite = 0;
|
|
sd->guild_invite_account = 0;
|
|
if( tsd ) clif_guild_inviteack(tsd,1);
|
|
} else {// accepted
|
|
struct guild_member m;
|
|
struct guild* g;
|
|
int i;
|
|
|
|
if( (g=guild_search(guild_id)) == NULL ) {
|
|
sd->guild_invite = 0;
|
|
sd->guild_invite_account = 0;
|
|
return 0;
|
|
}
|
|
|
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
|
if( i == g->max_member ) {
|
|
sd->guild_invite = 0;
|
|
sd->guild_invite_account = 0;
|
|
if( tsd ) clif_guild_inviteack(tsd,3);
|
|
return 0;
|
|
}
|
|
|
|
guild_makemember(&m,sd);
|
|
intif_guild_addmember(guild_id, &m);
|
|
//TODO: send a minimap update to this player
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Invoked when a player joins.
|
|
//- If guild is not in memory, it is requested
|
|
//- Otherwise sd pointer is set up.
|
|
//- Player must be authed and must belong to a guild before invoking this method
|
|
void guild_member_joined(struct map_session_data *sd) {
|
|
struct guild* g;
|
|
int i;
|
|
g=guild_search(sd->status.guild_id);
|
|
if (!g) {
|
|
guild_request_info(sd->status.guild_id);
|
|
return;
|
|
}
|
|
if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag
|
|
sd->state.gmaster_flag = 1;
|
|
// prevent Guild Skills from being used directly after relog
|
|
if( battle_config.guild_skill_relog_delay )
|
|
guild_block_skill(sd, battle_config.guild_skill_relog_delay);
|
|
}
|
|
i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
|
|
if (i == -1)
|
|
sd->status.guild_id = 0;
|
|
else {
|
|
g->member[i].sd = sd;
|
|
sd->guild = g;
|
|
|
|
if (g->instance_id != 0)
|
|
instance_reqinfo(sd, g->instance_id);
|
|
if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) {
|
|
channel_gjoin(sd,3);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Add a player to a given guild_id
|
|
*----------------------------------------*/
|
|
int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag) {
|
|
struct map_session_data *sd= map_id2sd(account_id),*sd2;
|
|
struct guild *g;
|
|
|
|
if( (g=guild_search(guild_id))==NULL )
|
|
return 0;
|
|
|
|
if(sd==NULL || sd->guild_invite==0){
|
|
// cancel if player not present or invalide guild_id invitation
|
|
if (flag == 0) {
|
|
ShowError("guild: member added error %d is not online\n",account_id);
|
|
intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
|
|
}
|
|
return 0;
|
|
}
|
|
sd2 = map_id2sd(sd->guild_invite_account);
|
|
sd->guild_invite = 0;
|
|
sd->guild_invite_account = 0;
|
|
|
|
if (flag == 1) { //failure
|
|
if( sd2!=NULL )
|
|
clif_guild_inviteack(sd2,3);
|
|
return 0;
|
|
}
|
|
|
|
//if all ok add player to guild
|
|
sd->status.guild_id = g->guild_id;
|
|
sd->guild_emblem_id = g->emblem_id;
|
|
sd->guild = g;
|
|
//Packets which were sent in the previous 'guild_sent' implementation.
|
|
clif_guild_belonginfo(sd);
|
|
clif_guild_notice(sd);
|
|
|
|
//TODO: send new emblem info to others
|
|
|
|
if( sd2!=NULL )
|
|
clif_guild_inviteack(sd2,2);
|
|
|
|
//Next line commented because it do nothing, look at guild_recv_info [LuzZza]
|
|
//clif_charnameupdate(sd); //Update display name [Skotlex]
|
|
|
|
if (g->instance_id != 0)
|
|
instance_reqinfo(sd, g->instance_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Player request leaving a given guild_id
|
|
*----------------------------------------*/
|
|
int guild_leave(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
|
|
struct guild *g;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
g = sd->guild;
|
|
|
|
if(g==NULL)
|
|
return 0;
|
|
|
|
if(sd->status.account_id!=account_id ||
|
|
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
|
|
map_flag_gvg2(sd->bl.m))
|
|
return 0;
|
|
|
|
guild_trade_bound_cancel(sd);
|
|
intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Request remove a player to a given guild_id
|
|
*----------------------------------------*/
|
|
int guild_expulsion(struct map_session_data* sd, int guild_id, uint32 account_id, uint32 char_id, const char* mes) {
|
|
struct map_session_data *tsd;
|
|
struct guild *g;
|
|
int i,ps;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
g = sd->guild;
|
|
|
|
if(g==NULL)
|
|
return 0;
|
|
|
|
if(sd->status.guild_id!=guild_id)
|
|
return 0;
|
|
|
|
if( (ps=guild_getposition(sd))<0 || !(g->position[ps].mode&GUILD_PERM_EXPEL) )
|
|
return 0; //Expulsion permission
|
|
|
|
//Can't leave inside guild castles.
|
|
if ((tsd = map_id2sd(account_id)) &&
|
|
tsd->status.char_id == char_id &&
|
|
map_flag_gvg2(tsd->bl.m))
|
|
return 0;
|
|
|
|
// find the member and perform expulsion
|
|
i = guild_getindex(g, account_id, char_id);
|
|
if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) { //Can't expel the GL!
|
|
if (tsd)
|
|
guild_trade_bound_cancel(tsd);
|
|
intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* A confirmation from inter-serv that player is kicked successfully
|
|
* @param guild_Id
|
|
* @param account_id
|
|
* @param char_id
|
|
* @param flag
|
|
* @param name
|
|
* @param mes
|
|
*/
|
|
int guild_member_withdraw(int guild_id, uint32 account_id, uint32 char_id, int flag, const char* name, const char* mes) {
|
|
int i;
|
|
struct guild* g = guild_search(guild_id);
|
|
struct map_session_data* sd = map_charid2sd(char_id);
|
|
struct map_session_data* online_member_sd;
|
|
|
|
if(g == NULL)
|
|
return 0; // no such guild (error!)
|
|
|
|
i = guild_getindex(g, account_id, char_id);
|
|
if( i == -1 )
|
|
return 0; // not a member (inconsistency!)
|
|
|
|
#ifdef BOUND_ITEMS
|
|
//Guild bound item check
|
|
guild_retrieveitembound(char_id,account_id,guild_id);
|
|
#endif
|
|
|
|
online_member_sd = guild_getavailablesd(g);
|
|
if(online_member_sd == NULL)
|
|
return 0; // noone online to inform
|
|
|
|
|
|
if(!flag)
|
|
clif_guild_leave(online_member_sd, name, mes);
|
|
else
|
|
clif_guild_expulsion(online_member_sd, name, mes, account_id);
|
|
|
|
// remove member from guild
|
|
memset(&g->member[i],0,sizeof(struct guild_member));
|
|
clif_guild_memberlist(online_member_sd);
|
|
|
|
// update char, if online
|
|
if(sd != NULL && sd->status.guild_id == guild_id) {
|
|
// do stuff that needs the guild_id first, BEFORE we wipe it
|
|
if (sd->state.storage_flag == 2) //Close the guild storage.
|
|
storage_guild_storageclose(sd);
|
|
guild_send_dot_remove(sd);
|
|
channel_pcquit(sd,3); //leave guild and ally chan
|
|
sd->status.guild_id = 0;
|
|
sd->guild = NULL;
|
|
sd->guild_emblem_id = 0;
|
|
|
|
if (g->instance_id) {
|
|
int16 m = sd->bl.m;
|
|
|
|
if (map[m].instance_id) { // User was on the instance map
|
|
if (map[m].save.map)
|
|
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
|
|
else
|
|
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
|
|
}
|
|
}
|
|
|
|
clif_name_area(&sd->bl); //Update display name [Skotlex]
|
|
status_change_end(&sd->bl,SC_LEADERSHIP,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_GLORYWOUNDS,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_SOULCOLD,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_HAWKEYES,INVALID_TIMER);
|
|
//@TODO: Send emblem update to self and people around
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef BOUND_ITEMS
|
|
/**
|
|
* Retrieve guild bound items from kicked member
|
|
* @param char_id
|
|
* @param account_id
|
|
* @param guild_id
|
|
*/
|
|
void guild_retrieveitembound(uint32 char_id, uint32 account_id, int guild_id) {
|
|
TBL_PC *sd = map_charid2sd(char_id);
|
|
if (sd) { //Character is online
|
|
int idxlist[MAX_INVENTORY];
|
|
int j;
|
|
j = pc_bound_chk(sd,BOUND_GUILD,idxlist);
|
|
if (j) {
|
|
struct s_storage* stor = guild2storage(sd->status.guild_id);
|
|
struct guild *g = guild_search(guild_id);
|
|
int i;
|
|
if (stor && stor->status) { //Someone is in guild storage, close them
|
|
for (i = 0; i < g->max_member; i++) {
|
|
TBL_PC *pl_sd = g->member[i].sd;
|
|
if (pl_sd && pl_sd->state.storage_flag == 2)
|
|
storage_guild_storageclose(pl_sd);
|
|
}
|
|
}
|
|
for (i = 0; i < j; i++) { //Loop the matching items, gstorage_additem takes care of opening storage
|
|
if (stor)
|
|
storage_guild_additem(sd,stor,&sd->inventory.u.items_inventory[idxlist[i]],sd->inventory.u.items_inventory[idxlist[i]].amount);
|
|
pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,4,LOG_TYPE_GSTORAGE);
|
|
}
|
|
storage_guild_storageclose(sd); //Close and save the storage
|
|
}
|
|
} else { //Character is offline, ask char server to do the job
|
|
struct s_storage* stor = guild2storage2(guild_id);
|
|
struct guild *g = guild_search(guild_id);
|
|
nullpo_retv(g);
|
|
if (stor && stor->status) { //Someone is in guild storage, close them
|
|
int i;
|
|
for (i = 0; i < g->max_member; i++) {
|
|
TBL_PC *pl_sd = g->member[i].sd;
|
|
if (pl_sd && pl_sd->state.storage_flag == 2)
|
|
storage_guild_storageclose(pl_sd);
|
|
}
|
|
}
|
|
intif_itembound_guild_retrieve(char_id,account_id,guild_id);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // cleaned up [LuzZza]
|
|
struct guild *g;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if(sd->status.guild_id <= 0)
|
|
return 0;
|
|
|
|
if(!(g = sd->guild))
|
|
return 0;
|
|
|
|
intif_guild_memberinfoshort(g->guild_id,
|
|
sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
|
|
|
|
if(!online){
|
|
int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
|
|
if(i>=0)
|
|
g->member[i].sd=NULL;
|
|
else
|
|
ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
|
|
return 0;
|
|
}
|
|
|
|
if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
|
|
clif_guild_belonginfo(sd);
|
|
sd->guild_emblem_id = g->emblem_id;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int online,int lv,int class_) { // cleaned up [LuzZza]
|
|
|
|
int i,alv,c,idx=-1,om=0,oldonline=-1;
|
|
struct guild *g = guild_search(guild_id);
|
|
|
|
if(g == NULL)
|
|
return 0;
|
|
|
|
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
|
|
struct guild_member *m=&g->member[i];
|
|
if(!m->account_id) continue;
|
|
if(m->account_id==account_id && m->char_id==char_id ){
|
|
oldonline=m->online;
|
|
m->online=online;
|
|
m->lv=lv;
|
|
m->class_=class_;
|
|
idx=i;
|
|
}
|
|
alv+=m->lv;
|
|
c++;
|
|
if(m->online)
|
|
om++;
|
|
}
|
|
|
|
if(idx == -1 || c == 0) {
|
|
//Treat char_id who doesn't match guild_id (not found as member)
|
|
struct map_session_data *sd = map_id2sd(account_id);
|
|
if(sd && sd->status.char_id == char_id) {
|
|
sd->status.guild_id=0;
|
|
sd->guild_emblem_id=0;
|
|
}
|
|
ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
|
|
return 0;
|
|
}
|
|
|
|
g->average_lv=alv/c;
|
|
g->connect_member=om;
|
|
|
|
//Ensure validity of pointer (ie: player logs in/out, changes map-server)
|
|
g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
|
|
|
|
if(oldonline!=online)
|
|
clif_guild_memberlogin_notice(g, idx, online);
|
|
|
|
if(!g->member[idx].sd)
|
|
return 0;
|
|
|
|
//Send XY dot updates. [Skotlex]
|
|
//Moved from guild_send_memberinfoshort [LuzZza]
|
|
for(i=0; i < g->max_member; i++) {
|
|
|
|
if(!g->member[i].sd || i == idx ||
|
|
g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
|
|
continue;
|
|
|
|
clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
|
|
clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Send a message to whole guild
|
|
*---------------------------------------------------*/
|
|
int guild_send_message(struct map_session_data *sd,const char *mes,int len) {
|
|
nullpo_ret(sd);
|
|
|
|
if(sd->status.guild_id==0)
|
|
return 0;
|
|
intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
|
|
guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);
|
|
|
|
// Chat logging type 'G' / Guild Chat
|
|
log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Guild receive a message, will be displayed to whole member
|
|
*---------------------------------------------------*/
|
|
int guild_recv_message(int guild_id,uint32 account_id,const char *mes,int len) {
|
|
struct guild *g;
|
|
if( (g=guild_search(guild_id))==NULL)
|
|
return 0;
|
|
clif_guild_message(g,account_id,mes,len);
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Member changing position in guild
|
|
*---------------------------------------------------*/
|
|
int guild_change_memberposition(int guild_id,uint32 account_id,uint32 char_id,short idx) {
|
|
return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of new position for member
|
|
*---------------------------------------------------*/
|
|
int guild_memberposition_changed(struct guild *g,int idx,int pos) {
|
|
nullpo_ret(g);
|
|
|
|
g->member[idx].position=pos;
|
|
clif_guild_memberpositionchanged(g,idx);
|
|
|
|
// Update char position in client [LuzZza]
|
|
if(g->member[idx].sd != NULL)
|
|
clif_name_area(&g->member[idx].sd->bl);
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Change guild title or member
|
|
*---------------------------------------------------*/
|
|
int guild_change_position(int guild_id,int idx, int mode, int exp_mode, const char *name) {
|
|
struct guild_position p;
|
|
|
|
exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
|
|
p.mode = mode&GUILD_PERM_ALL;
|
|
p.exp_mode=exp_mode;
|
|
safestrncpy(p.name,name,NAME_LENGTH);
|
|
return intif_guild_position(guild_id,idx,&p);
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of member has changed his guild title
|
|
*---------------------------------------------------*/
|
|
int guild_position_changed(int guild_id,int idx,struct guild_position *p) {
|
|
struct guild *g=guild_search(guild_id);
|
|
int i;
|
|
if(g==NULL)
|
|
return 0;
|
|
memcpy(&g->position[idx],p,sizeof(struct guild_position));
|
|
clif_guild_positionchanged(g,idx);
|
|
|
|
// Update char name in client [LuzZza]
|
|
for(i=0;i<g->max_member;i++)
|
|
if(g->member[i].position == idx && g->member[i].sd != NULL)
|
|
clif_name_area(&g->member[i].sd->bl);
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Change guild notice
|
|
*---------------------------------------------------*/
|
|
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) {
|
|
nullpo_ret(sd);
|
|
|
|
if(guild_id!=sd->status.guild_id)
|
|
return 0;
|
|
return intif_guild_notice(guild_id,mes1,mes2);
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of guild has changed his notice
|
|
*---------------------------------------------------*/
|
|
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) {
|
|
int i;
|
|
struct guild *g=guild_search(guild_id);
|
|
if(g==NULL)
|
|
return 0;
|
|
|
|
memcpy(g->mes1,mes1,MAX_GUILDMES1);
|
|
memcpy(g->mes2,mes2,MAX_GUILDMES2);
|
|
|
|
for(i=0;i<g->max_member;i++){
|
|
struct map_session_data *sd = g->member[i].sd;
|
|
if(sd != NULL)
|
|
clif_guild_notice(sd);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Change guild emblem
|
|
*---------------------------------------------------*/
|
|
int guild_change_emblem(struct map_session_data *sd,int len,const char *data) {
|
|
struct guild *g;
|
|
nullpo_ret(sd);
|
|
|
|
if (battle_config.require_glory_guild &&
|
|
!((g = sd->guild) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
|
|
clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0);
|
|
return 0;
|
|
}
|
|
|
|
return intif_guild_emblem(sd->status.guild_id,len,data);
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of guild emblem changed
|
|
*---------------------------------------------------*/
|
|
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) {
|
|
int i;
|
|
struct map_session_data *sd;
|
|
struct guild *g=guild_search(guild_id);
|
|
if(g==NULL)
|
|
return 0;
|
|
|
|
memcpy(g->emblem_data,data,len);
|
|
g->emblem_len=len;
|
|
g->emblem_id=emblem_id;
|
|
|
|
for(i=0;i<g->max_member;i++){
|
|
if((sd=g->member[i].sd)!=NULL){
|
|
sd->guild_emblem_id=emblem_id;
|
|
clif_guild_belonginfo(sd);
|
|
clif_guild_emblem(sd,g);
|
|
clif_guild_emblem_area(&sd->bl);
|
|
}
|
|
}
|
|
{// update guardians (mobs)
|
|
DBIterator* iter = db_iterator(castle_db);
|
|
struct guild_castle* gc;
|
|
for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) )
|
|
{
|
|
if( gc->guild_id != guild_id )
|
|
continue;
|
|
// update permanent guardians
|
|
for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i )
|
|
{
|
|
TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
|
|
if( md == NULL || md->guardian_data == NULL )
|
|
continue;
|
|
md->guardian_data->emblem_id = emblem_id;
|
|
clif_guild_emblem_area(&md->bl);
|
|
}
|
|
// update temporary guardians
|
|
for( i = 0; i < gc->temp_guardians_max; ++i )
|
|
{
|
|
TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
|
|
if( md == NULL || md->guardian_data == NULL )
|
|
continue;
|
|
md->guardian_data->emblem_id = emblem_id;
|
|
clif_guild_emblem_area(&md->bl);
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
}
|
|
{// update npcs (flags or other npcs that used flagemblem to attach to this guild)
|
|
for( i = 0; i < guild_flags_count; i++ ) {
|
|
if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) {
|
|
clif_guild_emblem_area(&guild_flags[i]->bl);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @see DBCreateData
|
|
*/
|
|
static DBData create_expcache(DBKey key, va_list args) {
|
|
struct guild_expcache *c;
|
|
struct map_session_data *sd = va_arg(args, struct map_session_data*);
|
|
|
|
c = ers_alloc(expcache_ers, struct guild_expcache);
|
|
c->guild_id = sd->status.guild_id;
|
|
c->account_id = sd->status.account_id;
|
|
c->char_id = sd->status.char_id;
|
|
c->exp = 0;
|
|
return db_ptr2data(c);
|
|
}
|
|
|
|
/*====================================================
|
|
* Return taxed experience from player sd to guild
|
|
*---------------------------------------------------*/
|
|
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) {
|
|
struct guild *g;
|
|
struct guild_expcache *c;
|
|
int per;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if (!exp) return 0;
|
|
|
|
if (sd->status.guild_id == 0 ||
|
|
(g = sd->guild) == NULL ||
|
|
(per = guild_getposition(sd)) < 0 ||
|
|
(per = g->position[per].exp_mode) < 1)
|
|
return 0;
|
|
|
|
|
|
if (per < 100)
|
|
exp = exp * per / 100;
|
|
//Otherwise tax everything.
|
|
|
|
c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
|
|
|
|
if (c->exp > UINT64_MAX - exp)
|
|
c->exp = UINT64_MAX;
|
|
else
|
|
c->exp += exp;
|
|
|
|
return exp;
|
|
}
|
|
|
|
/*====================================================
|
|
* Player sd pay a tribute experience to his guild
|
|
* Add this experience to guild exp
|
|
* [Celest]
|
|
*---------------------------------------------------*/
|
|
int guild_getexp(struct map_session_data *sd,int exp) {
|
|
struct guild_expcache *c;
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->status.guild_id == 0 || sd->guild == NULL)
|
|
return 0;
|
|
|
|
c = (struct guild_expcache *)db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
|
|
if (c->exp > UINT64_MAX - exp)
|
|
c->exp = UINT64_MAX;
|
|
else
|
|
c->exp += exp;
|
|
return exp;
|
|
}
|
|
|
|
/*====================================================
|
|
* Ask to increase guildskill skill_id
|
|
*---------------------------------------------------*/
|
|
void guild_skillup(struct map_session_data* sd, uint16 skill_id) {
|
|
struct guild* g;
|
|
short idx = guild_skill_get_index(skill_id);
|
|
short max = 0;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (idx == -1)
|
|
return;
|
|
|
|
if( sd->status.guild_id == 0 || (g=sd->guild) == NULL || // no guild
|
|
strcmp(sd->status.name, g->master) ) // not the guild master
|
|
return;
|
|
|
|
max = guild_skill_get_max(skill_id);
|
|
|
|
if( g->skill_point > 0 &&
|
|
g->skill[idx].id != 0 &&
|
|
g->skill[idx].lv < max )
|
|
intif_guild_skillup(g->guild_id, skill_id, sd->status.account_id, max);
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of guildskill skill_id increase request
|
|
*---------------------------------------------------*/
|
|
int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id) {
|
|
struct map_session_data *sd = map_id2sd(account_id);
|
|
struct guild *g = guild_search(guild_id);
|
|
int i;
|
|
short idx = guild_skill_get_index(skill_id);
|
|
|
|
if (g == NULL || idx == -1)
|
|
return 0;
|
|
if (sd != NULL) {
|
|
int lv = g->skill[idx].lv;
|
|
int range = skill_get_range(skill_id, lv);
|
|
clif_skillup(sd,skill_id,lv,range,1);
|
|
|
|
/* Guild Aura handling */
|
|
switch( skill_id ) {
|
|
case GD_LEADERSHIP:
|
|
case GD_GLORYWOUNDS:
|
|
case GD_SOULCOLD:
|
|
case GD_HAWKEYES:
|
|
guild_guildaura_refresh(sd,skill_id,g->skill[idx].lv);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Inform all members
|
|
for (i = 0; i < g->max_member; i++)
|
|
if ((sd = g->member[i].sd) != NULL)
|
|
clif_guild_skillinfo(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
|
|
struct skill_unit_group* group = NULL;
|
|
sc_type type = status_skill2sc(skill_id);
|
|
if( !(battle_config.guild_aura&(is_agit_start()?2:1)) &&
|
|
!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
|
|
return;
|
|
if( !skill_lv )
|
|
return;
|
|
if( sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4)) ) {
|
|
skill_delunitgroup(group);
|
|
status_change_end(&sd->bl,type,INVALID_TIMER);
|
|
}
|
|
group = skill_unitsetting(&sd->bl,skill_id,skill_lv,sd->bl.x,sd->bl.y,0);
|
|
if( group )
|
|
sc_start4(NULL,&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4
|
|
return;
|
|
}
|
|
|
|
/*====================================================
|
|
* Count number of relations the guild has.
|
|
* Flag:
|
|
* 0 = allied
|
|
* 1 = enemy
|
|
*---------------------------------------------------*/
|
|
int guild_get_alliance_count(struct guild *g,int flag) {
|
|
int i,c;
|
|
|
|
nullpo_ret(g);
|
|
|
|
for(i=c=0;i<MAX_GUILDALLIANCE;i++){
|
|
if( g->alliance[i].guild_id>0 &&
|
|
g->alliance[i].opposition==flag )
|
|
c++;
|
|
}
|
|
return c;
|
|
}
|
|
|
|
// Blocks all guild skills which have a common delay time.
|
|
void guild_block_skill(struct map_session_data *sd, int time) {
|
|
uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
|
|
int i;
|
|
for (i = 0; i < 4; i++)
|
|
skill_blockpc_start(sd, skill_id[i], time);
|
|
}
|
|
|
|
/*====================================================
|
|
* Check relation between guild_id1 and guild_id2.
|
|
* Flag:
|
|
* 0 = allied
|
|
* 1 = enemy
|
|
* Returns true if yes.
|
|
*---------------------------------------------------*/
|
|
int guild_check_alliance(int guild_id1, int guild_id2, int flag) {
|
|
struct guild *g;
|
|
int i;
|
|
|
|
g = guild_search(guild_id1);
|
|
if (g == NULL)
|
|
return 0;
|
|
|
|
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
|
|
return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Player sd, asking player tsd an alliance between their 2 guilds
|
|
*---------------------------------------------------*/
|
|
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) {
|
|
struct guild *g[2];
|
|
int i;
|
|
|
|
if(is_agit_start()) { // Disable alliance creation during woe [Valaris]
|
|
clif_displaymessage(sd->fd,msg_txt(sd,676)); //"Alliances cannot be made during Guild Wars!"
|
|
return 0;
|
|
} // end addition [Valaris]
|
|
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if(tsd==NULL || tsd->status.guild_id<=0)
|
|
return 0;
|
|
|
|
// Check, is tsd guild master, if not - cancel alliance. [f0und3r]
|
|
if (battle_config.guild_alliance_onlygm && !tsd->state.gmaster_flag) {
|
|
clif_guild_allianceack(sd, 5);
|
|
return 0;
|
|
}
|
|
|
|
g[0]=sd->guild;
|
|
g[1]=tsd->guild;
|
|
|
|
if(g[0]==NULL || g[1]==NULL)
|
|
return 0;
|
|
|
|
// Prevent creation alliance with same guilds [LuzZza]
|
|
if(sd->status.guild_id == tsd->status.guild_id)
|
|
return 0;
|
|
|
|
if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) {
|
|
clif_guild_allianceack(sd,4);
|
|
return 0;
|
|
}
|
|
if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
|
|
clif_guild_allianceack(sd,3);
|
|
return 0;
|
|
}
|
|
|
|
if( tsd->guild_alliance>0 ){
|
|
clif_guild_allianceack(sd,1);
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
|
|
if( g[0]->alliance[i].guild_id==tsd->status.guild_id &&
|
|
g[0]->alliance[i].opposition==0){
|
|
clif_guild_allianceack(sd,0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
tsd->guild_alliance=sd->status.guild_id;
|
|
tsd->guild_alliance_account=sd->status.account_id;
|
|
|
|
clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Player sd, answer to player tsd (account_id) for an alliance request
|
|
*---------------------------------------------------*/
|
|
int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int flag) {
|
|
struct map_session_data *tsd;
|
|
|
|
nullpo_ret(sd);
|
|
tsd= map_id2sd( account_id );
|
|
if (!tsd) { //Character left? Cancel alliance.
|
|
clif_guild_allianceack(sd,3);
|
|
return 0;
|
|
}
|
|
|
|
if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
|
|
return 0;
|
|
|
|
if (flag == 1) { // consent
|
|
int i;
|
|
|
|
struct guild *g, *tg; // Reconfirm the number of alliance
|
|
g=sd->guild;
|
|
tg=tsd->guild;
|
|
|
|
if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
|
|
clif_guild_allianceack(sd,4);
|
|
clif_guild_allianceack(tsd,3);
|
|
return 0;
|
|
}
|
|
if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
|
|
clif_guild_allianceack(sd,3);
|
|
clif_guild_allianceack(tsd,4);
|
|
return 0;
|
|
}
|
|
|
|
for(i=0;i<MAX_GUILDALLIANCE;i++){
|
|
if(g->alliance[i].guild_id==tsd->status.guild_id &&
|
|
g->alliance[i].opposition==1)
|
|
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
|
sd->status.account_id,tsd->status.account_id,9 );
|
|
}
|
|
for(i=0;i<MAX_GUILDALLIANCE;i++){
|
|
if(tg->alliance[i].guild_id==sd->status.guild_id &&
|
|
tg->alliance[i].opposition==1)
|
|
intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
|
|
tsd->status.account_id,sd->status.account_id,9 );
|
|
}
|
|
|
|
// inform other servers
|
|
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
|
sd->status.account_id,tsd->status.account_id,0 );
|
|
return 0;
|
|
} else { // deny
|
|
sd->guild_alliance=0;
|
|
sd->guild_alliance_account=0;
|
|
if(tsd!=NULL)
|
|
clif_guild_allianceack(tsd,3);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Player sd asking to break alliance with guild guild_id
|
|
*---------------------------------------------------*/
|
|
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) {
|
|
nullpo_ret(sd);
|
|
|
|
if(is_agit_start()) { // Disable alliance breaking during woe [Valaris]
|
|
clif_displaymessage(sd->fd,msg_txt(sd,677)); //"Alliances cannot be broken during Guild Wars!"
|
|
return 0;
|
|
} // end addition [Valaris]
|
|
|
|
intif_guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 );
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Player sd, asking player tsd a formal enemy relation between their 2 guilds
|
|
*---------------------------------------------------*/
|
|
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) {
|
|
struct guild *g;
|
|
int i;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
g=sd->guild;
|
|
if(g==NULL || tsd==NULL)
|
|
return 0;
|
|
|
|
// Prevent creation opposition with same guilds [LuzZza]
|
|
if(sd->status.guild_id == tsd->status.guild_id)
|
|
return 0;
|
|
|
|
if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) {
|
|
clif_guild_oppositionack(sd,1);
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
|
|
if(g->alliance[i].guild_id==tsd->status.guild_id){
|
|
if (g->alliance[i].opposition == 1) { // check if not already hostile
|
|
clif_guild_oppositionack(sd,2);
|
|
return 0;
|
|
}
|
|
if(is_agit_start()) // Prevent the changing of alliances to oppositions during WoE.
|
|
return 0;
|
|
//Change alliance to opposition.
|
|
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
|
sd->status.account_id,tsd->status.account_id,8 );
|
|
}
|
|
}
|
|
|
|
// inform other serv
|
|
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
|
|
sd->status.account_id,tsd->status.account_id,1 );
|
|
return 0;
|
|
}
|
|
|
|
/*====================================================
|
|
* Notification of a relationship between 2 guilds
|
|
*---------------------------------------------------*/
|
|
int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 account_id2,int flag,const char *name1,const char *name2)
|
|
{
|
|
struct guild *g[2];
|
|
int guild_id[2];
|
|
const char *guild_name[2];
|
|
struct map_session_data *sd[2];
|
|
int j,i;
|
|
|
|
guild_id[0] = guild_id1;
|
|
guild_id[1] = guild_id2;
|
|
guild_name[0] = name1;
|
|
guild_name[1] = name2;
|
|
sd[0] = map_id2sd(account_id1);
|
|
sd[1] = map_id2sd(account_id2);
|
|
|
|
g[0]=guild_search(guild_id1);
|
|
g[1]=guild_search(guild_id2);
|
|
|
|
if(sd[0]!=NULL && (flag&0x0f)==0){
|
|
sd[0]->guild_alliance=0;
|
|
sd[0]->guild_alliance_account=0;
|
|
}
|
|
|
|
if (flag & 0x70) { // failure
|
|
for(i=0;i<2-(flag&1);i++)
|
|
if( sd[i]!=NULL )
|
|
clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
|
|
return 0;
|
|
}
|
|
|
|
if (!(flag & 0x08)) { // new relationship
|
|
for(i=0;i<2-(flag&1);i++) {
|
|
if(g[i]!=NULL) {
|
|
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
|
|
if( j < MAX_GUILDALLIANCE ) {
|
|
g[i]->alliance[j].guild_id=guild_id[1-i];
|
|
memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
|
|
g[i]->alliance[j].opposition=flag&1;
|
|
}
|
|
}
|
|
}
|
|
} else { // remove relationship
|
|
for(i=0;i<2-(flag&1);i++) {
|
|
if(g[i]!=NULL) {
|
|
for(j=0;j<g[i]->max_member;j++) channel_pcquit(g[i]->member[j].sd,2); //leave all alliance chan
|
|
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
|
|
if( j < MAX_GUILDALLIANCE )
|
|
g[i]->alliance[j].guild_id = 0;
|
|
}
|
|
if (sd[i] != NULL) // notify players
|
|
clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
|
|
}
|
|
}
|
|
|
|
if ((flag & 0x0f) == 0) { // alliance notification
|
|
if( sd[1]!=NULL )
|
|
clif_guild_allianceack(sd[1],2);
|
|
} else if ((flag & 0x0f) == 1) { // enemy notification
|
|
if( sd[0]!=NULL )
|
|
clif_guild_oppositionack(sd[0],0);
|
|
}
|
|
|
|
|
|
for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
|
|
if(g[i]!=NULL)
|
|
for(j=0;j<g[i]->max_member;j++) {
|
|
struct map_session_data *sd_mem = g[i]->member[j].sd;
|
|
if( sd_mem!=NULL){
|
|
clif_guild_allianceinfo(sd_mem);
|
|
|
|
// join ally channel
|
|
if( channel_config.ally_tmpl.name[0] && (channel_config.ally_tmpl.opt&CHAN_OPT_AUTOJOIN) ) {
|
|
channel_gjoin(sd_mem,2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Notification for the guild disbanded
|
|
* @see DBApply
|
|
*/
|
|
int guild_broken_sub(DBKey key, DBData *data, va_list ap) {
|
|
struct guild *g = (struct guild *)db_data2ptr(data);
|
|
int guild_id=va_arg(ap,int);
|
|
int i,j;
|
|
struct map_session_data *sd=NULL;
|
|
|
|
nullpo_ret(g);
|
|
|
|
for(i=0;i<MAX_GUILDALLIANCE;i++){ // Destroy all relationships
|
|
if(g->alliance[i].guild_id==guild_id){
|
|
for(j=0;j<g->max_member;j++)
|
|
if( (sd=g->member[j].sd)!=NULL )
|
|
clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
|
|
intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
|
|
g->alliance[i].guild_id=0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Invoked on Castles when a guild is broken. [Skotlex]
|
|
* @see DBApply
|
|
*/
|
|
int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct guild_castle *gc = (struct guild_castle *)db_data2ptr(data);
|
|
int guild_id = va_arg(ap, int);
|
|
|
|
nullpo_ret(gc);
|
|
|
|
if (gc->guild_id == guild_id) {
|
|
char name[EVENT_NAME_LENGTH];
|
|
// We call castle_event::OnGuildBreak of all castles of the guild
|
|
// You can set all castle_events in the 'db/castle_db.txt'
|
|
safesnprintf(name, EVENT_NAME_LENGTH, "%s::%s", gc->castle_event, script_config.guild_break_event_name);
|
|
npc_event_do(name);
|
|
|
|
//Save the new 'owner', this should invoke guardian clean up and other such things.
|
|
guild_castledatasave(gc->castle_id, 1, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Invoked on /breakguild "Guild name"
|
|
int guild_broken(int guild_id,int flag) {
|
|
struct guild *g = guild_search(guild_id);
|
|
int i;
|
|
|
|
if (flag != 0 || g == NULL)
|
|
return 0;
|
|
|
|
for (i = 0; i < g->max_member; i++){ // Destroy all relationships
|
|
struct map_session_data *sd = g->member[i].sd;
|
|
if(sd != NULL){
|
|
if(sd->state.storage_flag == 2)
|
|
storage_guild_storage_quit(sd,1);
|
|
sd->status.guild_id=0;
|
|
sd->guild = NULL;
|
|
sd->state.gmaster_flag = 0;
|
|
clif_guild_broken(g->member[i].sd,0);
|
|
clif_name_area(&sd->bl); // [LuzZza]
|
|
status_change_end(&sd->bl,SC_LEADERSHIP,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_GLORYWOUNDS,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_SOULCOLD,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_HAWKEYES,INVALID_TIMER);
|
|
}
|
|
}
|
|
|
|
guild_db->foreach(guild_db,guild_broken_sub,guild_id);
|
|
castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
|
|
storage_guild_delete(guild_id);
|
|
if( channel_config.ally_tmpl.name[0] ) {
|
|
channel_delete(g->channel,false);
|
|
}
|
|
idb_remove(guild_db,guild_id);
|
|
return 0;
|
|
}
|
|
|
|
/** Changes the Guild Master to the specified player. [Skotlex]
|
|
* @param guild_id
|
|
* @param sd New guild master
|
|
*/
|
|
int guild_gm_change(int guild_id, uint32 char_id) {
|
|
struct guild *g;
|
|
char *name;
|
|
int i;
|
|
|
|
g = guild_search(guild_id);
|
|
|
|
nullpo_ret(g);
|
|
|
|
ARR_FIND(0, MAX_GUILD, i, g->member[i].char_id == char_id);
|
|
|
|
if( i == MAX_GUILD ){
|
|
// Not part of the guild
|
|
return 0;
|
|
}
|
|
|
|
name = g->member[i].name;
|
|
|
|
if (strcmp(g->master, name) == 0) //Nothing to change.
|
|
return 0;
|
|
|
|
//Notify servers that master has changed.
|
|
intif_guild_change_gm(guild_id, name, strlen(name)+1);
|
|
return 1;
|
|
}
|
|
|
|
/** Notification from Char server that a guild's master has changed. [Skotlex]
|
|
* @param guild_id
|
|
* @param account_id
|
|
* @param char_id
|
|
*/
|
|
int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t time) {
|
|
struct guild *g;
|
|
struct guild_member gm;
|
|
int pos, i;
|
|
|
|
g=guild_search(guild_id);
|
|
|
|
if (!g)
|
|
return 0;
|
|
|
|
for(pos=0; pos<g->max_member && !(
|
|
g->member[pos].account_id==account_id &&
|
|
g->member[pos].char_id==char_id);
|
|
pos++);
|
|
|
|
if (pos == 0 || pos == g->max_member) return 0;
|
|
|
|
memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
|
|
memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
|
|
memcpy(&g->member[0], &gm, sizeof(struct guild_member));
|
|
|
|
g->member[pos].position = g->member[0].position;
|
|
g->member[0].position = 0; //Position 0: guild Master.
|
|
strcpy(g->master, g->member[0].name);
|
|
|
|
if (g->member[pos].sd && g->member[pos].sd->fd) {
|
|
clif_displaymessage(g->member[pos].sd->fd, msg_txt(g->member[pos].sd,678)); //"You no longer are the Guild Master."
|
|
g->member[pos].sd->state.gmaster_flag = 0;
|
|
clif_name_area(&g->member[pos].sd->bl);
|
|
}
|
|
|
|
if (g->member[0].sd && g->member[0].sd->fd) {
|
|
clif_displaymessage(g->member[0].sd->fd, msg_txt(g->member[pos].sd,679)); //"You have become the Guild Master!"
|
|
g->member[0].sd->state.gmaster_flag = 1;
|
|
clif_name_area(&g->member[0].sd->bl);
|
|
//Block his skills to prevent abuse.
|
|
if (battle_config.guild_skill_relog_delay)
|
|
guild_block_skill(g->member[0].sd, battle_config.guild_skill_relog_delay);
|
|
}
|
|
|
|
// announce the change to all guild members
|
|
for( i = 0; i < g->max_member; i++ ) {
|
|
if( g->member[i].sd && g->member[i].sd->fd ) {
|
|
clif_guild_basicinfo(g->member[i].sd);
|
|
clif_guild_memberlist(g->member[i].sd);
|
|
clif_guild_belonginfo(g->member[i].sd); // Update clientside guildmaster flag
|
|
}
|
|
}
|
|
|
|
// Store changing time
|
|
g->last_leader_change = time;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/** Disband a guild
|
|
* @param sd Player who breaks the guild
|
|
* @param name Guild name
|
|
*/
|
|
int guild_break(struct map_session_data *sd,char *name) {
|
|
struct guild *g;
|
|
struct unit_data *ud;
|
|
int i;
|
|
#ifdef BOUND_ITEMS
|
|
int j;
|
|
int idxlist[MAX_INVENTORY];
|
|
#endif
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if ((g=sd->guild)==NULL)
|
|
return 0;
|
|
if (strcmp(g->name,name) != 0)
|
|
return 0;
|
|
if (!sd->state.gmaster_flag)
|
|
return 0;
|
|
for (i = 0; i < g->max_member; i++) {
|
|
if( g->member[i].account_id>0 && (
|
|
g->member[i].account_id!=sd->status.account_id ||
|
|
g->member[i].char_id!=sd->status.char_id ))
|
|
break;
|
|
}
|
|
if (i < g->max_member) {
|
|
clif_guild_broken(sd,2);
|
|
return 0;
|
|
}
|
|
|
|
if (g->instance_id)
|
|
instance_destroy(g->instance_id);
|
|
|
|
/* Regardless of char server allowing it, we clear the guild master's auras */
|
|
if ((ud = unit_bl2ud(&sd->bl))) {
|
|
int count = 0;
|
|
struct skill_unit_group *group[4];
|
|
|
|
for(i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i]; i++) {
|
|
switch(ud->skillunit[i]->skill_id) {
|
|
case GD_LEADERSHIP:
|
|
case GD_GLORYWOUNDS:
|
|
case GD_SOULCOLD:
|
|
case GD_HAWKEYES:
|
|
if(count == 4)
|
|
ShowWarning("guild_break: '%s' got more than 4 guild aura instances! (%d)\n",sd->status.name,ud->skillunit[i]->skill_id);
|
|
else
|
|
group[count++] = ud->skillunit[i];
|
|
break;
|
|
}
|
|
}
|
|
for (i = 0; i < count; i++)
|
|
skill_delunitgroup(group[i]);
|
|
}
|
|
|
|
#ifdef BOUND_ITEMS
|
|
//Guild bound item check - Removes the bound flag
|
|
j = pc_bound_chk(sd,BOUND_GUILD,idxlist);
|
|
for(i = 0; i < j; i++)
|
|
pc_delitem(sd,idxlist[i],sd->inventory.u.items_inventory[idxlist[i]].amount,0,1,LOG_TYPE_BOUND_REMOVAL);
|
|
#endif
|
|
|
|
intif_guild_break(g->guild_id);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Creates a list of guild castle IDs to be requested
|
|
* from char-server.
|
|
*/
|
|
void guild_castle_map_init(void) {
|
|
int num = db_size(castle_db);
|
|
|
|
if (num > 0) {
|
|
struct guild_castle* gc = NULL;
|
|
int *castle_ids, *cursor;
|
|
DBIterator* iter = NULL;
|
|
|
|
CREATE(castle_ids, int, num);
|
|
cursor = castle_ids;
|
|
iter = db_iterator(castle_db);
|
|
for (gc = (struct guild_castle*)dbi_first(iter); dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter)) {
|
|
*(cursor++) = gc->castle_id;
|
|
}
|
|
dbi_destroy(iter);
|
|
if (intif_guild_castle_dataload(num, castle_ids))
|
|
ShowStatus("Requested '" CL_WHITE "%d" CL_RESET "' guild castles from char-server...\n", num);
|
|
aFree(castle_ids);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Setter function for members of guild_castle struct.
|
|
* Handles all side-effects, like updating guardians.
|
|
* Sends updated info to char-server for saving.
|
|
* @param castle_id Castle ID
|
|
* @param index Type of data to change
|
|
* @param value New value
|
|
*/
|
|
int guild_castledatasave(int castle_id, int index, int value) {
|
|
struct guild_castle *gc = guild_castle_search(castle_id);
|
|
|
|
if (gc == NULL) {
|
|
ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id);
|
|
return 0;
|
|
}
|
|
|
|
switch (index) {
|
|
case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex]
|
|
{
|
|
int i;
|
|
gc->guild_id = value;
|
|
for (i = 0; i < MAX_GUARDIANS; i++){
|
|
struct mob_data *gd;
|
|
if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
|
|
mob_guardian_guildchange(gd);
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
gc->economy = value; break;
|
|
case 3: // defense invest change -> recalculate guardian hp
|
|
{
|
|
int i;
|
|
gc->defense = value;
|
|
for (i = 0; i < MAX_GUARDIANS; i++){
|
|
struct mob_data *gd;
|
|
if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
|
|
status_calc_mob(gd, SCO_NONE);
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
gc->triggerE = value; break;
|
|
case 5:
|
|
gc->triggerD = value; break;
|
|
case 6:
|
|
gc->nextTime = value; break;
|
|
case 7:
|
|
gc->payTime = value; break;
|
|
case 8:
|
|
gc->createTime = value; break;
|
|
case 9:
|
|
gc->visibleC = value; break;
|
|
default:
|
|
if (index > 9 && index <= 9+MAX_GUARDIANS) {
|
|
gc->guardian[index-10].visible = value;
|
|
break;
|
|
}
|
|
ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index);
|
|
return 0;
|
|
}
|
|
|
|
if (!intif_guild_castle_datasave(castle_id, index, value)) {
|
|
guild_castle_reconnect(castle_id, index, value);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void guild_castle_reconnect_sub(void *key, void *data, va_list ap) {
|
|
int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
|
|
int index = GetWord((int)__64BPRTSIZE(key), 1);
|
|
intif_guild_castle_datasave(castle_id, index, *(int *)data);
|
|
aFree(data);
|
|
}
|
|
|
|
/**
|
|
* Saves pending guild castle data changes when char-server is
|
|
* disconnected.
|
|
* On reconnect pushes all changes to char-server for saving.
|
|
* @param castle_id
|
|
* @param index
|
|
* @param value
|
|
*/
|
|
void guild_castle_reconnect(int castle_id, int index, int value) {
|
|
static struct linkdb_node *gc_save_pending = NULL;
|
|
|
|
if (castle_id < 0) { // char-server reconnected
|
|
linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub);
|
|
linkdb_final(&gc_save_pending);
|
|
} else {
|
|
int *data;
|
|
CREATE(data, int, 1);
|
|
*data = value;
|
|
linkdb_replace(&gc_save_pending, (void*)__64BPRTSIZE((MakeDWord(castle_id, index))), data);
|
|
}
|
|
}
|
|
|
|
/** Load castle data then invoke OnAgitInit* on last
|
|
* @param len
|
|
* @param gc Guild Castle data
|
|
*/
|
|
int guild_castledataloadack(int len, struct guild_castle *gc) {
|
|
int i;
|
|
int n = (len-4) / sizeof(struct guild_castle);
|
|
int ev;
|
|
|
|
nullpo_ret(gc);
|
|
|
|
//Last owned castle in the list invokes ::OnAgitInit
|
|
for( i = n-1; i >= 0 && !(gc[i].guild_id); --i );
|
|
ev = i; // offset of castle or -1
|
|
|
|
if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is.
|
|
npc_event_doall( script_config.agit_init_event_name );
|
|
npc_event_doall( script_config.agit_init2_event_name );
|
|
npc_event_doall( script_config.agit_init3_event_name );
|
|
} else // load received castles into memory, one by one
|
|
for( i = 0; i < n; i++, gc++ ) {
|
|
struct guild_castle *c = guild_castle_search(gc->castle_id);
|
|
if (!c) {
|
|
ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id);
|
|
continue;
|
|
}
|
|
|
|
// update map-server castle data with new info
|
|
memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id));
|
|
|
|
if( c->guild_id ) {
|
|
if( i != ev )
|
|
guild_request_info(c->guild_id);
|
|
else { // last owned one
|
|
char event_name[EVENT_NAME_LENGTH];
|
|
|
|
snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init_event_name );
|
|
guild_npc_request_info(c->guild_id, event_name);
|
|
snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init2_event_name );
|
|
guild_npc_request_info(c->guild_id, event_name);
|
|
snprintf( event_name, EVENT_NAME_LENGTH, "::%s", script_config.agit_init3_event_name );
|
|
guild_npc_request_info(c->guild_id, event_name);
|
|
}
|
|
}
|
|
}
|
|
ShowStatus("Received '" CL_WHITE "%d" CL_RESET "' guild castles from char-server.\n", n);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Start WoE:FE and triggers all npc OnAgitStart
|
|
*/
|
|
bool guild_agit_start(void){
|
|
if( agit_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit_flag = true;
|
|
|
|
npc_event_runall( script_config.agit_start_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* End WoE:FE and triggers all npc OnAgitEnd
|
|
*/
|
|
bool guild_agit_end(void){
|
|
if( !agit_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit_flag = false;
|
|
|
|
npc_event_runall( script_config.agit_end_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Start WoE:SE and triggers all npc OnAgitStart2
|
|
*/
|
|
bool guild_agit2_start(void){
|
|
if( agit2_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit2_flag = true;
|
|
|
|
npc_event_runall( script_config.agit_start2_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* End WoE:SE and triggers all npc OnAgitEnd2
|
|
*/
|
|
bool guild_agit2_end(void){
|
|
if( !agit2_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit2_flag = false;
|
|
|
|
npc_event_runall( script_config.agit_end2_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Start WoE:TE and triggers all npc OnAgitStart3
|
|
*/
|
|
bool guild_agit3_start(void){
|
|
if( agit3_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit3_flag = true;
|
|
|
|
npc_event_runall( script_config.agit_start3_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* End WoE:TE and triggers all npc OnAgitEnd3
|
|
*/
|
|
bool guild_agit3_end(void){
|
|
if( !agit3_flag ){
|
|
return false;
|
|
}
|
|
|
|
agit3_flag = false;
|
|
|
|
npc_event_runall( script_config.agit_end3_event_name );
|
|
|
|
return true;
|
|
}
|
|
|
|
// How many castles does this guild have?
|
|
int guild_checkcastles(struct guild *g) {
|
|
int nb_cas = 0;
|
|
struct guild_castle* gc = NULL;
|
|
DBIterator *iter = db_iterator(castle_db);
|
|
|
|
for (gc = (struct guild_castle*)dbi_first(iter); dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter)) {
|
|
if (gc->guild_id == g->guild_id) {
|
|
nb_cas++;
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
return nb_cas;
|
|
}
|
|
|
|
// Are these two guilds allied?
|
|
bool guild_isallied(int guild_id, int guild_id2) {
|
|
int i;
|
|
struct guild* g = guild_search(guild_id);
|
|
nullpo_ret(g);
|
|
|
|
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
|
|
return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
|
|
}
|
|
|
|
void guild_flag_add(struct npc_data *nd) {
|
|
int i;
|
|
|
|
/* check */
|
|
for( i = 0; i < guild_flags_count; i++ ) {
|
|
if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {
|
|
return;/* exists, most likely updated the id. */
|
|
}
|
|
}
|
|
|
|
i = guild_flags_count;/* save the current slot */
|
|
/* add */
|
|
RECREATE(guild_flags,struct npc_data*,++guild_flags_count);
|
|
/* save */
|
|
guild_flags[i] = nd;
|
|
}
|
|
|
|
void guild_flag_remove(struct npc_data *nd) {
|
|
int i, cursor;
|
|
if( guild_flags_count == 0 )
|
|
return;
|
|
/* find it */
|
|
for( i = 0; i < guild_flags_count; i++ ) {
|
|
if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {/* found */
|
|
guild_flags[i] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* compact list */
|
|
for( i = 0, cursor = 0; i < guild_flags_count; i++ ) {
|
|
if( guild_flags[i] == NULL )
|
|
continue;
|
|
|
|
if( cursor != i ) {
|
|
memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*));
|
|
}
|
|
|
|
cursor++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int eventlist_db_final(DBKey key, DBData *data, va_list ap) {
|
|
struct eventlist *next = NULL;
|
|
struct eventlist *current = (struct eventlist *)db_data2ptr(data);
|
|
while (current != NULL) {
|
|
next = current->next;
|
|
aFree(current);
|
|
current = next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) {
|
|
ers_free(expcache_ers, db_data2ptr(data));
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) {
|
|
struct guild_castle* gc = (struct guild_castle *)db_data2ptr(data);
|
|
if( gc->temp_guardians )
|
|
aFree(gc->temp_guardians);
|
|
aFree(gc);
|
|
return 0;
|
|
}
|
|
|
|
/* called when scripts are reloaded/unloaded */
|
|
void guild_flags_clear(void) {
|
|
int i;
|
|
for( i = 0; i < guild_flags_count; i++ ) {
|
|
if( guild_flags[i] )
|
|
guild_flags[i] = NULL;
|
|
}
|
|
|
|
guild_flags_count = 0;
|
|
}
|
|
|
|
void do_init_guild(void) {
|
|
const char* dbsubpath[] = {
|
|
"",
|
|
"/" DBIMPORT,
|
|
};
|
|
int i;
|
|
|
|
guild_db = idb_alloc(DB_OPT_RELEASE_DATA);
|
|
castle_db = idb_alloc(DB_OPT_BASE);
|
|
guild_expcache_db = idb_alloc(DB_OPT_BASE);
|
|
guild_infoevent_db = idb_alloc(DB_OPT_BASE);
|
|
expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.cpp::expcache_ers",ERS_OPT_NONE);
|
|
|
|
guild_flags_count = 0;
|
|
|
|
memset(guild_skill_tree,0,sizeof(guild_skill_tree));
|
|
|
|
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
|
|
int n1 = strlen(db_path)+strlen(dbsubpath[i])+1;
|
|
char* dbsubpath1 = (char*)aMalloc(n1+1);
|
|
safesnprintf(dbsubpath1,n1+1,"%s%s",db_path,dbsubpath[i]);
|
|
|
|
sv_readdb(dbsubpath1, "castle_db.txt", ',', 4, 4, -1, &guild_read_castledb, i > 0);
|
|
sv_readdb(dbsubpath1, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db, i > 0); //guild skill tree [Komurka]
|
|
|
|
aFree(dbsubpath1);
|
|
}
|
|
|
|
add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
|
|
add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
|
|
add_timer_interval(gettick()+GUILD_PAYEXP_INTERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INTERVAL);
|
|
add_timer_interval(gettick()+GUILD_SEND_XY_INTERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INTERVAL);
|
|
}
|
|
|
|
void do_final_guild(void) {
|
|
DBIterator *iter = db_iterator(guild_db);
|
|
struct guild *g;
|
|
|
|
for( g = (struct guild *)dbi_first(iter); dbi_exists(iter); g = (struct guild *)dbi_next(iter) ) {
|
|
channel_delete(g->channel,false);
|
|
}
|
|
dbi_destroy(iter);
|
|
|
|
db_destroy(guild_db);
|
|
castle_db->destroy(castle_db,guild_castle_db_final);
|
|
guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
|
|
guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final);
|
|
ers_destroy(expcache_ers);
|
|
|
|
aFree(guild_flags);/* never empty; created on boot */
|
|
}
|